1293 lines
65 KiB
Plaintext
1293 lines
65 KiB
Plaintext
Start.of.DemoNews.075=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
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______/\___________________________
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DemoNews Issue #75 \____ \ ________ _ _ ______ \
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December 18, 1994 -- December 24, 1994 / | \ _) \ \_/ \ | \
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/ | \ \ | \ | \
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DemoNews is a weekly publication for \_____ /_______/___| /________/
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the demo scene. It is produced at the ===\_____/============|____/==========
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Internet FTP site ftp.eng.ufl.edu __ ________________ ___ /\_______
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(aka HORNET). This newsletter focuses / \| \ ________ | \/ ______/
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on many aspects of demos and demo- / \ \ _) \ | \______ \
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making. Everyone is welcomed to / \ \ /~\ \ / \
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contribute articles, rumors, and \____\_____/_______/_________/________/
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advertisements. ==============================[+tZ^]===
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<< Christopher G. Mann [Snowman/HORNET] - r3cgm@dax.cc.uakron.edu >>
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=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
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SIZE: 67,682 SUBSCRIBERS: Last week: 921 This week: 1020 Change: +99
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=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
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Section 1.......Standard Information --> Who Are We?
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Section 2....................General --> General Comments by Snowman
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A DemoNews Reader
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The Birth of a Commercial Life
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Section 3..................Editorial --> Calm Before the Storm
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Section 4..................Partyline --> The Party '94
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Section 5................New Uploads --> New Files for the Week
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Section 6...........Musicians Corner --> Interview with Mello-D
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US Demo Scene
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Section 7..............Coders Corner --> Jelly Tots and Pizza Shops
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Section 8.............Artists Corner --> Review of Wired '94 Graphics
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Section 9.............Advertisements --> PSMuzakDisk
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Music CD-ROM by Brian Jones
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PMODE/W v1.10 - DOS/4GW Replace
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Data Connection BBS
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Section 10...........Closing Comments --> Quote for the Week
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==============================================================================
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((Section 1...Standard Information))
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==============================================================================
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The name "HORNET" refers to several things. First, it is the name of a
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demo FTP site on Internet (hornet.eng.ufl.edu). Second, it is a group of
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people who help to manage files, write articles for DemoNews, and contribute
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various other things. In this respect, HORNET could also be considered a
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demo group in the literal sense.
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"DemoNews" is a weekly newsletter containing information on various
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aspects of the demo scene, including but not limited to: coding, music,
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graphics, and design. We have a regular staff that puts this newsletter
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together, but everyone is encouraged to contribute articles.
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Site Name : HORNET
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Address : hornet.eng.ufl.edu (128.227.116.7)
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Location : Florida, USA
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System E-Mail : dmw@eng.ufl.edu or
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r3cgm@dax.cc.uakron.edu
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<There are currently 10 active demo-operators for this site>
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/ Christopher G. Mann -- COORDINATOR -- r3cgm@dax.cc.uakron.edu \
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|Jeff (White Noise) WEBMASTER | MUSICOP Ryan Cramer|
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|Kim Davies DNDISTRO | CODEOP Grant Smith (Denthor)|
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|Mike DREVIEW | CREVIEW David Thornley (Metal)|
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|Brenton Swart (Zenith) DREVIEW | ARTOP Stony|
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|Burning Chrome DEMOBOOK | |
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\ /
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<There are currently 7 other FTP sites that mirror HORNET>
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/ \
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|FTP Name IP Address Country Base Directory |
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|-------------------- -------------- --------- --------------------|
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|ftp.uwp.edu 131.210.1.4 USA /pub/msdos/demos |
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|*ftp.luth.se 130.240.18.2 SWEDEN /pub/msdos/demos |
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|ftp.sun.ac.za 146.232.212.21 S. AFRICA /pub/msdos/demos |
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|ftp.uni-erlangen.de 131.188.2.43 GERMANY ?? |
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|ftp.uni-paderborn.de 131.234.10.42 GERMANY /pub/msdos/demos |
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|*ftp.cdrom.com 192.216.191.11 USA /pub/demos |
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|freedom.wit.com 144.92.88.30 USA /systems/ibmpc/demos|
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\ /
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*Site mirrors the /incoming directory
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[SUBSCRIBING TO DEMONEWS]
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You can subscribe to this newsletter by mailing listserver@oliver.sun.ac.za
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and putting "subscribe demuan-list your_real_name" in your message.
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The listserver sends out this newsletter every SUNDAY morning. Kim Davies
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is the keeper of the listserver. If you have any questions about
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subscribing to DemoNews, you can reach him at kimba@it.com.au
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For those who use the GUI environment check out our DN.HMTL in the
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/demos/news directory. The URL is ftp://ftp.eng.ufl.edu/demos/news/DN.HTML
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==============================================================================
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((Section 2...General))
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==============================================================================
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(General Comments by Snowman)
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------------------------------------------------------------------------------
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(Burning Chrome and DEMOBOOK)
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I would like to make an apology to Burning Chrome for not listing him in
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the "demo-operators" section last week. Rob has been working on a demo
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scene database and is expected to release a beta of it this week.
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Concerning DEMOBOOK, BC is one of the few people we have working on the
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project. I can't go into more detail about what DEMOBOOK is right now,
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but it WILL BE BIG. Stay tuned for future developments.
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(No School)
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I am now done with school and work. During the next few weeks, you may
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see quite a few changes on HORNET. I am hoping to get the entire
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/programming section cleaned up over this X-Mas break.
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(Otto Chrons)
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Last week I asked if anyone knew what Otto Chrons (author of DMP) was
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doing. I found out that he is working on a commercial game system (called
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Genesis) and might be releasing one final fix-up version of DMP.
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(A Few Problems)
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This week, I was not able to complete my interview with Maxwood. However,
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there are a couple BIG things planned for next week's X-mas issue of
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DemoNews. Be sure to get this one: it comes out on Christmas Day!
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(Links)
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Many of you have asked for links to be set up in the /demos/groups
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directory. Following is a form I have been sending out. Feel free to
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complete it and upload it to the /incoming/links directory.
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-----------------
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Link Request Form
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-----------------
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Hello, this is Christopher G. Mann. You have expressed an interest
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in some links on HORNET.
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One nice feature of HORNET is the ability to create "links". These
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symbolically link a file to another directory. In this way, a user
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can access a file that is contained somewhere completely different.
