867 lines
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867 lines
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v v
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The Electronic Newsletter of The Adventurers' Guild
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The International Live Roleplaying Society
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'Torial
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-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
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Welcome to the first issue of The Electronic Adventurer, the
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Adventurers' Guild on-line newsletter. What you see here is a
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cut-down version of the club's glossy-printed magazine, generally
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about 20-30ish pages long.
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The Adventurer is put together by a very nice man called Mike Reddy,
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who is always glad of subscriptions, ideas and adverts (cheap rates!).
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Between the two of us, Mike and I will try and keep the two
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publications different enough to make it worth your while reading both,
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yet at the same time keeping to common themes and threads.
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If you haven't already done so, you can subscribe to The Electronic
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Adventurer by sending mail to jay@oasis.icl.co.uk, with a subject of
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"subscribe" and your E-mail address in the text-body.
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One section I hope to start up in issue 2, is a letters page; mail me
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your comments, suggestions, and opinions and I'll print them! We'll
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also try and start up a cross-over section in The Adventurer, where
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others can see your e-mail comments.
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If you would like to write an article, become a "columnist", a roving
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reporter or just see your name in (electronic) print, then please mail
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me - jay@dsbc.icl.co.uk.
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Jay Gooby,
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Editor - The Electronic Adventurer.
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STOP PRESS...STOP PRESS...STOP PRESS
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I've managed to wipe my mailing list! If you wish to receive The
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Electronic Adventurer by mail, send mail to jay@dsbc.icl.co.uk, with
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"subscribe" in the subject and your email address in the text body.
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Contents
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1. WARPED REALITY
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LRP can be far more than *just* a game.
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2. THE GATHERING
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Ed Terry reviews the UK's largest summer event.
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3. ACCOUNTING FOR ACCOUNTS
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Concern grows over the lack of accounts for the Lorien
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Trust (organisers of the UK's largest summer event!).
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4. WOLVES BEYOND THE BORDER
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Lizi Cable reviews Bloodbath's Conan weekend.
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5. PC CONFRONTS A FOREST FANTASY
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The police discover LRP.
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6. EVENTS DIARY
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Upcoming events for '94.
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7. ABOUT THE ADVENTURERS' GUILD
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Some blurb to fill you in.
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Warped Reality - A New Face For LRP
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Pat Dobson.
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Everyone has heard about new and 'fresh' ideas in LRP, mostly new
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clubs, or revolutionary ways of making weapons, but have you ever
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heard about LRP as a 'tool' for working with youth groups? What
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follows is a three year history of 'Warped Reality', a completely new
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use for live role-playing.
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During the winter of 1990, the detached work team in Matson
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(Gloucester) were working on a number of issues with local street
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groups, and project-based groups, as a part of this work staff
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attempted to use role-play to help the young people to explore such
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issues as personal drug use and gender roles.
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The workers found, however, that rather than offering a
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non-threatening way to explore these issues, role-play itself was
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seen as threatening. The young people were often too embarrassed to
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take part, considering the idea of 'play acting' too childish.
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Whilst this work was taking place, work was also being done with a
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group of young men, who had been found sniffing solvents in a local
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school field. As a means of diverting this group, workers had
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encouraged them to meet once a week to play fantasy role-playing
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games, which appeared to be the group's only other common ground.
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The workers wondered whether these games might be used as a way to
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get around the embarrassment of role-playing. So two of the less
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complex games were purchased and used with the street groups. At this
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point, it transpired that one of the new part time workers (Andrea
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Pearce) had, in fact, been involved in setting up and developing a
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live action version of these role-playing games. The group then
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contacted 'Legends and Dreams', a local Gloucester LRP club, and
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organised two talks to explain the principles of LRP. Subsequently,
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an eight hour adventure in the Forest of Dean was attended by three
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workers, one member of the support group, and three young people. The
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whole group enjoyed the experience and the three workers came away
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with the feeling that this activity had a lot to offer if used
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correctly.
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It was obvious that, at its worst, LRP could be used as an exciting
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alternative to traditional outdoor activities. However the workers
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were convinced that it would be developed as a style of delivery in
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its own right, for work with groups or individuals.
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The workers decided to set up a project to explore the possibilities
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of LRP. It was intended that this project would have the following
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aims:
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That the project should eventually be controlled and managed by
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young people. That the project would explore the viability of using
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LRP as a 'tool' for working with youth groups.
