1169 lines
45 KiB
Plaintext
1169 lines
45 KiB
Plaintext
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/// / /// / ///// // / // // // // /// /// //// ///
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/ / / /__ / / / / / /// /// // // / / / / / / /
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/ / / / / / / //// / // // // // // /// / / /'' ///
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/// / //// / / / / ///// // // ///// // \ /// ///// // \
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A Magazine for Cyberpunks and Other Hi-Tech Low-Lifes
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Issue No. 02 November '91
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-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
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These filez are for educational and informational studies
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only. The writers for Digital Murder will not be responsible
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for any use or misuse of information published in this
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disk-based magazine. The magazine and its contents are
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free to the public and may be freely distributed in any
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form as long as Digital Murder magazine and the author
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is given credit.
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-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
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Information is Power.
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E d i t o r ' s N o t e z
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-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
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Here it is! Issue #2 of Digital Murder released, slightly
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late, November 25th, 1991. It'z been hell getting everyone
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motivated enough to continue a monthly 'zine but, as you can
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see, it was done.
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We got a lot of positive responses from readers and have heard
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that issue #1 hit 35 or so boards in the United Socialist Republic
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of America and a few boards overseas (Sweden, Switzerland, and
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Holland). Thanks goes out to those few that I asked to spread
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the magazine and an even larger group that spread it without me
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asking. . . you know who you are.
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Since the idea of using a P.O. Box flopped due to no one sending
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us mail to it, we have closed it. If you were thinking about
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sending us a letter, sorry. We have plans on getting an internet
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address as soon as I decide where to get it. As well as the
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internet address, we plan to start a usenet newsgroup. We will
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put a complete list of addresses to reach us at in issue #3 which
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will be out December 15th. So until issue #3 comes out, call
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The Backdoor at 901.386.6455 to leave comments, submit articles,
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pick up the current or previous issue, etc.
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- M o r p h e u s / Editor.
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---------------------------------------------------------------
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D i g i t a l M u r d e r - - - Backdoor (901)/386.6455
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--------A---D-a-n-g-e-r---K-u-l-t---P-r-o-d-u-c-t-i-o-n--------
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pg#. I N T H I S I S S U E
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---- ---------------------------
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3 Anachy For Sale---Neuron God & Mystic Blade's
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guide to destruction.
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6 Virus in My Soup!---Digital Terrorist brings
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you more virus phun.
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8 Virtual Networks---General/Technical file on a
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few fone networks.
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11 Scan 'O De Month---Zapped brings another great
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scan for your enjoyment.
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12 Cellular Freqing---Eavesdropping on Cellular
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calls with modified scanners.
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14 Action Systems Fone Network Info by Technysis
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16 Heaven's Trash---Final words from Morpheus.
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-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
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3
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- = A N A R C H Y F O R S A L E = -
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By: Neuron God/INFOword/Danger Kult
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Sticky Coolwhip
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---------------
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This first project involves three substances; Vinegar, Milk
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(whole), and Cool Whip.
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Heat the milk in a pot until it comes to a VERY low boil.
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Add vinegar until it separates. The solids are CASEIN.
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Heard of it before?? heheh.. yeah, that's the shit they
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used to use for superglue. Now, all you have to do is make
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a good amount of this and mix it with Cool Whip. You'll
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have a fluffy white mixture which puffs up very nicely and
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is sticky as hell.
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Possible uses:
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Cake topping. Fucks up dentures
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(and regular teeth)
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Cover for keyhole on car.. (guess)
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Car design solvent. Munches the paint
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right off.
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Try freezing it. If you've whipped it up enough, it should
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be fairly liquified and will run easily. Freezing it will
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give you a substance similar to a Jell-O pudding shit. Try
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adding food coloring and putting it on a stick.. will taste
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like milk that's slightly older than God.
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Phun With Coke Cans
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-------------------
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Hell, you could use any kind of can for these as long as ya
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drain it, wash it, and let it dry WELL.
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For this first project, you'll need to cut the bottom off
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of one of the cans. Really old scissors that are still
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fairly sharp (and which won't be missed by, say, the local
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store) are good for cutting cans since they cut straight
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and quickly. Cut the bottom off with about 1 inch of thin
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metal left to make a cup-looking thing. Take the scissors
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and at about 1 quarter inch margins (one centimeter for the
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Euros, I know it's not equivalent, but it doesn't matter),
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cut down the sides about another quarter inch. Bend the
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flaps down to keep from getting cut while you work with
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this thing. If you have soldering experience, solder the
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flaps to the inside of the can just to make sure (this also
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makes it easier to use in other projects).
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4
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You can make a lot of these now if you want because they
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will be the most-used part of the cans. Don't throw away
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the top part yet because the sheetmetal-type aluminum can
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be used to make some AWESOME 'noisemakers'!!
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Now that you have a few of these prepared, obtain some black
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gunpowder. This is sold at some weapons shops (especially
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those which specialize in Black-Powder or antique-interest
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weapons, or which carry shell packing materials for the
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rabid hunter who likes to repack shells). You should be able
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to get this without any permits but if you buy it in excess,
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questions will be asked. To be safe, either buy packing
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materials (which can also be useful if you're the creative
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type) or buy from different stores around the area, rotating
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your supplier every week.
