1115 lines
60 KiB
Plaintext
1115 lines
60 KiB
Plaintext
Start.of.DemoNews.130.........................................................
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______/\__________________________ __ _______________ ___ /\_______
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\____ \ _______ _ _ ______ \ / \| \ _______ | \/ ______/
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/ | \ _) \ \_/ \ | \ / \ \ _) \ | \______ \
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/ | \ \ | \ | \ / \ \ /~\ \ / \
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\_____ /______/___| /________/ \____\_____/______/_________/________/
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\_____/ |____/
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DemoNews #130 - 22 Sep 1996
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Subscribers : 2508
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DemoNews is produced by Hornet. Change : +8
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The Hornet Archive is at ftp.cdrom.com/pub/demos Archive Size : 3285M
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==[Contents]===================================================================
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Calendar
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Sites
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Top Downloads
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Uploads
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Articles
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Introduction................................Snowman
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Standards...................................GD
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Text Mode Demo Competition (TMDC)...........Sol
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Outdated Code, Modern Hardware..............Unreal
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Coven 1996 Information......................Red Haze
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Advertisement - The Kosmic Web Site.........Maelcum
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Closing
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==[Calendar]===================================================================
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Date Event Location Concact Points
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--------- ----------- --------- ---------------------------------------------
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30 Aug 96 AntIQ Hungary aboy@ttk.jpte.hu
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www.jpte.hu/~aboy
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30 Aug 96 Gardening Greece gmanol@physics.upatras.gr
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westnet.hol.gr/gardening96
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* <-- YOU ARE HERE
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30 Sep 96 Coven Australia redhaze@student.adelaide.edu.au
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student.adelaide.edu.au/~ed
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04 Oct 96 Demobit Slovakia demobit@elf.stuba.sk
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internet.sk/demobit/english.htm
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21 Mar 97 Mekka Germany amable@aol.com
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==[Sites]======================================================================
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Category Location Contact Points
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-------------- --------- ----------------------------------------------------
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Hornet Archive USA ftp.cdrom.com/pub/demos
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HA Mirrors Sweden ftp.luth.se/pub/msdos/demos
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S. Africa ftp.sun.ac.za/pub/msdos/demos
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USA (FL) ftp.uwp.edu/pub/msdos/demos
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USA (PA) ftp.co.iup.edu/code (from /demos/code)
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Other Archives Belgium hagar.arts.kuleuven.ac.be/demos
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Sweden ftp.arosnet.se/demo
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Spain ftp.siapi.es/blastersound/demos/incoming
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Finland ftp.fm.org
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Holland sdc.wtm.tudelft.nl/pub/music
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==[Downloads]==================================================================
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Category Times File
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-------- -- ----- -----------------------------------------------------------
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Demos 01 00181 /demos/1996/m/machines.a01
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02 00179 /demos/1996/a/ai_strok.zip
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03 00171 /demos/1996/m/machines.arj
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04 00167 /demos/1996/m/machines.a02
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05 00155 /demos/1996/c/ctststp1.zip
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06 00151 /demos/1996/m/machifix.zip
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07 00145 /demos/1996/c/ctststp2.zip
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08 00130 /demos/1993/0-9/2ndreal1.lzh
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09 00123 /demos/1993/0-9/2ndreal2.lzh
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10 00121 /demos/1995/a/animate.zip
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Music 01 00455 /music/programs/players/m4w230sx.zip
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02 00430 /music/programs/players/cp16.zip
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03 00342 /music/programs/trackers/scrmt321.zip
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04 00255 /music/programs/trackers/ft206.zip
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05 00246 /music/programs/players/m4w230sl.zip
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06 00215 /music/programs/players/cp17.zip
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07 00132 /music/programs/players/play230b.zip
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08 00118 /music/programs/trackers/it205.zip
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09 00104 /music/programs/players/cp1666.zip
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10 00075 /music/allmusic.zip
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Graphics 01 00017 /graphics/programs/fractal/dst_frac.zip
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02 00015 /graphics/images/1996/c/chantal.zip
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03 00014 /graphics/programs/convert/bmp2avi.zip
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04 00013 /graphics/images/1996/i/impgunwo.zip
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05 00013 /graphics/images/1996/a/airwar.zip
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06 00012 /graphics/images/1996/v/vamp10.zip
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07 00012 /graphics/images/1996/i/impwoman.zip
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08 00012 /graphics/images/1996/b/bye_eden.zip
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09 00012 /graphics/images/1996/b/babylona.zip
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10 00011 /graphics/images/1996/a/abc_guar.zip
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Code 01 00031 /code_review/tutorial/dn114_3d.zip
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02 00030 /code_review/graph/water/water.zip
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03 00024 /code_review/tutorial/dn116_3d.zip
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04 00020 /code_review/tutorial/kmagv3.zip
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05 00020 /code_review/tutorial/fh-3dtut.zip
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06 00020 /code_review/graph/tunnel/tunnel.zip
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07 00020 /code_review/graph/rotation/fullr_1.zip
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08 00019 /code_review/tutorial/kmagv2.zip
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09 00019 /code_review/tutorial/basicdoc.arj
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10 00018 /code_review/demosrc/sea_code.zip
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Incoming 01 00144 /incoming/music/programs/cpwss17f.zip
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02 00138 /incoming/music/programs/cpitl17e.zip
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03 00131 /incoming/music/programs/cpxml17d.zip
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04 00105 /incoming/music/programs/cs2.zip
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05 00087 /incoming/music/programs/readcda2.zip
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06 00082 /incoming/demos/nil.zip
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07 00081 /incoming/code/3ddemo.zip
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08 00074 /incoming/music/programs/mixer112.zip
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09 00064 /incoming/music/programs/mxmp15.zip
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10 00062 /incoming/demos/pls_cntc.zip
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Total files downloaded : 60,769
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Size of files downloaded : 23,874,950k
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==[Uploads]====================================================================
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All ratings are subjective.
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=---------------------------------------------------------------------(demos)-=
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/pub/demos/demos Size Rated Description
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=-----------------------------------------------------------------------------=
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/1996/0-9/809state.zip 2 + ANT96:in1k:XX: State 809 by Saybor, Szaszi
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/1996/a/aa_bh2ax.zip 78 **+ ANT96:in64:03: Bit Hunters 2 by Axioma
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/1996/a/ai_ps666.zip 1728 *** ANT96:demo:01: Prostate 666 by Astroidea
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/1996/a/ai_strok.zip 17 ****+ ASM96:in4k:04: Stroke by Ionic of Astroidea
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/1996/a/alucia.zip 60 ***+ ASM96:in64:08: Andalucia by Halcyon
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/1996/a/amd.zip 327 * AMD Intro by Deks
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/1996/a/anima.zip 4 ***+ ANT96:in4k:06: Anima by Dave of Byteam
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/1996/a/anxious.zip 508 *** ASM96:demo:13: Anxious by Vandals
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/1996/a/atlantis.zip 725 **+ ASM96:demo:XX: Atlantis by Mooze
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/1996/a/atw_prot.zip 1340 **** ASM96:demo:08: Proton by Artwork
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/1996/b/babylon.zip 770 **** ASM96:demo:DD: Babylon by Psychic Monks
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/1996/b/balls.zip 4 **+ ASM96:in4k:09: Balls by Shaman of Dream
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| Factory
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/1996/b/bomb.zip 15 ***+ ANT96:in4k:03: Bomb by Woland of Exhumers
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/1996/c/c-astro.zip 132 *+ Astrology by Corrupt
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/1996/c/chaosofl.zip 2 ** ASM96:in4k:07: Chaos Overflow by Rodex
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/1996/c/chrome2.zip 6 **** ASM96:in4k:05: Chrome 2 by Tomcat of Abaddon
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/1996/c/clx_wego.zip 77 ***+ ASM96:in64:02: We Go by Complex
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/1996/c/cneutral.zip 135 ***+ ASM96:in64:05: Neutral by Coral
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/1996/c/comawasm.a01 1208 ***+ [2/2] ASM96:demo:XX: Washing Machine by COMA
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/1996/c/comawasm.arj 1422 ***+ [1/2] ASM96:demo:XX: Washing Machine by COMA
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/1996/c/combo.zip 46 * Combo by Lightblue
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/1996/c/countach.zip 12 **** ASM96:in4k:02: Countach by Dave of Byteam
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/1996/c/cp_pr.zip 57 ** ASM96:in64:13: Power Rangers by Cool
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| Productions
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/1996/c/critmass.zip 2 ** ANT96:in1k:??: Critical Mass by Lorenzo,
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| Robymus, Dave
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/1996/c/ctststp1.zip 813 ****+ [1/2] ASM96:demo:02: Toasted by Cubic Team,
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| $een
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/1996/c/ctststp2.zip 1407 ****+ [2/2] ASM96:demo:02: Toasted by Cubic Team,
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| $een
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/1996/d/datura.zip 10 ** BBS Datura by Demaniacs
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/1996/d/daydream.zip 1741 **** ASM96:demo:06: Daydream by Japotek
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/1996/d/dc5-wof.zip 36 *+ Wheel of Fortune by The Dennis Courtney Five
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/1996/d/dc_beef.zip 487 ** Beef by The Dennis Courtney Five, Force Ten
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/1996/d/desert.zip 9 **** ANT96:in4k:01: Desert by Exosworm of
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| Enlightenment
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/1996/e/ellipse.zip 1 ** Ellipse by Dmitry W. Kukushkin
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/1996/e/emp_debu.zip 67 ** ANT96:in64:02: Debut by Emperor
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/1996/e/emp_eoh.zip 2 ** ANT96:in1k:??: End of Holiday by Ates of
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| Emperor
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/1996/f/fd_hippy.zip 384 **+ ASM96:demo:XX: Go Hippy by Fobia Design
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/1996/f/frendit.zip 63 *** ASM96:in64:XX: Friends by Gasp Inc.