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If LRP proved to be a useful tool for work with young people, the
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project would develop the method and offer it to youth groups and
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schools in the Gloucestershire area.
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With this basis the project embarked on two years of LRP activity:
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April '91 - Simon Medlock supervises a group of 'extremely
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enthusiastic' young people through 48 hours of weapons and armour
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making.
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May-August '91 - Large numbers of young people from the Matson and
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Abbeydale regions of Gloucester take part in LRP adventures.
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January '92 - Project members take part in a 48 hour 'theme weekend'
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in the Forest of Dean
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By March 1992 the young members of the project have progressed far
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enough to organise their own 24 hour adventure for another group of
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inner city youth. But as with the best LRP events their site became
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'unavailable' three days before the adventure. In three days, the
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group chose a new location, wrote a new adventure to suit it, and
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created the new props and costumes that were required. Set in post
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Roman Britain the adventure explored the issues of conflict between
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the many cultures and religions attempting to take control of
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society, and introduced the group (male dominated) to a Celtic
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matriarchal society.
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A few weeks later the group ran the same adventure again for the
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referees of the 'Flights of Fantasy' LRP club, who were so impressed
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they asked the project to write an on-going campaign, set in the same
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era. Around the same time, the group were creating their own rule
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system, widening their stock of costumes and props and writing LRP
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adventures set around particular issues. For example, two fifteen
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year olds wrote an eight hour adventure set in the time of Wat Tyler
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and the peasants revolt, to be used with young people as an
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introduction to English social history. Throughout the project, the
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workers have been supporting the young people through the process of
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setting up management systems; i.e. booking procedures, task
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allocation and monitoring, etc.
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By Christmas 1991, when the project was first assessed, it was found
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that the group were outstripping the objectives laid down by the
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workers, 50% of the group was run by the young people themselves. By
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April 1992, they were running their own programme, and writing and
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staging LRP adventures for other young people.
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The final group report in April 1992 offered a conclusion disclosing
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what they had discovered by LRP:
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As a style of delivery, live role-play appears to be an extremely
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useful and versatile tool, capable of operating on a number of levels
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As a drama project delivering educational messages about a number of
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issues ranging from drug use and other health issues, through social
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history, politics, and cultural awareness
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As a group work and participation exercise, taking young people
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through the process of working as a part of a group
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As an individual challenge, taking responsibility for one's own
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actions
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As an Art/Craft project, producing costumes, props, masks, etc,
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giving young people an opportunity to develop their own creativity
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There is a serious front to LRP, during the last three years, the
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Matson project has gone beyond using LRP as a weekend distraction,
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and has developed into a powerful tool to combat the youth problems
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of inner city housing estates. The idea is soon set to break out of
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Gloucester to be offered as a comprehensive guide on how to use LRP
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as an instrument to help combat the problems of today's youth,
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nationwide. If you feel you can put anything into this rather
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impressive project please contact Andy Rimmer and Andrea Pearse,
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whose work made the project possible, on (England) 0452 382 518
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-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
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The Gathering 1993
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Ed Terry
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August 27th-30th, Drum Hill, Derby
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I was lucky (?) enough to see the event from both sides this year,
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being part of the Special Effects Crew and charactering in my time
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off. The schedule was gruelling, early mornings and late nights, but
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we finally got the Ritual Circle ready, albeit a little late. Some of
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the budding ritualists were a little disappointed to say the least,
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but once everything was powered up the circle was in constant demand.
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Players stated that it was the best yet, with several small banks of
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lighting, and numerous sound sources with mixing banks, and a very
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professional shed to house it in.
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This would have been well had the smoke machine - a 200 kilo unit
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needing a fork lift to load it onto the mini-bus! - not insisted on
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leaking into the hut! Mind you, it had its good point as just as the
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view began to get obscured you knew that smoke would come out of the
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pyramid at the circles's centre!
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There were some very 'professional' rituals like the 'Belly Dancers'
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and the 'Tribe of Mu (Respect!)', and some very obscure ones: The
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great god Kenwood was displeased during one ritual to do with
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microwave ovens, and another which used "Bohemian Rhapsody" to
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accompany the chant.
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The character props that appeared on site - the 28 foot high black
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(sic) Drow Tower; the large grey Gryphon fortress standing close by;
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and a smaller black Dragon castle nestled in the woods - were very
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impressive, and drew a lot of attention. However, it was apparently
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too much for one character who insisted on charging through the side
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of the Gryphon Fort, resulting in minor concussion for his troubles.
