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412 lines
21 KiB
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ßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßß
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ÄÄÄ ßÛÜ ÜÛß ßÛßßßßÛ ÛßßÛßßÛ ÜÛßßßÛÜ ÛßßßßßÛ ÛßßÛßßÛ ÛÜ ÄÄ ßÛ ßÛßßßßÛ ÄÄÄ
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ÄÄÄÄ Û Û Û Ä Û Ü ÄÄÄÄ Û ÄÄ Û ÄÄÄ Û ÄÄÄ Üß ÄÄÄ Û ÄÄ Û ßÜ Ä Û Û Ü ÄÄÄÄÄ
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ÄÄÄÄ Û Ä Û Ä ÛßßÛ ÄÄÄÄ Û ÄÄ ÛßßßßßÛ Ä Üß ÄÄÄÄÄ Û ÄÄ Û Ä ßÜ Û ÛßßÛ ÄÄÄÄÄ
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ÄÄÄ ÜÛÜ ÜÛÜ ÜÛÜÜÜÜÛ ÛÜÛÜÛ ÛÜ Ä ÜÛ ÜÛÜÜÜÜÛ ÛÜÜÛÜÜÛ ÛÜ ÄÄ ßÛ ÜÛÜÜÜÜÛ ÄÄÄ
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ÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜ
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þissue #2þ
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°°±±±²²²²Preface²²²²±±±°°
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Metamorphisis (met.a.mawr'.fa.sis) n. A change in form or structure;
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evolution.
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MeTaMorPHiSis is a group started by a small group of individuals
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who saw it nessesary to change the silly power structures in our BBS
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neighborhood. With the world opening up and data flow through nets becomeing
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increasingly common, why do we need the exclusive 'elite attitude minded'
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boards? These boards and their sysops have segragated the 'warez scene' for
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quite sometime. But we at META are going to change all that, we will force
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evolution in our our, however small, way. We are looking for medium to large
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established boards to upload 0-3 day warez, that is it. MeTaMorPHiSis just
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simply askes that if you get a META ware couriored by our group, pass it on
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to someone or a board that doesnt have ready access to that current of
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pirated software. Our couriors are asked to work and communicate closely
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with our distribution site sysops to maintain our no 'arrogent elite
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attitude' policy. We will continually provide very current and new pirated
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software directly from our suppliers on the Internet in exchange for you
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passing the word and warez on about META. With that I present our very own
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newsletter, the METAzine issue #2.
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THE MASK
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-Senior Staff
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Dark Forces PREVIEW
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Dark Forces by LucasArts, WILL blow all the other 3-D games away.
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I can say this, after playing the playable demo. The engine is smoother,
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and at a higher res than DOOM!!! Hard to beleive, but it's true. Also,
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you can sector on top of sector, unlike Doom. Also, you can look WAY up,
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or WAY down(a feature now in some other games). NOtice how all the doors
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in Doom open vertically? Well, in DF, the can open horizantally. There
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are even doors that are like wrap-around doors. Very awesome indeed.
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The floor/wall/ceiling textures are non-reptitive too. The graphics of
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the sprites are very well-done. Stormtroopers and the other guys are nicely
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animated, and they shout things to you in PERFECT voice, like "hold it right
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there rebel scum!", or "there he is. Get him!". The music is 100% Star Wars.
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It's non-reptitive, just like the textures. Also, LA thru in some textured
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polygon ships, that BLOW away the ones in TIE Fighter! I could go on, and on
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about all the details. And this is only after playing the first level! Get
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it when you see it.
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-Lord 13
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Rise of the Triad Special look
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I got mixed feelings about Apogee's Rise of the Triad(shareware version
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- although I am sure it'll be the same with the reg. version). This game
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is a 90 degree hell. Don't expect rounded walls, or REAL stairs. You get
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round discs for stairs, which are sprites. They look cool, but for stairs
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it's pretty lame. Sometimes there's a moving disc you can get on. And this
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is the silliest feature yet I think - there are trampolines, so there's alot
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of jumping. Great! A 3-D Super Mario Bros with guns, and overdone gore!
