990 lines
44 KiB
Plaintext
990 lines
44 KiB
Plaintext
.Start.of.DemoNews.095.........................................................
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______/\___________________________ __ ________________ ___ /\_______
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\____ \ ________ _ _ ______ \ / \| \ ________ | \/ ______/
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/ | \ _) \ \_/ \ | \ / \ \ _) \ | \______ \
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/ | \ \ | \ | \ / \ \ /~\ \ / \
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\_____ /_______/___| /________/ \____\_____/_______/_________/________/
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\_____/ |____/
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DemoNews Issue #95 - June 18, 1995 | Size : 44,877
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------------- | Subscribers : 1476
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DemoNews is a weekly newsletter for the demo scene. | Last Week : 1445
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It is produced by Hornet at the site ftp.cdrom.com. | Change : +31
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=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
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<CONTENTS>
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=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
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Uploads
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Articles
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Introduction................................Snowman and GD
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4DOS 4DEMOS: Part 3.........................Snowman
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Message from Darkness/Imphobia..............Darkness
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Some Extended Demo Reviews..................Phoenix
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Interview with Mosaic/Renaissance...........GraveDigger
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Review of Netmusik 1........................GraveDigger
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Tracking Tips V: Melody Variations I........GraveDigger
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Review of Imphobia 10 Music.................GraveDigger
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Subscribing
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Closing
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=-[Uploads]-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
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=----------------------------------------------------------[File Information]-=
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All files listed below are on ftp.cdrom.com or one of its mirrors.
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Ratings are completely subjective and do not necessarily reflect opinions
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of the demo scene in general.
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ftp.cdrom.com too slow? Try our mirror at ftp.luth.se. You may even
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upload to this site under /pub/msdos/demos_upload.
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=-------------------------------------------------------------[Music:General]-=
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Location /demos/music Size Rated Description
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=-------------------------------- ---- ----- ---------------------------------=
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/disks/1995/c/codebrk.zip 1379 *** Code Break GooRoo/KFMF
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/disks/1995/g/gas_gbr2.zip 1367 + GAS Disk 2 GAS
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/disks/1995/p/pure-ge1.zip 879 **+ Demotronic Wave (G)eorge/Pure
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/disks/1995/p/pure-in1.zip 906 *+ BOiNK AND FLiP iNCH/Pure
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/disks/1995/p/pure-m5.zip 669 ** [Unknown] Pure
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/songs/1995/midi/killer.zip 4 ** Killer Group Yasa Ken
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/songs/1995/mod/o/orbbro.zip 70 **+ Orb Bro Tronster
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/songs/1995/mtm/k/k_cars.zip 253 *** Cars Kill... Maelcum/KFMF
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/songs/1995/s3m/a/alphaqst.lzh 133 ** Alpha Quest Akinternal
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/songs/1995/s3m/c/calm03.zip 180 * Mech. anything Vegetable Calm
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/songs/1995/s3m/c/crayon64.zip 76 *** Crayons remix Joel Bruner
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/songs/1995/s3m/c/crayons.zip 16 ** Crayons SwiftRain
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/songs/1995/s3m/l/ld-pvibr.zip 65 ***+ Positive Vi.. Steam/LD
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/songs/1995/s3m/l/lovemore.zip 795 * Love You More Thunderbass/CRI
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/songs/1995/s3m/r/r-vert.zip 268 **** Vertigo Leviathan
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/songs/1995/s3m/r/rb.zip 303 *** Red Barchetta Ler (Rush)
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/songs/1995/s3m/t/tl-myst2.zip 420 *** Mystique Par. Timelord
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/songs/1995/s3m/t/transit.zip 91 **** In Transit Krystall
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/songs/1995/xm/j/jerkil_r.zip 164 *+ JerKiller... Madbit/MAT
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=--------------------------------------------------------[Music:Non-Reviewed]-=
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Location /demos/music Size Description
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=-------------------------------- ---- ---------------------------------------=
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/programs/misc/mj12_sed.zip 17 Samplelist Edit by ELiJaH/Majic 12
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/programs/misc/reverse.zip 11 Mod Reverser by Tesseract Soft
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/programs/players/hsc_src.zip 48 HSC Player by rom/Spanish Lords
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/programs/players/kardp161.zip 413 KaraDos 1.61 by J.P. Cocatrix
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/programs/trackers/akm-mt22.zip 125 MasterTracker2.2 by Arkham
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/programs/trackers/dgtrekr3.zip 379 DigiTrekker 3.0b by Horst Beham
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/text/drumtrax.zip 210 [n/a] Drumtrack primer Spyder
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=----------------------------------------------------------------------[Code]-=
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Location /demos/code Size Rated Lang Description
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=-------------------------------- ---- ----- ---- ----------------------------=
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/demosrc/1luc_wrm.zip 10 **+ B Intro written in Basic
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/demosrc/blacdemo.zip 432 **+ A Source for Black Ice Intro
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/graph/fade/nlb-fade.zip 11 *** A Example of palette fading
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/graph/fractal/4ge-frac.zip 10 **** A Controllable Fractal Zoom
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/graph/gouraud/gvectors.zip 138 *** C Gouraud vectors in C++
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/graph/library/wgt5.zip 3000 **** C Game/Graphic Lib for Watcom C
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/graph/texture/matrix.lzh 95 **** A C Doom-like floor textures
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/graph/vesa/rvesa.zip 4 *** A Simple VESA routines
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/pmode/dos32v30.zip 240 ****+ A C DOS Extender for ASM/C
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/sound/digipack.zip 489 ***+ P SB routines (MOD, WAV, etc.)