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This is especially handy for organizational purposes. For example,
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we have a directory called /groups on HORNET. There are only a few
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real files in there, the rest are all links. If you try to 'get'
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/groups/fc/second.lzh (Second Reality), HORNET actually sends you
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/alpha/s/second.lzh.
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To set up a link is fairly simple. At the prompt, type:
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ln -s filename.zip
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For example, if I wanted to link escape.zip to the directory
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/groups/snowman, I would first "cd /groups/snowman", and then type
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"ln -s ../../alpha/e/escape.zip". This would create a link to that
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directory.
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Please fill out the form below. I will make the appropriate
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changes after you send it back to me. Please do NOT ask to link
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music files. The music section is constantly being updated and
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there is no guarentee that the file you want linked will still
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be there in a couple of months. Also, files in the /programming
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directory will not be linked, as I am in the process of moving
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them to the /code directory.
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Please do not fill this form out if you only have one release
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posted on HORNET.
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-------------------------------------------------------------------
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EXAMPLE (read this one)
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-------------------------------------------------------------------
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cd /groups
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mkdir new.group
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cd new.group
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cp ../../incoming/newgroup.txt newgroup.txt
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ln ../../alpha/h/hdemo.zip
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ln ../../alpha/m/mdemo.zip
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-------------------------------------------------------------------
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-------------------------------------------------------------------
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MAIN FORM (fill this one out)
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-------------------------------------------------------------------
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-------------------------------------------------------------------
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Once you fill this out, send just this last section to me in the
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mail (r3cgm@dax.cc.uakron.edu).
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------------------------------------------------------------------------------
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(A DemoNews Reader - Mail from Brian Ray)
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------------------------------------------------------------------------------
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[Recently, I wrote to the 4 people subscribed to DemoNews with .GOV
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extensions and asked them how a government employee would become interested
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in the demo scene. One reply follows, and I do have his permission.
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From now on, I'm going to try and put some reader response to DemoNews
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in each issue. - Christopher G. Mann]
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I work at the Department of Energy's Oak Ridge National Laboratory
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operated by Martin Marietta Energy Systems in Oak Ridge, TN. I'm in
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the Data Systems Research and Development (DSRD) division. We perform
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data systems work for (primarily) other government agencies through
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something called the "Work For Others" program. That's a lot words,
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but, basically, what we do is take on cutting-edge type projects for
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sponsors such as the Department of Defense, FAA, FBI, etc.
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I've been interested in electronic music since 1979 and have been into
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the MIDI scene since 1985. I've only recently become aware of MODs,
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trackers, etc. DemoNews has been very useful in getting me up to speed
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on this area of electronic music.
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So, how does this apply to my work here at the DSRD? Since multimedia
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is becoming more and more feasible on dektop PCs, I am trying to
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explore this area for possible incorporation into future projects.
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But the main reason I'm interested in the demo scene is because I think
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it is very cool! :)
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Brian Ray
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------------------------------------------------------------------------------
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(The Birth of a Commercial Life by Vic/AcmE)
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------------------------------------------------------------------------------
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A little over a year ago, my father bought a PC. It was only a 386SX-16,
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but I didn't know any better then. I had some fun playing around with it.
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Then, I heard something about soundcards and how cool they would be when
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you play games with it. It would make you part of the game. So I thought:
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Gotta have one of those! After I bought one I received a program from a
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friend called RGBDEMO. I was really curious about what it was. So I ran
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home, turned on my computer and ran that thing called a demo. When I
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watched the screen, I almost ended up drooling all over my keyboard, just
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because I had never expected THIS! All those nice vector balls, flying all
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over the screen and being reflected by the floor, made be long for more.
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After I had collected some more demos, I began to get a little familiar
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with some group names. All the terms like vector and plasma were known to
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me. But the music drew the most attention to me. That's when I got
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acquainted with those things caller trackers. First I used mod-edit, then
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FastTracker became my favorite item to work with. Later I saw this intro
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made by AcmE. I was making some music since a little while and they were
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looking for a musician to join them in their little demo-group. So I
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dialed the number listed in the end-ansi. I sent a copy of my best (?)
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work to some guy called Aap a.k.a. Steven. I got accepted and was in
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heaven.
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Now that we've released some products, I am pretty known with everything
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that's going around in the demo-scene. You might even say I've seen all
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the demo's on earth, know a lot of the groups and we seem fairly successful
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here in Holland. I love the demo-scene.
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Then you hear about people who all of a sudden go to do some things for
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money. Draw pictures for game companies or compose some tracks for a game.
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Even coders start making their own public entertainers. I think that's a
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really cool thing to do. You start out making things for free, just for
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fun. And after a while, companies see those productions and might even
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think of hiring YOU!
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Nowadays you see this phenomenon happen much more frequently. EVERYBODY is
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making things for money, not for free anymore. Even I have given in to
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this disease and many more with me. And there are so many other people who
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want to get into it as well. But is it really a disease?
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Well, in some cases I think the demo-scene will not be improved by everyone
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going commercial, because their works go to the companies and not to demos
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anymore. But on the other hand, people will make better productions just
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to impress companies. And I think they really are impressed. Just take
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the IBM demo-compo for example. They have witnessed the quality of the
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demo's and how they can serve them. So to improve their sales, they ask us
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to help them!
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But it's not just companies that give the opportunities, some groups start
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a business of their own. They specialize in an aspect of the demo-scene
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and try to make some money with it.
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The demo-scene is so perfect for those commercial companies, because people
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in the scene mostly have a lot of experience with computers. Actually they
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are experienced with exactly the right things a man must know to make it
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work for the undertaking. That's what makes the demo-scene so attractive
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to them: It provides in the required knowledge. And who knows what's next?
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==============================================================================
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((Section 3...Editorial)) <BY> Christopher G. Mann (Snowman)
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==============================================================================
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(Calm Before the Storm)
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------------------------------------------------------------------------------
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You can feel it in the air. The sun is just beginning to rise over the
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Danish horizon. Wisps of fog litter the hillside, and a solitary bird
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screams from overhead. The landscape is full of majestic shadows and
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gentle color. Soft chinks are heard as armor is repaired in last minute
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preparation for battle.
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Men full of courage and strength have worked long years for this day.
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The grizzled veterans pull on their wired beards in serious contemplation.
