982 lines
51 KiB
Plaintext
982 lines
51 KiB
Plaintext
.Start.of.DemoNews.097.........................................................
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______/\___________________________ __ ________________ ___ /\_______
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\____ \ ________ _ _ ______ \ / \| \ ________ | \/ ______/
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/ | \ _) \ \_/ \ | \ / \ \ _) \ | \______ \
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/ | \ \ | \ | \ / \ \ /~\ \ / \
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\_____ /_______/___| /________/ \____\_____/_______/_________/________/
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\_____/ |____/
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DemoNews Issue #97 - July 30, 1995 | Size : 52,303
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------------- | Subscribers : 1455
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DemoNews is a weekly newsletter for the demo scene. | Last Week : 1433
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It is produced by Hornet at the site ftp.cdrom.com. | Change : +22
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=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
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<CONTENTS>
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=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
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Uploads
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Articles
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Review of Progression Music Disk............Ryan Cramer
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Fast Tracker v2.04 Review...................GraveDigger
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Music Contest 3 Results.....................Snowman
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The Japanese Demo Scene.....................rot-N
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Interview with Zodiac.......................Ryan Cramer
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Advertisements
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PMODE/W v1.20...............................Daredevil
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Subscribing
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Closing
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=-[Uploads]-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
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=----------------------------------------------------------[File Information]-=
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All files listed below are on ftp.cdrom.com or one of its mirrors.
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Ratings are completely subjective and do not necessarily reflect opinions
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of the demo scene in general.
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ftp.cdrom.com too slow? Try our mirror at ftp.luth.se. You may even
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upload to this site under /pub/msdos/demos_upload.
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=---------------------------------------------------------------------[Demos]-=
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Location /demos/alpha/1995 Size Rated Description
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=-------------------------------- ---- ----- ---------------------------------=
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/a/akm-bomb.zip 12 * Bomb by Arkham
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/a/akm_dob.zip 40 *+ DOB not by Arkham
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/e/excuse-1.zip 1030 ***+ [1/2] No-Excuse by Omicron
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/e/excuse-2.zip 791 ***+ [2/2] 1st Place Icing '95 Demo
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/h/hardboil.zip 20 ***+ Hardboiled by Reality
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/m/mousetro.zip 31 *+ Mousetro by Solar Designer / BPC
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/p/pha_mure.zip 53 ***+ Murel by Phenomena
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/p/prp-aa.zip 308 *** Artist Alliance BBS by Propaganda
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/p/pureness.zip 1433 **** Pureness by WaterLogic (1st TS95)
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/r/rekku.zip 130 *** Rekku intro by Orange
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/r/rty_flux.zip 17 ***+ Mindflux BBS by Reality
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/s/sametech.zip 70 **** Sametech Annihilation by COM:SEX
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/s/sck-econ.zip 25 ** E-Connect BBS Intro by Shock!
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/s/starbbs.zip 95 **+ Star BBS Intro by Oxygen
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/s/startro.zip 18 ***+ Startro by Reality
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/w/wkd-cww1.zip 38 ** Wicked BBS Intro by Conway
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/z/zntrphy.arj 1456 *** [1/2] Zoantrophy by MiST
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/z/zntrphy.a01 596 *** [2/2] 1st at DeMoBit '95 Party
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Somewhere in Holland '95 (Demos)
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/g/goldorak.zip 1124 *** 1st Goldorak by Real-Time
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/a/an-mod0.zip 344 ***+ 2nd Model 0 by Analogue
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/i/img_spoo.zip 440 [n/a] Spoon by Image (WINDOWS DEMO!)
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/s/spoonfin.zip 441 [n/a] Spoon (update) by Image
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Somewhere in Holland '95 (64k Intros)
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/a/acme-syw.zip 56 ***+ 1st Smoke Yellow Weed by Acme
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/n/nameless.zip 68 *** 3rd Nameless by LaSerDance
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/a/acme-byn.zip 52 ** Acme Blows Your Nose by Acme
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/a/acme-sux.zip 28 * Acme Sucks by Acme
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/b/bhmorbid.zip 67 ** Morbid by Bunghole Productions
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/c/cornetto.zip 25 * Cornetto by Cornetto
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/k/kaboom.zip 46 ** Kaboom by Sentinel
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/m/mass-jwl.zip 61 ***+ Jewelry by Massive
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Bush Party ][ '95 (64k Intros)
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/b/bunny.zip 58 ***+ Bunny by SRK
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/b/burma.zip 64 ***+ Burma by Proxima
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/c/cdz_cdz.zip 46 ** Condem by Condenz
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/c/crap.zip 23 * Crap by Phrenetics
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/d/dandruff.zip 37 ***+ Dandruff by YeTi
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/f/formor.zip 38 ** For Morroskvld by Illuminati
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/s/so.zip 61 ***+ So? by Xenon Develop. (Bush Party)
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/v/visions.zip 59 **** Visions by Sorrox
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=-------------------------------------------------------------[Music:General]-=
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Location /demos/music Size Rated Description
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=-------------------------------- ---- ----- ---------------------------------=
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/disks/1995/0-9/7mod-cbr.zip 1241 **+ Music for the m. C.Brown Records
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/songs/1995/mod/0-9/4getpast.zip 133 ** Forget The Past. ?