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/sound/fmoddoc.zip 83 ***** A C How to write a MOD player--
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/sound/ptmform.zip 8 *** Description of the PTM format
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=------------------------------------------------------------------[Graphics]-=
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Location /demos/graphics Size Description
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=-------------------------------- ---- ---------------------------------------=
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/utils/winplasd.exe 341 Plasmid Drawing and Utility Demo
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=-------------------------------------------------------------[Miscellaneous]-=
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Location /demos Size Description
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=-------------------------------- ---- ---------------------------------------=
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/mags/1995/c/cntrs002.zip 1307 Contrast #2
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/mags/1995/i/imphob10.zip 1451 Imphobia #10! (Get this one)
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/mags/1995/i/imp_msg.zip 6 A message from Imphobia about Imp#10
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/mags/1995/p/p-ctrst1.zip 1304 [1/2] Contrast #1 by Purple
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/mags/1995/p/p-ctrst2.zip 475 [2/2] Contrast #1 by Purple
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/hornet/traxw/traxweek.013 55 TraxWeekly #11
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/hornet/traxw/traxweek.014 59 TraxWeekly #12
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/party/misc/freedom.zip 3 Info on the Freedom Demo Party
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=-[Articles]=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
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=-----------------------------------[Introduction]--[Snowman and GraveDigger]-=
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SM: Hello all, and welcome to the fifth issue of "01 Article Section".
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GD: Hey, where's Jim and Jeff?
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SM: Well, things are a bit rushed this week with Music Contest 3
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finishing up. I didn't have time to contact them and get them to
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participate.
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GD: I see.. but being the lazy bum I am, I was easy to find on IRC, huh?
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Oh well.. let's see what we have in this issue of 01..
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SM: Well, to start we have the third in my series of "4DOS 4DEMOS"
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articles. Now we're finally getting to the FUN FUN stuff.
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GD: I have to admit I haven't grabbed 4DOS yet, but your articles provide
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some great tips! I can't wait to try them out.
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SM: Hey, thanks. :) The next article is a text file I grabbed off our
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site. Its from Darkness of Imphobia and is pretty heated.
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GD: It's unfortunate that a high quality production such as Imphobia must
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receive such a reaction.
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SM: I agree. Its one of the few productions in the scene that has
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maintained a professional image over several years. Speaking of
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Imphobia, now might be a good time to discuss the Charts and how it
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affects our site.
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GD: Right. We decided that because group directories require a lot of
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maintenance, that we would use the Imphobia charts to decide which groups
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get group directories.
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SM: Actually, Imphobia makes our life a lot easier. Whenever someone
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says "Hey, why can't _we_ have a directory?", we can just say "Its
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Imphobia's fault". :)
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GD: How true. :) Take note everybody! Your votes do count! Well... next,
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we have some demo reviews from Phoenix. we haven't heard from him in a
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while...
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SM: Yes, I was very happy he decided to write for this issue. Moving
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right along... next we have an Interview with Mosaic (one of the
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scene's oldest musicians).
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GD: That interview was a lot of fun to do. :) Also, he's really cool in
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person.
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SM: Man, I just noticed that you have 4 articles in this issue. Care
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to tell us what the second is?
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GD: I'm out of school now; does it show? :) Next is a review and
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introduction to NetMusik, a bi-weekly newsletter about the digital music
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scene.
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SM: I noticed a lot of influences in formatting of that newsletter.
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Hmm... where could they be getting their ideas from...
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GD: I don't know if its safe to mention. The next article is part five of
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my Tracking Tips column; subtitled "Melody Variations Part I."
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SM: I like the tip about playing your melody line backward. Where are
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you learning all this stuff anyway?
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GD: I'm drawing a lot of it from my music theory classes in high
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school...
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SM: And with yet another music-related article, you have the honor of
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finishing off this issue.
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GD: I do feel honored. :) The last article is a review of the music in
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Imphobia 10. What did you think of the music?
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SM: To be honest, when it comes to a diskmag I usually am much more
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interested in the articles than the tunes. However, the songs this
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time were very appropriately done.
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GD: That is true... I guess that's everything for this week.
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SM: Well folks, this has been Snowman...
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GD: ...and GraveDigger...
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<>: And we are OUTTA HERE.
