997 lines
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997 lines
50 KiB
Plaintext
.Start.of.DemoNews.104..............................................Size:51,054
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______/\___________________________ __ ________________ ___ /\_______
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\____ \ ________ _ _ ______ \ / \| \ ________ | \/ ______/
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/ | \ _) \ \_/ \ | \ / \ \ _) \ | \______ \
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/ | \ \ | \ | \ / \ \ /~\ \ / \
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\_____ /_______/___| /________/ \____\_____/_______/_________/________/
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\_____/ |____/
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| Subscribers : 1616
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DemoNews Issue #104 - October 8, 1995 | Last Week : 1583
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------------- | Change : +33
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DemoNews is a newsletter for the demo scene. | Archive Size : 1200M
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It is produced by Hornet at the site ftp.cdrom.com. | Last Week : 1127M
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Our demo archive is located under /pub/demos. | Remaining : 394M
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=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
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<CONTENTS>
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=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
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Uploads
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Articles
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Introduction................................Snowman
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Review of Lotus Position by Basehead........Ryan Cramer
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Interview with Basehead.....................GD
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Just a Thought..............................Rimbo
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The Death of Data Connection BBS............Ryan Cramer
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Subscribing
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Closing
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=-[Uploads]-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
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=----------------------------------------------------------[File Information]-=
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1. All files listed below are on ftp.cdrom.com or one of its mirrors.
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2. Ratings are completely subjective and do not necessarily reflect opinions
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of the demo scene in general.
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3. ftp.cdrom.com too slow? Try our mirror at ftp.luth.se. You may even
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upload to this site under /pub/msdos/demos_upload. Note: ftp.luth.se
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has not been mirroring us for over two months. This should be fixed soon.
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4. ftp.cdrom.com _still_ too slow? :) Check out DN102 for info on ftpmail.
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=-------------------------------------------------------------[Music:General]-=
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Location /demos/music Size Rated Description
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=-------------------------------- ---- ----- ---------------------------------=
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Assembly '95 Four-Channel Music
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/songs/1995/mod/i/illumina.zip 362 *** 2nd Illumination by Cube
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/songs/1995/mod/c/crayfish.zip 327 *** 3rd Crayfish Party by Lizardking
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/songs/1995/mod/b/balthas.zip 212 ***+ 11th Balthasar by Andy / Banal
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/songs/1995/mod/h/holocaus.zip 213 *** 13th Holocaust by Sphinx
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/songs/1995/mod/h/houseblw.zip 160 ** 15th Blowinghouse by DJ Roberto
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/songs/1995/mod/b/beautifu.zip 21 *+ Beautiful Song by Feather
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/songs/1995/mod/c/chujnia.zip 260 *** T.P.I. by Yoga and Spiryt
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/songs/1995/mod/e/el-saoot.zip 522 **+ sa vain oot mun by Electro
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/songs/1995/mod/p/peacecod.zip 369 **+ Peace and Code by ToalNkor
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/songs/1995/mod/s/shredwit.zip 315 **+ Shred with me by Rage
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/songs/1995/mod/z/zesick.zip 212 ***+ You make me sick by Zodiak
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Normal Uploads
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/disks/1995/h/halo01.zip 816 **+ Halo mdisk #1 from Blight Prod.
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/disks/1995/m/moz-0006.zip 1695 ** Mozicpack #6 by Mozicart
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/disks/1995/n/nothfree.zip 2391 **+ Nothing is Free by IQ and Maelcum
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/disks/1995/r/raf-trn1.zip 1116 **+ [1/2] First Transmission by R.A.F.
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/disks/1995/r/raf-trn2.zip 1033 **+ [2/2] First Transmission by R.A.F.
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/disks/1995/s/s-ways.arj 1640 **+ Strange Ways by Halogen
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/disks/1995/s/six_pack.zip 1102 *** S3M Six Pack by The Pope
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/songs/1992/mod/h/hw-symp.lha 79 *** Symphonic by Hollywood
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/songs/1993/mod/h/hw-wisp.lha 73 **+ Wisped by Hollywood
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/songs/1993/mod/w/wei.zip 106 **** Weird Personalities by Lizardking
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/songs/1993/mod/w/welcome.zip 44 ***+ Welcome home by Lizardking
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/songs/1995/mod/a/aor#pewe.zip 160 ** Song Fake.2 by Audiomonster
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/songs/1995/mod/a/aor#raw7.zip 162 ***+ Living in a Dream by Jogeir
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/songs/1995/mod/a/atlseas.zip 56 ** Atlantic Seas by Sledgehammer
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/songs/1995/mod/b/badreams.zip 130 ** Bad Dreams by Slater
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/songs/1995/mod/c/chi.zip 104 *** Chipslayer by Lizardking
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/songs/1995/mod/c/colour.zip 4 ** Coloured by Strange
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/songs/1995/mod/c/compulsn.zip 255 **** Compulsion to Obey by Lizardking
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/songs/1995/mod/e/es_space.zip 250 **+ ASP by The Electric Sheep
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/songs/1995/mod/h/hw-shat.lha 66 ***+ Shattered by Hollywood/Valhalla
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/songs/1995/mod/h/hw-skyr.lha 93 **** Skyriders by Hollywood
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/songs/1995/mod/h/hw-soun.lha 66 *** Sound of Silence by Hollywood
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/songs/1995/mod/h/hw-take.lha 18 ** Take on Me by Hollywood
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/songs/1995/mod/h/hw-tet1.lha 66 **+ Tetris-Duel theme by Hollywood
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/songs/1995/mod/h/hw-tet2.lha 18 ***+ Tetris-Duel music by Hollywood
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/songs/1995/mod/l/liztheme.zip 100 *** LizardKing's Theme by LK
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/songs/1995/mod/l/lwolf2rm.lzh 135 ** Lone Wolf II remix by Akinternal
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/songs/1995/mtm/c/casd2.zip 104 *** Chorale & Shaker. by Psibelius
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/songs/1995/mtm/k/k_detune.zip 170 *** Detune by Maelcum/KFMF
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/songs/1995/mtm/k/k_outer.zip 193 **+ Outer Limits by Quarex/KFMF
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/songs/1995/mtm/k/k_trans.zip 232 *** MusicForTransients/Maelcum
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/songs/1995/mtm/l/love.zip 191 ** Love by Angelic Prod. Team
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/songs/1995/mtm/s/sap.zip 102 ***+ Seven Against Peeves by Quarex
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/songs/1995/mtm/s/sr-elect.zip 157 *** Electrik James by Warp!
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/songs/1995/mtm/v/visio.zip 158 * Visio Beatifica by Angelic Prod.