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We can now begin on our first 'device'. In model rocketry
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hobby section of your local hobby store there are specially
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made engines and ignitors for these engines. They can be
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used for our purposes seperately or together, so get a few
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of them. The ignitors are electricity-based flamers and You
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will need some source of electricity (about 2-3 AA batteries
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should do the trick) and some LONG wires to connect the
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flamer to the source. Some Scotch tape (or any clear, light
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weight tape) is needed to hold the flamers in place. In
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this project, you need to cut out some of the scrap-metal
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from the long upper part of the cans. One can should
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provide at least enough for two of these devices. Cut just
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enough of the sheet metal out to totally encircle a medium-
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powered rocket engine (I like the A8-3 single stagers
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myself). The engine should be large enough to carry the
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weight of the metal. When you have the metal cut to the
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proper size, move the engine FAR away and solder the metal
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into a cone. Cut a small circle of metal just big enough to
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cover one end of the cylinder and solder it in place. Let
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this cool OVERNIGHT just to be safe. The engine should now
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slide into and out of the container easily. Depending on
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what type of thing you want to make, follow the remaining
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instructions:
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1: Bomb-- To make a bomb out of this, cut another circle out
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of the metal as though you were going to plug the
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second end up as well. Cut one side of this circle
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just enough so that the igniter and wires can still
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fit correctly to the engine. Plug the empty space
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with something which is light but flammable, such as
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toilet paper or paper towels but not too tight. If
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you're too nervous to solder the second cover on,
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use something like superglue or epoxy.
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2: Rocket/bomb-- The same as above, except that you can pack
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some explosive substance at the closed end of the
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container, then some toilet tissue or Kleenex (not
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very much on this one though), then the engine. The
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engine must be superglued in just at the bottom of
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the tube where the rocket end is exposed so lift can
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be achieved.
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5
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It is advised that you put controlling
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surfaces on your rocket so it will be a little more
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predictable. Use light tape on the flamer so it
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will easily release when the rocket lifts off. I
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strongly recomend using some sort of launch guidance
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system, such as a part of a drinking straw glued to
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the outside of the rocket and then set onto a metal
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dowell that will keep it flying straight until it's
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at a safe height.
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When the rocket reaches its top flight, it will send
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out a small explosion at the top which will ignite
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whatever you pack up there.
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The rocket works best with custom-designed rockets
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from your hobby store, with some slight modifications,
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such as an addition of the explosive instead of a
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parachute or streamer.
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The rockets may take a few seconds/minutes
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to ignite, since some flamers aren't as good as
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others. If you make a heavy rocket, use as big an
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engine as it needs (you'll learn by experiment).
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Cans can also be used to make great alcohol lamps, ovens, or
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bombs. Get a flamer from the previous projects, some dena-
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tured alcohol (6xx proof!!! don't drink it!!) and some can
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bottoms. Drill a hole in one can bottom big enough to work
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with, but not so big as to be unpluggable. Solder this one
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to an unmodified can bottom to make a container with two
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bottoms. The hole should be in the center of the bottom of
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one of the cans. Pour the alchohol into the container
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slowly through the drilled hole until it is about 3/4 full.
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Put a flamer in the hole so that it just barely touches the
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alcohol. Tape this sucker up good and superglue it if
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possible. The flamer should ignite the alcohol which has
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just enough air to burn good, and the cans will either
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implode or explode depending on whether the alcohol cathes
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fire good or not. It may just use up some of the oxygen and
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create a partial vaccum, or it may explode and spread
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burning alcohol quite a distance.
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A full can of a carbonated drink can be fun, too. Shake it
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up, roll it around, throw it up in the air (if you throw it
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really high, catch it. If not, let it hit the ground). Try
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putting it over a LOW flame on a grill. When it starts to
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bulge, remove it. After doing any/all of these things, take
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it to a tall building with a stairway. If it is like most
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stairways, there will be some space in the center where this
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can be dropped. With the combination of the pressure inside
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the can and the force of it falling, the impact will be
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quite messy (and if not found for a few days, sticky, smelly
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and hazardous to the new paint job too... heheh..) It is
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hell to clean up.. just try to get the can to add that extra
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touch to the question "What the Hell happened here?" They
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won't even know where to begin asking questions...
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6
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All of these ideas can be expanded upon, modified, or just
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plain used in unusual ways. Remember, always be creative
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with your methods of destruction... NG '91 -- InFOWOrd/ DK.
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Awful Magic Powder - by: Mystic Blade!
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------------------
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Needed
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------
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* 6 or 7 cans of Arid Extra Dry spray.
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* 1 closet size mirror
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* Note * You can scale this done to just a bathroom
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mirror or any flat smooth surface.
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Spray the surface of the mirror until completey solid white.
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Let it set and dry for the next 24 hrs. then scrape of the
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residue. Do this until all the Arid is gone. You now have what's
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known as Great awful magic powder.
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One ounce of this powder per automobile gas tank will screw up an
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engine.