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The gore is kinda cool. When you blow a guy away with a rocket, it's guts,
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and eyeballs go everywhere. Sorta neat. Your foes though, are just boring.
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Who likes killing humans nowadays(unless it's another player)? I like
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making Cacodemons cry in pain. I like splattering those red demons in Heretic.
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What's with this Triad gang crap? Also, the game doesn't have TRUE multi-level
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worlds. You get these sprite floors to jump up on. Cool. The game is OK,
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but with Heretic and Descent as competition, it's already over. This game
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has so much bark, so little bite. Also, have you seen all the codes for this
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game yet? There's a TON. It seems they spent more time on codes, than on
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the actuall game. Well, let's hope 3-D Realms does better.
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- Lord 13
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3D studio 4 (YES!!)
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There are many new features included in this release. A few of which include
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Inverse Kinematics, a new camera prevue control, projector spotlights, and a
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whole slew(yes I just did say slew) of cool new toys.
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For many years you could only find Inverse Kinematics (IK for short) in higher
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end animation packages running on Silicon Graphics machines. What IK allows
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you to do is define a joint where two objects meet, set the limits of what
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the joints can do before moving up the hierarchaly linked chain. For example
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in all the previous releases of 3ds when you wanted to move an arm, you would
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have to grab and rotate the shoulder(the rest of the arm would still be
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straight) grab the upper arm, move it, grab the forearm, move it, grab the
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hand, move it. A real pain in thee butt! Now with R4 you can simply grab the
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hand and put it in the desired spot and the rest of the arm(even the torso
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depending on how far behind the body you move the hand) will position itself
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naturally according to the joint parameters. Makes things a whole lot easier.
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Another handy new feature Autodesk has included is a camera prevue in the 3d
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editor and in the keyframer. This speeds things up considerably when trying
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to see how something is going to look once rendered. You activate the prevue
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feature by selecting the camera viewport(if one is active) and go to the pull
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down menu and select prevue(yeah I know I'm spelling it wrong but that's how
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it's spelled in the program) and viola! you'll have a rendered image in the
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viewport. BUT WAIT THERE"S MORE!!!! you can now take the camera and move it
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around and get nearly a realtime response! the camera can rotate around the
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model and you'll see every angle rendered. No more of dealing with those long
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rendering waits only to find your geometry is flawed! This can also be done
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in the keyframer activating it the same way. You can get a preview of the
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flic you're working on with nearly no wait. This helps to avoid object collis
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ion or jerky movements or any problems you might run into. This thing is
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GREAT!!!!
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The final feature that will be discussed is the projector spotlights. With
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these you can finally "fake" a raytraced image. For example shining light
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through a stained glass window, it's a bit more complex than this but I'll
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give you a basic rundown. First a window would be made, you would select an
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image to map onto the pane of glass, create a projector spotlight and pick
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the map you used for the pane of glass as the image for the light to project.
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Be sure to exclude the frame of the window from the spotlight or else it'll
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look kind of funky.
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3D studio has always been the leader in animation on the Pc platform. So far
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95 promises to be great year for 3d studio with even more companies developing
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Ipas routines and plug-ins. Companies like Xaos tools, Kai's power tools and
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a whole host of others! In the next issue we'll be taking a look at some of
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these routines and how they can be used. Hmm perhaps we should have a little
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"how to" section? lat3r d00ds thanx for reading!
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/\/\
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\ /orpheus
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The Best of and Worst of '94
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Here's a look at the best and worst warez of '94, as compiled by
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Area 51 voting. Sorry if there's not alot of catagories.
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The Best Game of '94
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The best game of '94 is id Software's Doom 2. By mid-summer, every
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pirate was waiting impatiently for it. Everyone was thinking we'd see it
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in like late September. It was a BIG surprise when we were all playing it
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by Aug. 31st! While not really a new game, Doom 2 gave more of what people
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liked, with new monsters, and a cool double-barrel shotgun.
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Runner-up: TIE Fighter and Magic Carpet(a tie)
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The Best Flight Sim of '94
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Flight sims are getting very good as of late, pushing your CPU to
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work harder than ever. TIE Fighter was the best though. Even though, it's
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not a true flight sim. It wasn't even close in this catagory.