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For the young, some sit in silence, unsure of what lies ahead. Others,
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eager to prove themselves, dance in their boots and hoot and holler about
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the conquests they will make.
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THIS IS THE TIME that will separate the strong from the tender and weak.
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THIS IS THE TIME that ability will come to bear under heavy opposition.
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THIS IS THE TIME that a man will discover where he stands in the world.
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Of this day will be written songs to be sung for years to come. And when
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these tired and salty soldiers return home, they will tell the tale of how
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they earned their scars at the battle of TP94.
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The war cry will sound on December 27.
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And remember... Don't Try This At Home
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Christopher G. Mann -December 18, 1994
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==============================================================================
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((Section 4...Partyline))
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==============================================================================
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(The Party '94)
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------------------------------------------------------------------------------
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The armies prepare . . .
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==============================================================================
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((Section 5...New Uploads))
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==============================================================================
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FILENAME.EXT LOCATION SIZE DESCRIPTION
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------------ ---------------- ---- -----------------------------------------
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.-----------.
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| --DEMOS-- | (all locations start with /pub/msdos/demos...)
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`-----------'
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ambience.zip /alpha/NEW 361 Ambience Demo by Tran (Timeless ][)
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bbsintro.zip /alpha/NEW 27 BBS Intro for some good boards - Rogue
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chslumi .zip /alpha/NEW 108 Intro by Chaos, supports GUS
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coolsnow.zip /alpha/NEW 14 Falling Snow by HAL'i
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hn-bbs .zip /alpha/NEW 36 Hypernova presents some BBS ads in MCGA
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hn-surpr.zip /alpha/NEW 6 Hypernova presents 1st place 4k Surprise
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hn-voya .zip /alpha/NEW 403 Hypernova / their 1st demo Voyages
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isdemo .zip /alpha/NEW 2038 Ironseed Game Demo (GUS/SB/PAS/Area)
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nomeans .zip /alpha/NEW 599 No Means No by DistorSion
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sin .zip /alpha/NEW 79 Texture mapping demo of Sinister's head
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tedium .zip /alpha/NEW 58 "boring intro with boring diz" - Oxygen
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tfl .zip /alpha/NEW 202 Tfl-Tdv presents some early code / Karma
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virtual .zip /alpha/NEW 29 Virtual X-Mas Intro (Spinning Bugs)
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weird .arj /alpha/NEW 67 3rd place Wired 94 intro (Wierd)
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.-----------.
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| --MUSIC-- | (all locations start with /pub/msdos/demos/music...)
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`-----------'
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ceres02b.zip /disks The Ceres Assination by Bolleke
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chipcol1.zip /disks Chip Tune collection with over 100
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chipcol2.zip /disks ->tunes from various well known Amiga
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chipcol3.zip /disks ->composers. (3 parts)
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isp_md1 .arj /disks Ispania's MusicDisk Vol 1
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majestic.zip /disks Pure Resistance music disk
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gusbos2b.zip /programs/misc GUSBOS - Emulate GUS on your SB
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gusemu09.zip /programs/misc GUS emulator for the ShitBlaster
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voc2sam3.lzh /programs/misc VOC to SAM convertor
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cmod209 .zip /programs/players CapaMod v2.09 (MOD, S3M) for GUS
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m4w212sx.zip /programs/players MOD for Windows
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oplay099.zip /programs/players OmniPlayer v0.99 Multiformat player
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cdinfo14.zip /programs/samplers Get data from CDROM to samples
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abdelmix.zip /songs/mod AbdelMix 93 by Type One
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anitouni.zip /songs/mod Anitouni Remix by Type One
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atmix .zip /songs/mod AT-BUS mix by Type One
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bboys92 .zip /songs/mod Bassline Boys 92 by Type One
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borinot .arj /songs/mod Borinotron by Jaume A. Gelabert Sampol
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brosseur.zip /songs/mod Brosseir Koach Mix by Type One
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cbrnt_00.arj /songs/mod Techno MOD collection by Cybernaut
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flyngcow.zip /songs/mod MOD's from the Amiga: Flying Cow's
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glutzen .zip /songs/mod Glutzenbohrm by Fred
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jesonch .zip /songs/mod S.H.I.T.T.S's Jesus on Cheese (2 mods)
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populair.zip /songs/mod Populair mix by Type One
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tdm_evch.zip /songs/mod The Ever Changing Moods of TDM
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virtwrld.zip /songs/mod Virtual World Melodies
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joseph .zip /songs/mtm Joseph and the Amazing Technicolor (32)
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joseph2 .zip /songs/mtm Joseph and the Amazing Technicolor (32)
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2k-pork .zip /songs/s3m Pork Fritter by Karl
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ambidrac.zip /songs/s3m Draculas Under my Bed by KXMode
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ambilond.zip /songs/s3m London 3:01 Am by KXMode
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chun_end.zip /songs/s3m Chun Li ending sequence from SFII
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december.zip /songs/s3m December by Necros/LD (XMAS tunes!)
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defi-dem.zip /songs/s3m Demise by Ranger Rick
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defi-ene.zip /songs/s3m Energize by Ranger Rick
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defi-sun.zip /songs/s3m Sunline by Ranger Rick
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defi-wal.zip /songs/s3m School Walkout by Blackwolf
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defi-wha.zip /songs/s3m What? by Perisoft
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fracbmit.zip /songs/s3m Theme from Fractured Skull
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mld-dutc.zip /songs/s3m S3M by Mellow-D
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mld-ess2.zip /songs/s3m S3M by Mellow-D
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mld-extr.zip /songs/s3m S3M by Mellow-D
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mld-immu.zip /songs/s3m S3M by Mellow-D
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mld-inha.zip /songs/s3m S3M by Mellow-D
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mld-intg.zip /songs/s3m S3M by Mellow-D
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mld-juhl.zip /songs/s3m S3M by Mellow-D
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mld-nica.zip /songs/s3m S3M by Mellow-D
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mld-rusk.zip /songs/s3m S3M by Mellow-D
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mld-soma.zip /songs/s3m S3M by Mellow-D
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mld-soon.zip /songs/s3m S3M by Mellow-D
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newsflsh.zip /songs/s3m NewsFlash by Bolleke
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proplaz .zip /songs/s3m Plaz iz a Cheezeball by Plasmatoid
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s3m_fuck8bit.zip /s3m DarkWave by MadMatz (8 chn)
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sky_moex.zip /songs/s3m Moments of Ecstasy by SkyJump
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smeg_2sp.zip /songs/s3m TwoSpace by SmegHead
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subroute.zip /songs/s3m Carbonated Subroutines by Beaner
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fur_elis.zip /songs/xm Fur Elise by Gusman and Berky
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never .arj /songs/xm Neverending Story by LizardKing/Triton
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some_ska.zip /songs/xm Something Different by TKB (10 chn)
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.----------.