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/songs/1995/s3m/b/b2start.zip 183 *** Back To The Start by Blurry
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/songs/1995/s3m/d/darkness.zip 156 ***+ Darkness by RangeRick
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/songs/1995/s3m/d/dmk-arnd.zip 32 **+ Around That Corner by Hector
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/songs/1995/s3m/d/dtn-bril.zip 494 *** Brilliance by The Peric
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/songs/1995/s3m/d/dy-digi.zip 119 ***+ Digitalia by Draygen
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/songs/1995/s3m/e/epi-ttm.zip 264 *+ TMM by Swill
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/songs/1995/s3m/f/filter.zip 124 *** Filter by RangeRick
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/songs/1995/s3m/f/fr-dopo.zip 164 *** Dopo il Buio by Nabo
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/songs/1995/s3m/f/fred-bwl.zip 129 **** Bawal by Fred
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/songs/1995/s3m/g/gr-umine.zip 146 ** Undermine by Grinner
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/songs/1995/s3m/h/havitjst.zip 268 ***+ Having it all by Jester
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/songs/1995/s3m/h/hot_one.zip 204 ***+ Hot One by WitchHunter/Debris
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/songs/1995/s3m/k/k_autumn.zip 173 **** Autumn's Dawning by Leviathan
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/songs/1995/s3m/k/k_forty.zip 222 *** Forty Days by Karl/KFMF
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/songs/1995/s3m/k/k_rat.zip 267 **+ R.A.T. by Karl/KFMF
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/songs/1995/s3m/k/k_sunset.zip 431 **** After Sunset by Chuck Biscuits
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/songs/1995/s3m/l/latbody.zip 140 ** On your latin body.. /Highlander
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/songs/1995/s3m/l/llullaby.zip 181 ***+ Lunatic Lullaby by Pegasos
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/songs/1995/s3m/l/lovesong.zip 293 *** Lovesong by RuffKut
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/songs/1995/s3m/l/lry-tgo.zip 164 ***+ Thegateone remix by Larry
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/songs/1995/s3m/n/nm-soc.zip 105 *** Stream of Conciousness by Nomex
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/songs/1995/s3m/n/no-wave.zip 221 *+ Silicone Wave by Funkee Harry
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/songs/1995/s3m/p/poetry.zip 98 **+ Poetry by Ranger Rick
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/songs/1995/s3m/r/reac-had.zip 366 + Gabba Reacta - Mix by Hadji
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/songs/1995/s3m/r/rising.zip 191 **+ Rising by Ranger Rick and Ellipse
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/songs/1995/s3m/s/sky_virs.zip 284 *** Virus Attack by D.J. YoYo
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/songs/1995/s3m/s/smeg_dnc.zip 323 ** Donovan's carnival by Smeghead
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/songs/1995/s3m/s/smeg_dys.zip 424 **+ Dysfunction by Smeghead
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/songs/1995/s3m/s/smeg_eff.zip 286 **+ Effervescence by Smeghead
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/songs/1995/s3m/s/smeg_mnd.zip 679 *** Mindstream by Smeghead
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/songs/1995/s3m/s/smeg_mrs.zip 225 *** Martian Twilight by Smeghead
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/songs/1995/s3m/s/solace.zip 257 **** Solace by Stalker
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/songs/1995/s3m/s/sr-frere.zip 55 **+ Frere j.2 by Mat and Le Barman
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/songs/1995/s3m/s/sr-reach.zip 383 **+ Reach by Styves
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/songs/1995/s3m/s/sr-twilt.zip 103 *+ Piano Twilight by Music Man
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/songs/1995/s3m/s/sr-wests.zip 218 ***+ West South-west by Parallax
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/songs/1995/s3m/w/wheelie.zip 181 ** Busy & Push me by Wheelie
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/songs/1995/xm/a/acceler8.zip 369 *** Accelerate by Deus.ex
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/songs/1995/xm/c/claustr2.zip 375 ***+ Clausterphobia by Lizardking
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/songs/1995/xm/c/clone.zip 438 **+ Clone by Hypnotic
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/songs/1995/xm/c/crimea1.zip 814 *** Crimea in Perpetuum by The Kraken
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/songs/1995/xm/d/desolate.zip 485 *** Desolate Planet by Deus
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/songs/1995/xm/d/dreamsdz.zip 591 ***+ Dreams of Deez by Vogue
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/songs/1995/xm/e/es_xymex.zip 224 * Black Sheep by Xymex
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/songs/1995/xm/e/explorat.zip 38 *** Exploration by Vogue
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/songs/1995/xm/f/foryou.zip 44 ** For You by Logos
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/songs/1995/xm/f/fullsail.zip 423 **** Full Sail by Scirocco
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/songs/1995/xm/h/hydrochl.zip 390 ** Hydrochloric Wasteland by Deus
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/songs/1995/xm/i/igsignif.zip 661 ***+ IfSifnif by Mick Rippon
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/songs/1995/xm/j/justice.zip 260 *** Blind Justice by Scirocco
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/songs/1995/xm/k/k_night.zip 567 **** Night of Dreams by Krystall/KFMF
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/songs/1995/xm/k/k_summer.zip 141 *** Summer Days by Khyron/KFMF
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/songs/1995/xm/l/laboru.zip 193 **+ Laboru by Nathan Bowen
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/songs/1995/xm/l/lbc_hc.arj 928 *+ Liberec city Hardcore by Ursi
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/songs/1995/xm/m/mas_jung.zip 182 * Jungle Base by Masterbeat
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/songs/1995/xm/r/rds_1.zip 111 ** Hardstyle by Riders
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/songs/1995/xm/r/rds_intr.zip 100 * Cyb-intro by Riders
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/songs/1995/xm/r/rumble.zip 106 ** Let's Rumble! by Zanti
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/songs/1995/xm/s/se-phnkx.zip 59 **+ ??? by Sonic Enigma
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/songs/1995/xm/s/seraph_.zip 169 *** The seraph by Nathan D. Bowen
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/songs/1995/xm/s/si_chads.zip 32 ***+ Chadsmith by Sikamikanico
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/songs/1995/xm/s/si_dream.zip 123 **** fingernail dreams by Sikamikanico
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/songs/1995/xm/v/vr_llent.arj 101 **+ Henties accelerades by Verro!
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/songs/1995/xm/v/vr_mskvr.arj 100 ** Moska vironeraaAH! by Verro!
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/songs/1995/xm/v/vr_pardl.arj 93 *+ Pardal d'aigue bruta by Verro!
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/songs/1995/xm/v/vr_resdu.arj 161 ** Residu mental by Verro!
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/songs/1995/xm/v/vr_somra.arj 140 ** Somera escorxada by Verro!