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Runner-up: 1942: Pacific Air War
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The Best Strategy Game of '94
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There were a TON of great games like this. Many from MircoProse, like
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the co-winner, X-Com. The other co-winner is Warcraft. This coulda been a
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3 way tie...
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Runner-up: Master of Magic
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The Most Overhyped Game of '94
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This is very weird. The best game of the year, is also the most
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hyped game! Some people thought that there should have been alot more to
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Doom 2.
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Runner-up: Rise of the Triad
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The Worst Game of '94
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Operation Bodycount wins this award, easily. This game, with it's
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Wolf 3-D engine, was a sure winner in this catagory. Capstone made it, and
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you gotta wonder if they have ever played or heard of Doom.
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Runner-up: Battle Bugs
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°°±±±²²²²The Warez Review²²²²±±±°°
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Descent (shareware version)
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Well the first thing was the Interplay logo.. WOW.. Big fat
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harry deal.. Then came the title screen.. Nothing really worth
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mentioning.. but the Music that it was accompanied by was
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actually quite good.. Not that Annoying MIDI in the .WAD files
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you get for DOOM.. It was pretty nice music.. SO I was thinking
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at this point Maybe I found a game at least equal to DOOM.. Well
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I proceeded to not do anything but hit NEW GAME.. (I did see a
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multiplayer option so that was a plus for me right there) It
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popped me into a cinema sceen where I was sitting across a desk
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from some guy in the shadows.. (This was kinda wierd) and I was
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briefed on my mission.. (Okay not a big deal but I felt it worth
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mentioning) Then I was pretty much tossed into the shit pile..
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Now.. Not looking at any documentation I was a little confused on
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the controls to say the least but after a few moments I managed
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to gain control.. Now this is when the game really showed
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itself.. I was basically flying a spacecraft into a mine that was
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infested with war machines that fly.. Hmm.. THink of flying a F-
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16 thru a cave setup blasting enemies.. If you have ever played
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or seen Sewer Shark on Sega CD.. THat close but you have total
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control not that annoying fuck GHOST in the back.. SO before I
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got to far I pulled out and configured my Joystick and the
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keyboard and restarted.. Now being a Flight Simulator Veteran for
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many years the steering came real easy to me.. I basically
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started strolling around the mine to see what I could find.. Not
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when the first few enemies popped up I noticed something.. They
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were actually 3-d objects.. Not a series of Sprites like
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DOOM/WOLF3d/ROTT/HERETIC are.. Full three dimensional Objects to
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blast.. (Not new to Flight sims but to games like this YES) Now
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after testing out my Laser Cannon and Concusion Missle.. I was
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pretty impressed with the Enemies Artificial Intelligents.. They
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appear to have multiple personalities for them. Some when you
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shoot will just sit there and take it a little and toos there own
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back at you.. other will hide behind walls pop out and fire..
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Others upon seeing you will setup a ambush when you enter another
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corridor.. THat was impressive.. But then I started chasing them
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around and found the levels to be Fully three dimensional.. What
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I mean by this is you can be on on top of another section . plus
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the hallways didn't always go left or right.. THey curved up
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gradually straight down etc.. SO I hit the TAB key to see a fully
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3d picture of the level like Autocad would come up with that you
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could spin on the three main accesses.. This was cool.. I drove
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to a door opened it then had to proceed down for a ways into a
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huge open area filled with nasties.. GOD was this cool.. Using
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skills fine tuned in Falcon 3.0 Dog Fighting.. I found my self
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quite well versed in the combat of the game.. But I made one bad
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decision.. Jumping into 20 to 1 odds isn't real smart.. As I
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reappeared after been given a good pasting by those things.. I
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was even more determined.. I decided to go about it a different
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way.. THis time I faired better.. But remember when I said they
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would set up an ambush.. well it worked.. Well I quit out and
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said, lets read the docs.. (Yes they do help.. Play first then
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read them in my opinion)
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Well.. The Game is a full 6 axis engine that no other
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company I know of has... Id is planning one in Quake.. Apogee I
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don't know what projects along those lines they have coming up..