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| --CODE-- | (all locations start with /pub/msdos/demos/code...)
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`----------'
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blasintr.lzh /demosrc 20 Blastersound BBS intro source (ASM)
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virtlame.zip /demosrc 180 Virtual Lame source (TP7.0 BASM)
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fonted12.lzh /font 56 Font Editor 1.2 with example .FNT files.
|
|
texter5 .zip /font 34 Font Editor
|
|
vla_font.lzh /font 73 Fonts and Scrollers by VLA (ASM)
|
|
w_fonted.zip /font 11 Watcom font editor (C++)
|
|
intro5 .zip /graph/copper 21 ASM source for Copper Bars by Tfl-Tdv
|
|
burn .zip /graph/fire 20 Cool fire source and exe (Pascal)
|
|
bgif .arj /graph/images 12 Extracts pallette & rawdata from .GIFs
|
|
bmscaler.zip /graph/images 32 Scaled Bitmaps Trainer by Tumblin
|
|
xscalebm.zip /graph/images 6 Bitmap scaling in Mode-X (C+ASM)
|
|
lens .lzh /graph/lens 10 Text file and .gif on how-to use lenses
|
|
otm3d095.zip /graph/library 254 3DTOOLS v0.95 C++ 3d engine (Gouraud)
|
|
paskal20.lzh /graph/library 196 Paskal, a graphics library for TPascal
|
|
rvga01 .arj /graph/library 44 Reglage VGA Library v0.1 (textmode)
|
|
vgl20 .lzh /graph/library 136 VGA Graphics Library 2.0 (C source)
|
|
wgt4 .zip /graph/library 685 WordUp Graphics ToolKit for Turbo C++
|
|
xlib61 .zip /graph/library 786 Xlib toolkit for Mode X w/ some Windows
|
|
xlibp201.zip /graph/library 353 XLIB v2.1 library for Borland/Turbo PAS
|
|
zoomba2 .zip /graph/library 118 Simple Mode X Pascal Code
|
|
raster9 .zip /graph/raster 32 ASM source for Raster Bars by Tfl-Tdv
|
|
ved04b .zip /graph/vector 152 VED - Vector Editor v0.4 by Tumblin
|
|
marsinfo.zip /graph/voxel 3 Info on technique used in the Mars demo
|
|
wormhole.lzh /graph/wormhole 131 Wormhole type effect (C source)
|
|
dma_vla .lzh /memory 2 Introduction to DMA by Draeden of VLA
|
|
pmw110 .zip /pmode 55 PMODE/W For Watcom C/C++
|
|
modform .lzh /sound/formats 6 Description of the .MOD format
|
|
demovt15.zip /sound 228 Library based on VangelisTracker
|
|
goldp101.lzh /sound 76 Gold-play v1.01 ASM/C/Pascal mod-player
|
|
gus_sdk .lzh /sound 150 Source for the GUS software dev. toolkit
|
|
gusdk201.lzh /sound 926 GUS programming library and docs
|
|
ps16form.lzh /sound 16 Protracker Studio 16 File Specification
|
|
stmik020.lzh /sound 160 STM player interface (object code)
|
|
stmikfix.lzh /sound 10 bug-fix for stmik
|
|
vib-asm .lzh /sound 10 Vibrants play driver (ASM)
|
|
direxe .zip /utils 26 Utility to list/execute your .exe's (C)
|
|
sc10f .lzh /utils 45 Extreme's SineCreator v1.00
|
|
srctimer.zip /utils 25 Source code timer by Sandman / Valhalla
|
|
time3 .zip /utils 10 Time 3.X TSR ASM Clock by Tfl-Tdv
|
|
|
|
.----------.
|
|
| --ART--- | (all locations start with /pub/msdos/demos/graphics...)
|
|
`----------'
|
|
dp400 .zip /utils 1 Deluxe Paing ][ patch for 320x400x256
|
|
ghsc .zip /utils 35 Grafix HSC Player v1.05
|
|
mdraw .zip /utils 50 MDraw - 320x240x256 sprite editor
|
|
sam001 .zip /utils 34 Sprite Animator v0.01 (mouse)
|
|
spriv101.zip /utils 33 Spriter v1.01 -draw sprits, fonts, icons
|
|
|
|
.----------.
|
|
| --MISC-- | (all locations start with /pub/msdos/demos...)
|
|
`----------'
|
|
2k-rhb1 .zip /diskmags 38 Rhubarb Issue #1
|
|
bn#0 .zip /diskmags 119 Polish Diskmagazine #0
|
|
bn#1 .zip /diskmags 153 Polish Diskmagazine #1
|
|
bn#2 .zip /diskmags 265 Polish Diskmagazine #2
|
|
dask02 .zip /diskmags 110 DaskMig Illusions Issue #2
|
|
platin14.exe /diskmags 428 Platinum Magazin #14
|
|
skymag#6.arj /diskmags 313 Skyline Magazin #6
|
|
g-prbfix.zip /parties 138 G-Proba invitation for some Polish Party
|
|
meet95 .zip /parties 708 The Meeting 95 (France) Invitation Intro
|
|
|
|
|
|
==============================================================================
|
|
ooo ooooo o8o oooo
|
|
`88. .888' `"' `888
|
|
888b d'888 oooo oooo oooooooo oooo 888 oooo
|
|
8 Y88. .P 888 `888 `888 d'""7d8P `888 888 .8P'
|
|
8 `888' 888 888 888 .d8P' 888 888888.
