1094 lines
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1094 lines
50 KiB
Plaintext
.Start.of.DemoNews.106..............................................Size:51,558
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______/\___________________________ __ ________________ ___ /\_______
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\____ \ ________ _ _ ______ \ / \| \ ________ | \/ ______/
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/ | \ _) \ \_/ \ | \ / \ \ _) \ | \______ \
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/ | \ \ | \ | \ / \ \ /~\ \ / \
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\_____ /_______/___| /________/ \____\_____/_______/_________/________/
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\_____/ |____/
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| Subscribers : 1638
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DemoNews Issue #106 - October 26, 1995 | Last Week : 1621
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------------- | Change : +17
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DemoNews is a newsletter for the demo scene. | Archive Size : 1235M
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It is produced by Hornet at the site ftp.cdrom.com. | Last Week : 1231M
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Our demo archive is located under /pub/demos. | Remaining : 1029M
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=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
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<CONTENTS>
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=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
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Uploads
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Articles
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Introduction................................Snowman
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The Swiss Scene, Part 1/2...................Cyberpunk
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Siggraph '96................................Dan Wright
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Scene Future After Windows '95..............Meriadoc
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Demo Design.................................Akintunde Omitowoju
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Demo Hidden Parts...........................Phoenix
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Subscribing
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Closing
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=-[Uploads]-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
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=----------------------------------------------------------[File Information]-=
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1. Uploads listed below are on ftp.cdrom.com or its mirrors.
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2. Ratings are subjective.
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3. ftp.cdrom.com too slow? Check out DN102 for info on ftpmail.
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=-------------------------------------------------------------[Demos:General]-=
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Location /demos/alpha Size Rated Description
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=-------------------------------- ---- ----- ---------------------------------=
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Normal Uploads
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/1993/f/fire_frg.lzh 51 ** Fire by Forge
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/1993/s/sbd.lzh 191 [n/a] SBD by Slovakia
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/1994/h/happy95!.zip 18 **+ Happy New Year! by Agony
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/1994/i/inspirat.zip 146 [n/a] Inspiration by Reality
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/1994/k/kk-yo!.arj 636 *+ TP94:demo: Demo by The Krewel Krew
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/1994/m/mega-ega.zip 259 **** Mega-Ega by S-Cubed
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/1994/m/ms-suxx.zip 267 ***+ Microsoft SUXX! by Anonymous
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/1994/r/religion.zip 219 ***+ Religion by Xtacy
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/1994/r/rr.zip 3 *** Raped Routines by ???
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/1994/s/sc94xmas.zip 310 *+ SC94Xmas by Spontaneous Combustion
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/1994/s/sci.zip 177 * Smash Control Images by Jourgensen
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/1994/s/secret12.zip 15 ****+ Show (secret part) by Majic 12
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/1994/s/shrine.zip 666 [n/a] Shrine by Guru Magic
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/1994/s/smiley.zip 691 ** Smiley by Excellnet
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/1994/s/squash.zip 76 ***+ Squash-a-Delic by Mental Design
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/1994/s/summertm.zip 28 *** Summertime (bf) by Mental Design
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/1994/t/total.zip 4 *** ASM94:in4k: Total Bytes by ???
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/1994/w/walkers.lzh 33 **+ Walkers by Last Vision
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/1995/f/ftj_act.zip 151 ***+ Groove Action (buggy) by Plant
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/1995/n/nomus.zip 17 * No Music by Decay
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/1995/p/pandemo.zip 137 *+ Pandemonium by Demaniacs
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/1995/p/prx-odin.zip 59 *** Odin's Vrede v1.0 by Proxima
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/1995/r/rm-sonic.zip 18 ** Sonic by Rigor Mortic
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/1995/s/steintro.zip 31 * Min Monitor Briner by Syntax Error
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/1995/t/trip.zip 45 *** Intro by Tequila
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/1995/t/truth!.arj 165 * Thomas M. N-Factor by Krewel Krew
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/1995/x/xnn_fix.zip 255 **** Fix by Xenon Development
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Assembly '94 4k Intros (ASM94:in4k:)
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/1994/f/frev.zip 4 *+ Fractal Revolution by Xography
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/1994/g/giantshw.zip 6 [rip] Gianto by ???
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/1994/h/handy.zip 7 **** Handy by Abaddon
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/1994/j/just.zip 4 ***+ Intro by Grif
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/1994/m/manju.zip 6 [n/a] Manju by ???
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/1994/m/mountain.zip 5 *** Mountain by Scarfman
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/1994/r/rotozf.zip 5 ** Rotozoomer by ???
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Assembly '94 Demos (ASM94:demo:)
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/1994/s/sil_amen.zip 7 **+ Jurassic Ass (patch) by A-Men PC
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Assembly '94 64k Intros (ASM94:in64:)
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/1994/v/vexintro.zip 69 **+ Vex Intro by Pascal and DOJ
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/1994/y/y_daze.zip 45 *** Daze by Symptom
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Bizarre '94 Demos (BIZ94:demo:)
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/1994/s/simmzone.zip 377 ** Simm Zone by Coders in Action
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The Party '94 Demos (TP94:demo:)
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/1994/a/amb_lego.zip 143 *** Lego by Amable
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/1994/c/claustro.zip 1143 *** Claustrophobia by Goto 10
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/1994/i/incentiv.zip 210 [n/a] Incentiv by DID
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/1994/k/klara.zip 478 **+ Klara 31 by Trance
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/1994/i/intox.zip 335 ** Intoxicated by Post Mortem
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/1994/s/seeds.zip 621 **+ Seeds by Abstract Concepts
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/1994/s/sobeit.zip 351 ***+ So Be It by Xtacy
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The Party '94 64k Intros (TP94:in64:)
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/1994/i/isd.zip 56 ***+ Infinite Space Dreams by ???
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/1994/p/plenty.zip 56 ** Plenty by WE
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/1994/r/remal.zip 52 + ASCII Dreams II by Remal TM
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/1994/s/s2live_f.zip 74 *** Live by The Sahara Surfers
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/1994/s/shadow.zip 72 **+ Shadow by Surprise Productions
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/1994/t/toobig.zip 56 **+ Too Big by Phoenix
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/1994/t/trendy.zip 34 *+ Trendy by Inzane PC
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/1994/t/tylsae.zip 55 ***+ Tylsae by Tarzan Tuotanto
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/1994/u/ugly.zip 38 + Ugly by Morrari
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/1994/y/y_shout.zip 32 ** Huutaja by Symptom
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=--------------------------------------------------------[Demos:Non-Reviewed]-=
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Location /demos/alpha Size Description
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=-------------------------------- ---- ---------------------------------------=
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/bbs/d/drinks2.zip 24 1 Drinks Number 2 by Xtatic
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/bbs/o/okaos.zip 10 Organized Kaos by Xtatic
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/bbs/r/rodintro.zip 40 Realm of Darkness by THI
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/bbs/s/solidcrs.zip 67 Solid Cruise by Purple
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/bbs/s/sr-intro.zip 5 Eleutheria by ???
