2513 lines
129 KiB
Plaintext
2513 lines
129 KiB
Plaintext
Hello
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I must appologize for this issue of SSN not meeting your
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expectations.
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Ihave been very busy of late, and not had the necessary time
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to work on SSN
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Experiencing a recent disk crash didn't help either. I lost
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an article written ny K.S. Chang on the rank hierarchy
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aboard trhe Enterprise.
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I hope the next issue will be better.
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I have included a data base of all TNG episodes in the
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Windows Card file format. If you don't like Windows. There
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are utilities on BBSs that will convert these card files to
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ascii.
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W.H. Lambdin
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"Bill's Bogus Star Trek Journey"
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or
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"What's Wrong in American Business and How to Fix It"
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by William Stone, III
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Copyright (C) 1991 by William Stone, III
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Star Trek(TM) and Star Trek(TM): The Next Generation(R) are registered
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trademarks of Paramount Pictures Corporation and are used without
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permission. No infringement is intended.
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Permission to download, upload, reprint, or otherwise freely distribute
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this article is hereby granted and encouraged, provided the author's name
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and all copyright notices are retained.
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_________________________________________________________________________
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A couple of years ago, I had an idea.
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I talked it over with a lot of people, and they agreed that it was a good
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idea. It seemed that it was potentially very lucrative Let's see what you
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think.
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My idea was a Star Trek database not unlike THE STAR TREK CONCORDANCE by
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Bjo Trimble.
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Ms. Trimble's book is an excellent work, the definitive Star Trek
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reference of its time. Since it was written, five (shortly six) Star Trek
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movies have premiered and we're about to enter the fifth season of Star
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Trek: The Next Generation. The book can't help but be woefully out of
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date. Additionally, there is a whole new generation of younger Star Trek
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fans who've never heard of it. It has been fifteen years since it last
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saw print.
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I first imagined simply an updated printed Concordance, but quickly
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dismissed the idea. Such a book could easily weigh five or ten pounds,
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and I simply wasn't up to the task of producing something that large.
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( Much later, while reading FidoNet's TREK echo, I discovered that
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moderator Marshall Presnell had been thinking along similar lines. Where
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I had turned away from a book in abject terror, he had embraced it. In
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fact, his version of the project - different from mine in many important
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respects - might be more inclusive of certain items. The sheer size and
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enormous work he took on in writing a printed work astounds me to this
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day. )
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A computer database seemed far more workable. I have a lot of experence
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with problem-solving, though little with languages beyond BASIC - which I
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judged to be inappropriate for the task.
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I taught myself C - at least as much as I could. I started getting
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FidoNet's C_ECHO as a source for tutors. I wrote a lot of code. Just
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when it began to look like an impossible task, I stumbled over a copy of
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Matrix Layout, a desktop programming environment and code generator.
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Layout reduced my coding problems to simple logic errors. If you can find
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a copy, I heartily recommend grabbing it as fast as you can - if for no
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other reason than its impressive DOS shell. My father-in-law (a Mac GUI
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die-hard who works for Motorola) actually had something nice to say about
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my computer when he saw the Layout shell.
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But I digress. Suffice to say that using Layout, the interface for an
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object-oriented, fully relational database was up and running flawlessly
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in less than two months of spare time work.
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I call it "Memory Alpha - The Star Trek Encyclopedia on Disk".
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Here's how it works: from the DOS command prompt, simply type "MA". An
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opening screen (which can be cirumvented if the user so desires) pops up
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showing the Federation seal from NextGen. The program name appears,
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followed by the PC speaker whistling a couple of bars from the original
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Star Trek fanfare (I intended to add SoundBlaster and/or Adlib support in
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future versions).
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Using the pull-down menus, you can select browse or search options from a
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variety of database files. For example, the "Episode" file contains a
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complete episode listing (original, movies, and NextGen) current to the
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release date of the program. It shows stardates, original air dates,
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running times, etc. Accessable from the "Episode" file (either by using
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the pull-down menus, hotkeys, or clicking an icon) are the "Credits",
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"Synopsis", and "Encyclopedia" files. "Credits" opens a window showing
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the prodoction credits for the episode, "Synopsis" gives a
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60-lines-or-less description of what happened in the episode, and
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"Encyclopedia" displays any new or interesting props, hardware, software,
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people, places, or things used or mentioned in the episode. Attached to
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the "Encyclopedia" file (by menu, hotkey, or icon) is the "Illustrations"
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file. By simply clicking on an icon, you could get a VGA-resolution
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picture of whatever the encyclopedia was describing (if applicable).
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For example, there are nine different VGA-level resolution pictures
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attached to the Encyclopedia entry on "Phaser": the phaser used in "Where
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No Man Has Gone Before", the phaser rifle from the same episode, hand
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phasers type one and two from Classic Trek, the phaser from ST-TMP, the
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phaser used in ST2-4, and the three types of phaser seen to date in
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NextGen.
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You can access any of the different datafiles at any time for search or
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browse. You can search by any number of criteria: episode name, air date,
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stardate, item name, illustration name, a name in the credits of an
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episode or movie. "Memory Alpha" will come up with the closest match and
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display it.
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Memory Alpha will run on any MS-, PC-, DR-DOS computer with 256k of
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memory, Hercules, CGA, EGA, or VGA graphics and a hard drive. You'll not
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appreciate the full quality of the graphics without VGA.
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My father (realizing that I was serious about the project after I spent
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last Thanksgiving scanning over 200 images with his handscanner) bought me
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a Logitech ScanMan Plus for Christmas. I now have several hundred
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graphics files in the database. They've all been meticulously "cleaned
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up" and colored using PC-Paintbrush IV+.
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Early this year, I was at a point where I had a working Beta-test copy of
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Memory Alpha. I decided it was time to contact Paramount about a
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merchandising license. After all, none of this work would do me any good
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if I was unable to market the program.
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I originally concieved of Memory Alpha as being marketed as Shareware.
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For anyone who may be new to computing, Shareware involves the author
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uploading a copy of their program to a computer bulletin board service or
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mainframe (such as CompuServe). The potential user downloads it, uses it
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for some period of time, and if they find it useful or enjoyable, registers
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it with the author. Registration is usually a minimal fee. In Memory
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Alpha's case, I intended to set the registration fee at $20-$30.
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Shareware has been responsible for such unqualified success stories as
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PKWare (authors of the PKZIP compression programs), Buttonware (PCFILE,
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PCWRITE, PCCALC), and Datastorm (PROCOMM).
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When I contacted Paramount, I learned that a Chicago-based company -
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Konami, Inc. - already held exclusive license to all Star Trek software.
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However, the Paramount merchandising attorney with whom I spoke told me
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that when he spoke with Konami, they were enthusiastic about the
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possibility of making a deal with me to publish Memory Alpha.
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I spoke with Konami representatives several times, culminating in a
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meeting in which I gave them my beta-test copy of Memory Alpha for
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evaluation. I also signed a legal document which said that they wouldn't
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steal my idea.
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About three weeks of silence followed. By talking with Paramount and a
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couple of people at Konami, I discovered that until my program Konami's
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sole focus had been game software. I had recognized their name as one of
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the largest producers of Nintendo games. When Paramount gave them the
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software contact, they assumed Konami would only be selling games. Konami
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assumed they could sell whatever they wanted to. Paramount (and I) didn't
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think Memory Alpha could really fall under the heading of "game", though
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it is clearly recreational. Paramount, therefore, wanted to negotiate a
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whole new contact with Konami - which would involve another licensing fee.
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Konami wasn't too keen on this idea. They eventually compromised. It was
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a compromise I didn't like.
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Konami claimed that their market research showed little interest in a Star
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Trek database. I claimed that if this was true, their market research was
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flawed. After all, Konami has a lot of expertise in selling Nintendo
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games, but no experience at all in selling databases. The two markets are
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decidedly separate. Nintendo games are played mostly by young kids and
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teenagers, and Memory Alpha would be targeted at teens and above.
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In any case, Konami's compromise with Paramount was that they would
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continue under the current contract, but Paramount would recieve a new
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licensing fee. Konami was unwilling to pay that fee, ostensibly on the
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basis of their market research. They were willing to market Memory Alpha
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if I paid the licensing fee.
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The fee was $10,000. That's slightly more than half of my total income
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for 1990. When I told Konami this, I was politely told they were no
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longer interested, but I should see them again when I have a project that
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doesn't require such overhead.
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I didn't give up at this point. What I needed was some kind of angle to
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get around Konami's contract to market Star Trek software. Since my
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minimal legal experience tells me that 90% of the contract is in the
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wording, what I needed to do was come up with a way to call Memory Alpha
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something other than software.
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I called it a hypertext document.
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In fact, the line between straight database and hypertext document was
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already somewhat blurred, considering Memory Alpha's interface. With a
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little modification, I could make that line extremely hazy. Hazy enough
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to get me my own merchandising contract.
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When I thought about it, I realized that there was no reason to limit
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myself to publishing just this one hypertext document. Theoretically,
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there was no reason I couldn't ask for a license to sell ANY Star Trek
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hypertext (or for that matter, straight-ASCII text) document, as long as
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it remained in electronic form. As far as I knew, it wouldn't interfere
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with Pocket Books' contract to publish printed Star Trek material.
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I pitched the idea to Paramount: I would start an electronic publishing
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house, S3 Enterprises. I would sell original Star Trek books,
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short-stories, electronic artwork, etc. I'd pay my authors. Memory Alpha
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would be the flagship of the line. I worked up a couple of new story
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concepts which would be indiginous to this line. All this would be
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marketed as Shareware, thus allowing Paramount an inroad to fan fiction.
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Paramount was ecstatic about the idea. The Paramount attorney had
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expressed his dismay with Star Trek fans from producing fiction, artwork,
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models, etc. all these years and not paying a licensing fee. On one
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memorable occasion, he was rather vulgar in his choice of adjectives about
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Star Trek fans. This seemed a somewhat short-sighted attitude, but as I
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was in a business negotiation, I kept my mouth shut.
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( Aside: At this point, some people are going to wonder whether or not
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this attorney was Richard Arnold. He was emphatically NOT. I never met
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with Richard Arnold and never spoke with him. His name was never
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specifically mentioned. When we briefly spoke about how much creative
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control Paramount would have over the projects, I assumed that Arnold
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might be one of the reviewers that would be assigned to me. It was never
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specifically stated, and I didn't feel it was important to ask. It is my
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understanding, confirmed by my negotiations with Paramount, that Richard
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Arnold's duties do not include the granting or denying of merchandising
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rights. )
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The Paramount attorney suggested I do a bit of test-marketing. With that
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in mind, I announced the project's intentions on America Online and sent
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out a few flyers. The response was immediate and very positive. I
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started getting story and article submissions immediately.
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The idea was pitched to a larger body consisting of Paramount's
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subsidiaries and sister companies. This included Simon and Shuster, the
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publishing firm that is the parent company of Pocket Books.
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Simon and Shuster thought the idea of electronic publishing was good.
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They thought the idea of anyone other than a Simon and Shuster firm
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publishing them was bad. Paramount's attorney reported to me that S&S
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showed "HUGE" resistence to the idea.
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That was that. Maybe.
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I contacted a Chicago copyright attorney and asked him if there was a way
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I could publish Memory Alpha without violating Paramount's copyright. He
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felt that I'd definitely have to dump all the copyrighted graphics files.
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That wasn't an insurmountable problem, because I could add a function to
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Memory Alpha that would allow the user to add graphics files themselves.
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If they happened to add copyrighted images to their own personalized
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database for their own use, it wasn't my fault.
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A Library of Congress search revealed a list of items as long as my arm
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that are either trademarks of or copyrighted by Paramount. These include
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such esoteric things as the words "Captain James T. Kirk", "Starship USS
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Enterprise", "Dr. Leonard 'Bones' McCoy", "Mr. Spock", "Star Trek", "Star
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Trek: The Next Generation", etc. The list of items I'd be forced to leave
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out of Memory Alpha or face possible legal action was tremendous.
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You should understand the implications of some of the copyrights Paramount
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holds. For example, any U.S. citizen named James T. Kirk (an unlikely
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event, I grant you, but possible) who attains the military rank of
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"Captain" would be in violation of Paramount's copyright. Whether such a
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suit could be won is doubtful. Nevertheless, Captain James T. Kirk, USMC
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would theoretically be in violation of Federal copyright statutes.
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Similarly, if Dr. Benjamin Spock's son wishes to be addressed as "Mr.
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Spock", he would theoretically be in violation of Federal law.
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While wading through the complicated morass of copyright entanglements, it
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occurred to me that this was a serious problem. Copyrights were
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originally intended to protect inventors from people or companies who
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might steal their inventions. They were intended to keep people from
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getting hurt, and thereby encourage invention and innovation.
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What happened is that large corporations such as Paramount (or Microsoft or
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Apple) convinced the Federal government that corporations were the same as
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people. Since they were people, they should be allowed to hold
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copyrights. Hence Paramount's list of copyrighted/trademarked words and
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the Apple/Microsoft "Look-and-feel" suit.
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A corporation is NOT a person. Allowing a coporation to hold copyrights
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DIScourages innovation rather than ENcourages it. I'd never risk writing
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a GUI that "looks-and-feels" like the Mac for fear of being sued by Apple.
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They'd slaughter me. They're a billion-dollar-a-year company, and I'm a
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$20,000-a-year employee.
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The same is true of Memory Alpha. Paramount can't be hurt if I published
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it. I'm not even using the characters in an innovative way. I'm simply
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reporting things that have already been seen on public airwaves.
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I'll never risk publishing Memory Alpha because I don't have the resources
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to fight a copyright suit from Paramount. I'd be slaughtered.
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If the Federal government wants to make copyrights work properly, they
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should only allow the originators of an idea to hold the
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patent/copyright/trademark. This includes employees of large
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corporations.
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Who came up with the underlying code behind Mircosoft Windows? Bill
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Gates? No. But he's the guy who makes the most money from the product.
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Why? Because Microsoft - not the inventors of Windows - hold the
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copyright. All they have to pay the people working on Windows is fifty to
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a hundred k a year.
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It's wrong. It discourages innovation, invention, and imagination.
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In my particular case, it means that I'm going to do one of two things
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with Memory Alpha. I'm not happy about either option.
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1.) Release it into the public domain with a request for donations.
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2.) Forget about it.
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As this point, I'm tired of the fight. I'm inclined to forget about the
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whole thing and move on to something easier. The idea of making it
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freeware galls me, because two years worth of hard work went into it, not
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the least of which was learning a new computer language.
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Additionally, I look like an idiot on America Online. On the basis of
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Paramount's suggestion, I asked for suggestions and submissions for an
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idea I'll no longer be able to follow through on.
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My next project is a nice integrated package designed for use in a
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psychology practice. My father (a clinical psychologist with his won
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practice) is paying me to use it himself, and he seems to feel that I
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might be able to cut into the integrated medical package market with it.
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Most medical packages are overkill and overspending for psychology
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practices.
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Most importantly, I don't have to deal with any legal restrictions. The
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idea and implementation is mine alone.
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William Stone, III
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137 Golfview Drive
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Glendale Heights, IL 60139
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FidoNet: 1:115/439.4
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America Online: WRStone
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Data compiled by Scott Hollifield
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What follows is a TNG reference compendium I've compiled which lists
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all the planets, star systems, and other locations in the TNG universe
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which have been named on the show. I've tried to be as comprehensive
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as possible, but if you notice any I've missed, please notify me.
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This file is only updated through stardate 45208 ("The Game"). I
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haven't had the time to compile similiar information from the newer
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episodes. Later this season, I'll update this reference list. Also,
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the spelling of some of the locations is not Paramount-approved
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beginning with the fourth season episodes, for which I had only the
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shows to go by; I did try to be as phonetically sensible as I could.
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Each listing is referenced by episode name; the notation "passim" means
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that the listing can be found in a number of episodes.
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Finally, this file is QUITE long; I expect it to stretch over five
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100-line messages. If you have no interest in reading or capturing
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this list, please skip this message and the next four after it.
