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513 lines
25 KiB
Plaintext
Received: from decwrl.dec.com by s.ms.uky.edu id aa17164; 18 Apr 90 2:57 GMT
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Received: by decwrl.dec.com; id AA18272; Tue, 17 Apr 90 20:01:18 -0700
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Message-Id: <9004180301.AA18272@decwrl.dec.com>
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Received: by limbo; Tue, 17 Apr 90 15:47:07 pdt
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From: The Moderator <taylor%digital-games.Intuitive.Com@limbo.intuitive.com>
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Date: Tue, 17 Apr 90 15:46:56 PDT
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Subject: Digital Games Review Digest, #1
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Reply-To: Digital Games Review <digital-games@digital-games.intuitive.com>
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To: Digital Games Review Digest <digital-games@digital-games.intuitive.com>
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X-Mailer: fastmail [version 2.02]
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Digital Games Review Digest, Number 1
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Tuesday, April 17th 1990
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** Editorial **
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NES and Gameboy reviews
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GameBoy: Golf, Kwirk & Solar Striker (reviews)
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----------------------------------------------------------------------
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From: Dave Taylor <taylor@limbo.Intuitive.Com>
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Subject: ** Editorial **
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Date: Tue Apr 17 11:05:32 PST 1990
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Well, we've finally got our first issue of the digest out the door
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and into your mailbox as you can see! It looks like it'll prove to
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be an interesting mailing list for all. Some few of you might have
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received an earlier version of this first issue, for which I apologize,
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but the list has been growing dramatically and now includes people
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on MCI Mail, and CompuServe, as well as BITNET, and various sites
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around the world...
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One thing you'll notice that this particular issue is exclusively
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devoted to Nintendo, either the NES or the GameBoy. This isn't so
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much any sort of grand design but rather simply due to these being
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the only submissions we've received here at DGRD. If you have a
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favorite computer game that you'd like to rave about, please do submit
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a review to us!
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Alternatively, since we've a bit more editorial freedom than the
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traditional press, if you've played a game that you just really
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didn't like at all, bad reviews are okay too. Please, though, try
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to substantiate through example the problems you cite.
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Submissions should be sent to:
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digital-games@digital-games.intuitive.com
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as always.
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-- Dave Taylor
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------------------------------
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Subject: NES and Gameboy reviews
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Date: Thu, 01 Mar 90 16:32:19 -0500
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From: leo@tds.lcs.mit.edu
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The following are comments and ratings for some Nintendo and Gameboy
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games. Including also are a few indirect comments from Kyoko
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Watanabe, who played most of these games with me. I've included the
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name of the company after the game; (A/B) means that the game is under
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A's name but B made it (to the best of my knowledge). The guidelines
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I've used for my ratings are:
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8-10 worth buying at full price
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6-7 worth buying at a discount, or if you're particularly interested
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in this kind of game
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3-5 only worth renting
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2 only worth playing for free, and only for a few minutes
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1 worthless
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In any case I'd always recommend renting a game before you buy it if
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you can.
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NINTENDO ENTERTAINMENT SYSTEM
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Super Mario Bros. (Nintendo) 10
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Super Mario Bros. 2 (Nintendo/Fuji TV) 10
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Super Mario Bros. 3 (Nintendo) 10
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When I was younger I played a lot of the now-classic video games such
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as Pac Man, Asteroids, Defender, and so forth, some of which I liked
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and some which I didn't. But the first game that I found truly
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awesome was SMB, a game I'd barely heard of when I bought the NES last
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summer. I chose the Nintendo because there were plenty of games
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available and I could rent them, but due to SMB and others I became a
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real fan. It's hard to describe why SMB is so fabulous...it has a
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sort of sense of fantasy and wonder that no game I'd played before,
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and surprisingly none since (save the SMB and Zelda series, and
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probably MOTHER, another Miyamoto creation) has captured. Aside from
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that it has excellent graphics (I prefer the simple, clean, colorful
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graphics to detailed graphics which are becomming more popular),
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music, and most importantly an excellent feel that makes it so much
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fun to play. This is a game I'll still play again and again (and it's
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hard enough that I still haven't won yet), and it's fun to see even
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friends who normally don't like video games have a great time with
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this one (the only game which I've seen beginners like more is
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Tetris). Truly an incredible game.
