925 lines
47 KiB
Plaintext
925 lines
47 KiB
Plaintext
.Start.of.DemoNews.120..............................................Size:48,282
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______/\___________________________ __ ________________ ___ /\_______
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\____ \ ________ _ _ ______ \ / \| \ ________ | \/ ______/
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/ | \ _) \ \_/ \ | \ / \ \ _) \ | \______ \
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/ | \ \ | \ | \ / \ \ /~\ \ / \
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\_____ /_______/___| /________/ \____\_____/_______/_________/________/
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\_____/ |____/
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| Subscribers : 2125
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DemoNews Issue #120 - March 27, 1996 | Last Week : 2058
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------------- | Change : +67
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DemoNews is a newsletter for the demo scene. | Archive Size : 2301M
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It is produced by Hornet at the site ftp.cdrom.com. | Last Week : 2218M
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Our demo archive is located under /pub/demos. | Remaining : 686M
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=-[Contents]=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
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Calendar
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Top Downloads
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Uploads
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Articles
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Introduction................................Snowman
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Rumors......................................Trixter
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Realtime Raytracing.........................Fornax
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The Assembly Situation......................Pehu
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Review of "Blur Religion" Musicdisk.........GD
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The Tracker's Ten Commandments..............Liam the Lemming
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Top 10 List of a Demo Addict................Sage
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Announcing Nemo.............................GD
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Raven Software is Hiring....................Michael Crowns
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Subscribing
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Closing
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=-[Calendar]=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
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Date Event Location Concact Points
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--------- ------------------- --------- -------------------------------------
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29 Mar 96 Mekka Germany PV80090@PH80090.HH.eunet.de
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http://www.xs4all.nl/~blahh/RAW/Parties/Invitations/Mekka.html
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31 Mar 96 128-Byte Compo Anywhere devil666@onlinestore.com
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02 Apr 96 The Gathering Norway mikaels@powertech.no
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http://www.ifi.uio.no/~uwek/Crusaders/TG
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05 Apr 96 Symposium Germany gandalf@blackbox.shnet.org
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http://134.28.37.10/~frank/bbx-sym96/bbx96.html
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06 Apr 96 X Netherlnd cba@xs4all.nl
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http://www.xs4all.nl/~herkel
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12 Apr 96 Scenest Hungary melan@dlux.sch.bme.hu
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http://dlux.sch.bme.hu/~cyd/scenest96.html
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31 May 96 Naid Canada naid@autoroute.net
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http://www.autoroute.net/~naid
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02 Jun 96 The Scene Singapore ckiang@singnet.com.sg
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http://www.singnet.com.sg/~ckiang/tsc96.html
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04 Aug 96 Summit Israel high.dive@kinneret.com
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More information is at http://hagar.arts.kuleuven.ac.be/~sdog/party.html
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=-[Top Downloads]-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
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NOTE: Statistics are sometimes slightly off due to symbolic links, mirrors,
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renamed files, and other things that affect the log files.
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Pc Times FileName.Ext Pc Times FileName.Ext Pc Times FileName.Ext
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-- ----- --------.--- -- ----- --------.--- -- ----- --------.---
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<COMBINED LIST> <DEMOS LIST> <GRAPHICS LIST>
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1 00450 cp16.zip 1 00197 headache.zip 1 00042 airwar.zip
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2 00404 cp1666.zip 2 00187 animate.zip 2 00034 icekngdm.zip
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3 00264 ft206.zip 3 00170 nooon_st.zip 3 00031 dst_frac.zip
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4 00200 scrmt321.zip 4 00169 mfx_tgr2.zip 4 00026 vamp10.zip
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5 00197 headache.zip 5 00162 unreal11.zip 5 00025 mistydrm.zip
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6 00187 animate.zip <MUSIC LIST> <CODE LIST>
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7 00170 nooon_st.zip 1 00449 cp16.zip 1 00090 dn116_3d.zip
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8 00169 mfx_tgr2.zip 2 00404 cp1666.zip 2 00082 src_less.zip
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9 00162 unreal11.zip 3 00262 ft206.zip 3 00082 dos32v33.zip
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10 00147 mmcmp123.zip 4 00200 scrmt321.zip 4 00080 trifill.zip
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5 00147 mmcmp123.zip 5 00074 dn114_3d.zip
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<Files downloaded total : 065890>
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=-[Uploads]-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
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=----------------------------------------------------------[File Information]-=
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All files listed are on ftp.cdrom.com /pub/demos. Ratings are subjective.
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If your file transfers are too slow, there are several alternatives:
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Try our mirror at ftp://ftp.luth.se/pub/msdos/demos
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Try getting files from the web at http://www.cdrom.com/pub/demos
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See /hornet/demonews/demonews.102 for details about ftpmail.
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Our code mirror is ftp.co.iup.edu/code. ftpadmin@ftp.co.iup.edu for help.