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/songs/1995/xm/v/vr_verro.arj 235 **+ Verro co!xeulo by Verro!
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/songs/1995/xm/z/zgp-reso.zip 328 ** Restorative sounds by Nuke
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/songs/1995/xm/z/zgp-smv_.zip 114 *+ Slow motion vibes by Nuke
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=----------------------------------------------------------------------[Code]-=
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Location /demos/code Size Rated Lang Description
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=-------------------------------- ---- ----- ---- ----------------------------=
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/graph/library/wgten1.zip 135 ***+ C WGT Example - Voxel demo
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/graph/library/wgten2.zip 69 ***+ C WGT Example - Textured Floor
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/pmode/dos32v31.zip 284 ****+ A C 32-bit DOS extender
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/sound/awe32prg.zip 37 **** A C SB AWE32 programming info
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/text/ttka3ddo.zip 15 **+ 3D Programming Info Text
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=-[Articles]=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
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=---------------------------------------------------[Introduction]--[Snowman]-=
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Hello all, and welcome to DemoNews issue 104!
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I'm really pushing to get this issue out now, so here some quick notes
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about various things:
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1. Would anyone be interested in an ALLFILES.TXT mailing list?
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2. Subscribers are way up this week.
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3. At our current growth rate, we will be out of room in about 1.5 months.
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Joy. The "under ***" music deletion system now has higher priority.
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4. We are working on getting ftp.luth.se to start mirroring us again.
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5. Watch out for Hornet's "Coder's Compo." Trixter is heading this up.
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I'll see if I can get him to write an article about it for DemoNews.105.
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6. Due to the size of this issue, there was not enough space for the next
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installment of "4DOS 4DEMOS". :(
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7. For those fans of the VGA Trainer Series, you are in luck! All of the
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tutorials are once _again_ being converted by myself. Several things
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are being changed or improved upon: no inline assembler, consistent code
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formatting, better coding practices, clearer descriptions, etc. I will
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not even release the first one until I have up to number 5 or 6 done (so
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you still have a little wait left).
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8. We are becoming hopelessly overwhelmed by the new music uploads. For
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a temporary period, we are seeking an individual or two to help find
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and catalog music that was released at various parties.
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Gotta run now...
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Snowman / Hornet - r3cgm@ftp.cdrom.com
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=-----------------------[Review of Lotus Position by Basehead]--[Ryan Cramer]-=
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I recently downloaded Basehead's new music disk entitled "Lotus Position"
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and was quite amazed by the excellent work. The music disk does not include
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an interface or a player, you must use your own player. In some ways, it
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would have been nice to have an interface, but when you consider it, a
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music disk is about music and not about an interface.
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Basehead's Lotus Position proves that a killer music disk does not need an
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interface and I believe that Lotus Position is one of the hottest music
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disk releases in the PC music scene. Following is a detailed review of each
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individual song. I hope that you enjoy the review!
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_____Freedom at Midnight
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This is a song dedicated to Basehead's girlfriend, and I guarantee you that
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Basehead *REALLY* scored the night after she heard this song. As for the
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title of the song, Basehead said that it has "special meaning for Sai, but
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that we should draw our on conclusions". As you can see, I have drawn my
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own. :)
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The first thing you may notice is the huge size of this song, it is almost
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one meg. If you are stuck with a 512k, or even a <GASP!> 256k GUS, then I
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truly feel sorry for you. It would be worth your hard earned money to
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upgrade your GUS merely to hear this song.
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Freedom at Midnight is perhaps one of the most professionally sounding
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songs tracked on the PC. The samples are really beautiful and abundant. The
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feeling of the song is much in the same style as Basehead's ground breaking
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work with his Epidemic song, and CDAGAME.S3M.
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However, Freedom takes this style to a new level. The song does not sound
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tracked. It truly sounds recorded and your unsuspecting friends may be
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asking you what CD is playing!
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What style is this music? Well, its classic Basehead style. What is
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"classic basehead style" you say? Consider that to be a mix of New Age,
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Jazz, and percussion oriented music. Freedom definitely fits into this
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description, and it's Basehead at his best!
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While Freedom may be somewhat slow to start, it does get you into a more
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relaxed and music listening state to adequately prepare you for your
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"Freedom at Midnight" experience. The excellent bassline work on top of
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dreamy chords and background flute melodies with drifting piano chords
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really creates a beautiful atmosphere.
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The highlight of the song comes at the end with a really excellent jazzy
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groove. The music progresses from a relaxed somber state, to a motivated,
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energetic, and cheerful state at the end. It really leaves you feeling
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good. This song will be one to play when you are feeling down and need a
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pick me up. It works for me!
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_____Passion Play
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By far one of the most unique songs in this music disk, Passion Play
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combines so many sounds perfectly, and still maintains a surreal feeling.
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Passion Play also has the feeling of taking us on a journey with its
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advanced progressions more so then much of the other music does.
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It is one of my most favorite songs in the disk. This is the type of music
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that I hope we get to hear from Basehead in his future efforts with
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commercial game companies.
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The bassline is one of the driving forces in this music and it sounds very
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finely tuned with everything else that is going on in the song. It reminds
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me very much of Tangerine Dream in the early 80's.
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I hope that we get to hear more of this unique style from Basehead in the
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future. Even though he is leaving the scene, I hear that he will still be
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doing tracked music for Origin!
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Passion Play is one of the major highlights in Lotus Position. Passion Play
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also succeeds because it combines so many feelings into a very
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non-repetitive and not especially long song. So much of Basehead's music is
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very long, but Passion Play is refreshingly short compared to some of
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Basehead's other music.
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_____Open Your Mind
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I will tell you right off the bat, Open your Mind will be many peoples'
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favorite song in the entire music disk, and rightly so! The melody and
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groove are so catchy that you will find yourself in such an energetic state
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that it will be difficult to stay in your chair!
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This song is a MAJOR contrast to much of the other music in Lotus Position.
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Its very impressive that Basehead can go from relaxed and surreal songs to
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totally energetic dance music like Open your Mind.
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Open your Mind is some of the best dance music I've heard anywhere. I
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consider this song to be far and away the best that I've heard in PC music
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scene dance music. Basehead is truly the authority on this style of music.
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Open your Mind continues where Arcadia-2 left off.
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While Open your Mind explores many different avenues, it does not go off
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tangent at any point. It always stays with the same melody. In some of the
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songs best parts (mainly the beginning) there are many intermingled
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electronic sounds creating and incredibly technically advanced groove!
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My only complaint would be that the song does not need to be quite as long
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as it is and there is a lot of repetition involved which is often the case
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with this type of music.
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Open your Mind is mainly driven by its percussion, powerful bass lines, and
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classic dance melodies. This is the type of music the tracker was designed
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for!