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===PLANETS=======
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'aucdet Nine ("The Child")
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Acamar Three ("The Vengeance Factor")
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Achrady Seven ("Captain's Holiday")
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Actos Four ("Manhunt")
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Adelphus Four ("Data's Day")
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Alcyone ("Haven")
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Aldea ("When The Bough Breaks")
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Aldron Four ("Coming of Age")
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Alpha Centauri ("Elementary, Dear Data")
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Alpha Cygnus Nine ("Sarek")
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Alpha Leonis ("The Vengeance Factor")
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Alpha Onias Three ("Future Imperfect")
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Altair Three ("Encounter At Farpoint")
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Andor ("The Child")
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Angel One ("Angel One")
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Angosia ("The Hunted")
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Antede Three ("Manhunt")
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Antica ("Lonely Among Us")
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Archer Four ("Yesterday's Enterprise")
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Arloph Nine ("The Neutral Zone")
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Armus Nine ("Angel One")
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Asphia ("Angel One")
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Atlek ("The Outragous Okona")
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Aveda Three ("The Arsenal Of Freedom")
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Barzan Two ("The Price")
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||
Beltane Nine ("Coming of Age")
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Benzar ("A Matter of Honor")
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Beta Agni Two ("The Most Toys")
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Beta Delta One ("Evolution")
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Beta Lankel ("Redemption II")
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Beta Thoridar ("Redemption I")
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Betazed (passim)
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Betz Kupsik ("The Icarus Factor")
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Bre'el Four ("Deja Q")
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Brekka ("Symbiosis")
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Bringloid ("Up The Long Ladder")
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Browder Four ("Allegiance")
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Bynaus ("11001001")
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Canus Two ("Legacy")
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Cardelia ("Night Terrors")
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Cerberus Three ("Too Short A Season")
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Chalna ("Allegiance")
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Chandra Five ("Tin Man")
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Chaya Seven ("Booby Trap")
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Coltair Four ("We'll Always Have Paris")
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Cor Caroli Five ("Allegiance")
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Coridan ("Sarek")
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Daled Four ("The Dauphin")
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Delb Two ("The Drumhead")
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Delos Two ("Remember Me")
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Delphi Ardu ("The Last Outpost")
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Deneb Four ("Encounter At Farpoint")
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Deneus Three ("Contagion")
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Drema Four ("Pen Pals", "Family")
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Dulula Two ("The Best of Both Worlds Part 2")
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Durenia Four ("Remember Me")
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Dytalix-B ("Conspiracy")
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Earth (passim)
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Elidrel Four ("Darmok")
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||
Emila Two ("A Matter of Perspective")
|
||
Ennan Six ("Time Squared")
|
||
Evadne Four ("Clues")
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||
Farlet Three ("Silicon Avatar")
|
||
Gagarin Four ("Unnatural Selection")
|
||
Galen Four ("Suddenly Human")
|
||
Galon Two ("Ensign Ro")
|
||
Galor Four ("The Offspring")
|
||
Galorndon Core ("The Enemy", "The Defector")
|
||
Galos Two ("Darmok")
|
||
Galvan Five ("Data's Day")
|
||
Gamelan Five ("Final Mission")
|
||
Gamma Eridon ("Redemption II")
|
||
Gamma Hromi Two ("The Vengeance Factor")
|
||
Gamma Tauri Four ("The Last Outpost")
|
||
Gault ("Heart of Glory")
|
||
Gemaris Five ("Captain's Holiday")
|
||
Ghorusda ("Tin Man")
|
||
Gonel Four ("Disaster")
|
||
Gravesworld ("The Schizoid Man")
|
||
Hali ("Heart of Glory")
|
||
Harakis Five ("Clues")
|
||
Haven ("Haven")
|
||
Iconia ("Contagion")
|
||
Icor Nine ("Captain's Holiday")
|
||
Illicon ("We'll Always Have Paris")
|
||
Iraatan Five ("The Most Toys")
|
||
Isis Three ("Too Short A Season")
|
||
Jarada ("The Big Goodbye")
|
||
Jaros Two ("Ensign Ro")
|
||
Jouret Four ("The Best of Both Worlds Part 1")
|
||
Jupiter ("The Best of Both Worlds Part 2")
|
||
Kabatris ("Angel One")
|
||
Kaelon Two ("Half A Life")
|
||
Kastel One ("Suddenly Human")
|
||
Kavis Alpha Four ("Evolution")
|
||
Kenda Two ("Remember Me")
|
||
Khitomer (passim)
|
||
Klavdia Three ("The Dauphin")
|
||
Kling ("Heart of Glory")
|
||
Klingon homeworld ("Sins of the Father")
|
||
Koinoinia ("The Bonding")
|
||
Konda Four ("Darmok")
|
||
Laliah Four ("Galaxy's Child")
|
||
Lappa Four ("Menage A Troi")
|
||
Legara Four ("Sarek")
|
||
Ligon Two ("Code of Honor")
|
||
Lunar Five ("The Hunted")
|
||
Lya Four ("The Most Toys")
|
||
Lya Three ("The Defector", "The Hunted")
|
||
M-Zed Five ("Heart of Glory")
|
||
Magus Three ("Night Terrors")
|
||
Malcor Three ("First Contact")
|
||
Malkis Nine ("Loud As A Whisper")
|
||
Manu Three ("Legacy")
|
||
Marajeritus Six ("Manhunt")
|
||
Mariposa ("Up The Long Ladder")
|
||
Marishi Four ("Darmok")
|
||
Mars (passim)
|
||
Mazreldine ("The Icarus Factor")
|
||
Melindi Seven ("Darmok")
|
||
Melona Four ("Silicon Avatar")
|
||
Micromius ("11001001")
|
||
Minos ("The Arsenal of Freedom")
|
||
Mintaka Three ("Who Watches The Watchers", "Allegiance")
|
||
Miridian Six ("Future Imperfect")
|
||
Mizar Two ("Allegiance")
|
||
Mordan Four ("Too Short A Season")
|
||
Mrinkus Five ("The Loss")
|
||
Mudo Five ("Disaster")
|
||
Nahmi Four ("Hollow Pursuits")
|
||
Narendra Three ("Yesterday's Enterprise", "Redemption II")
|
||
Nelvana Three ("The Defector")
|
||
Novachron ("The Child")
|
||
Oceania Four ("The Game")
|
||
Ogus Two ("Brothers")
|
||
Omicron Pascal ("11001001")
|
||
Omicron Theta Four ("Datalore", "Brothers", "Silicon Avatar")
|
||
Opraline ("Symbiosis")
|
||
Orelious Nine ("Booby Trap")
|
||
Ornara ("Symbiosis")
|
||
Otar Two ("The Offspring")
|
||
Pacifica ("Conspiracy", "Manhunt")
|
||
Parliament ("Lonely Among Us")
|
||
Peliar Zel ("The Host")
|
||
Pelus Five ("11001001")
|
||
Pentarus Five ("Final Mission")
|
||
Pentarus Three ("Final Mission")
|
||
Pentarus Two ("Final Mission")
|
||
Persephone Five ("Too Short A Season")
|
||
Practel Two ("In Theory")
|
||
Quadra Sigma Three ("Hide and Q")
|
||
Quazulu Eight ("Angel One")
|
||
Ramatis Three ("Loud As A Whisper")
|
||
Rana Four ("The Survivors")
|
||
Rayna Six ("Q Who")
|
||
Relva Seven ("Coming of Age")
|
||
Ridal Four ("Half A Life")
|
||
Risa ("Captain's Holiday", "Qpid", "In The Mind's Eye", "The Game")
|
||
Romulus ("The Defector", "Redemption II")
|
||
Rousseau Five ("The Dauphin")
|
||
Rubicam Three ("Justice")
|
||
Rutia Four ("The High Ground")
|
||
Sarona Eight ("We'll Always Have Paris")
|
||
Sarthon Five ("Qpid")
|
||
Sarthong Five ("Captain's Holiday")
|
||
Selay ("Lonely Among Us")
|
||
Sentinel Minor Four ("The Best of Both Worlds Part 1")
|
||
Septimis Minor ("The Ensigns of Command")
|
||
Setlik Three ("The Wounded")
|
||
Shantil Three ("Darmok")
|
||
Shelius ("The Ensigns of Command")
|
||
Sirrie Four ("The Most Toys")
|
||
Solarian Four ("Ensign Ro")
|
||
Soleis Five ("Loud As A Whisper")
|
||
Streleb ("The Outragous Okona")
|
||
Strnad ("Justice")
|
||
Styris Four ("Code of Honor")
|
||
Surata Four ("Shades of Gray")
|
||
Tagus Three ("Qpid")
|
||
Tanuga Four ("A Matter of Perspective")
|
||
Tarella ("Haven")
|
||
Tarod Nine ("The Neutral Zone")
|
||
Tarsus Three ("11001001")
|
||
Tarchannen Three ("Identity Crisis")
|
||
Tau Alpha C ("Where No One Has Gone Before", "Remember Me")
|
||
Tau Ceti Three ("Conspiracy")
|
||
Tau Cygna Five ("The Ensigns of Command")
|
||
Telaria ("Heart of Glory")
|
||
Telenarius Four ("In Theory")
|
||
Tethis Three ("Clues")
|
||
Thalos Seven ("The Dauphin")
|
||
Thandaus Five ("Loud As A Whisper")
|
||
Theta Eight ("The Royale")
|
||
T'llli Beta ("The Loss")
|
||
Torona Four ("The Big Goobye")
|
||
Tosma Five ("Darmok")
|
||
Tra'nusah ("A Matter of Honor")
|
||
Turkana Four ("Legacy")
|
||
Vagra Two ("Skin of Evil", "Legacy")
|
||
Valo One ("Ensign Ro")
|
||
Valo Three ("Ensign Ro")
|
||
Valo Two ("Ensign Ro")
|
||
Vandor Four ("We'll Always Have Paris")
|
||
Velara Three ("Home Soil")
|
||
Ventax Two ("Devil's Due")
|
||
Vulcan ("Sarek")
|
||
Vulcana Regar ("Coming of Age")
|
||
Xerxes Seven ("When The Bough Breaks")
|
||
Zaldan ("Coming of Age")
|
||
Zalkon ("Tranfigurations")
|
||
Zedak Four ("When The Bough Breaks")
|
||
Zeta Alpha Two ("The Best of Both Worlds Part 1")
|
||
Zibalia ("The Most Toys")
|
||
Zytchin Three ("Captain's Holiday")
|
||
|
||
|
||
===STAR SYSTEMS=======
|
||
|
||
Alpha Omicron system ("Galaxy's Child")
|
||
Argo system ("Silicon Avatar")
|
||
Beta Cassius system ("Haven")
|
||
Beta Magellan system ("11001001")
|
||
Beta Renner system ("Lonely Among Us")
|
||
Beta Stromgren ("Tin Man")
|
||
Boratis system ("The Emissary")
|
||
Braslota system ("Peak Performance")
|
||
Calrabi system ("The Wounded")
|
||
Cornelian system ("Where Silence Has Lease")
|
||
Crucis system ("The Drumhead")
|
||
Delos system ("Symbiosis")
|
||
Delta Rana system ("The Survivors")
|
||
Diamidian system ("Clues")
|
||
Endicor system ("Time Squared")
|
||
Epsilon Mynos system ("When The Bough Breaks")
|
||
Gamma Origulon system ("Reunion")
|
||
Garth system ("First Contact")
|
||
Guernica system ("Galaxy's Child")
|
||
Hayashi system ("Tin Man")
|
||
Kazis system ("The Neutral Zone")
|
||
K'Lon system ("The Nth Degree")
|
||
Kleone system ("The Game")
|
||
Kriosian system ("In The Mind's Eye")
|
||
Lima Sierra system ("Loud As A Whisper")
|
||
Maxia Zeta system ("The Battle")
|
||
Memfa system ("Redemption II")
|
||
Mira system ("Conspiracy")
|
||
Nel Bato system ("The Most Toys")
|
||
Obie system ("The Child")
|
||
Omega Sagitta 12 system ("The Outrageous Okona")
|
||
Omicron system ("Manhunt")
|
||
Pegos Minor system ("We'll Always Have Paris")
|
||
Pheban system ("A Matter of Honor")
|
||
Praxillus system ("Half A Life")
|
||
Quaayar system ("The Wounded")
|
||
Rachelis system ("The Child")
|
||
Rhemuvan system ("Night Terrors")
|
||
Sigma Erani system ("The Most Toys")
|
||
System J-25 ("Q Who", "The Best of Both Worlds Part 1")
|
||
Theta 116 system ("The Royale")
|
||
Triangulum system ("The Survivors")
|
||
T-tauri system ("Clues")
|
||
Xanthras system ("Menage A Troi")
|
||
Zendi Sabu system ("The Battle")
|
||
|
||
===STARBASES=======
|
||
|
||
Starbase 6 (The Schizoid Man)
|
||
Starbase 12 (Conspiracy, Captain's Holiday)
|
||
Starbase 14 (Code of Honor)
|
||
Starbase 24 (Sins of the Father, Redemption)
|
||
Starbase 36 (In The Mind's Eye)
|
||
Starbase 45 (Too Short A Season)
|
||
Starbase 67 (Disaster, The Game)
|
||
Starbase 73 (Time Squared, Up The Long Ladder, Reunion)
|
||
Starbase 74 (11001001)
|
||
Starbase 82 (The Game)
|
||
Starbase 83 (Q Who)
|
||
Starbase 84 (Heart of Glory)
|
||
Starbase 103 (Arsenal of Freedom)
|
||
Starbase 105 (Yesterday's Enterprise)
|
||
Starbase 112 (Identity Crisis)
|
||
Starbase 121 (Hollow Pursuits)
|
||
Starbase 123 (Tin Man)
|
||
Starbase 133 (The Survivors, Remember Me)
|
||
Starbase 152 (Tin Man)
|
||
Starbase 153 (The Emissary)
|
||
Starbase 157 (Best of Both Worlds)
|
||
Starbase 173 (Measure of a Man, Q Who)
|
||
Starbase 179 (A Matter of Honor)
|
||
Starbase 185 (Q Who)
|
||
Starbase 211 (The Wounded)
|
||
Starbase 220 (Night Terrors)
|
||
Starbase 234 (Redemption II)
|
||
Starbase 268 (In Theory)
|
||
Starbase 313 (Galaxy's Child)
|
||
Starbase 324 (Best of Both Worlds)
|
||
Starbase 336 (The Emissary)
|
||
Starbase 343 (The Vengeance Factor)
|
||
Starbase 410 (Clues)
|
||
Starbase 416 (Brothers)
|
||
Starbase 718 (The Neutral Zone)
|
||
Starbase Zendi 9 (The Battle)
|
||
Starbase 39 Sierre (The Neutral Zone)
|
||
Starbase Scylla 515 (The Samaritan Snare, The Final Mission)
|
||
Starbase G6 (Hide & Q)
|
||
Starbase Montgomery (The Icarus Factor)
|
||
|
||
|
||
===STATIONS==========
|
||
|
||
Argus Array ("The Nth Degree")
|
||
Astral-Five Annex ("Booby Trap")
|
||
Delta-05 science station ("The Neutral Zone")
|
||
Darwin Genetic Research Station ("Unnatural Selection")
|
||
Lya Station Alpha ("Ensign Ro")
|
||
Nigala-IV Station ("Deja Q")
|
||
Science Station 402 ("The Nth Degree")
|
||
Star Station India ("Unnatural Selection")
|
||
Station McKinley ("The Drumhead")
|
||
Station Salem One ("The Enemy")
|
||
Tango Sierra ("The Child")
|
||
Tanuga Research Station ("A Matter of Perspective")
|
||
|
||
|
||
===OUTPOSTS==========
|
||
|
||
Jupiter Outpost 92 ("The Best of Both Worlds Part 2")
|
||
Krassner Outpost ("Suddenly Human")
|
||
Norkan Outposts ("The Defector")
|
||
Outpost Seran-T-1 ("Booby Trap")
|
||
Sierra Six Outpost ("The Defector")
|
||
|
||
|
||
===STAR CLUSTERS=====
|
||
|
||
Berusian cluster ("Devil's Due")
|
||
Brectian cluster ("Silicon Avatar")
|
||
Hromi cluster ("The Vengeance Factor")
|
||
Idini cluster ("Too Short A Season")
|
||
Lorenze cluster ("The Arsenal Of Freedom", "The Child")
|
||
Zeta Gelis cluster ("Transfigurations")
|
||
Pheonix cluster ("The Game")
|
||
Pleiades cluster ("Home Soil")
|
||
|
||
|
||
===SECTORS & QUADRANTS==========
|
||
|
||
Cardassian Sector ("The Wounded")
|
||
Delta Quadrant ("The Price")
|
||
Ficus Sector ("Up The Long Ladder")
|
||
Gamma Quandrant ("The Price")
|
||
Gamma Seven Sector ("Unnatural Selection")
|
||
Kavis Alpha Sector ("Evolution")
|
||
Menfa sector ("Redemption")
|
||
Morgana Quadrant ("The Child", "Where Silence Has Lease")
|
||
Oneamisu Sector ("Peak Performance")
|
||
Onias Sector ("Future Imperfect")
|
||
Romboi Dronegar Sector 006 ("Samaritan Snare")
|
||
Sector 001 ("The Best of Both Worlds Part 2")
|
||
Sector 30 ("The Neutral Zone")
|
||
Sector 31 ("The Neutral Zone")
|
||
Sector 63 ("Conspiracy")
|
||
Sector 396 ("The Offspring")
|
||
Sector 9569 ("Transfigurations")
|
||
Sector 21503 ("The Wounded")
|
||
Sector 21505 ("The Wounded")
|
||
Sector 21947 ("Suddenly Human")
|
||
Selcundi Drema Sector ("Pen Pals")
|
||
Vega Omicron Sector ("The Icarus Factor")
|
||
|
||
|
||
===NEBULAE & SIMILIAR PHENOMENA=====
|
||
|
||
Crab Nebula ("Manhunt")
|
||
Gamma Erandi Nebula ("Menage A Troi")
|
||
Ordek Nebula ("Allegiance")
|
||
Outer Cometary Cloud ("Sins of the Father")
|
||
Paulson Nebula ("The Best of Both Worlds Part 1")
|
||
Proto-Star Cloud ("A Matter of Perspective")
|
||
Mar Obscura nebula ("In Theory")
|
||
Ngame nebula ("Clues")
|
||
|
||
|
||
===PULSARS & QUASARS=======
|
||
|
||
Lonka pulsar ("Allegiance")
|
||
Murasaki quasar ("Data's Day")
|
||
|
||
|
||
===ASTEROID BELTS & OTHER AREAS OF CHARTED SPACE=========
|
||
|
||
de Laure Belt ("The Ensigns of Command")
|
||
Deltived asteroid belt ("Deja Q")
|
||
Denkiri Arm ("The Price")
|
||
Galaxy M-33 ("Where No One Has Gone Before")
|
||
Giles Belt ("The Most Toys")
|
||
Neutral Zone (passim)
|
||
Selimi asteroid belt ("The Offspring")
|
||
Wolf 359 ("The Best of Both Worlds Parts 1-2")
|
||
Icanian asteroid belt ("In The Mind's Eye")
|
||
|
||
Ken Aitchison's Acronym list
|
||
Please Note: * denotes a very frequently used acronym or term.