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Nintendo decided not to bring the original SMB2 to this country but
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instead adapted Fuji-TV's "Dream Factory dokidoki Panic," and somehow
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that game fits right in with the series, although the game play is
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different (and the feel not quite as good). The originality is
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perhaps even greater than SMB, and Kyoko and I would emit screams of
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delight every time we discovered something new (which was often). I
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finally won it a while ago, and I don't think it's as easy as people
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have said, although getting lots of extra lives helps a lot. Still
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worth playing again and again.
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I wondered if Nintendo could even top SMB2, and they did with SMB3.
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This is easily the best videogame I've ever played. With the movie
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Spinal Tap in mind, I originally gave this game an 11. However after
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playing more I'd have to now give it a 12. The imagination and variety
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are staggering, and everything was designed to make the game extremely
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fun to play. Every aspect of this game is exceptional, and I could
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spend many pages raving about it. It almost seems unfair to compare
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other games to it. A true work of art.
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Legend Of Zelda, The (Nintendo) 10
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Zelda II: The Adventure Of Link (Nintendo) 10
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Two more beautiful games from the Miyamoto team, these blend together
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action and adventure (as in role-playing games) better than any other
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games I've seen. And Zelda II is completely different from Zelda I.
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Both are extremely challenging. I like Link a little better, and the
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"pre-ending" (the last scene before the ending) is remarkable. Zelda
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is probably Kyoko's favorite game.
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Dragon Warrior (Nintendo/Enix) 9
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Ultima (FCI/Richard Garriot) 4
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I honestly can't say why I like Dragon Warrior (DragonQuest in Japan)
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so much, but the game manages to be perfectly addictive. I played
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during all my spare time for a week until I solved it (and Kyoko later
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did about the same). I can't wait to play DragonQuest II, III and IV!
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A couple people described Ultima as being even better, but so far I
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really don't like Ultima. There is so much tedium (I guess it was
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meant to make the game "realistic") that I haven't enjoyed playing at
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all. Instead I went back and played Link all the way through again,
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and then Dragon Warrior again (still really fun as I'd forgotten
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almost everything). [postscript: I eventually gave up on Ultima.]
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Donkey Kong Classics (Nintendo) 6
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Mario Bros. (Nintendo) 8
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Pinball (Nintendo) 5
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Donkey Kong 3 (Nintendo) 4
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Early fun games by Nintendo. Mario Bros. is especially fun with two
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people since you can play cooperatively or competitively (for some
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reason we've been only able to do the latter). Unfortunately it's out
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of print now, although some Toys R Us may still have copies. Pinball
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is a lot of fun, but gets repetitive after a while, so I only
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recommend renting it. Donkey Kong 3 was a bit of a disappointment at
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first, but it seems better the more I play so this rating is still
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tentative. Suprisingly, the game is a little like Galaga (!),
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although with many twists. Also out of print.
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Rad Racer (Nintendo/Square) 8
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RC Pro Am (Nintendo/Rare) 8
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Two really good racing games. Rad Racer is from the perspective of
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behind the car, while RC Pro Am is an overview of the track.
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Different enough that it's worth getting both if you like racing games.
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Faxanadu (Nintendo/Falcom) 9
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Ninja Gaiden (Tecmo) 9
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Metroid (Nintendo) 8
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Kid Icarus (Nintendo) ?
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Blaster Master (Sunsoft) 7
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Bionic Commando (Capcom) 7
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Some really good action games for the NES. Faxanadu actually has
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some elements of role-playing games, but it's mostly action. Ninja
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Gaiden is a terrific game with a great feel, and the cinematic
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intermissions make it even better. Metroid has the usual great
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Nintendo feel, and some nice touches (Kyoko especially likes maru
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mari--become a ball). Kid Icarus too seems really fun but it's out of
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print and we've only been able to play it in a store. Blaster Master
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has a great bouncy feel, but with no passwords or continues gets very
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frustrating. Bionic Commando has its unique method of movement and a
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good feel, although quite hard for us.