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/1996/f/frs_blnd.zip 59 **** ASM96:in64:01: Blind by Eufrosyne
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/1996/f/fruits.zip 80 *** ANT96:in64:01: Fruits by Exhumers
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/1996/g/g_rose.zip 33 **+ ASM96:in64:XX: Rose by Gasp Inc.
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/1996/h/hoe_bela.zip 4 *+ ANT96:in1k:??: Bela the Firestarter by Fishy
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| of Hoe
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/1996/i/iau-yaah.zip 104 ** BBS Blue Nose Productions by Chiparus
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/1996/i/infinite.zip 1213 ** ANT96:demo:03: Infinite Dreams by DemonSoft
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/1996/k/k_boffix.zip 211 ***+ Bof (bugfixed) by Kloon
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/1996/k/kv_float.zip 486 **+ ASM96:demo:XX: Float by Karva
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/1996/k/kvitsa.zip 48 * ASM96:in64:XX: Konevitsa by Mikki
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/1996/m/machifix.zip 20 ****+ ASM96:demo:01: Machines of Madness (SB fix)
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| by Dubius
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/1996/m/machines.a01 1422 ****+ [2/3] ASM96:demo:01: Machines of Madness by
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| Dubius
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/1996/m/machines.a02 933 ****+ [3/3] ASM96:demo:01: Machines of Madness by
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| Dubius
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/1996/m/machines.arj 1422 ****+ [1/3] ASM96:demo:01: Machines of Madness by
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| Dubius
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/1996/m/mc_light.zip 1 *** ANT96:in1k:??: Light by Bery of Mortal
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| Compact
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/1996/m/mc_palca.zip 1 ***+ ANT96:in1k:??: MC Palca by Tomcat of Abaddon
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/1996/m/method.zip 9 ***+ ANT96:in4k:05: Methodology by Blala of
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| Byteam
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/1996/m/mfx_strm.zip 517 *** ASM96:demo:07: Stream by MFX
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/1996/m/mobiliz.zip 4 **** ASM96:in4k:03: Mobilization by Jani Honkanen
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/1996/m/mystical.zip 2 **+ ASM96:in4k:08: Mystical by Neurochip
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/1996/n/nation2.zip 72 ***+ ASM96:in64:03: Nation Zero 2 by Jamm
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/1996/n/nutz.zip 1661 **** ASM96:demo:11: Nutz by Hyperopia
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/1996/o/one-time.zip 185 ** NAID96:i128:??: One Time (v1.3) by Info-Tech
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/1996/p/palcika.zip 4 **** ANT96:in4k:02: Palcika by Tomcat of Abaddon
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/1996/p/palikka.zip 50 *** ASM96:in64:04: Palikka by Moottori
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/1996/p/pocsolya.zip 64 *** ASM96:in64:10: Pocsolya by Byteam
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/1996/p/pure.zip 9 ****+ ASM96:in4k:01: Pure Spirit by The Counsellor
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| of Spirit New Style
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/1996/r/r-id4.zip 262 ** ID4 by Ribbon
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/1996/r/rcnserge.zip 834 ***+ ASM96:demo:12: Sergei by Recreation
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/1996/s/sb_argon.zip 1 **** ANT96:in1k:02: Argonautical by Stephen of
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| Silicon Brain
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/1996/s/sb_astro.zip 4 *** ANT96:in4k:??: Astronautical by Silicon
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| Brain
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/1996/s/sck-haze.zip 2026 ***+ ANT96:demo:02: Haze by Shock
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/1996/s/sck-uno.zip 8 **** ANT96:in1k:01: Unoptimized by TSC of Shock
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/1996/s/shorty.zip 6 ***+ ASM96:in4k:06: Shorty by The Russian of The
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| Clan
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/1996/s/skr_can.zip 65 *+ ASM96:in64:XX: Open The Can by Skraappa
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| Skruuppi
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/1996/s/slx_arse.zip 40 * ASM96:in64:XX: Bill G's Arse by Simplex
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/1996/s/spansh.zip 21 * First Demo by Spansh
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/1996/s/sperm.zip 913 *** ASM96:demo:05: Sperm by Five Coders
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/1996/s/stv.zip 1241 **** ASM96:demo:04: Super Television by Orange
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/1996/t/tbl_69.zip 71 ***+ ASM96:in64:09: '69 by The Black Lotus
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/1996/t/truth.zip 9 + Truth by Perforated Edges
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/1996/u/u8-life.zip 4 ****+ ANT96:in1k:03: Life by Pupu of Urinate
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/1996/v/vividexp.zip 2253 ***+ ASM96:demo:03: Vivid Experiment by Doomsday
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| Productions
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/1996/w/water.zip 183 ***+ ASM96:in64:06: Water by Spirit New Style
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/1996/y/ydldps_m.zip 154 *+ Mysbos by Yodel, DPS
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/1996/z/zencore.zip 188 **+ ASM96:demo:10: Encore 2 (Joe Mix) by TPOLM
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=---------------------------------------------------------------------(music)-=
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/pub/demos/music Size Rated Description
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=-----------------------------------------------------------------------------=
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/disks/1996/a/alloy-2.zip 1391 **+ Alloy Musicdisk #2 by Alloy
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/disks/1996/a/aw_5year.zip 1231 ** Alternate Worlds 5 Years by ???