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_____Smooth Operator
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While this song has a cheezy sounding generic and over-used title, the song
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has some of the best percussion work in Basehead's history! In fact, the
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song *sounds* tracked because such complex percussion work is rarely heard
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in recorded music.
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While the progression and bassline sound somewhat generic, and the song
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does not sound especially original, it is very impressive tracking effort
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with an amazing groove. There is also some especially amazing tracked organ
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work around pattern 24h.
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This song reminds me very much of work by HeatBeat and other famous Amiga
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musicians, and Smooth Operator was no doubt influenced by their work. Don't
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misunderstand me though, everything here does indeed sound 100% original,
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but Smooth Operator conforms to a "style" which is something that Basehead
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rarely does.
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Part of what I appreciate so much about Basehead's music is his lack of
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conformity to any sort of style in favor of creating something entirely
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new. However, as a well-rounded tracker, it is especially important to do
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music such as Smooth Operator to aid in developing new styles and
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understanding existing ones. For many that really appreciate this
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particular style, Smooth Operator is an excellent feat of tracking wonder!
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|
|
|
_____Last Request
|
|
|
|
Last Request has a lot of history behind it. The first fourteen patterns of
|
|
this song are entirely composed by C.C.Catch of Renaissance over two years
|
|
ago.
|
|
|
|
At the time C.C.Catch was working on this song, I was in New York visiting
|
|
the Renaissance team and we were all hanging out at Tran's apartment in
|
|
Brooklyn. Kenny brought his song on a disk and played it for all of us on
|
|
Tran's 386/16 and guitar amp.
|
|
|
|
The music was so classically C.C.Catch, and many of us fell in love with
|
|
the song from the first listen. Kenny (C.C.Catch) had been doing a lot of
|
|
techno style music and we had not heard anything in this "Amnesia" style
|
|
from Kenny in a long time. It was really refreshing to hear this work and I
|
|
think it was some of Kenny's best work since Amnesia.
|
|
|
|
At the time the song was only about fifteen patterns and was unfinished or
|
|
in a "beta" version as Kenny called it. What you hear in the first fourteen
|
|
patterns of Last Request *IS* the song that was on that disk. For reasons
|
|
unknown to any of us, Kenny never finished the song. I think that he just
|
|
did not know where to take the song after those first fourteen patterns.
|
|
|
|
I guess about a year and a half later, Kenny gave the song to Basehead to
|
|
finish, and this song became Last Request. Basehead really did a beautiful
|
|
job at maintaining the quality and evolving the song from Kenny's original
|
|
work. While Kenny's and Basehead's parts in the song are distinctly and
|
|
noticeably different, they fit so perfectly together that it makes you
|
|
yearn for more Basehead + C.C.Catch work.
|
|
|
|
Kenny's parts in this song give the feeling of being on a sailboat, swiftly
|
|
cruising the ocean. As the progression continues, you can feel the wind
|
|
blowing and the boat flying. The music is very visually stunning.
|
|
|
|
Then around pattern fifteen Basehead's section comes in and takes us under
|
|
water and into the abyss while still maintaining the original feeling, but
|
|
somewhat more relaxed. The flute melodies are among the best and most
|
|
beautiful that you will find anywhere.
|
|
|
|
Basehead's portion puts you into a surreal and relaxed state, but when
|
|
Kenny's part returns again, it brings you back into reality above water.
|
|
Much like sleeping on the beach, and waking to hear the relaxing waves and
|
|
feel the warm sun. As you might have guessed, I think this song really has
|
|
the effect of generating some visually stunning images.
|
|
|
|
The grooves in this song are also quite excellent. I would compare them
|
|
(especially towards the end) to Mannheim Steamroller's work in terms of
|
|
feeling. Last Request is sure to be a classic that will be remembered by
|
|
all in the PC music scene for years to come.
|
|
|
|
_____Steppin' Out
|
|
|
|
At nine channels, Steppin' Out is the only song in Lotus Position that is
|
|
less than 16 channels.
|
|
|
|
The Nitty Gritty bassline is really amazing and reminds me much of Moby's
|
|
work. This song also demonstrates Basehead's ability to track other styles
|
|
of music. Steppin' Out is a very impressive tracking effort of Late Night
|
|
Smoky bar type music.
|
|
|
|
While there is very little background chording, it would be unsuitable for
|
|
this style of music. The piano and lead work is also quite impressive.
|
|
Around pattern 25h, we get some BRUSH DRUMS! This is something that you
|
|
will probably not hear in any other tracked songs, and it is very cool to
|
|
hear. As much of Basehead's other music, Steppin' Out once again
|
|
demonstrates his amazing percussion ability.
|
|
|
|
The leads and piano work in this song are killer!
|
|
|
|
Close your eyes and you might think you are watching and listening to live
|
|
music at the Old Irish Pub!
|
|
|
|
_____Shades of Night 4 - Sea at Dawn
|
|
|
|
This song is the fourth in the series of Basehead's most famous ambient
|
|
work. Shades of Night 1 was perhaps one of the first ambient pieces done on
|
|
the PC, and Shades of Night 2 was what really started to get Basehead's
|
|
work very recognized. I think at the time Basehead received a lot of
|
|
varying praise and criticism about SON2. Many people just did not
|
|
understand it, and at the time Ambient music was only known to a few people
|
|
in the PC music scene.
|
|
|
|
For me, SON2 was some of the first ambient/techno music that I had ever
|
|
heard, in fact it WAS the first. Basehead DCC'd the song to me on IRC and
|
|
told me to turn down the lights, get relaxed and listen to the song with my
|
|
eyes closed. This is exactly what I did, and ever since this time, I've
|
|
been hooked on this type of ambient music. SON2 was over twenty minutes in
|
|
length!
|
|
|
|
A few months after SON2 was released, SON3 came out in Kosmic's EGG-2 music
|
|
disk. SON3 was also around twenty minutes in length, but it had a much more
|
|
professional feel then SON2 did. This can probably be attributed to
|
|
Basehead's increase in experience (compare The Orb's older releases with
|
|
their latest Orbvs Terrarvm). SON3 was also accessible to many more
|
|
people's ears and some of it did resemble the style of music that has made
|
|
Enigma so popular.
|
|
|
|
Shades of Night 4 is entirely different from the first three releases, but
|
|
it is equally ground breaking, and in many ways more-so then the previous.
|
|
The best phrase to describe SON4 would be "Heavenly Dissonant". SON4 sounds
|
|
unlike anything you've heard. The sound is very surreal and "high" feeling,
|
|
yet it is still somehow dissonant. SON4 creates an atmosphere that is
|
|
populated by visually surreal images.