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Castlevania II: Simon's Quest (Konami) 4
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Willow (Capcom) 6
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This section is for "obvious Zelda series ripoffs," with Simon's
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Quest based on Link, and Willow based on Zelda (some of the
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similarities are embarrasingly obvious). Simon's Quest is a pretty
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bad and unfun game, but Willow is actually decent and worth trying.
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Mega Man II (Capcom) 4
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Monster Party (Bandai) 5
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Wizards & Warriors (Akklaim/Rare) 6
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Ironsword: Wizards & Warriors II (Akklaim/Rare) 5
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Castlevania (Konami) 4
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Teenage Mutant Ninja Turtles (Konami) 4
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Contra (Konami) 3
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Adventures of Bayou Billy, The (Konami) 2
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Unfortunately there are plenty of mediocre games for the NES, and
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here are some I've rented. Actually almost everyone seems to love
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Mega Man II, so you can ignore my opinion, but I didn't like it (and
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Kyoko liked it even less, refusing to play after a short time). The 8
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mini-boss stages are all quite easy, and I'd defeated them all in a
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couple hours (and that was when I was really bad). But it was only
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this easiness that kept me going that long, as I didn't enjoy myself
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while playing at all. The graphics and music are both quite good, but
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the feel isn't.
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Monster Party has worse graphics and sound, but is a little more fun
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to play. It's also very easy and it took only a day to win, but I
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wouldn't want to play again. You can change into a monster like in
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Altered Beast, and the only real strategy is to become this monster
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and blast everything. There are some cute bosses (such as being
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attacked by various Japanese delicacies) and I give the game an extra
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point for the excellent scene in which zombies dance to taiko music.
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Wizards & Warriors is actually a pretty decent game which involves
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mostly jumping, and has a good feel (once you get good you can hold
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down the A button and have fun!) but I'm not sure I'd recommend buying
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it since it was easy to win in a day. The sequel Ironsword is harder
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but not as much fun, and I actually prefer W&W's primitive graphics
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(which were more, say, surreal) to the latter's.
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Castlevania has the apparently typical bad Konami feel to it, so
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despite the nice graphics (also typical of Konami) I didn't enjoy
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playing much at all. TMNT was fun for a little while and quickly got
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boring. The feel isn't very good, typical of Konami. Contra is about
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the same, and isn't much better with two people (although we both hate
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mindless destruction games in general). Bayou Billy is your basic
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terrible kung-fu game, although it does also have shooting and racing
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games built in. None are any fun.
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Mike Tyson's Punch-Out!! (Nintendo) 10
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Tecmo Bowl (Tecmo) 8
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Ice Hockey (Nintendo) 8
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Double Dribble (Konami) 7
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I never ever thought I would like a boxing game (I can't stand the
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sport) but Punch-Out is incredible. Nintendo twists boxing around to
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make a really fun game. The opponents and their ideosyncracies are
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great, and every new one is a challenge. I wouldn't be surprised if
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this is another Miyamoto game. Tecmo too takes liberties with
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football to make an excellent and very playable game. Ice Hockey is
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also lots of fun, and Double Dribble is decent as well.
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Mickey Mousecapade (Capcom/Hudson) 4
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Milon's Secret Castle (Hudson) 3
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Hudson's Adventure Island (Hudson) ?
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I've yet to see a decent game by Hudson for the NES. I've only seen
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Adventure Island being played so I can't rate it, but it looks similar
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to Secret Castle, which was no fun at all. Mickey Mousecapade is a
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little better, but quickly gets boring.
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Life Force (Konami) 8
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Konami might make terrible action games, but they make great space
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games. I'm terrible at space games but really like them; in any case
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Life Force (and R-Type in the arcade) is enough for me. It's nice
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that two can play at once as well. Haven't tried Gradius yet.