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/disks/1996/c/c_mind.zip 515 **+ Cathrtic Mind by Attitude Adjuster
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/disks/1996/c/cb-md3pt.a01 1154 *** [2/2] Music Disk #3 by CBR
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/disks/1996/c/cb-md3pt.arj 1422 *** [1/2] Music Disk #3 by CBR
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/disks/1996/c/cc_attr.a01 767 *** [2/2] Attraction by PeriSoft of
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| Capacala
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/disks/1996/c/cc_attr.arj 1184 *** [1/2] Attraction by PeriSoft of
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| Capacala
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/disks/1996/c/ccs-c64.zip 690 ***+ C64 School by Carcass
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/disks/1996/c/cnxmus01.zip 783 **+ Music Disk 1 by CRONiX
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/disks/1996/d/deste01.zip 1644 ** Force Deste Musicdisk #1 by Force
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| Deste
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/disks/1996/d/dstmania.zip 2080 **** DustMania by Dustbin of Nemesis
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/disks/1996/e/e_rezdsk.zip 81 **+ 64k Chip Disk by Rez of Eclipse
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/disks/1996/e/eh-0296.zip 1212 * 02/96 Pack by Exploding Hedgehogs
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/disks/1996/e/eh-0496.zip 1447 * 04/96 Pack by Exploding Hedgehogs
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/disks/1996/e/eh-best1.zip 787 *+ Best of...Volume 1 by Exploding
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| Hedgehogs
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/disks/1996/e/ems-mx04.zip 964 ** Maxi-Release 4 by EMS
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/disks/1996/e/epi-aim1.zip 1411 ***+ [1/4] Ad Infinitum by Epinicion
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| Productions
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/disks/1996/e/epi-aim2.zip 1389 ***+ [2/4] Ad Infinitum by Epinicion
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| Productions
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/disks/1996/e/epi-aim3.zip 1389 ***+ [3/4] Ad Infinitum by Epinicion
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| Productions
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/disks/1996/e/epi-aim4.zip 625 ***+ [4/4] Ad Infinitum by Epinicion
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| Productions
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/disks/1996/e/eternal.zip 1164 *** Eternal Gardens by Lakee
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/disks/1996/f/f-touch.zip 2795 *** The Final Touch by Doc
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/disks/1996/f/fm-blurr.zip 1962 **** Blur Religion by Mellow-D of FM
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/disks/1996/f/fm-soul.zip 1595 ****+ Soul Elements by Basehead of FM
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/disks/1996/f/frag.zip 906 **+ Frag by Peals
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/disks/1996/g/g_fant1.zip 677 *** Final Fantasy by GBlues
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/disks/1996/g/gems_1.zip 1403 **** [1/3] Gems by Jade, Blue Pearl
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/disks/1996/g/gems_2.zip 1342 **** [2/3] Gems by Jade, Blue Pearl
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/disks/1996/g/gems_3.zip 1381 **** [3/3] Gems by Jade, Blue Pearl
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/disks/1996/g/grv_d21.zip 1382 ***+ [1/2] MusicDisk 2 by Balrog
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/disks/1996/g/grv_d22.zip 1112 ***+ [2/2] MusicDisk 2 by Balrog
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/disks/1996/g/gwc2_tnz.zip 294 **+ Gateway 20k Chiptune Compo Entries
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/disks/1996/h/hbe-houz.zip 1258 **+ The House 'N Acid Experience by
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| HBE
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/disks/1996/h/hdcmd.zip 3911 **** Getsumei No Michi by Hardcode
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/disks/1996/h/hnz-brcd.zip 1732 ***+ The Barcode by Hunz
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/disks/1996/h/hrd_prf1.zip 1210 *+ [1/2] Petrified by Horde
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/disks/1996/h/hrd_prf2.zip 1079 *+ [2/2] Petrified by Horde
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/disks/1996/h/htc-df.zip 365 ** Deep Fried by Heretics
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/disks/1996/h/htcv1.zip 1468 **+ HardTrance Classics From Deepest
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| Italy Volume 1 by Labworks
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/disks/1996/i/incubus.zip 2875 *** Incubus by Gnosis
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/disks/1996/k/k_explor.zip 2102 *** Explorer by GooRoo
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/disks/1996/l/lok_mpfd.zip 481 ** Field of Dreams by LoK
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/disks/1996/m/maz-shad.zip 992 *** The Shade by Mazurka
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/disks/1996/m/mindbomb.arj 781 *+ Mind Bomb by Dark Ritual
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/disks/1996/m/moo-zeek.arj 614 *+ Moo-zeeka Fantastika by Waka X
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/disks/1996/m/moz-aetv.zip 1365 **** Autoemotive by Liam the lemming
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/disks/1996/m/moz9601b.zip 1109 **+ [1/2] Music Pack by Mozicart
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/disks/1996/m/moz9601c.zip 980 **+ [2/2] Music Pack by Mozicart
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/disks/1996/m/moz9603a.zip 1037 **+ [1/3] March '96 by Mozicart
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/disks/1996/m/moz9603b.zip 1305 **+ [2/3] March '96 by Mozicart
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/disks/1996/m/moz9603c.zip 1132 **+ [3/3] March '96 by Mozicart
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/disks/1996/m/myst0196.zip 1861 **+ Mystique 01/1996 by Mystique
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/disks/1996/m/myst0296.zip 1210 ***+ Mystique 02/1996 by Mystique
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/disks/1996/m/myst0396.zip 1101 *** Mystique 03/1996 by Mystique
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/disks/1996/m/myst03up.zip 220 **+ Mystique 03/1996 by Mystique :
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| Update Disk
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/disks/1996/m/myst0496.zip 970 *** Mystique 04/1996 by Mystique
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/disks/1996/n/n55-gran.zip 2129 **** Grandeur by Night55
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/disks/1996/n/neural.zip 477 *** Neural Assault by Qool Productions
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/disks/1996/n/ng-tog.zip 1194 **+ Those Overdose Gods by Nearly Gods
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/disks/1996/n/nms-avan.zip 1415 *** Avantgarde by Riders