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/songs/1995/mod/p/pollette.arj 360 ***+ J'ai Pollette .. The REW
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/songs/1995/mtm/e/esp_mchn.zip 53 **+ Minimal(remix) Watchman/ESP
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/songs/1995/mtm/e/esp_trth.zip 203 *+ The Liar's Truth Watchman/ESP
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/songs/1995/s3m/0-9/2-ult.zip 132 ***+ Ultimate Perfor. Prance / dbduo
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/songs/1995/s3m/b/briliant.arj 491 ***+ Brilliant The Peric
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/songs/1995/s3m/c/cutmastr.zip 251 *+ Cut master, cut Hannibal Lecter
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/songs/1995/s3m/d/dj3_sm.zip 276 ** Sound Mind DJ Cubed
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/songs/1995/s3m/d/ds-aluni.zip 240 ***+ The Alunis Proje Dead Silence
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/songs/1995/s3m/d/ds-intrw.zip 157 *** Wrong Soul,Inter Dead Silence
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/songs/1995/s3m/d/ds-kryah.zip 164 *** Lands of Kryah Dead Silence
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/songs/1995/s3m/d/ds-tab.zip 75 **+ Tab Dead Silence
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/songs/1995/s3m/e/epi-frgt.zip 50 * Forgetting Me aradia/EPI
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/songs/1995/s3m/e/epi-lite.zip 47 *** Light Headed szalemandare/EPI
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/songs/1995/s3m/e/esp_debd.zip 126 ** Debassed v1.1 Elemental+Watchm
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/songs/1995/s3m/e/esp_eyes.zip 406 ** Eyes of Despair Watchman/ESP
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/songs/1995/s3m/k/k_monot.zip 114 *** Monotone karl/Kosmic
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/songs/1995/s3m/l/lp-dragn.zip 59 **+ DragonWarriorMus LordPegasus
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/songs/1995/s3m/l/lresort.zip 212 *** Last Resort cerebral neuros
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/songs/1995/s3m/n/newbegin.zip 133 **+ A New Beginning Mhoram
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/songs/1995/s3m/n/nicklbag.zip 336 *+ Ladybug Hits ... Hannibal Lecter
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/songs/1995/s3m/p/painkilr.zip 286 * PainKiller Aradia
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/songs/1995/s3m/p/phist.zip 250 ** Eagle Phist Hannibal Lecter
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/songs/1995/s3m/p/p_ecstxy.zip 389 **+ Ecstaxy Primal
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/songs/1995/s3m/r/repress.zip 356 ***+ Repression Siren
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/songs/1995/s3m/v/vclm-oph.zip 182 * Night Song (Cru. Vegetablecalm
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/songs/1995/s3m/v/vo-atlan.zip 262 ** The Rise of Atl. Voyeur / flip
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/songs/1995/xm/0-9/180.zip 630 *+ Tekno13 Robodude
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/songs/1995/xm/k/k_synerg.zip 420 *** Synergistic Khyron/Kosmic
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/songs/1995/xm/r/rivendel.arj 212 **** Rivendell The REW
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/songs/1995/xm/s/spinwhip.zip 378 *+ Spin Whipping satyriCON
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=--------------------------------------------------------[Music:Non-Reviewed]-=
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Location /demos/music Size Description
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=-------------------------------- ---- ---------------------------------------=
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/programs/players/cp14.zip 1022 Cubic Player v1.4 by Niklas Beisert
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/programs/players/cp14l.zip 241 Cubic Player v1.4 lite by N. Beisert
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/programs/trackers/digitr23.zip 117 DigiTrakker v2.3 by Lard/Rew(Nostology)
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/samples/gusperc.zip 1454 GUS MIDI Percussion Patches from Roland
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/samples/proteus1.zip 2033 Proteus 1/XR Synthesizer samples [1/3]
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/samples/proteus2.zip 1825 Proteus 1/XR Synthesizer samples [2/3]
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/samples/proteus3.zip 729 Proteus 1/XR Synthesizer samples [3/3]
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/samples/roland1.zip 2898 Roland SCC-1 Sound Canvas samples [1/2]
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/samples/roland2.zip 1917 Roland SCC-1 Sound Canvas samples [2/2]
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/samples/s3msmpl1.arj 608 Miscellaneous S3M Samples (in SMP form)
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/samples/sw-441a.zip 7435 Korg X5 - 44.1khz samples
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/samples/sw-blp.zip 2217 Korg X5 - Bass/Solos/Pads/Effects
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/samples/sw-brwbl.zip 2241 Korg X5 - Woodwinds/Brass/Pads
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/samples/sw-cust.zip 2357 Korg X5 - Custom patches
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/samples/sw-d50c0.zip 2650 Roland D50 - ROM card 1050-00 samples
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/samples/sw-d50c1.zip 3278 Roland D50 - ROM card 1050-01 samples
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/samples/sw-drums.zip 1063 Korg X5 - Drum patches
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/samples/sw-pad1.zip 1659 Korg X5 - Pads and Effects
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/samples/sw-piagt.zip 2012 Korg X5 - Pianos, Guitars, and Organs
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=----------------------------------------------------------------------[Code]-=
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Location /demos/code Size Rated Lang Description
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=-------------------------------- ---- ----- ---- ----------------------------=
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/demosrc/fcsp2src.zip 32 ****+ A FC's Starport 2 Intro source
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/graph/plasma/plasma3.zip 16 *** A 320x400 interleaved plasma
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/graph/sprites/edispr20.zip 66 *** Sprite editor (in french!)
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/graph/sprites/spriv103.zip 30 ***+ Sprite editor by Discordis
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/libs/dfmake.zip 39 *** C File concatenation library
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/memory/rumb117i.zip 57 *** Gives upper mem without EMM
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/text/tim486.zip 36 **** A Database of CPU timings
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/utils/bin2arr.zip 29 *+ A C Converts binaries to includes
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/utils/clay235.zip 167 **** Great 3D object editor
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/utils/f3d150.zip 322 *** Makes 3d objs. from TT fonts
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/utils/flos.zip 61 **** DemoPerson's command shell
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/utils/hsi2arr.zip 68 ***+ C RAW to C-readable array conv.
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=------------------------------------------------------------------[Graphics]-=
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Location /demos/graphics Size Description
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=-------------------------------- ---- ---------------------------------------=
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/pictures/ajtjpg.zip 2478 AJT graphics pack by Infiny Prod.
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/pictures/mk-ritua.gif 439 Picture by Mr. Krinkle
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/pictures/oddy.zip 239 Atrophy
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/pictures/singgirl.zip 46 Singing Girl by TMK/INF at Bushparty 2
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=-------------------------------------------------------------[Miscellaneous]-=
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Location /demos Size Description
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=-------------------------------- ---- ---------------------------------------=
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/hornet/traxw/traxweek.008 33 TraxWeekly #8
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/hornet/traxw/traxweek.017 33 TraxWeekly #17
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/hornet/traxw/traxweek.018 86 TraxWeekly #18
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/hornet/traxw/traxweek.019 102 TraxWeekly #19
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/party/asm/1995/a95inv.zip 743 The Assembly 1995 Invitation Intro
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=-[Articles]=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
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=---------------------------[Review of Progression Music Disk]--[Ryan Cramer]-=
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_____Introduction
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At last! The long awaited Progression music disk from Necros has finally
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been released. I will tell you right now, this *is* the best single artist
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music disk ever produced in the PC demoscene. No other music disk has ever
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approached the quality of music that you will find in Progression!