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You may also wish to check out a couple of other good demo sites:
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ftp://hagar.arts.kuleuven.ac.be/demos maintained by Sleeping Dog / Natives
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ftp://ftp.arosnet.se/e:\demo maintained by Zodiak / Cascada
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Here are also a few good WWW links to try out (under construction):
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http://www.th-zwickau.de/~maz/sound.html for music and sound utils
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=-------------------------------------------------------------[Demos:General]-=
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Location /demos/alpha Size Rated Description
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=-------------------------------- ---- ----- ---------------------------------=
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/1995/f/flight_.zip 1340 *** Flight by SiN
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/1996/0-9/380voltf.arj 1399 **+ [1/2] 380 Volt (final) by Goto10
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/1996/0-9/380voltf.a01 910 **+ [2/2] 380 Volt (final) by Goto10
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/1996/a/ad_fast.zip 439 *** Fast by Acid Dream
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/1996/c/chipipo.zip 4 **** BBS: Intro by Chiparus
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/1996/f/faith.arj 1456 *** [1/2] Faith by Litening
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/1996/f/faith.a01 856 *** [2/2] Faith by Litening
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/1996/f/fj_velve.zip 100 *** Velvet by Fatal Justice
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/1996/h/headache.zip 1453 ****+ Headache by Psychic Link
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/1996/i/int19h.zip 92 **+ Int 19h by Demaniacs
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/1996/j/jff-rest.zip 71 ** Rest in Peace by JFF
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/1996/n/newsbox4.arj 23 **+ BBS: Boxtro #4 by JP
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/1996/p/pls_odtf.zip 59 *** GP96:in64:02: One Drink Too Far
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| by Pulse
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/1996/p/poison.zip 67 ** TP95:in64:04: Poison (final) by
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| Zden & Moshe
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/1996/p/preview.zip 65 *** Preview by Byteam
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/1996/p/puiseva.zip 72 *+ Kun Silmissa Kirvelee by Taat
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/1996/r/refract.arj 24 **** Refraction by Abaddon
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/1996/s/summonin.zip 65 ** Summoning by Exhumers
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/1996/u/u8-cage.zip 59 **+ Cage by Urinate
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/1996/y/yitchxxx.zip 106 ***+ Things Change by Proxima
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=-------------------------------------------------------------[Music:General]-=
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Location /demos/music Size Rated Description
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=-------------------------------- ---- ----- ---------------------------------=
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/disks/1996/o/origin03.zip 300 ** Origin disk #3
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/songs/1992/mod/l/latenite.zip 352 **** Late Nights by Mr. Man
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/songs/1992/mod/v/variatio.zip 109 ***+ Variations by Jogeir Liljedahl
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/songs/1994/mod/b/biomech.zip 284 **** biomechanoid by groo
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/songs/1994/mod/c/checkno.zip 97 **** checknobanckh by laxity
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/songs/1994/mod/c/citron.zip 197 ****+ citronative by dizzy
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/songs/1994/mod/c/clairvoy.zip 194 *** clairvoyance by doc hol & twilight
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/songs/1994/xm/d/devlpr94.zip 191 ***+ developer-94 by vogue
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/songs/1995/mod/a/amu-soli.zip 424 *+ solitude by amusic
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/songs/1995/mod/b/believe.zip 261 *+ I beleave by hunter
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/songs/1995/mod/c/caramel.zip 69 ***+ carameldioxide by caramel
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/songs/1995/mod/c/champs.zip 28 **+ le champs-elysee by joika
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/songs/1995/mod/c/chisel.zip 95 **** chiseltip by caramel
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/songs/1995/mod/c/coffee.zip 112 **** coffee blue by chorus & sid
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/songs/1995/mod/c/cybertch.zip 114 ** cybertechno!! by joika
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/songs/1995/mod/l/loveana.zip 95 ***+ Love Anarchy by Heatbeat
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/songs/1995/mod/m/mot_them.zip 271 **+ Motion theme by Clawz
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/songs/1995/s3m/a/ancient.arj 46 * the ancients by touch-e
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/songs/1995/s3m/a/astray.zip 490 **+ astraying voyage by purple motion
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/songs/1995/s3m/b/bw-loto.zip 164 + last of the omnip.. by blackwolf
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/songs/1995/s3m/c/cd_free.zip 160 + free fellings by jay
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/songs/1995/s3m/c/cy_gwtf.zip 142 + go with da flow by cyberman
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/songs/1995/s3m/d/darkness.zip 140 **+ sea of darkness by mage
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/songs/1995/s3m/d/dny-rapi.zip 131 + rapid-o-matic by digital pain
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/songs/1995/s3m/d/dny_gvic.zip 238 **+ the great victory by paco
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/songs/1995/s3m/d/dontcolr.zip 4 **+ the color of a donut by caveman
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/songs/1995/s3m/d/dream-g.zip 168 + dreaming (awake mix) by ???
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/songs/1995/s3m/d/drum.zip 57 + drum solo by decker
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/songs/1995/s3m/d/drza-bnd.zip 153 + bond beats remix by rza
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/songs/1995/s3m/l/laugh.zip 321 ** Herra Nauru... by Silvery
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/songs/1995/s3m/p/porto2.zip 145 ***+ Portobello Road 2 by Kezoomer
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/songs/1995/xm/a/af-osdh.zip 162 * old skool deep house by acidfrog
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/songs/1995/xm/a/age.zip 586 **+ age of legends by lizardking
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/songs/1995/xm/a/akira.zip 449 + akira on notrous by darius
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/songs/1995/xm/a/ambient.zip 192 *+ ambient groove by darius
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/songs/1995/xm/a/and.zip 209 *+ & by jojo & jimi
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/songs/1995/xm/b/b13-0008.zip 129 + hyperave by lankhmar
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/songs/1995/xm/b/b13-0013.zip 872 *+ whip it by velvet scream
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/songs/1995/xm/b/b13-0015.zip 195 * coup de grace by hypnotic
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/songs/1995/xm/b/b13-0019.zip 399 * frostbite by hypnotic
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/songs/1995/xm/b/beard.zip 127 * black beard by igneous
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/songs/1995/xm/b/bl_etern.zip 132 * eternalize the w..by black lotion
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/songs/1995/xm/b/bl_under.zip 71 *+ the underworld by black lotion
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/songs/1995/xm/c/cavalier.zip 78 * cavalier with foil by alex nobel
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/songs/1995/xm/c/cb-deep3.arj 67 + deep 307 by logos
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/songs/1995/xm/c/cb-frogs.arj 314 * frogs by pedro
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/songs/1995/xm/c/ch-bbttm.zip 82 * bouncing bottoms by chris helfrish
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/songs/1995/xm/c/ch-ddepr.zip 133 *+ digital depres. by chris helfrish
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/songs/1995/xm/c/ch-disch.zip 177 *+ discharge by chris helfrish
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/songs/1995/xm/c/ch-mextr.zip 167 * mental extrusion by chris helfrish
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/songs/1995/xm/c/chechen.zip 1113 * chechen winter 95 by thekraken
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/songs/1995/xm/c/christma.zip 137 * christmas nights by igneous
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/songs/1995/xm/c/cologne.zip 129 *+ eau de cologne! by ufo
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/songs/1995/xm/c/cretaceo.zip 551 ** cretaceous v1.1 by igneous
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/songs/1995/xm/c/cries.zip 7 * cries by darius
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/songs/1995/xm/c/croaps.zip 185 + croaps by demuc
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/songs/1995/xm/d/dem-bat.arj 207 + bat to jungle by demuc
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/songs/1995/xm/d/dem-des.zip 102 *+ thedeserts by demuc
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/songs/1995/xm/d/dem-dry.zip 60 * dryland by demuc
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/songs/1995/xm/d/dem-ema.zip 184 + e-materia by demuc
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/songs/1995/xm/d/dem-tfn2.zip 77 + tfn2 by demuc
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/songs/1995/xm/d/dominate.zip 616 *+ dominate by jimmac
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/songs/1995/xm/d/dx-cobal.zip 515 + cobalt blue by deus ex
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/songs/1995/xm/o/outfmind.zip 212 *** Out of Mind by Dr. Retro
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/songs/1996/it/n/no-redsh.zip 76 **+ RedShift by shawnm
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/songs/1996/it/w/witness.zip 360 ***+ Witness by Ranger Rick
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/songs/1996/mod/b/bellsfd.zip 127 * bells from doomsday by madoka
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/songs/1996/mod/c/corinth.zip 129 **+ corinth by strix
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/songs/1996/mod/c/creation.zip 335 * creation: ouverture by smash
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/songs/1996/mod/u/unlimitd.zip 136 **+ Unlimited by Lala
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/songs/1996/s3m/a/a_insgrp.zip 256 + insanity's grip by subliminal
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/songs/1996/s3m/a/am_mindn.zip 135 *+ mind numb by amorphis
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/songs/1996/s3m/a/aquarii.zip 75 *+ aquarii by zenecade
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/songs/1996/s3m/b/bp_orien.arj 239 ** oriental by qwart
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/songs/1996/s3m/b/brk3.zip 198 ** breaking free by mercure
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/songs/1996/s3m/b/brthless.zip 138 *+ breathless by mjan
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/songs/1996/s3m/c/c-resol.zip 155 * resolutions by matthias
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/songs/1996/s3m/c/cage.zip 144 ** xortro tune #1 by iha
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/songs/1996/s3m/d/darkin.zip 63 ** dark invasion by zenecade
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/songs/1996/s3m/d/devilxkn.zip 120 * the devil's skin by montanes
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/songs/1996/s3m/d/dny-joke.zip 54 *+ jokes!!! by dfj
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/songs/1996/s3m/d/drvl.zip 47 * dr. vol lume by zenecade
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/songs/1996/s3m/d/ds-hride.zip 430 *+ hard ride by froyd
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/songs/1996/s3m/d/dtwb.zip 71 * snow by stormcaller
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/songs/1996/s3m/j/jbskysea.zip 162 **+ Sky Above - Sea Below by Schizoid
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/songs/1996/s3m/j/jbspacet.zip 279 **+ Space Tang by Schizoid
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/songs/1996/s3m/k/k_georg2.zip 183 *** Georgia II by Maelcum and Phoenix
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/songs/1996/s3m/k/k_myplac.zip 262 *** My Place in Space by Chuck Bisc.