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=--------------------------------------------[4DOS 4DEMOS: Part 3]--[Snowman]-=
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_____General Introduction
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Welcome to the third installment in the "4DOS 4DEMOS" series. By this
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time, you should be getting very attached to some of the features 4DOS is
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giving ya'. Trust me, once you make the switch from DOS to 4DOS, there's
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no going back.
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_____General Overview
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This article assumes you have read Parts 1 and 2. Be sure to follow all of
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the steps I listed there. We will be relying on them now. This article is
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going to be a biggie, so get out your favorite beverage and flip on the
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radio 'cause we are gonna be here for awhile.
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To sum up what we have done so far:
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Part 1
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Created \4DOS and put files in there
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Added "SHELL=" statement to CONFIG.SYS file
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Part 2
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Created \STARTUP
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Created \STARTUP\SET_ENVS.BAT to handle environmental variables
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Created \STARTUP\SET_COLS.BAT to handle color-coded directories
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Today we are going to discuss PATH, CDPATH, and ALIASES.
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You already know what PATH does. If you don't, stop reading this article,
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turn off your computer, and go ask your mom to give you a lesson in DOS
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Fundamentals. Anyway, today I'm gonna show you how to make your PATH
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really big and obnoxious.
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CDPATH is kind of like PATH, but it helps you search for directories
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instead of executables.
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ALIASES allow you to abbreviate commands or make new ones. Its one of the
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best time-saving and useful features of 4DOS.
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_____Miscellaneous
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Bye Bye BAT, Yo Yo BTM. Taken from 4DOS online help:
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"A batch file can run in two different modes. In the first, traditional
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mode, each line of the batch file is read and executed individually. In
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the second mode, the entire batch file is read into memory at once. The
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second mode can be 5 to 10 times faster, especially if most of the
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commands in the batch file are internal commands...
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The batch file's extension determines its mode. Files with a .BAT
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extension are run in the slower, traditional mode. Files with a .BTM
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extension are run in the faster, more efficient mode..."
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So now we are going to rename our files from .BAT to .BTM. Don't forget to
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modify that header block inside each file to reflect this change. Also,
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you will probably have to change your AUTOEXEC.BAT where the calls are made
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to these files.
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[PATH and CDPATH]
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_____Overview
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According to the "Tomb of Ancient Microsoft Lore":
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"A PATH (pronounced pa'th) is an environmental variable containing a
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string of ASCII characters (representing drive/directory combinations
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and each separated by a semi-colon), thru which, by reference to this
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variable, a series of locations can be searched for a file containing an
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extension of BAT, COM, or EXE, and with filename being user-specified
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from the command prompt... and whereupon finding a file matching both
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said requirements, said file is automatically executed via the operating
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system -- at such time the PATH variable remains inactive until the user
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is once again returned to the command prompt...in his mercy. AMEN."
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Gates 23:19
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Let's go ahead and create a file called SET_PROM.BTM in the \STARTUP
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directory. Here's my header block for this one:
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: File Name : SET_PATH.BTM
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: Title : PATH and CDPATH configuration for 4DOS
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: Author : Christopher G. Mann
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: Last Modification : May 28, 1995
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: Purpose : Configure directory options for faster access.
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Using the same trick we did with our SET_COLS.BTM, we can concatenate
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multiple lines of data into one variable.
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: Regular Stuff
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PATH=C:\;C:\-STARTUP;C:\4DOS;C:\4DOS\4EDIT20;C:\COMP;C:\DOS;C:\F-PROT;
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PATH=%PATH%C:\MUSIC;C:\NC;C:\NU;C:\PROG;C:\TC\BIN;C:\TM;
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PATH=%PATH%C:\US;C:\UTIL\QBACK;C:\WINDOWS;C:\WP;
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: Music Stuff
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PATH=%PATH%C:\MUSIC\S3M;C:\MUSIC\XM;C:\MUSIC\MOD;C:\MUSIC\MTM;
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Now wait a second! The directories C:\MUSIC\S3M, C:\MUSIC\MOD, etc. only
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contain music files (no EXEs, COMs, or BAT/BTM files). Why on earth do I
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have those directories in my path if there is nothing to execute there? The
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exciting answer to this question can be found in the next issue of DemoNews.
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Moving on to CDPATH... er... what exactly _is_ CDPATH? In essence, it
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helps you look for directories just like PATH helps you look for files.
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Assume I have the following directory structure on my C drive:
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\GRAPH
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\GRAPH\GIFS
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\GRAPH\JPGS
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...and then I set CDPATH=C:\GRAPH. Now, I can type...
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C:\> cd gifs
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...and BLAMMO!, I'm moved automatically to the \GRAPH\GIFS directory
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without having to go to \GRAPH first. Pretty neat eh? So to finish up our
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SET_PROM.BTM (in which both PATH and CDPATH are defined) we add:
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: CD Path (search these for subdirectories)
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SET CDPATH=C:\;C:\MUSIC;C:\MUSIC\-TRACK;C:\MUSIC\-PLAY;C:\HORNET;C:\TMP;
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You want to know a secret? "path" and "cdpath" are both in UNIX too!