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_____Interface
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The music disk has a very simple, yet easy to use interface. In the
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background is a beautiful picture and logo drawn by Xten of iCE. In the
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foreground, we have a list of six songs and an information box for each
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song. Everything is extremely clean!
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You can change songs by using your up or down arrow keys. One thing that I
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especially liked about the interface was the fact that when one song
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finishes, it moves on to the next. This is an extremely useful feature that
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I wish more music disks would incorporate!
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My only complaint about the interface is that if you want to jump to a
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song, you will have to scroll down to it and for every time you hit the
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arrow key, it will load up the entire song. This means that if you want to
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jump down to the fifth song, your going to have to load the first four
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while your trying to get there.
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Other music disks could learn a lot from this interface, its beautiful,
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simple, and easy to use.
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_____Music
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Ok now to the important stuff. The music in this disk is really incredible.
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When you hear it, you will not believe that it is tracked! This is some of
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the most realistic sounding music that I have heard. Necros really shows
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his stuff in this music disk, and I think that this music proves him to be
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one of the best in the PC music scene. Of course, many of you already knew
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that. :)
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The music in Progression makes most other scene music seem like child's
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play. What you are listening to on Progression is equal to or above the
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quality of much commercially published music that you might purchase at the
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record store.
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In the past, some of Necros's songs didn't have the best quality samples.
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That is no longer the case, the samples used in the songs on Progression
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sound like they are straight from a CD. In fact, Necros played and sampled
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much of the guitar used in the disk.
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What you are hearing in Progression is as realistic sounding as it gets on
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the computer. However, these are no pre-fab songs like we've been hearing
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from some musicians lately. These songs are actually tracked and not just
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re-makes of something that was originally produced outside of the tracker.
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Necros has already proved his tracking ability in the past, and the
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tracking in Progression is some of his best.
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The music disk consists of six songs which include two excellent guitar
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tunes (The Crossing & Collage), one hard jazzy tune (Metroplex), one
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techno/demo/newage type song (Point), one hard "groove oriented" unique
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tune (Isotoxin), and a grand finale of a song called Grey Note which sounds
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so live that you will not believe it!
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As you can see, the disk includes quite a variety of music. There is
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something there for everyone, however I think that you will find all of the
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songs to be equally enjoyable. My personal favorites were "Collage" and
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"Point". The song "The Crossing" was actually Necros's Music Contest III
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entry, and it will no doubt take one of the top places in the contest.
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[The song placed 2nd in the Veteran division]
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_____Conclusion
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Score, 10 out of 10. There is no question that this is one of the best
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music disks ever produced in the PC scene. The quality of the music is
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consistent throughout the entire disk, there are no shortcomings! If you
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don't already have Progression, get a copy of it right away. Start the
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disk, lie down, and concentrate on the music ... you will be moved! This
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music disk definitely raises the standards!
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Necros can be contacted via email at: necros@axs.net. You can find
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Progression on ftp.cdrom.com either in the /music/disks directory or
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the /incoming/music/disks directory under the filename: fm-prog.zip
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Ryan Cramer / Renaissance - rcramer1@osf1.gmu.edu
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=----------------------------------[Fast Tracker v2.04 Review]--[GraveDigger]-=
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_____Introduction
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Triton has released version 2.04 of their "Fast Tracker," the tracker that
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is mouse-driven and saves in the MOD and XM (eXtended Module) formats. Some
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of its features include: easy configuration, FT Nibbles (the game we all
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know and love), and a sample editor.
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This version was tested on a GUS Max with 512k of RAM.
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_____Configuration
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Upon first loading this tracker, fresh out of the zip file, the default
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colors were horrendous. However, I merely had to click on "Config," then
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"Layout," and select a different color scheme (I recommend "blues") to
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remedy the situation.
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The mouse pointer is configurable as well, but the default pointer seems to
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be the best. You can also choose between two designs of "busy" mouse
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pointers, which are activated when the CPU is in use. The two choices are a
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clock with a swinging pendulum, and an hourglass which fills up and flips
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itself when it runs out.
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_____Sample Editor
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The sample editor is perhaps the best element of the program, in my
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opinion. Although FT 2.03 allowed the user to switch to 16-bit sampling, it
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would crash. Thus, the switch has been disabled in the new version. (Among
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the bugs pointed out by the authors is "16-bit sampling doesn't work on the
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GUS") It offers a selection between Line and Mic inputs, configurable
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sampling rate, and sampling volume. My complaint of the sample editor is
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that it always shows the file length in hex, which means if one is sampling
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with the intentions of using the samples in another tracker which has a
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limit on the file size, it is difficult to get the filesize correct.
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If you want to loop your samples, you are in luck. The FT on-board sampler
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allows forward looping (as used in trackers such as Scream Tracker 3) and
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ping-pong looping (the looped segment is played back and forth instead of
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in a continuous circle). [This is also known as bidi (or BIDIrectional
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looping)]
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Also, to get the smoothest possible loop, there is an editing command
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called "X-fade." This command will operate on the looped portion defined by
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editing the sample (depending on the type of looping being used) to create
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a smooth overlap instead of a noticeable click.
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_____New Features
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Among new features in version 2.04 are a CDROM sample dumper, keyoff
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command using the capslock key, and a dos shell.
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Samples can be transferred directly from a CDROM drive, which allows for
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the creating of error-free samples. This is implemented by clicking on the
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button which is labeled 'CD-Dump' in the main row of buttons.
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Many users had a problem using the 'keyoff' command because Fast Tracker
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was coded on a Swedish keyboard. The program does offer selectable code
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pages as defined by country, and this new feature allows everyone to be
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able to use a keyoff.
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One of the greatest additions to this release of FT is the Dos Shell.
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Joining the ranks of most other trackers with dos shells, FT previously
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separated the user from their machine with only limited dos support
|
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commands intended for purposes of loading and saving. However, the first
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time I ran FT2, I remember shelling to DOS by clicking on a button. But,
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after that very first time I ran it, the DOS shell button disappeared, and
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I have not been able to find it since.
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The coders managed to remove the mouse requirement when running PMP, the
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XM/S3M/MOD protected-mode player. Users were puzzled by the mouse
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requirement while the player had no interface of any sort. The authors had
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previously stated that the reason a mouse was required was because their
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VCPI code was all integrated, and removing the mouse portion was difficult.
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_____Conclusion
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Overall, the design and layout of Fast Tracker can be a bit confusing.