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Despite this touch of anarchy, and a little graffiti on the Drow
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Tower, the other 2,700 players were well behaved and enjoyed
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themselves.
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The Lorien Trust excelled themselves this year; character money and
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an on-going plot-line allowing you to bring back surviving characters
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in future years. The plots were there, and for my sins, I was heavily
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involved in one of them since my group was quite central (in terms of
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their services) to the event, and many faction leaders sent
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emissaries to us. Little came of the threats and rumours, but that
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did not stop us spending sleepless hours on guard.
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The guild system got its first airing, the herbalist, alchemist and
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magi taking on the first stock of apprentices. I imagine there were
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the usual rounds of competitions, but I was usually asleep, or
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elsewhere on site, when they were happening. I did manage to see a
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snippet of the scout's test, where the scout had to carry a glass of
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water across an obstacle course. I wonder how many scouts took the
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water in their mouth, vaulted the course, and then expunged the water
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back into the glass?
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The game of Jugger I saw was also entertaining, but I did not see how
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the tournament ended on the Saturday - I think I was at the Dryad's
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Tea Party in the skirmish area. Picture if you will, a battlefield,
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studded with trees and skulked by many a scout, warrior and mage. A
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shout goes up: "Ninja!" and a black-clad man bolts from the woods,
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pursued by a dozen barbarians and beasts.
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We trek on, blanket in hands, Druid to the fore, sounding his
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Dijeridoo, and followed by a rag-tag band of peace lovers, dryads,
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and others who have succumbed to their lure. In the distance we see a
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battle raging. Twenty of more are engaged in a vicious struggle for
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supremacy. More look on. So we set out our cloth a few feet away,
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pour the wine and spread out the food. We sit while others dance and
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chant. Some of the battle onlookers break off and join, while the
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dryads enter the fray and lure others away. Even the militia came and
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joined in (but did their bosses know they were idly lying about on
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duty!).
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Soon there are only a few hardened warriors fighting to the last,
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while many gather to picnic in the sun, drinking, eating and
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generally making merry. this is all very well, but the dryads had the
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idea in their heads that people were actually trees, which nearly
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caused an embarrassing moment for one or two lads whose bark was
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eagerly sought (in jest)! Still, it just proves the saying "Dryads.
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Can't live with them,can't live with them!"
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The question "Anyone got a frog for my sword?" provided some
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amusement on the Saturday, as I asked it to a few traders selling
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weapons and leather goods. "I'd like to buy a frog!" was greeted by
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many a confused glance. Eventually, I found what I sought - a small
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circular piece of leather with a belt loop to hold your sword - a
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frog. Look out next year for frogs on sale in abundance!
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Drum Hill site is very large, with ideal areas for traders and
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densely wooded areas for the scenarios which are occasionally
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run.However, the site rests on a layer of peat which has a tendency
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to smoulder for months if it catches fire. Fortunately, everyone used
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the fire pits, and facilities to prevent such an incident and the
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Security and crew did a great job keeping it all under control (from
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what I could see).
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Some of the staff spent long shifts (and I am talking over 24 hours
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in some cases) keeping tabs on the event; from directors down to
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volunteers. Without this dedication an event like the Gathering could
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never happen, and without their time freely given, not just at the
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event, but in the eleven month build-up and preparation, it would
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never happen.
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However, over-zealous play by some individuals built a feeling of
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disrespect, and two of the directors resigned from the Trust at the
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end of the event, as they felt that some people were taking the hobby
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just a little too far, and it just wasn't worth the hassle. Whether
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the stress from the weekend finally told, or it was something that
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was being considered for a while I can't say.
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Despite this, the Trust is still strong and preparations are probably
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already under way for next year's event. So those of you who went
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this year, watch your mailboxes. Those who did not, better luck next
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year!
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-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
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Accounting for Accounts
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Dave Wetherall
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Pressure is growing for the Lorien Trust to publish their 1992
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accounts. The Trust's long-awaited AGM, which had been promised as
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part of the timetable for the Gathering '93, never happened, leaving
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the Trust's guarantors, in the dark about the fate of the thousands
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of pounds rumoured to be unaccounted for after last year's event. In
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March this year, the scheduled AGM of the Trust at 'Dragon's Call'
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was cancelled at the last minute, apparently due to the accounts
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still being incomplete. Its true that the Trust had its fair share of
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problems before, during, and after 'The Gathering '92', and that a
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succession of different treasurers cannot have helped matters;
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however, its staggering that seven months after their event, the
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organisers still had no idea whether they had broken even, made a
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profit, or run into the red!