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/bbs/s/stargate.arj 11 Stargate by Krewel Krew
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/bbs/s/sushibar.zip 10 Sushi Bar Z by Wonder Monkey
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/bbs/s/sx-intro.zip 9 The Powergrid by ???
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/hornet/freedom/freedom.zip 308 Freedom CD Intro by Many People
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=-------------------------------------------------------------[Music:General]-=
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Location /demos/music Size Rated Description
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=-------------------------------- ---- ----- ---------------------------------=
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/songs/1995/mod/i/ibiza.zip 3 **+ Ibiza in my dreams by Mirror
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/songs/1995/s3m/a/af-diyl.zip 271 **+ Drowning in yourlove by acidfrog
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/songs/1995/s3m/d/dmk-cont.zip 203 ** Control Empire by Hector
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/songs/1995/s3m/d/dmk-ever.zip 233 *** Now & Forever by Hector
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/songs/1995/s3m/d/dmk-fcd.zip 389 ** An Island of Beauty by Hector
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/songs/1995/s3m/d/dmk-fire.zip 264 *** Clouds of Fire by Hector
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/songs/1995/s3m/d/dmk-meow.zip 165 ** Hello...Meow by Hector
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/songs/1995/s3m/d/dmk-mind.zip 153 *** Lies of the Mind by Hector
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/songs/1995/s3m/d/dmk-nite.zip 198 * Kirsi's night of stars by Hector
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/songs/1995/s3m/d/dmk-rain.zip 114 *** The Rain Maker by Hector
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/songs/1995/s3m/d/dmk-shm.zip 113 *** Simple Harmonic Motion by Hector
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/songs/1995/s3m/d/dmk-spic.zip 148 ** of the spice by Hector
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/songs/1995/s3m/d/dmk-star.zip 244 ** Starlite Sonata v2 by Hector
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/songs/1995/s3m/d/dmk-terr.zip 165 * Dreams of Terror by Hector
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/songs/1995/s3m/d/dmk-xtrm.zip 155 ***+ X-treme Star Burst by Hector
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/songs/1995/s3m/d/dtn-sens.zip 287 ***+ Senusal movements by Peric/Dest.
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/songs/1995/s3m/h/hdm-audr.zip 297 *+ Audible II remix by Stank-E/hdm
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/songs/1995/s3m/h/hdm-love.zip 158 ** Use Ya Love by Stank-E/hdm
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/songs/1995/s3m/h/hdm-vad1.zip 99 ** Vaderbass by Stank-E and Q-tip
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/songs/1995/s3m/h/hdm-zero.zip 357 ** Communication Zero by Stank-E
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/songs/1995/s3m/h/hide07.lzh 130 ***+ House Eey! #7 by Hidenori Hori
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/songs/1995/s3m/h/hide123.lzh 121 **+ House Eey! #12 by Hidenori Hori
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/songs/1995/s3m/h/hide810.lzh 130 **+ House Eey! #8 by Hidenore Hori
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/songs/1995/s3m/k/k_etones.zip 271 ***+ Earthtones by Mental Floss/KFMF
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/songs/1995/s3m/k/k_mind.zip 210 **** More Than Meets the Mind by ChuckB
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/songs/1995/s3m/l/losingit.zip 252 **** Losing It by Ler
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/songs/1995/s3m/m/mcviper2.zip 130 **+ McViper's State of Mind by McViper
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/songs/1995/s3m/m/mcviper3.zip 59 **+ McViper's in Love by McViper
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/songs/1995/s3m/m/mcviper4.zip 93 ** McViper's Runaway by McViper
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/songs/1995/s3m/m/mcviper5.zip 124 **+ Estranha by McViper
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/songs/1995/s3m/p/pstnoise.zip 307 * Pestillizing Noise by Zach Ohren
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/songs/1995/s3m/s/sals-had.zip 64 * Salsa by Hadji
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/songs/1995/s3m/s/sbreeze.zip 111 **+ Summer Breeze by Void
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/songs/1995/s3m/s/shf-touc.zip 176 *** Upland Plains by Shuffle
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/songs/1995/s3m/s/sky_blus.zip 336 * Blues Train by DJ Skyjump
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/songs/1995/s3m/s/sky_ethr.zip 479 * Ethereal by DJ Skyjump
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/songs/1995/s3m/s/sky_evil.zip 721 ** Evil Dead by DJ Skyjump
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/songs/1995/s3m/s/sky_gdex.zip 294 *+ God Exists by Trex
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/songs/1995/s3m/s/sky_jung.zip 883 * Jungle Baby Love by DJ Skyjump
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/songs/1995/s3m/s/sky_pand.zip 644 * Pandemonium by DJ Skyjump
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/songs/1995/s3m/s/sundayd.zip 215 ***+ Sunday Drivers by Sirrus
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/songs/1995/xm/a/apollo7.zip 339 *+ Apollo 7 by John Park
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/songs/1995/xm/b/beyondre.zip 97 **** Beyond Reality by Vogue
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/songs/1995/xm/b/brainpsy.zip 79 ** Brain Psychosis by Wild!Eye
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/songs/1995/xm/b/brandbil.zip 8 ** Brandbilens vrede by Axl and Bal.