|
||
|
||
UNIVERSAL ACRONYMS:
|
||
SF - Science Fiction * ST - Star Trek
|
||
* YA - Yet Another * <G> - I am Grinning
|
||
* :-) - Smiley face (Many variations) BTW - By The Way
|
||
LOL - Laughing Out Loud FYI - For Your Information
|
||
IMO - In My Opinion POV - Point of View
|
||
FWIW - For What It's Worth GMTA - Great Minds Think Alike
|
||
IMHO - In My Humble Opinion OTOH - On The Other Hand
|
||
TTFN - Ta Ta For Now TTYL - Talk (or Type) To You Later
|
||
TTYS - Talk To Ya Soon * ROTFL - Rolling On The Floor Laughing
|
||
YADAF - YA Douglas Adams Fan * <GD&R> - Grinning, Ducking & Running
|
||
|
||
COMMON TERMS (not acronyms) we use here:
|
||
* CANON - what Roddenberry/Paramount decides is "official" Trek.
|
||
TEASER - The part of then episode before the opening credits.
|
||
R'NOLD - (Derogatory) Richard Arnold, Paramount's "Research Consultant"
|
||
SPOILER - Discussions of shows/movies that would "ruin the plot" for some.
|
||
TRAILER - A preview or commercial for an upcoming episode.
|
||
|
||
SERIES and MOVIES:
|
||
TAS - The Animated Series TFF - ST V: The Final Frontier
|
||
TFS - The Film Series TMP - ST: The Motion Picture
|
||
* TNG - The Next Generation * TOS - The Original Series
|
||
TVH - ST IV: The Voyage Home TUC - ST VI: The Undiscovered Country
|
||
TWOK - ST II: The Wrath of Khan TSFS - ST III: The Search for Spock
|
||
|
||
EPISODES:
|
||
RI - Redemption RII - Redemption II
|
||
UI - Unification I UII - Unification II
|
||
EAF - Encounter At Farpoint BOBW - Best of Both Worlds
|
||
WNMHGB - Where No Man Has Gone Before (TOS)
|
||
WNOHGB - Where No One Has Gone Before (TNG)
|
||
|
||
OTHER TREKRONYMS:
|
||
* E - Enterprise (EA = 1701-A, etc.) EX - Excelsior
|
||
GR - Gene Roddenberry PT - Photon Torpedo
|
||
SD - StarDate WF - Warp Factor
|
||
BOP - Bird Of Prey ILM - Industrial Light and Magic
|
||
NCC - Naval Construction Contract RPG - Role Playing Game
|
||
SFX - Special Effect(s) SSN - (Something wonderful)
|
||
TNZ - The Neutral Zone UFP - United Federation of Planets
|
||
USS - United Space Ship IDIC - <20> Diversity in <20> Combinations
|
||
LLAP - Live Long And Prosper TPTB - The Powers That Be (Paramount)
|
||
* YATI - YA Trek Inconsistency IMOGR - In memory of Gene Roddenberry
|
||
ROTBA - Reality On the Blink Again TNGTM - TNG Technical Manual
|
||
TGBOTG - The Great Bird Of The Galaxy (Roddenberry, RIP)
|
||
|
||
TREKNOLOGY:
|
||
c - Speed of light (3 x 10^8 m/s) TS - Time Stream
|
||
FTL - Faster Than Light O&S - (Mike) Okuda & (Rick) Sternbach
|
||
IDF - Inertial Dampening Field SIF - Structural Integrity Field
|
||
W10 - Warp 10 (Infinite speed) FASA - FAntaSimulations Associates
|
||
F**A - (Derogatory) Same as FASA (they put out Tech manuals)
|
||
VISOR - Visual Instrument and Sensory Organ Replacement
|
||
|
||
|
||
|
||
S T A R T R E K T E C H N O L O G Y
|
||
by Leon Myerson
|
||
|
||
COPYRIGHT 1988 by Leon Myerson - permission to download and reprint this
|
||
essay for free distribution within the ranks of Star Trek fandom is hereby
|
||
granted provided the author's name and this copyright notice are retained.
|
||
This essay may be periodically superceded by revised versions uploaded to
|
||
Data Library 2 of CompuServe's Science Fiction Forum.
|
||
|
||
DISCLAIMER SECTION: None of the ideas expressed in this essay are
|
||
"official". All concepts put forth are solely my own opinions and
|
||
speculations, and as such, might be completely contradicted by "official"
|
||
Star Trek material issued in the future. I have drawn as much as possible
|
||
upon the filmed Star Trek episodes and features, and refer to such
|
||
"references" as the Franz Joseph blueprints and Technical Manual, and to the
|
||
"Spaceflight Chronology" book, when I have found it useful to do so. At
|
||
other times, I made it up. This material and any companion essays I may
|
||
upload, are for the sole purpose of having fan-fun with the Star Trek
|
||
universe. I have no connection whatsoever with ST:TNG or with Paramount, I
|
||
just like to speculate regarding futuristic science. -Leon.
|
||
|
||
Warp numbers do not directly refer to speed, but to power. Warp 1 is the
|
||
power level required to enter the warp continuum, and is known as Threshold
|
||
power. Warp 2 is twice that power level, etc. Fractional warp is simply
|
||
less than Threshold power while the ship, though traveling via warp field
|
||
effect, is still "in" the Einstein space-time continuum at sub-light speed.
|
||
The unit of power between whole warp factors for a given vessel is one
|
||
"Impulse", as in the ST:TNG episode "Conspiracy" when Geordi answers Riker's
|
||
command to increase from Warp 5 to Warp 6 by acknowledging the addition of
|
||
yet another full impulse to the power already coursing thru the warp
|
||
nacelles.
|
||
The formula relating the Warp number W to velocity in terms of C is not
|
||
the hopelessly inadequate V = W^3. In Trek Classic's very first episode the
|
||
Enterprise was seen at the edge of our galaxy. Even assuming this to be the
|
||
near edge reached by going perpendicular to the galactic plane, it is still
|
||
at least 1500 light years from Earth. At a cruising speed of Warp 6 = 216 C,
|
||
the ship would have spent at least 7 years getting out there, then 7 more
|
||
back.
|
||
Nor would that formula fit the size of the United Federation of Planets'
|
||
Treaty Exploration Zone mapped in the "StarFleet Technical Manual". This zone
|
||
was pictured as being approximately 12,000 light years in radius, with both
|
||
the Klingon and Romulan empires located at the rim some 60 degrees apart.
|
||
Clearly, Enterprise did not require an excess of 50 years to reach the neutral
|
||
zone.
|
||
In the ST:TNG episode "Conspiracy", Picard and Riker confront the parasite
|
||
mother creature in the guise of Lt. Cmdr. Remmick as he/it sends a beacon to
|
||
the parasite beings' homeworld via StarFleet's own CommNet. The 3-D map of
|
||
that network on the wall behind him fits almost perfectly the Treaty
|
||
Exploration Zone of the Trek Classic Era.
|
||
|
||
Instead of V = W^3, velocity is defined by the sum of an infinite series
|
||
known as the 3rd-order Cochrane function, which is applicable to Tertiary
|
||
warp effect fields such as are utilized by major Federation vessels from the
|
||
Tritium class onward. The first term of this series is the familiar W^3, the
|
||
second term is the integral of the first term, W^4/4, the third is the
|
||
integral of the second, W^5/20, and so on, ad infinitum. Each term is the
|
||
integral of the preceding term. Thus the common mistake so often made is to
|
||
quote only the first term of the series as if it were the entire function.
|
||
The behavior of this series is such that the terms rise in value at
|
||
first, then become increasingly smaller so as to converge on a definite
|
||
value. This may be calculated by the equivalent formula:
|
||
|
||
V = 6 * { e^W - [ (W^2)/2 + W + 1] }
|
||
|
||
where V = velocity, W = Warp factor, and e = base for natural logs 2.71828..
|
||
|
||
When calculated in this manner, this function gives the following values:
|
||
|
||
Generated Uncorrected
|
||
Power Warp Speed x C
|
||
|
||
1 1.31
|
||
2 14.33
|
||
3 69.51
|
||
4 249.59
|
||
5 779.48
|
||
6 2270.57
|
||
7 6384.80
|
||
8 17639.75
|
||
9 48315.50
|
||
10 131792.79
|
||
11 358809.85
|
||
12 976018.75
|
||
13 2653889.35
|
||
14 7214947.68
|
||
15 19613332.78
|
||
|
||
For starship designers, these numbers seemed too good to be true, and
|
||
indeed they were. From the earliest days of starship operations, warp
|
||
engines had always registered a small power loss as they were fed more than
|
||
Warp 1 power. Defined as the difference between Generated Power and
|
||
Delivered Power, this drain was ascribed to the faintly conceived notion of
|
||
"continuum drag". It was Delivered Power that determined actual velocity
|
||
according to the 3rd-order Cochrane function. As the phenomena was still too
|
||
poorly understood for mathematical description, progressive increases in
|
||
power generation capability had to be matched empirically with increases in
|
||
Delivered Power via actual flight testing, and the term Warp Factor continued
|
||
to refer to Generated Power.
|
||
The Dilithium breakthru made it possible to generate unprecedented
|
||
multiples of threshold power, and led to the Federation's investment in the
|
||
Constitution class vessels. Able to safely generate and sustain Warp 8
|
||
power, these ships found the drag/drain worsening rapidly at the higher
|
||
levels.
|
||
It was the USS Enterprise, under Christopher Pike, that first challenged
|
||
the "Warp Barrier". After three month's total overhaul at the Terran Orbital
|
||
Shipyards personally supervised at every stage by Montgomery Scott, the ship
|
||
went on speed runs pushing her anti-matter reactors as high as Warp 13 for a
|
||
few seconds at a time. The resulting measurements at last permitted Scott to
|
||
define the continuum drag equation:
|
||
|
||
tan(A)
|
||
CDF = G - ------------------------------------ + 10
|
||
(G-S) + (tan^2(A)+((G-S)^2)-1)^(1/2)
|
||
|
||
and thus
|
||
D = G - CDF
|
||
|
||
where D = Delivered Power; G = Generated Power; CDF = Continuum Drag
|
||
Factor; A = 5.1050881 radians; and S = 9.8658770244 (Scott's constant). The
|
||
corrected table of Warp speeds is therefore:
|
||
|
||
Generated Delivered Warp Speed
|
||
Power Power x C
|
||
|
||
1 1T A 000 1.31
|
||
2 1.98354 13.91
|
||
3 2.96260 65.98
|
||
4 3.93509 230.94
|
||
5 4.89755 696.42
|
||
6 5.84370 1926.80
|
||
7 6.76140 4999.38
|
||
8 7.62571 12075.26
|
||
9 8.38615 26048.20
|
||
10 8.96633 46707.91
|
||
11 9.33067 67348.90
|
||
12 9.53548 82717.85
|
||
13 9.65322 93087.64
|
||
14 9.72615 100151.85
|
||
15 9.77477 105155.01
|
||
Old Warp New Warp
|
||
|
||
A graph of Scott's equation plotting Generated Power as X against
|
||
Delivered Power as Y, shows that at threshold power (Scott's equation and the
|
||
3rd-order Cochrane's function are not applicable below this point) X = Y = 1,
|
||
and the graph line proceeds at an almost 45 degree angle assuming equal
|
||
scales. (This graph is available as WARP10.RLE in DL2 for those with IBM PCs
|
||
or compatibles.)
|
||
But as Generated Power exceeds 8 times threshold level, Delivered Power
|
||
deviates ever more significantly and the graph curves sharply to the right.
|
||
The curve is half of a hyperbola, rotated by angle A, with the significant
|
||
asymptote line represented by the equation Y = 10, so that while the
|
||
Generated Power may go arbitrarily high, the Delivered Power will only
|
||
approach ever more closely but never equal 10. The speed value for Warp 10
|
||
from the uncorrected chart, 131792.39 times the speed of light, is the
|
||
theoretical limit of the Tertiary warp effect, and can only be approached,
|
||
never equaled or exceeded. This is also the velocity of such warp continuum
|
||
energy transmission phenomena as sub-space radio and the standard phaser
|
||
effect. (The complete hyperbola is graphed in WARP_X.RLE, also in DL2.)
|
||
By the time of ST:TNG, it had become standard practice to quote Warp
|
||
factors in terms of Delivered, rather than Generated, power. This explains
|
||
the apparent discrepancy between the eras. Overall Generated Power
|
||
capabilities are still crucial to military vessels, as even a few dozen extra
|
||
C's may mean the difference between success and failure when outrunning or
|
||
persuing an opponent. Here then is the standard warp factor scale used in the
|
||
24th century:
|
||
|
||
Delivered Generated Tertiary
|
||
Power Power Warp
|
||
|
||
1 1.0000000000 1.31
|
||
2 2.0167653720 14.33
|
||
3 3.0383208502 69.51
|
||
4 4.0670614879 249.59
|
||
5 5.1072983806 779.48
|
||
6 6.1676537197 2270.57
|
||
7 7.2682459514 6384.80
|
||
7.5 7.8487197368 10628.50
|
||
8 8.4694304149 17639.75
|
||
8.2 8.7364919027 21588.78
|
||
8.4 9.0203187626 26414.32
|
||
8.6 9.3280961537 32310.48
|
||
8.8 9.6717993420 39514.34
|
||
9 10.0729838055 48315.50
|
||
9.1 10.3071067812 53422.73
|
||
9.2 10.5747605008 59067.65
|
||
9.3 10.8903152831 65306.85
|
||
9.4 11.2777216596 72202.80
|
||
9.5 11.7800905867 79824.61
|
||
9.6 12.4836439773 88248.61
|
||
9.7 13.5895662949 97559.17
|
||
9.8 15.7014109302 107849.55
|
||
9.9 21.8369448362 119222.79
|
||
10 INFINITE 131792.79
|
||
|
||
New Warp Old Warp Velocity x C
|
||
|
||
To calculate the Generated Power corresponding to a given Delivered
|
||
Power level, use the formula:
|
||
|
||
((D-10)^2*(tan(A)^2-1)-tan(A)^2
|
||
G = S - ---------------------------------
|
||
2*(D-10)*tan(A))
|
||
|
||
An interesting aspect of the 3rd-order Cochrane function is that Warp 1
|
||
is not C but 1.31 x C. Taking the reciprocal of this number, 0.763, gives
|
||
what is known as threshold velocity. Under fractional warp power, a starship
|
||
"accelerates" as the power is steadily increased. At Warp .99999 etc., the
|
||
ship is traveling at 0.763 x C. Transition occurs, an explosive event
|
||
accompanied by the hauntingly beautiful phenomena known as the Chromatic
|
||
Detonation, the optical analog of a sonic boom. In the next micro-instant,
|
||
the ship is on "the other side", traveling through the warp continuum at 1.31
|
||
x C. The ship is never observed at speeds 0.763 < V < 1.31 under normal
|
||
conditions.
