919 lines
50 KiB
Plaintext
919 lines
50 KiB
Plaintext
.Start.of.DemoNews.115..............................................Size:51,222
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______/\___________________________ __ ________________ ___ /\_______
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\____ \ ________ _ _ ______ \ / \| \ ________ | \/ ______/
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/ | \ _) \ \_/ \ | \ / \ \ _) \ | \______ \
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/ | \ \ | \ | \ / \ \ /~\ \ / \
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\_____ /_______/___| /________/ \____\_____/_______/_________/________/
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\_____/ |____/
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| Subscribers : 1903
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DemoNews Issue #115 - February 8, 1996 | Last Week : 1865
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------------- | Change : +38
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DemoNews is a newsletter for the demo scene. | Archive Size : 2064M
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It is produced by Hornet at the site ftp.cdrom.com. | Last Week : 1953M
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Our demo archive is located under /pub/demos. | Remaining : 915M
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=-[Contents]=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
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Line Section
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------ -------------------------------------------------------------------
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32 Calendar
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52 Top Downloads
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75 Uploads
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346 Articles
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348 Introduction................................Snowman
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389 Editorial: The "Tonbal Tes" Threshold.......Snowman
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631 OS Candy and the Future of Demos............Finrod
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844 Proba Generalna ][ Mini-Report..............Maf
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896 Subscribing
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911 Closing
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=-[Calendar]=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
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Date Event Location Description
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--------- ----------------------- --------- ---------------------------------
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17 Feb 96 Awakening U.S.A. mail: norg@cyberspace.com
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--CANCELED--
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29 Mar 96 Mekka Germany mail: PV80090@PH80090.HH.eunet.de
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www : www.xs4all.nl
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/~blahh/RAW/Parties
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/Invitations/Mekka.html
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06 Apr 96 X Netherlnd mail: cba@xs4all.nl
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www : www.xs4all.nl/~herkel
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31 May 96 Naid Canada mail: naid@autoroute.net
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More information is at http://hagar.arts.kuleuven.ac.be/~sdog/party.html
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=-[Top Downloads]-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
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NOTE: Statistics are sometimes slightly off due to symbolic links, mirrors,
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renamed files, and other things which affect the log files.
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Pc Times FileName.Ext Pc Times FileName.Ext Pc Times FileName.Ext
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-- ----- --------.--- -- ----- --------.--- -- ----- --------.---
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<COMBINED LIST> <DEMOS LIST> <GRAPHICS LIST>
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1 00294 ftj_ymca.zip 1 00289 ftj_ymca.zip 1 00030 girl3.zip
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2 00237 cmapaim.zip 2 00235 cmapaim.zip 2 00028 seduct.zip
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3 00202 animate.zip 3 00202 animate.zip 3 00026 airwar.zip
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4 00197 ft204.zip 4 00176 nooon_st.zip 4 00024 dst_frac.zip
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5 00194 cp16.zip 5 00155 luminati.zip 5 00024 final.zip
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6 00184 acdu0196.zip <MUSIC LIST> <CODE LIST>
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7 00176 nooon_st.zip 1 00194 ft204.zip 1 00086 kmagv2.zip
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8 00172 demonews.114 2 00193 cp16.zip 2 00063 dn114_3d.zip
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9 00157 luminati.zip 3 00142 scrmt321.zip 3 00061 water.zip
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10 00142 scrmt321.zip 4 00136 k_emerld.zip 4 00059 fmoddoc2.zip
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5 00124 k_hippo.zip
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<Files downloaded total : 052362>
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=-[Uploads]-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
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=----------------------------------------------------------[File Information]-=
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All files listed below are on ftp.cdrom.com under /pub/demos.
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Please keep in mind that all ratings are subjective.
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If your file transfers are too slow, there are several alternatives:
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Use our European mirror at ftp://ftp.uni-paderborn.de/pub/pc-demos
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Try getting files from the web at http://www.cdrom.com/pub/demos
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See /hornet/demonews/demonews.102 for details about ftpmail.
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You may also wish to check out a couple of other good demo sites:
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ftp://ftp.arosnet.se/e:\demo maintained by Zodiak / Cascada
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ftp://hagar.arts.kuleuven.ac.be/demos maintained by Sleeping Dog / Natives
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=-------------------------------------------------------------[Demos:General]-=
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Location /demos/alpha Size Rated Description
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=-------------------------------- ---- ----- ---------------------------------=
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/1995/d/donuts.zip 39 *** Donuts! by Strontium 90
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/1996/0-9/1291.zip 3 * 1291 by Key G and Sebl
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/1996/j/jff-zzzz.zip 61 ** Birthday Intro by JFF
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Enlight 1995 Fast Intros (ENL95:infs:)
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/1995/r/rt_mmax.zip 34 *** 01: Entry by Mad Max
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/1995/r/rt_az.zip 34 *** 02: Entry by Andrew Zabolotny
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Movement 1995 Demos (MOV95:demo:)
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/1995/e/estm-eup.zip 1898 ***+ 01: Euphoria by Esteem
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/1995/c/creation.zip 1082 *** 02: Creation by Falcor
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/1995/c/cenflash.zip 712 *** 04: Flashback by Centari
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/1995/c/climax.zip 232 ** 05: Climax by Y.O.E.
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The Party 1995 64k Intros (TP95:in64:)
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/1996/c/ctslrbfn.zip 179 **** 01: Lasse Reinbong (final) by CT
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/1996/g/grd-arwf.zip 54 *** 07: Arrow (final) by Grid
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/1995/t/tml.zip 72 *** 10: The Missing Link by Evolution
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/1995/e/elf-oops.zip 50 **+ 15: Elfsong by Oops
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/1995/r/reality.zip 65 ***+ 16: Reality by Funk
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/1995/x/x-file.zip 28 **** 18: X-File by Rebels and Diffusion
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/1995/h/homer.zip 15 * XX: Intro by Homer
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Wired 1995 Demos (WIR95:demo:)
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/1995/p/phenofix.zip 609 ***+ 03: Phenotype (fix) by Purge
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General Probe 1996 Demos (GP96:demo:)
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/1996/c/cma_dgst.zip 798 **** 01: Disgust by Camorra
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General Probe 1996 64k Intros (GP96:in64:)
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/1996/w/wons.zip 66 [n/a] 04: Wons by Ax'Hell
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Juhla 1996 Demos (JUH96A:demo:)
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/1996/c/cmapaifx.zip 329 **** 02: Paimen (english fix) by Coma
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Juhla 1996 64k Intros (JUH96A:in64:)
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/1996/d/demulamu.zip 37 * XX: Demu Lamu by PWP
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/1996/h/hypertv.zip 40 *+ XX: Hyper TV by P!
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/1996/i/imuri.zip 48 *+ XX: Immuri by Captor
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/1996/p/pacman.zip 42 * XX: Pacman by Poro
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/1996/r/rectile.zip 62 * XX: Rectile by ???