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Everything is on one screen, and the lack of hotkeys makes the transition
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from other trackers which do support hotkeys, a rather difficult one.
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However, popularity of FT continues to rise, and many of its users are
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quite die-hard about it.
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Triton has done well with this upgrade in fixing many quirks with the
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program as pointed out by its users. I hope they will continue to release
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upgrades in order to fix more bugs, such as the 16-bit sampling on a GUS,
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true SMP sample saving (When saving a sample in SMP format, it actually
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saves in SAM format), better S3M loading support (panning commands aren't
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recognized), as well as other bugs which they mention themselves.
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GraveDigger / Hornet - gd@ftp.cdrom.com
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=----------------------------------------[Music Contest 3 Results]--[Snowman]-=
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_____Introduction
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Have you waited long enough? On the newsgroups, in e-mail, on IRC, on the
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phone, the people are yelling, shouting, screaming "Where are the results
|
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for Music Contest 3!?" The results are in, so enjoy!
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All voting has been carefully checked for accuracy and authenticity. One
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judge had to be disqualified due to odd voting patterns. Overall,
|
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everything went quite smoothly.
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Due to academics, I have been unable to complete the mc3final.exe today as
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expected. The results are printed below, but the comments and subscores
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have been ommited. They _will_ be released next weekend.
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I would have delayed the release of all results until next weekend, but I
|
|
felt a lynching coming on...
|
|
|
|
_____Veteran Results
|
|
|
|
Rank Author Song-ID Rated | Rank Author Song-ID Rated
|
|
---- ------------------ ------- ----- | ---- ------------------ ------- -----
|
|
1 Jase E-94956 9.024 | 34 Bedlamite E-39342 7.205
|
|
2 Necros E-29812 8.841 | 35 Thanatos E-89842 7.197
|
|
3 Nemesis E-98842 8.697 | 36 Freejack E-98442 7.158
|
|
4 Leviathan E-95642 8.515 | 37 Hades E-48866 7.153
|
|
5 Big Jim E-95264 8.347 | 38 Soundwave E-56172 7.089
|
|
6 Markell Moss E-45554 8.309 | 39 Falcon E-34854 7.077
|
|
7 Shikando E-98138 8.206 | 40 Breeze E-59438 7.037
|
|
8 Ryan Cramer E-79942 8.138 | 41 Replay E-59874 6.899
|
|
9 Bar E-69547 7.989 | 42 DJ Tek E-29612 6.888
|
|
10 Firelight E-74556 7.964 | 43 Lord Pegasus E-98942 6.862
|
|
11 Esper Division E-43864 7.957 | 44 Khyron E-54752 6.846
|
|
12 Future Assassin E-09344 7.953 | 45 Bert E-40259 6.840
|
|
13 Blanka E-93442 7.882 | 46 Chris Whitney E-86224 6.828
|
|
14 Teo E-91347 7.858 | 47 Phoenix E-79362 6.781
|
|
15 Asyntote E-69447 7.857 | 48 Dark Wolf E-89072 6.639
|
|
16 Vizz E-91944 7.854 | 49 Wally E-93746 6.604
|
|
17 Crusader E-89562 7.837 | 50 Hollywood E-67384 6.516
|
|
18 Krystall E-79014 7.809 | 51 Audiokraft E-43053 6.437
|
|
19 SLiCE E-09161 7.800 | 52 MALY E-24755 6.418
|
|
20 Hukkart Live E-91042 7.797 | 53 Tatekuni Ito E-40752 6.400
|
|
21 Octoque E-92148 7.766 | 54 M. Janiszewski E-29932 6.183
|
|
22 Jester E-93343 7.658 | 55 PeriSoft E-99452 6.149
|
|
23 Zapper E-29044 7.598 | 56 Grave Digger E-19024 6.056
|
|
23 Lloyd Yoon E-04045 7.598 | 57 Rama E-86234 6.027
|
|
24 Primal E-69962 7.581 | 58 Mhoram E-12242 5.984
|
|
25 Epeius E-93244 7.556 | 59 Draygen E-98742 5.708
|
|
26 Sirrus E-92442 7.535 | 60 Mild E-84962 5.313
|
|
27 welti E-93542 7.484 | 61 The Soulman E-44753 5.296
|
|
28 Vivid E-45153 7.463 | 62 The Crow E-12342 5.000
|
|
29 Stalker E-49812 7.459 | 63 TheHacker E-62822 4.945
|
|
30 Rasto Skultety E-84657 7.437 | 64 Thor E-93612 4.909
|
|
31 Nexus E-98343 7.435 | 65 Quarex E-14325 4.832
|
|
33 PrOtOcOl E-19124 7.396 | 66 Mr. Crazy Head E-19424 4.264
|
|
32 Psibelius E-06427 7.346 | 67 E.v.Y. E-39413 4.216
|
|
|
|
_____Rookie Results
|
|
|
|
Rank Author Song-ID Rated | Rank Author Song-ID Rated
|
|
---- ------------------ ------- ----- | ---- ------------------ ------- -----
|
|
1 Mayhem O-95444 8.740 | 34 Human O-98462 6.602
|
|
2 Morph O-09144 8.188 | 35 Joel P. Thornton O-39962 6.591
|
|
3 Spyder O-40052 8.144 | 36 Shao Khan O-89144 6.554
|
|
4 Tangerine O-95760 7.984 | 37 Fly O-44159 6.547
|
|
5 Zoso O-74452 7.889 | 38 Festa O-40156 6.520
|
|
6 Clef O-93946 7.843 | 39 Mute O-41852 6.470
|
|
7 Luv Kohli O-95342 7.832 | 40 claim O-34052 6.425
|
|
8 Zeus O-93162 7.798 | 41 Bozart O-64054 6.382
|
|
9 Atlantic O-19646 7.580 | 42 Shrike O-29342 6.250
|
|
10 Pirat O-97093 7.552 | 43 Beppu O-59642 6.236
|
|
11 The Pope O-39244 7.500 | 44 jUicE! O-67287 6.224
|
|
12 Aquatic Nuisance O-89442 7.489 | 45 Kenzaburo Ito O-48752 6.164
|
|
13 Shuffle O-69647 7.437 | 46 AmusiC O-78080 6.077
|
|
14 Kal Zakath O-34652 7.378 | 47 Castile O-09746 6.010