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Tetris (Tengen/Alexy Pazhitnov) 8
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I hate the arcade version of Tetris--the joystick is very
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unresponsive--but no such problem exists with the Tengen version.
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Defintely one of the best versions of the game I've played, with a
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good feel and plenty of options. Unfortunately no longer on the
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market, but you may be able to rent it. Haven't tried the Nintendo
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version.
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Wheel Of Fortune (Gametek/Rare) 5
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Anticipation (Nintendo/Rare) 5
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The former is good game if you like Wheel of Fortune, but
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unfortunately (at least in the copy we rented) there are numerous
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programming bugs. And most annoyingly the random number generator is
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not very random at all, so we kept seeing the same puzzles again and
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again. Worth renting once, though, and it was amusing that we played
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this right after Mike Tyson's Punch-Out, and the first puzzle was
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"heavyweight champion." Anticipation is another fun game in which you
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have to be the first to guess what picture the computer is drawing.
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It also suffers from the problem that puzzles turn up again all too
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often, although if you play with the same group of people this could
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become part of the strategy. A good party game, but with more than
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two you need to share controllers, which causes problems.
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Duck Hunt (Nintendo) 2
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Hogan's Alley (Nintendo) ?
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To The Earth (Nintendo) 6
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Nintendo rather meanly makes you buy at least the light gun if you
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want Super Mario Brothers, and includes the boring Duck Hunt with it.
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Most of the other light gun games look similar, and although we
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enjoyed playing Hogan's Alley in the store I'll bet it gets boring
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fast. However To the Earth is pretty decent. The idea is so
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straightforward I'm surprised no one did it before: Make a typical
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space shooter with levels and bosses and so forth, have the
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perspective be from the ship and use the light gun. The result is
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quite a fun game, although extremely difficult for those of us with
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bad aim (we haven't even seen the first boss yet!). Very tiring on
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the eyes, but worth playing again after some rest.
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World Class Track Meet (Nintendo) 7
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Super Team Games (Nintendo) ?
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For an extra $30 or $40 over the action set you can get the power
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set, which includes the power pad and World Class Track Meet. For
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just this game it's worth it unless you don't want a bulky pad. A
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really fun game, definitely intended to play with friends rather than
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against the computer. Unfortunately it seemed this type of game was
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about all the power pad is good for, and almost all games so far are
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basically running games. We rented out Super Team Games, but it
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didn't come with instructions and we couldn't figure out the strange
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movements you have to make. It wasn't fun at all, but maybe with
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instructions (and more people) it could be. Nintendo's new "Short
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Order/Eggsplode!" looks promising as a differnent, if silly, kind of
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game for the pad.
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Friday The 13th (LJN) 1
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The worst game for the Nintendo, this one is to be avoided at all
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costs. Actually I'd guess the other LJN games, all of which are movie
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adaptations, are equally terrible, but I refuse to even try them.
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GAMEBOY
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Tetris (Nintendo/Alexy Pazhitnov) 9
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Perhaps the best version of Tetris around. The two player game quite
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different and especially fun, well worth searching out someone else
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who has a Gameboy.
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Super Mario Land (Nintendo) 10
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One of the reasons I bought the Gameboy; along with Tetris this game
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alone makes it worthwhile. The feel is even better than the original
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SMB, and the game seems specifically tailored to the Gameboy. The two
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shooting stages play like a really fun space game! Lots to discover,
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and worth playing over and over.
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Tennis (Nintendo) 8
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Golf (Nintendo) 9
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Both excellent sports games, with many options reflecting the sports
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and excellent feel. Tennis is very challenging even on the easy
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levels. Golf has especially excellent graphics and is very addictive.
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There are two courses (with some quite imaginative holes) to choose
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from, and a battery so you can save the game at any point.
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Alleyway (Nintendo) 6
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I never liked Breakout that much, but Alleyway, using the B button,
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has a much better feel. A good mindless relaxing game.