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Don't forget to call SET_PATH.BTM from your AUTOEXEC.BAT file.
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[ALIASES (Basic)]
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_____Overview
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Unless you want this section to be 50k, we're only going to have enough
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space to talk about the basics of aliases. We'll cover Intermediate and
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Expert in future installments of this series.
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Perhaps the best way to tell what an alias does is by giving an example:
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C:\> alias d=dir
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C:\> d 4dos4dem.*
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4dos4dem.1 4450 6-18-95 16:52
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4dos4dem.2 8657 6-18-95 16:52
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4dos4dem.3 5915 6-18-95 20:45
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So in this case, we have said to DOS that when we type "d", we want it to
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substitute "dir". Pretty simple eh?
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You might guess that we're going to have a file chock-full of aliases.
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You'd be right. Is it going to be under \STARTUP? Sure is. Is it going
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to be called SET_ALIAS.BTM? No! Would I be considered odd because I'm
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asking myself a lot of questions? Sure would.
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The dudes at JP Software designed 4DOS to be fast and efficient. To this
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end, they have enhanced the way we load aliases. You _could_ have a file
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containing the following:
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(SET_ALIAS.BTM) alias d=dir
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alias toohard=ft2.exe
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alias diedie=win
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But look at that! We have the word "alias" on every line. Isn't that a
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bit redundant? Let's take the same file but remove the "alias":
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(ALIAS.LST) d=dir
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toohard=ft2.exe
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diedie=win
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Now all we have to use is the command "alias /r alias.lst" and 4DOS will
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take each line of the file and make it an alias. We can add this command
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to our AUTOEXEC.BAT file so that we read in aliases automatically when we
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boot up. Using the "alias /r" command is much faster than having a .BAT
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file containing tons of "alias x=y" statements.
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Would you do me a favor? How about creating a list of your very own
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(called ALIAS.LST) and sticking it in your \STARTUP directory. If you do,
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I promise to give you lots of kEwL-kRaD tips on enhancing them. When
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you're done, add the following line to your AUTOEXEC.BAT file:
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alias /r c:\startup\alias.lst
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Depending on how crazy you get with aliases, you might start running low on
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environmental room. If you _do_ run out, increase the size by using the
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method I described in the second installment of this series.
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Well folks, next week we get to some _fun_ stuff! We'll talk about
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EXECUTABLE-EXTENSIONS and PROMPT. We'll also have a section entitled
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"Aliases and the Function Calls of Doom". Until then, take care everyone.
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And remember, 4DOS 4EVER!
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-Christopher G. Mann r3cgm@ftp.cdrom.com
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=--------------------------------[Message from Darkness/Imphobia]--[Darkness]-=
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Some days after the release of Imphobia Issue 10, a file was released by
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Lord Cyrix/S!P BELGIUM. In the file, he stated that we included false
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information in our magazine and in which, among various other false facts
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about our group and the magazine, he stated that we faked a capture of a
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message that Venior/S!P had written to me and which was included in one of
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the Imphobia #10 article. Additional rumors have also been spread by the
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same dudes in this direction on some Belgian BBS and maybe on some other
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systems too.
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For a bit more than three years now we are releasing the Imphobia diskmag
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to the scene and we've put a lot of effort and time into it in order to
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make a good magazine out of it, and we worked our butts off to deliver you
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a magazine with VALUABLE and entertaining information. Therefore we were
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really tired of such reaction.
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After the release of Imphobia #9, Lord Cyrix, Venior and their friends
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released a fake Imphobia #9 bugfix under the name of one of their
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additional group "Templar" and at that time we already reacted with an
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advertising messages in which we were so kind for not even telling we knew
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who made it, in order not to make a bad reputation to S!P just because
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their Belgian division couldn't behave properly.
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This time they are releasing and spreading false rumors about our group and
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the magazine... all this was going too far, much too far.. and although it
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is not our policy in Imphobia to release such kind of "reaction text" we
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couldn't just let the things like that without reacting, so we decided to
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write this little text and to release it to the scene.
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I really can't understand what's the aim of those people. I can't
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understand how those guys can have fun by spoiling the scene and by making
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a bad reputation to the group they're part of. The aim of the scene is to
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have fun and to enjoy yourselves.
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We are not awaiting any answers or whatsoever to this text and if one of
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those guys would write one, we wouldn't even care anymore: those guys
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really aren't worth it. We really hope we won't have to write such kind of
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text in the future, because it's just not fun and it doesn't have any
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interest to the scene.. The scene is not a wargame, the scene is a place we
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have to enjoy and to try to make better and better, and not something to
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spoil like that.
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Out there,
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-Darkness, on behalf of the Imphobia team.
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=-------------------------------------[Some Extended Demo Reviews]--[Phoenix]-=
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_____Demo Reviews
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Hey, I am back, with some in-depth looks at recent uploads to Hornet FTP!
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The rating scale:
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* World Humiliation 1995.
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** World Stagnation 1995.
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*** World Intimidation 1995.