|
|
8 Y 888 888 888 .d8P' .P 888 888 `88b.
|
|
o8o o888o `V88V"V8P' d8888888P o888o o888o o888o
|
|
|
|
((Section 6...Musicians Corner)) <BY> Ryan Cramer [Iguana/Renaissance]
|
|
==============================================================================
|
|
Greetings! This week, we have another great issue for you in the music
|
|
section. We start off with an interview of Mellow-D (formerly of
|
|
Sonic-PC). Next, there's an article about my trip to New York when I
|
|
visited the entire Renaissance crew and stayed at Tran's house. I hope you
|
|
enjoy this week's articles. Be sure to send me feedback at
|
|
rcramer1@osf1.gmu.edu.
|
|
|
|
The interview with Purple Motion did not go through this week. Since
|
|
Purple Motion apparently does not speak very good English, I've got a
|
|
friend in Finland taking care of doing the interview for me. When he gets
|
|
back to me, we'll have the interview in a future issue.
|
|
|
|
There have been a TON of uploads to the /incoming/music directory this
|
|
week. While I haven't checked out everything there yet, theres a really
|
|
great song by Necros/LD which is a remix of a bunch of classic Christmas
|
|
tunes. You will *definitly* want to check out this song.
|
|
|
|
ftp.eng.ufl.edu - /pub/msdos/demos/music/songs/s3m/december.zip
|
|
|
|
There's also a bunch of releases by Mellow-D which are quite excellent as
|
|
well, be sure to check them out! With The Party '94 just around the corner,
|
|
there should be a lot of exciting stuff coming out very soon. Be sure to
|
|
stay tuned to DemoNews for a look at The Party '94. We will have all
|
|
results and reviews here.
|
|
|
|
------------------------------------------------------------------------------
|
|
__ __ _ _ ____
|
|
| \/ | ___| | | _____ __ | _ \
|
|
| |\/| |/ _ \ | |/ _ \ \ /\ / /____| | | |
|
|
| | | | __/ | | (_) \ V V /_____| |_| |
|
|
|_| |_|\___|_|_|\___/ \_/\_/ |____/
|
|
|
|
INTERVIEW: Mellow-D [Music article 1 of 2]
|
|
------------------------------------------------------------------------------
|
|
This week's interview is with Mellow-D, formerly of Sonic-PC. Mellow-D has
|
|
done a lot of cool music and he's got a very unique style. You may be
|
|
familiar with his music in the Epidemic music disk. Mellow-D's songs were
|
|
some of the best liked songs in the entire disk. Mellow-D was also one of
|
|
the main organizers at Assembly '94. This week, Mellow-D uploaded a bunch
|
|
of his S3Ms to HORNET, so I figured it would be a great time to interview
|
|
him. I listened to all of the songs that he uploaded, and they are really
|
|
excellent! Be sure to check them out. Look for:
|
|
|
|
ftp.eng.ufl.edu - /pub/msdos/demos/music/songs/s3m/mld*.*
|
|
|
|
Unfortunatly, Mellow-D's group called Sonic-PC recently folded and the
|
|
members called it quits. Some of the members joined a group called Orange.
|
|
Sonic-PC was one of the most famous demogroups in the scene, and its sad
|
|
to see them go. While Sonic-PC may not be active in the scene anymore,
|
|
Mellow-D is staying extremely active in the scene, and his current work is
|
|
his best ever. I hope that you enjoy the interview!
|
|
|
|
[Start of interview, Saturday, December 17]
|
|
|
|
MD = Mellow-D [iCE] = jak@hole.fi
|
|
RC = Ryan Cramer [Iguana/Renaissance] = rcramer1@osf1.gmu.edu
|
|
--------------------------------------------------------------------------
|
|
RC: How old are you? Whats your occupation (student, etc) and where do
|
|
you live?
|
|
|
|
MD: I'm 18, I work as a Network Admin at a computer company, and I live
|
|
in the beautiful downtown area of Helsinki, Finland :)
|
|
|
|
RC: What sort of musical background do you have? Do you do music outside
|
|
of the demoscene?
|
|
|
|
MD: I never really took any musical theory classes. I played the
|
|
guitar for a couple months. Other than that, I guess it's
|
|
basically based on hearing. :) I don't compose outside computers,
|
|
but yes, outside the demoscene I do.
|
|
|
|
RC: Were you previously involved in the Amiga scene? If so, tell me about
|
|
your involvement with that.
|
|
|
|
MD: Yeah.. I started in like 1988, when a friend of mine showed me a
|
|
Megaforce intro.. I wanted to get in and after a while, I joined
|
|
Securitate with Turtle .. I then went to various groups like
|
|
Deadline, X-Beat, Razkels, etc. and then finally left the Amiga.
|
|
|
|
RC: What brought you into the PC scene?
|
|
|
|
MD: Well, I got tired of the scene on the Amiga, and I didn't do
|
|
anything for about a half year.. But then one day I called
|
|
Programmers' Paradise and saw it was the Sonic PC WHQ. I uploaded
|
|
a couple of my mods, and after a week I joined. :) Then I joined iCE
|
|
around xmas 1993.
|
|
|
|
RC: Speaking of Sonic-PC, what productions were you involved with?
|
|
|
|
MD: Well, just one actual release - Plan B. Sonic PC was starting to
|
|
be a partying group instead of a serious one so we were all taking
|
|
it easy and kicking back with the Lapin Kulta (beer).
|
|
|
|
RC: Hehehe :-)
|
|
|
|
RC: What ultimatly lead to the end of Sonic-PC? Why did you guys call it
|
|
quits; did it have anything to do with ASM'94?
|
|
|
|
MD: In my opinion it all started from when MiK wanted to leave. Some
|
|
of us knew then, that when he would leave (he was the "main"
|
|
coder), people would get discouraged. And we did, so after
|
|
Assembly, me, Dune, NiK and Cybelius all left. And in my opinion
|
|
Assembly 94 being fucked up had a lot to do with it too. We got a
|
|
lot of negative fame from it.
|
|
|
|
RC: Now, I hear your not currently in any demogroups. Are you looking to
|
|
join a group?
|
|
|
|
MD: Well, I'm not actively seeking a new group, but if I get a decent
|
|
offer I'll take it without having to think twice.
|
|
|
|
RC: Well, your music has a very unique style, and you are very respected
|
|
but a lot of scene musicians, what would you say are your
|
|
influences?
|
|
|
|
MD: Well, I _love_ ambient which I guess could be one of the biggest
|
|
influences. :-) I get influences from whatever I hear. If I like a
|
|
song, it'll come back on a song of mine.