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/songs/1995/xm/c/cyberia.zip 775 ** Cyberia 1 & 2 by Kraken
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/songs/1995/xm/d/danoize.zip 227 * Danoize by Danoize
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/songs/1995/xm/d/danoize2.zip 368 * Danoize2 by Danoize
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/songs/1995/xm/g/ghg1.zip 232 **+ KISS by ghg
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/songs/1995/xm/g/guitroj.zip 307 *** Guitar Roooj by Dan+Mikeal Green
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/songs/1995/xm/h/hyperna.zip 208 **** Hybernaculum by Epsilon
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/songs/1995/xm/i/icychain.zip 262 ***+ Icy chains by Rubik
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/songs/1995/xm/l/loosetoo.zip 118 **+ Loose Tooth by Albert
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/songs/1995/xm/l/lws23.zip 736 *** Linear Signal Device by lws
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/songs/1995/xm/m/maz-jney.zip 968 *** Journey .. Near Future by In Tense
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/songs/1995/xm/m/minimum.zip 106 *+ Minimum Effort by Moby Dick
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/songs/1995/xm/p/picnic.zip 104 ** Picnic on Uranus by Black Lotion
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/songs/1995/xm/r/rd_synth.zip 186 **+ Synthetic by Radii
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/songs/1995/xm/r/rebirth.lha 226 **+ Rebirth to Reality by Otis
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/songs/1995/xm/r/reincarn.zip 177 ***+ The Reincarnation by Boogeyman
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=--------------------------------------------------------[Music:Non-Reviewed]-=
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Location /demos/music Size Description
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=-------------------------------- ---- ---------------------------------------=
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/contests/aimc/aimc.txt 9 Artificial Intelligence Compo Rules
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=----------------------------------------------------------------------[Code]-=
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Location /demos/code Size Rated Lang Description
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=-------------------------------- ---- ----- ---- ----------------------------=
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/demosrc/asciisrc.zip 65 **** A C Source for text-mode demo
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/graph/examples/ks_cwarp.zip 38 *** A C Circle XOR/Warp like FC
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/graph/globe/ks_sp.zip 85 *** C Globe-like texture mapping
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/libs/jlib_1-0.zip 270 *** C GNU C game/sprite library
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/pmode/s3unit3.zip 16 **** A P 32-bit addr. in BP 7.0
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/sound/d00formt.zip 10 ***+ Vibrant's D00 Adlib format
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/sound/dmfinfo.zip 29 *** A P DMF mod-like file format
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/sound/ps32-wc.zip 64 ***+ C Watcom C GUS S3M player
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/utils/bpc-se55.zip 98 **** BPC Sprite editor
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=-[Articles]=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
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=---------------------------------------------------[Introduction]--[Snowman]-=
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Hello all, and welcome to DemoNews issue 106.
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This is a very interesting week as far as DemoNews and ftp.cdrom.com are
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concerned. I apologize for this rather lengthy introduction.
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_____The Future of ftp.cdrom.com /pub/demos
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This week I received a mail from one of the ftp.cdrom.com administrators.
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Our demo archive is in a rather awkward and touchy situation. I print this
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information because it affects _everyone_ who uses the archive. This is
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very important. Please read over the material and give some feedback if
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you feel inspired.
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Running out of room:
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Problem:
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>> In DemoNews.104, I listed the remaining size for our archive at about
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>> 394 megs. Earlier this week, I checked again and it was down to less
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>> than 200!
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Solution:
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> I've removed one of the archives on .21, and I'm in the process of
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> moving two more to another drive. This _should_ leave you with about
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> 850 megabytes remaining.
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Analysis:
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We have a comfortable area to grow into for a few months.
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Slow connection:
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Problem:
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>> Many people are having a lot of difficulty getting on to
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>> ftp.cdrom.com. This situation will not improve until the
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>> administration at Walnut Creek (who own the ftp.cdrom.com archive)
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>> decide to add on a few more processors or increase the bandwidth.
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Solution:
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> Actually (just so you know), we're actually _memory_ bound and not CPU
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> nor I/O bound. We're running at 128 megabytes on ftp.cdrom.com, and
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> we're looking _actively_ into getting a motherboard which can handle
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> more. Believe me, we're more anxious than you to make ftp.cdrom.com
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> faster and better!
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Analysis:
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Faster connect and transfer times coming soon.
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Our future:
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Problem:
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>> Now, I'll bet you're saying to yourself "I'd really like to help out
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>> ftp.cdrom.com in some way but I just don't know how."
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Potential Solutions:
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> You can ask them for donations! Those 4.4 gigabyte drives aren't free,
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> you know! (If we could make a demos CDROM, however, we could _easily_
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> put in a 4.4 gigabyte drive for you! We get a request a few times a
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> week -- the most of any part of our site that's not already on a
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> CDROM!)
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Analysis:
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This is a tricky thing, and I am stumped. When we first came to
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ftp.cdrom.com, I made sure with Mr. Seidl that we were under no
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commitment to have our files sold on CD.
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Walnut Creek gives us a place to hold our archive, a nexus from which all
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new demo scene releases can be obtained, a place that Hornet calls home.
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But what do we give Walnut Creek in return? Not much. :(
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WC is a wonderful company and has shown us every courtesy possible. It is
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now time for us to pay our duty. But how? Here are a few options:
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-Allow Walnut Creek to put the demo archive on CDROM
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Upside: You can download our entire stock of demos, music, code, and
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graphics at about a 400k/s transfer rate (since you only have
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to go from your CDROM drive to your hard drive).
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Walnut Creek is happy with us and gives us a 4.4 gig drive to
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use (won't have to delete any old files for a long time).
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We can complain about the archive being slow without fear. :)
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Downside: Lots of difficulty getting permissions from authors.
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Not the best public relations in the world; "You upload to
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our site, we sell your file on CD and don't pay you anything!"
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Possible copyright conflicts with existing CDs that already
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have files from a given demo party on them.
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-Don't allow Walnut Creek to put our demo archive on CDROM
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Upside: No copyright conflicts.
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Downside: Walnut Creek is not happy with us and decides that giving
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storage to an archive which provides no financial return is
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not worth the trouble. We are gone. Not a pleasant thought.
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-Allow Walnut Creek to put _some_ of the demo archive on CDROM
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(this is also known as GD's option)
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Upside: (see all Upsides from first option)
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(see all Upsides from second option)
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Downside: Still can't pay for college. :) Can't think of any others.
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Conclusion:
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This last option appears to be the most attractive. However, _which_ parts
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of our archive do we offer for the CD? How do we go about getting
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permissions from the authors of those files? Do we _need_ to get
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permissions from the authors if the files we choose are shareware?
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The whole situation is more than a little frustrating. I welcome any and
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all thoughts you have to offer.
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_____Points for Helping
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Last week I wrote an article about how you can help our site out. Here
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are the current standings for points:
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Name Points
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-------- ------
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Henchman 7
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Mdark 5
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Softlord 1
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Now I'll bet you want to see your own name up there, don't you? All you
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have to do is find an incorrect description for a file, a mislink, etc.,
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and you can start earning your own points! Please refer to DemoNews.105
|
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for more information.
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I am going to keep pushing this system, so you just better start helping
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out. :)
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_____Other Information
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Due to multiple requests, I have asked our listserver maintainer (Pieter
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Immelman) to create a new mailing list for ALLFILES.TXT. By subscribing to
|
|
this, you could get regular updates of all the files on our site. Right
|
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now Peiter is debating whether or not to create the list because the
|
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mailings would be rather large and frequent.
|
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This week, I was sent a 40k text file entitled "The Swiss Scene." As a
|
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result of this (and several other article submissions), I could release
|
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DemoNews 107 and 108 today. Needless to say, we are not hurting for
|
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material to put in this newsletter. :)
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I am currently learning Perl, and the utilities that produce those nifty
|
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00index.txt files will soon all be converted over to this language. In
|
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current form, the utilities are an ugly mesh of C and shell-script code.
