857 lines
23 KiB
Plaintext
857 lines
23 KiB
Plaintext
_____________^^^___________________
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Zmagazine HOT Atari News Plus+++
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Ron Kovacs Publisher/Editor
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Middlesex, New Jersey Volume 1
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Number 6 July 2, 1986
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Liberty Edition-Happy Holiday
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___________________________________
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Welcome to another Edition Of Zmag.
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If you have any ideas you would
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like to see implemented in future
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editions, Please leave me a message
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on any of the Zmag BBS Systems,
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In this issue of Zmag we will have
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the 4th installment of our series
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on Assembly Language programming by
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Chris Crawford.
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Another Zmag Magazine debuts on the
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Original Syndicate BBS in New
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Jersey. It is called ZROCK. This
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magazine will be devoted to Rock
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music news, concert and album
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reviews etc... With weekly Top 10,
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Top Albums, New releases etc..
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If you are interested in more info,
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please leave me a message.
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Now on with this weeks Zmag!!
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By the way, next weeks issue will be
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devoted entirely to the ST. So if you
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have any information you can send
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for publication, please help us
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out. Thanks.
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Xx WEFAX
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By: Marty Goodan
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Flash! Antic Magazine in its
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SEPTEMBER issue will be featuring
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an impressive offering:
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Versions of a combined hardware
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and software package to allow both
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8 and 16 bit Atari computers to
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receive, display, edit, store to
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disk, and print WEFAX weather
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images. This includes satellite
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photos, synoptic charts, and, in
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some cases, UPI type wire photos as
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well. Details follow:
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The software/hardware package will
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allow owners of Atari 520 ST
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computers to receive WEFAX images
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with a max resolution of 640 pixels
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horizontally by 480 pixels
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vertically. The image will be
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visible as it is being received,
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and phasing adjustment and image
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reversal can be made DURING image
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reception. Images can be saved to
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disk in DEGAS format, for later
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editing or printing with that
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popular graphic editor. Owners of
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the 8 bit Atari 800 and 130ST have
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versions that will receive an image
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with a max resolution of 512 pixels
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horizontally and 480 pixels
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vertically. During reception they
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will be able to not only adjust
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phasing and inverse video the image
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at will, but will also be able to
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scroll the monitor screen image
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both horizontally and/or vertically
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over the larger virtual picture as
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it is being received. On the 8 bit
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machines, an option is provided to
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receive a screen resolution only
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type picture, and save it to disk
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in Micropainter format. Tho the
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resolution here is so poor in this
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case that this option is worth very
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little.
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Unlike the Color Computer WEFAX
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that I presented in the Feburary
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1985 issue of Rainbow Magazine, the
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Atari implimentation requires a
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significant, tho rather simple,
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external hardware circuit. A
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single XR2211 FSK demodulator /
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tone decoder chip is used in an
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easy to build circuit that had
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about a dozen components. The
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circuit (pretty much exactly one of
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the -suggested implimentation-
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circuits presented with the
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manufacturer's specs on the chip)
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will be provided by Antic, tho at
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this time there are no plans for
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them to supply PC boards, kits, or
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assembled and tested units.
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I have had the pleasure of
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seeing some images received with
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both Atari WEFAX systems. They are
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of sufficiently high quality as to
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be professionally useable, tho
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noticeably less clear and detailed
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than Color Computer WEFAX images.
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Full assembly source code for the
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driver programs will be provided,
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and hooks have been placed for
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hackers to provide support for
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higher resolution reception (very
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sorely needed on the 520ST package)
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and for gray level reception too
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(tho for gray levels totally
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different HARDWARE will be required
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as the existing XR2211 circuit is
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incapable of receiving gray level
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information). It IS very
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impressive to see a full WEFAX
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image on the screen of an Atari
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520, after over a year of viewing
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CoCo WEFAX images by scrolling my
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Color Computer's 256 by 192 screen
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over the larger virtual image
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received by the color computer.