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/songs/1996/s3m/k/kd_tiggr.zip 214 ** Tiggers Don't Climb... by Kiwidog
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/songs/1996/s3m/m/manygift.zip 54 **+ Many Gifts, One Sp.by Paul Watkins
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/songs/1996/s3m/m/mc4.zip 141 **** ??? by Stormcaller
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/songs/1996/s3m/m/mgchoral.zip 55 ** Many Gifts by Paul Watkins
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/songs/1996/s3m/m/mobsong2.zip 55 ** The Mob Song by Paul Watkins
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/songs/1996/s3m/m/molella.zip 731 **+ If You Wanna Party by Molella
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/songs/1996/s3m/n/nm-spell.zip 108 *** Spellbound by Nomex
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/songs/1996/s3m/n/no-crazy.zip 186 *** Crazy ol' Joe by Drutten
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/songs/1996/s3m/n/no-fdrea.zip 222 **** Flight through the D.. by VadimVS
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/songs/1996/s3m/n/no-olp.zip 343 *** One Little Paradox by Drutten
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/songs/1996/s3m/n/no-sawtc.zip 165 **+ Sawtooth Clef by Stote
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/songs/1996/s3m/n/no-wtr.zip 187 *** Where's the Rhythm by Drutten
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/songs/1996/s3m/o/org_bd.zip 324 ** Brain Dead by Phoenix
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/songs/1996/s3m/p/p3-vierd.zip 156 **+ Vierd Blues by The Pope
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/songs/1996/s3m/p/pa-lthl.zip 221 ***+ Lethal Injection by Pyro Angel
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/songs/1996/s3m/p/pa-rad.zip 107 *** Radiant Darkness by Pyro Angel
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/songs/1996/s3m/p/panictfs.zip 425 **+ Panic... by Purple Motion/Orthod
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/songs/1996/s3m/p/power1.zip 117 ** Hip to Da Hop by PowerMike
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/songs/1996/s3m/p/power2.zip 248 ** Sound It by PowerMike
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/songs/1996/s3m/p/power3.zip 115 ** Get Wid It by PowerMike
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/songs/1996/s3m/p/power4.zip 33 * Jingle Bells by PowerMike
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/songs/1996/s3m/p/power5.zip 119 *+ Mike's Rock 'n' Rap by PowerMike
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/songs/1996/s3m/p/power7.zip 425 + House of Soul by PowerMike
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/songs/1996/s3m/u/undersea.zip 30 ** Under the Sea by Paul Watkins
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/songs/1996/xm/a/aboutsun.zip 609 *+ about sun & heaven by illegal
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/songs/1996/xm/a/active.zip 300 + active by humanoid
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/songs/1996/xm/a/af-beeg.zip 165 + beegle by acidfrog
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/songs/1996/xm/a/af-bof.zip 251 + balls of fire by acidfrog
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/songs/1996/xm/a/af-xmas.zip 233 * merry xmas by acidfrog
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/songs/1996/xm/a/arcvader.zip 740 + arc vader by noiseman
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/songs/1996/xm/a/as_ssmik.zip 39 + ssmikfl by applesauce
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/songs/1996/xm/b/b13-0030.zip 216 + clay by velvet scream
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/songs/1996/xm/b/be-child.zip 532 *+ children by bert
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/songs/1996/xm/b/bm-whous.zip 128 + whitehouse_freakmix
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/songs/1996/xm/b/brave.zip 193 *** bravenex by xerxes
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/songs/1996/xm/b/breaths.zip 210 *** breaths of life by clockwise
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/songs/1996/xm/b/brillian.zip 128 * brilliance by masato takagi
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/songs/1996/xm/c/c-motion.zip 88 **+ cosmic motion by black fox
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/songs/1996/xm/c/catch.zip 298 ** catch this rebels! by mefis
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/songs/1996/xm/c/cb-elven.arj 232 ** elven blood by guy
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/songs/1996/xm/c/cb-emrld.arj 152 **+ emerald eel by logos
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/songs/1996/xm/c/cb-intot.arj 194 + fusion vibes by logos
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/songs/1996/xm/c/cb-ptrac.arj 273 + lets get into it by logos
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/songs/1996/xm/c/cb-twarp.arj 168 * psychotraction by charlie b. crew
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/songs/1996/xm/c/cb-vibes.arj 138 + timewarp by truxx
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/songs/1996/xm/c/cb-vxrmx.arj 193 * vocs (cross rmx) by logos & pedro
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/songs/1996/xm/c/cb-whisp.arj 171 *+ whispers by truxx
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/songs/1996/xm/c/cbk_chip.zip 19 **+ chippie-ja-ja by cubik
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/songs/1996/xm/c/cbk_pat1.zip 367 *+ pat's junglistic... by cubik
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/songs/1996/xm/c/ccs-fred.zip 359 + freedom by defex