|
|
|
|
Like music from The Orb, SON4 has a lot of things going on in the
|
|
background that sound very far off and full of activity. The song is based
|
|
on the depths of the sea, but many of the effects sound straight out of the
|
|
jungle too. There are many different unrelated sounds playing at once that
|
|
are moving in a musically organized fashion. This music is quite a feat and
|
|
I imagine took a lot of effort.
|
|
|
|
About one third way through the song, we start hearing some bass lines
|
|
which start to organize all of the sounds and give them purpose. In
|
|
addition, one of the highlights of this song is some of the most hauntingly
|
|
amazing and unique percussion work ever tracked!
|
|
|
|
SON4 may not be as accessible for some as the previous SON3, but SON4 is
|
|
ambient music in a much more evolved state, and it will no doubt lay the
|
|
groundwork for many aspiring ambient musicians in the future. Basehead is
|
|
the master at this type of music, and SON4 is some of his most amazing work
|
|
to date.
|
|
|
|
_____Conclusion
|
|
|
|
I hope that you enjoyed my review of Lotus Position. I really enjoyed
|
|
listening to this ground breaking music disk. 1995 has really been an
|
|
amazing year for the music scene with releases such as Necros's Progression
|
|
music disk and now Basehead's Lotus Position music disk.
|
|
|
|
FM has really taken the PC music scene by storm and taken it to new
|
|
professional extremes! It is really sad that Basehead will be leaving the
|
|
scene, but it is also good that he will be expanding his musical abilities
|
|
to mediums that can be enjoyed by many more people. I look forward to
|
|
hearing Basehead's work in the future. If you have not yet heard Lotus
|
|
Position, I hope that this review will encourage to download and listen to
|
|
it immediately!
|
|
|
|
Lotus Position can be found on ftp.cdrom.com. I will also be placing a copy
|
|
of it on my computer at work.
|
|
|
|
ftp://ftp.cdrom.com/pub/demos/music/disks/1995/f/fm-lotus.zip
|
|
ftp://www2.idsonline.com/pub/music/disks/bh-lotus.zip
|
|
|
|
Basehead can be contacted by email at bh@axs.net
|
|
|
|
Ryan Cramer / Renaissance - rcramer@ids2.idsonline.com
|
|
|
|
|
|
=---------------------------------------------[Interview with Basehead]--[GD]-=
|
|
|
|
Basehead (real name Dan Grandpre) is one of America's finest PC musicians.
|
|
He has been an active composer for about three years, in which time he left
|
|
his mark in several big-name groups, such as Five Musicians, Kosmic Free
|
|
Music Foundation, and Imphobia.
|
|
|
|
With the help of Necros, Charlatan, Maral, GodHead, and Khyron, Basehead
|
|
helped found the IRC #trax channel. This was a result of the overwhelming
|
|
number of musicians occupying space in the IRC #coders channel, the other
|
|
of two heavily used IRC channels for the demo scene.
|
|
|
|
Among some of his major accomplishments are "Can't fake the funk," a song
|
|
that placed third in the NAID'95 music competition, "Forever," his
|
|
contribution to the "Epidemic" musicdisk, a song in the Imphobia #9
|
|
diskmag, various songs in all three EGG musicdisks, including two of the
|
|
four songs from his "Shades of Night" series, and his musicdisk "Lotus
|
|
Position," which also contains the last of four "Shades of Night" songs.
|
|
|
|
And now, Basehead leaves behind the scene he had a big part in helping to
|
|
shape. His sudden announcement came shortly after the release of his "Lotus
|
|
Position" musicdisk. And to help clear up some of the misconceptions of his
|
|
decision, and to discuss other related matters, we bring you this
|
|
interview.
|
|
|
|
-----------------------------------------------------------------------------
|
|
|
|
Q: What was your very first knowledge of the demo scene, and when?
|
|
|
|
A: Let's see... in 1986 or 1987, this kid next door (well he was 17 then)
|
|
was really into the C-64 demo scene, and I saw demos from C-64 groups of
|
|
the day... Fairlight, 1001 Crew, Danish Gold, W.A.S.P., FBR, etc.. and I
|
|
was immediately interested.
|
|
|
|
Q: Did you ever do any composing on the C-64?
|
|
|
|
A: Well, just a bit, with a few SID composers/programmers.. but nothing big
|
|
really.
|
|
|
|
Q: How long was it before you moved to a different platform?
|
|
|
|
A: I got an Amiga in '89... so I was on both the C-64 and Amiga until '91
|
|
or '92 or so when I got a PC of my own.. but, I knew what was going on
|
|
in the PC scene the whole time too since I had a friend into it.
|
|
|
|
Q: Were you in any groups during your C-64/Amiga days?
|
|
|
|
A: Yeah, so many that I won't even bother to mention... a few big ones too.
|
|
|
|
Q: Did a lot of people you knew from the C-64/Amiga scenes move to the PC
|
|
scene as well?
|
|
|
|
A: Not really.. most went on to college/jobs/etc.. I still keep in touch
|
|
with a few. Some went to the game development industry right away... but
|
|
yeah, some moved to PC too. Although I don't think the PC and Amiga
|
|
scenes have the heart that the C-64 scene did.
|
|
|
|
Q: What do you mean by that?
|
|
|
|
A: Well, it was just a lot more exciting I think.
|
|
|
|
Q: How did you get your start as a PC musician?
|
|
|
|
A: I always messed around but never really got down to business because I
|
|
never took the time to learn trackers -- I am completely programming-
|
|
language illiterate, and trackers looked too much like hex code to me.
|
|
|
|
I am a born and trained musician, and I was not used to this type of
|
|
format (beyond sheet music, I mean).. so when KingMod came out in '92, I
|
|
attempted some stuff finally.. since its sheet music interface hit
|
|
closer to home for me.
|
|
|
|
Q: What different tracking programs have you used for the PC, both that you
|
|
liked and didn't like?
|
|
|
|
A: I've used every one ever made and distributed widely... my favorite
|
|
being ST3, and least favorite being the Farandole composer. =)
|
|
|
|
Q: How, and when, did you become affiliated with KLF?
|
|
|
|
A: Well in '92 and '93 I talked to Maelcum semi-frequently.. but I was not
|
|
really a decent musician at all.. then in early-mid '94 I did "Collapse-
|
|
house" and "Shades of Night 2," which got me into EGG (the original
|
|
musicdisk), and effectively then, into KLF itself in July... it had 8
|
|
members or so at that point I believe. =)
|
|
|
|
I sorta gained the reputation of being a one-trick techno-pony, and that
|
|
really aggravated me.. which is why I released "Forever" in the Epidemic
|
|
musicdisk in late '94... and that effectively shut most everyone up
|
|
about that whole deal. =)
|
|
|
|
Q: What kind of response did you get from your song in Epidemic?