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/disks/1996/n/no-anti.zip 1147 ***+ AntiMatter by Harry of Noise
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/disks/1996/n/no-image.zip 821 **+ Images by J. Redfern
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/disks/1996/o/origin03.zip 293 ** Origin Disk #3 by Origin
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/disks/1996/p/ph-0196a.zip 1334 ***+ [1/2] pHluid #4 by Acid
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/disks/1996/p/ph-0196b.zip 906 ***+ [2/2] pHluid #4 by Acid
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/disks/1996/p/ph-0296a.zip 1152 *** [1/2] pHluid #5 by Acid
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/disks/1996/p/ph-0296b.zip 1068 *** [2/2] pHluid #5 by Acid
|
|
/disks/1996/p/ph-0396a.zip 1375 ***+ [1/2] pHluid 03/1996 by Acid
|
|
/disks/1996/p/ph-0396b.zip 1176 ***+ [2/2] pHluid 03/1996 by Acid
|
|
/disks/1996/p/ph-0596a.zip 1105 *** [1/2] pHluid 05/1996 by Acid
|
|
/disks/1996/p/ph-0596b.zip 1064 *** [2/2] pHluid 05/1996 by Acid
|
|
/disks/1996/p/pn-chips.zip 41 ***+ Chips & Dips by Pinion
|
|
/disks/1996/r/radiodst.zip 778 ** Radioactive Distortion by Neutron
|
|
/disks/1996/r/rat_cat2.zip 836 **+ Obnoxious Affinity by Catspaw
|
|
/disks/1996/r/reaction.zip 1016 *+ Reaction by Neutron
|
|
/disks/1996/r/reso_mcp.zip 532 **+ Resolution '95 2 Hour Compo Pack
|
|
/disks/1996/r/rpcarmgn.zip 1439 *+ Carmagnola by Red Power
|
|
/disks/1996/s/sdc-0002.zip 1311 ** Volume 2 by SDC
|
|
/disks/1996/s/sdc-0003.zip 1261 **+ Volume 3 by SDC
|
|
/disks/1996/s/sdc-0004.zip 1210 **+ Volume 4 by SDC
|
|
/disks/1996/s/secworld.zip 363 **+ Secret Worlds by Resound
|
|
/disks/1996/s/spm-0296.zip 1363 * Spasm 02/1996 by Spasm
|
|
/disks/1996/s/submerge.zip 220 *** [1/3] Submerged by Sublevel 3
|
|
/disks/1996/s/submrg01.zip 1350 *** [2/3] Submerged by Sublevel 3
|
|
/disks/1996/s/submrg02.zip 1399 *** [3/3] Submerged by Sublevel 3
|
|
/disks/1996/s/svdsk1.zip 460 ***+ Dimensional Voyages by Streamline
|
|
| Vision
|
|
/disks/1996/s/sxn-amd.zip 28 ** Adlib Musicdisk by Sanxion
|
|
/disks/1996/s/synmus1a.zip 1934 **+ [1/2] Syndicate Net Musicdisk #1
|
|
| by Syndicate Net
|
|
/disks/1996/s/synmus1b.zip 1815 **+ [2/2] Syndicate Net Musicdisk #1
|
|
| by Syndicate Net
|
|
/disks/1996/t/theland.zip 886 **+ The Land by Lord Blanka of
|
|
| Terraformer
|
|
/disks/1996/t/tr-burn.zip 2038 *** Burning by Tracktor
|
|
/disks/1996/t/tr-subl1.zip 1462 *** [1/2] Sublevel by Tracktor
|
|
/disks/1996/t/tr-subl2.zip 1136 *** [2/2] Sublevel by Tracktor
|
|
/disks/1996/t/tranrave.zip 1495 ** Tranceraver by Datrix Productions
|
|
/disks/1996/t/tripto1a.zip 1425 ***+ [1/2] Tripout Volume 1 by Trip
|
|
/disks/1996/t/tripto1b.zip 1450 ***+ [2/2] Tripout Volume 1 by Trip
|
|
/disks/1996/t/trx0496a.zip 1194 **+ [1/2] 04/1996 Pack by Traxx
|
|
/disks/1996/t/trx0496b.zip 1227 **+ [2/2] 04/1996 Pack by Traxx
|
|
/disks/1996/t/trxbi01a.zip 974 **+ [1/2] Biosphere - Issue 1 by Traxx
|
|
/disks/1996/t/trxbi01b.zip 834 **+ [2/2] Biosphere - Issue 1 by Traxx
|
|
/disks/1996/t/trxds001.zip 1113 ** Deranged Songs - Volume 1 by Traxx
|
|
/disks/1996/t/trxds02a.zip 1077 * [1/2] Deranged Songs - Volume 2 by
|
|
| Traxx
|
|
/disks/1996/t/trxds02b.zip 1253 * [2/2] Deranged Songs - Volume 2 by
|
|
| Traxx
|
|
/disks/1996/u/u-flo.zip 743 *** Flo by Ultrabeat
|
|
/disks/1996/u/u-lucid1.zip 1164 *** Lucid by Ultrabeat
|
|
/disks/1996/u/unify2.zip 1011 ***+ Unification 2 by Aim Higher
|
|
/disks/1996/v/vsldj2-1.zip 1394 *** [1/5] A DJ's Dream 2 by VSL
|
|
/disks/1996/v/vsldj2-2.zip 1178 *** [2/5] A DJ's Dream 2 by VSL
|
|
/disks/1996/v/vsldj2-3.zip 977 *** [3/5] A DJ's Dream 2 by VSL
|
|
/disks/1996/v/vsldj2-4.zip 1168 *** [4/5] A DJ's Dream 2 by VSL
|
|
/disks/1996/v/vsldj2-5.zip 942 *** [5/5] A DJ's Dream 2 by VSL
|
|
/disks/1996/w/wr-dipth.zip 579 **+ Diptheria by Wraith
|
|
/disks/1996/z/zinc-gtf.zip 838 ** Groovy Time Fabric by Zinc
|
|
/programs/compress/mmcmp133.zip 44 Music File Compressor v1.33 by
|
|
| Zirconia : compress/decompress
|
|
| songs, TSR decompresses
|
|
| transparently
|
|
/programs/players/cpawe17c.zip 6 Cubic AWE Player Wavetable Driver
|
|
| v1.7c
|
|
/programs/players/cpgp17b.zip 3 Cubic GUS Player Driver v1.7b :
|
|
| bugfixed version
|
|
/samples/swjuno2a.zip 1367 [1/14] Roland Juno 106 Samples #2
|
|
| by Soundwave : WAV, 16-bit 44kh
|
|
/samples/swjuno2b.zip 1312 [2/14] Roland Juno 106 Samples #2
|
|
| by Soundwave : WAV, 16-bit 44kh
|
|
/samples/swjuno2c.zip 1381 [3/14] Roland Juno 106 Samples #2
|
|
| by Soundwave : WAV, 16-bit 44kh
|
|
/samples/swjuno2d.zip 1274 [4/14] Roland Juno 106 Samples #2
|
|
| by Soundwave : WAV, 16-bit 44kh
|
|
/samples/swjuno2e.zip 1036 [5/14] Roland Juno 106 Samples #2
|
|
| by Soundwave : WAV, 16-bit 44kh
|
|
/samples/swjuno2f.zip 1404 [6/14] Roland Juno 106 Samples #2
|
|
| by Soundwave : WAV, 16-bit 44kh
|
|
/samples/swjuno2g.zip 1315 [7/14] Roland Juno 106 Samples #2
|
|
| by Soundwave : WAV, 16-bit 44kh
|
|
/samples/swjuno2h.zip 1303 [8/14] Roland Juno 106 Samples #2
|
|
| by Soundwave : WAV, 16-bit 44kh
|
|
/samples/swjuno2i.zip 1399 [9/14] Roland Juno 106 Samples #2
|
|
| by Soundwave : WAV, 16-bit 44kh
|
|
/samples/swjuno2j.zip 1262 [10/14] Roland Juno 106 Samples #2
|
|
| by Soundwave : WAV, 16-bit 44kh
|
|
/samples/swjuno2k.zip 829 [11/14] Roland Juno 106 Samples #2
|
|
| by Soundwave : WAV, 16-bit 44kh
|
|
/samples/swjuno2l.zip 1387 [12/14] Roland Juno 106 Samples #2
|
|
| by Soundwave : WAV, 16-bit 44kh
|
|
/samples/swjuno2m.zip 630 [13/14] Roland Juno 106 Samples #2
|
|
| by Soundwave : WAV, 16-bit 44kh
|
|
/samples/swjuno2n.zip 2488 [14/14] Roland Juno 106 Samples #2
|
|
| by Soundwave : WAV, 16-bit 44kh
|
|
/samples/tr707.zip 439 Roland TR-707 Percussion Samples
|
|
| by Tek : WAV - 16-bit 44kh
|
|
/songs/1996/s3m/b/beytheun.zip 188 *** MEK96:mmul:XX: Beyond the Unknown
|
|
| by Hilander
|
|
/songs/1996/xm/k/k3o3phob.zip 476 ***+ MEK96:mmul:01: Guitarphobia by
|
|
| Keith303
|
|
/songs/1996/xm/s/sc_impac.zip 151 ***+ MEK96:m4ch:03: Impact by
|
|
| Screamager
|
|
/songs/1996/xm/s/sc_sinrs.zip 159 *** MEK96:mmul:XX: Army of Sinners by
|
|
| Screamager
|
|
|
|
=------------------------------------------------------------------(graphics)-=
|
|
/pub/demos/graphics Size Rated Description
|
|
=-----------------------------------------------------------------------------=
|
|
/images/1995/b/badrock.zip 30 ***+ BIZ95:grfx:XX: Badrock by Wolverine
|
|
/images/1995/b/batman.zip 98 **** BIZ95:grfx:01: Batman by Mr. M
|
|
/images/1995/b/bdandy2.zip 62 ** BIZ95:grfx:XX: Belldandy 2 the Revenge
|
|
| by Pozor
|
|
/images/1995/b/biz-mnr.zip 36 **+ BIZ95:grfx:XX: ??? by Manar
|
|
/images/1995/c/centaur.zip 14 **+ BIZ95:grfx:XX: Centaur by ???
|
|
/images/1995/e/elf.zip 12 **+ BIZ95:grfx:XX: Elf by Spark
|
|
/images/1995/f/facescap.zip 84 ***+ BIZ95:grfx:XX: Facescape by Comik
|
|
/images/1995/m/magic_tg.zip 22 *+ BIZ95:grfx:XX: Play Magic by Samsman
|
|
/images/1995/o/orn.zip 15 **** BIZ95:grfx:XX: Orn by Hqn
|
|
/images/1995/p/paard.zip 18 + BIZ95:grfx:XX: Paard by Bier
|
|
/images/1995/p/partypig.zip 26 ****+ BIZ95:grfx:03: Party Pig by Contrast
|
|
/images/1995/t/towers.zip 9 ** BIZ95:grfx:XX: Towers by BVD
|
|
/images/1995/v/vrouwb.zip 22 * BIZ95:grfx:XX: Just For Fun by Eggshell
|
|
/images/1996/0-9/3dots.zip 27 *** REM96:grfx:10: Three Dots by Shape
|
|
/images/1996/b/babylona.zip 47 ***+ ASM96:grfx:??: Babylon by ???