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/songs/1996/xm/c/ccs-gmen.zip 112 ** groovus mentus by aahz
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/songs/1996/xm/c/ccs-nite.zip 570 ** night suite by absalom
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/songs/1996/xm/c/ccs-wait.zip 266 *+ the wait by absalom
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/songs/1996/xm/c/ccs-whls.zip 120 *+ wheels by absalom
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/songs/1996/xm/c/chr_iicf.zip 129 **+ if I could fly by chrono
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/songs/1996/xm/c/converge.zip 382 *+ convergence by scirocco
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/songs/1996/xm/d/deepsat.zip 241 * deep satisfaction by e-motion
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/songs/1996/xm/d/dem-cla.zip 84 + clavifixatio by demuc
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/songs/1996/xm/d/dem-eye.zip 109 + eyeonyourazid by demuc
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/songs/1996/xm/d/dem-fl.zip 60 + flatloop by demuc
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/songs/1996/xm/d/dem-hrb.zip 186 *+ hrabitflor by demuc
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/songs/1996/xm/d/dem-last.zip 87 + last1eye4mad8 by demuc
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/songs/1996/xm/d/dem-mars.zip 198 + marusha remix by demuc
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/songs/1996/xm/d/dem-surg.zip 182 * surgery by demuc
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/songs/1996/xm/d/desert.zip 1593 *** deserted my mind
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/songs/1996/xm/d/destiny.zip 446 ** destiny by bird
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/songs/1996/xm/d/disbelif.zip 1032 *** disbelief by xerxes
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/songs/1996/xm/d/dx-turq.zip 502 * turquoise by deus ex
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/songs/1996/xm/d/dx-ultra.zip 410 *+ ultramarine by deus ex
|
|
/songs/1996/xm/d/dy-nrgrs.zip 306 *+ nrg rave by dyma
|
|
/songs/1996/xm/i/illusion.zip 337 ***+ Illusions of Love by LaLa
|
|
/songs/1996/xm/i/initiatn.zip 166 *** Initiation by Mercure
|
|
/songs/1996/xm/j/jazzism.zip 82 **+ Jazzism by Riders
|
|
/songs/1996/xm/k/k_drift.zip 145 ***+ Drift by TheHacker
|
|
/songs/1996/xm/m/minded.zip 553 **+ Minded by Black Lotion
|
|
/songs/1996/xm/n/native.zip 460 ***+ Native by ClockWise
|
|
/songs/1996/xm/n/no-jok.zip 595 ***+ Journey of Knowledge by Spyder
|
|
/songs/1996/xm/n/nrg-xtc.zip 246 **+ Energy Ecstasy by Masato Takagi
|
|
/songs/1996/xm/p/p-crimsn.zip 216 **** Crimson Eyes by Pariah
|
|
/songs/1996/xm/p/pianosng.zip 27 *** Piano Song by pix
|
|
/songs/1996/xm/y/yabadaba.zip 162 ** Yabadabadoo! by Masato Takagi
|
|
|
|
=----------------------------------------------------------------------[Code]-=
|
|
Location /demos/code Size Rated Lang Description
|
|
=-------------------------------- ---- ----- ---- ----------------------------=
|
|
/demosrc/ggouro2.zip 66 *** A--- Five tiny demos in GEMA ASM
|
|
/demosrc/onesrc.zip 128 ** A--P One Night source by QP
|
|
/demosrc/rpinjsrf.zip 193 *** A--P Injection source code
|
|
/demosrc/src_less.zip 10 *** A--P Source to VGA_LESS by QP
|
|
/graph/3d/dcc_3de.zip 720 **+ A--P 33000 poly 3D engine in ASM
|
|
/graph/library/trifill.zip 37 *** A-C- Triangle filler for Mode 13h
|
|
/graph/sprites/bpc-ms6.zip 103 *** ---- Sprite editor by BPC
|
|
/graph/stars/ldstars.zip 9 **+ A--P Starfield Example
|
|
/graph/stars/otstars.zip 17 **+ A--P Tutorial on starfields
|
|
/graph/texture/tmaptut.zip 66 ** --C- Texture Mapping by Tumblin'
|
|
/graph/tunnel/tunnel.zip 37 ** AB-- Dot tunnels in QBasic
|
|
/libs/bpc-trtl.zip 13 ***+ A--P Converts Pascal into ASM
|
|
/libs/multikit.zip 344 **+ ---P TP7 only graph/demo library
|
|
/pmode/dkd32.zip 12 ** A--- DOS32 decompressor
|
|
/pmode/s64.zip 61 ***+ A--- Simm's PMode extender
|
|
/sound/m32pre4.zip 677 **** --C- MIDAS Pre. 0.50 #4
|
|
/sound/midasiw.zip 27 *** --C- MIDAS 0.50 Interwave patch
|
|
/sound/pp3src.zip 247 **+ A--- PowerPlayer 3 source code
|
|
/sound/zreso11.zip 16 *** A--P Makes 303 sounds through PC
|
|
/tutorial/dn116_3d.zip 19 **** A-CP 3D tutorial #2 by Kiwidog
|
|
/tutorial/otflip.zip 21 *+ A--P Tutorial on Virtual Screens
|
|
/tutorial/sqrt.zip 2 *** --C- Fast fixed point square root
|
|
/utils/bgif.zip 29 *** ---- GIF/PCX/LBM dumper by Jare
|
|
/utils/crypt121.zip 12 **+ ---- Prevents debugging of prgm.
|
|
/utils/gema26aa.zip 148 **** A--- GEMA Assembler v. 2.6a
|
|
/utils/vblitz14.zip 184 *** ---- Measures speed of video card
|
|
|
|
|
|
=-[Articles]=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
|
|
|
|
=---------------------------------------------------[Introduction]--[Snowman]-=
|
|
|
|
Hello all, and welcome to DemoNews issue 120.
|
|
|
|
I sure am late getting this one out, eh? :) So just what prevented this
|
|
issue's timely release? Call it reflective nostalgia. I've recently been
|
|
going back through older issues of DemoNews, noting gradual (and
|
|
occasionally dramatic) changes that have shaped the newsletter you read
|
|
today.
|
|
|
|
Over the years, quality control... <yawn>. You're bored aren't you? You
|
|
don't want to hear me ramble about changes to DemoNews. You don't want to
|
|
read five more paragraphs of text dealing with random aspects of our demo
|
|
archive, right? You want to read something spicy, something juicy,
|
|
something you can jump on #trax and tell everyone else about. Maybe we can
|
|
strike a healthy balance here. How about I use exciting _words_ but keep
|
|
the same content? Let's give it a go...