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Repeated letters and phone calls by the Adventurers Guild treasurer
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on behalf of the LRP community have unfortunately failed to discover
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details of the elusive finances. Eventually, in a phone call to Andy
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King, chair of the Trust's board of directors, in July, we were told
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that a copy of the accounts could be obtained from Companies House,
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where the Trust is registered. Our subsequent enquiries revealed that
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the Lorien Trust had never filed its accounts with Companies House!
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The directors have also been reluctant to inform the Trust's
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guarantors of the current structure and status of the organisation.
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The structure appears to have changed since The Gathering '92, but
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once again, the Guild's questions have remained unanswered, leaving
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us unsure of whether the changes are in the interests of live
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role-players.
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The Trust has large numbers of guarantors - people who attended the
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Gathering '92, and agreed to pay up to L1 each, should the Trust ever
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go bankrupt. It may be argued that the finances are purely the
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concern of the directors, but the Guild believes ALL guarantors have
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to know the financial status of their non-profit making organisation.
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The directors have always said that the accounts will be made
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available for public scrutiny; but when will these words be proved by
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action?
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This Summer approximately 2,700 people paid 25 a head for the
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Gathering '93, making a total income of at least 67,000. Let us hope
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this year's accounts appear before next year's event!
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Charities' Monies Moulder Of even greater concern than the Lorien
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Trust's silence about their own accounts, is their attitude to money
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collected for charity at the end of the Gathering '92. Charities
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which had been promised a share of the money raised last year have
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been wondering whether they will ever receive the money, especially
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once Dragons Call passed by without any cheques being presented.
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At a meeting in June, this year's faction leaders (NPCs not involved
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in the formal organisation of the Trust) asked the directors about
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the fate of the charitable collection. They were told that the money
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remained uncounted in Andy King's hall-way! Letting charities monies
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moulder for nearly a year, without even earning interest, is
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completely inexcusable! Things have improved since then and
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apparently the money has now been banked. Also, after pressure from
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Andy Rimmer and David Wetherall (Lord Generals of the Vipers and
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Gryphons factions) one of the charities, 'Warped Reality', a
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Gloucestershire Community Youth Group (see Adventurer nos. 16 & 20),
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was given a number of free places at this year's event, in lieu of
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the money they were promised last year.
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Aside from this, there is still no word about when the other
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charities will receive the money donated by live role-players at the
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Gathering '93. On behalf of both the charities and everyone who
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contributed to the collection, the Adventurers Guild calls on the
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Lorien Trust to reveal the amounts collected, and how they have been
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distributed.
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[Ed's Note: It is the policy of the 'Adventurer' to give the option
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of replying to anyone mentioned in its articles, and (where possible)
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a copy of the article is forwarded to the relevant party. We hope
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that the Lorien Trust will exercise this right to address our
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concerns.]
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-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
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Wolves Beyond the Border October 9th-10th, Bloodbath LRP
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Lizi Cable
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-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
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This was my first trip to BloodBath, and it was their first
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interactive scenario, so we both were looking at something new. For
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24 hours, I and my ten fellow party members were to trek through
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Hyborea (home of Conan) to bring a cure to the dying king by means
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of a healing artefact.
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The start of the scenario was original, beginning with us returning
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from the quest with the artefact and attempting to meet up with the
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person who had hired us. Unfortunately, said person was a whining
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12-year-old brat with royal blood, who had been kidnapped in our
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absence. Our quest was to find the snivelling prince.
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|
Stopping off at the tavern (beer, food, music, beggars, pick-pockets,
|
|
and the whinging men-folk of a small village - excellent), and
|
|
reluctantly moving on, our mission took us through woodland and heath
|
|
land, but more importantly for the story, into the Wild lands,
|
|
inhabited by the tribal Picts. Woded, half-naked, and of dubious
|
|
hygiene, the Picts made the going tougher by ambushing us (with
|
|
varying levels of cleverness) for much of the first night and the
|
|
following day.
|
|
|
|
In true Conan style even I managed to cleave several of them in two
|
|
(thanks to a specially-written heavily-biased heroic combat system),
|
|
and true to the club's name, blood bags abounded. Not only did I
|
|
impress myself by creating my very own pile of dead bodies, but that
|
|
they were blood-splattered (as was I) added a certain something.