|
|
/images/1996/b/balerina.zip 53 *** TG96:grfx:??: Ballerina by Boo
|
|
/images/1996/b/broken.zip 173 ***+ ASM96:grfx:04: Broken by Louie, Rodney
|
|
/images/1996/b/brud.zip 6 *+ REM96:grfx:13: Brud by Carnivore
|
|
/images/1996/c/colorize.zip 23 *+ REM96:grfx:07: Colorize by Primal Rage
|
|
/images/1996/c/crucifie.zip 23 *+ REM96:grfx:12: Crucified by AWM
|
|
/images/1996/d/deepblue.zip 24 *** REM96:grfx:09: Deep Blue by Joker
|
|
/images/1996/e/enigmati.zip 117 ***+ REM96:grfx:08: Enigmatic by Phantom
|
|
/images/1996/g/godsarmy.zip 159 **** TS96:grfx:01: Gods Army by Morbid
|
|
/images/1996/h/hatas.zip 103 ** REM96:grfx:11: Hatas by Dr. Foo
|
|
/images/1996/i/ims-fish.zip 56 ***+ ASM96:grfx:03: Fish by Beast
|
|
/images/1996/i/irida.zip 38 **+ REM96:grfx:02: Irida Karshiba by Jam
|
|
| Sam
|
|
/images/1996/l/leslove.zip 78 **+ REM96:grfx:04: Les Love by Deone
|
|
/images/1996/m/magic.zip 24 *+ REM96:grfx:06: Magic Moment by Flood
|
|
/images/1996/o/oldskool.zip 211 **** ASM96:grfx:XX: Oldskool by Rodney
|
|
/images/1996/p/piik.zip 20 * REM96:grfx:14: Piik Till Feministerna
|
|
| by Rex
|
|
/images/1996/r/rock.zip 158 *+ REM96:grfx:15: Rock by Citruz
|
|
/images/1996/r/runbitch.zip 164 **** ASM96:grfx:09: Useless to Run Bitch by
|
|
| Rendall
|
|
/images/1996/s/skull.zip 134 ***+ REM96:grfx:03: Skull by Heinrich
|
|
/images/1996/t/tubterro.zip 82 ****+ REM96:grfx:01: Tub Terror by Skutt
|
|
/images/1996/v/virgin.zip 44 ***+ REM96:grfx:05: Virgin Witch by Pad
|
|
/images/1996/v/voyeur.zip 55 ***+ ASM96:grfx:02: Voyeur by Visualize
|
|
/images/1996/w/wishes8.zip 693 ASM96:grtc:XX: Wishes by Louie
|
|
/images/1996/w/wolf-com.zip 47 **+ ASM96:grfx:XX: ??? by Wolf
|
|
/images/1996/w/wolf-jen.zip 25 *** ASM96:grfx:XX: Jen by Wolf
|
|
/images/1996/w/wolf-li.zip 43 **+ ASM96:grfx:XX: Li by Wolf
|
|
/images/1996/w/wolf-no.zip 48 **+ ASM96:grfx:XX: No by Wolf
|
|
/images/1996/x/x-files2.zip 44 * TG96:grtc:??: X-Files by Kjelke
|
|
|
|
=----------------------------------------------------------------------(info)-=
|
|
/pub/demos/info Size Rated Description
|
|
=-----------------------------------------------------------------------------=
|
|
/demonews/demonews.128 58 DemoNews 128 - 25 Aug 1996 by Hornet
|
|
/demonews/demonews.129 63 DemoNews 129 - 08 Sep 1996 by Hornet
|
|
/traxw/traxweek.069 30 TraxWeekly 069 - 22 Aug 1996
|
|
/traxw/traxweek.070 34 TraxWeekly 070 - 05 Sep 1996
|
|
|
|
=----------------------------------------------------------------------(mags)-=
|
|
/pub/demos/mags Size Rated Description
|
|
=-----------------------------------------------------------------------------=
|
|
/1993/mayhem.lzh 185 *** Mayhem #1 by Phantom, Toxic Zombies
|
|
/1994/cnbugfix.zip 144 ***+ Contrast #1 Bugfix by Purple
|
|
/1994/gd001.zip 336 ** Genetic Dreams #1 by Escape
|
|
/1995/cntrs002.zip 1338 **** Contrast #2 by Purple
|
|
/1995/gd002.zip 1361 *+ Genetic Dreams #2 by Escape
|
|
/1995/gd004.zip 731 *** Genetic Dreams #4 by Escape
|
|
/1995/hoaxmag6.zip 583 *** Hoax #6 by Epical
|
|
/1995/ibytes02.zip 907 ** Infused Bytes #2 by Realm of Infusion
|
|
/1995/inf_dsk7.zip 804 **** Daskmig #7 by INF
|
|
/1995/yahoo04.zip 280 ** Yahoo #4: The Hangover Issue by @
|
|
/1995/yahoo05.zip 515 ** Yahoo #5: The Party Issue by @
|
|
/1996/autark1.zip 1409 **** Autark #1 by N-Factor
|
|
/1996/fsn_spl3.zip 556 ***+ Splash #3 by Fascination
|
|
/1996/fsn_spl4.zip 509 ***+ Splash #4 by Fascination
|
|
/1996/imphob12.zip 1356 ****+ Imphobia #12 by Imphobia
|
|
/1996/madpress.zip 10 + Madania Press #1 by ESG
|
|
/1996/scenial2.zip 534 **** Scenial #2 The Injection by Beans, Pulse
|
|
/1996/sp_mag1l.zip 513 **+ Soap #1 Lite by Soap
|
|
/1996/sub0003.zip 165 **+ Sub-Kult #3 by Dr. Dyregod, Ko
|
|
/programs/dmg103d.arj 187 Disk Magazine Generator v1.03d by Dark Fiber
|
|
/programs/gde32esc.zip 52 Genetic Dreams Text Editor v3.2 by Escape
|
|
/programs/gde40.zip 65 Genetic Dreams Text Editor v4.0 by Escape
|
|
|
|
==[Articles]===================================================================
|
|
|
|
=-----------------------------------------------------------------------------=
|
|
|
|
:: "Introduction"
|
|
:: Snowman / Hornet - r3cgm@cdrom.com
|
|
|
|
_____The End Of An Era
|
|
|
|
Diablo (music archive maintainer) is leaving. With work and scholastic
|
|
duties, he is no longer able to work on the ever-growing music archive.
|
|
We are actively looking for a replacement. There are a few people in the
|
|
scene that we've thought about asking, but we wanted to give everyone the
|
|
news in case someone really qualified wanted to volunteer.
|
|
|
|
Position recommendations (not necessarily requirements): background in Perl,
|
|
familiarity with our archive, a firm understanding of the overwhelming and
|
|
continuous work that must be done. :) Please contact us if you feel
|
|
qualified and are interested.
|
|
|
|
_____Massive Improvements in /pub/demos/music
|
|
|
|
Over the past two weeks, I've fixed and cataloged every stray file that was
|
|
in /pub/demos/music. That's right! Every single song, music disk,
|
|
program, sample pack, etc. is now in the HA4 database just waiting to be
|
|
searched.
|
|
|
|
There are now 8145 cataloged files on our site (5480 in /music alone). Those
|
|
numbers are about double what they were two weeks ago. This is a mixed
|
|
blessing. Yes, the database is more complete. However, the allmusic.html
|
|
file has grown to 2.2 megs (ouch!). Search time has gone up noticeably. I'm
|
|
going to have to redesign a couple critical sections of the archiving
|
|
software and make things easier for you guys to get to.
|
|
|
|
Note that our /music files listings this week are a bit incomplete. Since I
|
|
was cataloging old files while Diablo was cataloging new, I had a difficult
|
|
time separating the two when it came time to print this issue. This should
|
|
never happen again.
|
|
|
|
_____The Good, tHe bAd, a/\/> +)-(<- *%_a49!&
|
|
|
|
As I was fixing up descriptions in the /music tree, I came across a lot of
|
|
things I wanted to mention to musicians before they upload to our site:
|
|
|
|
1. Pick a 2 or 3 character prefix for all of your releases. For me, it might
|
|
be sno-lame.zip, sno-mann.zip, sno-bird.zip, etc. This guarantees that all
|
|
of your releases will be kept in the same directory.
|
|
|
|
2. Try to avoid profanity. It doesn't really bother me anymore, but it can
|
|
be embarrassing as you grow older in the scene. Imagine doing a search for
|
|
Necros songs and seeing a tune he wrote in 1992 called "Fuckhead
|
|
Assmuncher". That wouldn't seem very professional, would it? :)
|
|
|
|
3. Properly capitalized words rule! If you have numbers or whacky case
|
|
changes in your handle or song title, chances are they won't get
|
|
cataloged correctly (and won't show up when someone wants to search for
|
|
your stuff).
|
|
|
|
4. Include a file_id.diz in each release. Make it 25 characters or less. Use
|
|
no high-ascii characters. Be sure to say, at minimum "Song Title by
|
|
Author". And don't assume that anyone knows who you are. For example,
|
|
"Proud Mary Music Disk by Taco". Is "Taco" a group or an individual? How
|
|
the heck do I know? The group/individual distinction is important to the
|
|
database.
|
|
|
|
5. Only have 3 or 4 files in the .zip file: the file_id.diz, the song, maybe
|
|
a group.nfo thing and maybe one other file. When you start getting past
|
|
that, people have to delete a lot of crap when they listen to your songs.
|
|
|
|
6. Put your song title in the "song title" field within the song. This might
|
|
sound obvious but you have no idea how many people don't do this.
|
|
|
|
7. If you get three consistent ratings of ** or less, maybe it's time for a
|
|
break. Take a month off, read some TraxWeekly, talk to some people on
|
|
IRC, get their feedback. Then give it another go. If you keep uploading
|
|
poorly written songs, people will download them less and less. In the
|
|
modern music scene, there is enough help out there to help you avoid a lot
|
|
of newbie mistakes.
|
|
|
|
8. Don't upload more than one song per week, tops (unless you consistently
|
|
get ***+ or higher). Imagine if I sent out 4 issues of DemoNews a week.
|
|
At first you might think "cool, look at all those files and articles!" But
|
|
after a while you wouldn't read them. They would sit in your inbox. Make
|
|
each song a "production"... special and important, not just another line
|
|
to stick in your "Songs I've Done" list.
|
|
|
|
9. Use small samples if possible. These files aren't being sent to everyone's
|
|
door on CD. The public is downloading your songs with a 14.4 or 28.8 and
|
|
crappy bandwidth to ftp.cdrom.com. 200-400k is a nice range for a song.