|
|
|
|
RC: When you speak of "ambient" do you mean: Brian Eno type stuff, or
|
|
more like The Orb?
|
|
|
|
MD: Both. Ambient is very wide, thank god. Many songs of Sinead
|
|
O'Connor are very ambientish. Everything from etheric Pink Floyd
|
|
to The Orb to Sven Vath. :)
|
|
|
|
RC: Tell me about your trip to the USA. Why were you over here, and how
|
|
did you like it? How do you compare it to Finland?
|
|
|
|
MD: I was in the US as an exchange student.. I wanted to go and see the
|
|
US culture as I've always had a certain pull towards it if you know
|
|
what I mean. I loved it over there!! Never had such a good time,
|
|
and I'm trying to find a way to move there permanently.
|
|
|
|
RC: What certain "pull" did you find about the US culture?
|
|
|
|
MD: I don't know really, there's just always been one. Always wanted to
|
|
go there.
|
|
|
|
RC: What do you think is your best piece of music that you've composed?
|
|
|
|
MD: Urgh! :-) I don't know. I seriously don't. I like my ambient tunes
|
|
maybe the best but.. :)
|
|
|
|
RC: How about your tunes in Epidemic? I think that many other people
|
|
consider those to be your best, what do you think?
|
|
|
|
MD: Well, those are among my favorite ones, yeah. :) Oh now I know! My
|
|
best one is an XM that I haven't named yet. (Yeah, it does exist)
|
|
It's saved as 1.XM on my HD. :)
|
|
|
|
RC: So your using Triton's new tracker? ...And, when do you think you'll
|
|
release this cool new .XM file? :)
|
|
|
|
MD: Oh a couple days from now. :-) Yeah, I couldn't live without FT2
|
|
anymore. The instrument support is fantastic, some editing flaws
|
|
and a couple bugs, but in general it's great.
|
|
|
|
RC: How do you compare FT2 to ST3? (I'm using both right now)
|
|
|
|
MD: FT2 doesn't click. FT2 has instrument panning/volume
|
|
envelope/effects, MIDI, etc. etc. ST3 is getting outdated,
|
|
although it was great when it first came out too.
|
|
|
|
RC: What equipment do you use to sample, what what are your sample
|
|
sources?
|
|
|
|
MD: My most usual sample sources are CD's. I have a crappy Yamaha TX81Z
|
|
and an even crappier Korg 707, but thru the DigiTech DSP 256XL they
|
|
both sound pretty good. Everything I sample goes thru the DSP where
|
|
I can choose how I want it to sound. :-)
|
|
|
|
RC: What does this DigiTech DSP do?
|
|
|
|
MD: It's a DigiTech Digital Signal Processor, an effect machine. It
|
|
does reverbs, flanges, echos, etc...
|
|
|
|
RC: What software do you use for sampling?
|
|
|
|
MD: I used to use Cool in Windows, but now I use FT2's sampler.. On the
|
|
Amiga I used ProTracker. Cool suited my needs and so does FT2.. All
|
|
I need is Cut/Paste. :-)
|
|
|
|
RC: FT2's sampler is excellent. I don't know what I did without it.
|
|
|
|
MD: Ever used ProTracker? Now there's a good intergrated sampler.
|
|
(For a tracker)
|
|
|
|
RC: Well, on a different subject, tell me about your experience with
|
|
organizing ASM'94?
|
|
|
|
MD: Well, it was a hell of a time. :) I mean, what can I say, it was fun,
|
|
it was thrilling. I was running all over like a mad man. :)
|
|
|
|
RC: How about the controversy surrounding it?
|
|
|
|
MD: Oh, I don't care that much about it. People talk. If they had been
|
|
organizing it, they would KNOW.
|
|
|
|
RC: What musicians do you have the most respect for in the scene?
|
|
|
|
MD: Generally everyone who does their own shit and not generic
|
|
techno/dance/demoshit.. But there are specials not only as musicians but
|
|
as good friends - you and Necros being the top 2 :-) .. And I have one
|
|
idol too ...Romeo Knight. And I love Jogeir Liljedahl's music more than
|
|
anything.
|
|
|
|
RC: Musically, what are your goals for the future?
|
|
|
|
MD: My goals? Uh. I'm thinking about getting more serious with my stuff,
|
|
like spending more time with it, more in depth. Then, my sort of like
|
|
dream is to make an album, a REAL album, a CD.
|
|
|
|
RC: Thanks again for taking the time to do this interview. Is there
|
|
anything else that you'd like to add?
|
|
|
|
MD: No prob man. Yeah I want to thank a couple people .. Sonic PC, JK,
|
|
Syntax, Necros and you.
|
|
|
|
There's too much copying around, there's not much originality in demo
|
|
music.. So.. Do your own thang, and DO IT FOR YOURSELF first. If YOU
|
|
like it, that is all that matters.
|
|
|
|
[end of interview]
|
|
|
|
------------------------------------------------------------------------------
|
|
_ _ ____ ____ ____ [Music article 2 of 2]
|
|
| | | / ___| | _ \ ___ _ __ ___ ___/ ___| ___ ___ _ __ ___
|
|
| | | \___ \ | | | |/ _ \ '_ ` _ \ / _ \___ \ / __/ _ \ '_ \ / _ \
|
|
| |_| |___) | | |_| | __/ | | | | | (_) |__) | (_| __/ | | | __/
|
|
\___/|____/ |____/ \___|_| |_| |_|\___/____/ \___\___|_| |_|\___|
|
|
|
|
------------------------------------------------------------------------------
|
|
As far as the demoscene goes, the United States has never had much
|
|
involvement in it. Who knows why this is, but regardless of that fact,
|
|
there are quite a few of us here who *are* very interested in the
|
|
demoscene. Through the magic of Internet, it doesn't really make much
|
|
difference what country you live in, you can be part of the scene. The
|
|
group that I am in called "Iguana" is located in Spain, yet through the
|
|
Internet, we can keep in contact and work together as a group. The same
|
|
goes for Necros of Legend Design and Basehead of ImpCda, and others.
|
|
Before I had access to the Internet, I was very isolated and I didn't
|
|
know much about the scene outside of my BBS.
|
|
|
|
Renaissance has always been one of the big names in the demoscene, and
|
|
the ironic thing is that Renaissance is located in the United States.
|
|
Renaissance isn't really considered a "demogroup" at this time, but all
|
|
of its members are in some way or another involved in the demoscene.