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/1996/w/wktp.zip 52 *** XX: We Kill. Parasites by Gender 8
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Oz 1996 Demos (OZ96:demo:)
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/1996/h/htc-gunk.zip 437 ***+ 01: Gunk by Heretics
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/1996/t/twisted.zip 503 ***+ 02: Twisted by Intricate Designs
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/1996/m/mmdonuts.zip 394 *** 03: Mmm Donuts by Priests of Power
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/1996/s/steeldaw.zip 192 **+ 05: Concept by Steel Dawn
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Oz 1996 4k Intros (OZ96:in4k:)
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/1996/0-9/4kquark.zip 4 **** 01: 4k by Quark
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/1996/f/ffa6000e.zip 6 *** 02: Ffa6000e by Bore
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/1996/p/pyro.zip 5 *** 03: Pyro by Gaffer
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/1996/b/box.zip 3 **+ 04: Box by Sleepy
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/1996/m/mblock.zip 3 **+ 05: ??? by Mental Block
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/1996/w/woople2.zip 4 *+ 05: ??? by ???
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/1996/0-9/1day_4k.zip 1 *+ 07: 1 Day by Myopic Fish
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/1996/g/gob4k.zip 1 [n/a] XX: ??? by Goblin
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=-------------------------------------------------------------[Music:General]-=
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Location /demos/music Size Rated Description
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=-------------------------------- ---- ----- ---------------------------------=
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The Party 1995 Multi-Channel Music (TP95:mmul:)
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/songs/1995/xm/m/morning.zip 408 ****+ 01: Morning by FBY
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/songs/1995/xm/k/k_morn.zip 397 **** 02: Morning Light by Vivid
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/songs/1995/xm/f/fr-loye.zip 262 **** 03: Love Opens Eyes by Nabo + Teo
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/songs/1995/xm/t/toohigh.zip 299 ***+ 04: Too High by Libertine
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/songs/1995/s3m/s/sxtn.zip 249 **** 05: Space-Expedition by Hilander
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/songs/1996/xm/k/k303comp.zip 421 **** 06: Wisdom & Euphoria by Keith303
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/songs/1995/s3m/r/revelatn.zip 524 ****+ 07: Revelation by Necros
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/songs/1995/xm/r/rushing.zip 271 ***+ 08: Rushing to Nowhere by Reptile
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/songs/1995/s3m/t/thoughts.zip 87 **** 09: Thoughts by Mefithian
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/songs/1995/xm/z/z-mooh.zip 347 **** 10: Status Mooh by Zodiak
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/songs/1995/xm/j/jz-tp5.zip 366 **** 12: Tp5 v2.3 by Jazz
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/songs/1995/s3m/a/astroidb.zip 210 **** 13: Highland Willows by Velvet
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/songs/1995/xm/i/introve_.zip 291 **** 14: Introversion by Falcon + Akira
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/songs/1995/xm/r/rainsymp.zip 610 **** 15: Rain Symphony by KB + Reflex
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/songs/1995/xm/m/moose.zip 378 ****+ 16: Mooserun! by Tito
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/songs/1995/xm/t/teleport.zip 315 ***+ 17: Teleportation by Gizmo
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/songs/1995/xm/c/comeguil.zip 374 **** 18: Come Guilt by Mellow-D
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/songs/1995/xm/f/fumble.zip 531 **** 19: Fumble by Scorpik + Absolute
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/songs/1995/xm/u/ufopidt.zip 194 ***+ 20: Ufopidtic by Chronic
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/songs/1995/s3m/l/latin2.zip 351 ***+ 24: Technologies by Silverstance
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/songs/1995/xm/s/sw-bfaw.zip 205 ***+ 26: Butterfly by Damac + Swallow
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/songs/1995/s3m/w/wosarace.zip 395 ***+ 27: World of Saracens by Dune
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/songs/1995/xm/s/snacks.zip 400 ***+ 28: Snacks E Gott by Mellow
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/songs/1995/xm/r/rose.zip 205 ***+ 29: My Black Rose by Heretic
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/songs/1995/s3m/a/afrohead.zip 214 *** XX: Afro Head by Sulphur, Lemming
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/songs/1995/xm/a/allnight.zip 419 ***+ XX: Eurro All Night by Gust
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/songs/1995/xm/a/amb_hghw.zip 289 *+ XX: Amiga Sux by Joko
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/songs/1995/xm/a/amiga.zip 511 ***+ XX: Astroid Belt Zb68-a by Mig
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/songs/1995/xm/b/back-up.zip 690 *+ XX: Backed Up by Drive
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/songs/1995/s3m/b/ballad3.zip 369 **** XX: The Last Ballad by Siren
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/songs/1995/mod/b/baobab.zip 239 **+ XX: Baobab by Dr. Eren
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/songs/1995/xm/b/brave.zip 219 *** XX: Brave by Interlaced,Kjetil T.
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/songs/1995/s3m/c/clandest.zip 136 ** XX: Clandestine by Post Mortem
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/songs/1995/other/compi.zip 509 * XX: Compi by ???
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/songs/1995/s3m/c/corinno.zip 244 *** XX: Corinnology by Toar Nkor
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/songs/1995/s3m/c/cr-heo.zip 214 **+ XX: Heo Spann Den Wagen An by Iso
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/songs/1995/s3m/c/cr-redb.zip 186 **+ XX: Red Buster by DJ Ice M Steel
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/songs/1995/xm/c/crazii.zip 141 *+ XX: Crazii by Pman
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/songs/1995/xm/c/cyborg.zip 210 ***+ XX: Cyborgmania by Pozor
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/songs/1995/xm/d/demands.zip 380 ** XX: Demands to My Sweet by Dildo
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/songs/1995/s3m/d/dope.zip 161 * XX: Love and Unity by ???