|
|
|
|
10. Have one song per zip file.
|
|
|
|
11. Music packs are ok. Music disks are cool. Distinction? An interface.
|
|
|
|
12. Tune your samples.
|
|
|
|
13. Stick to song formats that are playable in Cubic Player.
|
|
|
|
14. MOD files are generally outdated unless they entered a 4-channel compo.
|
|
|
|
15. Don't rip overused samples.
|
|
|
|
16. Music reviewers all have different tastes. This does not mean they are
|
|
bias. A techno-lover reviewer will still give a high rating to a jazz
|
|
song if done well. Remember this when you're trying to find "reasonable"
|
|
excuses why you got a low rating. :)
|
|
|
|
Give me 20 songs. Let me rate them with a blindfold on. Then let me see
|
|
just the contents of the .zip files. I'll bet you I can can come within * on
|
|
each file, just based on how it "looks". How you package your song is very
|
|
revealing. It's obvious who actually cares about their songs and takes the
|
|
time to make them a polished production.
|
|
|
|
And remember, just because we keep all songs on our site does not mean we
|
|
encourage poorly tracked songs to be uploaded.
|
|
|
|
_____Assembly Pics
|
|
|
|
Howler's got some Assembly '96 pics online... check 'em out at:
|
|
|
|
http://www.pcuf.fi/~howler
|
|
|
|
_____DemoNews Anniversary
|
|
|
|
24 Sep 1996 is the 4th anniversary of DemoNews. As we enter our fifth year,
|
|
I promise to bring the /incoming directory back under control.
|
|
|
|
_____Conclusion
|
|
|
|
3 out of every 5 files prefer the /music directory over all others COMBINED!
|
|
|
|
=-----------------------------------------------------------------------------=
|
|
|
|
:: "Standards"
|
|
:: GD / Hornet - gd@ftp.cdrom.com
|
|
|
|
_____Introduction
|
|
|
|
Recently, I took a rare trip through usenet. While sifting through the large
|
|
volume of posts in the comp.sys.ibm.pc.demos newsgroup, I read one message
|
|
that claimed, "Coders usually don't care about standards."
|
|
|
|
Standards have as much importance to the demoscene as they do to new
|
|
professional software packages. How so? Often, the effect of a standard
|
|
isn't noticeable without some explanation. To present my case, I am going to
|
|
refer to software user interfaces.
|
|
|
|
_____User Interface - The Non-Scene Example
|
|
|
|
A standardized user interface has many advantages. For a new software
|
|
package, it encourages users to skip most or all of the "how to" which is
|
|
often necessary, and overconsuming of time and energy. Skipping this step
|
|
allows the user to get a jump start and find out what features they could
|
|
benefit from in a particular software package.
|
|
|
|
For our non-scene example, let's refer to word processors.
|
|
|
|
To me, WordPerfect 5.1 for Dos has one of the worst user interfaces I've ever
|
|
been forced to use. When I need to use a word processor, I prefer Microsoft
|
|
Word. For the sake of argument, let's say that WordPerfect gets completely
|
|
redesigned and has an interface similar to that of MS Word. I can load up
|
|
this new WordPerfect and, hey! The same menu options! The same hotkeys!
|
|
This is great. Let's see what else it has.
|
|
|
|
However, if a user interface is something totally foreign, a user may
|
|
struggle for hours just trying to learn how to open a file on their hard
|
|
drive that they won't notice the new Advanced Grammar Correction System.
|
|
|
|
By using a tried-and-true user interface, one barrier between the user and
|
|
the full potential of the software is eliminated.
|
|
|
|
_____User Interface - The Scene Example
|
|
|
|
I've done my best to keep up with the new issues of the Imphobia diskmag over
|
|
the last couple years. Imphobia has high quality graphics, an impressive
|
|
selection of music, lots of articles, and a simple yet effective interface.
|
|
|
|
Recently, I downloaded a different diskmag that I hadn't heard of before. It
|
|
had a hard-to-read font and a very awkward keyboard interface. I struggled
|
|
with these two things so much that I almost completely failed to notice the
|
|
nice background song. Besides that, I didn't even get through reading one
|
|
complete article in the whole thing. And I bet I wasn't the only one.
|
|
|
|
What's the result of this? I probably won't download the next issue of this
|
|
diskmag (no names). First impressions are lasting impressions.
|
|
|
|
_____Pass the PIIDI test
|
|
|
|
Any new product which requires interaction is vulnerable to the "poor
|
|
interface, I'm deleting it" (PIIDI) test. Products which fail this test
|
|
limit their potential for success.
|
|
|
|
In the case of the demoscene where productions are free anyway, everything is
|
|
much more vulnerable to this test. The user tries it, doesn't like it,
|
|
deletes it, and has lost only their time investment.
|
|
|
|
Diskmags, tracker programs, graphics editors, and simple text editors are all
|
|
subject to this test. But many programmers and designers might neglect this
|
|
consideration.
|
|
|
|
If one wants to gain acceptance of a certain group of individuals, one needs
|
|
to appeal to the group's desires. Computer users don't want to struggle with
|
|
confusing keys to gain a minimal advantage over their previous software.
|
|
They want to dive right in and spend their time learning how to take
|
|
advantage of "the good stuff."
|
|
|
|
_____Conclusion
|
|
|
|
In some cases, design and originality must be sacrificed in the name of using
|
|
an accepted standard. Providing the user with familiarity is one way to give
|
|
a product a better chance. To be truly successful, one must make the desires
|
|
of the audience top priority, even if this means making alterations to the
|
|
desires of the creators.
|
|
|
|
=-----------------------------------------------------------------------------=
|
|
|
|
:: "Text Mode Demo Competition (TMDC)"
|
|
:: Sol / DEE - jari.komppa@pcb.compart.fi
|
|
|
|
_____Introduction
|
|
|
|
One day last summer I and The Joker/Crusaders got an idea. We both like
|
|
textmode demos, and while they seem to be increasing, we need something to
|
|
promote them. We'd like to see textmode demos in at least good position as 4k
|
|
intros are today - ie. competitions in all major parties etc. Only way to
|
|
make this happen is to get people to make some _good_ textmode demos.
|
|
|
|
_____Why should I consider this?
|
|
|
|
Textmode is not just for newbies who haven't gotten into 13h yet. You can do
|
|
everything in textmode that you can do in other modes; the resolution is
|
|
worse, but that means it doesn't require as much processing power.
|
|
|
|
Although you may not change palette in this competition, you still can have
|
|
easily over 500 colors on screen at one time, by using back- and foreground
|
|
colors.
|
|
|
|
Please note that this is not a joke competition. While most of the textmode
|
|
demos have been just curiosities or simply crap, you can do good things in
|
|
it. We have already heard that someone is making a realtime raytracing demo
|
|
for this competition. That is completely possible due to the low resolution
|
|
and high processing power.
|
|
|
|
_____When?
|
|
|
|
The deadline (due to numerous requests) has moved to 11.11.96. This
|
|
doesn't mean that you should hold on to your productions to the last
|
|
day; please send them AS SOON AS POSSIBLE to make sure we get them.
|
|
Results should be available before the end of November.
|
|
|
|
_____Where?
|
|
|
|
The competition is held in the Internet, but you don't have to have internet
|
|
access to contribute a demo. You may send your contributions to:
|
|
|
|
email: joker@crusaders.no or jari.komppa@pcb.compart.fi
|
|
irc/dcc: _TJ_ (#CODERS)
|
|
bbs: TRK +358-0-874-2789 28.8k (Dubius/DEE/Hysteria HQ)
|
|
snail: Sol/DEE The Joker
|
|
Laurintie 116 Stationsveien 56
|
|
Vantaa 01400 2010 STROMMEN
|
|
Finland,Europe Norway, Europe
|
|
|
|
Please include Self Addressed Envelope and International Reply
|
|
Coupons if you want to have your disk(s) back.
|
|
|
|
_____Basic Rules?
|
|
|
|
Please get the complete rules before contributing a demo.
|
|
|
|
- The organizers reserve the right to disqualify any demo, and the
|
|
right to change the rules at any time.
|
|
- The demos must be previosly unpublished.
|
|
- Maximum file size is 1447424 bytes in a ZIP file, and 10 megs
|
|
uncompressed.
|
|
If you use DOS4GW, you don't need to include it in the ZIP.
|
|
- Maximum demo length (in time) is not limited, but you should remember
|
|
that too long demos are boring.
|
|
- The complete demo must run in some textmode. Valid textmode screen
|
|
modes are:
|
|
40x12, 40x14, 40x21, 40x25, 40x27, 40x43, 40x50,
|
|
80x12, 80x14, 80x21, 80x25, 80x27, 80x43, 80x50.