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Overall, the CoCo WEFAX remains
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a far superior package: It
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receives a 768 by 576 pixel image,
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for a total of 54K bytes of image
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data. This is in contrast to the
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640 by 480 res (32.0K bytes) on the
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520ST WEFAX, or the 512 by 480 res
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(30.72K bytes) on the 8 bit 130St
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or 800 machine. The CoCo version
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requires nearly nothing in the wa
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of external hardware. And it
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provides for both receiving AND
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sending of WEFAX images. It also
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is totally in the public domain,
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while the Antic version is of
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course copyright ANTIC magazine,
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creating in theory some barriers to
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its most wide possible distribution
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But the Antic WEFAX is a very
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nice package, and the 520ST version
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CAN be modified by a conscientious
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hacker to receives TWICE the linear
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(or four times the pixel count)
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resolution. This should be done
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immediately upon publication of the
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item, for a WEFAX signal contains
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image information of around 1500
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pixels by 1000 pixels, and there is
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no reason why the 520ST, with its
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outstanding graphics capability and
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ample memory, cannot be made to
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receive a larger vritual image and
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have its screen scroll over that
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image, just as the existing Color
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Computer and Atari 8 bit versions
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do. The hardware whose circuit
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will be published in ANTIC will
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support such higher resolutions,
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tho, as noted, it will NOT support
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gray level discrimination.
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Publication in ANTIC will assure
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a reasonably wide distribution of
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this extremely valuable program
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and hardware. Other additions
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hackers might want to make to the
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520ST WEFAX will be auto picture
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reception start, and auto phasing.
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Both of these can be added by
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appropriate software. No hardware
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modifications are needed for those.
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It is possible that some or all of
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these enhancements will later be
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provided in future issues of ANTIC.
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Of great significance will be
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the form in which this product will
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be presented by Antic. A GREAT
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deal of work is going into the
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September issue. Antic staff
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visited both the local national
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weather service office and the
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local WEFAX relay rebroadcasting
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facility. Interviews with staff
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there, photos of the equipment, and
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side by side comparisons of
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unretouched Atari WEFAX images with
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images received on national weather
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service FAX machine costing many
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thousands of dollars will be
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presented. Overall, it seems the
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September issue of ANTIC will be
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QUITE a block buster. Versions of
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this WEFAX project will later be
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developed for the Apple family of
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computers.
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(Note: I have NO connection
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with Antic Magazine other than a
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friendship with Charles Jackson,
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its managing editor. I made a
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rather small contribution to the
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development of the ANTIC WEFAX,
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primarily by harassing the folks at
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antic by demoing the Color Computer
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WEFAX. I also provided some
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information to them about
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frequencies to listen to, and lent
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for a few months my high frequency
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general coverage receiver to ANTIC
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to assist them with the project.)
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---MARTY GOODMAN
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Xx Software Review
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** Fooblitzky ** By:Bill Parker
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Infocom, the dependable developer
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of quality text adventures, has
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attempted to broaden thier spectrum
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of offerings with their first gfx
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assisted action/strategy game,
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Fooblitzky.......($32.99)....
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Infocom's impressive past track
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record, and appealing packaging
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were more than enough to seperate
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me from my money. Among the game's
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appealing attributes are the multi-
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player (2-4) capability (at last
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another -family game- - I thought),
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limited playing time (1-2 hours),
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and broad age appeal (14 to
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adult-whatever age that may be).
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As to play, the exterior
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description on the box provides an
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accurate simulation: ...a unique
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game of deduction strategy, and
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chance. It's a dog-eat-dog world,
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as you rove the crowded streets of
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Fooblitzky, trying to deduce and
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obtain the four objects needed to
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win the game. But this is no
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scavenger hunt: victory depends on
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how well you use funds, keep
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records, and out smart your fellow
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players.
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Fantastic, a learning experience
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disguised as fun. On screen
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movement of each players' alternate
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persona, in the form of a dog, is
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by joystick and trigger attached to
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port number one. The game even
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offers a -save game- capability and
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the opportunity to tailor various
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game parameters to vary the impact
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of chance and the degree of
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difficulty. What mre could I ask
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for? Well...