|
|
|
|
Whoa! Kiwidog didn't do a code article this week! Man, that BITES. I've
|
|
heard from tons of people (Trixter) that his articles roK. Oh yeah... I
|
|
forgot. KD mentioned something about working on Terraformer's NAID demo.
|
|
Get a load of that. Says he'll be too "busy" to write another article
|
|
until after NAID. So what about all those North American coders who were
|
|
counting on his articles to write _their_ NAID demos? Huh? Ever think of
|
|
that? I didn't think so!
|
|
|
|
Hey, while I'm thinking about NAID... I heard on the news the other day
|
|
that Quebec was trying to succeed from Ontario. Reminds me of that
|
|
American mini-series on TV a while back called "The North and the South".
|
|
It had that one guy in it who played William Riker on Star Trek TNG. How
|
|
did he ever keep his beard so neat and trim anyway? I wonder if they make
|
|
special brushes?
|
|
|
|
I can not continue to write like that. Not only does it have nothing to do
|
|
with demos, but it sounds more like an AOL user's first time on
|
|
comp.sys.ibm.pc.demos than a formal introduction to a widely read
|
|
newsletter. As I was saying previously...
|
|
|
|
Over the years, quality control on DemoNews has gone up substantially. This
|
|
has enabled us to avoid embarrassing mistakes, such as: grammatical,
|
|
logical, and conceptual errors. I consider it a blessing that we have
|
|
learned to avoid childish and immature remarks, focusing on the topic at
|
|
hand and doing a good job presenting information. We have a wide variety
|
|
of articles for your reading pleasure this week so relax and enjoy, DUDE!
|
|
|
|
Snowman / Hornet - r3cgm@cdrom.com
|
|
|
|
|
|
=---------------------------------------------------------[Rumors]--[Trixter]-=
|
|
|
|
Here are some general rumors. Most are verified to be true:
|
|
|
|
It is estimated that NAID's turnout will double in size, to 1500 people.
|
|
|
|
Trixter is thinking about tracking. No, seriously. No, he really means it.
|
|
|
|
3some is over 50% done with their NAID intro, whose concept is a demo that
|
|
runs backwards. Undrawing shadebobs, fire that flames downward, etc.
|
|
|
|
Jeroen Tel is getting ready to release a musicpack that will kick some
|
|
serious ass.
|
|
|
|
Hornet's NAID Demo (as coded by Trixter, anyway) will most likely place in
|
|
the top 5, but Trixter can't guarantee a winning position. At least it
|
|
won't be "Go Easter".
|
|
|
|
Vogue and Lizardking of Triton are in California right now finishing up
|
|
Into The Shadows.
|
|
|
|
LakEE / Craw Productions has written and released a song that he wants to
|
|
be the theme song to NAID.
|
|
|
|
According to Daredevil, there is a very good chance that Tran will attend
|
|
NAID.
|
|
|
|
With everyone migrating from BBSes to the Internet, there is a lack of
|
|
demand for ANSI. As such, many groups, such as ACiD, are finding it harder
|
|
to find home bases/locations.
|
|
|
|
JsNO / Ex-Hornet, is considering porting his FunkTracker to XWindows (a
|
|
windowing environment under UNIX).
|
|
|
|
There are several older demoscenes (Atari 400/800, ST; Spectrum 128K) and
|
|
newer demoscenes (Archemedies Acorn RISC PC) that many sceners have never
|
|
heard of.
|
|
|
|
The new Amiga computers being designed currently will *not* be based on the
|
|
Motorola 680x0 series of chips (they will be PowerPCs), making them
|
|
incompatible with all previous Amiga demos.
|
|
|
|
Snowman is thinking of gathering up all these rumors, asking for
|
|
more from other Hornet members, and printing them in DemoNews.
|
|
|
|
Trixter / Hornet - trixter@ftp.cdrom.com
|
|
|
|
|
|
=---------------------------------------------[Realtime Raytracing]--[Fornax]-=
|
|
|
|
_____Introduction
|
|
|
|
Like pretty well everyone who saw Transgression 2, I was amazed by the
|
|
realtime raytracing. I was intrigued by how they managed to do it and
|
|
started watching it over and over again trying to figure out what they did.
|
|
Here are the two ideas I came up with. I'm not sure if this is what MFX
|
|
actually did but it's a decent enough starting point.
|
|
|
|
_____Resolution Reduction
|
|
|
|
The one thing everyone noticed was the low res which looked really crappy
|
|
in the faked 262144 color mode (that's why I run it in the 64k color mode).
|
|
Most of you probably already realize that the pixels were doubled, making
|
|
the screen effectively 160x100. Another thing many of you may have noticed
|
|
is that not the entire screen was used. Let's say 160x80. That cuts down
|
|
the time to calculate a frame quite a bit. Try running POV at that
|
|
resolution with a sphere and a plane. It's definitely not fast enough for
|
|
animation.
|
|
|
|
So let's look again...
|
|
|
|
Unless you've got incredibly bad eyesight, you'll see the use of blobs
|
|
which are approximately 5x5 (of the doubled pixels). This now makes the
|
|
screen effectively 32x16. Now try running a sphere and plane scene again
|
|
in POV, this time at 32x16. It's much faster, _almost_ fast enough for
|
|
animation. You've probably realized that the circular fashion of the blobs
|
|
would leave gaps in the screen, but that can be taken care of by
|
|
alternating rays like this:
|
|
|
|
O - No ray fired, X - ray fired
|
|
|
|
Frame 1 - OXOXO Frame 2 - XOXOX
|
|
XOXOX OXOXO
|
|
OXOXO XOXOX
|
|
|
|
Using a method similar to that would reduce the number of rays cast
|
|
significantly and still fill the screen with enough blobs to make the image
|
|
appear to have a decent resolution. Actually if you think about it, you
|
|
could use that method to reduce the number of rays cast to less than 32x16
|
|
'cause 32x16 would give 512 rays to cast per frame and TGR2 by default
|
|
casts a maximum of 400 rays and a minimum of 100.
|
|
|
|
I tried running a sphere and plane scene in POV with resolutions lower than
|
|
32x16. It's not that much faster but it may do. Still, there are other
|
|
aspects of ray tracing which could be sped up. A couple of them can be
|
|
fixed with simple lookup tables. However, there's one that, to my
|
|
knowledge, can't be fixed with a lookup table. At least not a reasonably
|
|
sized one.