|
|
|
|
Picts, though they outnumbered us more than two to one, were not the
|
|
worst foe we were to face. The cult of Set with its penchant for
|
|
reptiles had some nasty treats in store, including live snakes! A
|
|
manic gorilla invading our humble camp site caused more laughter than
|
|
terror, but the latter was to be caused in abundance when we found
|
|
ourselves locked in a cob-webbed tomb with a dreadful, animating
|
|
something, and no way to get out!
|
|
|
|
I could go on, but why spoil your fun? Re-hashing the plot isn't what
|
|
you want me to do, is it? What you want to know is how good was it?
|
|
Or rather, how bad was it? What you want to read is some criticism.
|
|
|
|
Unfortunately, there isn't a criticism I could level at these guys,
|
|
the event was superb. Dave & John, the writers, have been running
|
|
successful linears for years, and obviously thought long and hard
|
|
before putting together this 24-hour. In a way it was a cross between
|
|
linear and interactive formats, with long treks (long for me, that
|
|
is) punctuated by stationary encounters such as the tavern, the camp
|
|
site and the court room, which gave us plenty of chance for rest. The
|
|
plot cooked up between the characters, or rather the several plots,
|
|
were varied and excellent. If I were to complain it would only be to
|
|
say that there wasn't enough time in the scenario, really, for us to
|
|
wheedle the skeletons out of each others cupboards. Although this did
|
|
make for a very raucous de-brief, when we discovered just how much we
|
|
had all been 'stitched up' by each other!
|
|
|
|
Enthusiastic, believable monstering; original & logical plot; an
|
|
unobtrusive combat/healing system; excellent costumes, special
|
|
effects, masks & kit, (and early morning coffee) all combined to
|
|
create a well-balanced and highly enjoyable adventure. The brief was
|
|
the best I have ever been given, it was excellent, as was the
|
|
comprehensive world booklet.
|
|
|
|
If I were Bloodbath I'd run this scenario again and again (if the
|
|
monsters can keep up their excellent performances). If I were a live
|
|
role-player looking for a linear adventure with an added something,
|
|
I'd look no further. Book your adventure now. Just one word of advice
|
|
lads, put the price up. You're selling yourselves too cheaply.
|
|
|
|
|
|
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
|
|
PC Confronts a Forest Fantasy
|
|
|
|
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
|
|
|
|
"West Mercia policeman Peter Beasley braced himself to confront the
|
|
occult as he approached a group of cloaked figures in a moonlit
|
|
forest clearing.
|
|
|
|
Nine mysterious monk-like figures were in a circle around a metallic
|
|
pyramid murmuring a chant and passing a glowing glass orb among
|
|
them.
|
|
|
|
Pc Beasley had been called in after two boys came across the strange
|
|
gathering in Queens Wood, Ross-on-Wye, Herefordshire. He fearlessly
|
|
entered the woods as bats swooped and owls hooted - but the two
|
|
youngsters who had shown him the way fled as his torch shone on the
|
|
monk-like figures. Then a man carrying a clip-board stepped from the
|
|
trees - and explained he was the referee in a Dungeons and Dragons
|
|
fantasy game.
|
|
|
|
The man said that the adjoining Gloucestershire police force had been
|
|
informed they would be in the wood. But Pc Beasley retorted: "That
|
|
may be so. But you're not on Gloucestershire - you're on Ross."
|
|
|
|
Pc Beasley told the "monks" they had frightened the young boys - and
|
|
the eerie gathering broke up. The encounter is detailed in the
|
|
latest issue of the West Mercian police magazine."
|
|
|
|
*Reprinted from the Express & Star, July 29th 1993*
|
|
|
|
As can be seen from the above 'news' clipping, we have
|
|
a long way to go in overcoming the negative impression which the
|
|
media has of LRP. Although it is unfortunate that the LRPers
|
|
concerned were in the wrong place at the wrong time, the occult
|
|
references, and (the classic?) 'D and D', at best ridicule LRP. At
|
|
worst, the article reinforces the connection with Satanic cults.
|
|
|
|
If you have any news reports on LRP (good or bad), or activities
|
|
which you think should be publicised, please send them to the
|
|
'Electronic Adventurer'. We will reprint them.
|
|
|
|
At least then there will be the chance for LRPers to see what is
|
|
being written about them, and the opportunity to reply.