|
||
It should be noted however, that the boundary layer of the warp field
|
||
effect creates an envelope of 4 dimensional Einsteinian space-time within
|
||
which the ship travels. Therefore, all the familiar physical laws of the
|
||
"ordinary" continuum still apply within the envelope. From the outside, it
|
||
appears as though a space-time anomaly were manifested sequentially along a
|
||
linear path. Fleeting, multiple images of the vessel in the center of the
|
||
anomaly are created at widely spaced intervals which grow more distant at
|
||
higher warp factors. Light coming from within the envelope gathers at the
|
||
boundary layer until it reaches optical crossover threshold, at which point
|
||
it "pulses" through, thus re-entering normal space-time to project the image
|
||
of the ship. This effect was nicely filmed for the climactic scene in
|
||
ST:TSFS when we see the Enterprise fleeing the detonation of the Genesis
|
||
Device.
|
||
External light enters the envelope via complex optical interaction with
|
||
the warp field boundary layer. The micro-instant lost for photons in front
|
||
of the ship's path to cross the boundary layer causes them to appear to
|
||
originate from directions shifted away from the line of motion in favor of
|
||
apparent origins perpendicular to the direction of travel. While an optical
|
||
blind spot exists directly behind the ship along the direction of motion, due
|
||
to the superluminal velocity involved, the tear-drop shape of the overall
|
||
warp field minimizes the area so blanked out to a vanishingly small region.
|
||
The overall effect is curiously symmetrical to that observed by vessels
|
||
approaching light speed in normal space-time. Such a vessel would see its
|
||
3-dimensional field of view collapsed into twin circles of light in front of
|
||
and behind the ship, with a band of darkness around its mid-section. A
|
||
vessel in the warp field traveling at superluminal velocities experiences a
|
||
tunnel-like effect in which the dark region consists of circles in front of
|
||
and behind the vessel, and its view of the universe is projected onto a
|
||
cylindrical tube which the ship appears to travel through.
|
||
Of course, the ship's computers correct for this effect to present an
|
||
intuitively "normal" view upon the bridge and other viewscreens. Windows
|
||
facing port or starboard reveal a relatively normal view without
|
||
sophisticated correction, others have internal holographic layers which serve
|
||
as the functional equivalents of corrective lenses to keep the view at least
|
||
intelligible, if not exactly accurate.
|
||
Sometimes a foreign body, such as small pieces of asteroidal rock or
|
||
chunks of cometary ice are pulled into the forming continuum envelope as a
|
||
starship achieves transition. Usually this is a harmless occurence, unless
|
||
the "dragger" is massive enough to damage the hull if it should collide with
|
||
the vessel. If so, the ship will usually power down below threshold to
|
||
release the object, otherwise it can remain within the influence of the warp
|
||
field effect and go along for the5.84o the starship's scheduled
|
||
destination. An unusually extreme instance of this effect occurs in ST:TMP
|
||
when the old Enterprise, bucking wildly from her imbalanced engines, pulled a
|
||
whole asteroid into the warp envelope formed around herself, and was forced
|
||
to pulverize it with a photon torpedo.
|
||
Old space junk from various inhabited systems often gets distributed
|
||
about the galaxy in this fashion, centuries in orbit about their star of
|
||
origin affording plenty of time for a chance encounter with a transitioning
|
||
starship. Some of places identifiable objects ultimately turn up can be
|
||
downright humorous. Items too small to possibly damage a vessel thru its
|
||
deflector shield are usually ignored, especially when they have no possible
|
||
salvage value.
|
||
An example would be the cryonics satellite found just prior to the
|
||
NCC-1701-D's recent visit to the Neutral Zone which originally WAS orbiting
|
||
Sol, minding its own business for centuries. People in the future tend to
|
||
leave space junk that old alone, the objects most popular as tourist sights
|
||
actually being protected with "landmark" status. A sleeper ship such as
|
||
Khan's would certainly have been detected, but the cryonauts registered NO
|
||
life signs at all, so no one ever knew what was in this craft. Eventually, a
|
||
starship pulled it into its envelope and carried it thousands of light years
|
||
out to the vicinity of the starbase Enterprise was visiting for Captain
|
||
Picard's conference with StarFleet authorities regarding the apparent loss of
|
||
stations near the Neutral Zone.
|
||
This is also now considered the most probable explanation for the early
|
||
1990's Voyager 6 probe having reached a black hole capable of sending it to
|
||
the "machine" planet, as various research ships have made many voyages
|
||
directly from the Sol system to known black holes since warp drive was first
|
||
employed. Its return to the Sol system as "V'ger" prompted some talk
|
||
off a system wide clean up of old hardware, but nothing ever came of it.
|
||
The relativistic time dilation experienced at Tertiary threshold
|
||
velocity is such that time passes at 64.6% per cent, or roughly 2/3's,
|
||
the "normal" rate of objects "at rest". This time dilation factor goes
|
||
along with the ship as the warp effect envelope separates from normal
|
||
space/time in crossing over the threshold, and remains stable
|
||
thereafter, so that all the time spent under way at superluminal
|
||
velocities is discounted by 1/3 for those on the vessel vs. those
|
||
staying behind. The effect is rather conveinient for starship crews, as
|
||
it effectively cuts by 1/3 the travel time between stop-overs, and since
|
||
all Tertiary warp vessels experience it, there is no disadvantage in
|
||
reaction time against opponents.
|
||
There are social aspects to the cumulative effect of a lifetime career
|
||
devoted to star travel, in that one's age starts falling behind that of
|
||
friends, family, and above all spouse's left behind. In the 2nd, 3rd, and
|
||
4th feature films, we see James Kirk wearing four bars and three dots on his
|
||
sleeve, indicating 23 years service in StarFleet. Yet his birthday
|
||
depression in ST:TWOK and the presence of the fully grown David Marcus all
|
||
point towards a 50th birthday. Assuming Kirk graduated the Academy at the
|
||
normal age of 22, adding 23 years leaves a 5 year gap. The gap is simply the
|
||
cumulative effect of the time he's spent cruising at warp speed. For married
|
||
personnel, this "age gaping" becomes a serious problem over a lifetime, and
|
||
was a major factor in StarFleet's decision to allow families to go along on
|
||
its latest vessels of the ST:TNG era.
|
||
A very important aspect of this effect derives from the behavior of the
|
||
threshold cross-over phenomena in the presence of intense gravitational
|
||
fields, such as would be found near stellar bodies. The intense warping of
|
||
space/time already imposed upon the region of the continuum nearest the star
|
||
causes it to become more tolerant of extreme profile skewing than normal
|
||
space. As a nearby ship accelerates, the threshold velocity is reached, but
|
||
cross-over does not occur, one has to increase the degree of skew with still
|
||
more power. This means going nearer to lightspeed while still in the normal
|
||
continuum, thus the time dilation factor increases. Since the time dilation
|
||
at cross-over remains in effect throughout the period spent in the warp
|
||
continuum's sub-space, it is possible to retard one's own rate of time
|
||
passage to an arbitrarily high degree to assist in making extremely long
|
||
voyages.
|
||
Some of the early Federation exploration ships, such as the famous USS
|
||
Horizon, used this sort of maneuver on occasion, but more often avoided it
|
||
due to the detrimental effect upon shipboard reaction time it causes.
|
||
Merchant vessels sometimes tried it, but the extreme danger of maneuvering so
|
||
close to a star led first to uninsurability and finally to outright
|
||
regulatory prohibitions against the practice. Ships full of colonists almost
|
||
always housed them in sleeper chambers, an old and proven technology dating
|
||
as far back as the late 20th century, leaving only the crew awake.
|
||
One of the greatest scientific discoveries made by the original
|
||
NCC-1701 Enterprise was that if a ship went EXTREMELY close to an object
|
||
of stellar mass while in the normal continuum, then poured on maximum
|
||
power to force its way to threshold before putting significant distance
|
||
between itself and the gravity field of the celestial body in question,
|
||
then the effective threshold velocity could actually be slightly above
|
||
lightspeed, and the associated time dilation not only extremely large
|
||
but NEGATIVE. This is the essence of time travel under what has become
|
||
known as the breakaway maneuver.
|
||
The class of phenomena known as "time travel" are extremely complex
|
||
and remain poorly understood. Most recorded incidents have involved
|
||
multiple effects which, in the absence of a fully developed theory of
|
||
time, are often difficult to untangle for separate description and
|
||
analysis. The Enterprise's unintentional journey to the Terra of the
|
||
late 1960's began with an accidental encounter with an uncharted black
|
||
hole. The unusual properties of this particular hole had attracted
|
||
their attention, resulting in the Enterprise making a low warp speed
|
||
sensor pass. The anomalous readings prevented them from realizing the
|
||
nature of this object until it was too late. The hole's intense
|
||
distortion of the continuum pulled the Enterprise out of warp, where the
|
||
ship was in iminent danger of being sucked into the hole itself.
|
||
On Kirk's orders, Sulu applied full emergency power in a desperate
|
||
attempt to fight their way back to threshold so as to to re-enter the
|
||
warp continuum, but even as the mighty starship trembled under the
|
||
effort, the threshold power level was moving higher and higher as they
|
||
neared the event horizon. With seconds left before the end, Mr. Scott
|
||
in engineering surmised the nature of their situation. Knowing the ship
|
||
could never make the rising tertiary warp threshold in time, he engaged
|
||
the emergency circuit breakers to take the tertiary booster coils
|
||
offline, and diverted 100% of the reactor output into what was now a
|
||
lower threshold secondary warp field system. The collapse of the
|
||
tertiary field into a secondary one "collided" with the rapidly growing
|
||
overall power level, kicking the ship into the warp continuum with such
|
||
explosive force that she briefly left sub-space itself on a kind of
|
||
"ballistic arc" OVER rather than thru the warp-space she would normally
|
||
traverse.
|
||
It would take Spock many weeks of theoretical study and analysis
|
||
before he would devise a tentative explanation for their seemingly
|
||
miraculous appearance within the Terran atmosphere. Ultimately, his
|
||
explanation for their movement thru space as well as time rested upon
|
||
two major points.
|
||
First, time travel does not permit violation of the conservation of
|
||
mass law. One cannot simply send 200,000 metric tons of starship back
|
||
in time to coexist with an "earlier" copy of the same 200,000 tons of
|
||
matter without in some way compensating for the effect such functional
|
||
duplication of mass will have on the overall gravitational process of
|
||
the cosmos.
|
||
Second, in this particular incident the mode of compensation took
|
||
the form of an exchange or displacement of the 20th century matter that
|
||
would one day be the Enterprise and her crew, this material swapping out
|
||
of the normal plane of existance to reside in the hyper-continuum the
|
||
ship had traversed to reach its destination. Therefore, in a manner
|
||
related to the phenomena of "symmetry breaking", the cosmos "selected"
|
||
as the ship's re-entry point a location determined by the whereabouts at
|
||
that time of the raw materials which would one day be the Enterprise and
|
||
her crew.
|
||
As most of this material would be found on Terra in the 1960's, that
|
||
is where the ship materialized. Fortunately, not quite all of the
|
||
material constituting the Enterprise was of Terrestrial origin, or the
|
||
ship would appeared at the center of the Earth instead of 5 miles above
|
||
its surface. That it wasn't 5 miles below the surface instead was
|
||
simply good luck as to the total net effect of the mass-origin location
|
||
factors. When the Enterprise returned to its proper place in time, the
|
||
older version of her material constituents resumed their proper place in
|
||
the continuum as well.
|
||
Later studies of the "breakaway maneuver" and its associated
|
||
parameters revealed that had this early incident not involved such
|
||
extreme conditions, the time traveling starship would have remained
|
||
"linked" to the net gravitational influence of the star used as the
|
||
initiator mass. This would have caused the celestial body itself to
|
||
assume the role of adjusting its own impact on the expansion of the
|
||
universe to compensate for sending a vessel back in time, and would
|
||
permit such voyages thru time while retaining the ability to target
|
||
spatial destinations as well. This type of controled temporal
|
||
translation was successfully demonstrated by the Enterprise via Sol
|
||
during the mission Kirk's log describes as "Assignment: Earth", and
|
||
was later employed from a captured Klingon cruiser to solve the
|
||
"Whalesinger" crisis.
|
||
Given the operational parameters of starship reactor systems, the
|
||
time it takes to build up power applied to generating the warp field
|
||
effect normally requires an initiator mass the size of a star or greater
|
||
to perform the breakaway maneuver. A planetary mass is just too small
|
||
under most circumstances as the vessel will have already moved too far
|
||
from the center of its gravitational field before attaining threshold
|
||
power where the time dilation effects are manifested. This does not
|
||
mean it isn't possible to use a planetary mass as the initiator, only
|
||
that the ship in question would have to bring up its power output in an
|
||
incredibly rapid surge to do so. The only known means of doing this is
|
||
the all but suicidal technique of deliberate implosion to "cold-start"
|
||
completely shut down power systems. Only one ship, NCC-1701, is known
|
||
to have ever survived this procedure. Historians remained baffled as to
|
||
why the crew dubbed the gambit an "Irishman's Chance".
|
||
Were you to travel back in time without triggering some form of
|
||
gravitational impact compensation for your mass, the continuum would
|
||
soon destroy you via an effect strikingly similar to the manner in which
|
||
a living creature's immune system destroys that which does not belong.
|
||
The unfortunate time traveler would experience progressive
|
||
disintegration as the particles of his/her body are randomly pushed back
|
||
to their own correct time.
|
||
An advanced form of such compensation was an integral part of the
|
||
Atavachron, which functioned by actually forcing open "portals" between
|
||
times. As Kirk, Spock, and McCoy went through the portal but bypassed
|
||
the compensation stage, they were in grave danger and had but little
|
||
time to return. Sarabeth could not return with them unless they could
|
||
have learned to use the machine to compensate for her entry into their
|
||
era, but alas there was no time for that before the star in that system
|
||
went nova.
|
||
|
||
Just as the 3rd-order Cochrane function is known as Tertiary Warp, the
|
||
1st and 2nd orders represent Primary, and Secondary Warp. Primary Warp is
|
||
the function consisting of the sum of the infinite series begining with X
|
||
plus (X^2)/2 plus (X^3)/6 etc. As with the 3rd-order series, it may be
|
||
calculated with the equivalent formula (e^W)-1. This was the first type of
|
||
warp field effect propulsion system developed, and it is still in use on
|
||
later vessels as the Impulse Drive sub-system.
|
||
When Secondary Warp drive systems were developed, governed by the
|
||
2nd-order Cochrane function consisting of the sum of the infinite series
|
||
begining with X^2 + (X^3)/3 +(X^4)/12 etc., equivalent formula:
|
||
2*((e^W)-(W+1)), it was learned that they, and all higher order warp fields,
|
||
were dangerously unstable at low fractions of threshold power. This forced
|
||
the retention of some form of Primary warp drive, though it need not handle
|
||
enough power to go superluminal.
|
||
All warp field effects are created via the use of superconducting
|
||
Cochrane coils, which are wound according to the complex topological patterns
|
||
defined by Impulsor Calculus, the branch of mathematics developed by Zephram
|
||
Cochrane to express the new kinematics and mechanics resulting from his
|
||
successful unification of gravity with the electro-strong-weak force of
|
||
quantum physics. As this essay is intended for a 20th century audience,
|
||
ethical constraints place severe limits on the range of comments that can be
|
||
made on this subject, but the inference should be obvious that if theoretical
|
||
physics has mastered the unification of the primal forces of nature, it
|
||
becomes possible to use a force easily generated and controled, such as
|
||
electromagnetism, to manipulate phenomena normally governed by another force,
|
||
such as gravity.
|
||
Cochrane's mechanics superceded Einstein's, as his in its time
|
||
supplanted Newton's. Each is "true" or at least acceptably valid,
|
||
within its range, and may be thought of as a special case approximation
|
||
of its successor, which is itself regarded as a superset of its
|
||
predecessor. The following clues to Cochrane's accomplishment,
|
||
paraphrased from the preface to his own textbook, are deemed safe for
|
||
20th century humans.