|
|
|
|
_____Length Calculation
|
|
|
|
The main speed loss in raytracing is the infamous SQRT which is found in
|
|
length calculation. That blasted 3D version of the pythagorean theorem is
|
|
a real lag in the routine. I wondered if there was any way to calculate
|
|
the length without the SQRT. Obviously lookup tables were out of the
|
|
question. Then I remembered an alternate method to using the pythagorean
|
|
theorem. It's a method used in Wolfenstein style games. The method is used
|
|
in 2D and I believe there's probably a way to do it in 3D.
|
|
|
|
Anyway, for those of you who understand 2D raycasting, you will hopefully
|
|
understand what I'm about to write. Those who don't know much about 2D
|
|
raycasting can download one of the many textfiles on it (I got my
|
|
information from Tricks of the Game Programming Gurus, I'm not sure if
|
|
ACK3D uses the same method, but it's worth a try).
|
|
|
|
For horizontal intersections on a 2D plane:
|
|
|
|
1
|
|
distance = (X_intersection - X_origin) * ----------
|
|
cos(angle)
|
|
|
|
For vertical intersections on a 2D plane:
|
|
|
|
1
|
|
distance = (Y_intersection - Y_origin) * ----------
|
|
sin(angle)
|
|
|
|
I really don't want to go into raycasting. So like I said earlier, if you
|
|
don't understand it, get a text on 2D raycasting. I still am not sure if
|
|
or how something like this can be applied to 3D but I believe by using
|
|
Spherical Coordinates to represent each ray being cast, one can derive
|
|
formulas, similar to the ones above, for finding the length of a 3D line.
|
|
Of course, I don't know too much about Spherical Coords so I don't think
|
|
I'll be finding a method anytime soon. Hopefully someone else will...
|
|
|
|
If you have any questions, feel free to email me.
|
|
|
|
Fornax / Jade - bq689@freenet.carleton.ca
|
|
|
|
|
|
=--------------------------------------------[The Assembly Situation]--[Pehu]-=
|
|
|
|
_____Introduction
|
|
|
|
This is the official announcement of the Assembly Situation.
|
|
|
|
There has been a lot of speculation what will happen and what the situation
|
|
is. I hope this news posting will clear most of it, and I hope people will
|
|
spread it across the networks.
|
|
|
|
_____The Money
|
|
|
|
Assembly '95 still owes people prizes in money. This is a very annoying
|
|
situation that we still work on. Romware has _finally_ made the Assembly
|
|
'95 CD and we are waiting for the sales data. But don't be too optimistic,
|
|
we are not waiting. We had the CD ready at the beginning of October but it
|
|
only just now came out. From this money, all will be spent on prizes. We
|
|
will have a website to serve people on the internet - it will come up
|
|
soonish, we only need some gfx for it.
|
|
|
|
From all this we will give all money to the prizes. Also, at some point,
|
|
there will be a list of people who have been paid so you can check the
|
|
situation if need be.
|
|
|
|
Some people have made 'threats' of suing: it is ok. They are allowed to do
|
|
that but at this point we don't see any reason to continue our work so it
|
|
is solely up to people to do what they want. The situation isn't easy for
|
|
us either, as we made the best party ever and now the glory has been
|
|
stained with this incident. Years of nonpaying work for nothing.
|
|
|
|
_____Assembly '96
|
|
|
|
This party will not be held. Mainly the reason is that we don't want to
|
|
start organizing anything with prizes still unpaid. I hope someone can
|
|
organize a good summer event here in Finland and we shall see what happens
|
|
at 97. :)
|
|
|
|
The people who have been promised CDs will get them as soon as we get them
|
|
from Romware. We have received 10 promotional CDs, that's all.
|
|
|
|
In general, people have been very supportive. I thank you all those who
|
|
have called or mailed us and who have had patience. Those kinds of spirits
|
|
are rare nowadays and I thank you for giving us some extra strength to
|
|
continue the work that is still in process. Lots of things have happened.
|
|
There have been lots of hopes and now we have decided the way we take. I
|
|
am sorry if I have missed some emails. I have tried to reply to everyone
|
|
but I have had a lot of work here so I apologize if some of you haven't
|
|
received a reply.
|
|
|
|
Assembly '96 would have rocked, with 2M ethernets and links abroad, lotsa
|
|
new features and stuff for people to enjoy. But again, I hope people
|
|
understand why we don't want to have it, and I feel we have made the right
|
|
choice although it feels quite sad.
|
|
|
|
So, why did all this happen? There have been many wild rumors about it,
|
|
but in short: the damages to the fair center were a bit too big and the
|
|
insurance company did not pay one single penny. Also, we got few extra
|
|
bills that were quite unremarkable but still justified. So, you can thank
|
|
all those people who painted the walls, broke windows and demolished the
|
|
toilets. We should have had the rule that all the damages would be taken
|
|
from the prizes... that way, the damages would have been much smaller.
|
|
|
|
Be it then a success or not, we are working to get the prizes paid. I
|
|
think they will be... eventually. I don't want to give up if people still
|
|
have faith that they will get their fair share.
|
|
|
|
Well, I think this has been short. If someone else wants to know about the
|
|
situation, they are free to mail us at assembly@assembly.org. But, please
|
|
give us some time to reply as we are quite busy with other work.
|
|
|
|
Pehu / Assembly Organizing - pehu@assembly.org
|
|
|
|
|
|
=---------------------------------[Review of "Blur Religion" Musicdisk]--[GD]-=
|
|
|
|
_____Introduction
|
|
|
|
Following up his four-channel .MOD musicdisk "Kaktoos" which was released
|
|
in May of 1995, Mellow-D has released his second musicdisk under Five
|
|
Musicians which proves to be his most definitive collection of songs to
|
|
date.
|
|
|
|
This new disk is a reflection of the changes in his life, as he said "I've
|
|
been enormously inspired ... by a number of factors, the biggest one being
|
|
my move to Belgium." He also cites groups such as the Orb, Front 242, and
|
|
Rage Against the Machine as influences for his new music.
|
|
|
|
If you look, you'll find poetry scattered in some of the sampletexts. This
|
|
musicdisk was originally going to have a graphical interface, but time fell
|
|
short and the idea will be postponed for Mellow-D's next disk, which he has
|
|
scheduled for the end of 1996. Some of the poetry that was going to be
|
|
used in the interface can be found in the sampletext area of some of the
|
|
songs.
|
|
|
|
In the text that comes with this disk, the composer recommends a certain
|
|
order for listening to the songs. Below, each song is discussed in this
|
|
order.
|
|
|
|
_____Gum Flex Tide
|
|
|
|
This song starts out in a trancey fashion with a strong bass line and
|
|
gradually acquires a drum beat. Ambient synth pads follow, as does an acid
|
|
bass line.