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**** World Invasion 1995.
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***** World Domination 1995.
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"Who Else Can Upgrade A Robot" by Orange (korso.zip, 55k)
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Party/Place/Category : Abduction '95 / 1st / 64k intro
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Requires : 386/VGA/no EMM drivers loaded
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Sound support : GUS/silence
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Design: **** Effects: **** Music: **** Overall: **** (4 of 5)
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Orange delivers another mind-warping production with this followup to
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their Party'94 "Robot" intro. The jungle-trance music fits well with the
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facial distortions (Amiga-like), and the usual poly-tunnels. This one is
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definitely worth a download.
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"Semtex Annihilation" by Jeskola! Productions (semtex64.zip, 60k)
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Party/Place/Category : Abduction '95 / 2nd / 64k intro
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Requires : 386/VGA
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Sound support : GUS/silence
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Design: **** Effects: ***** Music: ** Overall: ***+ (3.5 of 5)
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Anyone who has compared recent Jeskola and Complex releases can easily
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notice the resemblance. This is due to the fact that Jmagic also codes
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for Jeskola! He did a nice job in this "sequel" to "Semtex City". The
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bump-shaded (?) j!p logo and the torus are extremely impressive, with
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nicely drawn backgrounds. Unfortunately, the music is too empty.
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"Semiotic Ambience" by FIT (sembla.zip)
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Party/Place/Category : Abduction '95 / 3rd / 64k intro
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Sound support : GUS/?
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Rating: *** (3 of 5)
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I only watched this intro once, then erased it since my virus scanner
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detected traces of its virus in memory. The version on cdrom.com is now
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clean. Anyway, from what I remember, not extremely impressive, just some
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flickery waving text among other things.
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"Vesisade" by Chaos (chs_vesi.zip)
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Party/Place/Category : Abduction '95 / 4th / 64k intro
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Requires : 386/VGA
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Sound support : GUS/silence
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Design: ** Effects: *** Music: ** Overall: **+ (2.5 of 5)
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Nothing exciting. Starts out with a nice pic (coughnuditycough), then
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some vectors, and a zoom-rotate. Decent chip-music. Was infected,
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should be OK now.
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"Dino-Saurus" by Hirmu (hirrrr.zip, 109k)
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Party/Place/Category : Abduction '95 / 5th / demo
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Sound support : GUS/?
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Design: ** Effects: *** Music: * Overall: ** (2 of 5)
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I don't remember the requirements of this demo since I deleted it. It
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features some nice blurred and phong-shaded (once again I hope I'm right)
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dinosaur-vectors. They may like the noisy chip-music in Finland, but I
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thought it was awful.
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"Expression" by 3Some (expressn.zip)
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Party/Place/Category : NAID '95 / ? / demo
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Requires : VGA (what doesn't?)
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Sound support : GUS/SB/SBPro/silence
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Design: ** Effects: ** Music: ** Overall: ** (2 of 5)
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Two guys and a girl from Baltimore, MD get together. They assemble a
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demo, and show it at NAID. They make friends, and life is good. Mean-
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while, nothing awe-inspiring has come out of this demo, just some dots, a
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voxel-scape, and a shaded vector (being drawn and filled in front of your
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eyes, point for originality). Hopefully, 3Some's future works will open
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up the eyes of the world, but not just yet.
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-Andy Voss vossa@rpi.edu
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=--------------------------[Interview with Mosaic/Renaissance]--[GraveDigger]-=
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Mosaic is a musician for Renaissance, a group that he had responsibility
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for starting. He recently placed 4th in the music competition at NAID in
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Montreal, Canada, on April 15-16.
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He has written music for the Renaissance megademo titled "Amnesia." His
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most recent release was "Tears," his song from the NAID 1995 music
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competition.
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Interviewing Mosaic was a good opportunity to learn the opinions of one of
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the older members of the demoscene in North America. He presents his views
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in a no-apologies kind of way.
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This interview was conducted in early May, 1995, and _finally_ it goes to
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print. :)
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----------------------------------------------------------------------------
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GD - Brett Neely of Hornet gd@ftp.cdrom.com
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Mosaic - Ray Lee of Renaissance [no email address available]
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----------------------------------------------------------------------------
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GD: Hello Mosaic! Could you tell us your name, age, and where you live?
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MO: What, so you can rob me? I think not. =)
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GD: Hahah.. Hey, if you have a lot of money, how come you're not sharing it?
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MO: You want my address? What is this? =)
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GD: Ok, quit wasting time. :) When did you first get interested in the demo
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scene?
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MO: Uh, about 4 1/2 years ago, me and C.C.Catch were standing by a bus stop
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after high school.. and we were talking, and uhh, then.. we started
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Renaissance. And that was 4.5 years ago, maybe even a little more now.
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Then we acquired Tran.. then Daredevil... then we started making demos
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and such. We just started composing music for all those demos; I used
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to spend days at a time just staring at MODs and stuff, to try to learn
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how to compose...
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GD: What are your earliest thoughts of the demo scene?