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Kwirk (Atlus) 7
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Fun puzzle game in which you try to get through an obstacle course
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cluttered with movable blocks, pits, and turnstiles. Thirty main
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puzzles, which start out fairly easy and quickly get extremely
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complicated, and numerous easy puzzles for a 10-puzzle timed run
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(which can be done as a race between two players).
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Solar Striker (Nintendo) 8
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Very good vertically-scrolling space game. Has a nice feel like the
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shooting sections of Super Mario Land. You can hold down the fire
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button for rapid fire which makes the game easy on your right hand;
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however the left hand will get quite a workout with this one.
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Revenge of the Gator (HAL America) 8
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Comical and very fun pinball game with four main screens and three
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bonus stages. A good feel, great music, and lots to do. In the two
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player games players are on opposite ends of the screen with their own
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set of flippers, making for a very different and also great game.
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John Leo
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leo@tds.lcs.mit.edu -or- leo@athena.mit.edu
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------------------------------
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From: Dave Taylor <taylor@limbo.Intuitive.Com>
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Subject: GameBoy: Golf, Kwirk & Solar Striker (reviews)
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Date: Thu, 1 Mar 90 9:39:01 PST
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Solar Striker
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This game is clearly in the same vein as Galaxian and other space
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shoot-the-bad-guys games. Lots of strange and violent ships fly
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down from the top of the screen in various formations, and you must
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shoot them before they smash into, or shoot you. There are power
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pods that give you double (or even triple) side-by-side missile
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launchers to aid in killing the evil ones.
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This, however, is merely the first of six levels of different
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environments that you must shoot out the bad guys within. Other
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levels include a desert terrain, and some on-planet terrains too
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(though I haven't gotten past the beginning of level two at this
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point).
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Basically, this looks to be a fun game if you're into space shoot
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out type games; lots of strafing runs and forays to the top of
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the screen, and a nice feature that if you hold the A or B button
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down it'll repeat fire (thank goodness!).
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FROM NINTENDO, $24.95 @ Toys-R-Us
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Kwirk
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The adventures of "Kwirk, the Chilled Tomato" is far and away the
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best of the early pre-release cartridges I have currently, and I
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predict this will be a hands-down success in the Nintendo market.
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A pre-production cartridge that has only one obscure bug that I've
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found (in "heading out" you can't seem to always get back to the
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selections menu when pressing the "A" key; instead you end up with
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an automatic "select:reset" pair happening.) it's overall quite the
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closest to production and shelf quality.
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The premise of Kwirk is that our hero, the chilled tomato, and his
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"gal" Tammy (like, you got it, Tammy Tomato) are out on a date and
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decide to explore an underground labyrinth. Problem is, Tammy
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vanishes, and Kwirk has to get through all the puzzle rooms to get
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back to her...fortunately, Kwirk has a couple of friends that pop
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up on occasion to help with particularly challenging rooms.
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Basically, each room consists of a maze-like layout of brick wall,
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turnstile objects (e.g. objects that can rotate out of the way (or
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into the way) if their path is clear), deep holes and movable blocks
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that can be pushed into the holes to create a walkway. Some levels
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are pure turnstiles, some are just blocks without holes or anything
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else, and some are intimidating combinations of all of them in
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a strange, and twisted fashion.
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This is a TERRIFIC game! There are at least 340 different rooms
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to figure out in this game (where the 10 easiest took me about an
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hour to get through; partially because I didn't bother to read the
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(draft) manual first to figure out what the friendly other characters
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were for :-) and it's also possible to Video Link it up to another
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GameBoy for multiplayer action.
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The rooms are broken into different areas, where the most
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straightforward is the "Going Up" level, where you show up in
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a room with stuff in the way and a small staircase somewhere
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on the far side of the obstacles. There are 10 of these per
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each of the three difficulty levels (easy, average, and hard).