|
||
The first is that while current attempts to build ever larger particle
|
||
accelerators will lead to the unification of the strong nuclear force with
|
||
the electro-weak force, this approach will not be successful with gravity.
|
||
The reason is that while accelerators of sufficient power approximate the
|
||
fantastic extremes of temperature and pressure found during the era
|
||
immediately following the Big Bang, it was not these aspects of the early
|
||
universe but rather the extreme curvature of space-time then in force which
|
||
wedded gravity to the other forces. As space-time expanded, or flattened,
|
||
gravity was the first force to de-couple from the others.
|
||
The second clue is that while Newton's mechanics were based upon the
|
||
Euclidean model of geometry, and Einstein's was grounded in 19th century
|
||
alternatives such as that of Riemann, Cochrane found the mathematical tools
|
||
he needed to join the probability functions of quantum physics to the
|
||
structures defined by distortions of space-time in the "strange attractors"
|
||
of Fractal Geometry's framework for the study of "chaos".
|
||
The warp effect itself derives from Cochrane's advanced concepts of
|
||
gravitation under which the interaction between the mass of a physical body
|
||
and the surrounding space/time matrix defines a complex mathematical field
|
||
known as a continuum profile. On a purely theoretical level, Cochrane was
|
||
able to establish a new understanding of the term velocity by demonstrating
|
||
an intriguing difference in the continuum profiles of moving objects versus
|
||
those stationary relative to the observer. All objects having mass distort
|
||
the space/time continuum around them, but when an object is in motion
|
||
relative to the observer, the pattern of the this distortion, known as the
|
||
continuum profile, becomes skewed along the direction of travel.
|
||
Space/time is not infinitely malleable, it takes a minute but finite
|
||
interval for gravitational distortions to be fully manifested upon newly
|
||
encountered regions. Because of this propagation-time factor, the region of
|
||
space/time in front of a moving object at a given instant is not as distorted
|
||
as it would be had the object in question been excerting its gravitational
|
||
influence on it for an arbitrarily long period, and the region behind the
|
||
traveling body shows excess distortion because of the time it takes to flatten
|
||
back to its undisturbed state. The concept of relative motion remains in
|
||
force, for the skewing of the continuum profiles of all objects in the
|
||
universe is measured from the vantage point of the observer's own comparably
|
||
skewed line of travel. In measuring the velocity relative to himself, the
|
||
observer is actually noting the degree of continuum profile skewing relative
|
||
to his own, and an inertial frame of reference becomes one with a constant
|
||
degree of skew.
|
||
In astrophysics, this effect is largely muted by the ability of
|
||
space/time to "remember" repeated transits, so that all cyclic motions, such
|
||
as the orbits of planets, literally "groove" their paths into the very fabric
|
||
of the continuum, diminishing the skewing effect to almost vanishing levels.
|
||
Also, such circular motions involve the interaction of mutually influencing
|
||
bodies, so that each experiences far more change in the direction of its
|
||
skewing factor than in its absolute magnitude.
|
||
But for non-cyclic motions, such as that of spacecraft executing huge
|
||
linear translations thru the continuum, the effect is sufficiently pronounced
|
||
to impact observations made from onboard instruments. Generations after
|
||
Cochrane, the ability of the space/time continuum to store such
|
||
information-laden "memories" would be used by Dr. Carol Marcus to establish
|
||
the theoretical basis for the long suspected existence of morphogenetic
|
||
fields, and would lead her to attempt the exploitation of this phenomena via
|
||
the "Genesis" technology.
|
||
In creating his unified field theory, Cochrane opened the door to
|
||
full-scale interaction/exchange between the primal forces of nature. Using
|
||
the analytic tools of his carefully derived Impulsor Calculus, he has able to
|
||
map out complex yet stable forms of interwoven electro-magnetic fields which
|
||
would cross "the line" by manifesting part of their effect in the form of
|
||
gravitational phenomena. He was then able to follow the conceptual trail
|
||
back to the actual design and contruction of field generating coils that
|
||
could transform his theories into useful technology. In his first great
|
||
practicle success, he proved that if his coil systems were used to
|
||
reconfigure the continuum profile of a "stationary" object so that it
|
||
acquired the relative "skew" of a moving one, it moved accordingly.
|
||
This led first to the developement of the long wished-for "jetless" space
|
||
drive, ultimately called "Impulse drive", in which designers no longer needed
|
||
to bother about reaction mass carried onboard only to serve as kinetic
|
||
exhaust. Later studies revealed that the application of sufficient power to
|
||
the skewing field would produce a degree of skew effect so highly pronounced
|
||
as to be insupportable by the familiar Einsteinian continuum. Attaining this
|
||
"threshold" level would so stress the ordinary continuum that a vessel and its
|
||
surrounding field envelope would literally be ejected into a higher order
|
||
continuum in which the speed of light was no longer relevant as a limiting
|
||
factor. Cochrane himself visualized our familiar continuum as "floating"
|
||
above the larger realm, and so described the transition process as "dropping
|
||
into sub-space" rather than apply an upward linguistic bias and the overused
|
||
"hyperspace".
|
||
A gentle, private, and in some respects almost old-fashioned man,
|
||
Cochrane lived far enough into his twilight years to see his work send
|
||
humanity to the stars, before he mysteriously vanished. Some say that the
|
||
warp-driven space yacht presented to him by the greatful governments of
|
||
several worlds disappeared at the same time, fueling speculation that he
|
||
headed into unknown space on some final adventure. While historians argue
|
||
over his ultimate fate, none dispute the enormity of his contributions,
|
||
without which the very founding of the Federation could never have occurred.
|
||
Just as the 20th century's mastery of undreamed of natural forces such as
|
||
electricity produces technological wonders inconceivable to 17th century
|
||
minds, so did Cochrane's breakthru set the stage for a vast family of related
|
||
discoveries and devices that seem almost magical to residents of our time.
|
||
In the decades following the construction of the first "impulsor drives",
|
||
further experimentation and theoretical studies led to totally different,
|
||
often unexpected, applications of the basic Cochrane coil system. The coil
|
||
itself would become as basic a concept to an entire branch of technology as
|
||
the "circuit" is to the field of electrical engineering.
|
||
Physicist Alicia Chalmbers interwove two coils, one wound clockwise, the
|
||
other anti-clockwise, and sent twin currents thru them in opposite
|
||
directions. The "Chalmbers" coil did not move, as its external effect upon
|
||
the continuum was balanced between opposite and equal influences, but within
|
||
the dual-coil itself a profound disruption of space/time took place. Wave
|
||
like patterns of variation in the "topological gradient" or distortability of
|
||
space/time, went out equally in all directions. A second Chalmbers coil,
|
||
though unenergized, reacted to the distortion pattern by converting part of
|
||
its energy content back into electricity.
|
||
Of course, modulations in the current flow to the first Chalmbers coil
|
||
were echoed analog fashion in the current output of the second "receiving"
|
||
coil, giving birth to sub-space radio. The effect propagates at the
|
||
theoretical limit of the warp effect, Warp 10, the actual speed depending on
|
||
whether the Chalmbers coils are of the Primary, Secondary, or Tertiary
|
||
variety. All StarFleet, and virtually all modern civilian vessels, use
|
||
Tertiary Chalmbers systems, allowing communications at 131792.79 x C.
|
||
Passive listening for natural occurences of this phenomena, and the active
|
||
use of a form of sub-space radio in "radar" mode, constitute much of the
|
||
sensor technology of Starships.
|
||
Another variation of the basic Cochrane device bends the coil away from
|
||
its "barber-pole" configuration, to double back on itself full circle, in
|
||
effect coiling the coil in a single loop. The result is an artificial
|
||
gravity field projected perpendicular to the plane of the loop, in either
|
||
pull or push mode depending on the orientation of the windings and/or the
|
||
direction of current flow. Within its housing, the loop coil is physically
|
||
anchored or it would simply spin in a warp driven circle rather than impart
|
||
its effect to the gravity field. Such units are always paired so that the
|
||
torque from each cancels the other rather than be imparted to the vessel via
|
||
the structural elements holding them in place.
|
||
Other variants of the Cochrane coil take the form of conical shaped pairs
|
||
of coils nested within each other facing in opposite directions. The conical
|
||
shape causes the warp field's skewing effect to be projected away from the
|
||
coil system rather than centered upon it. By using the two coils in tandem,
|
||
one can induce any desired combination of push or pull force up to the
|
||
system's operational limits on a distant object, moving it arbitrarily close
|
||
to the starship's hull and holding it there. Known as a tractor beam, this
|
||
piece of equipment is indispensable for modern spacecraft operations, without
|
||
it sleek warp-driven starships would be reduced to reliance upon primitive
|
||
manipulator arms such as the one found on the 1980's space shuttle. When
|
||
holding a derelict vessel via tractor beam, it is possible to apply the the
|
||
repulsive force against selected portions of the outer hull, concentrating
|
||
the attractive force thru the vehicles' center, so as to not only retrieve
|
||
and stabilize it, but provide artificial gravity as well for the comfort of
|
||
boarding parties.
|
||
In man's first experience with interstellar combat, the technological
|
||
level of the participants had the vessels of both sides drop into sub-light
|
||
speeds to maneuver against each other in a tight volume of laser crossfired
|
||
space. These primitive battles were analogous to the way in which late 20th
|
||
century fighter planes would reach a combat zone via supersonic travel, then
|
||
go subsonic for the actual dogfight. The advantages of a weapon that could
|
||
unleash its effect at warp speed were so obvious that an all out technology
|
||
race to build such a device began even before the first Romulan War was over.
|
||
Ultra high velocity missiles carrying powerful matter/anti-matter
|
||
warheads were already in use. As the M/A anhilation produces a shower of
|
||
photons in the extremely high energy gamma ray portion of the spectrum, these
|
||
missiles were dubbed photon mines. Though their highly developed fusion
|
||
thrusters could accelerate them at hundreds of G's, they were still so slow
|
||
compared to even the sublight capabilties of impulse driven starships that
|
||
one had to use them in the manner of depth charges, simply deploying them in
|
||
the expected path of the enemy ship and hoping for the best. Attempts to
|
||
replace the fusion thruster with a warp engine enjoyed some success against
|
||
vehicles moving at sublight speeds, but against vessels traveling at warp
|
||
speeds what was needed was a weapon that could travel substantially faster
|
||
than any ship.
|
||
The answer was ultimately inspired by the ancient submarine torpedo,
|
||
which used steam power pumped into the torpedo by the submarine rather
|
||
generated onboard the weapon itself. The modern analog of the torpedo tube
|
||
emerged as an inside out warp engine coil which generated its field within
|
||
its own interior and imparted an enormous skewing effect on any object placed
|
||
inside. The specially designed warhead pod would zip out of the tube at
|
||
extremely high warp speeds, having an unprecendented degree of skew, but free
|
||
of the mass of any onboard warp field generating equipment. Though the
|
||
warhead pod is designed to retain its imparted skew as long as possible, it
|
||
does begin to decay immediately after leaving the tube. As this takes at
|
||
least several minutes, the effective range is quite adequate for the tactical
|
||
role these weapons play. Note that these devices have almost no steering,
|
||
only a slight course correction capability, and so must be carefully aimed.
|
||
The parallel to ancient submarine weapons was so close that the term "photon
|
||
torpedo" became permanently attached to these deadly implements of celestial
|
||
combat, which in the ST:TNG era are capable of as much as 10 to 15 minutes
|
||
travel at speeds approaching warp 9.9.
|
||
|
||
Early experiments with Dilithium crystals found that two such crystals, a
|
||
mirror, a semi-reflector, and a light source made a marvelously efficient
|
||
laser, as Spock once demonstrated in escaping from Gestapo headquarters on
|
||
the planet Ekos. When Science Officer Bruno Wilhelm placed a dilithium laser
|
||
setup inside a Chalmbers coil, the crystals synchronized so as to overlap the
|
||
coinciding lightwaves exactly out of "phase" making the light energy
|
||
effectively vanish from our continuum, only to reimerge as a uni-directional
|
||
highly intense disruption of the space/time continuum now known as the
|
||
"phaser effect". Such synchronization of the crystals required a
|
||
super-luminal transfer of coordinating influences, and so was only possible
|
||
in the context of a coil-induced sub-space environment. Within the coil, one
|
||
can reasonably construe the laser as being "in" sub-space.
|
||
When fully powered, the phaser effect travels at the Warp 10 limit for
|
||
the type of Chalmbers coil used, be it Primary, Secondary, or Tertiary.
|
||
Naturally, StarFleet vessels are armed only with Tertiary phasers, anything
|
||
less would produce a "beam" literally too slow to catch a Tertiary warp
|
||
starship with Dilithium focused anti-matter reactors.
|
||
However, hand phasers don't have access to quite enough power to energize
|
||
the coil component to its equivalent threshold power level. The result is
|
||
that the phaser beam produced travels at a speed dependent upon the power
|
||
level applied to the coil. Whereas a beam emitted from a coil at threshold
|
||
power would always move at Warp 10, with additional coil power just boosting
|
||
the intensity or striking power of the beam, at just below threshold power
|
||
the beam's speed is the reciprocal of Warp 10. This is a mere 7.58766 x
|
||
10^(-6) x C, or approximately 7300 feet per second from a Tertiary coil,
|
||
therefore hand phasers use Primary coils so that the phaser effect
|
||
propagatation velocity is proportional to the reciprocal of the Primary warp
|
||
field's Warp 10 limit of 22025.47 x C. The reciprocal value is therefore
|
||
approxiamately 8.45 miles per second. At still less coil power, the speed
|
||
diminishes in direct proportion to the fraction of threshold power applied to
|
||
the coil. Operational maximums for ST:TNG hand phasers take their coils to
|
||
about 1/3 of threshold velocity, so that the weapons full power effect moves
|
||
at roughly 2.82 miles per second.
|
||
One can vary the proportion of coil vs. initiating light energy levels
|
||
only so far without overloading the hand phaser, causing burnout or even
|
||
detonation. Thus to moderate the phaser effect down to stun levels, the beam
|
||
in some models of hand phaser may travel as slowly as 200 or 300 feet per
|
||
second. We've seen this effect quite clearly when Kirk once fired his phaser
|
||
set for stun at the metabolically accelerated Deela of Scalos, who simply
|
||
stepped out of the way. Hand phaser on stun is definitely a close quarters
|
||
only weapon, where speed is not significant.
|
||
Unlike sub-space "radio", which simply attenuates under an inverse square
|
||
law, phaser beams have a much shorter range due their propensity to "decay"
|
||
by losing their energy to the creation of visible spectrum photons all along
|
||
their path of travel. This is what the observer sees, not the phaser beam
|
||
itself. The actual phaser effect is one of micro-range random space/time
|
||
fluctuations in the topological gradient of the space encountered, imparting
|
||
warp impulses to the atoms encountered. The effect tends to spread and
|
||
propagate thru solid matter, so that material objects are likely to
|
||
distribute the effect throughout their particularly shaped volumes.
|
||
At high power, the effect is so severe that all molecular bonds are
|
||
snapped, and all of the particles are "impulsed" in random directions. What
|
||
had been a solid object becomes an expanding cloud of particles moving fast
|
||
enough to penetrate other solid matter to an enormous extent. A body so
|
||
"disintegrated" on a ship would pass right thru the hull like a burst of
|
||
gamma rays, but because the particles are traveling via impulse rather than
|
||
momentum, their behavior apes that of neutrinos in that they do almost no
|
||
damage to the matter they pass thru.
|
||
Lower power simply streches the molecular bonds without breaking them,
|
||
their rebounding motions translating into simple heat. In this manner, a
|
||
hand phaser may be used to heat rocks for warmth, cook food, or even act as a
|
||
very precise cutting torch. At the lowest useful power, the jolting of
|
||
molecules is too slight to really impact inanimate matter, but does tend to
|
||
produce neurological shock as large numbers of synapses have their firing
|
||
threshold randomly raised or lowered. The vast number of additional versus
|
||
inhibited synaptic firings causes a biological equivalent of "systems crash"
|
||
leading to unconsciousness, as the nervous system becomes hopelessly confused
|
||
and overloaded by spurious signals. As no actual tissue damage is sustained,
|
||
the nervous system "reboots" itself eventually. Somewhat higher power can do
|
||
permanent, even lethal damage to the nervous system however, and can cause a
|
||
seizure-like muscular convulsion. This minimally lethal effect is not unlike
|
||
electric shock.