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MO: Well, demos were really fun to make... getting the ideas and all... and
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trying to get in contact with the other people that made the demos. Now
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its blown way out of proportion... The demo scene has reached a point
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where unique demos are almost impossible to make now..
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GD: Yeah. That is unfortunate. Trixter pointed out that he and Daredevil,
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while judging demos at NAID, could see that code had been stolen
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directly from demo example sources...
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What was it like to make the music for Renaissance demos?
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MO: I do remember having to rush through music making.. like making a tune
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overnight cuz of a tight release date. We were really organized back
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then... everybody had a time to call Sound Barrier [former Renaissance
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Headquarters] and stuff. The board was closed during certain hours for
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only REN members.
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We also had a monthly meeting at JR computer world downtown...
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GD: When did those meetings stop?
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MO: Those meetings stopped when we started doing Kaeon II... actually,
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after we started doing Kaeon II. We all brought out ideas for Kaeon II
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and it was starting to progress.. then.. we dropped Kaeon II and
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started to do Zone 66.
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GD: Who was in charge of letting in new members, such as Nemesis,
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Leviathan, and Ryan Cramer?
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MO: Well, Renaissance has always been a democracy. You see to get in
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Renaissance one has to be voted in by all the current members. Each
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member, if he wishes, gets to ask the applicant questions and such, and
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can reject an applicant based on any reason.
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So, you see, as Renaissance gets bigger, that's what we don't want by
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the way, its harder and harder for a person to join, and we only want
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the very best in Renaissance anyhow.
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Also, music applicants are voted in by the music guys, and coders are
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voted in by the coders.
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GD: That sounds like a good system. So there is no true "Leader" of the
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group?
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MO: Well, leaders? No, but the 3 original REN members (Mosaic, C.C.Catch,
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and Daredevil) do most of the organizing and stuff, like sites,
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business, etc.
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As of now I'm reorganizing Renaissance!
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GD: What do you hope to see Ren accomplish in the near future?
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MO: Well, I'm reorganizing Ren, we may not ever be where we once were, but
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we'll do the best to accomplish more. For the future, I expect to get
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Renaissance members into an organization were we produce music for
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games and such...
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GD: So, no follow-up demo to Amnesia? :(
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MO: Well.. we'll see. Most Ren members are in collage and busy, so we'll
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have to wait a while till the coders get free and start doing
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something, then maybe we'll do another demo. But as for demos.. not for
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now.
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GD: How important is the music aspect of Renaissance?
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MO: Renaissance has always been a music based group. We wrote and released
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the first 8 channel multitracker.. and the first multitrack FM+digital
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tracker, so we've been working on music for a long time now, and each
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of us has gained experience.
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We've always relied on music to sort of stay ahead.. that as well as
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innovative coding by Tran and Daredevil.
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[Editor's Note: "first 8 channel multitracker" is a reference to
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Composer 669. "first multitrack FM+digital tracker" refers to CDFM
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which I believe was never publicly released.]
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GD: Well, let's talk about NAID for a bit. First, congratulations for
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placing 4th in the music compo..
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MO: Thank you...
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GD: Did you have any idea that your song would do well?
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MO: Well, I didn't think i was gonna get placed, mainly because my songs
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are always different from that regularly tracked by other people..
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GD: I think that's specifically why your song stood out. Out of nearly
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sixty songs, yours was one of a very unique but defined style..
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MO: Thank you... I wanted to do something different for NAID.. I didn't
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really care about being placed.. I just wanted to show people that
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different music doesn't mean bad music.. and it doesn't have to be
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known to be a winner.
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I actually thought the judges would vote on crappy demo music, but
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there were a lot of good tunes at NAID.
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GD: I'm glad the judges did such a good job as they did..
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MO: Yeah.. the judges did a great job; they chose winners from many
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different types of music.
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GD: Do you have any music theory training?
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MO: Nah, not really, except for 4 years of looking and peeking into mods =)
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And a little bit of books and such.
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GD: Do you listen to a lot of tracked music that's released today? If so,
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which composers do you like?
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MO: Yeah, I like Basehead's great mix of jazz, Necros's jungle shit =),
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Maelcum's hardcore techno...
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I really don't listen to a lot of tracked music today, I rather listen
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to the 4 channel mods from years ago.. I mean, the mods today sound all
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the same, and that's my feelings exactly. I mean its like a guitar
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through the whole tune, etc.. =)
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I think mods today are too similar.. when I look at the old mods, they
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have a uniqueness to almost each.. now, with all these channels, there
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is no uniqueness except for a few.
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GD: What different tracker programs have you used?
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MO: I used many trackers: I used modedit (actually I tried modedit a long
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time ago), then I used Scream Tracker, I used CDFM, I used composer
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669, I used MMEDIT, Tetra...
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GD: Of those, which is your favorite?
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MO: Scream tracker 3 is my favorite.
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GD: Why is that?
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MO: I was used to the Scream Tracker interface, since I made most of my
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songs on that starting 5 years back.