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The rest of the 300+ rooms are part of the "heading out" section,
|
||
where the rooms are connected horizontally; basically it's like
|
||
you're going along a tunnel and keep encountering rooms with the
|
||
obstacles that you must figure out and get past to keep journeying.
|
||
|
||
I don't know what's at the end of the journey, but so far, at least,
|
||
it's quite worth the trip! Now if we can just rescue Tammy... ;-)
|
||
|
||
FROM ACCLAIM, $24.95 @ Toys-R-Us
|
||
|
||
Golf
|
||
|
||
Though I've had this one a while I've only had the chance to play
|
||
through the USA 18-hole course once. My score? Something like 45
|
||
over par (not too good, eh? :-). This is an incredibly cool game,
|
||
and I can already tell that I'm going to be spending many hours
|
||
whittling down my shots to where I can start to feel that I can
|
||
master the courses.
|
||
|
||
There are two different 18-hole courses available for play, a
|
||
Japanese and an American. According to the instructional notes,
|
||
the Japanese course has "smoother" greens than the American...
|
||
|
||
Each hole has many obstacles to overcome, including bunkers (sand
|
||
traps -- I didn't know what a bunker was until my roommate told
|
||
me! :-), water traps, rough areas, forested areas, and even some
|
||
fairways to help things along a bit. There is also a choice of about
|
||
15 different clubs to choose from at each stroke, including three
|
||
'woods', eight 'irons' and a few special clubs for escaping some
|
||
of the traps.
|
||
|
||
Further, the game takes into account much of the complexity of
|
||
real-life golf too, including indicating and keeping track of
|
||
wind, by direction and speed, and having obstacles affect the
|
||
path of the ball, including trees being in the way and rough
|
||
or pitched angles on the final green!
|
||
|
||
One frustration I did have on the 14th hole, I think, was that
|
||
I tapped the ball with a 6 iron and it actually smacked off the
|
||
flag stuck in the hole! It might have ended up on the green,
|
||
but instead it made a weird noise and bounced back. ;-\
|
||
|
||
Overall, though, the controls are pretty easy to use, though you
|
||
DEFINITELY need to read through the 25+ page instruction booklet
|
||
to figure out what's going on. Also, the instruction booklet
|
||
talks about a training mode to learn specific holes, as well as
|
||
how to play when you've VideoLink'd two Golf games together. I
|
||
haven't tried that yet, however, so can't report.
|
||
|
||
Perhaps the best and most amazing thing about this cart is that
|
||
it has independent RAM and memory! That's right, if you want to
|
||
stop your game in the middle of a hole, or just want to have it
|
||
keep track of your best scores, then it's all there, and all
|
||
automatic! It was, I admit, most disconcerting to flip on the
|
||
power to this cartridge the second time and have "DAVE" as
|
||
player #1 already! :-)
|
||
|
||
Overall, I would have to foam at the mouth a bit and say that this
|
||
is not only the best demonstration of the technologies available in
|
||
the GameBoy, but it's also easily one of the most enjoyable games
|
||
too! Excellent!!
|
||
|
||
FROM NINTENDO, $24.95 at Toys-R-Us
|
||
Supports VideoLink hookup
|
||
|
||
-- Dave Taylor
|
||
Intuitive Systems
|
||
Mountain View, California
|
||
|
||
taylor@limbo.intuitive.com or {uunet!}{decwrl,apple}!limbo!taylor
|
||
|
||
-------------------------------------
|
||
|
||
To join this group or have your reviews appear in the next issue, please
|
||
send electronic mail to Dave Taylor at the following address;
|
||
|
||
digital-games@digital-games.Intuitive.Com
|
||
|
||
We welcome reviews of games for any computer system, including the IBM
|
||
PC, Apple Macintosh, Atari, Nintendo Entertainment System, Atari Lynx,
|
||
Sega Genesis, Nintendo GameBoy, NEC TurboGrafix, Amiga and so on.
|
||
|
||
The views expressed in Digital Games Review Digest are those of the
|
||
individual authors only, and do not represent the views or opinions
|
||
of Intuitive Systems or any of our affiliates worldwide. The copyright
|
||
of each article is that of the original author, and the copyright of
|
||
the digest itself, as well as the name "Digital Games Review Digest"
|
||
are noted here.
|
||
|
||
*********************
|
||
End of Digital Games Review Digest
|
||
*********************
|
||
|