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/songs/1995/xm/d/drz-hide.zip 289 ** XX: Hide in Shadow by Drizzt
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/songs/1995/s3m/d/dts.zip 108 *+ XX: Dedicated to Someone by Rdf
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/songs/1995/s3m/d/duck.zip 101 ***+ XX: Ducks 'n Cookies by Marc
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/songs/1995/mod/d/duress.zip 41 [rip] XX: Duress by d-Pep
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/songs/1995/xm/e/endless.zip 218 *+ XX: Endless Love by DJ Opal
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/songs/1995/s3m/e/essentia.zip 208 *** XX: Essential 95 by Qwart
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/songs/1995/other/flyacr12.zip 343 *** XX: Fly Across the Sky by Xylon
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/songs/1995/xm/f/fn-tp5.zip 228 **+ XX: Liquid R. by Fading Numbus
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/songs/1995/xm/g/goonat.zip 104 *+ XX: Go On At by Improve
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/songs/1995/xm/g/grey.zip 279 ***+ XX: Grey by Mefis
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/songs/1995/s3m/h/haloo.zip 289 ***+ XX: Halooo! Kuuluuko? by Croaker
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/songs/1995/xm/h/heit.zip 335 ***+ XX: Hei Tappa by Sami Kiviniemi
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/songs/1995/xm/h/hexagram.zip 287 ***+ XX: Hexagram by HyperUnknown
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/songs/1995/xm/i/influenc.zip 279 **+ XX: Positive Influences by Cell
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/songs/1995/xm/i/innocent.zip 145 **+ XX: Ino. Politican? by Trubadix
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/songs/1995/xm/i/inspired.zip 306 **+ XX: Second Inspiration by DJ4753
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/songs/1995/xm/i/interpol.zip 475 ** XX: Interpol. by Trenedy + Gloom
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/songs/1995/xm/i/intoxic.zip 392 *** XX: Intox Chords by Sikamikanico
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/songs/1995/xm/j/justme.zip 94 **** XX: Just Me by Balrog + Omen
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/songs/1995/xm/k/keziah2.zip 416 **** XX: Keziah Two by Alpha
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/songs/1995/xm/l/lightdre.zip 304 *** XX: Light Dreams by Relief
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/songs/1995/xm/l/liquid.zip 133 *** XX: Liquid by Circle
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/songs/1995/xm/l/lk_xfile.zip 321 * XX: X-Files by LovKraft
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/songs/1995/xm/m/mas_acco.zip 82 ** XX: Acid Connection by Masterbeat
|
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/songs/1995/xm/m/memoriam.zip 309 *** XX: In Memoriam by Dark
|
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/songs/1995/xm/m/metro.zip 99 *+ XX: Metro by Phabian
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/songs/1995/xm/m/mf_creti.zip 185 **+ XX: Los Cretinus by Magic Fred
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/songs/1995/xm/m/miser.zip 158 * XX: Miser by Budda-X
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/songs/1995/xm/m/mols-ton.zip 132 *+ XX: A Touch of Nature by Protest
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/songs/1995/xm/m/mw-kmarg.zip 131 *** XX: Ride t Kamarg by Mayweek + TNO
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/songs/1995/s3m/n/ntr-late.zip 390 ***+ XX: Late Noon Scene by S.Roger
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/songs/1995/xm/o/offer2.zip 136 ** XX: Special Offer by Sonic
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/songs/1995/xm/o/omg-angl.zip 249 *** XX: Angel by Omega
|
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/songs/1995/xm/o/outofph.zip 238 *+ XX: Out of Phase by Vemund T. Ally
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/songs/1995/xm/p/pandemon.zip 314 ***+ XX: Pandemonia by Organic + Taste
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/songs/1995/s3m/p/party.zip 148 *** XX: Party '95 by DJ Horst + CDK
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/songs/1995/s3m/p/plasmat.zip 343 **** XX: Plasmatique by Mystical
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/songs/1995/xm/p/plus.zip 440 *** XX: Plus by Anarky
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/songs/1995/xm/p/proudmr.zip 461 ***+ XX: Proud Mr. Me by Sami Kiviniemi
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/songs/1995/s3m/p/psn-vom.zip 259 *** XX: Vomenoes by Poison
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/songs/1995/xm/p/puzzled.zip 324 *** XX: Puz. Mind by Tivurr + Polka B
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/songs/1995/xm/r/rawvibes.zip 297 *** XX: Raw Vibes by Boney + Skytech
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/songs/1995/xm/r/remember.zip 150 *** XX: I Remember by Ratzi
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/songs/1995/xm/r/return.zip 310 ***+ XX: Return of the King by The REW
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/songs/1995/mod/s/sara.zip 322 *** XX: Sara by Shad + Pulse + Live
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/songs/1995/s3m/s/sardin.zip 316 **+ XX: Sardin Kuk by Gurkle + Nys
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/songs/1995/xm/s/schub.zip 318 ** XX: Jetze Wird Geschubt by Romeo
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/songs/1995/xm/s/screem.zip 173 **** XX: Screem 4 Thirst by Psycho
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/songs/1995/xm/s/shades.zip 616 ***+ XX: Shades of Blue by Azure
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/songs/1995/xm/s/sleepnow.zip 366 ** XX: Sleep Now by PCVF
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/songs/1995/xm/s/spacemax.zip 480 **** XX: Spaceman by Vic
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/songs/1995/xm/s/startrek.zip 305 *+ XX: Unity by Beagle + Glurff + CJ
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/songs/1995/xm/s/state.zip 520 *** XX: State of Mind by Kaiowa
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/songs/1995/xm/s/subhell.zip 177 ** XX: Subway to Hell by Cordey
|
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/songs/1995/mod/s/sw-opus1.zip 391 ***+ XX: Space Warz (Opus 1) by Rez
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/songs/1995/xm/t/t2-md.zip 249 **** XX: T2 (Mellow Dance) by ???
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/songs/1995/xm/t/thetrip.zip 526 ***+ XX: The Trip by Stryper
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|
/songs/1995/xm/t/trickypi.zip 359 ***+ XX: Tricky Picnic by Prick
|
|
/songs/1995/s3m/t/trnamash.zip 151 ***+ XX: Train Amash by Mirror
|
|
/songs/1995/s3m/t/tryit.zip 163 **+ XX: Try It Again by Michael Hansen
|
|
/songs/1995/xm/u/universe.zip 342 *** XX: Join Universe by Stax,Front 6
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/songs/1995/other/virus.zip 139 [n/a] XX: Virus by Unknown
|
|
/songs/1995/xm/w/walking.zip 292 ***+ XX: Walking Down My Back by Bom
|
|
/songs/1995/mod/w/war5.zip 67 *+ XX: War5 by Allan Noe
|
|
/songs/1995/xm/w/warhead.zip 373 **+ XX: Warhead by Nitro,DEE,Dubius
|
|
/songs/1995/s3m/w/way.zip 264 *** XX: Way by BMan
|
|
/songs/1995/xm/w/whenrise.zip 366 ***+ XX: Wne We Rise 3:00 by Quazar
|
|
/songs/1995/xm/w/would.zip 264 **+ XX: Would You by Sha33,Gryzor
|
|
/songs/1995/xm/w/www2.zip 294 * XX: WWW2 by Xlllm Misstres D.