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ST3 is cool... I like the interface... it was easy to learn.
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GD: Do you make a lot of your own samples?
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MO: No, I don't make a lot of my own samples. I'm using an Akai now to edit
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and sample, then just sampling to the gus...
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There are so many good samples out there! If you think about it, when
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you make your own samples, most people get it off CDs and its somebody
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else's samples anyway.. right?
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So all these sample crazy people who think its lame to use other
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peoples samples, all I have to say is: You're lame too, cuz you ARE
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USING somebody else's samples! =) Besides, if ANDY [Necros] can do it,
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then I can do it too =) ehehe...
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GD: Do you intend to go to NAID 96?
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MO: Well, NAID 96... quite possibly!
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GD: What kind of professionally-recorded music do you listen to?
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MO: Well, I used to DJ hiphop and Raggae, until I started flunking college
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because of going to dj these parties.
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I still do go to a lot of parties and I love raggae and hiphop still...
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but I also listen to stuff like the lion king.. enigma, classical, and
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jazz...
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GD: Are you still in college now? Or are you working? Or neither?
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MO: I am in the university of St. John's and I work in a video store =)
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yippy =)...
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GD: Hey, whatever gets you by. :)
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MO: This is a long interview =) You planning on writing a book? haha
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GD: Maybe I will. But if I want it to sell a lot of copies, I'd have to ask
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you your opinions about the OJ trial. :)
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MO: If you do write a book, I want 2% ahaha=)
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GD: Ok, anyway... Is there anyone who you would like to say hello to?
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MO: Yes... I would like to say hello to MCgarret Genesis (been sticking
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with Renaissance ever since the beginning, he's our Euro coordinator,
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and mad flight as well), and if it goes far enough, Fabulous Furlough
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and his snes programming, and to my good bud CC and to TRAN =)
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GD: Isn't Tran working as a janitor at European demoparties or something?
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MO: Haha.. nah, see, let me give you the scoop on Tran. Tran is really not
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that bad of a guy, we just sorta made him into an evil man that he
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believes he is. =)
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GD: Ah. You've corrupted him? Great! "Demo coder goes insane in New York,
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hundreds injured. Details at eleven"
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MO: Eh?
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GD: Allright, well I figure I've wasted enough of your time and mine for now
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:) Anything else you'd like to say before we leave?
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MO: My favorite movie is Forest Gump!
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GD: I've never seen it. :( Anyway, thanks for doing this interview!
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MO: Is that it? I think you've tortured me enough =).. ok later man! =)
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=---------------------------------------[Review of Netmusik 1]--[GraveDigger]-=
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Netmusik is a new digital music newsletter being produced by Saint Vitus
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(robe0041@gold.tc.umn.edu). It offers a different perspective of the music
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scene, providing information on the aspects of the outside music world.
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It provides a small but nice selection of articles, holding true to what
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the editor told me when I asked if I could submit articles to his
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newsletter: "I want articles that will inform, not just take up space."
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(paraphrased)
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Included in the articles are discussions on sampling and copyright laws;
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something that every musician should be aware of. A discussion of an ordeal
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involving the rap group "The Fat Boys" is included.
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Saint Vitus has a nice writing style. His use of one- or two-sentence
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paragraphs effectively breaks up the monotony of a long article. This simple
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but rarely used technique can make an article easier to read, and when
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articles are easier to read, it usually means that more people will read
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them.
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Layout-wise, it could use a bit of work. I've never been a fan of numbering
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articles in a newsletter. Particularly for the editor, it is frustrating to
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insert articles, which would require changing all of the numbers. Also,
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large ascii article headers are used in place of article borders. Both
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separators might give a nicer appearance.
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There are plans to create a WorldWideWeb page to advertise this newsletter.
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This should be happening in a "few weeks," according to S.V. himself.
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Another issue was due to be released on June 17, but I have not seen it
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yet. I'm sure this new issue will have more interesting information within,
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and if you have the ability to, you should grab a copy and check it out.
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Netmusik is uploaded to ftp.cdrom.com /pub/demos/news/netmusik.001 and is
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available on IRC for dcc file transfer.
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All in all, Netmusik 1 is a nice first issue, and hopefully it will continue
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to produce quality information of interest to net musicians.
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-Brett Neely gd@ftp.cdrom.com
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=-----------------------[Tracking Tips V: Melody Variations I]--[GraveDigger]-=
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You can create interesting melody lines by coming up with a short melody
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line and using variations of it in combination with the original. There are
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a few ways to vary your melody patterns:
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1 - Reversal. Take your melody and reverse it. Start from the end and work
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your way to the beginning again. Example:
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Before: After:
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| Channel 1 | | Channel 1 |
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|C-4 01 64 ...| |G-4 01 64 ...|
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|D-4 01 64 ...| |... .. .. ...|
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|E-4 01 64 ...| |E-4 01 64 ...|
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|... .. .. ...| |D-4 01 64....|
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|G-4 01 64 ...| |C-4 01 64 ...|
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This is also effective for creating a call-response type of melody.