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A single teaspoon will kill off a 10 gallon fish tank and all the fish.
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Till fun is fun....Im outta here! *Mystic Blade*
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/\/\/\/\/\/\/\/\/\/\
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An Algebra of Evil
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\/\/\/\/\/\/\/\/\/\/
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More Virus Info from
|
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Digital Terrorist!
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More Hard Drive Phun!
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-=-=-=-=-=-=-=-=-=-=-
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Hey, you anarchists trying to learn something, This is for
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you! I just thought you might find it interesting...
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Do you know that you can destroy a hard disk by writing 18 bytes
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to the end of an EXE file (you can do it with 14 but I'll just do
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this for the sake of simplicity).
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Ok, to use this look for the last occurence of CD 21 (or m! in ascii)
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with some type of hex/ascii editing program. Once you have found it,
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insert these hex codes after that last CD 21. Be careful... Don't
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run this program after you have "fixed" it unless you want to re-
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format your HD. Here goes...
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7
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(insert these bytes of hex code in after the final m! [CD 21].
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Notice that the m is ascii 205 not an equal sign (=).)
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B4 03
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B0 C8
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B5 00
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B1 01
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B6 00
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B2 02 (the 02 stands for the C drive. You can specify 00 for
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A drive, or 01 for B drive, etc... This is the drive
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that you want to destroy.)
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CD 13
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B4 4C
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CD 21
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Well, that's pretty much it. Viruses are made in a way such as
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that the virus takes code such as this and manually inserts it
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into an EXE or COM file along with the code that it has for
|
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self replication. Also, notice that this code is made to write
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over the boot, FAT, and root directory sectors with just any
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ole' address out of memory... ( whatever is in the DS and DX
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registers at the time ). Note that you can also insert your
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code BEFORE the last CD 21 by inserting it two bytes before the
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last CD 21 (those two bytes in fact should be B4 4C). Once you
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do that, you can cut this code down to 14 bytes by eliminating
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the final four bytes (B4 4C CD 21).
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File Phun
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-=-=-=-=-
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Scanning files in directories, and changing the entry of the
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"starting cluster" and the file size. By changing, I mean
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swapping with other files so, therefore, if you once had an
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EXE file called READTHG.EXE and some other files, you would
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mysteriously find that READTHG.EXE contained another EXE, a
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data file, or a text file.
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How do you do it? No problemo... First you ascertain info
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from the boot sector on where the FAT and root directory
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sector are located which will be explained later. Then you
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pick out the root directory sector. Filename entries in a
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directory sector are stored as such:
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[ Filename- 11 bytes no period!] [Attribute- 1 byte]
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XX XX XX XX XX XX XX XX XX XX XX XX
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[Reserved by MS-DOS- 10 bytes] [Time/Date stamp- 4 bytes]
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XX XX XX XX XX XX XX XX XX XX [Time] [Date]
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XX XX XX XX
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[Starting Cluster- 2 bytes] [File Size- 4 bytes]
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XX XX XX XX XX XX
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Notice that the XX's are hexadecimal numbers.
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8
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1. Filename is padded with spaces between the first eight and
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the last 2. ie HELLO DOC... It MUST be padded with spaces
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if it is to be used.
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||
2. Attribute:
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Read Only- hex 01
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Hidden- hex 02
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Archive- hex 20
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Subdirectory- hex 10
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Volume Label- hex 08
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System- hex 04
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||
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||
When these attributes are combined (say read only and hidden),
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||
they produce hex 03, or the sum of their numbers.
|
||
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||
3. Time/Date stamp will almost ALWAYS be irrelevant to a good
|
||
anarchist.
|
||
|
||
4. Starting Cluster- this is the cluster where the file starts.
|
||
DOS reads the FAT chain and determines where ALL of that file
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||
is but if this and file size are swapped with other files,
|
||
pandemonium will break lose.
|
||
|
||
5. File Size- this is represented by a 4 byte binary number, the
|
||
rightmost digit being most signifigant.
|
||
|
||
Well, that should pretty much give you plenty of information to
|
||
do that nice little thing, or plenty of other things.
|
||
|
||
|
||
|
||
|
||
Virtual Telephone Networks
|
||
General/Technical Outline
|
||
Written and compiled by Morpheus.
|
||
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
|
||
|
||
|
||
This technical journal on Telephone Networks has been
|
||
compiled to introduce the basics of them to newer phreakers
|
||
yet does contain a lot of information that will interest the
|
||
more advanced reader.
|
||
|
||
|
||
History of Virtual Networks
|
||
=-=-=-=-=-=-=-=-=-=-=-=-=-=
|
||
|
||
To be honest, virtual networks are nothing new since many LDS
|
||
companies, such as AT&T, MCI, and Sprint, have been offering
|
||
them since 1985.
|
||
|
||
ISACOMM (now US Sprint) was the first to introduce a virtual
|
||
network service, using Satellite Business Systems (SBS)
|
||
satellites as early as '84. SBS acted as the carrier while
|
||
ISACOMM was responsible for promoting and managing the
|
||
service.