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User friendliness would have been
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nice. An inveterate -boot an go-
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-we'll get to the instructions
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later- type when dealing with
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games, I quickly found that the
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game gfx and mechanics only became
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comprehensible after careful
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reading of all the included
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documentation. While the game
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includes a three page refrence card
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(useful after you read the manual)
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and a seven page -The Bare
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Essentials- (a bit too bare),
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ability to relate to the on screen
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activities evaded me until I made
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careful study of the 28-page
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-Official Ordinances, Rules &
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Regulations for the City of
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Fooblitzky- With both my daughters
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ages 10 and 13,a game that requires
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reading the documentation is a game
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destined to gather dust on the
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shelf. Such remains the fate of
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FOOBLITZKY after nearly a month.
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Expertise with text adventures does
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not translate well into graphics.
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While adequate and often cute, the
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graphics are clearly not state of
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the art. Animation is not smooth
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and appears to ripple across the
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screen in a manner I found
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conducive to eye strain. As the
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game appears to utilize graphics 8
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and depend on -artifacting- for
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color generation, use of either a
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television or composite monitor is
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required.
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SUMMARY:
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While often cute and sometimes
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entertaining, the game fails to
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deliver the creditable challenge
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required to keep the targeted age
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group coming back for more. By
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design of the graphics and a
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definite leaning toward cute, the
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game could have targeted a younger
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age group well. However, lack of
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self-evident play mechanics, which
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results in a need for extensive
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familiarization with the manual,
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will limit appeal even here.
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FOOBLITZKY is a cute idea that
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failed to properly identify its
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prospective user and will,
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consequently, rack up considerable
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shelf time. Even the best can fall
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on their sword when exploring new
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territory.
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[Reprinted from the June 1986 issue
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of Current Notes; The Newsletter
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for Atari Owners]
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Xx Syndicate BBS Logo
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I am happy to say that I have
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received a trademark for the
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following logo. If you cant read
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it is because it is done in
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Atascii.
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Bulletin Board Service
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Xx Assembly Language
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ANTIC PUBLISHING INC., COPYRIGHT
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1985. REPRINTED BY PERMISSION.
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CHRIS CRAWFORD
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ASSEMBLY LANGUAGE COURSE
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LESSON FOUR: BRANCHING
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One of the most important ideas
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in computing is the concept of
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conditional execution. This is the
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ability of the program to execute
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different routines depending on
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conditions at the time of
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execution.
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The significance of this
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capability is best realized by
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considering how programs would
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operate in its absence. A program
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without conditional execution would
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not be able to change its program
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flow in response to conditions.
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In other words, it would always
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execute exactly the same code in
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exactly the same order. Every run
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of the program would follow exactly
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the same sequence and perform
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exactly the same operations. Not
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very interesting, right?
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To get a grip on conditional
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execution, we need to look at it in
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its simplest expression. The
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simplest type of conditional
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execution is binary in nature. We
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have a chunk of code; the 6502 will
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either execute it or it will not
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execute it. The decision is made
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on the basis of a boolean value; a
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true value will tell us to execute
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the chunk, while a false value will
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tell the 6502 not to execute the
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chunk.
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The basic mechanism for doing
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this is through an instruction that
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performs a transfer of control.This
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involves nothing more than altering
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the program counter. You may recall
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that the program counter is a
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register in the 6502 that points to
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the address of the currently
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executed instruction.
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When that instruction has been
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executed, the program counter is
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increased by the length of the
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instruction (1,2, or 3 bytes,
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depending on the instruction). It
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now points to the next instruction.
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This little system allows the 6502
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to step through a program in
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sequence.
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But there are also instructions
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that will alter the value of the
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program counter, alowing the 6502
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to jump to another area of memory
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and another part of the program.
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The simplest of these is the JMP
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instruction. It takes the form JMP
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LABEL.
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This loads the value of the
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LABEL into the program counter.
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Its effect is to make the 6502 jump
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to the address of LABEL and
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continue execution from there. It
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is directly analagous to a GOTO
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instruction in Basic.
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For conditional execution we
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need something more. We need the
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6502 to have capability to make a
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binary decision based on a binary
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value. The solution used by the
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6502 involves flags. These are
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single-bit Boolean values stored
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together in a single byte of the
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6502 called the processor status
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register (SR).
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The status register is eight
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bits wide but stores only seven
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flags. These seven flags are
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labelled N,V, B, D, I, Z, and C.