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Possibly 3d Realms will put something out similar but I don't
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know of one officially.. The game play was fast and furious at
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the hardest Skill level (Of course) but its also quite nice at
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the lower skills for the rookies.. The Docs are Okay.. but for a
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game like this they can only tell you the tools.. Its your job to
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figure out how to use them.. Graphics were quite good.. Hmm.. I
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would campare it to DOOM but the graphics are on a finer scale
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then anything released by iD or Apogee.. Think of the Cinematic
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screen of Start Trek.. Music was quite good throughout the game
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but I turned it down a little so I could here the nasties
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coming.. The game is pretty easy to learn how to use and do well
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but actually getting good at it.. Thats a different story.. You
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can beat the level but playing a human opponent is really
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interesting to say the least.. The Shareware is about 3 meg in
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Length and can be grabbed at the Meta sites.. All in all it was a
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excellent game experience.. I can't wait till later to go after
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them again.. 8/10.
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- Soul Master
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Heretic (Registered version)
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Heretic was made by Raven software, for id Software. It uses a slightly
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modified Doom engine. This revamped engine sports true transperancies, and
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a cool look up/down feature, which is really helpful. Some other cool features
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are when you run in the water, it looks like your in it, rather than on it
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like in Doom. A cool splash sound accompanies this. Also, when you run on
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lava, flames come up. What is really cool is to shoot a flying creature over
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the water or lava. ALL the sounds in this game rock. The tunes are ALOT
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better than the ones in Doom. Each tune is long, and varied. The new
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textures are also very colorful. Some monsters you'll face are flying demons
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(that shoot fireballs in the later levels), mummy guys(which can shoot flaming
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skulls), flying sorcerers(that can go invisible), skeleton knights(shoots magic
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axes), and some other ones. The levels look nicer than Doom's and
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are long and alot more enjoyable than Dooms. But, deathmatch in this game
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is a true blast. With the morph ovum, you can change the other guy(or the
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monsters) into a chicken! Then they'll have to use their beak! Really quite
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funny. You can also get the batwings, which will make you fly, or the power-
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tome, which will double your weapons effectiveness - AWESOME! And you can store
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these in your inventory for when you really need them. HIt [ or ] to bring
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up your little inventory box, and use [ and ] to select what you want, then hit
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enter to ready it, then enter a last time to use it. This is a very good game,
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that Doom fans shouldn't miss. But, this is actually better than Doom. Don't
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listen to those saying it the same thing. 9/10.
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- Lord 13
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°°±±±²²²²Warez News²²²²±±±°°
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In MICROPROSE news...
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MicroProse, the maker of the BEST strategy games, such as
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Master of Magic, X-Com, Master of Orion, Colonization, Civalization, etc,
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etc, has announced that they are working on MASTER OF ORION DELUXE! This
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version is shaping up to be much more than a souped-up MOO. Elements of the
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game will be much deeper. And the best part, modem/network play!!! Finnally!
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As of now, this will be a CD-only product. Destined to be a winner. Also,
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the sequel to the best strategy game of '94, X-Com, is nearly completion!
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It will be called, X-COM: TERROR FROM THE DEEP. It seems that aliens are in
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the oceans. All new aliens, and the ability to mutate your own will be
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features in this awesome sequel.
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In BULLFROG news...
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Dungeon Keep, a new game from BF, will use a enhanced version
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of the Magic Carpet engine. That's all that's known about it as of now.
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Sounds like a winner already.
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In APOGEE news...
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Apogee(apology?) has recently announced they have a new sub
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company - 3-D Realms. Apogee(gay name) said that it's time for a co.
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dedicated to 3-D games. I wonder if they have ever heard of id software?
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At any rate, they will release RUINS(built around Doom engine...aliens and
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pyramids), Blood(same, but in a Stephan King setting...satanic),
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Shadow Warrior(virtua fighter type thing....like Quake?...maybe..), and
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Duke Nukem 3-D(another Doom rip-off). Maybe they will get the modem play
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thing down...they really F^CKED up with ROTT's modem play. Lamers...