|
||
|
||
To residents of the 20th century, the transporter is perhaps a more
|
||
incredible application of Cochrane's Unified Field Theory than superluminal
|
||
travel, since the later affords no real Terrestrial gauge for appreciating
|
||
the effect, whereas the wonder of instantaneously materializing elsewhere has
|
||
been part and parcel of Earth's mythology/magic belief systems for millenia.
|
||
Building on the ability of the "looped coil" to project gravitational
|
||
fields, experimenters eventually learned to handle gravity d sues in ways that
|
||
parallel optical technology's capabilities with light waves. Ultimately,
|
||
command of these techniques was sufficient to produce a gravitational wave
|
||
"hologram" in which the system literally captured the continuum profile of an
|
||
object down to the minutest detail of atomic constituents and molecular
|
||
bondings in the intersection between its stationary "reference beam" and the
|
||
rotating "scanning beam". Sophisticated split beam techiniques permitted the
|
||
"projection" of a second "continuum profile image", which, depending on the
|
||
operational limits of the equipment, could be located at an arbitrarily
|
||
large distance and direction from the source. These experiments were
|
||
originally conceived in pursuit of improved medical technology following the
|
||
progression of X-rays, ultrasound, nuclear magnetic resonance, and positron
|
||
emmision tomography, with the result enabling Dr. Crusher to obtain a clear
|
||
view of the parasite creature embedded in Admiral Quinn during the
|
||
"Conspiracy" period.
|
||
The transporter breakthru grew out of experiments attempting to
|
||
manipulate matter via alterations of the continuum profile associated
|
||
with an object. If a continuum profile projection were maintained long
|
||
enough, it began to fill itself in with atoms picked up from the
|
||
environment. Eventually, it would recreate the original, though in the
|
||
meantime, if sufficient power was used to intensify the projection, this
|
||
profile construct could behave like the original, even appearing to be
|
||
solid matter, as long it remained within range of the projection radius.
|
||
At the same time, it was shown that changes in the profile of the
|
||
original were reflected in the original object as well in the
|
||
projection, establishing the real-time linkage between the two. Early
|
||
attempts at matter manipulation were usually destructive, not until the
|
||
early 24th century would the raw computer power be available for such
|
||
things as the holodeck, where the projection could be based on computer
|
||
simulations rather than real life / real time models, but in these
|
||
pioneering efforts, the ability to project a profile back on its own
|
||
source object, while maintaining an independent second projection
|
||
elsewhere, was developed.
|
||
Dr. Janet Hester of the Deneva Research Station first conceived the idea
|
||
that if one reversed the "topological polarity" of the image projected back
|
||
upon the source, in effect FLATTENING the impression it made in space/time,
|
||
while simultaneously boosting the gravitational intensity, and thus the DEPTH
|
||
of the spatially projected image, one could create a situation in which the
|
||
probability of finding any given constituent of the source object at the
|
||
original location could be reduced to zero, even as the probability of
|
||
finding it at the projection's location went up to unity. Every component of
|
||
an object, its atoms, the chemical bonds between them, even the ongoing
|
||
molecular processes, would cascade back and forth between the twin loci of
|
||
probable locations, finally coming to rest at the one brought to unity. Of
|
||
all the marvels that have sprung from Zephram Cochrane's insights, none more
|
||
clearly demonstrate his success at unifying gravitational space/time
|
||
continuum phenomena with quantum mechanical probability functions.
|
||
It would take another four decades of dedicated experiment and study
|
||
before Science Officer Winston of the USS Moscow became the first human to
|
||
transport across to the USS Tehran. Still more work was required before the
|
||
ability of the tranporter to project a "virtual" yet functional copy of the
|
||
active components of the scanning and projection processes to envelope the
|
||
retrieval site would eliminate the need for physical hardware at both ends of
|
||
the transport linkage, and theb to learn to bend the projection around the
|
||
surfaces of planets using the natural gravitational field so that transport
|
||
could be free of line-of-sight restraints. The depth of dense planetary
|
||
matter the transporter can penetrate is still limited, but the often
|
||
life-saving speed and conveinience of transport in general has proved well
|
||
worth the time, cost, and often sacrifice it took to perfect.
|
||
|
||
The Secondary Warp field effect was originally achieved by winding a
|
||
second-stage "booster" coil around a specially designed Primary coil. The
|
||
early versions of this system would energize the Primary coil first to
|
||
navigate at low percentages of threshold power. Once clear of stellar and
|
||
planetary gravitational fields, they would engage the booster coil
|
||
reconfiguring their warp field into the 2nd order type. When this was
|
||
accomplished, power would be steadily increased until the threshold level was
|
||
attained and transition to the warp continuum occured. The Primary and the
|
||
booster together constitute the Secondary coil. Should the booster fail
|
||
under operational stress, a fairly common occurence in the early days, the
|
||
Primary alone could be used and could operate above its threshold level to
|
||
take the ship to superluminal velocities.
|
||
While later vessels retained the above system layout, experience proved
|
||
it far more efficient to energize the whole Secondary coil system as a single
|
||
circuit, and to navigate at very low power and speeds with an independent
|
||
miniature Primary system. This became known as the Impulse Drive. As it was
|
||
intended only for low speed operations, this system would not normally be
|
||
capable of handling the power load it would require to bring the vessel past
|
||
the threshold point. However, engineers took advantage of this dual
|
||
propulsion system to split the vessel itself, letting each major sub-division
|
||
of the hull house one of the systems. It became customary to place the major
|
||
living quarters in the hull with the smaller Impulse Drive, both to better
|
||
shield the crew from the higher radiation levels the more powerful Secondary
|
||
system created, and also with the idea of better accomodating the entire crew
|
||
should "coil burnout" force the abandonment of the other hull.
|
||
The terminology of vessel design adopted the convention of referring to
|
||
the hull housing the Secondary coil system as the Secondary Hull, and
|
||
the other housing the Primary coil only Impulse Drive as the Primary Hull.
|
||
Tertiary drive systems simply wound yet another type of booster coil around
|
||
the Primary and Secondary stages nested inside it, but as there were still
|
||
only two drive systems and two main hull sections, the one with the large
|
||
engine system continued to be called the Secondary Hull.
|
||
In the event of separation, the Primary Hull's Impulse Drive, freed of
|
||
the weight of the entire Secondary Hull and the even more massive main drive
|
||
engine nacelles, is usually large enough for superluminal propulsion. This
|
||
has been shown quite clearly in ST:TNG during the initial encounter with Q,
|
||
when the Primary Hull found its way to Farpoint after the entire ship spent
|
||
some 10 minutes pushing itself to its operational limits while going in
|
||
exactly the opposite direction. It is equally well implied by Geordi's
|
||
instructions to Engineer Logan to take the Primary Hull to a Starbase if
|
||
unable to re-establish contact with him after performing the saucer-sep
|
||
manuevar in the "Arsenal of Freedom" incident.
|
||
The first three orders of warp field phenomena correspond to the first
|
||
three "generations" of warp drive technology in the "Spaceflight Chronology".
|
||
Logically, a "Fourth generation" designation should have waited for the
|
||
developement of Quarternary warp, the sum of X^4 + (X^5)/5 + (X^6)/30 etc.,
|
||
equivalent formula 24*((e^W)-((W^3)/6 + (W^2)/12 + W + 1)), but the impact of
|
||
Dilithium on power generation, and thus overall performance, was so great
|
||
that the "Fourth generation" label took hold for the Constitution class. All
|
||
orders of warp field phenomena remain subject to the Warp 10 limit on
|
||
Delivered Power, but higher order warps produce greater velocity for the same
|
||
Delivered Power than lower orders. (See Appendix for tables of Primary,
|
||
Secondary, and Quartenary Warp Factor Equivalent Velocities).
|
||
The term "Fifth generation" is usually applied to the abortive attempt to
|
||
harness "Trans-Warp", a misbegotten application of the Interphase phenomena
|
||
first observed by the Enterprise NCC-1inguchurg the "Tholian Web" incident.
|
||
The abandonment of this dangerous system was made doubly disappointing by the
|
||
continued failure of Federation science to perfect a workable Quartenary warp
|
||
drive. The seemingly insurmountable difficulties encountered in the early
|
||
attempts at Quarternary drive design were the prime reason for the costly
|
||
"Trans-Warp" interlude.
|
||
However, in the intervening decades advanced theoretical studies have led
|
||
to vastly simpler, more reliable Tertiary drives which can be pushed, and
|
||
above all held, far closer to the Warp 10 limit of Delivered Power than the
|
||
original design multi-stage units. These single stage "integrated" units
|
||
were first used in ship's of the NCC-1701-C's Ambassador class, and marked
|
||
the arrival of warp technology's "Sixth generation". A highly refined and
|
||
advanced version of this type of drive serves as the main propulsion for
|
||
"Galaxy" class starships such as Enterprise NCC-1701-D. Gone are the
|
||
inefficientcies of the nested, three coil approach, advances in Impulsor
|
||
Calculus theory and supercomputer simulation techniques having found a single
|
||
coil equivalent.
|
||
As the early efforts at Quarternary warp floundered on the complexities
|
||
of a four level multi-stage approach, the success of the single stage
|
||
"integrated" approach for Tertiary warp has scientists of SF:TNG's era once
|
||
more confident of eventual success, and aggressively paced research programs
|
||
are again under way in the race for the Quartenary drive. It should be noted
|
||
that the extra heavy warp nacelle mountings and overall structural strength
|
||
rating of the Galaxy class design should easily permit retrofitting of
|
||
Quarternary Warp engines when they become available.
|
||
Montgomery Scott correctly predicted the crippling deficientcies of the
|
||
Trans-Warp system, but was unable to dissuade StarFleet from investing in it.
|
||
Rightly convinced that Quartenary warp would have to await improvements in
|
||
warp theory permitting "integrated" designs, he attempted to convince
|
||
StarFleet to allow him to challenge the Warp 10 Barrier itself. Alas, Scott
|
||
was never able to secure StarFleet backing for his proposal, and only a
|
||
handful of ST:TNG era technical persons who've studied his original notes
|
||
even know what he had in mind.
|
||
Realizing that the "SuperWarp" scheme was far too radical for his era,
|
||
Scott dedicated his leisure time engineering studies to the design of the
|
||
ship he felt StarFleet should build in place of more "Excelsior" class
|
||
vessels. Yet this project also offered too many radical advances, as Scotleet s
|
||
vessels. Yet this project also offered too many radical advances, as Scott
|
||
was allowing for upgrades to integrated Tertiary or even Quartenary main
|
||
drives in his huge dreamship. But while the Galaxy class would ultimately be
|
||
larger and incorporate advances beyond his wildest imaginings, even a cursory
|
||
glance at Scott's old plans and drawings reveals the striking similarities
|
||
that mark the true lineage of these greatest of all StarShips. NCC-1701-D's
|
||
operational status is the way Scott would most have wanted StarFleet
|
||
Engineering to acknowledge its continuing debt to its greatest practitioner.
|
||
As for the mechanics of SuperWarp, the mathematically inclined are invited
|
||
to contemplate the significance of the other half of the hyperbola relating
|
||
Generated to Delivered power, which most Federation scientists dismiss as a
|
||
mere geometric curiousity. Of course, scientists once thought that C itself
|
||
represented an impassable barrier, yet as Spock would say, "There are always
|
||
possibilities".
|
||
Without giving too much away, I can offer the following clue, that the
|
||
Constitution class USS Enterprise NCC-1701 under James Kirk, once broke
|
||
through the Warp Barrier by accident, the result of her Captain's famous
|
||
propensity for taking desperate gambles in otherwise hopeless situations.
|
||
Students of warp physics correctly identifying the occassion are eligible to
|
||
win a scholarship to StarFleet academy, which, alas, may not be used until the
|
||
23rd century.
|
||
|
||
-Leon Myerson; 72157,3432; 6/23/88
|
||
|
||
|
||
COMMONLY USED ACRONYMS IN STAR TREK CONFERENCES
|
||
|
||
c - The speed of light (186,000 miles/sec (300,000 km/sec))
|
||
G - Grin
|
||
LA - Laughing Aloud
|
||
RA - Richard Arnold
|
||
SD - Star Date
|
||
ST - Star Trek
|
||
WF - Warp Factor
|
||
;-) - Smiley face. There are many variations
|
||
BJO - Bjo "Bee-joe" Trimble, author of Concordance
|
||
BOP - Bird Of Prey
|
||
BTW - By The Way
|
||
FTL - Faster Than Light
|
||
IDF - interial dampening field
|
||
ILM - Industrial Light and Magic
|
||
IMO - In My Opinion
|
||
KHP - Klingon Home Planet (since TPTB refuse to give it a name)
|
||
LOL - Laughing Out Loud
|
||
MIE - main impulse engine
|
||
NCC - Naval Construction Contract
|
||
O&S - Okuda and Sternbach (authors of TNG Technical Manual
|
||
POV - Point of View
|
||
RPG - Role Playing Game
|
||
SFA - Star Fleet Academy
|
||
SFX - Special Effect
|
||
TAS - The Animated Series
|
||
TFF - The Final Frontier (Star Trek 5)
|
||
TNG - The Next Generation
|
||
TMP - The Motion Picture (Star Trek 1)
|
||
TOS - The Original Series
|
||
TUC - The Undiscovered Country (Star Trek 6)
|
||
TVH - The Voyage Home (Star Trek 4)
|
||
UFP - United Federation of Planets
|
||
USS - United Space Ship
|
||
W10 - Warp 10 infinite speed
|
||
YAR - Yet Another Rumor
|
||
FASA - FAntaSimulations Associates
|
||
GMTA - Great Minds Think Alike
|
||
IDIC - Infinite diversity in infinite combinations
|
||
IMHO - In my humble opinion
|
||
LLAP - Live Long And Prosper
|
||
OTOH - On The Other Hand
|
||
TPTB - The Powers That Be (usually referring to GR or Paramount)
|
||
TSFS - The Search for Spock (Star Trek 3)
|
||
TTFN - Ta Ta For Now
|
||
TTYL - Talk To Ya Later
|
||
TWOK - The Wrath of Kahn (Star Trek 2)
|
||
YATI - Yet Another Trek Inconsistancy
|
||
BOBW1 - Best of Both Worlds part 1 (Season Finale for third season)
|
||
BOBW2 - Conclusion to Best of Both Worlds
|
||
CANON - what Roddenberry/Paramount decides is "real" Trek. Gene has
|
||
already declared every novel (including the one(s) he
|
||
wrote) to be non-canon.
|
||
IMOGR - In Memory of Gene Roddenberry
|
||
ROTBA - Reality On the Blink Again
|
||
ROTFL - Rolling On The Floor Laughing
|
||
TNGTM - The Next Generation Technical Manual
|
||
VISOR - Visual Instrument and Sensory Organ Replacement
|
||
VISOR - VIsual Sensory Optical Reflector
|
||
TEASER - the short scene that comes before the opening credits.
|
||
TGBOTG - The Great Bird Of The Galaxy (Roddenberry)
|
||
TRAILER - previews (commercials) for the next EXCITING episode.
|
||
|
||
IMPORTANT ADDRESSES
|
||
|
||
Star Trek episodes
|
||
Columbia House Video Library
|
||
Dept. LK3
|
||
P.O. Box 1112
|
||
Terre Haute, IN 47811
|
||
800 544-4431
|
||
|
||
Star Trek Chess set
|
||
The Franklin Mint
|
||
2496
|
||
Franklin enter, Pa. 19092-2496
|
||
--
|
||
$29.50 for each peice
|
||
|
||
Star Trek uniforms
|
||
Johnson Smith Co.
|
||
4514 19th Court East
|
||
P. O. Box 25500
|
||
Bradenton FL 34206-5500.
|
||
(813) 747-2356 for credit card orders
|
||
|
||
Star Trek uniforms, books, posters, etc
|
||
Intergalactic Trading Company
|
||
P.O. Box 1516
|
||
Longwood, Fl. 32752
|
||
(407) 831-8344
|
||
(407) 332-0142 FAX
|
||
--
|
||
Send $2 for catalog.
|
||
|
||
Star Trek books and other merchandise. Write for a catalog.
|
||
Intergalactic Trading Company
|
||
PO BOX 1516
|
||
Longwood FL 32752-1516
|
||
|
||
Paramount Pictures
|
||
5555 Melrose Avenue
|
||
Hollywood, CA 90038-3197
|
||
(213) 956-5000
|
||
|
||
Writing to cast members
|
||
Cast Member's name
|
||
C/O Star Trek office
|
||
Paramount Pictures
|
||
5555 Melrose Avenue
|
||
Hollywood, CA 90038-3197
|
||
|
||
Creation Conventions
|
||
145 Jericho Turnpike
|
||
Mineola, NY 11501
|
||
|
||
Books on diskette
|
||
S3 Enterprises
|
||
137 Golfview Drive
|
||
Glendale Heights, IL 60139.