|
|
|
|
A: Sheez, a lot more than I expected.. maybe 40 (?) email or so over a
|
|
period of a few months. I'm sure I'd still get some random lamer's
|
|
ramblings about it if I still had my ssn@pcnet.com account. =)
|
|
|
|
Q: In the beginning of 1995, FM was formed .. how long was it discussed
|
|
before it came together?
|
|
|
|
A: An hour.. =) Basically the same day Andy (Necros) and Jaakko (Mellow-D)
|
|
came up with the idea, they called me.. and BigJim was around the next
|
|
day when we decided on the name. It wasn't a planned takeover of the
|
|
music scene or anything.
|
|
|
|
Q: Scoring third place in the NAID music competition, were you happy with
|
|
your placing?
|
|
|
|
A: Well.. I don't put much faith in compo placing, especially because I
|
|
think musicians should judge musicians, not just a whole crazy crowd
|
|
that isn't even really paying attention too closely. I thought my song
|
|
was better than Maelcum's, so 2nd woulda been cool.. =) but I'm not
|
|
complaining. I think the whole compo was messed up anyway. *shrug*
|
|
|
|
Q: When did you first decide to work on a musicdisk?
|
|
|
|
A: Hmm I first decided to do a musicdisk when I finished "Freedom,"
|
|
"Stepout," and "Smooth".. they were also sorta close-together projects,
|
|
and I was very happy with them... and since they weren't released
|
|
*shrug* I figured I'd wait it out, and do a few more..
|
|
|
|
Q: At first, you had planned to do it with Stalker?
|
|
|
|
A: Yeah.. that's true. I did those 3, and then figured I'd do a dual
|
|
musicdisk with Stalker, who was also working on a bunch of tunes at the
|
|
time. But that idea faded, since the disk would have ended up being
|
|
really huge, so I figured we'd each do a separate one.. hopefully
|
|
Stalker will release his for FM too.
|
|
|
|
Q: When did you make the announcement that you were leaving the scene?
|
|
|
|
A: Hmm, I don't remember exactly.. I think it was the night when I released
|
|
my musicdisk, or maybe the night after.
|
|
|
|
Q: What was the general reaction of others to that announcement?
|
|
|
|
A: It varied.. a lot of people were sad or disappointed I guess, for
|
|
whatever reasons.. a few were so to the point of anger, which pissed me
|
|
off. As far as I know, nobody was happy about it -- at least I hope not.
|
|
|
|
Q: How long did you consider leaving the scene?
|
|
|
|
A: Seriously? Well, probably since the idea of a musicdisk came to me.
|
|
|
|
Q: Did anyone else know before you made the announcement?
|
|
|
|
A: No, surprisingly.. I knew Andy (Necros) wouldn't be happy about it, so I
|
|
didn't say anything until I told everyone else.. I thought he would
|
|
leave before me, honestly, a few months ago.
|
|
|
|
Q: There was a rumor that people wondered if your decision was related to
|
|
you breaking up with your girlfriend?
|
|
|
|
A: Well. this is a strange topic.. First of all, that's not true.. let me
|
|
address this. It's nobody's business really whether or not we did break
|
|
up, or what changes that brought about.. I'm neither confirming nor
|
|
denying that we have. Problems yes, but everyone has problems. If I told
|
|
someone that definitively, it was because as usual, I was tired of
|
|
explaining myself. Leaving has nothing to do with her.
|
|
|
|
Q: What plans do you have for the future?
|
|
|
|
A: Well, for one thing, music is still in my future. I plan to release
|
|
under a major underground label (not a specific one, just in general I
|
|
mean).. and I still plan to do music for games far into the future.
|
|
|
|
Maybe I will also release a scene S3M or two in the future, but I doubt
|
|
it. I also will be doing the music for Kosmic's next demo.. since I was
|
|
considering it before I left anyway.
|
|
|
|
Q: Where will this demo compete?
|
|
|
|
A: Hmm.. if we can get it done in time, it will compete at TP5 hopefully..
|
|
I may be going to TP5, and if not, IOR would enter it anyway. =)
|
|
|
|
Q: Will you still be working with Straylight?
|
|
|
|
A: Of course.. that's what I implied by doing game music. Also, Siren
|
|
(formerly Chromatic Dragon), known to me as Alex.. is now a part of
|
|
Straylight. NO, there are not more openings... and no you can't APPLY,
|
|
so don't email me about it. =)
|
|
|
|
Q: How did you and Necros get in contact with Origin?
|
|
|
|
A: We got recommended by a certain person (who will remain nameless) who
|
|
knew them already, and he also showed them some of our work.
|
|
|
|
Q: How much time did you put into Origin's "Crusader"?
|
|
|
|
A: Hahaha... not much. I did 9 songs, and spent about 20-25 hours total.
|
|
But for future projects, I will spend a lot more time.... especially if
|
|
we end up doing the music for *censored* =)
|
|
|
|
Q: Are you currently working with any other game companies at the moment?
|
|
|
|
A: No comment =) Well, yes... and their names are *censored* *censored* and
|
|
*censored*. We hope that the Crusader series music will be noticed and
|
|
game companies will decide that tracked music is the future for game
|
|
development.. not FM/GM, and not redbook/cd-audio.
|
|
|
|
Q: So what made you decide to leave the scene?
|
|
|
|
A: Oh man.. =) Well, even though I've only been tracking for 3 years, I've
|
|
been in and around the demo scene for 8-9 years. And I've basically seen
|
|
it spiral into an abyss of lameness.. especially in the last year or so.
|
|
|
|
Also, I am sorta just plain TIRED of it.. so much more is to be done
|
|
outside of the scene. It's a good starting place, but I'm just getting
|
|
too old.. and I think I've made my mark.
|
|
|
|
Plus, college is coming soon.. I've been slacking off for too long from
|
|
higher education, and concentrating on the scene for 2 years straight..
|
|
it's time to move on.
|
|
|
|
Q: What are your plans for college?
|
|
|
|
A: Well, 90% chance of me going to Berklee in the Fall '96 semester... 10%
|
|
I will either switch to NYU, or wait another year. =)
|
|
|
|
Q: If you could pick one specific thing that helped you "make your mark" in
|
|
the scene, what would it be?
|
|
|
|
A: I think working up to some sort of level before I started giving things
|
|
out was a big part of being successful. By that I mean.. if you give out
|
|
every piece of crap you've ever done from day 1, it's going to be hard
|
|
to convince someone that you've improved: most people will give anyone a
|
|
chance at impressing them with their music, but if they hear something
|
|
terrible, chances are they won't pick up something with that label again.