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In ID news...
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According to id, Quake won't be running in a DOS enviroment
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until several months. Right now it's running in NextStep, the OS of the
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discontinued Next PC. We should see Quake in SOME form in the Spring.
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Warez schedule:
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ROTT reg. anytime
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Descent reg. "
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Dark Forces feb/mar
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°°±±±²²²²META Fan/Hatemail²²²²±±±°°
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This section is where we'll print letters we have gotten concerning
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META. We'll print them all, good and bad. Here's the first one. I think its
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a good one to start it off with too. As this person had no clue as to what
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I was talking about. He thought that I said we SELL subcriptions!
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(continued)
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L1>
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L1> Do you use the internet? If so, then this could very well happen. Email
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L1> the mask about it. He's the boss of Meta.
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L1>
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LO> Oh, and I forgot.. Being a site for you doesn't mean that I call up the exa
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LO> same place the mask gets the files offa the internet and download them for
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LO> myself.. I already do that.. being a part of your groups means that you fin
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LO> some way to courier them to me, and then I spread them to people around the
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LO> area, Meta gets known in another place, and some other people pick it up, a
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LO> starts spreading
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L1> I know what it means...we would cart them to you thru the internet...it's
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L1> quick, and FREE with your subscription...
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L1>
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LO> Excuse me?.. Subscription?!... Forget the entire thing if you think you are
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LO> going to charge me to be a distro site for you... that is one of the MAJOR
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LO> reasons why the elite scene has gone downhill over the years, and I don't
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LO> think I am going to contribute to it in that way.. plus I have better thing
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LO> to spend money on then being a distro site for some group
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Read what I said more closely...Subcription to the Internet....we don't
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charge a thing. Forget it if your gonna get smart.
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Lord 13
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editor: this guy thought he'd tell us how to run stuff, then went off the
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handle. We don't charge SHIT for a board to be a site. Never will.
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There was more mail, but I didn't capture it in time, so it got deleted. More
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next month. If you got ANY questions/commments/threats/bribes/propositions,
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contact me, Lord 13, or The Mask, at Area 51.
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þMETA Boardsþ
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ßÜßÜßÜßÜßÜßÜßÜßÜßÜßÜßÜßÜßÜßÜßÜßÜßÜßÜßÜßÜßÜßÜßÜßÜßÜßÜßÜßÜßÜßÜßÜßÜßÜßÜßÜßÜßÜßÜßÜßÜ
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ßÜßÜßÜßÜßÜßÜßÜßÜßÜßÜßÜßÜßÜßÜßÜßÜßÜßÜßÜßÜßÜßÜßÜßÜßÜßÜßÜßÜßÜßÜßÜßÜßÜßÜßÜßÜßÜßÜßÜßÜ
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ßÜßÜBoard name Sysop BBS Software META-type NumberßÜßÜ
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ßÜßÜ ßÜßÜ
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ßÜßÜArea 51 Lord 13 Renegade WHQ 1-313-454-0717ßÜßÜ
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ßÜßÜ ßÜßÜ
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ßÜßÜThe Abyss Big Brother Renegade Member 1-313-981-7917ßÜßÜ
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ßÜßÜ ßÜßÜ
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ßÜßÜFade 2 Black Kreiger Oblivion/2 Site 1-810-348-9405ßÜßÜ
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ßÜßÜ ßÜßÜ
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ßÜßÜDigital Dreamland Quazar Renegade Site 1-313-721-7028ßÜßÜ
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ßÜßÜßÜßÜßÜßÜßÜßÜßÜßÜßÜßÜßÜßÜßÜßÜßÜßÜßÜßÜßÜßÜßÜßÜßÜßÜßÜßÜßÜßÜßÜßÜßÜßÜßÜßÜßÜßÜßÜßÜ
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ßÜßÜßÜßÜßÜßÜßÜßÜßÜßÜßÜßÜßÜßÜßÜßÜßÜßÜßÜßÜßÜßÜßÜßÜßÜßÜßÜßÜßÜßÜßÜßÜßÜßÜßÜßÜßÜßÜßÜßÜ
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