|
||
|
||
|
||
|
||
|
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|
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|
||
9
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||
|
||
|
||
SBS introduced it's own network in early '85 and was later
|
||
bought by MCI.
|
||
|
||
Also in 1985, US Telecom redifined ISACOMM as VPN (Virtual
|
||
Private Network) which is now the base for Sprint. Later on,
|
||
AT&T introduced its Software Defined Network (SDN) product.
|
||
|
||
|
||
AT&T's SDN
|
||
=-=-=-=-=-=
|
||
|
||
When a user picks up his phone at an on-net, dedicated SDN
|
||
site and dials a number, the dialed digits are sent to the
|
||
serving AT&T SDN office through the local network. This SDN
|
||
office receives the dialed digits, and notes the originating
|
||
number via ANI (Automatic Number Identification). This info
|
||
is passed to the ACP (Action Control Point), which will then
|
||
check the NCP network database for routing and translation
|
||
information based on the ANI of the user. After the check is
|
||
complete, the NCP returns appropriate routing information to
|
||
the ACP, which encodes a billing record and send the call
|
||
through the network.
|
||
|
||
AT&T has marketed many special features with SDN. For
|
||
example, when the NCP receives the call information from the
|
||
originater of the call, it can screen the call according to
|
||
a set of valid originating numbers to see if the call is even
|
||
allowed to be sent through the network. It can also be setup
|
||
to request an authorization code to validate calling privs.
|
||
It can prompt certain screened calls with preprogrammed ann-
|
||
ouncements to provide options for routing.
|
||
|
||
Off-net calls follow a similar procedure in which the user of
|
||
the SDN dials an off-net access number (800- or 950-) or can
|
||
access the network through switched equal access. In this
|
||
case, the dialed digits and any code entered are screened and
|
||
sent to the ACP, and then gets instructions from the NCP.
|
||
|
||
Whenever announcements are required, they are sent from the
|
||
Network Services Complex (NSC). Thus, if the network were to
|
||
ask for an authorization code, the message would be sent from
|
||
the NSC.
|
||
|
||
Map of SDN:
|
||
---------- Features
|
||
SDNCC --------
|
||
SMS --\-- !!
|
||
-\- \ +----------!!--------------+
|
||
\ >-->!-->-->->+-!!--+ A L!
|
||
\ ! ! NCP ! T D!
|
||
>-->-->-->-->-->-->->! --- ! NSC & N!
|
||
! /-----\ / T !
|
||
! / \ / !
|
||
! ACP ACP !
|
||
+-----/----------\---------+
|
||
/ \
|
||
SDN Dialup SDN Dialup
|
||
|
||
|
||
|
||
|
||
|
||
|
||
10
|
||
|
||
|
||
MCI's VNET
|
||
=-=-=-=-=-=
|
||
|
||
This network uses three types of switches: 1) Northern Tele-
|
||
com DMS-250, 2) DEX 400, and 3) DEX 600 by Digital Switch Co.
|
||
MCI uses SS7 (signal system 7) on all of their intermachine
|
||
trunks.
|
||
|
||
When a user picks up the phone and calls the dialup, it is
|
||
connected into the MCI Vnet network similarly to SDN by AT&T.
|
||
The routing of a Vnet call starts with a request from a
|
||
digital switch to the Network Control System (NCS) for route
|
||
information. This request travels through one of the Data
|
||
Access Points and then the NCS checks the customer's database
|
||
for routing information, call privileges, etc. and sends that
|
||
information back to the switch, again through the DAP. After
|
||
all this, the call is sent through.
|
||
|
||
Map of Vnet:
|
||
-----------
|
||
Dial '1' or Vnet Card Access Calling thru Dialup
|
||
------------!!!------------- --------!!!--------
|
||
!!! !!!
|
||
(Telco C.O. switches call) (Telco CO doesn't switch call)
|
||
!!! !!!
|
||
+--------------------+ +--------------------+
|
||
/<-- MCI Network Access !-----------! MCI Network Access -->\
|
||
! +--------------------+ +--------------------+ !
|
||
! !!! !!! !
|
||
! !!! !!! !
|
||
\ MCI Switch MCI Switch /
|
||
\ +----------------+ /
|
||
>-->-->-->-( DAP )-! N.C.S. !-( DAP )-<--<--<--<
|
||
+----------------+
|
||
|
||
|
||
US Sprint's VPN
|
||
=-=-=-=-=-=-=-=
|
||
|
||
US Sprint uses 100% fiber optic networking and uses powerful
|
||
Northern Telecom DMS-250 switches linked by SS7, with DMS300
|
||
switches as international gateways.
|
||
|
||
When a US Sprint VPN user picks up the phone, dials a local
|
||
VPN system, and calls through it, the call is forwarded to
|
||
a serving point. That switch, through its Message Switch &
|
||
Buffer (MSB) signaling point, sends a routing request to the
|
||
nearest Signal Transfer Point (STP). The STP passes the re-
|
||
quest to the Database Control Point (DCP) for processing.
|
||
After checking the customer's database account, the info is
|
||
sent back to the MSB. The call is then sent through.