|
|
15 Airon O-40853 7.370 | 48 Nero O-92512 5.964
|
|
16 Nas-T O-99849 7.303 | 49 Fredrik Lundqvist O-71789 5.926
|
|
17 Riders O-14876 7.298 | 50 Austin Huang O-79642 5.877
|
|
18 Monaco's O-94151 7.293 | 51 Kapper O-79742 5.831
|
|
19 Blackwolf O-89712 7.237 | 52 Populus O-69144 5.786
|
|
20 Undertaker O-92042 7.222 | 53 Andre Uesato O-90651 5.763
|
|
21 Darth O-92712 7.217 | 54 Sopepos O-59241 5.724
|
|
22 Chaotic Mind O-49516 7.191 | 55 Devious O-90352 5.720
|
|
23 Daf O-07223 7.140 | 56 Swift Rain O-92662 5.712
|
|
24 Malakai O-09524 6.945 | 57 Thomas Lundgren O-78489 5.671
|
|
25 NecroMancer O-70942 6.891 | 58 Synergist O-49312 5.604
|
|
26 Neuropsy O-79842 6.851 | 59 NightStrike O-41152 5.420
|
|
27 Karl O-29142 6.847 | & Red Penguin
|
|
28 Daedalus O-79242 6.814 | 60 White Owl O-59344 5.409
|
|
29 Heaven O-94257 6.795 | 61 b0bby O-39544 5.407
|
|
30 Vector O-95944 6.780 | 62 Brantley Lancaster O-98642 5.072
|
|
31 Cerebral Neurosis O-91432 6.777 | 63 Miss Saigon O-37752 4.942
|
|
32 MASTERWho O-41252 6.747 | 64 VooDoo O-99361 4.766
|
|
33 Vladimir The Wik O-47483 6.658 | 65 Charles Odom O-98242 2.786
|
|
|
|
_____Conclusion
|
|
|
|
All results have been checked and there is little chance of error. If you
|
|
have any questions or comments concerning the results, feel free to send me
|
|
mail. However, it may take a few days for a response.
|
|
|
|
Look for mc3final.zip at an ftp.cdrom.com near you next Sunday.
|
|
|
|
Snowman / Hornet - r3cgm@ftp.cdrom.com
|
|
|
|
|
|
=------------------------------------------[The Japanese Demo Scene]--[rot-N]-=
|
|
|
|
[This article was taken from the comp.sys.ibm.pc.demos newsgroup]
|
|
|
|
Hello. I'm rot-N. If you feel this is hard to read, please remember
|
|
English is my 2nd language :-)
|
|
|
|
I'd like to show you Japanese demos. Well ..... no ... None. Nothing I can
|
|
introduce to you. Instead of showing you Japanese demos, I will report why
|
|
there is no demos produced in Japan.
|
|
|
|
Main PC used in Japan is PC-98 series. This PC was designed to use in
|
|
Japanese office. Their display have 16 colours 640x400 pixels in a screen.
|
|
But that screen display device is not upgradable, and their screen
|
|
resolution is fixed to 640x400 pixels, they don't have low resolution mode.
|
|
(for example 320x200 pixels 256 colours).
|
|
|
|
PC-98s hi-resolution graphic screen (640x400 16 colours) is 2 times slower
|
|
than PC-ATs mode-13h (320x200 256 colours) graphics. And they have less
|
|
colours. 16-colours are not enough for games. So when game publisher made a
|
|
game for PC-98, they gave up making high-speed graphic routine. But they
|
|
tried hard to display beautiful colour (colour of skin especially :-) ).
|
|
|
|
Then they thought, the only 2 games that they can use that routine are
|
|
graphic-ADV and graphic-RPG with naked-Jap-animation girls. Yes. Those kind
|
|
of games don't require fast graphics routines.
|
|
|
|
Last time I had been to Akihabara (famous electronics town in Japan), I was
|
|
looking for a software to see what kind of games amateur programmers are
|
|
coding. Awesome... hmm what's awesome? They are sold in shrinked package.
|
|
In the package there are manuals floppys and a photo of the game's screen
|
|
shot. Almost all of that photo are naked- Jap-animation girl's pictures.
|
|
|
|
I think something strange when think about the gamer playing those kind of
|
|
games in there room alone. (sitting in front of the console , looking
|
|
display , saying "strip off... take off clothes... " wao :)
|
|
|
|
No need to say, the girl on the screen is not photo realistic. I say again,
|
|
they are all Jap-Animation girls. Can we call them PC-Gamer ?
|
|
|
|
In the other hand, games for other consoles (NES,SNES,Genesis..etc) are
|
|
fine. When Programmer write a game for them, he does not need to think
|
|
about the speed of the screen. There VDPs power is strong enough. So
|
|
naked-Jap-anim-girl games for those console are minor. But unfortunately
|
|
amateur programmer can't make games for them.
|
|
|
|
So amateur programmer in Japan knows how to display colours (of the
|
|
skin :-) on the screen beautifully. But does not have technique to display
|
|
on screen faster, say to do vecter graphics ...
|
|
|
|
Last time I had been to Japanese book store , I found a book about CG. I
|
|
expected vector graphics and voxels, but they are all "How to draw
|
|
Jap-animation Girls" :-) I found "Shading" in that book, but it is "shade
|
|
of human (woman :-)) body"
|
|
|
|
May be you can find why "OTAKU" is negative word in Japan :-).
|
|
|
|
By the way , European coders have AMIGA and their Mega-Demo culture. When
|
|
they bought fast 486-PC, they began to make demos for PC. But in Japan,
|
|
only a few people knows Amiga, and limited person in that group knows
|
|
Amiga-Demos.
|
|
|
|
The lack of Japanese demo is caused by strange game culture in Japan. (that
|
|
culture is caused by PC-98s slow screen). So as long as Japanese people
|
|
using PC-98, they have their own PC-Game culture. You don't need to pay
|
|
attention to Japanese Games and Demos.
|
|
|
|
Do you want to see naked-Jap-animation girls in the demo, instead of cool
|
|
shaded vector graphics?
|
|
|
|
Thank you for reading my poor English.
|
|
|
|
rot-N
|
|
|
|
|
|
=------------------------------[Interview with Zodiac/Cascada by Ryan Cramer]-=
|
|
|
|
Greetings! This is the first interview that I've done in a long time. Those
|
|
of you that read DemoNews back in the days (about a year ago) probably
|
|
recognize my name as I used to do a lot of these interviews. Well I am very
|
|
pleased that DemoNews is once again back, and we have an awesome interview
|
|
for you with Zodiak of Cascada!