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2 - Note removal. Take your melody, rewrite it, and try removing a note from
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the original melody. This will create a noticeable gap in the melody line
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and will be catchy. It also helps break the monotony of a piece.
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Before: After:
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| Channel 1 | | Channel 1 |
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|C-4 01 64 ...| |C-4 01 64 ...|
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|D-4 01 64 ...| |D-4 01 64 ...|
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|E-4 01 64 ...| |... .. .. ...|
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|... .. .. ...| |... .. ......|
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|G-4 01 64 ...| |G-4 01 64 ...|
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I would suggest using the two example melodies in a sequence. Put the
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original melody first, and follow it with the modified melody line.
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3 - Octave jumping. This is similar to the note removal technique, but
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instead of removing notes, you are raising or lowering a note's octave.
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Before: After:
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| Channel 1 | | Channel 1 |
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|C-4 01 64 ...| |C-5 01 64 ...| <-- raised octave
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|D-4 01 64 ...| |D-4 01 64 ...|
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|E-4 01 64 ...| |E-4 01 64 ...|
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|... .. .. ...| |... .. ......|
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|G-4 01 64 ...| |G-4 01 64 ...|
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Keep in mind that tracker programs, in order to raise a note value, will
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play the sample at a faster speed, and thus short samples will be cut off
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more quickly at a higher octave.
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Be sure to catch the next Tracking Tips column for Part II of "Melody
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Variations."
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-Brett Neely gd@ftp.cdrom.com
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=--------------------------------[Review of Imphobia 10 Music]--[GraveDigger]-=
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Imphobia 10 contains four user-selectable music modules, all of which are
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4-channel and 8-channel MODs. They are selectable within Imphobia by
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pressing F1-F4. The screen will fade out, the new song will be loaded, and
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the screen will fade back in again. I guess I don't know why it's designed
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like that.
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With four excellent songs from musicians such as The REW, Claws, NHP, and
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Scorpik, issue #10 of Imphobia is much more than a diskmag. It is a
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complete experience. The four songs each create a different mood, and it is
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up to the user to decide.
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The first song is called "Late Visit" and is written by Scorpik. Written on
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an Amiga, this 4-channel song offers a chilling atmosphere with a very
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effective rhythm. The piano melody is echoed, giving it a unique depth
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which is sometimes difficult in four channels of music. Some of the string
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chord transitions are not very smooth, and perhaps portamento or offset
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effects could have been used.
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The song also has a portamentoed bassline in certain sections, and a mumbled
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voice sample. It works well as a background song; not being very dominant.
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Next song in Imphobia is The REW's "Midnight Rhumba." This song is the only
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8-channel song in the mag this time around. A little more upbeat than the
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first song, it has a nice chord change. Also introduced early in the song
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is a vibrato-heavy lead. A nice drum fill precedes the second lead section.
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The third lead section is brilliant in its use of chord and lead
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transitions.
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The songs use of a quarter-note-dotted and eighth-note feel throughout
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makes it a solid composition. It has some nice sound effects apart from the
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lead, chords, bass, and drums, which help to give it a unique personality.
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The next tune is called "Stolen Data" and was written by NHP.
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Unfortunately, it sounds a lot like one of the 4-channel tunes from
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Imphobia 9. It starts out in a 48-channel rhythm, accented by the drum
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line. Unfortunately, some of the looped samples give away their
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imperfections within the song, and it is a minor distraction, particularly
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with the lead bell-like sample. This song makes a nice transition from 6/8
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time to 4/4 time, and slows down at the same time.
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The use of different instruments as the lead in the second section provides
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a nice call-and-response interlude. The chord changes are smooth and
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provide for a nice accompaniment.
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The last song, my personal favorite, is called "Out of control" by Clawz.
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This 4-channel song is very mellow with chords fading in and out over a
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gently pulsing bassline. The drum beat soon follows; a very clever 32-row
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repeating pattern, all within one channel. When appropriate, the drum beat
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is taken away, to reveal a very ambient lead and chord accompaniment.
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This song is perfect in every way: from the mood that it creates, to the
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data within. The samples work with each other to create a smooth song; just
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right for Imphobia background music. In its mostly minor chord execution,
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it provides the right surface notes while placing a memorable lead within
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your ears.
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All of the music in Imphobia 10 is of very high quality, and is effective
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for its purpose.
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-Brett Neely gd@ftp.cdrom.com
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Do not specify any address or name when you unsubscribe. The
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=-[Closing]-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
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For questions and comments, you can contact Hornet at:
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Handle Address Area
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----------- ------------------------ -----------------------------------
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Dan Wright dmw@inca.gate.net Freedom CD coordinator
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GraveDigger gd@ftp.cdrom.com columnist, file mover, musician
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Snowman r3cgm@ftp.cdrom.com organizer, editor (DemoNews), coder
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Trixter trixter@ftp.cdrom.com coder, web master, file mover
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...........................................................End.of.DemoNews.095.
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