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You have aready encountered the C
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(Carry) flag and the D(Decimal)
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flag. In this chapter, we are
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concerned only with the N, V, Z,
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and C flags.
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The magic instruction that makes
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possible conditional execution can
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take many forms. Its general form
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is Bfv LABEL. The B stands for
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-branch-. The -f- stands for a
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flag, and the -v- stands for the
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value of the flag, either true or
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false. However, in this case, we do
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not use the terminology -true or
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false-.
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Instead we use the terms -set-
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or -clear-. -Set- means the same
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thing as -1- or -true-, while
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-clear- means -0- or -false-. The
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label is the address to which the
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6502 should branch if the condition
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is satisfied. If the condition is
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not satisfied, then the 6502 will
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simply skip this branch instruction
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and go to the following instruction.
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For example, suppose that we
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have the following instruction
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sequence:
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LDA #0
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BCS KARELIA
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LDA #5
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KARELIA STA FISH
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This will first load the
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accumulator with a zero. Then the
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6502 encounters the BCS (-Branch on
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Carry Set-) instruction. It looks
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at the Carry flag. If this flag is
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set then the 6502 will indeed
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branch to the label KARELIA. (For
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all you geography buffs, Karelia
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used to be in Finland.) In other
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words, if the Carry flag is set,
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the 6502 will skip over the LDA
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#5 instruction. Thus, a zero will
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be stored into FISH.
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However, if the Carry flag is
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clear, then the 6502 will not take
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the branch. It will instead
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continue executing the next
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instruction, which will load a 5
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into the accumulator. Then it will
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come to the label KARELIA and store
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that 5 into FISH. Thus, the value
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of the Carry flag determines
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whether a zero or a five is stored
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into FISH.
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The converse of BCS is BCC
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(-Branch on Carry Clear-). This
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will cause the 6502 to take the
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branch if the Carry flag is clear.
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There is also a pair of similar
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instructions for the V-flag. These
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are BVS and BVC. They will cause
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the 6502 to branch on the value of
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the V-flag.
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Now the situation gets
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unncessarily confusing. The
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instructions for the Z-flag should
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be BZS and BZC -- -Branch on Z Set-
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and -Branch on Z Clear-.
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Unfortunately, the dumb designer of
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the 6502 thought he would get cute
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at this point, so instead he called
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these instructions BEQ and BNE, for
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-Branch on Equal- and -Branch on
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Not Equal-. He never mentioned
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what he thought is supposed to be
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equal to what. We're stuck with
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it, so make the best of it.
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Just remember what these
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instructions really mean BZS and
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BZC. If you think in terms of the
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Z-flag, it will work out just fine.
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If you try to think in terms of
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equal or not equal, your attention
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will be diverted from the real
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truth of the matter and you may
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make mistakes. So keep your eye on
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the ball and think in terms of Z!
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The next pair of branch
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instructions use the N-flag. These
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are even more insidious than the
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previous two. They are called BMI
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and BPL, meaning -Branch on Minus-
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and -Branch on Plus-.
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At first glance, these appear to
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be reasonable substitutions for BNS
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and BNC. After all, if you load
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the accumulator with a signed
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number, and the number is negative,
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then the N-flag will be set, while
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if the number is positive, the N-
|
|
flag will be clear.
|
|
|
|
Thus, it would seem that BMI is
|
|
truly equivalent to BNS and BPL is
|
|
truly equivalent to BNC. This is
|
|
the source of many a bug in
|
|
beginner's programs. Consider the
|
|
following fragment of code:
|
|
|
|
LDA FISH
|
|
SEC
|
|
SBC BOAT
|
|
BPL POSANSR
|
|
|
|
This code is supposed to branch
|
|
to POSANSR if FISH is greater than
|
|
GOAT. And indeed, if FISH is
|
|
greater than GOAT, then when you
|
|
subtract GOAT from FISH, you will
|
|
get a positive result, right? Not
|
|
necessarily!
|
|
|
|
Suppose, for example, that the
|
|
value in FISH is $C1 and the value
|
|
in GOAT is 1. When the 6502
|
|
subtracts GOAT from FISH, it will
|
|
get a result of $CO. Note that the
|
|
highest bit of $CO is set to 1.