|
|
/songs/1995/s3m/x/xray.zip 125 **+ XX: X-Ray by Fairnight,Guen
|
|
/songs/1995/s3m/y/yammah5.zip 226 ***+ XX: Yammah Reincarnation by Liam
|
|
/songs/1995/xm/z/z.zip 365 ***+ XX: Z by Trap
|
|
/songs/1995/xm/z/zest-tp5.zip 358 ** XX: Ancient Spirit by R.Schultz
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=----------------------------------------------------------[Graphics:General]-=
|
|
Location /demos/graphics Size Rated Description
|
|
=-------------------------------- ---- ----- ---------------------------------=
|
|
/disks/1994/ajtjpg.zip 2366 ***+ Surreal renderings by AJT
|
|
/images/1994/e/evasion.zip 103 *+ Evasion by Idaho
|
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/images/1995/h/hncraft.zip 1152 ***+ HyperNova by Salterello
|
|
/images/1996/s/stp_harm.zip 159 **+ Harm BBS ad by Lowrider
|
|
/images/1996/s/stp_jenn.zip 140 ** Jennie by Lowrider
|
|
/images/1996/s/stp_logo.zip 75 *+ STP Logo by Lowrider
|
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/images/1996/s/stp_relx.zip 32 ** Reliks by Lowrider
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|
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Abduction 1995 Graphics (ABD95:grfx:)
|
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/images/1995/j/jmagic.zip 34 **** 01: Jmagician by Der Piipo
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Summer Encounter 1995 Graphics (SE95:grfx:)
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/images/1995/f/fudged.zip 18 ** ??: A Fudged Demo Session by Seth
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/images/1995/i/ironman.zip 217 * ??: Crime, Inc. by IronMan
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/images/1995/j/jesper.zip 38 + ??: 3d Studio Beginner Project
|
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X95 Graphics (X95:grfx:)
|
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/images/1995/g/genie.zip 12 ** 05: Genie's Revenge by Comik
|
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/images/1995/g/ganjaman.zip 25 *+ 07: Ganjaman by Balex-T
|
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|
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Juhla 1996 Graphics (JUH96A:grfx:)
|
|
/images/1996/s/scarlet.zip 70 **** 01: Scarlet by Frankie
|
|
/images/1996/w/windy-w.zip 132 ***+ 02: Windy World by Slimy Devil
|
|
/images/1996/f/four.zip 28 **+ 03: Four Faces by Mazor
|
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/images/1996/s/swallow.zip 26 ** 04: Swallow by Damac
|
|
/images/1996/b/bedtime.zip 31 **+ 05: Bedtime by Criman
|
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/images/1996/d/derpiipo.zip 32 *** 06: Untitled by Der Piipo
|
|
/images/1996/k/koeputk5.zip 17 ** 07: Koeputkilapset by Primon
|
|
/images/1996/h/harpman.zip 32 *** 08: Harpman by ?
|
|
/images/1996/t/techdevl.zip 66 *+ 09: Tech. Devil by Mitchy Mit
|
|
/images/1996/l/lyydia.zip 44 **+ 10: The Kuva by Prayer
|
|
|
|
Oz 1996 Graphics (OZ96:grfx:)
|
|
/images/1996/v/vamp10.zip 10 **** 01: Vampire by Black Artist
|
|
/images/1996/a/airwar.zip 25 ***+ 02: Air war by Grape
|
|
/images/1996/o/oz21.zip 121 ***+ 03: Oz by Visigoth
|
|
/images/1996/m/mw-blup.zip 30 **+ 04: Blup by Maeve Wolf
|
|
/images/1996/t/tvndr.zip 60 *+ 05: Tvndr? by Mr. Schizophrenia
|
|
/images/1996/f/final.zip 81 ** 06: Final by Manladas Zarich
|
|
/images/1996/s/seduct.zip 57 ** 07: Seduct by Grape
|
|
/images/1996/g/girl3.zip 1 + 08: Girl 3 by Goblin
|
|
/images/1996/n/night.zip 35 ** 09: Night by Grape
|
|
|
|
=-----------------------------------------------------[Graphics:Non-Reviewed]-=
|
|
Location /demos/graphics Size Description
|
|
=-------------------------------- ---- ---------------------------------------=
|
|
/party/1996/o/oz96imgs.zip 2989 Various photos from OZ96 in Australia
|
|
/party/1996/t/tp5-pics.zip 1322 Various photos from TP95 in Denmark
|
|
/programs/editors/anm8_113.zip 174 ANIM8 v1.13 sprite editor by Majestick
|
|
|
|
=----------------------------------------------------[Miscellaneous:Reviewed]-=
|
|
Location /demos Size Rated Description
|
|
=-------------------------------- ---- ----- ---------------------------------=
|
|
/mags/1995/fsn_spl2.zip 520 ** Fascination Issue #2
|
|
/mags/1995/what1.zip 896 *** What #1
|
|
/mags/1996/caustic1.zip 695 **+ Caustic Verses #1
|
|
/mags/1996/nwo8.zip 896 ***+ New World Order #8
|
|
|
|
=------------------------------------------------[Miscellaneous:Non-Reviewed]-=
|
|
Location /demos Size Description
|
|
=-------------------------------- ---- ---------------------------------------=
|
|
/hornet/demonews/demonews.113 62 DemoNews 113
|
|
/hornet/freedom/fredom_c.zip 17 Comments on the Freedom CD by Dan Wright
|
|
/info/misc/del03.zip 6 DemoGroup E-mail #3 by Scout, SD, Sam
|
|
/info/traxw/traxweek.042 45 TraxWeekly #42
|
|
/info/traxw/traxweek.043 50 TraxWeekly #43
|
|
/info/traxw/traxweek.044 68 TraxWeekly #44
|
|
|
|
|
|
=-[Articles]=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
|
|
|
|
=---------------------------------------------------[Introduction]--[Snowman]-=
|
|
|
|
Hello all, and welcome to DemoNews issue 115.
|
|
|
|
This issue was set to go last Sunday. I was asked to delay it a day which
|
|
unfortunately pushed me past the weekend (the time I can most easily work
|
|
on these things). Now you are going to get two issues of DemoNews within 3
|
|
days of each other.
|
|
|
|
Kiwidog's second article on 3D graphics programming would not fit in this
|
|
issue but will be back in DemoNews.116.
|
|
|
|
If anyone wants to help out with the /pub/games archive, just mail
|
|
mikel@cdrom.com. He is one of my coworkers and doesn't seem to have a
|
|
widely read newsletter of his own to make the advertisement. :)
|
|
|
|
The reviewed demo with the most groovy music this week is definitely
|
|
"Twisted" from the OZ 96 demo party. Check it out.
|
|
|
|
We are now in the process of organizing a demo CD. This will contain as
|
|
many productions as we can get permissions for and will be sold for the
|
|
first time at NAID. Note that at over 2 gigs, our site would require 4 CD's
|
|
to make a copy. As such, we will be focusing on a more limited area (the
|
|
demos) as an early project. Here's the deal simply put: if you give us
|
|
permission to put your demo on the CD, we'll give you a free one. We sell
|
|
the CD's, I gain nothing extra over my normal paycheck, the scene is happy
|
|
and we can all live on a big happy storage device. Look for a more
|
|
in-depth article from me in the future about this.
|
|
|
|
Our /incoming directory has been under attack! :) I personally have
|
|
reviewed and moved 60 of the 300 megs in there this past week. Our whole
|
|
team is working to bring the size under 50 megs. Yes folks, the day of
|
|
telling others that your song is in /incoming/music/songs/xm are over. My
|
|
goal is to (by April) have things efficient enough so no files remain in
|
|
/incoming longer than 2 weeks.
|
|
|
|
Take care.
|
|
|
|
Snowman / Hornet - r3cgm@cdrom.com
|
|
|
|
|
|
=--------------------------[Editorial: The "Tonbal Tes" Threshold]--[Snowman]-=
|
|
|
|
_____Introduction
|
|
|
|
3520 music downloads are made on a normal ftp.cdrom.com day, 36 gigs
|
|
grabbed in a normal month. I've seen directories go from /music, to
|
|
/music/mod, to /music/mod/a, to /music/1996/mod/a. More than likely we'll
|
|
have something like /music/1997/jan/mod/a if previous growth is any
|
|
indicator. It's pretty difficult finding resources to maintain and manage
|
|
such a volatile archive, but somehow we get by.