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
11
|
||
|
||
|
||
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
|
||
Digital Murder Scan 'o' de Month!
|
||
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
|
||
|
||
Zapped here with another scan for all of you phone
|
||
junkies out there. This scan, as you will see below, is of
|
||
the 233 prefix. If you missed last month's article, it was
|
||
on the 336 prefix. Get in touch with us. . . we have all
|
||
back issues on file.
|
||
|
||
Prefix owned by: AT&T
|
||
|
||
Voice Mail Systems
|
||
------------------
|
||
1-800-233-0010 After Business Hrs VMB
|
||
1-800-233-0065 Methodist Hospital--listen or hit 0.
|
||
1-800-233-0214 Knoll Sue's VMB--listen for menu.
|
||
1-800-233-0316 * + 4 digit boxes.
|
||
1-800-233-0407 First Trust---
|
||
1-800-233-0567 Corum 'Hell'--* or #.
|
||
1-800-233-0618 experiment with--uses 'numeric messages'
|
||
1-800-233-0713 Datanational-- *
|
||
1-800-233-0995 Griffen Services-- # 3 digit boxes
|
||
1-800-233-1000 Audix VMB
|
||
1-800-233-1106 * -- 3 digit boxes
|
||
1-800-233-1304 Aetna - */# 4dig.boxes
|
||
1-800-233-1717 4dig.boxes
|
||
1-800-233-1808 3dig.boxes
|
||
1-800-233-1903 Beacon's NW--*/# (fairly easy)
|
||
1-800-233-2025 (currently using an old VMB sys.)
|
||
1-800-233-2119 Spectrum */# 3digboxes(excld.1,2)
|
||
1-800-233-2250 Credit and Leasing Corp.
|
||
1-800-233-2331 Billing Dept of DTOM
|
||
1-800-233-2400 Am. Murex Corp.
|
||
1-800-233-2450 Armstrong---Dictation Service...interesting
|
||
1-800-233-2520 Interesting System...
|
||
1-800-233-2617 uses Audix--listen or hit *7
|
||
1-800-233-2875 */# 3digs.boxes
|
||
1-800-233-3029 Penox Tech.--*/#
|
||
1-800-233-3200 0+1 for VMB
|
||
1-800-233-3314 ?
|
||
1-800-233-3411 0+1 for VMB
|
||
1-800-233-4007 ?
|
||
1-800-233-4606 Bank of San Fran--haven't messed w/it
|
||
1-800-233-4800 #+* ...3dig boxes
|
||
1-800-233-5969 *+ext/# for VMB
|
||
1-800-233-6269 */#
|
||
1-800-233-6300 *+x (x=dig 0-9)
|
||
1-800-233-6789 */#
|
||
1-800-233-9069 alwayz busy...couldn't verify
|
||
1-800-233-9175 same as 9069
|
||
1-800-233-9325 same as 9069
|
||
1-800-233-9477 listen for menu
|
||
1-800-233-9575 same as 9069
|
||
1-800-233-9650 same as 9069
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
12
|
||
|
||
|
||
Carriers
|
||
--------
|
||
1-800-233-0037 (expected hello,:job,:data,or(cmd),as logon.(cierr 1402)
|
||
1-800-233-0692 (<<please enter logon>>)
|
||
1-800-233-0887
|
||
1-800-233-1217 (wierd pulse then carrier and kicks off line)
|
||
1-800-233-2921 (???)
|
||
1-800-233-4224 (performance 200 emulex)
|
||
1-800-233-4700 (towers perrin online -- phila --press enter)
|
||
1-800-233-5315 (gives > prompt)
|
||
|
||
PBXs/etc
|
||
--------
|
||
1-800-233-1925
|
||
1-800-233-3750
|
||
|
||
|
||
Fax's & Misc.
|
||
-------------
|
||
1-800-233-0180
|
||
1-800-233-0904
|
||
1-800-233-1210
|
||
1-800-233-2180
|
||
1-800-233-2850
|
||
1-800-233-3504
|
||
1-800-233-4479
|
||
1-800-233-5169
|
||
1-800-233-5170
|
||
1-800-233-6150
|
||
|
||
|
||
Thats it for this month so be watching next time for more
|
||
and hopefully more interesting numbers to play around with
|
||
so until then Ive been. . . . Zapped!
|
||
|
||
|
||
|
||
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
|
||
Scanning for Phun and Information.
|
||
By: Chizz
|
||
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
|
||
|
||
Scanners are wonderful toys. They allow us to listen to info
|
||
that otherwise would be impossible to hear. Everyone has heard
|
||
of using scanners to listen in on police and fire, but that gets
|
||
old after a while. One can only hear so much of police calling
|
||
in stating that they are going on a doughnut break. Now there is
|
||
a use for a scanner that is much more interesting, not to mention
|
||
fun: listening in on cordless phones and cellular phones.
|
||
One day, blackened buffered a post off of a board that listed the
|
||
10 cellular frequencies. There are 10 for the base and 10 for
|
||
the handset. The base frequencies are the most powerful, there-
|
||
fore these are the ones that should be put into the scanner. I
|
||
did not except much while i reluctantly inputed the frequencies
|
||
but after I fired up and started scanning, I could not believe
|
||
my ears.