|
|
|
|
Also, let the work speak for itself.. don't go around parading what
|
|
you've done. If the work deserves popularity and success in the eyes of
|
|
the scene, then it will get it regardless of how you promote it.
|
|
|
|
Q: Have you ever made MIDI music?
|
|
|
|
A: Yeah.. i used to live 5 minutes away from Majesty (an oldschool #trax
|
|
person too), who had quite a bit of midi gear.. and computer-based
|
|
sequencing software too. I've done a lot of tracks, they're all lying
|
|
around his new apartment on otari studio reels I guess.. maybe they will
|
|
be priceless someday.. (yeah right) =) But he moved... he's about an
|
|
hour away now. I didn't talk to him for like a 3 month period, and I
|
|
haven't seen him since march.. its a real bitch.
|
|
|
|
Q: What instruments or sound equipment do you own?
|
|
|
|
A: I have a big black yamaha grand piano (mega-$$$), a shitty yamaha psr
|
|
funstation, and a martin 12-string guitar from 1973 that they haven't
|
|
made for 15 years =) (it's awesome) But that's it..
|
|
|
|
Q: What other instruments or equipment do you have access to?
|
|
|
|
A: Well, I have access to a great yamaha pro tenor sax, a 15 piece drum
|
|
kit, a roland jv880, s330, akai s1000 and s3200cd, yamaha dx7-iifd, and
|
|
lots of guitars and basses.
|
|
|
|
Q: What's your favorite synth and why?
|
|
|
|
A: Although the kurzweil k2000 is probably the best, I think the dx7 gets
|
|
my vote because it just rocks the oldschool world.. it was so far ahead
|
|
of it's time. A classic, sorta like the ensoniq mirage sampler.
|
|
|
|
Q: What music theory education do you have?
|
|
|
|
A: I have about 12 years of piano performance/theory.. I played drums for 6
|
|
years, sax for 7, and guitar and bass on and off for 12 years also. As
|
|
for straight theory, well it's been on and off since I started. I
|
|
learned a lot on my own, and have had the last few years as solely
|
|
composition/ theory study. I sorta "surpassed" my original teacher, and
|
|
her teacher is my mentor now.
|
|
|
|
Q: Were you involved with music in school?
|
|
|
|
A: Yeah, from 4th-8th grade.. never in high school (9-12) because the guy
|
|
there was a dick. He had his little piano player teacher's pet who was
|
|
also in my grade.. she did everything, even jazz band.. and she SUCKED.
|
|
She couldn't improvise at all and had NO rhythm skills.. he would just
|
|
write out the whole part note for note, and she would learn it. He was a
|
|
complete dick to me, anyway... I'm not sorry I wasn't involved. Our
|
|
bands sucked.
|
|
|
|
Q: What kinds of real music do you listen to?
|
|
|
|
A: Everything from trance, to ambient dub, to acid jazz, classical, uhmm I
|
|
love 80's new wave.. Some of my favorite groups are the cure, depeche
|
|
mode, the orb, the fixx, frankie goes to hollywood, herbie hancock, eat
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static, sun electric, new order, etc..
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Q: Do you have any favorite tracker musicians?
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A: Hmm, if you consider everyone, active and non.. my top 3 are probably
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Audiomonster, Dizzy, and Vinnie (all amiga dudes). They all personify
|
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creativity. As for now, I think Dune and Necros are really great..
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Q: What was your first step when tracking a song?
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A: Generally, I would come up with a set of samples that I thought would
|
|
fit the mood of the song that I wanted to do.. and then I would just go
|
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crazy for a few hours. =)
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Q: What role did theory play when you were tracking?
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A: Theory sort of played a subconscious part, because it came naturally
|
|
after being in my head for so long.. definitely when I would be figuring
|
|
out the melody and general chord structure.
|
|
|
|
Q: Did you compose a lot on an instrument then transfer it to a tracker?
|
|
|
|
A: Never.. not a single time have i played on the keyboard first. =) Except
|
|
for a piano intro that I turned into a rather cheesy full song (loss),
|
|
and an idea (nostalgic).. both are nothing interesting though.
|
|
|
|
Q: What demo parties are you planing to attend at this point?
|
|
|
|
A: Well, I will hopefully be at Naid'96, Mini Impulse 2 if it happens, and
|
|
hopefully TP5 and maybe TG'96.
|
|
|
|
Q: What do you have to say to people who think you have an ego or a bad
|
|
attitude?
|
|
|
|
A: Well, I just don't think they know me at all.. just because I'm almost
|
|
the only person in the channel (#trax) who will say what their real
|
|
opinion of something is, I'm considered arrogant. Just because I'm hard
|
|
to please doesn't mean I'm egotistical.
|
|
|
|
Also, it's partly that I make it known that I think most of the scene is
|
|
a joke.. and I'm not particularly generous toward the "newbie" mob. I
|
|
only really truly help out people who I think have a lot of potential..
|
|
and I don't even do that anymore because I'm too busy.
|
|
|
|
Q: How much does others' opinion of your music matter to you?
|
|
|
|
A: Well, I'm not going to bullshit like most people do, and say "all that
|
|
matters is if *I* like it, and if other people do too, then that's okay.
|
|
But I do music for me!! *wank wank* *nose gets longer*".. I mean to a
|
|
certain extent you do it for fun, but there's also the idea of wanting
|
|
other people to like it, and you always are trying to impress someone in
|
|
some way.
|
|
|
|
It affects it more if the person is being closed-minded and saying
|
|
things that are just plain WRONG.. if they say "I didn't like it cuz it
|
|
wasn't really my style," then that's fine.. everyone is entitled to
|
|
their own opinion.
|
|
|
|
Q: Do you have any predictions for the scene?
|
|
|
|
A: Hmm, I guess it all depends on what happens with telecommunications in
|
|
the future. If it gets to the point soon that cd-audio can be
|
|
transferred by normal everyday net users at a reasonable speed, then I
|
|
think a lot more people will be getting into cd-audio.
|
|
|
|
Honestly, I think there will always be a place for the scene -- because
|
|
no matter how commercial something ends up, there are always the real
|
|
people -- the hobbyists and enthusiasts who don't care about the money.
|
|
The demo scene is the last bastion of enthusiast-only
|
|
programming/multimedia left.. and whatever comes up, I hope it is always
|
|
there.
|
|
|
|
Q: Would you like to send out any messages to anyone?
|
|
|
|
A: Yeah actually:
|
|
|
|
To all of FM: It's been great, I hope you guys continue the greatness...
|
|
|
|
Kosmic: Thanks for some great grooves, and a lot of fun at NAID...