|
|
|
|
_____Yesterday
|
|
|
|
When the directory was just /music, the year was 1992 and our archive was
|
|
very small. It was a happy little archive that just chugged along a day at
|
|
a time, growing bit by bit. Sometime around 1994 the demo scene really
|
|
discovered the net as a means of communication and file-sharing. The happy
|
|
little archive was about ready to bust its pants, being capped by a 400meg
|
|
imposed barrier.
|
|
|
|
_____Today
|
|
|
|
Boom! In March of 1995 the archive moves from ftp.eng.ufl.edu to
|
|
ftp.cdrom.com. Growth is unrestricted. The site is upgraded to a P6-150
|
|
with 256megs of RAM and 72gigs of storage. Many people (including myself)
|
|
start ordering faster ISDN 128k lines to their homes to increase access
|
|
speed. The number of people actively maintaining the site jumps from 2 to
|
|
12. Meanwhile, the happy hungry archive devours file after file,
|
|
increasing from 400meg to 2000meg in about 10 months.
|
|
|
|
_____Tomorrow
|
|
|
|
Now I want to scare you a little bit.
|
|
|
|
Let's look at August of '97, about 20 months from now. Based on current
|
|
growth, our archive will probably be running a P7-400 with a gig or two of
|
|
RAM. Don't worry, by 1997 that won't sound sound quite as fast. There
|
|
will probably be around 300 people actively maintaining our site (a very
|
|
small percentage of the demo scene at that time). Our site would weigh in
|
|
at about 50gigs. But don't worry, by 1997 that too won't sound quite as
|
|
impressive. 616000 music files will be downloaded and 1500 uploaded each
|
|
and every week. Unlike the other statistics mentioned, that last one is
|
|
non-trivial.
|
|
|
|
_____Inspiration and Definition
|
|
|
|
I don't usually write editorials anymore. Not much inspires me. A week or
|
|
so ago, Trixter told me that there had been some article in TraxWeekly #43
|
|
about our ratings. He wanted to write a response. Sounded good to me.
|
|
Jim's very good at that sort of thing.
|
|
|
|
Then TraxWeekly #44 rolls around a couple of days ago. I note that about
|
|
half of the articles deal in some way with ratings. <sigh> Tonight I
|
|
finally sat down with a big cup of coffee to read over the newsletter. A
|
|
short while later, I was inspired.
|
|
|
|
Q: Why is music rated?
|
|
A: To save some of the scene a lot of time.
|
|
|
|
How does reviewing songs save the scene time? Well, with 60 songs uploaded
|
|
a week very few people have the time to download and listen to them all
|
|
(though it is still possible to do). By 1997, you will have to listen to
|
|
36 new songs every hour of every day if you want to be completely fair to
|
|
everyone. Unless the average length of a song drops to about 1 minute and
|
|
42 seconds, this will be completely and utterly impossible. Though these
|
|
statistics are only based on current growth and may be significantly off,
|
|
the "Threshold Of Not Being Able To Listen to Every Song" (Tonbal Tes) will
|
|
come, and it will come soon.
|
|
|
|
The "Tonbal Tes Threshold" is very important! I can't stress that enough.
|
|
When it is reached, everyone must be selective in what they download.
|
|
|
|
Let's say that of all songs out there, you only like about 5% of them. By
|
|
August of 1997, that means you would like about 11 songs uploaded to our
|
|
site each day. But what about the other 200 that you don't like? By the
|
|
Tonbal Tes Threshold, you already know you can't download all of them and
|
|
find just the ones you like. Even trying to "quick preview" all songs will
|
|
soon be out of the question.
|
|
|
|
_____Options
|
|
|
|
Fortunately, you have several options open.
|
|
|
|
Option 1: Random Downloading
|
|
|
|
Cons - You are downloading a lot of poorly-written music.
|
|
Pros - You can get a warm fuzzy, knowing that you are politically correct
|
|
and being completely fair to all musicians out there.
|
|
|
|
Option 2: Downloading by Author
|
|
|
|
Cons - You are being unfair to other musicians. Difficult to find new
|
|
authors you like without doing a lot of extra unpleasant listening.
|
|
Pros - You can consistently get music that you like.
|
|
|
|
Option 3: Word of Mouth
|
|
|
|
Cons - Other people are not you and won't always guess the type of music
|
|
you like. There are still about 80 songs a week to get. How much
|
|
"word of mouth" time are you willing to allocate?
|
|
Pros - A group of people are out there looking for the type of music that
|
|
interests you most. You can get a fair amount of it.
|
|
|
|
Option 4: Reviews
|
|
|
|
Cons - Ratings are subjective, and only reflect the opinion of the reviewer
|
|
or reviewers. Not very accurate at times.
|
|
Pros - Very quick to read and use (capability for automation).
|
|
|
|
These four options are not mutually exclusive. What I mean to say is that
|
|
you can use any combination of the four you like. In fact, I would
|
|
encourage using the last three. That would probably yield the highest
|
|
like-to-dislike download ratio.
|
|
|
|
I believe however that in the coming years, the last option listed will be
|
|
the most effective and efficient way for people to get the songs they want
|
|
most.
|
|
|
|
_____So Who Does the Rating?
|
|
|
|
We do, and for several reasons. First, we have a ready supply of incoming
|
|
files. Second, we have people dedicated enough to do it. Third, we have a
|
|
method of cataloging and distributing reviews. Fourth, all of us view
|
|
ratings as a good thing and are willing to put up with negative response
|
|
from a significant portion of the scene. And last, we have been reviewing
|
|
for the past three years and have already established a process that has
|
|
the ability to grow, change, and improve.
|
|
|
|
_____Improving Ratings
|
|
|
|
One of the easiest ways to increase the accuracy of ratings is simply to
|
|
have multiple reviewers for every song. The accuracy of ratings is
|
|
directly proportional to the number of reviewers. Trust me, I'd love to
|
|
have all songs on our site judged the way songs were in Music Contest 3.
|
|
Lack of manpower and resources prevents that.
|
|
|
|
Suggestions have been made by the scene on how to improve our ratings. We
|
|
once tried to categorize music so that people could download the type of
|
|
music that interested them most. Unfortunately, this system proved too
|
|
difficult to implement correctly, consistently. After many a complaint,
|
|
categorizing music stopped.
|
|
|
|
Automating the reviewing process allows the reviewers to rate more songs in
|
|
less time. Much work has been done in this area recently, though there is
|
|
still more room for improvement. Automation has lessened the time it takes
|
|
for a reviewer to figure out: which songs he/she must review, get the
|
|
songs, record the reviews, send them to Diablo, and post them in DemoNews.
|
|
Think of this as trying to increase the throughput of all reviewers.