|
|
If you want to use nonstandard text modes with these resolutions (for
|
|
instance Liket's 60hz or 50hz modes) please make them optional.
|
|
- Font and palette changes are not allowed; neither are other hardware
|
|
tricks like splitscreen or startaddress. Light backgrounds may be
|
|
enabled.
|
|
- User must be able to quit the demo at any moment by pressing ESC.
|
|
- Sound support: At least GUS (either native, MEGAEM (midi) or
|
|
(IW/MAX)SBOS (SB/adlib)).
|
|
- The demo must run on Pentium 120 with 8 megs of RAM under either
|
|
QEMM, EMM386, HIMEM or plain boot.
|
|
|
|
_____Prizes?
|
|
|
|
(Prizes may change; follow the infofiles).
|
|
|
|
1st place - A.C.E Demos collection CD
|
|
- 386dx25 w/4MB RAM, 40MB HDD, VGA card.
|
|
(doesn't include keyboard or monitor, tho..)
|
|
2nd place - Imphobia 'Dreams' demo-CD
|
|
- same kind of 386dx25 as above
|
|
3rd place - A.C.E Demos collection CD
|
|
4th place - Imphobia 'Dreams' demo-CD
|
|
5th place - A.C.E Demos collection CD
|
|
|
|
A.C.E demos collection CDs were donated by A.C.E BBS
|
|
Imphobia Dreams CDs were donated by Imphobia
|
|
|
|
Assembly.org might give some prizes but this discussion is still open.
|
|
|
|
Other donations welcome!
|
|
|
|
_____Resources?
|
|
|
|
Sol/DEE has released a textmode FLI/FLC player (with complete Watcom C32
|
|
source). It can currently be found (at least) from:
|
|
ftp.cdrom.com/pub/demos/incoming/code/txtfli.zip. It should be enough to show
|
|
that you can do anything in textmode.
|
|
|
|
The Joker(TJ)/Crusaders has released full code to his textmode demo that won
|
|
the Distortion'96, and the demo consists of 3d-vectors, texture-mapping,
|
|
gouraud shading, zoom/rotate, good music and plasma-routines. It's coded in
|
|
pascal/asm. Get if from: ftp.cdrom.com/pub/demos/incoming/code/ringnes.arj
|
|
|
|
_____Other?
|
|
|
|
If you have any questions, send them to either joker@crusaders.no or
|
|
jari.komppa@pcb.compart.fi, or use the other contribution addresses mentioned
|
|
above. Sol/DEE also reads GSN, DGI and comp.sys.ibm.pc.demos.
|
|
|
|
New infofiles (with complete rules etc) will be posted to c.s.i.p.demos and
|
|
we will release an invitation intro later with 'final' infofile.
|
|
|
|
Infofile version 0.9 (with slightly old info) can be found withing txtfli.zip
|
|
(see resources, above).
|
|
|
|
=-----------------------------------------------------------------------------=
|
|
|
|
:: "Outdated Code, Modern Hardware"
|
|
:: Unreal / Pulse - podgorsk@alpha.ok.ae.wroc.pl
|
|
|
|
Some days ago I and 2418 other subscribers received the 127th issue of
|
|
Demonews. I thought this particular issue was pretty boring (or rather of no
|
|
interest for me this time), but I managed to get myself reading the "Jim vs.
|
|
Jim" article. Usually I'd comment about this in Bad News, Imphobia, or
|
|
Scenial, of which I am editor/writer, but I thought this time the thing could
|
|
get outdated too quickly. So, I'd like to comment on a few things here in
|
|
DemoNews.
|
|
|
|
One thing is the really hot subject among coders nowadays: "Will new gfx
|
|
cards' features replace today's coders work?" The "work" here is meant that
|
|
done by polyfillers, for example. Representing the opinion that it WILL
|
|
replace coders is well-known coder (anyone here never seen Imphobia?) Wizard
|
|
/ Imphobia. He claims that there's no sense to put much brainwork into whole
|
|
3D stuff, because soon it will be replaced by the flash-speed features of new
|
|
gfx cards, where things like z-buffer, gouraud, phong and probably few more
|
|
will be a standard.
|
|
|
|
The person that thinks about it in different way is Tremor, coder of Dubius &
|
|
Dee, whose 3d system is very impressive. In the not-yet-published interview
|
|
for Bad News, Tremor says:
|
|
|
|
T: As far as I know those gfx cards will replace some polyfillers...
|
|
there's much more to do in good vector engines than just fillers. All the
|
|
3d-math, data structuring, shadow-engines, reflection effects + all the
|
|
3d-effects etc. and much more will stay. So there's as much sense in
|
|
developing engines as there has been till this day.
|
|
|
|
I think it shows more truth than other comments about it - technically, no
|
|
card can absolutely replace coders' 3D work. There are always N ways to do
|
|
some stuff. Today's fillers feature things like: gouraud, texturing, phong
|
|
(few _real_ phong, though), bump, z-buffer, plus some more _plus_ all
|
|
possible and reasonable combinations of those. Who knows who'll invent
|
|
something new soon?
|
|
|
|
There are other aspects of this--surely, we'll see much, much more 3d stuff
|
|
because that is what many consider magic. 3D-routines (concerning things
|
|
like fillers and data transfer) will become a STANDARD function of your
|
|
video-card! but more on that a bit later.
|
|
|
|
Another thing - Trixter and Rimbo look at 3D-accelerators just like they were
|
|
only the future AND they even forgot (IMHO) what it was they were talking
|
|
about: Graphics-ACCELERATOR cards. [In fact, J&J were talking about hardware
|
|
advancements in general, they just used Accelerator cards as one example.
|
|
-Ed.] Accelerator cards will speed things up, but you won't be forced to
|
|
abandon your fingerwork (you will always be able to do gfx stuff on your
|
|
own). Surely things like phong and z-buffering will be done faster with the
|
|
new cards, but code optimization and technique are still the most important
|
|
things in demos.
|
|
|
|
YES. Demos. First of all, the introduction says: "or will doing that end
|
|
the art of using programming tricks?". They consider doing tricks an art.
|
|
Tricks are nice, but they're a TOOL. Of course, there are a number of
|
|
competitions like 8086 and Imphobia Coding Compo that are trick-showoff
|
|
competitions, but the main idea of demos is ART.
|
|
|
|
The fillers and 3D stuff will get more popular, as I said before, by using
|
|
the video-cards of tomorrow. This will somewhat reduce need for present-day
|
|
coders (who must usually do things by hand and have to know HOW things work).
|
|
These coders will be replaced by people who might not be as technically adept
|
|
but who have more of a flare for design or REAL art!
|
|
|
|
Imagine if someone could invent a brain-picture-to-paper-dumper, something
|
|
that would dump what you imagine in your head onto paper. Who knows who'd be
|
|
better - guys like Dali, Shyshkin, Rembrandt OR an unknown guy with great
|
|
imagination but no drawing skills? It's the same with demos - there are
|
|
surely guys with fantastic ideas, but lack of knowledge restrains them from
|
|
doing really great stuff.
|
|
|
|
Now, about the so-called end of "today's" scene. They seem to say that the
|
|
introduction of new cards and hardware will destroy demos as they are today.
|
|
It will be the end. Oh really? Just think about all those C-64 guys
|
|
compared to PC dudes - the Commodore 64 had very little memory and a simple
|
|
music processor. On the modern PC, we now have (by standard) 8 megs RAM,
|
|
special music soundcards, gfx cards able to display up to 16 million colors,
|
|
etc.
|
|
|
|
What do those C64 veterans think? Some of them say it "sucks", but a lot of
|
|
them just moved on to the PC or Amiga scene. Yes, people cry that "there are
|
|
no more demos like on the good ole' C64," but everyone admits that what we
|
|
can do now is far better. The solution might be to realize how to use
|
|
available resources wisely, and it was a much more life-or-death question to
|
|
optimize things on the C64 than on a PC. Nowadays we just say "buy a better
|
|
PC". It's kind of a sign of the times - the better computer you have, the
|
|
less you have to optimize.
|
|
|
|
What have technological advances brought us? Take "Control" by Coma, a
|
|
fantastic original video demo, until yesterday possible only on videotapes.
|
|
Take "Contrast" by Oxygene, where the winners of the 2nd prize in the AMIGA
|
|
contest at THE PARTY 1995 kick ass so hard. Many say the demo is slow, but
|
|
hey--only half a year after The Party 5 they release a visually FANTASTIC PC
|
|
production. The reason they can do that so fast (though I'm not of course
|
|
sure that they were not working on PC before), is that they (Oxbab?) DON'T
|
|
have to care about speed as much as they'd have to some time ago. Wanna see a
|
|
good show? Buy a pentium; that's life.