|
|
|
|
|
|
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
|
|
Events Diary 1994
|
|
|
|
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
|
|
|
|
The Events Diary is FREE and exists to advertise YOUR event.
|
|
Don't miss out!
|
|
|
|
PLEASE NOTE: If you wish to advertise your event here, please give
|
|
the name, price, date and place. A contact address and/or phone
|
|
number should also be included, with two or three lines of
|
|
description. Mail to jay@dsbc.icl.co.uk
|
|
|
|
All phone numbers and addresses are UK, unless otherwise stated
|
|
(L indicates pounds sterling).
|
|
|
|
|
|
Bigger Guns-----------------------------------------------------------
|
|
|
|
L20, January 19th-21st, Oxford
|
|
|
|
Modern day horror for military-style characters. Indoor, Self-catered
|
|
adventure from 'The Things That Should Not Be' (TTSNB). All adventures
|
|
are from Friday night until the early hours of Sunday, with FREE beers
|
|
at the end!
|
|
|
|
Contact Martin Jones, Aran Dale, Dolgellau, Gwynedd, North Wales.
|
|
LL40 1NR
|
|
|
|
The Rumble-------------------------------------------------------------
|
|
|
|
L15, January 28th-30th, Devon
|
|
|
|
A relaxed weekend of derring-do, brawling with your mates and drinking
|
|
in the tavern! Don't forget some plot for the plot-pot!
|
|
|
|
The Second Coming------------------------------------------------------
|
|
|
|
L50, February 4th-6th, North Wales
|
|
|
|
Fully interactive weekend scenario, set in the world of 'Vampire: The
|
|
Masquerade'. Run by the AG afiliated TTSNB club.
|
|
|
|
Contact Martin Jones, Aran Dale, Dolgellau, Gwynedd, North Wales.
|
|
LL40 1NR
|
|
|
|
New Blood--------------------------------------------------------------
|
|
|
|
L30, February 18th-20th, Wantage
|
|
|
|
Gothic/High fantasy scenario for 40 players. Aimed specifically at those
|
|
new to Live role-play, the Guild or interactive scenarios. Tavern on site,
|
|
authentic banquet, costume, kit & weapon hire, all included in price.
|
|
Book before 30th November for cheapest rate.
|
|
|
|
Contact Liz Cable, Flat 1, 4 Rectory Place, 93 Portsmouth Road, Guildford,
|
|
Surrey. GU2 5DG
|
|
|
|
Tel: (0483) 62318
|
|
|
|
!FULLY BOOKED!
|
|
|
|
Beware of the Dark-----------------------------------------------------
|
|
|
|
L90 March, ?
|
|
|
|
Modern day murder/mystery, which will be located in a 2/3 star hotel.
|
|
Run by the AG afiliated TTSNB.
|
|
|
|
Contact Martin Jones, Aran Dale, Dolgellau, Gwynedd, North Wales.
|
|
LL40 1NR
|
|
|
|
Masque III-------------------------------------------------------------
|
|
|
|
L20, March 4th-6th, Nottingham
|
|
|
|
A forum for interchange of ideas between makers of Science Fiction,
|
|
Historical, Live Roleplaying and all other forms of costume.
|
|
|
|
Contact Mike Percival, 4 Ednaston Court, Yeldersley Lane, Ednaston,
|
|
Ashbourne, Derbyshire. DE6 3BA
|
|
|
|
The 30 Club------------------------------------------------------------
|
|
|
|
L40, April, Guildford
|
|
|
|
Modern day free form scenario with pre-scripted characters for
|
|
experienced players - only 18 years and over. Live Role-play with a
|
|
twist! Price includes dining out, LRP adventure, night club entry and/or
|
|
various other stuff. Informal bookings now being taken.
|
|
|
|
Contact John Cable, Flat 1, 4 Rectory Place, 93 Portsmouth Road,
|
|
Guildford, Surrey. GU2 5DG
|
|
|
|
Tel: (0483) 62318
|
|
|
|
Bullet in the Head-----------------------------------------------------
|
|
|
|
L50, April 1st-3rd, Sheffield
|
|
|
|
An 'Interwired' Cyberpunk scenario, set in the world of Plex UK, 2057.
|
|
Run by the AG afiliated TTSNB.
|
|
|
|
Contact Martin Jones, Aran Dale, Dolgellau, Gwynedd, North Wales.