|
|
|
|
Not to be cheesy, but to all fans and listeners of mine around the
|
|
globe. Thanks for being there.. I wouldn't have gotten nearly as much
|
|
out of it had I not had any following. Some of these people who have
|
|
been really dedicated fans/listeners that I've gotten to know really
|
|
well are: Leviathan, Epeius, Heatwave, Ryan Cramer, Floss, Lord Pegasus,
|
|
and Khyron. (and of course FM people! =)
|
|
|
|
To the rest of the scene: It has been a blast, I hope you guys continue
|
|
to have a great time like I have.
|
|
|
|
To people in general: I will still be at bh@axs.net for the foreseeable
|
|
future, and at the same snail mail address as I've given in the past in
|
|
my sample texts.. but the phone number has changed (I'd rather not give
|
|
it out).
|
|
|
|
Also, I will be hanging around #trax for awhile too.. so I'm not totally
|
|
out of it. Once I *do* have to leave IRC though, I will still drop my
|
|
head in once in awhile to see how things are going.. I want #trax, and
|
|
the tracking scene to continue and prosper, just as other people who
|
|
have built it do.
|
|
|
|
Q: Thanks for your time, and best of luck to you in the future.
|
|
|
|
A: Thanks for the interview, and goodbye to the rest of the scene.
|
|
|
|
GD / Hornet - gd@ftp.cdrom.com
|
|
Basehead - bh@axs.net
|
|
|
|
|
|
=---------------------------------------------------[Just a Thought]--[Rimbo]-=
|
|
|
|
[taken from comp.sys.ibm.pc.demos]
|
|
|
|
I'm sittin' here, staying up way later than I ought to be, and I just had
|
|
this thought I'd like to share with y'all.
|
|
|
|
Nobody wants to watch shaded 3D vector objects float around for 60 seconds
|
|
each.
|
|
|
|
If you've got a neat 3D effect, show it, and move on, OK? You realize how
|
|
much better Mighty would have been if they'd just left their
|
|
Phong/Gouraud-shading routines OUT? By the time you've sat through ten
|
|
minutes of seeing simple phong-shaded/gouraud-shaded/texturemapped objects,
|
|
you've forgotten totally about the awesome maze effect in the beginning,
|
|
and you're just bored silly.
|
|
|
|
Also, have you ever noticed that in ...just a random example... FC's demos,
|
|
NO effect stays on-screen for any length of time at all? Take 2nd Reality.
|
|
The longest effect is the vector world, but even that is brief compared to
|
|
how long NoooN or Complex or just about every other demo will force you to
|
|
stare at a phong-shaded env-mapped torus.
|
|
|
|
You know what else I miss about the demos of 3-4 years ago? The sense of
|
|
humor. Or poetry, in the case of Renaissance. Little bits and pieces
|
|
which made the demos fun to watch...or whatever...things which had nothing
|
|
to do with graphics or music or art. The scrolly needs to come back, if
|
|
only for the sake of the text that came with it. And I ain't talkin'
|
|
GREETS here, either. Greets should go...they're dull.
|
|
|
|
And why all of these black backgrounds? There's no reason why black should
|
|
be the default color. Why not a nice, rich, charcoal gray? Blue is always
|
|
a big hit. Grif's Catchup! doesn't have a single black screen in it, and
|
|
is all the better for it. Come to think of it, why didn't Catchup! do any
|
|
better at Assembly '94? I only watch three demos nowadays from that compo;
|
|
Verses, Heartquake, and Catchup!.
|
|
|
|
This all reminds me of Assembly '93, when everybody was arguing about which
|
|
great sequel should have won...CD2 or 2dR. (Gee, the same groups that make
|
|
the leading trackers for the PC trax scene.) Many argued that CD2 had
|
|
better coding; but 2dR won because it was MORE FUN TO WATCH.
|
|
|
|
Hey, I got an idea. Why doesn't someone make a trippin' demo that uses my
|
|
486/100 to the MAX and doesn't have one stinkin' vector object in the whole
|
|
thing? Now THAT would be cool.
|
|
|
|
So cut it out with the 3D objects spinning around for God-knows how long,
|
|
okay?
|
|
|
|
God bless.
|
|
|
|
Rimbo - rimbo@cs.utexas.edu
|
|
|
|
|
|
=---------------------------[The Death of Data Connection BBS]--[Ryan Cramer]-=
|
|
|
|
This is a short article to let you know that Data Connection BBS will no
|
|
longer be a major demo BBS.
|
|
|
|
Data Connection has been running since 1989, and for three years has been
|
|
one of the largest Demo BBSs in the United States. Unfortunately, I no
|
|
longer have the time to maintain the BBS as a great resource of demos, and
|
|
have decided that the BBS will slowly be reducing its focus on the scene.
|
|
|
|
In this day and age of the Internet, BBSs no longer are the place to obtain
|
|
the latest releases. Now Internet ftp sites (such as cdrom.com), IRC, and
|
|
newsgroups (comp.sys.ibm.pc.demos) are the major hangouts of scene people.
|
|
I will be focusing my time more on these avenues.
|
|
|
|
Data Connection will still continue to carry demo releases, but will no
|
|
longer be a an exhaustive resource of scene material that it once was.
|
|
Unfortunately, this is a result of a lack of time. Between school and a
|
|
full time job, I have to place my priorities elsewhere.
|
|
|
|
I would like to thank everybody that has supported the BBS through the
|
|
years, and I hope that you will continue to call and say hi even though you
|
|
may not find the latest demo releases there.
|
|
|
|
Thanks.
|
|
|
|
Ryan Cramer - rcramer@ids2.idsonline.com
|
|
|
|
|
|
=-[Subscribing]-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
|
|
|
|
_____How to subscribe to DemoNews
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|
|
Start an e-mail to listserver@unseen.aztec.co.za (any subject line will do)
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In the mail, write: subscribe demuan-list FirstName LastName
|
|
Examples: subscribe demuan-list Christopher Mann
|
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subscribe demuan-list Snowman
|
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subscribe demuan-list r3cgm@ftp.cdrom.com <-- WRONG!
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The listserver will start sending DemoNews to your e-mail's return address.
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_____Back Issues
|
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|
|
Older issues of DemoNews can be located under /demos/hornet/demonews
|
|
Newly released issues of DemoNews are posted to /demos/incoming/news
|
|
These directories are on our site (ftp.cdrom.com) or its mirrors.
|
|
|
|
|
|
=-[Closing]-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
|
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|
|
For questions and comments, you can contact us at r3cgm@ftp.cdrom.com
|
|
Your mail will be forwarded to the appropriate individual.
|
|
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...........................................................End.of.DemoNews.104.
|
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