|
|
|
|
"Buy a pentium?" Interesting, eh? I could buy a 386 processor with
|
|
mainboard for 0.4$ in many stores in Poland, which is half of the price of
|
|
hamburger. I can buy a 486 cheaply, and I'm talking about POLAND! What is
|
|
the next important fact is that when one buys a Pentium which he considers
|
|
fast, one wants to see powerful things.
|
|
|
|
Show me a non-scene man that would say, "Ah ok, no prob" when he asks "why
|
|
are all those demos here you show me so poor, I've seen it in standard
|
|
presentation in TP3 in 198x year" being told "Because people care that even
|
|
XT owners have their fun." That's just life, and do you really want to stop
|
|
people from doing things for hi-tech equipment, because YOUR vision of the
|
|
scene is, in your opinion, going to die?
|
|
|
|
They won't care, especially if the vision they see is far more beautiful,
|
|
with "power for the masses". The future is that they'll be able to use
|
|
today's tough utilities more easily to produce things much closer to their
|
|
visions than they could ever do before.
|
|
|
|
I said so many things about the benefits of new hardware, but I know there
|
|
are of course some things that can be called drawbacks, too.
|
|
|
|
As I said a few times before, coding either will not be so absolutely elite,
|
|
or the I-coded-it-from-scratch coders will become really famous living
|
|
legends. Probably some average math-heads with no sense of style will be
|
|
forced by reality to stop acting like gods.
|
|
|
|
Another thing is that with massive size increases in media transfer products,
|
|
and with being able to replace disk drives and/or HDD / CD, we can expect
|
|
that everyone will do animation in 3DS (for example) real or imaginary and
|
|
use it in demos. Let's think, when will we see the first scene demo on CD?
|
|
Not soon? I would not bet. The whole scene will probably get bigger, too,
|
|
and there are many, many people who'd like to see it small, elite (in the
|
|
positive sense) and cameral like it was 1992, for example. But we, the human
|
|
beings, always were and most probably always will be afraid of change.
|
|
|
|
Those are my opinions. If anyone would like to know, I'm more or less
|
|
involved with the inter-machine scene for 7 or more years now, plus a
|
|
computer user for 12 years now, and I surely can remember the times of the
|
|
Atari 800XL, C64, A500, 286, because I had all of those computers.
|
|
|
|
Regards.
|
|
|
|
=-----------------------------------------------------------------------------=
|
|
|
|
:: "Coven 1996 Information"
|
|
:: Red Haze - redhaze@student.adelaide.edu.au
|
|
|
|
Coven 96 is a demo party being held in Adelaide, South Australia, from Monday
|
|
September 30th to Wednesday October 2nd. That's right, its less than two
|
|
weeks from now! It will be 55+ hours of demo viewing, module playing,
|
|
network game playing, and competitions.
|
|
|
|
If you live in Australia and go to university or school, Coven will be during
|
|
your next holidays, unless you happen to live in Tasmania, and I'm unsure of
|
|
the Queensland uni term dates. If you work, then get some time off and come
|
|
too! :) If you can make it, we'd love you to come along and join the party.
|
|
(oh yeah, the party has nothing to do with witches except the name.)
|
|
|
|
Last year, Coven 95 was pretty good, with an attendance of 50 people from the
|
|
little ol' city of adelaide. If you came along last year and you're reading
|
|
this, make sure you get along to Coven 96! Ditto if you didn't! If you went
|
|
to OZ'96 in January, expect Coven 96 to be better! :P
|
|
|
|
If you live in Melbourne, contact Black Artist and come along with him. (his
|
|
contact details are in the info file that will be on ftp.cdrom.com in the
|
|
Coven 96 directory in /pub/demos/incoming, presumably!)
|
|
|
|
We're expecting 100-150 people (local and interstate) this year, and there
|
|
are lots more competitions than last year. There will be a digital projector
|
|
for the whole 3 days, hopefully a taste of the Amiga scene and Quake/network
|
|
game compos, and in general HEAPS of fun!
|
|
|
|
Many thanks go to our current sponsors: INGA games BBS +61-8-8341-6660, Radio
|
|
Rentals and Leedall Presentation Systems.
|
|
|
|
Check out our web page at http://student.adelaide.edu.au/~ed or its mirror
|
|
http://cyburbia.net.au/coven for more details and the latest info pack.
|
|
|
|
If you need to contact the organizers for any reason, here's some of our
|
|
email addresses:
|
|
|
|
redhaze@student.adelaide.edu.au (Red Haze)
|
|
dmhazelt@aelmg.adelaide.edu.au (Red Haze if the above address doesn't work)
|
|
Red Haze on Morbid Incite 2 BBS (+61-8-8281-0568)
|
|
Red Haze or MZ on Room IoI BBS (+61-8-8294-2774)
|
|
iCEWATER on INGA BBS (+61-8-8341-6660)
|
|
|
|
If you don't have a modem or email access, you can send snail mail to:
|
|
|
|
Coven 96 Organizers
|
|
PO BOX 131
|
|
Mitcham Shopping Centre
|
|
Torrens Park
|
|
South Australia
|
|
5062
|
|
|
|
Ticket prices are: $20 at the door, $15 prepaid or with your own computer, $7
|
|
at the door for a day ticket, $12 ea. for a group booking of 10+ prepaid.
|
|
You can prepay by sending money and your details to the above address, or you
|
|
can go to the SAUA Office at Adelaide University and buy them there.
|
|
|
|
Don't forget to tell your friends to come along too!
|
|
|
|
=-----------------------------------------------------------------------------=
|
|
|
|
:: "Advertisement - The Kosmic Web Site"
|
|
:: Maelcum / KFMF - maelcum@kosmic.org
|
|
|
|
Hey YOU... yeah you!
|
|
come visit
|
|
|
|
http://www.kosmic.org
|
|
(mirror at http://www.spaz.com/kosmic)
|
|
|
|
Home of
|
|
The Kosmic Free Music Foundation
|
|
|
|
A bunch of dirty old perverts with an archive of thousands of nude girlie
|
|
pics.. no wait, that's someone else!
|
|
|
|
kosmic.org features:
|
|
|
|
* HUNDREDS of Kosmic songs to download, in every format imaginable, from
|
|
Internet Wave realtime audio to .S3M to .AU to good old MODs, from the
|
|
most well known names in the music scene, people like:
|
|
|
|
Siren - IV - Balrog - Bert - B00MER - Chuck Biscuits - Daedalus - Floss
|
|
Inspekdah Deck - GooRoo - Karl - Khyron - Leviathan - Lord Pegasus
|
|
Mental Floss - Quarex - Maelcum - Stinger - the Hacker - Vivid - Zake
|
|
And of course the classic Kosmic releases by former members of Kosmic
|
|
like Necros, Basehead, Phoenix, Hollywood, and more.
|
|
|
|
Many styles and genres, with an emphasis on electronic music:
|
|
|
|
Techno - Rave - Acid - Ambient - Happy Hardcore - Gabber - IDM
|
|
Trance - Goa - Jungle - Breaks - Classical - Jazz - Rock - Gothic
|
|
|
|
* An easy to use WWW environment with speedy HTTP access via an Apache
|
|
HTTPD server, and GROOVY PICTURES OF LITTLE GREEN MEN :-)
|
|
|
|
* A history of Kosmic, info on Kosmic in the media (be sure to check for
|
|
radio and television shows in your area which are featuring Kosmic
|
|
music!), player and tracker info.
|
|
|
|
* The classic Kosmic demos FLIGHT and LITTLE GREEN MEN.
|
|
|
|
* The ever-popular Exceedingly Great Grooves (EGG) series of musicdisks.
|
|
|
|
So come visit the web site of the world's grooviest digital music group!
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http://www.kosmic.org
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(mirror at http://www.spaz.com/kosmic)
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As seen in and heard on:
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Internet World magazine - The Net! magazine - Internet Music
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The Ultimate Band List - Internet Underground magazine - PC Format
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Mucho Media - KSUN 91.5 FM and many more!
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==[Closing]====================================================================
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_____DemoNews Subscribing
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Mail : listserver@unseen.aztec.co.za
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Body : subscribe demuan-list FIRST_NAME LAST_NAME
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DemoNews is sent to your e-mail return address.
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_____DemoNews Back Issues
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Older issues of DemoNews can be located at /info/demonews
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Newly released issues of DemoNews are posted to /incoming/info
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_____Contacting Us
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For questions and comments, you can contact us at r3cgm@cdrom.com
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Your mail will be forwarded to the appropriate individual.
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..........................................................End.of.DemoNews.130.
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