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|
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You may already be familiar with the 00index.txt markers. These take the
|
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form of "ASM95", "TP94", "X95", etc. (each one denoting an file from a
|
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given party). A newer convention has been adopted. For example, the file
|
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"ASM94:demo:1:" would refer to a demo at Assembly '94 that placed 1st.
|
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Sorry if this sounds confusing, but I thought I'd mention it in case you
|
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were wondering.
|
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|
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If you ever see the words "freak" or "freaking" in this newsletter, it
|
|
generally means that I have substituted them for less socially acceptable
|
|
words. :)
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Snowman / Hornet - r3cgm@ftp.cdrom.com
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=------------------------------------[The Swiss Scene, Part 1/2]--[Cyberpunk]-=
|
|
_______
|
|
________________/_ THE__\___________________
|
|
| ______ | | \ | _____| _______|
|
|
\_____ \ | |\ | \\_____ \\_____ \
|
|
| | | \ | | | | | | | | | \
|
|
| \| | |^| | | \| | \| |
|
|
\________/\_______/__/ \________/\________/
|
|
_____________________________ _________
|
|
| _______| _ \ _ \ \ / | _ \
|
|
\_____ \| | \__ | |_\__ | \| | |_\__/
|
|
| | | \ |_/ \ _/ \ | _/ \
|
|
| \| | | |/ | \ | |/ |
|
|
\________/\______/\______/\__\__/\______/
|
|
|
|
_____Introduction
|
|
|
|
First I would like to say "Hi!" to all you DemoNews readers out there.
|
|
|
|
Okay I agree, the ASCII above is a bit lame. It's one of my tries to make
|
|
DOS Screens look a bit nicer. My English is also not State-of-the-art and
|
|
that perhaps makes the whole Report a bit cheesy. But cheese fits perfectly
|
|
in the theme that this report has. ;)
|
|
|
|
What do I want? Besides wasting my time writing and yours reading ;), I
|
|
try to make the world-wide scene a bit more world-wide. This report is
|
|
about the small country Switzerland also known as Cheeseland where at
|
|
noontime you eat "Fundue" and "Raclette", the Money is lying on the
|
|
streets, where the "Zytglogge", the "Kappelenbruecke", the Village "St.
|
|
Moritz" and the Mountain "Matterhorn" is, and Japanese are running with
|
|
their Video-Cams and Photo-Cams around like tomorrow is worlds end.
|
|
|
|
_____About Me
|
|
|
|
As I said above, I'm no pixler. And I'm no musican either. I spend my
|
|
spare time (when I'm not hanging around with my girlfriend), hacking
|
|
strange commands into my computer. I'm a Coder for the Group LSP. And
|
|
when I'm not actually coding, I'm writing articles, texts or reports like
|
|
this one.
|
|
|
|
For this, I'm a member of the group TAC that wrote the word Phreaking on
|
|
his banner. I am relatively long in the scene, compared to many other
|
|
swiss scene guys. For about 3 years, I was a scene-watcher. I just
|
|
consumed the stuff that came out of the demo scene. But now, the time has
|
|
come for me to get active.
|
|
|
|
So if you are interested in my work check out the Wired '95 Stuff. We hope
|
|
that we can contribute something in the PC Demo Competition. I hope you
|
|
have phun reading my report.
|
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|
|
_____Overview
|
|
|
|
Switzerland is a small country in the middle of Europe. The population is
|
|
about 7 million. The Capital of Switzerland is in the middle of the
|
|
country and is known as Berne. It is not the biggest town in the country.
|
|
This is the role of Zurich. Some other cities are: Geneva (who does _not_
|
|
know Geneva?), Basle, Lucerne and Lugano.
|
|
|
|
Switzerland is bordered by three big countries: Germany on the north,
|
|
France on the west, and Italy in the south-east. Our country consequently
|
|
has three languages (or even four if you count a "local-language"). The
|
|
biggest is the German speaking part. It contains the capital (Berne),
|
|
Zurich, Basle and Lucerne. The french speaking part is Geneva, Lausanne,
|
|
basically, the western part of Switzerland. The Italian part of
|
|
Switzerland is geologically in the southeast (on the other side of the
|
|
mountains).
|
|
|
|
The German speaking and the French speaking part are divided by the so
|
|
called "Roestigraben". This is because the French part tends more toward
|
|
France and is politically more on the left side. The Italian part is
|
|
further from the German part than the French is, and they naturally tend to
|
|
Italy. Okay, I don't want to give you a lesson in geography... I just
|
|
wanted to show you the physical "layout" of Switzerland.
|
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|
|
_____The Report
|
|
|
|
Now, what's interesting in the swiss "Scene"? The Swiss scene has several
|
|
groups, some Diskmags and ... a lot of people who are talking about doing
|
|
something.
|
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|
|
First, you can dividide up the groups in the following sections:
|
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|
|
Description Category
|
|
------------------------------------------------------------- --------
|
|
Demo D
|
|
Drawed Art E
|
|
Music M
|
|
Text writing O
|
|
PPE/Utils whatever Coding S
|
|
And some that do all of it DEMOS
|
|
And for sure some that do some of it ;) D M S
|
|
|
|
Okay, the groups that exist in swiss (alphabetically):
|
|
|
|
Group Abbreviation Group Name Category
|
|
------------------ ----------------------------------------- --------
|
|
BLT BLackTron M
|
|
CPU CyberPunk Undertakers O
|
|
CDM Codemasters
|
|
E-TiC E-Nergetic M
|
|
FNF File Not Found OS
|
|
GOD Gravedigers Of Devil S
|
|
LSP LiteSpeeD DEM S
|
|
MW MadWare O
|
|
NS! NonSense OS
|
|
NWP No Way Production D
|
|
PSD PsychoSquaD DEM
|
|
RR Radical Rythms M
|
|
S!P Surprise! Productions (Swiss part) DEM
|
|
SAU Swiss Artists United (Group Independent) EM
|
|
T4F Tools 4 Fools (Was ECR) S
|
|
TAC The Assembly Crew O
|
|
TIB The Incredible Baum D OS
|
|
TF! TouchForce MOS
|
|
TLY Triloxy M
|
|
(PAIN2) O
|
|
|
|
Sure, you knew that before but if one newbie learns something it's enough
|
|
;). There are also some Trading groups but .. erm .. hey this is a _demo_
|
|
related Zine not ElE3t WaReZ!