|
|
|
|
Zodiak is the veteran of all scene veterans. He was probably the very first
|
|
PC DemoScene musician. His group, Cascada, existed back when there were no
|
|
other demo groups on the PC. He has seen the PC scene change over the years
|
|
and is a very fascinating person to talk to. Our interview here covers a
|
|
lot on the vintage days of the scene.
|
|
|
|
Besides the fact that Zodiak has been in the scene for so long, he also is
|
|
one of the scene's top musicians. In the charts, Zodiak has always been in
|
|
the top five musicians in the scene. Anyone that has heard Zodiak's music
|
|
(which probably includes all of you) knows how incredibly talented Zodiak
|
|
is.
|
|
|
|
It would be impossible for me to list all of the projects that he has done
|
|
music for over the years. He has done music for demo's such as Cronologia
|
|
(the scene's first real demo), HexAppeal, Holistic, and many intros. He
|
|
also won first place in the The Party '94 and The Party '95 multichannel
|
|
music competitions. Zodiak also has a music disk with $volkraq coming out
|
|
soon which will really be nice to hear!
|
|
|
|
I was first introduced to Zodiak's music when I saw Cascada's Cronologia
|
|
demo for the first time. The music was awe inspiring. The song "DarkDays"
|
|
from the Cronologia end credits has always been one of my favorite songs.
|
|
|
|
Many scene musicians were introduced to the scene through Zodiak's music
|
|
(including myself). Zodiak is definitely one of the scene's most respected
|
|
musicians, and I am very happy that we were able to do this interview for
|
|
you to read. The interview was conducted via email in early July 1995.
|
|
Enjoy!
|
|
|
|
RC = Ryan Cramer / Renaissance - rcramer@osf1.gmu.edu
|
|
ZK = Zodiak / Cascada (Erik Stridell) - zodiak@kuai.se
|
|
----------------------------------------------------------------------------
|
|
RC: What is your current occupation, age, and where do you live?
|
|
|
|
ZK: I'm in my 19th year and live in a little town called Surahammar,
|
|
just outside Vasteras which lies about 120 kilometers west of
|
|
Stockholm - the capital of Sweden.
|
|
|
|
My current occupation is...none - I guess you could say I'm happily
|
|
unemployed. I will most likely be working full time with our
|
|
(Cascada's) Virtual Reality project as soon as we can get some more
|
|
funding but until then I guess I'm stuck out here in the countryside...
|
|
I might take a course in studio-technology in the autumn.
|
|
|
|
RC: Can you tell us how Cascada originated? What were your first
|
|
productions, and how long ago was this?
|
|
|
|
ZK: Well, there was in fact no demoscene on PC when we started. I think
|
|
it was sometime in 1989. I had a little group together with Shadowbyte
|
|
(currently a Codeblasters-member), but I guess we weren't doing much,
|
|
we mostly played around with his Amiga. We weren't very old I guess...
|
|
hehe let's see.. - '89, I must have been 13 years old and Shadowbyte
|
|
was 12!!!
|
|
|
|
I had been swapping programs with Iceman (who later coded most of the
|
|
Cascada stuff during 1990-93) and I know he could do some stuff in
|
|
Turbo Pascal so I asked him to do some intros for my group (we actually
|
|
cracked some games - which was not that hard back then when there were
|
|
only three new games released per month ;-) ) and later tried to get
|
|
him to join our group, but he had found a friend in Pharos (who coded
|
|
everything that Iceman didn't during the same period) who wanted to
|
|
start a new group. And he could program in assembler (it is important
|
|
to understand how incredible this was in 1989)!
|
|
|
|
However I was very happy when Iceman called me up a few weeks later and
|
|
asked me if I wanted to join their new group, Omega. We cracked some
|
|
games and made trainers during 1989 and half 1990 but then in the
|
|
summer of 1990 we decided it didn't make much sense so we started to
|
|
think about making demos on PC like the ones we had seen on Amiga.
|
|
|
|
So after lots of theories in how you could do a music system on a PC we
|
|
released the infamous X-mas'90 demo which was the first demo ever with
|
|
a music system. Some people claim that the Future Crew was before but I
|
|
insist that their slide show that was released a few months before is
|
|
not a demo, just still pics with music ;-))
|
|
|
|
It didn't matter anyway because there were no contact between the
|
|
scenes back then, only national competition - and our competition was
|
|
the SpacePigs. If you don't count our scrollers and colorcycling
|
|
bouncing logos back in 1989 for the group Omega, I guess the first real
|
|
production was out in early December 1990.
|
|
|
|
RC: Cascada is considered to be one of the founders of the PC demoscene,
|
|
especially with their ground breaking Cronologia demo. Can you describe
|
|
the demoscene and Cascada to us at that time?
|
|
|
|
ZK: When Cronologia was released, lots of things had happened to the
|
|
scene. First of all, the bbs-scene had started to prosper. This meant
|
|
that the days of mailswapping had come to an end. Before that my only
|
|
contact with the world outside was my mail to Dutch Computer
|
|
Enterprise (the makers of the Dragnet demo) who supplied me with all
|
|
the mid-European stuff and with BCG/Sorcerers who got me the stuff
|
|
from Finland.
|
|
|
|
I like to think I really did the scene a favor at that time,
|
|
distributing everything over the borders. However, when Cronologia came
|
|
there had been many new groups popping up and we had had the first
|
|
PC-only party ever (I think at least) - the SpacePigs/Cascada party in
|
|
Uppsala in the summer of 1991 where we even had international visitors
|
|
- Dutch Computer Enterprise.
|
|
|
|
We had shown Cronologia there which was originally called "Time", a mix
|
|
of part two and three of Cronologia. Then Pharos coded the first part
|
|
and Iceman the last part and we thought why not do a megademo. We were
|
|
a bit afraid that it would be considered too big though... it didn't
|
|
fit on a 360kb disk!!! After lots of messing up and making other parts
|
|
(that wasn't included in the final version, we had from the beginning
|
|
seven parts). We had also got some new members, for example Jeffe and
|
|
Mirage who are still members.
|
|
|
|
I think my biggest mistake ever in the scene was to write my own
|
|
address instead of Iceman's in the text files. I shouldn't have
|
|
directed the reactions to myself. I got all the fancy letters (and
|
|
there were MANY letters!) while Iceman and Pharos who had done the hard
|
|
coding just got some nice words. This finally caused them to get tired
|
|
of the scene - so much work for nothing.