|
|
LL40 1NR
|
|
|
|
Shattered Imperium-----------------------------------------------------
|
|
|
|
L30, April 15th-17th, Northampton
|
|
|
|
Starlore 7, bringing role-play to LaserTag Combat.
|
|
|
|
Contact James Bloodworth, Springdale, 4 Little Hays, West Bridgeford,
|
|
Nottingham. NG2 7RT
|
|
|
|
Tel: (0602) 221 536
|
|
|
|
Strange Lands----------------------------------------------------------
|
|
|
|
L20, May Bank Holiday, Northampton
|
|
|
|
Camping, self-catered 'Swords and Sorcery' weekend scenario. Run by the
|
|
AG afiliated TTSNB.
|
|
|
|
Contact Martin Jones, Aran Dale, Dolgellau, Gwynedd, North Wales.
|
|
LL40 1NR
|
|
|
|
Sundown at M'dame Sin's------------------------------------------------
|
|
|
|
L30, June, Oxfordshire
|
|
|
|
Fully catered weekend scenario, set in the Wild West of the 1860s.
|
|
Contact Martin Jones, Aran Dale, Dolgellau, Gwynedd, North Wales.
|
|
LL40 1NR
|
|
|
|
The Rightful Heir------------------------------------------------------
|
|
|
|
L20, July, Oxfordshire
|
|
|
|
Camping, self-catered fantasy weekend scenario, based upon 'Swords and
|
|
Sorcery'. Further details to follow.
|
|
Contact Martin Jones, Aran Dale, Dolgellau, Gwynedd, North Wales.
|
|
LL40 1NR
|
|
|
|
Reunion----------------------------------------------------------------
|
|
|
|
L15 - 20, July 29th-31st, Cobham
|
|
|
|
The Battle for Borrodin: The Adventurer's Guild's first camping
|
|
convention. 40 hour interactive scenario for up to 300 players.
|
|
Traders; Entertainers; Tavern on site; Team & solo competitions;
|
|
competition solo & linear adventures; League of Champions; Banquet &
|
|
festivities; Hunting Party style talks and workshops. Organisers &
|
|
Referees wanted.
|
|
|
|
Contact Jay on (0270) 878230 (or email me!)
|
|
|
|
Kingship 4-------------------------------------------------------------
|
|
|
|
L?, July, Coventry
|
|
|
|
The 4th 40 hour interactive camping weekend. Further details to follow.
|
|
|
|
Contact Roger Price, The Portly Pixie, 17 Coniston Road, Coventry.
|
|
CV5 6GU
|
|
|
|
Tel: (0203) 504 242
|
|
|
|
Spitewinter------------------------------------------------------------
|
|
|
|
L40, 30th Sept.-2nd October, Kent
|
|
|
|
A chaotic scenario of dimensional travel, tragic heros and bizarre
|
|
dreams set in Michael Moorcock's Multiverse. Fully catered with PBM
|
|
build up. Run by TTSNB.
|
|
|
|
Contact Jay, 37 Brown Ave, Church Lawton, Stoke-on-Trent. ST7 3ER.
|
|
|
|
Tel: (0270) 878230
|
|
|
|
Pirates!---------------------------------------------------------------
|
|
|
|
L?, 14th-16th October , Robin-Hood's Bay, Yorkshire
|
|
|
|
LRP by the sea! An interactive scenario of swashbuckling, cursed-gold
|
|
and buried treasure, set on the AG's world of Khardor and using the
|
|
Dreamscape system. Fully catered.
|
|
|
|
The College of Magic at Melgat has been boarded-up for over two years,
|
|
empty and run-down. Located in a deep cove riddled by caves, and with
|
|
commanding views from the cliff-tops, it makes an ideal smugger's den.
|
|
Captain Rag has called a rogues meeting of pirates, bucanneers and
|
|
privateers, to discuss the setting up of a free-trade nation.
|
|
|
|
Red Moon Rising--------------------------------------------------------
|
|
|
|
L50, October, North Devon
|
|
|
|
Werewolf - The Apocalypse fully catered scenario, run by TTSNB club.
|
|
|
|
Contact Martin Jones, Aran Dale, Dolgellau, Gwynedd, North Wales.
|
|
LL40 1NR
|
|
|
|
Death in the Dark------------------------------------------------------
|
|
|
|
L50, November, North Devon
|
|
|
|
Cthulhu by gaslight! An 1890's fully catered horror scenario, run by
|
|
TTSNB.