|
|
|
|
There is a trend that distresses me a little bit. I call it the impossible
|
|
question. "Why don't you just have five reviewers for each song?" "Why
|
|
don't you categorize songs based on style of music?" "Why don't you write
|
|
big paragraph descriptions about each song?" The bottom line, the stopping
|
|
block for almost all suggestions people make, is lack of workers. We have
|
|
finite resources and most suggestions that have been made are beyond our
|
|
ability to implement.
|
|
|
|
On one point I would like to clear something up. There seems to be a
|
|
misconception that a rating of ***** is given out frequently. This is not
|
|
so. Furthermore, it is doubly hard to get a 5 star because the rating must
|
|
be agreed upon by all members of Hornet. There are currently 8 productions
|
|
online with a 5-star rating: 4 demos and 4 songs. We have files on our
|
|
archive dating back to 1987, and so slightly less than 1 file per year is
|
|
given *****. I do not consider that to be excessive.
|
|
|
|
As the Tonbal Tes Threshold approaches, we may actually be able to find
|
|
enough people allocate more than one reviewer per song. But try telling
|
|
that to Diablo with over 200megs of unreviewed music sitting in /incoming
|
|
and you might be inclined to think otherwise. :)
|
|
|
|
_____The Life of a Reviewer
|
|
|
|
Reviewing music is difficult, time-consuming, and often tedious. As a
|
|
reviewer, you get to give up a night or two a week listening to often
|
|
poorly-written songs. Why not take a break and relax in #trax? Oh no...
|
|
you'll get into an argument with someone about reviews. Maybe work on a
|
|
song? So how would you rate it? Doh! As a reviewer I'll bet that gets
|
|
annoying.
|
|
|
|
It isn't all bad though. Each week you get to give Diablo a list of
|
|
reviews. You see them magically appear in DemoNews, and you know that a
|
|
lot of people look at and rely on those reviews. You are anonymous; no one
|
|
knows which specific songs you reviewed.
|
|
|
|
Something happens frequently that disturbs me: arguments in #trax. An
|
|
ineffective stress reliever for a music reviewer is going to #trax and
|
|
having everyone argue about how unfair ratings are. So please don't yell
|
|
at the reviewers. They didn't design the system. They only implement it.
|
|
Yell at Diablo and I. We're the ones who maintain it. Actually don't yell
|
|
at Diablo (he has enough stress already).
|
|
|
|
These reviewers aren't in the "Holy Order of Music Reviewers." They don't
|
|
sing chants and dance around floor carvings and candles. They aren't Mr.
|
|
Newbie who just discovered a .MOD file three months ago. They are normal
|
|
people who care enough about the future of the demo scene to do work that
|
|
isn't always fun. They are all part of a team working toward a tangible
|
|
and realistic goal; to save some of the scene a lot of time.
|
|
|
|
I respect and admire each one of them for their dedication.
|
|
|
|
_____The Beauty of It All
|
|
|
|
I encourage you to complain about our rating system. How else are we going
|
|
to find ways to improve it? We can't very well carry off a project of this
|
|
magnitude without some system of checks and balances. We aren't very
|
|
likely to stop rating, but we're more than willing to change if the change
|
|
is reasonable and we have enough people to do it.
|
|
|
|
For the past two weeks, TraxWeekly has provided an excellent ground on
|
|
which to debate the music rating issue. I would like to see more of it.
|
|
|
|
_____Closing
|
|
|
|
The Tonbal Tes Threshold is fast approaching. Barring a plague, world
|
|
cataclysmic event, or dramatic loss of interest in the demo scene, it will
|
|
come in the next year. I can only hope that this editorial has influenced
|
|
the scene in some way. Maybe someone out there now thinks "Well, I still
|
|
don't like the ratings but I sort of see his point." Maybe someone else
|
|
is thinking "Hey, I think I'd like to be a reviewer."
|
|
|
|
I'll be there is some nasty dude out there thinking "I'm going to quote
|
|
parts of this editorial in TraxWeekly and respond to them publicly with
|
|
my less thought-out comments, faulty logic, and incorrect facts. Then
|
|
everyone will love and respect me because they don't like ratings either.
|
|
Also, I will have stood up to DemoNews and Hornet, meaning that I'll never
|
|
get a good job when I grow up and my cat will hate me and the girl I like
|
|
will talk to her friend about my acne." Oh well, that's life I guess.
|
|
Maybe Gene (the editor) won't like that guy.
|
|
|
|
In his book (The Road Ahead), Bill Gates talked about a "positive feedback
|
|
cycle." Applied to ratings, it goes something like:
|
|
|
|
1. More people like our ratings.
|
|
3. More people become reviewers.
|
|
4. Our ratings get better.
|
|
5. Go back to step 1.
|
|
|
|
Step 2 would of course be to contact us at the address below.
|
|
|
|
Snowman / Hornet - r3cgm@ftp.cdrom.com
|
|
|
|
|
|
=--------------------------------[OS Candy and the Future of Demos]--[Finrod]-=
|
|
|
|
_____Introduction
|
|
|
|
There was a time when a computer was a computer, and a demo coder could
|
|
rely on any computer of the same brand and model to behave exactly the
|
|
same. Those were the happy days of the Commodore 64, the Atari ST and the
|
|
Amiga 500, when sound boards, SCSI disks, graphic accelerators and
|
|
protected mode belonged in science fiction movies if anywhere at all.
|
|
|
|
In those days you would stuff a tape in your reliable Datasette - the lucky
|
|
ones would insert a floppy into their VIC 1541 or 1543 - load the demo and
|
|
SYS it. Or you would insert a disk into your Atari or Amiga, turn on the
|
|
power, and watch it load and run. But even the Commodore 64 had extension
|
|
capabilities, under the cryptic name of IEEE/488 cartridges, and it was not
|
|
unusual for a program to require one of these cartridges to run.
|
|
|
|
Then came the era of the IBM compatible. The original IBM PC had already
|
|
been on the market for a year when the Commodore 64 came out, and to tell
|
|
the truth, on a short term the Commodore was preferable: sixteen text-mode
|
|
colors, high-resolution (320x200) graphics in black and white, multi-color
|
|
bitmapped graphics in 160x200, three programmable FM synthesizers with nine
|
|
full octaves of sound and four different wave types.
|
|
|
|
But the IBM PC's power was its upgradability. Not counting the processor,
|
|
how many of you have a hardware configuration which is 100%
|
|
programmatically identical to that of the original PC as shipped in summer
|
|
1981? Most of you have serial ports with 16500 UARTs as opposed to 8250,
|
|
3.5" floppy drives instead of 5.25" ones, IDE, EIDE or SCSI controllers and
|
|
multi-gigabyte disks where even the luckiest PC owners only had 20 MB MFM
|
|
disks, accelerated SVGA cards instead of the MDA and CGA standards which
|
|
prevailed at that time.