|
|
This is the value that will go into
|
|
the N-flag. In other words, even
|
|
though FISH is greater than GOAT,
|
|
the 6502 will not take the branch,
|
|
and this code will fail.
|
|
|
|
The moral of his tale is, don't
|
|
take those instructions literally.
|
|
They are misleadingly named. When
|
|
you see BPL, don't think -Branch on
|
|
Plus-, think -Branch on N Clear-.
|
|
Otherwise, you'll screw up someday.
|
|
|
|
By the way, the correct branch
|
|
to use in the above problem is BCS.
|
|
|
|
Now for a catch with the branch
|
|
instructions. A JMP instruction is
|
|
a simple absolute jump -- you
|
|
specify the target address and it
|
|
goes there. The designers of the
|
|
6502 realized that the vast
|
|
majority of branch instructions
|
|
only go a short distance They
|
|
therefore decided to implement the
|
|
branch instruction as a relative
|
|
branch.
|
|
|
|
The machine code doesn't specify
|
|
the target of the branch, it only
|
|
specifies an offset. In other
|
|
words, instead of saying, -jump
|
|
there-, it says, -jump so many
|
|
bytes forward or backward.- The
|
|
allowable range is 126 bytes
|
|
forward or backward. Thus, you
|
|
can't branch anywhere you want,
|
|
only to nearby locations, If you
|
|
must branch further, reverse the
|
|
logic of the branch and use the
|
|
branch to skip over a JMP
|
|
statement.
|
|
|
|
The next installment will be in two
|
|
weeks, since next weeks issue will
|
|
be entirely devoted to ST news.
|
|
|
|
|
|
Xx Hardware Review
|
|
|
|
OKIDATA'S 182 TTY PRINTER PROVIDES
|
|
MULTISTAGE VERSATILITY
|
|
June 1986
|
|
|
|
Okidata
|
|
Div. of Oki America, Inc.
|
|
532 Fellowship Rd.
|
|
Mt. Laurel, NJ 08054
|
|
609/235-2600
|
|
Computer: Any computer with
|
|
Centronics-style parallel printer
|
|
port (serial port operation is
|
|
optional).
|
|
|
|
Features: 120 cps print speed; dot
|
|
matrix with 9x9 standard
|
|
characters; 80 characters per line
|
|
standard or 137 characters per line
|
|
condensed; 10, 12 or 17.1 cpi and
|
|
expanded character sizes; 6 or 8
|
|
line-per-inch spacing; selectable
|
|
four-stage operation from -dumb-
|
|
TTY mode to full intelligent mode;
|
|
bit-image graphics capability; pin
|
|
feeding for continuous forms or
|
|
friction feeding for single sheets;
|
|
top or bottom paper feeding;
|
|
re-inking ribbon cartridges;
|
|
direct-drive printhead. Options:
|
|
RS-232C serial interface (high
|
|
speed to 9,600 baud or super speed
|
|
to 19,200 baud); tractor drive;
|
|
roll-paper stands (both
|
|
nonelectronic for attended
|
|
operation and electronic for
|
|
unattended operation).
|
|
|
|
Model Tested: Basic 182 TTY printer
|
|
with parallel interface driven by a
|
|
Compaq Deskpro via standard LPT1
|
|
printer port.
|
|
|
|
Prices: $349 for basic printer;
|
|
$409 for printer with serial
|
|
interface; $59 for electronic
|
|
roll-paper stand; $49 for tractor
|
|
drive.
|
|
|
|
Reviewed by Ernest E. Mau
|
|
As its name implies, the Okidata
|
|
182 TTY printer is intended
|
|
primarily for telecommunications,
|
|
especially where it's connected via
|
|
a terminal to dump information
|
|
directly to hard copy without
|
|
having a local computer capture
|
|
and store the information. As a
|
|
teletype-like printer, the 182 TTY
|
|
can handle such tasks without
|
|
printing -garbage,- unlike many
|
|
other printers available today.