|
|
Way back in the golden years of the demoscene, Renaissance was actually
|
|
placed #1 on the Imphobia charts (this was one of the first issues).
|
|
|
|
Last year, I got the opportunity to go visit the entire Renaissance
|
|
crew, past and present members. At this time, Pixel of Future Crew
|
|
(Mikko Iho) was in the United States doing some graphics work for Epic
|
|
Megagames. Epic is located only about 15-20 minutes away from my house,
|
|
so Mikko and I hung out quite a bit while he was here. Mikko and I went
|
|
to quite a few parties while he was here. In fact, we hit three Parties
|
|
in one weekend: The Cellar, Alpha-Phi Sorority, and Phi Kappa Theta
|
|
fraternity. But, thats an entirely different story.
|
|
|
|
Mikko hadn't really had the chance to see much of America, and when I
|
|
asked him if he wanted to go visit the Renaissance crew in New York, he
|
|
already had his bags packed for the trip. I also talked my 17 year old
|
|
brother (Austin) into going on the trip too. He wanted to get away from
|
|
the parents for a few days. :)
|
|
|
|
On Saturday morning, we headed off to the train station in Washington
|
|
DC and started our journey to New York. We couldn't get the lady in the
|
|
dining car to feed us beer, but it was a good train ride nevertheless.
|
|
We arrived in New York City four hours later.
|
|
|
|
We got off the train in New York, and felt kind of lost. There were
|
|
people rushing in every direction, it was hot, the the loud screech of
|
|
metal on metal echoed through the cavernous train station.
|
|
We stood there with our bags and pillows thinking "Uhhh... whats
|
|
next?" My brother, Mikko, and I just ended up just following the crowd.
|
|
Apparently Daredevil, Tran, White Shadow, StarScream, and C.C.Catch
|
|
were waiting for us somewhere in that train station. I had never seen
|
|
any of them, so I had no idea what I was looking for.
|
|
|
|
Somehow we found them, they were all standing there waiting for us. I
|
|
walked up to confirm who they were and we all shook hands. They all had
|
|
long hair and were wearing black clothing, except for StarScream
|
|
(Dan Goldstein). StarScream looked exactly like I expected he would, but
|
|
the rest of them didn't look like your typical computer users. They looked
|
|
more like rock musicians. In fact, most of the weekend, Tran, White
|
|
Shadow, and Daredevil sat around plucking away at their guitars. Everyone
|
|
was very cool.
|
|
|
|
Soon after I met everybody, Daredevil took off. He apparently wasn't
|
|
feeling too well. Everyone was there except C.C.Catch. It turned out
|
|
that he was in the arcade playing Street Fighter II. When we found him,
|
|
he was very involved in his game, and he didn't really even take a second
|
|
to say "hi" to us. He takes his games VERY seriously. :) After his game
|
|
was over, we shook hands and headed out of the train station. C.C.Catch
|
|
also looked exactly like I expected he would, he was a clean cut, well
|
|
dressed oriential guy with a great sense of humor.
|
|
|
|
Once we were out of the train station, we were surrounded by tall
|
|
buildings and hundreds of people rushing this way and that. There were
|
|
dudes on the corner selling watches, pretzels, and cooked chesnuts.
|
|
This was New York! My brother, Mikko, and I were each carrying a heavy
|
|
bag and we were anxious to unload our cargo. To our surprise, this was
|
|
not going to happen. In fact, we ended up carrying our bags around for
|
|
the rest of the day. It wasn't a problem though, we're men.
|
|
|
|
I wasn't really sure where we were going, but we just followed
|
|
Daredevil, Tran and White Shadow. Everyone was kind of hungry, so our
|
|
next stop was a pizza place called "Sbarro". Throughout the day, we
|
|
stopped at various music and art stores around the city. Our final stop
|
|
was Tran's house in Brooklyn. Overall, the entire city (or atleast the
|
|
parts that we saw) was kind of run down and overused. Our
|
|
transportation around the city was the New York subway system, known to
|
|
be one of the worst in the world. In fact, New Yorker's seem to be kind
|
|
of proud of just how bad their subway system is. :)
|
|
|
|
The apartment complex that Tran lived in looked very depressing. It
|
|
was an old building that looked like it may have been a nice place
|
|
fifty or so years ago, but when we saw it, it was just low rent housing.
|
|
The entire neighborhood housed families that were just getting by. It
|
|
made me feel lucky about where I lived. However, for Tran, this place
|
|
was ideal. It provided him the independance and isolation which seemed
|
|
to suit him. I mean, it wasn't that bad of a place for someone of his age
|
|
and income level.
|
|
|
|
We entered the building and climbed up several flights of stairs.
|
|
Behind some of the doors that we walked by, there were babies crying
|
|
and women screaming something in Spanish. The entire building had
|
|
somewhat of a gothic feel, sort of like the building in Ghostbusters.
|
|
The stairs that we climbed were made out of marble, yet they were
|
|
coated with a heavy layer of dust. Layers of paint were peeling from
|
|
the ceiling and walls and the only light in the building came from the
|
|
few windows that were there. I was a little bit scared. My brother gave
|
|
me a strange look which I didn't know how to interpret, but we
|
|
continued on.
|
|
|
|
We came to Tran's room, he opened the door, and we entered. There was a
|
|
long narrow hallway leading to his place. In this hallway, the floor
|
|
was covered with paint chips that had fallen from the ceiling. His
|
|
apartment consisted of one main room, a bedroom, a kitchen, and a small
|
|
bathroom. Tran didn't have any furniture besides his desk, a small
|
|
shelf, and his TV. The place was kind of dirty, but he kept all of his
|
|
possessions neatly arranged and in order.
|
|
|
|
I had always assumed that with all of the neat stuff that Tran had
|
|
programmed, he probably had tons of computer books and equipment
|
|
around, but this was not the case. He only had a handful of books and
|
|
his only computer was a 386/16 with an old NEC 2E monitor. He also had
|
|
a guitar, a small Casio keyboard, and a selection of Anime movies. His
|
|
Gravis Ultrasound was hooked up to his guitar amplifier.