|
|
|
|
If Iceman would still have had the spirit I think Cascada would have
|
|
been a much bigger name today, for example he made a real bitmapvector
|
|
just a few weeks after Cronologia which he didn't want to release
|
|
because we didn't have anything to go with it. Imagine a textured cube
|
|
in January '92! So take this as a lesson, kids!
|
|
|
|
RC: How/When did you get started tracking music and on what platform?
|
|
What other musicians influenced you at this time?
|
|
|
|
ZK: In early 1990 when Pharos made his music system there was no such
|
|
thing as a working PC-tracker. So I bought an Amiga. I wanted to do
|
|
that anyway, all the fancy demo came on that platform. I guess I was
|
|
very inspired by the early Amiga-demo-music cause that's all I got
|
|
hold of, I never had the contacts to get new Amiga stuff (and I didn't
|
|
care much either, I just played around in Noisetracker).
|
|
|
|
So I was mostly inspired by "real" music, which was probably good for
|
|
me because that made me develop my own style very early. There was just
|
|
about no techno-music at all back then so I tried to do just plain good
|
|
songs with the instruments from the ST:00-04 disks.. Then in 1991 I got
|
|
to be the beta-tester of the SpacePigs' tracker Digistudio (which was
|
|
later released commercially by Covox) so I started tracking on the PC
|
|
instead, and all the mods in Cronologia are made in Digistudio (with a
|
|
noisy resistor-D/A in the LPT port).
|
|
|
|
RC: You have done a lot of fantastic music over the years, what do you
|
|
consider to be your best work?
|
|
|
|
ZK: Thanks! Well I wouldn't call it fantastic but I admit there are tunes
|
|
that I am quite happy with. I always tend to tire of them before I'm
|
|
half finished though and they never ever sound like I wanted them to,
|
|
but then when I listen to them a few weeks later I kinda like some of
|
|
them.
|
|
|
|
Believe it or not, but that horrible hard-rock tune in the middle of
|
|
our first demo, X-mas'90 is one of my favorites. If the samples weren't
|
|
so horrible it would have been perfectly good power-rock. ;-) Then I
|
|
"sort-of-like" Reflecter, I was a bit nervous when I made it that it
|
|
would be just total crap to all other people - maybe I was the only one
|
|
who would understand it? But I was proven the opposite in the Party4
|
|
voting. ;-)
|
|
|
|
RC: What software/hardware/equipment do you use for tracking and sampling?
|
|
|
|
ZK: I currently have a Gusmax which I used to be very happy with but am
|
|
not anymore as the card itself takes in a lot of noise from other
|
|
cards which can cause some fuzz and silent clicks. I use FastTracker2
|
|
for everything, sometimes I do use USS8 for sampling things in high
|
|
resolution and sometimes CoolEdit to make flanging, filter and
|
|
white/brown noise.
|
|
|
|
RC: What experience in music do you have outside of tracking?
|
|
|
|
ZK: I play the guitar in a band which does currently not have a name.
|
|
I would like to get into the music-industry more. I guess you could
|
|
say we play the kind of music that comes in between Joy Division and
|
|
PJ Harvey... To be honest, most of my music-creativity rather goes
|
|
into that band instead of the tracker-tunes, so that's a reason why
|
|
I am not usually very productive. Hope you'll all be buying my
|
|
albums in the future! ;-)
|
|
|
|
RC: What is the future for Cascada and Cascada/VR? Will you be doing more
|
|
demos (maybe for ASM'95)?
|
|
|
|
ZK: I like to think we will but to be totally honest I doubt there will
|
|
be any bigger productions from us. I think there are chances that we
|
|
will release small stuff just to show our routines to people now and
|
|
then but unless we can find some more coders there won't be any more
|
|
large releases. So any good Swedish coder who wants to join in,
|
|
contact me!
|
|
|
|
The next production from me is a musicdisk I'm doing together with
|
|
$volkraq/Gollum, dedicated to all you fans of guitar music. It was
|
|
going to be released at the Bushparty but not too surprisingly I
|
|
didn't make it in time... Guess it should be out soon.
|
|
|
|
RC: Who's better, Pamela Anderson or Erika Eleniak? Give us an objective
|
|
unbiased comparison. Do you think that Erika will ever return to
|
|
Babewatch?
|
|
|
|
ZK: Pamela was better until she married that stoopid heavy metal drummer
|
|
and started to make silly tattoos. Erika was undoubtedly a better
|
|
actor (like if that would matter..hehe), and her body measures are
|
|
much more natural than Pamela's. She's by far more woman than Pamela
|
|
will ever be. And she could weep much better. I agree that Pamela
|
|
makes it better in Playboy magazine, but she shouldn't wear a
|
|
swimsuit, she looks better without it. Besides, Erika is a much more
|
|
beautiful name ;) So ERIKA!!! Come BACK! ALL IS FORGIVEN!!!!!
|
|
|
|
Interviewer's Note: Please note that the above opinions do not necessarily
|
|
represent those of the DemoNews crew. Some of us have grown more partial to
|
|
Pamela Anderson, but Erika Eleniak will always be welcome in any one of our
|
|
homes.
|
|
|
|
RC: You have been part of the PC demoscene since its birth, can you tell us
|
|
how it has changed over the years, and if it as interesting as it used
|
|
to be?
|
|
|
|
Oh.. that's a hard one. For my part I think it was much much much more
|
|
fun before when everyone was always friends with each other, when you
|
|
released or showed something new you always got positive criticism
|
|
along with the possible negative one.
|
|
|
|
Nowadays it sometimes seems (at least in the mailnets like GSN and DGI)
|
|
that it's almost not allowed to really like a demo. Especially the
|
|
finnish people just can't seem to like the new stuff. Everything sucks.
|
|
Always. It's so childish!
|
|
|
|
In the beginning of the scene nobody had to brag or show off, everyone
|
|
knew what had been done and what to expect from each other. But
|
|
something happened after "Unreal". It's very hard to define what, but
|
|
the scene became very hard and sometimes cruel, and it's just getting
|
|
worse.
|
|
|
|
Some people felt that they had to be as cool as the best groups so
|
|
everyone who wasn't as experienced as themselves were suddenly lamers,
|
|
and all their work sucked. If I had been working on a demo for many
|
|
months I wouldn't want to hear that it sucks!!