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
13
|
||
|
||
|
||
Picking up my neighbors is really quite interesting. I have
|
||
heard everything from a woman's daughter being pregnant to a
|
||
couple owing 10,000 dollars in back taxes, and their unhappiness.
|
||
It is so easy to pick up these cordless phones that it is funny.
|
||
|
||
Cordless phones can be picked up by any programmable scanner such
|
||
as the $139.00 Radio-Shack pro-38, 10 channel programmable.
|
||
Below is a list of the cordless phone frequencies:
|
||
|
||
Channel Base Handset
|
||
1 46.610 49.670
|
||
2 46.630 49.845
|
||
3 46.670 49.860
|
||
4 46.710 49.770
|
||
5 46.730 49.875
|
||
6 46.770 49.830
|
||
7 46.830 49.890
|
||
8 46.870 49.930
|
||
9 46.930 49.990
|
||
10 46.970 46.970
|
||
|
||
Now onto the more interesting and lively world of cellular
|
||
phones. You must have a scanner that is 800 megahertz capable.
|
||
My personal choice is a realistic pro-34. This is a hand-held
|
||
model that has 200 channels, built in backlit lcd, and 10
|
||
channel temporary storage, for an effective capacity of 210
|
||
channels. This scanner runs for about $300 bux but I bought
|
||
mine at a pawn shop for $120. The true cellular band is from
|
||
869.0000 mhz to 894.000 mhz. For some reason the powers that
|
||
be convinetly omit the cellular band, instead, stopping at
|
||
868.9375 and resuming at 896.1125 on the pro-34. If you are
|
||
happy listening to "mobile" phones, more appropriately known
|
||
as two way radios, that operate in the 800 mhz band then a
|
||
"stock" scanner is fine but if you are like me, that's just
|
||
not enough.
|
||
|
||
I was looking through a copy of radio-electronics one day and
|
||
noticed that there was a scanner BBS. I called this bbs and
|
||
downloaded a text file that contained the steps to modify a
|
||
pro-34 for true cellular capabilities. There is not room here
|
||
to go into how to modify the scanner but call the Red Onion BBS
|
||
at (914) 342-4585 to get the file for this scanner or any other
|
||
scanner (they have files for all popular scanners). After making
|
||
the modifications, you can start the search scan at 869.0000
|
||
to 894.0000.
|
||
|
||
If you live a large city, the cellular band is active at all times.
|
||
I have listened to calls with subjects such as drug deals,
|
||
prostitution, people growing their own dope, and a lady talking
|
||
about using dildos. One particully funny moment was when this one
|
||
guy got into a fight with his girlfriend, went out and got drunk,
|
||
and on his way home he called up his girlfriend crying and moaning
|
||
and then he got pulled over for drunk driving. It is also a
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
14
|
||
|
||
|
||
good way to get information if you have a DTMF decoder. A lot of
|
||
people that have cellular phones also have VMB's. You can listen
|
||
in as they call their system and if you are familiar with the
|
||
system that they are on, you can call up and take over their box.
|
||
|
||
If you think that this would be an interesting thing to do then
|
||
be sure to do it soon because in the next ten years or so all
|
||
cellular services will be switched from analog to digital making
|
||
it impossible for a conventional scanner to be able to decode the
|
||
conversations. If you have any questions, or information that
|
||
you have found useful then please leave me mail on Digital murder's
|
||
WHQ, The Backdoor BBS at (901)/386-6455.
|
||
|
||
|
||
|
||
--------------------------------
|
||
Disection of the ACTION Roadrunner
|
||
Telephone Management system
|
||
--------------------------------
|
||
By:Technysis
|
||
|
||
This series of artices to follow has taken much time
|
||
and extensive coverage. I see these articles as truly
|
||
original material, as I went through personal connections to
|
||
get the information contained here.
|
||
|
||
The following information was taken from various technical
|
||
sources and other misc. information from a rural area here in
|
||
my state. I live in Memphis, which is under ESS, however,
|
||
where I was at, they were under some other older system.
|
||
|
||
The Action Roadrunner Telephone Management System is a
|
||
computer controlled routing, tandem switching system. As
|
||
such, the system functions in support of an existing PBX type
|
||
system and may be configured for network operations between
|
||
properly equipped locations. Through these of the network
|
||
capabilities, a business can impliment a private network to
|
||
reduce overall call costs and record network/system traffic
|
||
statistics. Network operations are provided by extending the
|
||
local serial bus of the Master node to control the operation
|
||
of satellite nodes and collect call record data from Remote
|
||
intelligent nodes. Unintelligent (noncomputerized) satellite
|
||
nodes are controlled exclusively by the intelligent node to
|
||
which they are connected by data link and tie lines. The
|
||
Intelligent Remote nodes direct their own call processing
|
||
functions and those of their associated Satellite nodes. In
|
||
this configuration, the Master node serves as a centralized
|
||
record collection point while providing a centralized
|
||
database update point.
|
||
|
||
The support equipment expalined serves to expand the
|
||
interfacing capabilities of the system by accommodating
|
||
ground start-type trunk circuits and collected key-type
|
||
systems. Other equipment, when optionally selected by the
|
||
CO, is designed to provide remote access from rotary tele-
|
||
phone by the Voice Terminal Device.