|
|
|
|
_____Interview with iNVi
|
|
|
|
Okay, here I prepared a interview for you with one of the more active
|
|
people in the swiss scene. He's the main coder of the group TouchForce.
|
|
The interview was done in one session on October 12 1995, 15:00-15:50.
|
|
Thanks to my company for putting a modem on my desk. ;)
|
|
|
|
Q: Hello iNVi let's begin. What's your name, age and groups you're in?
|
|
|
|
A: Ok my (real) name is Remo Inverardi. My handle and nickname is iNVi.
|
|
I'm 19 years old and I'm in Touchforce.
|
|
|
|
Q: What's your current occupation?
|
|
|
|
A: I'm working as a programmer in a little software research enterprise in
|
|
Switzerland (actually it is the biggest one in switzerland.. but hey: 40
|
|
employees isn't too much, eh?).
|
|
|
|
In my spare time I do quite everything related with computers (coding,
|
|
painting, composing, BBSing, sysoping, ... you know the chunk :). I also
|
|
do sports (skiing, football, biking).
|
|
|
|
Q: What's your "status" in the Swiss scene?
|
|
|
|
A: I sure belong to the Swiss coding top ten (scene-related!). In musics
|
|
and graphics I'm still learning and my BBS is more for fun than for real
|
|
success (I don't want to be 'Switzerland's #1').
|
|
|
|
Some History: With 17 years I bought my first PC (before I was learning
|
|
'how to switch my computer on' on my C64). About half a year after that
|
|
I got my first modem (somewhat really cool: 2400bps, even capable to
|
|
fax!) =)
|
|
|
|
Well I called around, got to know some interesting people and finally
|
|
called to all the so-called 'elite' boards in Switzerland. I began to
|
|
code (PAS) and soon realized that I'd love to write my own demo. So I
|
|
started to read some dox about ASM coding. I wrote my first little
|
|
intros, did some utils and began to write some PPEs for some friends. So
|
|
much about personal history.
|
|
|
|
Besides that we (Defact, Big Bear, Jarke, Scout, Icare and me) founded
|
|
Touchforce. Today, Touchforce is one of the most active groups in
|
|
Switzerland (besides LSP, TAC and BLT). We're doing some
|
|
utils/intro/music stuff and our goal is to release a demo somewhen (we
|
|
already did the musics, graphics and effects. But we're trying to link
|
|
everything together a little intelligent to give the whole thing a own
|
|
look).
|
|
|
|
Q: What is your view of the Swiss Scene?
|
|
|
|
A: Theoretically, the swiss scene _should_not_ be lamer than others around
|
|
the globe. But it seems to be ;). Most of the guys are just babbling
|
|
around all the time (just like I am doing it right now) instead of
|
|
sitting behind their screens and doing somewhat productive.
|
|
|
|
There was one great production since I joined the scene: The PSD-Ad
|
|
2001. Besides demos, there were some great musics out by Silent Mode,
|
|
lunatic great pics by Lucifer, Ansis by Jazz, Mick the Punisher and some
|
|
other guys. Last but not least, our 'Top Pirate Coder' Chicken should be
|
|
mentioned here (even if he didn't release anything this year expect a
|
|
new music player for the Pain2 interface). Last year, chicken coded the
|
|
famous HSC-Player, the well-known PPLD.EXE and the ASM-4k-Intro
|
|
'S!P_MOVE'.
|
|
|
|
Q: How will the scene die/live?
|
|
|
|
A: Our most-loved thing on earth (our cheesy demo scene) will hopefully
|
|
_never_ die. If I'm scared of something, then about the trading scene,
|
|
but this doesn't belong to here.
|
|
|
|
Q: In your eyes, how will the Swiss scene develop as time goes on?
|
|
|
|
A: There are some fine 'junior' coders/musicians. If we support them and
|
|
help them releasing their first products, they surely will become better
|
|
than guys like I could ever be. But if you judge about their first
|
|
products with mails like: "Hey, I've seen your intro - little lamer.
|
|
Really bad stuff. Why don't you buy a book about Visual Basic?!"...
|
|
well that sure won't help ;)
|
|
|
|
Q: What's the biggest plus in the Swiss scene ?
|
|
|
|
A: We've got our own scene mag (Pain ][)
|
|
We've got beautiful girlfriends (mental assistance)
|
|
What do I know? It's small, you know nearly everybody personally!
|
|
(some guys really became good friends to me)
|
|
|
|
Q: What's the biggest ..... guess ;) _minus_ ...
|
|
|
|
A: There are too many "I'm_freaking_Elite_and_you're_freaking_lame" guys
|
|
out (they only call themselves 'elite', they aren't). Their only
|
|
thoughts are about how they could trade their millions of ZIP files even
|
|
faster etc etc. They don't know anything about coding, composing,
|
|
painting...
|
|
|
|
Q: And last but not least, who would you like to greet?
|
|
|
|
A: All those guys in the Swiss scene that really do something productive
|
|
and know about what's _art_ and what's _not_. Big kisses (?) to the
|
|
following guys (in iNVish order): Chicken, Zarek, Big Bear, Silent,
|
|
Deimos, Titanik, Psycho, Zarek, Lucifer, the whole LSP-Crew, Crocodile,
|
|
Scout, Thorax and Patrizia (not a scene member) =)
|
|
|
|
Q: Okay that's it, you survived it! Thanks a lot for the interview.
|
|
|
|
A: You're welcome. Bye.
|
|
|
|
Q: Bye?
|
|
|
|
A: NO CARRIER
|
|
|
|
_____Conclusion
|
|
|
|
Next week I will have more stuff to show you, including an interview with
|
|
Chicken, new efforts, my view of the scene, and some advertisements.
|
|
Hope you are enjoying this article!
|
|
|
|
Cyberpunk / LSP, TAC - aschlud@autelca.ascom.ch
|
|
|
|
|
|
=------------------------------------------------[Siggraph '96]--[Dan Wright]-=
|
|
|
|
_____Introduction
|
|
|
|
I consider siggraph (Special Interest Group on computer GRAPHics) the demo
|
|
scene commercialized. It is a specialized COMDEX where computers are used
|
|
to show off the latest graphical/artistic software/hardware.
|
|
|
|
_____Specifics
|
|
|
|
Companies like Parallax, Sony, Sun, SoftImage, SGI, Adobe, NEC, Cirrus
|
|
Logic, DEC, Kodak, IBM, and others represent themselves through products
|
|
related to the graphical side of computers. You will find virtual reality,
|
|
animation, computer graphics, hardware/software products, courses,
|
|
conferences, and lots of other ear/eye candy at this demo like convention.