|
|
|
|
Among the many accomplishments of this song is the fact that there is a
|
|
techno styled bass drum sample in the song but it is not used at regular
|
|
intervals (a mistake that many so-called "techno" songs make).
|
|
|
|
Gum.Flex.Tide was the first to be completed specifically for the disk (the
|
|
actual first completed song on this disk was "Nouveau"). This tune has one
|
|
of the biggest atmospheric feelings out of any song on this disk. It has
|
|
lots of open space, often eliminating the drums and bass line while gliding
|
|
along with only synth pads.
|
|
|
|
_____International Beetle
|
|
|
|
Combine elements of industrial, trance, and a merry-go-round, and you may
|
|
end up with this song. Smashing glass, the erratic noises of a dot matrix
|
|
printer, and a swing tempo are some of the elements that fuel this musical
|
|
idea.
|
|
|
|
A very experimental song starting with a very clever bassline and ending
|
|
with a sudden dropoff, this song is unpredictable even after several
|
|
listenings. However, the chaos spilled throughout is not enough to disrupt
|
|
the continuity of the piece.
|
|
|
|
_____Fix
|
|
|
|
This song starts off with a a distorted bassline and a swing tempo. Next
|
|
follows some nice string arpeggios. It has kind of a weird happy feeling
|
|
to it overall. At the end of the piece, it "falls apart" with the
|
|
instruments straying from the organized fashion they maintain throughout
|
|
the rest of the song.
|
|
|
|
There's no excessive repetition in the song, but parts are re-used in
|
|
different combinations. The string arpeggios are used over different bass
|
|
parts, the intro bass line is played over a very low-pitched industrial
|
|
sounding drumline, and no section is maintained for too long throughout the
|
|
song.
|
|
|
|
_____Me Machine
|
|
|
|
Starting off with a bouncey feel and a low drum line, this song and its
|
|
bass line can have adverse effects on certain people. One such listener has
|
|
reported a desire to "commit violent crimes" after hearing this tune.
|
|
|
|
Towards the middle, the song breaks down and begins to fill your head with
|
|
weird voice clips. Among these voices is one that says "the movement of
|
|
Miss Saigon." Excessive echoes on certain sounds give a very professional
|
|
sound to the song.
|
|
|
|
About three-fourths of the way through the song, a lot of the "weirdness"
|
|
is taken out and a synth/string section is repeated. Underneath this
|
|
section is a light drum beat and a bass line which drag the song to its
|
|
ending.
|
|
|
|
_____Syanide Self
|
|
|
|
Described by the composer as "distortion, cacophony, and weirdness," this
|
|
song has probably the most aggressive intro of all the songs in this set.
|
|
It helps define the mood for the rest of the song, which is also similarly
|
|
aggressive and defiant.
|
|
|
|
The elements of this song are small musical ideas which work well together
|
|
and would also sound good by themselves. There's a simple string melody, a
|
|
well written bass line, an interesting synth melody which complements the
|
|
bass line well, and defiant percussion accompaniment which sets the pace
|
|
for the rest of the song.
|
|
|
|
_____Mandarin Ride
|
|
|
|
Beginning with a simple string progression, then adding a complex drum
|
|
rhythm and an acid synth riff, this song doesn't progress as one might
|
|
expect. There's also a strange background noise that almost sounds like an
|
|
electronic cow.
|
|
|
|
Again we find Mellow-D using a faint and distant drum beat to cover some
|
|
sections before returning the "normal" sounding drum line. The depth of
|
|
the alternate rhythm section gives a very loose feel to the sections during
|
|
which it is used, which in turn give the song its character.
|
|
|
|
_____Nouveau
|
|
|
|
This song is older than the rest. It was originally intended to be used in
|
|
Surprise Production's "Scenial" diskmag, but it remained unused in
|
|
Mellow-D's collection.
|
|
|
|
Being older than the rest of the musicdisk material, this song doesn't fit
|
|
in as well with the others. It's a bit more straightforward and less
|
|
atmospheric than the other songs.
|
|
|
|
However, it is also very well composed, and each section fits well with the
|
|
rest. The rhythm section is very well laid out, with a slick drum part and
|
|
a bass line with alternating intensity in the attack.
|
|
|
|
_____Conclusion
|
|
|
|
The musicdisk "Blur Religion" is a collection of seven new works by
|
|
Mellow-D of Five Musicians. The music is experimental, ambient, and fresh.
|
|
Some may find it a bit too experimental for their liking, however.
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|
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Unfortunately, since the XM format is one of the newer and more advanced
|
|
module formats, these songs should be played in Fast Tracker to hear them
|
|
the way the composer intended them to sound. The support for the XM format
|
|
in players such as Cubic Player and CapaMod 3 won't accurately play all
|
|
these songs.
|
|
|
|
The music in this collection is unlike Mellow-D's older music. Using Fast
|
|
Tracker 2 to create the music and some of the samples, he has taken
|
|
advantage of features such as panning envelopes and unlimited sample size.
|
|
|
|
This musicdisk can be found on ftp.cdrom.com under /demos/music/disks/1996
|
|
or on ftp.axs.net under /demos/music/fm. fm-blurr.zip is the filename.
|
|
With each song in the area of 500k, the entire musicdisk after compression
|
|
is around 2mb in size.
|
|
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|
GD / Hornet - gd@ftp.cdrom.com
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=------------------------[The Tracker's Ten Commandments]--[Liam the Lemming]-=
|
|
|
|
Thou Shalt Not Rip Thy Neighbor's Songs.
|
|
|
|
Thou Shalt Credit Thine Sources When Thou Rippeth Thy Neighbor's Samples.
|
|
|
|
Thou Shalt Defend Thine Chosen Tracker Unto Death, Especially In #trax
|
|
Where It Maketh Thine Fellow Trackers Sick To Their Hearts.
|
|
|
|
Thou Shalt Fend Off New Trackers.
|
|
|
|
Thou Shalt Defend Thine Chosen Soundcard Unto Death, Especially In #trax
|
|
Where Thou Shalt Be Called 'Lamer' By Thine Fellow Trackers.
|
|
|
|
Thou Shalt Not Complain About Thine Chosen Tracker's Limitations And Bugs.
|
|
|
|
Thou Shalt Laugh At Old Trackers.
|
|
|
|
Thou Shalt Beg Maelcum To Let Thee Into Kosmic Even When Thine Compositions
|
|
Scareth Thine Pet Dog.
|
|
|
|
Thou Shalt Not Diss Nibbles.
|
|
|
|
Thou Shalt Diss Ye Olde Ratings System And Be Lame Forever.