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
15
|
||
|
||
|
||
VCA Subsystem
|
||
-------------
|
||
|
||
A Pulsecom Voice Connecting Arrangement (VCA) subsystem is
|
||
used instead of Telco-supplied CDH-type VCAs. Each circuit
|
||
card interfaces one system port to one Telco trunk circuit
|
||
(DDD, WATS, or FX). These cards are housed in 10 card cages
|
||
which are assembled into a wall mounted rack assembly
|
||
containing eight card cages for a total of 72 VCAs on a
|
||
freestanding rack assembly containing 16 card cages for a
|
||
total of 144 VCAs.
|
||
|
||
Amplifier Subsystem
|
||
-------------------
|
||
|
||
Trunk amplification is used to adjust and stabilize trunk
|
||
levels appearing at the system while being OFF when the
|
||
circuit is not in use. The single-channel circuit cards
|
||
(repeaters) housed in 11-slot card cages are assembled into a
|
||
wall mounted rack assembly which can contain up to six card
|
||
cages for a total of 66 amplifiers per rack. Each rack
|
||
requires a dedicated 120 Vac 15 amp circuit to power the
|
||
-48 Vdc power supply which supplies the required power to the
|
||
card cages. Two amplifier circuit card types are available
|
||
for voice only or voice/data circuits. A voice-only circuit
|
||
uses the UM-100 Amplifier Card and a voice/data circuit uses
|
||
a VFR-1050 Amplifier card. Both card types share the same
|
||
card cage. One 25-pair cable is used per card cage. Each
|
||
circuit consists of two-cable pairs for a total of 22 pairs
|
||
within each cable. The first cable pair is connected to each
|
||
of the Telco side of the demark and the second pair to the
|
||
ACTION side.
|
||
|
||
The UM-100 Amplifier Card is equipped with a UM-3502 Plug-on
|
||
Option card which is used to program the amplifiers oper-
|
||
ation. Two adjustment options are also available with the
|
||
3502 card. The VFR-1050 Amplifier card is supplied with
|
||
progammable options as well. This card is used when data
|
||
transmissions are anticipated on the connected trunk circuit.
|
||
|
||
The VFR-1050 Amplifier Card options given consist of
|
||
amplifier gain adjustment, equilization adjustment,
|
||
sensitivity slope adjustment, and a disable on/off switch.
|
||
|
||
Keyset Adapter Subsystem
|
||
------------------------
|
||
|
||
The Keyset Adapter subsystem is employed to permit telephone
|
||
circuits that are not associated with a PBX type system to
|
||
be interfaced to the system. Key systems or dedicated
|
||
single-line instruments may access the system by this
|
||
subsystem. The Keyset Adapter Subsystem may be configured
|
||
in a free standing rack (128 circuits max.) or on a wall
|
||
mounted unit (48 circuits max.) The two circuit cards that
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
16
|
||
|
||
|
||
make up the Keyset Adapter Circuit are the E&M-to-Loop
|
||
Converter Card and the Dual Line Coil Card. The Dual Line
|
||
Coil Card accommodates two E&M-to-Loop cards. The cards are
|
||
clustered in groups of three with the Dual Line Coil Card in
|
||
the center to provide two circuits. Three clusters of three
|
||
cards each supply six circuits per card cage in the wall
|
||
mount unit and four clusters yielding eight circuits per
|
||
card cage in the free standing rack.
|
||
|
||
Voice Terminal Device
|
||
---------------------
|
||
|
||
The Voice Terminal Device (VTD) is a word recognition sub-
|
||
system configured into a single cabinet. The VTD is composed
|
||
of a cental processor, a vector processor, memories, and I/O
|
||
devices for eight system ports. The System port cards are
|
||
configured for 2-wire operation with 0db pads and serve as
|
||
the bidirectional VTD interface.
|
||
|
||
The System port cards used for the VTD are located in
|
||
consecutive card cage slots within a single card cage. The
|
||
first card is a Voice Terminal Serial Interface Card and the
|
||
next seven cards are Audio Interface Cards. The Voice
|
||
Terminal Serial Interface card accepts the binary output of
|
||
the VTD for the eight serial ports. The<68>ǹ뀇ŀ decoded output of
|
||
each of the right ports is sent to the Voice Terminal Serial
|
||
Interface card in the first port.
|
||
----------------------------------
|
||
|
||
Hope that was at least a little bit interesting. That was
|
||
nowhere near the complexity of explainng ESS. However, the
|
||
little trip to the past could prove useful because many sys-
|
||
tems such as these are still in use. I will have future
|
||
articles on the Action system but for now I can't type
|
||
anymore... Hehehe..
|
||
|
||
Later all and don't forget; Bell holds the ultimate in info-
|
||
rmation and power from us but they will not be able to hold
|
||
back the flood of hackers breaking away at their wall. Long
|
||
live the cause.