|
||
|
||
Klingon Recipes
|
||
1231 Garfield
|
||
Havertown, Pa, 19083
|
||
Book $6
|
||
|
||
Tom's Sci-Fi Shop
|
||
P.O. Box 56116 DPI,
|
||
H. Hts, Il. 60656-0116
|
||
--
|
||
$3 for 75 page catalog. refundable on first order.
|
||
|
||
Star Trek 25th aniversary game
|
||
INTERPLAY
|
||
3701 S. Susan, Suite 100
|
||
Santa Ana, CA 92704
|
||
(714)549-2411
|
||
|
||
Star Trek Calander $5.98.
|
||
The Science Fiction Book Club
|
||
6550 E. 30th Street
|
||
P.O. Box 6325
|
||
Indianapolis, IN 46206-6325
|
||
|
||
TOS, TNG, and all film scripts
|
||
Hollywood Book and Poster Company
|
||
6349 Hollywood Boulevard
|
||
Hollywood, CA 90028
|
||
(213) 465-8764 [voice]
|
||
(213) 465-0413 [fax]
|
||
|
||
Books, Scripts, etc
|
||
Script City
|
||
8033 Sunset Blvd. Suite 1500
|
||
Hollywood, CA 90046
|
||
(213) 871-0707 for phone orders
|
||
|
||
Collectibles
|
||
Catch A Star Collectibles, Inc.
|
||
1951 Old Cuthbert Road
|
||
Cherry Hill, NJ 08034
|
||
|
||
Star Trek: The Next Generation magazine
|
||
Starlog Press
|
||
c/o Star Trek: The Next Generation magazine
|
||
475 Park Ave. South
|
||
New York, NY 10016
|
||
--
|
||
$25 per year (4 issues)
|
||
|
||
Pocket Books Press
|
||
Pocket Books
|
||
1230 Avenue of the Americas
|
||
New York, Ny. 10020
|
||
|
||
General Trek related items.
|
||
Starland
|
||
PO Box 24590
|
||
Denver, CO 80224 (303) 671-8735
|
||
|
||
Comics, Games, Fandom, etc
|
||
Dan Keene
|
||
c/o I'M GAME
|
||
102 W. Pine St.
|
||
Warrensburg, MO 64093
|
||
|
||
T-Shirts, and general merchandise
|
||
OVER THE EDGE
|
||
1504 Country Ridge Lane
|
||
Baltimore, MD. 21221
|
||
410-687-0876
|
||
--
|
||
Write for a catalog.
|
||
|
||
Assorted Trek items. Send SASE for catalog
|
||
Greg Stone
|
||
P.O. Box 508
|
||
Lakewood, CA. 90714
|
||
|
||
SHIPS OF THE FLEET
|
||
|
||
Enterprise America
|
||
Suite 271
|
||
12439 Magnolia Boulevard
|
||
North Hollywood, CA 91607
|
||
$12 payable to Jim Lyon
|
||
|
||
Star Trek Fan Club of California
|
||
P. O. BOX 7094
|
||
COTATI, CALIF 94931
|
||
--
|
||
$8.00 YEARLY, 12 Newsletters, Attends 3 or 4 Star Trek
|
||
Convensions yearly, and has tables at More than 2 con's a
|
||
year.. Dues Payable to Chris Kren.
|
||
|
||
Star Trek The Official Fan Club
|
||
P.O. Box 111000
|
||
Aurora. Co. 80011
|
||
1 yr $ 11.95/USA, $14.00/CANADA, $23.95/FOREIGN
|
||
|
||
STARFLEET
|
||
P.O. Box 430
|
||
Burnsville, NC 28714
|
||
|
||
STARFLEET ACADEMY/STARBASE XII
|
||
Starfleet Academy
|
||
P.O. Box 2312
|
||
Evansville, IN 47728
|
||
|
||
Data Entries: A Brent Spiner Newsletter
|
||
1853 Fallbrook Ave,
|
||
San Jose, CA 95130
|
||
--
|
||
Quarterly zine focusing on Brent Spiner and TNG. $5/year,
|
||
single issues $1.50. Edited by Jim and Melody Rondeau. This
|
||
was the first regular TNG publication.
|
||
|
||
IAAPS: The International Audience Alliance For Patrick Stewart
|
||
1411 Colonial Ave #B-5,
|
||
Norfolk, VA 23517
|
||
--
|
||
Patrick Stewart fan organization. $18/year domestic,
|
||
$20/year Canadian, $22/year foreign. Publishes "Stargazer",
|
||
bimonthly, a zine dedicated to the career of Patrick Stewart,
|
||
zine reviews, articles and other information. Very
|
||
member-oriented. Edited by Kate Maynard and the IAAPS
|
||
Committee. Checks payable to IAAPS.
|
||
|
||
Imzadi: The Marina Sirtis Newsletter
|
||
3084 Chastain Park,
|
||
Atlanta, GA, 30342
|
||
--
|
||
Marina Sirtis and STAR TREK fan organization. $6/year.
|
||
Publishes "Imzadi," three times/year, dedicated to fan input,
|
||
talks with Marina, current news and more. Edited by William
|
||
S. McCullars. Very chatty, newsy fanzine.
|
||
|
||
The Electronic Male
|
||
7914 Creek Trail,
|
||
San Antonio, TX 78250
|
||
--
|
||
Brent Spiner / TNG review/update zine. SASE for current
|
||
prices. Pub- lished quarterly; zine features updates on
|
||
Brent's career plus reviews and TNG nostalgia. Edited by K.
|
||
Joyce McDonald.
|
||
|
||
Beverlyophiles
|
||
2116 W. Garfield Blvd,
|
||
Chicago, IL 60609
|
||
--
|
||
Beverly Crusher / TNG correspondence zine. $10/six months,
|
||
$20/thirteen months. Published monthly, featuring
|
||
correspondence primarily oriented toward Gates
|
||
McFadden/Beverly Crusher, as well as current TNG conversa-
|
||
tion. Edited by Kimberley Junius.
|
||
|
||
Klingon Assault Group
|
||
NasToj Squadron REC.DEPT.
|
||
245 Citation Dr.
|
||
Henrietta, NY 14467
|
||
--
|
||
I don't have any information on this one. Send SASE
|
||
|
||
The Michael Dorn Appreciation Organization
|
||
P.O. Box 185,
|
||
Ellicott City, MD 21043
|
||
--
|
||
Michael Dorn fan newsletter. $18/year. Publishes "Dorn"
|
||
bimonthly; zine focuses primarily on Mr. Dorn and the
|
||
Klingons. Edited by Marc B. Lee. Slick publication.
|
||
|
||
Barbara Walker
|
||
17 Gateway Dr.
|
||
Batavia, NY. 14020
|
||
--
|
||
Leonard Nimoy's only officially, personaly authorised fan
|
||
club. Send SASE to address above for flyer.
|
||
|
||
The Picardian
|
||
Contact Marilyn Wilkerson on Compuserve 72371.2517
|
||
If you know the address for this fan club, please post it so
|
||
I may update my list.
|
||
--
|
||
Patrick Stewart/Picard-oriented newsletter. $6/year.
|
||
Published monthly, focusing on the character of Picard and
|
||
the actor, inclined toward the more fannish aspects.
|
||
|
||
The Star Trek Welcommittee
|
||
P.O. Drawer 12
|
||
Saranac, MI 48881.
|
||
--
|
||
I don't have any information about this fan club. Send SASE.
|
||
|
||
24th Century News
|
||
RR #3 Box 4-B
|
||
Port au Port, Nf. A0N 1T0 Canada
|
||
--
|
||
Atlantic Canadian NEXT GENERATION Fanzine. For info. send
|
||
SASE.
|
||
|
||
I.D.I.C.
|
||
15 Letter Dail
|
||
Cairbbaa, Lochgilphead, Argyl PA31 8SX, Scotland
|
||
--
|
||
IDIC ST CLUB: covers all TREK, bi-monthly 60-84 page n/ls.
|
||
SAE + $1 to Janet Quarton.
|
||
|
||
UTOPE
|
||
P.O. Box 1031
|
||
Carthage, Tx 75633
|
||
--
|
||
The United Trekkers Of Planet Earth is a fan
|
||
communication/news exchange group, dedicated to the original
|
||
crew. newsletter published monthly.
|
||
|
||
Tribbles Fan Club
|
||
P.O. Box 543
|
||
Mendocino, Ca. 95460
|
||
--
|
||
Send SASE.
|
||
|
||
Inside Trekkers Fan Club
|
||
Edgar B Schodde
|
||
5215 Powhattan St.
|
||
Pittsburgh, Pa. 15224
|
||
--
|
||
Dues $7. Make checks payable to Edgar B. Schodde. Membership
|
||
includes Starship diagrams,StarFleet Officers regulations,
|
||
Club roster and membership card. Quarterly fanzine
|
||
|
||
ASTAF
|
||
c/o Gabriele M. Wrubel
|
||
P.O. Box 365
|
||
A-1211 Vienna
|
||
Austria
|
||
--
|
||
Dues Austria AS 250, Europe AS 300, Ask for U.S. Membership
|
||
rates. Monthly Fanzine. Everything is published in German.
|
||
|
||
Trek Guide
|
||
P.O. Box 2522
|
||
Renton. Wa. 98056-0522.
|
||
--
|
||
Send SASE.
|
||
|
||
East Coast Trekkers
|
||
c/o Richard Brown
|
||
2 Rowan Road
|
||
Martham, Norfolk
|
||
NR29 4RY England
|
||
--
|
||
Send SASE
|
||
|
||
Star Trek Toronto Inc.
|
||
Suite 0116, Box 208
|
||
65 Front Street West
|
||
Toronto, Ontario
|
||
CANADA M5J 1E6
|
||
--
|
||
Holds monthly meetings for members and mail out newsletters
|
||
each month as well. Send SASE for more info.
|
||
|
||
Continuum
|
||
2753 Fourth Street
|
||
Wyandotte, Mi. 48192
|
||
--
|
||
Here is a Fanzine for all loyal Q fans. It is authorixed and
|
||
recognized ny John "Q" Delancoie. Write for info. Please send
|
||
SASE.
|
||
|
||
3RD FLT HQ
|
||
P.O. Box 710219
|
||
Santee, Ca. 92072-0219
|
||
--
|
||
Starships of the Third Fleet $11 for 6 months.
|
||
|
||
LASTASAM STELAL ROM'LNZ
|
||
177th SINDARI
|
||
R.R. 3 Box 107,
|
||
Egg Harbor, NJ. 08215
|
||
in care of Admiral Tomianus or Commander S'Letya.
|
||
--
|
||
Romulan Fan club $12.50 per year. $25 to include Tshirt.
|
||
Make checks payable to Neil T. White.
|
||
CONVENTIONS
|
||
|
||
If yot want information about the following conventions. call
|
||
(516) SHOWMAN.
|
||
|
||
Los Angeles: May 16-17. Fango Weekend of Horrors. Hyatt Hotel
|
||
with guest Dario Argenta.
|
||
|
||
Minneapolis: May 16-17. Convention Center. (Tentative).
|
||
|
||
Cincinnati: May 23-24. Convention Center with Gates McFadden.
|
||
|
||
Valley Forge: June 20-21. Convention Center.
|
||
|
||
Buffalo: June 20-21. Radisson (Formerly the Ramada
|
||
Renaissance) with Gates McFadden.
|
||
|
||
Manhattan: June 27-28. Ramada Hotel.
|
||
|
||
Manchester, NH: July 11-12. Holiday Inn.
|
||
|
||
Portland, Oregon: July 11-12. Holliday Inn Airport with
|
||
Jonathan Frakes.
|
||
|
||
Dearborn: July 25-26. Civic Center.
|
||
|
||
Reno: Aug 8-9. Pioneer Center.
|
||
|
||
Manhattan: Aug 29-30. Ramada Hotel. Annual Show.
|
||
|
||
IMPORTANT DATES FOR STAR TREK
|
||
Birthdates
|
||
|
||
Jan 20 Deforest Kelley Leonard (Bones) McCoy
|
||
Feb 2 Brent Spiner Data, Lore, Dr. Noonian Soong
|
||
Mar 3 James Doohan Montgomery (Scotty) Scott
|
||
Mar 22 William Shatner Captain James T. Kirk
|
||
Mar 26 Leonard Nimory Mr. Spock
|
||
Apr 1 Grace Lee Whitney Janice Rand
|
||
Apr 20 George Takei Mr. Sulu
|
||
Jul 13 Patrick Stewart Jean-Luc Picard
|
||
Jul 29 Wil Wheaton Wesley Crusher
|
||
Aug 12 Jane Wyatt Amanda
|
||
Aug 17 Harve Bennett Star Fleet Chief of Staff
|
||
Aug 19 Diana Muldaur dr. Katherine Pulaski
|
||
Aug 19 Gene Roddenberry
|
||
Aug 19 Jonathan Frakes William Riker
|
||
Aug 28 Gates McFadden Dr Beverly Crusher
|
||
Sep 8 Star Trek anniversary
|
||
Sep 14 Bruce Hyde Kevin Riley
|
||
Sep 14 Walter Koenig Chekov
|
||
Oct 15 Mark Lenard Sarek
|
||
Oct 24 John Winston Transporter Chief Kyle
|
||
Oct 24 Gene Roddenberry's death 1991
|
||
Nov 24 Denise Crosby Natasha Yar, Sela
|
||
Dec 9 Michael Dorn Worf
|
||
Dec 29 Nichelle Nichols Lt, Uhura
|
||
|
||
|
||
TOS EPISODE LIST
|
||
|
||
No. Date Episode Brief desc
|
||
--- ------ --------------------------------- -------------------------------
|
||
0 The Cage (Pilot) Enterprise to Talos IV
|
||
|
||
1 1513.1 The Man Trap Salt vampire
|
||
2 1533.6 Charlie X Teenage boy raised by aliens
|
||
3 1312.4 Where No Man Has Gone Before crew menbers become god like
|
||
4 1704.2 The Naked Time water molecules acts on the brain
|
||
5 1672.1 The Enemy Within Transporter Malfunction.
|
||
6 1329.1 Mudd's Women Harry Mudd and three women
|
||
7 2712.4 What are Little Girls Made Of? Roger Korby and clone exp's
|
||
8 2713.5 Miri Enterprise helps children
|
||
9 2715.1 Dagger of the Mind Kirk inspects penal colony
|
||
10 1512.2 The Corbomite Maneuver Kirk bluffs aliens
|
||
11 3012.4 The Menagerie (Part One) Spock faces court Martial for
|
||
12 3012.4 The Menagerie (Part Two) hijacking the Enterprise
|
||
13 2817.6 The Conscience of the King Kirk investigates an actors past
|
||
14 1709.1 Balance of Terror Enterprise chases Romulan ship
|
||
15 3025.3 Shore Leave McCoy killed by black knight
|
||
16 2821.5 The Galileo Seven Spock commands shuttle & crashes
|
||
17 2124.5 The Squire of Gothos Kirk & crew held by Trelaine
|
||
18 3045.6 Arena Kirk must fight the Gorn
|
||
19 3113.2 Tomorrow is Yesterday Enterprise thrown back to 1967
|
||
20 2947.3 Court Martial Kirk faces court martial(Finney)
|
||
21 3156.2 The Return of the Archons Kirk and crew confront Landru
|
||
22 3141.9 Space Seed Crew find Botany bay with Kahn
|
||
23 3192.1 A Taste of Armageddon Planets that war with computer
|
||
24 3417.3 This Side of Paradise Kirk Fights Spock to cure Spock
|
||
25 3196.1 The Devil in the Dark Crew fight the Horta on Janus 6
|
||
26 3198.4 Errand of Mercy Organians stops Klingon Fed. war
|
||
27 3087.6 The Alternative Factor Lazrus fights his anti-mater twin
|
||
28 3134.0 The City on the Edge of Forever McCoy Kirk Spock go back to 1930
|
||
29 3287.2 Operation - Annihilate Kirk kills one celled aliens
|
||
|
||
30 3372.7 Amok Time Spock to marry T'Pring
|
||
31 3468.1 Who Morns for Adonais Kirk meets alien Adonais
|
||
32 3451.9 The Changeling Kirk destroys the probe NOMAD
|
||
33 Mirror, Mirror Crew visit visit paralell universe
|
||
34 3715.0 The Apple Crew find and destroy Vaal
|
||
35 4202.9 The Doomsday Machine Kirk fights planet killer
|
||
36 3018.2 Catspaw Kirk & crew meets shape shifters
|
||
37 4513.3 I, Mudd Harry Mudd on planet of androids.