|
|
|
|
For those of us in the United States who can't attend the real demo parties
|
|
abroad this is the next best thing--especially if you can catch all the
|
|
computer animations. This time Siggraph '96 is being held in New Orleans,
|
|
Louisiana on August 4-9 1996. Even if you are not in the "art/graphics"
|
|
industry like me it is fun to attend just to see what the future holds. On
|
|
the plus side you will also see software demonstrations on how they do
|
|
computer animation for movies like Terminator 2, Lawnmower Man, etc.
|
|
|
|
I've been to the last two Siggraphs (in Los Angeles and Orlando) and can
|
|
highly recommend attending one for a couple days. Especially if you live
|
|
within a reasonable driving distance (500 miles). And if you do go be sure
|
|
to register early in order to save $25 off the admission/exhibition price
|
|
of $50 (I believe).
|
|
|
|
_____For Demo Groups
|
|
|
|
Siggraph has an awesome Computer Animation Festival (CAF) showing
|
|
throughout the day and an Electronic Theater in the evening. The CAF
|
|
ranges from TV commercials to your standard SGI computer animated shorts.
|
|
The Electronic Theater is only presented a few nights (1 showing), contains
|
|
the "best of the best" in animation, and is almost always sold out. If
|
|
your are lucky enough you can catch the Electronic Theater showing in your
|
|
area--for those in the South Florida area I hear it will be showing at the
|
|
Fort Lauderdale Film Festival (early November).
|
|
|
|
Here is where your demo groups fit in. Siggraph '96 accepts submissions.
|
|
|
|
From their "Call for Participation" manual I quote "In keeping with the
|
|
SIGGRAPH '96 education theme...we are specifically seeking submissions that
|
|
are explanatory or documentary in nature. Potential contributors are
|
|
encouraged to interpret this theme creatively; in addition to the
|
|
educational, technical, and scientific visualization works that have often
|
|
been shown in the Electronic Theater, we hope to receive explanatory
|
|
submissions from other fields, particularly art and entertainment."
|
|
|
|
Deadlines are April 24th, 1996 for submissions and June 16th, 1996 for
|
|
final versions of accepted versions. Siggraph does have this submission
|
|
stuff on line:
|
|
|
|
http://www.siggraph.org/conferences/siggraph96/ or
|
|
ftp.siggraph.org
|
|
|
|
You can also E-mail caf.s96@siggraph.org for more info on your entry. As a
|
|
last resort you can contact me and if you are serious I will send you the
|
|
full packet of information (of which I have one but believe I can get
|
|
more).
|
|
|
|
_____Conclusion
|
|
|
|
Don't laugh. I've seem some demonstrations (animation) light years ahead
|
|
of the PC (sound years ahead of the Amiga) and I've seen some animations
|
|
that stunk. Some of the top notch PC and Amiga groups stand a chance--
|
|
especially if they mention "created on a 486/Amiga." This will impress the
|
|
hell out of the "jury" and perhaps get selected for the Computer Animation
|
|
Rooms and/or Electronic Theater. I'd really like to see a few groups enter
|
|
and I wish those that have the guts to good luck. Simply enter your groups
|
|
best demo; no need to create something specifically for siggraph.
|
|
|
|
Oh, and one last thing...for whatever reason, children under 16 are not
|
|
permitted to attend the Exhibition.
|
|
|
|
See you there...?
|
|
|
|
Pallbearer - dmw@gate.net
|
|
|
|
|
|
=--------------------------------[Scene Future After Windows '95]--[Meriadoc]-=
|
|
|
|
_____Introduction
|
|
|
|
When all that Windows-95 hype came closer and closer, I was doubting about
|
|
what it would mean for the demo-scene. Which way are we ultimately going?
|
|
|
|
I am a computer-freak (as is said by some people, my ex-girlfriend says her
|
|
brother (Stony) is worse). Anyway, as a computer-freak and a coder, I do
|
|
really like the keyboard above mousing. I like mice as animals, but not
|
|
attached to my computer.
|
|
|
|
I am not going to have a discussion about what is better, and what is not,
|
|
because that might be just a matter of taste. I was asking myself what the
|
|
demoscene would do with the invasion of Windows 95.
|
|
|
|
_____Directions We Can Go
|
|
|
|
I think there are three different directions we can go:
|
|
|
|
1. We make Windows 95 demos.
|
|
2. There will be no change for the scene--we will be still use DOS.
|
|
3. Someone will code an entire operating system for the demoscene (or use
|
|
a pre-existing OS more suited to the needs of the scene, like Linux)
|
|
|
|
Let's try to imagine what will happen in all three cases.
|
|
|
|
1. Windows-95 demos:
|
|
|
|
A demo will have to be a part of the multi-tasking system of Windows 95, and
|
|
will act like that. It will ask for a full screen, enough memory (argh,
|
|
swapfiles!) etc. Perhaps someone is so crazy that he will make a demo that
|
|
runs in a window! Finally, it should be possible to find new tricks to speed
|
|
things up, just like in DOS.
|
|
|
|
2. Dos-demos:
|
|
|
|
Demos would, just like now, use the DOS-operating system to get (parts of)
|
|
files from the harddisk. The rest will be done by the demo-itself. Things
|
|
like protected mode and so on will be used. But who will win, DOS4GW or
|
|
Tran's PMODE? :)
|
|
|
|
3. Own system:
|
|
|
|
I can imagine that a Win95 coder could be just as smart as Bill Gates was
|
|
once. As I heard it was Bill Gates himself (along with some other coders)
|
|
who programmed DOS. For its time, it was a good system. It was made for the
|
|
computers of that day. Gates did that at the age of 20 years, so why
|
|
couldn't a coder do that nowadays? (Just be that crazy, BG has the most
|
|
money a person has on earth [somewhere around 12.8 billion USD].)
|
|
|
|
The OS could run on every PC, maybe even in conjunction with Windows 95.
|
|
|
|
I think it's possible to design a program loader that has a method of
|
|
loading specific parts in certain memory address from every operating
|
|
system. Even a Linux-based computer could then run a demo. The demo should
|
|
be of some standard format, and in 1 file.... Maybe it is possible, maybe
|
|
not...
|
|
|
|
_____Analysis
|
|
|
|
As you can see, I like the last option the most. But I have to be objective
|
|
(every option has it good and it's bad).
|
|
|
|
The first option is not all that bad. I don't like windows 95, but I think
|
|
that you can reach more people with Windows 95 than by using DOS. The
|
|
demo-scene has to stay 'attractive'. If you don't adapt yourself, you will
|
|
die out. This is important because scene members leave the scene once in
|
|
life. Even though I say I will leave the demo-scene when I die, that's not
|
|
realistic. There will always be need for new people in the scene. That's
|
|
why there must be another way someday for demos to be made and run.