|
||
|
||
-/-\-/-\-/-\-/-\-/-\-/-\-/-\-
|
||
H e a v e n ' s T r a s h
|
||
-\-/-\-/-\-/-\-/-\-/-\-/-\-/-
|
||
|
||
Strip away the blanket of secrecy! Here's a few books I've
|
||
found that I encourage you to order and READ.
|
||
|
||
The Brotherhood by Stephen Knight--
|
||
Take a look behind-the-scenes at the inner workings
|
||
of the Masons, a tightly knit, all male society whose
|
||
members hold some of the highest posts in business and
|
||
government. . .and who are bound by an iron-clad oath
|
||
of secrecy. --$8.95
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
17
|
||
|
||
Big Secrets by WIlliam Poundstone--
|
||
this book blows the lid off some of the world's best
|
||
kept secrets. You'll learn how to beat a lie-detector
|
||
test, get the low down on secret messages and subliminal
|
||
advertising, and how U.S. currency is made. --$8.95
|
||
|
||
Make My Day by George Hayduke--
|
||
Don't get mad, get even! Make My Day covers every type
|
||
of revenge from simple pranks to complex plots. You'll
|
||
learn hundreds of devious, diabolical ideas for getting
|
||
even. --$7.95
|
||
|
||
Those books can by ordered by calling 1-800-282-8086.
|
||
|
||
|
||
------------------------------------
|
||
The Anarchist Cookbook-----$21.95
|
||
The Poor Man's James Bond--$21.95
|
||
Shipping/Handling-----------$4.00
|
||
(602)/634-6280
|
||
Those can be purchased at named prices from:
|
||
BUTOKUKAI
|
||
P.O. Box 430 Dept. SG
|
||
Cornville, AZ 86325
|
||
------------------------------------
|
||
|
||
You can get the Anarchist Cookbook a little cheaper by ordering
|
||
it from the publishers ($22.00 postpaid).
|
||
Barricade Books
|
||
Box 1401-F
|
||
Secaucus, NJ 07096
|
||
-----------------------------------
|
||
|
||
If you are into punk, alternative, ''new-wave'', or whatever
|
||
you wanna call it or are interested in reading some good
|
||
'zines with topics ranging from political corruption, anti-
|
||
government action, and environmental news then check these
|
||
phucking cool mags. Write 'em for price info if not listed.
|
||
|
||
Flipside (punk rock/noise/industrial/etc..music)
|
||
P.O. Box 363
|
||
Whittier, CA 90608
|
||
|
||
Little Free Press (government views/utopian societys/etc)
|
||
Rt. 1 Box 102
|
||
Cushing, MN 56443
|
||
|
||
Maximum Rock & Roll (punk/hardcore/etc..music)
|
||
P.O. Box 288
|
||
Berkeley, CA 94701
|
||
|
||
File 13 ($2.00 per issue last time i checked)
|
||
P.O. Box 175
|
||
Concord, MA 01742
|
||
----------------------------------------------------------
|
||
----------------------------------------------------------
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
18
|
||
|
||
|
||
Maybe some of these will keep your brain clear but not washed
|
||
like most in this country. You know the ones. . . those that
|
||
are insecure about their future. Those are the people we all
|
||
remember back in High School; the guys and girls who were
|
||
alwayz pushing themselves into the system- alwayz pushing
|
||
themselves into the clubs and cliques- pushing their future
|
||
through a sieve, draining out all their unique qualities till
|
||
all that's left is another person totally conditioned to be a
|
||
corporate slave. Think about this. Think about and question
|
||
everything.
|
||
|
||
Thanks for reading and supporting Digital Murder. Issue #3
|
||
will be out December 15th. FEEL FREE to help out! Don't let
|
||
those fascist shits on Capital Hill fool you into thinking
|
||
that you can't still voice your opinion or share information!
|
||
Call The Backdoor, leave me, Morpheus, feedback. Send in an
|
||
article or just drop in and say what's on your mind.
|
||
|
||
The 'zine should be better now that it'z getting more support
|
||
as well as the fact that I've moved to the most boring city
|
||
in the whole phucking world. The most ''exciting'' thing to
|
||
do around here is this building that is the home of a movie
|
||
theater that shows old movies, a skating rink and bowling
|
||
alley for pre-teen preppies, and an arcade featuring billybob
|
||
and his cousins playing pool for car titles while I waste my
|
||
money on one of the seven video games in the city's only
|
||
arcade. At least the old city I lived in isn't too far away
|
||
from here. So while you are walking around breathing in
|
||
America's cold, toxic, city air or feasting on the carcass of
|
||
a dead turkey for thanksgiving, think of your editor slaving
|
||
over the keys to bring forth another edition of the one and
|
||
only Digital Murder.
|
||
|
||
Contributors: Morpheus, Technysis, Chizz, Zapped, NeuronGod,
|
||
Mystic Blade, and Digital Terrorist.
|
||
|
||
Support Boards: Backdoor (901)/386.6455
|
||
|
||
Wanna be a support board? Leave Morpheus feedback on Backdoor.
|
||
|