|
||
38 3219.4 Metamorphosis Zephram Cochrane and companion
|
||
39 3842.3 Journey to Babel Sarek & Amanda aboard Enterprise
|
||
40 3497.2 Friday's Child Kirk provides weapons to planet
|
||
41 3478.2 The Deadly Years crew experience rapid aging
|
||
42 3619.2 Obsession Crew fights a gaseous creature
|
||
43 3614.9 Wolf in the Fold Scotty accused of brutal murder
|
||
44 4523.3 The Trouble with Tribbles tribbles on Station K-7 & ship
|
||
45 3211.7 The Gamesters of Triskellion Race of aliens bet on fights
|
||
46 4598.0 A Piece of the Action a planet modeled after a book
|
||
47 4307.1 The Immunity Syndrome Space amoeba that eats ships
|
||
48 4211.4 A Private Little War Klingons supply weapons to a planet
|
||
49 4768.3 Return to Tomorrow Three aliens take host bodies
|
||
50 2534.0 Patterns of Force John Gill brings Naziism to planet
|
||
51 4657.5 By Any Other Name Kelvans take over the Enterprise
|
||
52 The Omega Glory Paralell of Earth with United states
|
||
53 4729.4 The Ultimate Computer Richard Daystrom invents M5 computer
|
||
54 4040.7 Bread and Circuses Captain Merik of the USS Beagle
|
||
55 Assignment: Earth Gary Seven and Roberta Lincoln
|
||
|
||
56 5431.4 Spock's Brain Spock's brain is removed
|
||
57 5031.3 The Enterprise Incident Kirk & Spock get Cloaking device
|
||
58 4842.6 The Paradise Syndrome Kirk looses his memory and marriage
|
||
59 5027.3 And The Children Shall Lead Children take over the Enterprise
|
||
60 5630.7 Is There In Truth No Beauty? Blind doctor with Medusan
|
||
61 4385.3 Spectre of the Gun crew have a gunfight at OK Corral
|
||
62 Day of the Dove An alien that feeds on emotions
|
||
63 5476.3 For The World Is Hollow, Star ship run by computer Oracle
|
||
And I Have Touched the Sky
|
||
64 5693.4 The Tholian Web Thoians weave a web around ship
|
||
65 5784.0 Plato's Stepchildren Aliens with kinetic powers
|
||
66 5710.5 Wink of an Eye Scalosians to kidnap men
|
||
67 5121.0 The Empath An alien Empath named GEM
|
||
68 4372.5 Elaan of Troyius Crew educate Elaan for her marriage
|
||
69 5718.3 Whom Gods Destroy Donald Cory tries to take ship
|
||
70 5730.2 Let That Be Your Last Battlefield Race of half white half black aliens
|
||
71 5423.4 The Mark Of Gideon planet of disease free aliens
|
||
72 That Which Survives Alien image that kills people
|
||
73 5725.3 The Lights of Zetar Mora Romaine and energy storm
|
||
74 5843.7 Requiem for Methuselah Flint an imortal being
|
||
75 5832.3 The Way to Eden 23rd century hippoes and Eden
|
||
76 5818.4 The Cloudminders Troglites mine Zienite
|
||
77 5906.4 The Savage Curtain Kirk meets Abraham Lincoln
|
||
78 5943.7 All Our Yesterdays planet that is nearing supernova
|
||
79 5298.5 Turnabout Intruder Janice Lester takes Kirk's body
|
||
|
||
TAS EPISODE LIST
|
||
|
||
Order Air Date PCode Stardate Title
|
||
===== ========= ===== ======== ===========================================
|
||
1. Sep 15 73 3A 5373.4 Yesteryear
|
||
2. Sep 22 73 7A 5371.3 One Of Our Planets Is Missing
|
||
3. Sep 29 73 6A 5483.7 The Lorelei Signal
|
||
4. Oct 6 73 1A 5392.4 More Tribbles, More Troubles
|
||
5. Oct 13 73 5A 5143.3 The Survivor
|
||
6. Oct 20 73 2A 5554.4 The Infinite Vulcan
|
||
7. Oct 27 73 9A 1254.4 The Magicks Of Megas-Tu
|
||
8. Nov 3 73 14A 5591.2 Once Upon A Planet
|
||
9. Nov 10 73 8A 4978.5 Mudd's Passion
|
||
10. Nov 17 73 15A 5577.3 The Terratin Incident
|
||
11. Nov 24 73 10A 5267.2 Time Trap
|
||
12. Dec 1 73 13A 5499.9 The Ambergris Element
|
||
13. Dec 15 73 11A 4187.3 Slaver Weapon
|
||
14. Dec 22 73 4A 5521.3 Beyond The Farthest Star
|
||
15. Jan 5 74 16A 5501.2 The Eye Of The Beholder
|
||
16. Jan 13 74 12A 5683.1 Jihad
|
||
17. Sep 7 74 19A 6334.1 The Pirates Of Orion
|
||
18. Sep 14 74 17A 7403.6 Bem
|
||
19. Sep 21 74 20A 3183.3 Practical Joker
|
||
20. Sep 28 74 18A 5285.6 Albatross
|
||
21. Oct 5 74 21A 6063.4 How Sharper Than A Serpent's Tooth
|
||
22. Oct 12 74 22A 6770.3 The Counter-Clock Incident
|
||
|
||
TNG EPISODE LIST
|
||
|
||
No. T Date Episode Brief desc
|
||
--- -- ------- ------------------------------ ---------------------------------
|
||
1 1 41153.7 Encounter at Farpoint Q puts the crew on trial
|
||
2 1 41153.7 Encounter at Farpoint Q puts the crew on trial
|
||
3 1 41209.2 The Naked Now Narcotic.
|
||
4 1 41235.25 Code of Honor Lutan abducts Tasha
|
||
5 1 41386.4 The Last Outpost Away team meet Portal
|
||
6 1 41263.1 Where No One Has Gone Before The Traveller
|
||
7 1 41249.3 Lonely Among Us Picard and energy beings
|
||
8 1 41255.6 Justice Wesley held by the Edo
|
||
9 2 41723.9 The Battle Picard and Star Gazer
|
||
10 2 41590.5 Hide and Q Q gives Riker power of Q
|
||
11 2 41294.5 Haven Wyatt Miller to wed Deanna
|
||
12 2 41997.7 The Big Goodbye First Dixon Hill appearance
|
||
13 2 41242.4 Datalore Data meets his evil brother
|
||
14 2 41636.9 Aangel one Crew to find survivors.
|
||
15 3 41365.9 11001001 Bynars hijack Enterprise
|
||
16 3 41309.5 Too Short a Season Jamison and youth drug
|
||
17 3 41509.1 When the Bough Break's Children kidnaped
|
||
18 3 41463.9 Home Soil Silicon Life form
|
||
19 3 41416.2 Coming of Age Wesley tests for academy
|
||
20 3 41503.7 Heart of Glory Worf and fugitive klingons
|
||
21 4 41798.2 The Arsenal of Freedom All life on Mynos dead
|
||
22 4 Symbiosis Drug addicts
|
||
23 4 41601.3 Skin of Evil Armus kills Tasha
|
||
24 4 41697.9 We'll Always Have Paris Picard meets old flame
|
||
25 4 41775.5 Conspiracy Little parasites (sick)
|
||
26 4 41986.0 The Neutral Zone People from the 20th century
|
||
27 5 42073.1 The Child Deanna and Ian (Her son)
|
||
28 5 42193.6 Where Silence Has Lease Enterprise in void
|
||
29 5 42286.3 Elementary Dear Data Data portrays Sherlock Holmes
|
||
30 5 42402.7 The Outrageous Okona The life of a rogue
|
||
31 5 42477.2 Loud as a Whisper Riva the mediator
|
||
32 5 42437.5 The Schizoid Man Data meets Ira Graves
|
||
33 6 42494.8 Unnatural Selection Pulaski (Rapid aging)
|
||
34 6 42506.5 A Matter Of Honor Riker serves aboard the Pagh
|
||
35 6 42523.7 The Measure of a Man Data on trial
|
||
36 6 42568.8 The Dauphin Wesley meets Salia
|
||
37 6 42609.1 Contagion Crew discover Iaconia
|
||
38 6 42625.4 The Royale Trapped in a cheap Novel
|
||
39 6 42679.2 Time Squared Picard meets Picard
|
||
40 6 42686.4 The Icarus Factor Riker meets his father
|
||
41 7 42695.3 Pen Pals Wesley and team save a planet
|
||
42 7 42761.3 Q Who Enterprise and Borg (J25)
|
||
43 7 42779.1 Samaritan Snare Geordi held by Pakleds
|
||
44 7 42823.2 Up the Long Ladder Send in the clones
|
||
45 7 42859.2 Man Hunt Lwaxanna looks for husband
|
||
46 7 42901.3 The Emissary Worf meets K'Ehleyr
|
||
47 7 42923.4 Peak Performance Battle simulation
|
||
48 7 42976.1 Shades Of Gray Riker relives his past
|
||
49 8 43125.8 Evolution Wesley frees Nanites
|
||
50 8 The Ensigns of Command Sheliak
|
||
51 8 43152.4 The Survivors Old people on destroyed Planet
|
||
52 8 43173.5 Who Watches the Watchers Primitive Vulcans
|
||
53 8 43198.7 The Bonding Worf and Jeremy Aster
|
||
54 8 43205.6 Booby Trap Geordi creates Leah Brahms
|
||
55 8 43349.2 The Enemy Geordi and Romulan
|
||
56 8 43385.6 The Price Wormhole for sale
|
||
57 9 43421.9 The Vengeance Factor The Gatherers
|
||
58 9 43462.5 The Defector Admiral Jarok defects
|
||
59 9 43489.2 The Hunted Crew hunts for war criminal
|
||
60 9 43510.7 The High Ground Picard and Beverly held hostage
|
||
61 9 43539.1 Deja Q Q reduced to a mortal
|
||
62 9 43610.4 A Matter of Perspective Riker accused for murder
|
||
63 9 43625.2 Yesterday's Enterprise NCC 1701-C meets NCC 1701-D
|
||
64 9 43657.0 The Offspring Data creates Lall
|
||
65 10 43685.2 Sins of the Father Worf before High council
|
||
66 10 43714.1 Allegiance Picard held prisoner with 3
|
||
67 10 43745.2 Captains Holiday Picard finds the Tox Uthat
|
||
68 10 43779.3 Tin Man Tam Elbrun rescues Tin Man
|
||
69 10 43807.4 Hollow Pursuits Barclay's Holodiction
|
||
70 10 43872.2 The Most Toys Data Kidnaped by Fagio
|
||
71 10 43917.4 Sarek Sarek unstable
|
||
72 10 43930.7 Menage a Troi Troi, and Riker kidnaped
|
||
73 11 43958.8 Transfigurations Beverly and John Doe
|
||
74 11 43989.1 The Best of Both Worlds The Borg return
|
||
75 11 44001.4 The Best of Both Worlds 2 Picard altered by the Borg
|
||
76 11 44012.3 Family Picard visits his home
|
||
77 11 44085.7 Brothers Data, Lore, and Soong
|
||
78 11 44143.7 Suddenly Human Picard stabbed by Jono
|
||
79 11 44161.2 Remember Me Beverly trapped (Warp Bubble)
|
||
80 11 44215.2 Legacy Tasha's sister Ishara.
|
||
81 12 44246.3 Reunion Worf, K'Ehleyr, and Alexander
|
||
82 12 44286.5 Future Imperfect Barash captures Riker
|
||
83 12 44307.3 Final Mission Picard. Wes, and Dergo crash
|
||
84 12 44356.9 The Loss Deanna looses her powers
|
||
85 12 44390.1 Data's Day 24 hours of Data's life
|
||
86 12 44429.6 The Wounded Ben Maxwell starts a war
|
||
87 12 44474.5 Devil's Due Picard faces the devil
|
||
88 12 44502.7 Clues The crew looses their memory
|
||
89 13 First Contact Riker hurt in mob
|
||
90 13 44614.6 Galaxy's Child Geordi and the real Leah Brahms
|
||
91 13 44631.2 Night Terrors Crew has mass hysteria
|
||
92 13 44664.5 Identity Crisis Geordi Metamorphosizes
|
||
93 13 44704.2 The Nth Degree Barclay turned into computer
|
||
94 13 44741.9 Q-pid Picard, Q, & Vash love triangle
|
||
95 13 44769.2 The Drumhead Admiral Seti conducts a trial
|
||
96 13 44805.3 Half a life Picard's risk to save scientist
|
||
97 14 44821.3 The Host Riker lends his body to parasite
|
||
98 14 44885.5 The Mind's Eye Geordi captured by Romulans
|
||
99 14 44932.3 In Theory Data falls in love
|
||
100 14 44995.3 Redemption Worf regains honor
|
||
101 14 45020.4 Redemption 2 Sela helps Duras family in war
|
||
102 14 45047.2 Darmok Picard with alien captain
|
||
103 14 45076.3 Ensign Ro Enterprise to save Bjoran people
|
||
104 14 45122.3 Silicon Avatar Dr. Mara destroys Silicon entity
|
||
105 15 45156.1 Disaster Deanna controls the Enterprise
|
||
106 15 45208.2 The Game Wesley stops addictive game
|
||
107 15 45233.1 The Unification, Part 1 Picard & Data search for Spock
|
||
108 15 45245.8 The Unification, Part 2 Unify Vulcan and Romulus
|
||
109 15 45349.1 A Matter of Time Historian from the future
|
||
110 15 45376.3 New Ground Alexander to stay with Worf
|
||
111 16 45397.3 Hero Worship Data bonds with an orphan
|
||
112 16 45429.3 Violations Crew members put into Coma's
|
||
113 16 45470.1 The Masterpeice Society Enterprise to save Utopia
|
||
114 16 45494.2 Conundrum Crew looses their memories
|
||
115 16 45571.2 Power Play Mutiny on the Enterprise.
|
||
116 16 45587.3 Ethics Worf injured, and wants to die
|
||
117 17 45614.6 The Outcast Enterprise to save Jeni shuttle
|
||
118 17 45652.1 Cause and Effect Enterprise trapped in tome loop
|
||
119 17 45703.9 The First Duty Training accident at the academy
|
||
120 17 45733.6 The Cost of Living Worf & Alexander have problems
|
||
121 17 45761.3 The Perfect Mate A strange and unusual gift.
|
||
WARP SCALES
|
||
|
||
TOS WARP SPEEDS
|
||
|
||
Warp 1 the speed of light
|
||
Warp 2 8 times the speed of light
|
||
Warp 3 27 times the speed of light
|
||
Warp 4 64 times the speed of light
|
||
Warp 5 125 times the speed of light
|
||
Warp 6 216 times the speed of light
|
||
Warp 7 343 times the speed of light
|
||
Warp 8 512 times the speed of light
|
||
Warp 9 729 times the speed of light
|
||
|
||
TNG WARP SPEEDS
|
||
|
||
Warp 1 the speed of light
|
||
Warp 2 10 Times the speed of light
|
||
Warp 3 39 times the speed of light
|
||
Warp 4 101 times the speed of light
|
||
Warp 5 213 times the speed of light
|
||
Warp 6 390 times the speed of light
|
||
Warp 7 652 times the speed of light
|
||
Warp 8 1017 times the speed of light
|
||
Warp 9 1506 times the speed of light
|
||
|
||
TRANSWARP SPEEDS
|
||
|
||
Warp 1 the speed of light
|
||
Warp 2 16 times the speed of light
|
||
Warp 3 81 times the speed of light
|
||
Warp 4 256 times the speed of light
|
||
Warp 5 625 times the speed of light
|
||
Warp 6 1296 times the speed of light
|
||
Warp 7 2401 times the speed of light
|
||
Warp 8 4096 times the speed of light
|
||
Warp 9 6561 times the speed of light
|
||
|
||
|
||
ABOUT SSN
|
||
|
||
Sub Space News is not affiliated with Paramount, nor any of
|
||
the actors within Star Trek, and Paramount retains the
|
||
copyrights to any registered logo I may use.
|
||
|
||
I am dedicating this publication in memory of Gene
|
||
Roddenberry, and to his ideals for the future.
|
||
|
||
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