|
|
|
|
Not to mention hardware which nobody had even heard of back then, such as
|
|
100 Mbps Fast Ethernet adapters, mice, digital sound cards, MPEG hardware
|
|
CODECs, Hauppage WinTVs, or VR helmets. Even the keyboards no longer
|
|
behave the same (if your keyboard has an XT/AT selector, try switching it
|
|
to XT mode and see if your AT compatible understands a shit) not to mention
|
|
the 20 to 24 additional keys.
|
|
|
|
Though a blessing for the demanding user, and a boost to manufacturers'
|
|
inventivity, this upgradability soon became a curse for programmers. The
|
|
first symptom of that problem appeared with the coming of faster machines,
|
|
such as 8 MHz XTs or 14 MHz ATs. Games written for PCs (anyone remember
|
|
Lunar Lander, Space Invaders, Snake, Hardhat Mac?) no longer worked on XTs
|
|
or ATs simply because they were too fast. So programmers had to find ways
|
|
to make games independent of processor type and clock rate.
|
|
|
|
Next they had to find ways to make games work on different graphics
|
|
adapters (although IBM did their best to make new adapters backward
|
|
compatible), in different memory configurations and from different drive
|
|
configurations: single floppy, twin floppies, single floppy and Winchester
|
|
- sorry, harddisk - or twin floppies and harddisk. When the PC hit the
|
|
scene three or four years ago there was no way you could boot from a demo
|
|
disk. You had to rely on DOS, and if DOS was inadequate, then too bad.
|
|
|
|
This soon became a real problem, because most of the time DOS *was*
|
|
inadequate. With all due respect to Microsoft, DOS may have been a good
|
|
idea back in 1981 but it is not what I would call the OS of the future.
|
|
DOS' major problem is its pathetic clutch on compatibility. DOS wishes to
|
|
remain compatible with hardware that is not even worthy to be used in PC
|
|
throwing competitions at demo parties.
|
|
|
|
DOS wishes to remain compatible with earlier versions which were written
|
|
for hardware of which not a single chip remains in a modern computer. DOS
|
|
is the reason why we struggle with XMS, EMS and DOS extenders,
|
|
eight-point-three, and paths which may not exceed 80 characters (yes, check
|
|
your programming references buddies, DOS does not allow the complete drive,
|
|
path and file name to exceed 80 characters). DOS, my friends, is the OS of
|
|
the past.
|
|
|
|
Although many sceners will not agree with me, I believe that Microsoft has
|
|
made a step in the right direction with Windows '95. Long file names,
|
|
32-bit applications and preemptive multitasking all speak in its favor. But
|
|
Win95 still clutches to older DOS and Windows versions like a drowning ant
|
|
to a straw. Not that I do not appreciate still being able to run my 16-bit
|
|
programs, but DOS 7.0 is still but the seventh version of DOS 1.0.
|
|
|
|
And what are the alternatives? Linux? Yes, Linux is an excellent
|
|
operating system, but it requires of its user an inacceptable level of
|
|
technical insight. UNIX has never been nor claimed to be an adequate
|
|
operating system for independent computers. Linux will remain at best a
|
|
curiosity, widely used amongst specialists and freaks, but unknown to most
|
|
users.
|
|
|
|
And Linux has features which consolidate its position as an operting
|
|
system, but reduces its usefulness for the scene: it is safe, crash-proof,
|
|
higly virtualized and compartimented, and therefore unusable for demos.
|
|
Demos require direct, low-level, unrivaled access to the computer's
|
|
hardware. Direct? you must ask the kernel for permission to access the I/O
|
|
ports you need. Low-level? Linux, like any other UNIX, virtualizes most of
|
|
the hardware. Unrivaled? try to prevent the user from switching to another
|
|
virtual console while the demo is running.
|
|
|
|
What about OS/2? OS/2 is an excellent operating system, faster and more
|
|
reliable than WinNT or Win95, which even allows applications such as games
|
|
or demos to monopolize resources such as the screen or the sound hardware.
|
|
And OS/2 has been around longer... But OS/2 is ugly, hard to administrate
|
|
and not widely accepted. The graphical user interface looks like something
|
|
the dog left on your doormat, and is hard to configure. OS/2 is slow too
|
|
boot, poorly documented, awkward of use, and more than a little buggy.
|
|
Last but not least, there is practically no software for it. No wonder
|
|
unopened OS/2 Warp CDs are $20-$30 apiece on the second-hand market.
|
|
|
|
There are a few other alternatives which I will mention only shortly.
|
|
386BSD, FreeBSD, AIX and other *NIX have the same disadvantages as Linux,
|
|
and are even less widely used and known. FreeDOS, DOS/NT (no relation with
|
|
WinNT) and other attempts at creating freeware or PD versions of DOS
|
|
obviously cannot be any better than the original which they are emulating.
|
|
The same thing goes for PC-DOS, DR-DOS, and other commercial DOS clones,
|
|
including network-specific operating systems.
|
|
|
|
However, not all sceners and gamers are sitting passively and letting
|
|
things happen. There are at least three projects for better operating
|
|
systems currently going on: EOS, Grail and DemOS. EOS and Grail are game-
|
|
oriented, whereas DemOS is scene-oriented.
|
|
|
|
EOS, or the Entertainment Operating System, is being developed by a large
|
|
and highly hierarchized team of coders, most of them rec.games.programmer
|
|
subscribers, with the assistance of Scitech Software which provides them
|
|
with an FTP site.
|
|
|
|
From what information is available on the net (see the EOS homepage at
|
|
http://205.162.182.160/cleo/eos, maintained by Cleo Saulnier), it seems to
|
|
be a cross-breed of DOS and OS/2. It is single-user like DOS and
|
|
multi-threaded like OS/2, can work on top of a DOS partition, and has the
|
|
capability of allocating all system resources to a single program. It has
|
|
some features which belong to neither DOS nor OS/2 however: 32-character
|
|
file names, an I-node-based file system inspired by *NIX, several privilege
|
|
levels not only for the OS kernel but also for applications, high
|
|
modularity, and that nice little freeware stamp.
|
|
|
|
At the time of this writing no preview or alphas have been released, though
|
|
some source was by mistake made public some time ago. However it seems that
|
|
since this incident the EOS team is twice as protective as before, so there
|
|
is little hope of getting a glimpse of EOS in the near future.
|
|
|
|
To the best of my knowledge there is no single person directing the EOS
|
|
development effort. Grail however is more of a one-man venture: it is being
|
|
developed by Lewis A. Sellers (lsellers@1stresource.com), who is also a
|
|
member of the EOS team. Information about Grail is available on the Grail
|
|
homepage, http://www.1stresource.com/l/lsellers/grail.htm, but the site
|
|
seems to be heavily bogged down and I have not been able to read any of
|
|
this information in time for this article. Even DemoNews has a deadline,
|
|
you know...
|
|
|
|
Like EOS, Grail is highly modular, and also highly object-oriented, which
|
|
explains its modularity. Lewis aims at a totally object-oriented OS where
|
|
all programs, device drivers etc. are implemented as methods belonging to
|
|
their respective data and devices. Grail is also a multi-user system, or
|
|
rather, as Lewis himself expresses it, "Grail provides for... multiple user
|
|
profiles", a feature which allows you to "Restrict the kiddies from your
|
|
porn subdirectories or your little brother from your asm source code"
|
|
(sic).