|
|
|
|
Contact Martin Jones, Aran Dale, Dolgellau, Gwynedd, North Wales.
|
|
LL40 1NR
|
|
|
|
Intersection Worldcon'95-----------------------------------------------
|
|
|
|
L60, and rising! August 24th-28th, Glasgow
|
|
|
|
Guests of Honour: Samual R. Delany, Gerry Anderson. Details to follow.
|
|
The AG and TTSNB hope to be running a number of free-forms; fantasy,
|
|
horror and cyberpunk. Watch this space for details!
|
|
|
|
-----------------------------------------------------------------------
|
|
Remember!
|
|
|
|
To advertise YOUR event, send some basic details to:
|
|
|
|
jay@dsbc.icl.co.uk
|
|
-----------------------------------------------------------------------
|
|
|
|
|
|
|
|
The Adventurer's Guild
|
|
|
|
The Adventurers Guild was formed in 1988 to support and promote the
|
|
Live Role-Play (LRP) hobby. Through the enthusiasm of its members, and
|
|
the dedication of its officers, it has grown into a national non-profit
|
|
making organisation with affiliated LRP clubs everywhere.
|
|
|
|
Our main aim is to collate and publish information on LRP, and to
|
|
support this free service we offer a yearly membership at L15 (L10
|
|
concessions).
|
|
|
|
Our Constitution
|
|
|
|
o To support and promote the Live Role-Play hobby
|
|
|
|
o To defend Live Role-Play against misrepresentation
|
|
|
|
o To provide information on every aspect of Live Role-Play
|
|
|
|
o To provide the opportunity for participation in quality
|
|
Live Role-Play
|
|
|
|
o To promote standard setting and good relations within the
|
|
hobby
|
|
|
|
|
|
Benefits of the Guild
|
|
---------------------
|
|
|
|
The benefits of membership include free copies
|
|
of all our publications, as well as discounts from LRP suppliers and
|
|
adventurer organisers. Without a doubt, the most popular
|
|
benefits are the invitations to quality LRP events, run by the Guild
|
|
or affiliated clubs all over the country, every weekend of the year.
|
|
|
|
AG Events
|
|
|
|
Our 48-hour interactive scenarios set new standards in LRP,
|
|
as they introduce new genres of role-play, new special effects and
|
|
props, and ever increasing standards of accommodation and facilities.
|
|
We run a unique system on a campaign world, where you can play
|
|
anything you want. All AG events have a discount for members; some
|
|
are for members only.
|
|
|
|
The Adventurer
|
|
|
|
Our bi-monthly magazine for LRPers, covers all the
|
|
Guild news; reviews of events, conventions and LRP systems; and
|
|
reports on LRP in your region. We even report on, and advertise
|
|
everyone else's LRP events! Called the "Bible of LRP" by 'Fantazia'
|
|
Magazine. Normal cost is 6 a year. It is FREE to AG members.
|
|
|
|
Living Legends
|
|
|
|
Our yearly journal contains articles from many
|
|
non-members as well as members, aimed at both referees and players.
|
|
It is FREE to AG members, miss it and miss out!
|
|
|
|
The Adventurers Handbook
|
|
|
|
Five years in the compilation, the
|
|
'Adventurers Handbook' will contain details of hundreds of clubs &
|
|
societies; shops & suppliers; manufacturers and entertainers. It is
|
|
the only guide to the complete spectrum of role-play and 'escapist'
|
|
hobbies, and will cost 7. It will be FREE to AG members.
|
|
|
|
Discounts
|
|
|
|
Many LRP suppliers give discounts to AG members, and we
|
|
have half-price introductory adventures arranged at most professional
|
|
LRP centres. Our Special Guild Reps can teach you what you need to
|
|
know to make your own LRP kit.
|
|
|
|
-----------------------------------------------------------------------
|
|
For further details write to: The General Secretary, The Adventurers
|
|
Guild, PO Box 9, Beeston, Nottingham. NG9 7JQ, or call (0602) 789954
|
|
|
|
Membership applications to: The Membership Secretary, 139 Goddard
|
|
Way, Saffron Walden, Essex. CB10 2DQ
|
|
-----------------------------------------------------------------------
|
|
--
|
|
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
|
|
"A small case of mood poisoning...it must | Disclaimer: I'm mad.
|
|
be something I hate." |
|
|
Eli, Wild Palms.| Email: jay@dsbc.icl.co.uk
|
|
|