|
|
|
|
Liam the Lemming / S!P - CMSLHES1@livjm.ac.uk
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|
|
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|
=--------------------------------------[Top 10 List of a Demo Addict]--[Sage]-=
|
|
|
|
(All names and titles used in this article are used strictly for
|
|
demonstrative purposes, and no offense is intended towards the respective
|
|
holders.)
|
|
|
|
One night, after achieving a drunken type stupor from watching a horde of
|
|
demos and listening to some amazing S3M's, I sat in a daze and experienced
|
|
a moment of outward contemplation (it really was a scary moment I'd not be
|
|
eager to repeat!).
|
|
|
|
Well, I wondered about the nature of the cosmos, whether God really exists,
|
|
and whether I am addicted to demos, among other such deep concepts. To
|
|
find out whether I really _am_ addicted to demos (I decided to let the
|
|
other questions pass because they gave me a headache :), I created a little
|
|
top ten list. Maybe you will find it useful yourself.
|
|
|
|
10. Your dog is named White Shadow, your cat is named Miss Saigon, and your
|
|
goldfish is named Whalebone.
|
|
09. You have had a computer surgically incorporated into your body so that
|
|
you can watch Second Reality over, and over, and over...
|
|
08. You have forgotten the names of your school friends and brother, but
|
|
have created pet names for each pixel on your computer's monitor so that
|
|
you wont be lonely.
|
|
07. You can't pickup a date because girls get the wrong idea when you ask if
|
|
they'll come over and compose with you.
|
|
06. You are doing some serious coding at 2:00 in the morning, and have
|
|
sudden, unexplainable cravings for Jelly Tots. (See Demonews issue
|
|
number 75: Hey, Denthor! ;)
|
|
05. You sweat, act ornery, and feel nauseated whenever you don't get your
|
|
proper daily intake of demo watching.
|
|
04. You think of what life would be like without demos and find yourself
|
|
involuntarily screaming in horror.
|
|
03. Your idea of an excellent Saturday night is sitting in front of your
|
|
monitor with a bag of Cheetos, a six-pack of Root Beer, and issues one
|
|
through one-hundred twenty of DemoNews.
|
|
02. You have moved from The Hardy Boys series and Spider-man comics to books
|
|
like Assembly Language: Master Class, and Programmer's Guide to the EGA,
|
|
VGA, and Super VGA Cards.
|
|
01. You have started to make stupid little top 10 lists to determine whether
|
|
you are addicted to demos or not.
|
|
|
|
In curiosity, I followed this list, and there can be no lying, I guess I
|
|
_am_ a demo addict...and all the more glad for it!
|
|
|
|
Sage / Sysop, Ethereal Portals (1-604-594-5025) - ehenness@cln.etc.bc.ca
|
|
|
|
|
|
=-----------------------------------------------------[Announcing Nemo]--[GD]-=
|
|
|
|
_____Introduction
|
|
|
|
Nemo is an acronym for New European Music Overseas. It will be presented
|
|
in May of 1996 in cooperation with the European diplomatic community. It is
|
|
a festival for recently composed music and multimedia performance by some
|
|
of the most important composers active in the world today.
|
|
|
|
This is a celebration of the half-century of progress and understanding
|
|
which has developed since the end of World War Two. European composers and
|
|
performers are planning to gather in Chicago, to bring their music as a
|
|
symbol of the new European Union.
|
|
|
|
This festival, which spans April 25 through May 14, will include many
|
|
displays and events, including the NetEvent which is described below.
|
|
|
|
_____NetEvent
|
|
|
|
Composers of all ages, races, and religions from anywhere in the world may
|
|
submit works via various digital methods, where they will be collected and
|
|
organized for presentation at the facilities of Art 1996 Chicago. The Nemo
|
|
NetEvent will take place over a five-day period, from May 10th until the
|
|
conclusion of the Nemo festival on May 14th.
|
|
|
|
The NetEvent will offer several different ways for visitors to experience
|
|
the musical works from around the world. Visitors can experience works by
|
|
contributors according to regions of the world. Also available is the
|
|
"Global Sound Collage" which will present works from around the world.
|
|
Additionally, visitors can experience performances and compositions
|
|
recorded on audio tape.
|
|
|
|
The NetEvent will be available to the 30,000 visitors from all over the
|
|
world who converge on Navy Pier for Art 1996 Chicago. These visitors will
|
|
be able to experience how two important contemporary art forms can interact
|
|
and interrelate.
|
|
|
|
If you are a composer or a sound artist, you are encouraged to submit a
|
|
work for inclusion in the NetEvent. For more information, see the webpage
|
|
at the URL listed below.
|
|
|
|
_____Conclusion
|
|
|
|
Nemo 1996 is going to be a very large and historical event. The Nemo
|
|
NetEvent allows composers with internet access to submit their works for
|
|
inclusion at the festival.
|
|
|
|
The Nemo 1996 webpage can be reached via the following URL:
|
|
http://www.synasoft.com/nemo
|
|
|
|
GD / Hornet - gd@ftp.cdrom.com
|
|
|
|
|
|
=--------------------------------[Raven Software is Hiring]--[Michael Crowns]-=
|
|
|
|
Raven Software is looking for talented 3D programmers and Tool makers to
|
|
join the creative team behind the hits Heretic and Hexen. We are a close
|
|
group of people (about 25) working together to produce fast-paced, fun
|
|
games using the latest technology and tools. Be part of the effort to forge
|
|
the way into the next generation of computer games.
|
|
|
|
Experience in C is important. 80x86 assembly, C++, graphics coding, or
|
|
Win95 experience is a plus. A strong background in math and/or physics is
|
|
another plus.
|
|
|
|
A demo of any work you have done, relevant to games, would be appreciated.
|
|
Also, a brief description of how your experience might directly apply to
|
|
our needs would be a useful supplement.
|
|
|
|
Please send any resumes and comment to the address below.
|
|
|
|
Michael Crowns at - mcrowns@mail.ravensoft.com
|
|
|
|
|
|
=-[Subscribing]-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
|
|
|
|
_____How to subscribe to DemoNews
|
|
|
|
Mail to : listserver@unseen.aztec.co.za
|
|
Body : subscribe demuan-list [first_name] [last_name]
|
|
|
|
The listserver will send DemoNews to your e-mail's return address.
|
|
|
|
_____Back Issues
|
|
|
|
Older issues of DemoNews can be located under /demos/hornet/demonews.
|
|
Newly released issues of DemoNews are posted to /demos/incoming/news.
|
|
|
|
|
|
=-[Closing]-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
|
|
|
|
For questions and comments, you can contact us at r3cgm@cdrom.com
|
|
Your mail will be forwarded to the appropriate individual.
|
|
|
|
|
|
...........................................................End.of.DemoNews.120.
|
|
|