|
|
|
|
Also like EOS, no source or binaries have been released, though Lewis seems
|
|
to be somewhat less paranoid than the EOS team, and has released some
|
|
technical specifications, such as the Intel Structure Reference which
|
|
details Grail's memory organization, and reveals amongst other things a
|
|
scheme to access the file system with simple memory reads and writes, a
|
|
trick achieved through paging. Grail uses a flat memory model with - as far
|
|
as I can see from the specs - no separate address space for applications.
|
|
The purpose of Grail is not so much to provide a fast OS for games and
|
|
demos as to provide a robust and efficient API for multi-media
|
|
applications, and easy access to all kinds of hardware.
|
|
|
|
The DemOS project is the most recent of the three. It saw the world when,
|
|
after a discussion about OSes on comp.sys.ibm.pc.demos last december, Beren
|
|
of Ewox (beren@infolink.no) gathered the names of the most active
|
|
participants in the debate and, with some assistance from yours truly,
|
|
contacted those people and build up a group of coders interested in the
|
|
concept of a demo OS.
|
|
|
|
Currently, about 15-20 people are registered as having joined the project
|
|
in one capacity or another, although at this point less than half a dozen
|
|
are actively involved in coding or planning. Information about the project
|
|
is available through a monthly newsletter posted on csipd and distributed
|
|
on ftp.cdrom.com and all Hornet mirrors. The DemOS homepage is
|
|
http://www.ifi.uio.no/~dag-erli/demos.
|
|
|
|
DemOS (pronounce dem-oss, not demoze) is not UNIX, but it certainly is
|
|
inspired by UNIX. The file system is UNIX-like, with 255-character file
|
|
names, soft links, index nodes and the works. The OS itself is based on a
|
|
microkernel architecture. It boots through an LILO-like loader, OSLO,
|
|
which in the shipping vesrion may, besides loading the kernel, provide a
|
|
multi-boot capability. The kernel itself does not load modules, but simply
|
|
runs a program, typically a command interpreter.
|
|
|
|
Module loading is done following a dynamic request/release scheme which
|
|
allows unused modules to be released from memory. Applications dynamically
|
|
request or release modules which they do or do not require. Thus an
|
|
intelligent shell can be configured to request a certain set of modules
|
|
which the kernel will load, after which all applications requiring these
|
|
modules will load much faster.
|
|
|
|
The DemOS team also plans to define a standard API for graphics adapters
|
|
(including GUI and 3D accelerators), sound boards (including wavetable
|
|
boards such as the GUS series or the AWE32), and a wide range of other
|
|
devices. Module specifications will be released with the first alphas to
|
|
allow independent coders to program drivers which the DemOS team itself
|
|
does not have resources to develop.
|
|
|
|
However firmly their developers believe in them, EOS, Grail and DemOS are
|
|
yet but dreams - dreams in the process of being realized, but dreams still.
|
|
However, the people behind all three projects are experienced and
|
|
resourceful programmers, and I believe that all three projects will go far
|
|
beyond the beta stage. Who knows - maybe in five or ten years a majority of
|
|
PC users will be running EOS, Grail or DemOS and not WinXX, OS/2 or Linux.
|
|
A man can dream, can't he?
|
|
|
|
Finrod / Ewox - dagsm@infolink.no
|
|
|
|
|
|
=-------------------------------------[Proba Generalna ][ Mini-Report]--[Maf]-=
|
|
|
|
This party, also known as General Probe ][ was held on 28/29th of January
|
|
1996 in Ostrowiec Sw., Poland. It was a PC only party but some amiga
|
|
sceners were also present. Adrar Design were the organizers of this
|
|
meeting. Around 200 people attended it (there would be more but it was
|
|
cold at that time in Poland)... There were some girls too. The party place
|
|
was a school.
|
|
|
|
Party started in the morning but since I wasn't there at the beginning I
|
|
don't know what was going on. I heard some fun compos took place but later
|
|
looking at mousepad-throwing (or something) fun-compo I wouldn't call it
|
|
'funny'. Maybe I didn't get it properly. (?!) The coolest party attraction
|
|
were cakes looking like toruses shaded with castor-sugar for only $0.20.
|
|
Mostly coders liked it... (oponki ruled! :)
|
|
|
|
In the evening some compos started. The first was 4 channel music compo.
|
|
There were pretty good modules but unfortunately most of them were techno
|
|
and additionally it was played loudly as hell so it was hard to survive.
|
|
The same thing goes for multichannel modules. It sounded pretty bad and
|
|
noisy (too loud). I'm still having a headache.
|
|
|
|
Later on some other compos took place. Because of the the big screen which
|
|
was pretty lame (were there a party with good bigscreen?) most of gfx
|
|
looked bad. Raytracing and 4kb intro compo also took place but I won't
|
|
write anything about it cause I was sleeping then. After some time intro
|
|
compo started. There were around 6 or 7 entries. Most of them had some
|
|
standard stuff like phong/texture mapping and the like. An intro by
|
|
Amnesty ruled the compo (see it!). Pulse's intro was also good.
|
|
|
|
Then the demo compo started. Around 12 demos were shown. Most of them
|
|
presented some standard fx like phong and the like. There was no fancy
|
|
one... A demo by a non-Polish group (Slovakian) - Mist, was also presented
|
|
but unfortunately it halted in the middle (the beginning was nice). The
|
|
compo machine was 486dx4-100mhz with GUS and SB. Nobody complained...
|
|
|
|
Yet before the demo and intro compo some other demos and intros were shown.
|
|
In demos Reanimator ruled... in intros : JTX Lame 2 was the most liked.
|
|
|
|
In general this party was a good one... Much better than a year ago (PG1).
|
|
Most of people had fun (or at least I hope so). There were also rumors
|
|
about PG3. Party releases should be available soon on internet. Check them
|
|
out and have fun...
|
|
|
|
That's all...
|
|
|
|
Sorry for the shortness (for full results and bigger report have a look at
|
|
Bad News #4 - to be releases pretty soon).
|
|
|
|
MAF / Camorra - maf@aquila.ichp.waw.pl
|
|
|
|
|
|
=-[Subscribing]-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
|
|
|
|
_____How to subscribe to DemoNews
|
|
|
|
Mail to : listserver@unseen.aztec.co.za
|
|
Body : subscribe demuan-list [first_name] [last_name]
|
|
|
|
The listserver will send DemoNews to your e-mail's return address.
|
|
|
|
_____Back Issues
|
|
|
|
Older issues of DemoNews can be located under /demos/hornet/demonews.
|
|
Newly released issues of DemoNews are posted to /demos/incoming/news.
|
|
|
|
|
|
=-[Closing]-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
|
|
|
|
For questions and comments, you can contact us at r3cgm@cdrom.com
|
|
Your mail will be forwarded to the appropriate individual.
|
|
|
|
|
|
...........................................................End.of.DemoNews.115.
|
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|