|
|
|
|
The second option is too conservative, I think. Perhaps that windows 95
|
|
will not be the success that Bill Gates guarantees, you can never tell.
|
|
Maybe DOS will stay longer than most people think. I personally think that
|
|
DOS will stay for at least 5 or 10 more years. It will not die out very
|
|
soon.
|
|
|
|
And, if nobody has DOS anymore, I will _not_ run windows 95. I think I am
|
|
going to run Linux by then... If the demo-scene is staying with using DOS
|
|
as the main operating system, I think that's a good idea. For the moment
|
|
it will be the only way to continue.
|
|
|
|
But maybe someone is just that crazy as the inventor of DOS 1.0 was. I
|
|
don't think that one coder can do that on his own anymore, just because a
|
|
486 is 'slightly' different than the 8088...
|
|
|
|
It _should_ be possible to code a "portable operating system" that is
|
|
tacked onto the demo and executes before the demo does, setting up the
|
|
computer for the demo, and it _should_ be possible to make this work from
|
|
any operating system. Let me explain:
|
|
|
|
The loader might be able to be not too big. Maybe it could contain a
|
|
build-in protected mode handler, and a system handler that would fit for
|
|
most of the demo-coders.
|
|
|
|
The loader could be made for different systems, like Linux, Windows '95,
|
|
DOS, OS/2, etc.
|
|
|
|
_____Conclusion
|
|
|
|
I don't know what the scene will do in the future. It might be that the
|
|
PC-scene stays only as long as DOS stays. One never knows what is going to
|
|
happen in the computer world. Maybe a big chip-factory creates a real great
|
|
invention, and people change to another system in a few years; maybe the
|
|
Windows-hype calms down, and DOS is still one of the biggest systems used.
|
|
|
|
Computers are almost changing as fast as the weather, and factories are
|
|
more unpredictable than the weather. We can only wait...
|
|
|
|
If someone has his own thoughts with this, just contact me. I will try to
|
|
answer/react on your opinion.
|
|
|
|
Just some contribution for DemoNews by Meriadoc The Hobbit, coder of Trance
|
|
and PC reporter for Hornet and DemoNews.
|
|
|
|
Meriadoc / Trance, Hornet - merijnv@sci.kun.nl
|
|
|
|
|
|
=----------------------------------------[Demo Design]--[Akintunde Omitowoju]-=
|
|
|
|
[taken from comp.sys.ibm.pc.demos]
|
|
|
|
_____Introduction
|
|
|
|
Well, reading the thread on "How the scene will die," I thought I could
|
|
write a few comments on how the scene will live.
|
|
|
|
As Trixter says, there should be more emphasis placed on the design of the
|
|
overall demo. While some groups are already doing this, there are those of
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us who still have a little ways to change.
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_____Observations
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I often wondered why these Amiga demos were so much "better" than PC demos.
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I've come to the conclusion that the reason why the Amiga demos are better
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in entertainment and _wow_ quality is partially because it seems that the
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Amiga demos are more "cognitive" or rather different parts are linked
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together in a way that it wouldn't seem different.
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Also the Amiga demos don't always show the brute force of the program. The
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brute force and capability of the demo is intertwined within the music,
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graphics, and the code. Not just twirling 3d objects around at so many
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frames a second.
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I was also thinking that demos could use outside "inspirations" like ideas
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from natural phenomenon, and not just mathematical. I spent one night
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observing how lightning behaves during a storm and I noticed that the
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lighting bolt sort of fades out after you've seen it. I know this isn't a
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real concrete example, but it's an illustration of what I'm saying.
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Also, we should all try to adhere to _some_ set of standards when coding a
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demo. Standards in a sense not to say, "All demos must use XM modules for
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music," but rather one that will ensure the creativity of the demo, and not
|
|
just objects rotating on a machine. It seems that _anyone_ can do that
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|
these days.
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Also, it helps to understand the math behind certain effects. For example,
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Nikola Tesla (a great inventor) once commented on how Thomas Edison wasted
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countless hours on figuring out how his inventions (Edison's) worked
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because he lacked some of the basic foundations of mathematical theory and
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application.
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While sometimes the math may not be easy, we should try to help one another
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out with such difficulties. I've looked through some of OTM's math
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tutorials, and must say they're nice. We could use more of these out
|
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there! =) Also FireLight's FMODDOC series is GREAT for learning how to
|
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write MOD files, and Denthor's Pascal Tutorials are good too. These three
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|
are the only ones I've ran across, but I'm sure there are more.
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Also, we shouldn't be too quick to criticize a new group who's demo may not
|
|
be "Second Reality" quality. It isn't fair either to say someone is lame
|
|
because they use a certain language. While is may be true that certain
|
|
languages aren't too ideal for demos, not everyone has the time (or
|
|
patience) to learn assembler ... some of us started using Basic as our
|
|
first language!
|
|
|
|
A person also shouldn't be ridiculed if they don't have the proper hardware
|
|
to run or code a demo. Not everyone can afford to keep up with IBM PC CPU
|
|
industries' mad rush to produce ever faster processors. I've own my
|
|
486sx/33 MHz machine for only 1.5 years, and it's already getting of date.
|
|
I can't really afford to buy a new computer every two years!
|
|
|
|
I think that's why the C64 scene is _still_ alive in Europe despite the age
|
|
of the machine. It's quite impressive I must say. I've never owned a C64
|
|
before but I'm curious to see some of the software for it. I hear so many
|
|
people talk about "how great" the machine is, and start nastalgizing over
|
|
the games made for that system.
|
|
|
|
_____Conclusion
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We should try to maintain some form of high standards, so we'd get more
|
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noticed from the "commercial" folks out there. Not for monetary purposes,
|
|
but for the pure reason of _respect_. Companies like Advanced Gravis, Epic
|
|
MegaGames and id Software for example at least acknowledge us.
|
|
|
|
And I'll be bold to say a little that the IBM PC demo scene has to some
|
|
degree or other _improved_ the quality of games out there for the PC. I
|
|
mean if some say 15 year old person can code realtime 3D phong shaded
|
|
stuff, that means that those game companies better be working harder ...
|
|
but demos and games are two different things (though closely related).
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I'm not sure what else to say, but those were some things I think that we
|
|
could all do to keep the seen alive.
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Akintunde Omitowoju - zao1@etsu.east-tenn-st.edu
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=----------------------------------------------[Demo Hidden Parts]--[Phoenix]-=
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|
_____The Quasi-Official List of Demo Hidden Parts, Keys, and Tricks
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|
This list is v1.00 and updated as of October 18, 1995.