|
|
|
|
I think many new groups who make demos aren't encouraged by the glory
|
|
of being on top, they want vengeance and respect. Why do groups have to
|
|
fight each other??? I don't know what has happened but I have many
|
|
times found myself wishing it was 1990 all over again.
|
|
|
|
RC: For awhile, Cascada and Imphobia had merged, but soon separated again.
|
|
What happened, and why?
|
|
|
|
ZK: The reason for the merge was mainly that the only really active
|
|
person in Cascada at the time was myself, and as we weren't doing
|
|
anything for the scene I helped Imphobia as I had found a good friend
|
|
in Jeff (Darkness/IMP). This little co-operation ended up in a merged
|
|
group.
|
|
|
|
We worked on a demo that was to be released at the Assembly'94, but the
|
|
time schedule screwed up completely (as it always does when you make
|
|
demos) so we didn't make it in time and then the coder had to study
|
|
etcetera etcetera so the demo wasn't finished off. We both tried to
|
|
make the cooperation work but it was impossible to keep in touch as
|
|
neither of us even had email back then so I decided to simply leave the
|
|
group, that would be the best for everyone.
|
|
|
|
And since Basehead joined Imphobia they've got a brilliant musician
|
|
anyway, so they don't need me anymore. Going back to question five, I
|
|
really like the tunes I made for the unfinished Imphobia-demo because
|
|
they came directly from my head and were really great fun to do. Pity
|
|
if no one will hear them in the end.. but I haven't lost faith in
|
|
Imphobia!
|
|
|
|
RC: I'm not sure that everyone understands exactly what Cascada/VR is. Has
|
|
Cascada successfully gone from a demogroup to a commercial software
|
|
company? Has this been profitable for Cascada? I think that many
|
|
demo groups aspire to one day form a company.
|
|
|
|
ZK: Cascada/VR are just the four Cascada members that are currently
|
|
developing a VR-system; myself, Robban, Roberto(Hellraiser) and Mirage.
|
|
We have a company but nothing is happening with it. Since 1993 we have
|
|
been struggling with different contracts with a few companies but we
|
|
unfortunately haven't yet succeeded to get all the funding right. It
|
|
has not yet been profitable in any way whatsoever! But we're hoping that
|
|
it will be in the future.
|
|
|
|
A word of wisdom for all you demo-enthusiasts dreaming of doing what we
|
|
have done: - Think twice! No, thrice!! Four or five times is not too
|
|
much!!! Don't think there's any easy money involved in this business.
|
|
Be ready to work your arse off for absolutely nothing in return. If
|
|
you make it through there can be lots of money involved, but be well
|
|
aware of what you're getting into.
|
|
|
|
RC: What are your current musical influences, either in recorded music or
|
|
tracked music?
|
|
|
|
ZK: That's hard to say.. I don't get any inspiration from tracked music. It
|
|
might sound weird, but music that gives me inspiration often sounds
|
|
totally opposite to what I am doing. Usually melodies just pop up in my
|
|
head or leak to my fingers while playing the guitar.
|
|
|
|
I guess I could drop some band-names, I am a great fan of Indie-pop and
|
|
alternative rock-music; The Verve, Smiths, Pavement, Portishead,
|
|
Slowdive, The Stone Roses, Catherine Wheel and so on, but I also like
|
|
jazz and atmospheric music like Mike Oldfield and Andreas Vollenweider.
|
|
Of course good old pop like the Beatles and the Box Tops. And Paul
|
|
Simon rules ok. I guess it's safe to say that I appreciate all kinds of
|
|
music.
|
|
|
|
RC: Are you competing in MC3?
|
|
|
|
ZK: Unfortunately not, I didn't make it to the deadline. Hopefully next time
|
|
around.
|
|
|
|
RC: Thanks for taking the time to do this interview!
|
|
|
|
ZK: Thanks, we'll keep in touch!!
|
|
|
|
[End of Interview]
|
|
----------------------------------------------------------------------------
|
|
Hope you enjoyed the interview! Zodiak can be reached through email at:
|
|
zodiak@kuai.se
|
|
|
|
Ryan Cramer / Renaissance - rcramer1@osf1.gmu.edu
|
|
|
|
|
|
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|
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|
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|
- See UPDATES.DOC for bug fixes
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|
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|
PMODE/W v1.20 has just been released. You should be able to retrieve it
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|
from one of the following sources:
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FTP:
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|
|
|
ftp://www2.idsonline.com/pub/pmodew/pmw120.zip
|
|
ftp://ftp.cdrom.com/demos/incoming/code/pmw120.zip
|
|
[check the "New Uploads" section to see where this file gets moved]
|
|
|
|
BBS:
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|
|
|
Data Connection BBS +1-703-506-8598
|
|
+1-703-847-0861
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|
|
|
Charles Scheffold / Renaissance - daredevi@dorsai.dorsai.org
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|
|
|
|
|
=-[Subscribing]-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
|
|
|
|
_____How to subscribe to DemoNews
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|
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#1 E-mail to listserver@unseen.aztec.co.za (any subject line will do)
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#2 On the first line in the body of the mail, write:
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subscribe demuan-list FirstName LastName
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Examples:
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subscribe demuan-list Christopher Mann
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subscribe demuan-list Snowman
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subscribe demuan-list r3cgm@dax.cc.uakron.edu <---- WRONG!!
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|
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The listserver will automatically take the return address of your
|
|
mail. That address is where newsletters will be sent. You can not
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#3 Send it
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|
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#1 E-mail to listserver@unseen.aztec.co.za (any subject line will do)
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#2 On the first line in the body of the mail, write:
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unsubscribe demuan-list
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Do not specify any address or name when you unsubscribe. The
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|
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|
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|
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=-[Closing]-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
|
|
|
|
For questions and comments, you can contact Hornet at:
|
|
|
|
Handle Address Area
|
|
----------- ------------------------ -----------------------------------
|
|
Dan Wright dmw@inca.gate.net Freedom CD coordinator
|
|
GraveDigger gd@ftp.cdrom.com columnist, file mover, musician
|
|
Snowman r3cgm@ftp.cdrom.com organizer, editor (DemoNews), coder
|
|
Trixter trixter@ftp.cdrom.com coder, web master, file mover
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|
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|
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...........................................................End.of.DemoNews.097.
|
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|