|
|
|
|
Yet this printer works equally
|
|
well in computer-controlled
|
|
applications because it
|
|
incorporates four stages of
|
|
switch-selected intelligence. TTY
|
|
model makes it a receive-only
|
|
teletype accepting only printable
|
|
characters, carriage returns,
|
|
linefeeds and form feeds. CRT mode
|
|
adds adjustable margins and
|
|
horizontal and vertical tabs for
|
|
rudimentary page formatting. Basic
|
|
Printer Mode adds selectable type
|
|
sizes and line spacings.
|
|
Intelligent Printer Mode adds
|
|
underlining, superscripts,
|
|
subscripts, enhanced printing and
|
|
emphasized printing.
|
|
|
|
At the topmost intelligence
|
|
level, the printer includes all
|
|
features (including bit-mapped
|
|
graphics) expected of any printer
|
|
for general-purpose computer
|
|
applications. It responds to the
|
|
standard Okidata Microline 182 or
|
|
Microline 92 printer drivers
|
|
included in commercial software and
|
|
does an admirable job with word
|
|
processors, business graphics
|
|
programs and even computer- aided
|
|
design systems. In extremely small
|
|
graphics with fine lettering, it
|
|
doesn't provide as crisp an output
|
|
as some other printers, but that
|
|
application really pushes the 182
|
|
TTY beyond its intended uses.
|
|
Still, it should suffice for all
|
|
but the most critical graphic
|
|
applications.
|
|
|
|
Under software control, the
|
|
intelligent mode also provides
|
|
block graphics, language fonts
|
|
(British, German, French, French
|
|
Canadian and Spanish), line
|
|
skipping, incremental line spacing,
|
|
and other capabilities.
|
|
|
|
One notable feature is that the
|
|
printhead is not driven by a belt.
|
|
Instead, it contains a small
|
|
direct-drive motor and gearing that
|
|
engages a stationary track. That
|
|
makes it quieter than other
|
|
printers of the same speed and
|
|
should mean greater long-term
|
|
reliability. Furthermore, printhead
|
|
positioning is microprocessor
|
|
controlled and uses an optical
|
|
sensor to determine the actual
|
|
position, the desired position and
|
|
any adjustments necessary to match
|
|
them up. It's nearly impossible to
|
|
print a character or dot pattern
|
|
out of position, even when
|
|
operating under adverse conditions
|
|
of vibration and movement.
|
|
|
|
I find this printer easy to use,
|
|
although I prefer it in the
|
|
intelligent mode as a general-
|
|
purpose printer. It's small size
|
|
makes it unobtrusive and easy to
|
|
install in any convenient nook
|
|
or cranny, while its comparatively
|
|
quiet operation isn't excessively
|
|
distracting.
|
|
|
|
I can talk on the phone while the
|
|
printer s working next to me, so it
|
|
should be suitable for most office
|
|
environments.
|
|
|
|
What I don't like is the position of the parallel connector, which
|
|
interferes with the paper feed
|
|
path. Using clean-tear or
|
|
microperforated paper, the
|
|
stress caused by the connecting
|
|
cable easily tears the paper all or
|
|
part way across a fold line. If
|
|
torn is only part way, paper jams
|
|
in the pin feeds.
|
|
|
|
|
|
Xx Zmag Notes
|
|
|
|
Next week is our ST edition. I
|
|
wouls also like to welcome The
|
|
Sorcerer as our new ST Editor.
|
|
|
|
Next week also will include a
|
|
BBS review by Walt Drummond of an
|
|
ST run BBS.
|
|
|
|
I would also like to inform our
|
|
readers that since the Syndicate
|
|
BBS has resigned from the Atomic
|
|
Network. We ar starting something
|
|
new. In a few weeks we will debut
|
|
the Zmag Information Network. This
|
|
network will list and supply BBS
|
|
Systems with weekly issues of Zmag.
|
|
Only systems we feel that service
|
|
it's users and promote tele-
|
|
communications are invited to join.
|
|
If you know of a system that might
|
|
meet the above criteria, please let
|
|
me know on this BBS or on Compuserve
|
|
at 71777,2140.
|
|
|
|
Thanks for reading and I hope
|
|
everyone has a great Holiday
|
|
Weekend. Take care!
|
|
See you next week,
|
|
|
|
-----------------------------------
|
|
Zmagazine July 2, 1986
|
|
Please contribute!!
|
|
-----------------------------------
|