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|
|
About any demo/intro with a "*?*" next to it.. if you know how to get to
|
|
the part mentioned, email me at "vossa@rpi.edu" and I will update the list!
|
|
Be sure to send any interactive keys, parameters, or other demo tricks as
|
|
well!
|
|
|
|
_____Secret Parts
|
|
|
|
"The Accident" by Axidental (ASM '94)
|
|
|
|
Type "accident l" to replace the first main tune with a hidden S3M made
|
|
by LakEEE who coded and made gfx for much of the demo. It's quite good
|
|
compared to the rest of the music in the demo.
|
|
|
|
"Assembler Instinct" by Gollum (Party 3) *?*
|
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|
|
"3 Hidden Parts. Try finding them (Only a real pro will find all)."
|
|
|
|
"Avena Kinetik" by Distortion (1995) *?*
|
|
|
|
"Cardiac" by Infiny (Party 3)
|
|
|
|
Type "cardiac 187" to enter the secret part! It is some extra gfx, with a
|
|
"musicdisk player" from which you can select any of the songs included in
|
|
the demo.
|
|
|
|
"Epic" by Zuul Design (1994)
|
|
|
|
Typing "epic desing" (note the "ng" in "design") will go to the secret
|
|
part of this demo.
|
|
|
|
"Images" by Epical (ASM '94) *?*
|
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|
|
"Journey" by Keen Like Frogs (1994)
|
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|
|
Type "JOURNEY /HIDDEN" (all caps) to go to the hidden part.
|
|
|
|
"No Means No" by Distortion
|
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|
|
Type "nomeans c" for the hidden scroller.
|
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|
|
"Poor" by Majic 12 (1994) *?*
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|
|
"Pseudotiny" by Fatal Justice (Bizarre '95) *?*
|
|
|
|
Maybe they were just kidding about the hidden part. This is only a 4k
|
|
intro!
|
|
|
|
"Second Reality" by Future Crew (ASM '93)
|
|
|
|
Type "second u" to go to the hidden part, which is a starfield that gets
|
|
_really_ filled up. This is probably the best known of the hidden parts.
|
|
|
|
"Sehabla Routines" by Jamm (Juhla 2 '95) *?*
|
|
|
|
"Try to launch the hidden part. hint -> 'S'"
|
|
|
|
"Show" by Majic 12 (1994)
|
|
|
|
You can get to the hidden part by downloading "SHOWSECR.ZIP" or
|
|
"SECRET12.ZIP" (available on ftp.cdrom.com and probably other places).
|
|
The picture is from the title screen of their 1993 "Wish" demo.
|
|
|
|
"Vesisade" by Chaos (Abd. '95) *?*
|
|
|
|
"Warp" by Legend Design (ASM '94)
|
|
|
|
Typing "warp -esel" will take you to what looks like the end scroller,
|
|
but talks about what Legend Design _really_ thought about Assembly '94,
|
|
and some other things.
|
|
|
|
_____Interactive Keys
|
|
|
|
"Dentro" by Ultraforce (1992)
|
|
|
|
Pressing Control, RightShift, F9, Gray Plus, then 0 will show a picture
|
|
of the coders. It works in the section with the scroll.
|
|
|
|
"Flight" by Kosmic (NAID '95)
|
|
|
|
During the first voxel-landscape:
|
|
Arrows - Move W - Increase altitude S - Decrease altitude
|
|
|
|
During the vector spaceship approaching the earth:
|
|
Arrows - Move camera PgUp/PgDn - Raise/lower camera
|
|
CTRL with the above keys will rotate the ship around each axis
|
|
|
|
If you tap a key during the second voxel part (with spaceship) you can use
|
|
the following keys:
|
|
Arrows - Move UP - Thrust ship forward
|
|
W - Increase altitude DOWN - Thrust ship backward
|
|
S - Decrease altitude CTRL and UP - Zoom into ship
|
|
+ - increase movement speed CTRL and DOWN - Zoom away from ship
|
|
- - decrease movement speed PgUp/PgDn - Raise/lower camera
|
|
R - Rotate camera around the ship
|
|
F - Rotate camera in opposite direction
|
|
|
|
During the seagull credit sequence:
|
|
F1/F2/F3 - Low/Medium/High ground detail
|
|
|
|
"HeartQuake" by Iguana (ASM '94)
|
|
|
|
During the Comanche-landscape part:
|
|
Arrow keys (gray) - fly around A - restart
|
|
PgUp/PgDn (gray) - change altitude D - toggle low/high detail
|
|
|
|
Also, the Space bar skips each part.
|
|
|
|
"NewIntro" by Majic 12 (1993)
|
|
|
|
Press the Up Arrow key during the airplane part to play a game.
|
|
|
|
"Why" by Adrar Design (CAF '95) *?*
|
|
|
|
"Try to find secret key and fly during comanche part of intro."
|
|
|
|
_____Command-line Parameters
|
|
|
|
"Facts of Life" by Witan (Party 2)
|
|
|
|
Like with Second Reality, you can run "witan p#" to get to a specific
|
|
part of the demo. I think "p5" is the house-techno part.
|
|
|
|
"Images" by Epical (ASM '94)
|
|
|
|
"DATA SPACE" (all caps) starts the demo at the Space part.
|
|
|
|
_____Conclusion
|
|
|
|
Hope you enjoyed this list of secret parts. Don't forget to mail me if you
|
|
have corrections or additions!
|
|
|
|
Phoenix / Kosmic - vossa@rpi.edu
|
|
|
|
|
|
=-[Subscribing]-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
|
|
|
|
_____How to subscribe to DemoNews
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|
|
Start an e-mail to listserver@unseen.aztec.co.za (any subject line will do)
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In the mail, write: subscribe demuan-list FirstName LastName
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Examples: subscribe demuan-list Christopher Mann
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subscribe demuan-list Snowman
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subscribe demuan-list r3cgm@ftp.cdrom.com <-- WRONG!
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The listserver will start sending DemoNews to your e-mail's return address.
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_____Back Issues
|
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|
|
Older issues of DemoNews can be located under /demos/hornet/demonews
|
|
Newly released issues of DemoNews are posted to /demos/incoming/news
|
|
These directories are on our site (ftp.cdrom.com) or its mirrors.
|
|
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|
|
|
=-[Closing]-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
|
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|
|
For questions and comments, you can contact us at r3cgm@ftp.cdrom.com
|
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Your mail will be forwarded to the appropriate individual.
|
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...........................................................End.of.DemoNews.106.
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