|
|
|
|
The rest of the day, we sat on the floor and watched some really
|
|
strange Anime movies. I had never seen anything quite like them; half
|
|
of the movies were animated sex scenes. Were these supposed to be kid's
|
|
movies? I guess not. Tran watches them for their artistic appeal, but I
|
|
had trouble figuring them out. I'm no Anime freak, but there is some
|
|
incredible art in those movies.
|
|
|
|
I went to check out the facilities (aka the shitter). The bathroom was
|
|
quite bad. No, it was worse then bad. The shower, the sink, and the toilet
|
|
were from the 1930s or something, they were ancient! The whole room was
|
|
coated with some sort of shit and you had to be careful where you stepped.
|
|
The toilet seat was rotted, and shit... it hurts my mind to remember this.
|
|
I pissed in the toilet, and I was scared that the toilet might actually
|
|
piss back. I went to flush the thing, and the toilet was rigged with some
|
|
sort of contraption, I have no idea what it was, but you had to pull a
|
|
little chain to get the toilet to flush. Weird. This truly was a man's
|
|
bathroom. To give you a definition of just how it was, imagine the
|
|
absolute worst bathroom that you've ever seen at a gas station. Actually,
|
|
make that a truck stop. Multiply the shit factor by 100, and then you
|
|
have this bathroom. I think that the bathroom was this way when Tran
|
|
moved into the apartment. As I said before, Tran keeps things pretty neat,
|
|
but this _is_ low rent housing, and that bathroom was so bad that it
|
|
wasn't even worth cleaning.
|
|
|
|
Mikko and my brother were pretty quiet the whole time, they didn't really
|
|
know any of these people, and I guess they weren't too comfortable with
|
|
the situation. They probably saw the bathroom before I did or something.
|
|
|
|
I started to wonder where I was going to sleep that night. Like I said,
|
|
there was no furniture, and there wasn't any carpeting either; there was
|
|
just a cold wooden floor. I ended up using the shirt that I was wearing as
|
|
a pillow, and somehow I managed to sleep. It didn't really matter though,
|
|
we're men. Men don't need pillows or blankets or any of that shit.
|
|
|
|
Despite the fact that the apartment was quite bad, Tran himself was not
|
|
nearly as bad as I had always imagined. Tran seems to have developed this
|
|
satan worshipper image, but I will tell you, he is no satan worshipper.
|
|
He's actually a cool guy who is just a little bit isolated. Perhaps this
|
|
isn't the best way to word it, but Tran is a true Renaissance man. His
|
|
life seems to be devoted to art and the persuit of knowledge. Unfortunatly,
|
|
for him, this does not include school or a job. But, each to their own.
|
|
|
|
Before I came to New York, I expected there to be satan symbols and shit
|
|
all over the walls in Tran's apartment. I thought maybe there would be
|
|
carcasses hanging from the ceiling like in DOOM 2. That was definitly not
|
|
the case. I only mention this because people always asked me about it.
|
|
|
|
The next day, we all went to have breakfast at a nearby restraunt. It was
|
|
pretty neat to be hanging out with such big names in the demoscene.
|
|
Throughout the rest of that day, we visited more of New York. We even went
|
|
to the top of the Twin Towers. Soon after that, Mikko, my brother, and I
|
|
had to take off and catch our train. It was a good experience and it was
|
|
fun to meet people that I had kept in contact with for so long, but never
|
|
actually met.
|
|
|
|
I could say a lot more about the trip, but I don't want to bore you. :)
|
|
I've also run out of time for this week, I've got to go study for my exam
|
|
on Monday! Hope you enjoy the rest of DemoNews!
|
|
|
|
Ryan Cramer
|
|
[Iguana/Renaissance]
|
|
rcramer1@osf1.gmu.edu
|
|
|
|
|
|
|
|
==============================================================================
|
|
.oooooo. .o8
|
|
d8P' `Y8b "888
|
|
888 .ooooo. .oooo888 .ooooo.
|
|
888 d88' `88b d88' `888 d88' `88b
|
|
888 888 888 888 888 888ooo888
|
|
`88b ooo 888 888 888 888 888 .o
|
|
`Y8bood8P' `Y8bod8P' `Y8bod88P" `Y8bod8P'
|
|
|
|
((Section 7...Coders Corner)) <BY> Denthor
|
|
==============================================================================
|
|
(Jelly Tots and Pizza Shops)
|
|
------------------------------------------------------------------------------
|
|
As I come to the end of possibly the busiest week of my life, I have come
|
|
to various realizations about my life and where I live.
|
|
|
|
Let me elaborate. I live in South Africa (that's in the Southern part of
|
|
Africa for those of you who didn't take geography). I have been living
|
|
here all my life (except for a brief tour of England).
|
|
|
|
The other night, during a late night coding session with GoTH, we decided
|
|
that a nice hot pizza would go down really well just about then. GoTH,
|
|
being the only person I know to have memorized the numbers of several local
|
|
pizza places, went to phone ahead to order our pizza. He came back shocked.
|
|
All the pizza places ... _ALL OF THEM_ ... closed at 9PM! It was then that
|
|
I truly realized that I am living in a third world nation.
|
|
|
|
The only thing open after 9 is the local KwiK Spar, a convenience store.
|
|
GoTH and I usually wander in at about 2AM and buy large packets of Jelly
|
|
Tots. If you don't get Jelly Tots where you live, you are in an even more
|
|
third world nation then I am. They are sweet gooey things covered in sweet
|
|
gooey stuff then covered in sugar. They are slightly smaller then your
|
|
nail, and deliver and instant sugar rush. Round about 3-4AM even strong
|
|
coffee loses it's appeal, but if you pop a mouthful of Jelly Tots, once you
|
|
recover from the glucose overdose, you are ready to code for another few
|
|
hours. One thing to note is that the cashier who sells us these sugar bombs
|
|
at 2AM never seems surprised. Maybe lots of people do it.
|
|
|
|
Anyway, back to my week.
|
|
|
|
I have a full time job coding Internet applications for a local firm. In my
|
|
spare time, I code demos and games with Asphyxia. Joy of joys, as we gear
|
|
up to a major release at work, Asphyxia nears completion of a major
|
|
project. My schedule : Wake at 9 (the firm is fairly lenient about coders
|
|
hours, as long as the work gets done), shower, dress etc etc, drive to
|
|
work, get there at 10. Code till 5, not taking a lunch break. Drive home,
|
|
eat something. Get to Fubars at 6. Code stuff with Asphyxia till 4-5AM, not
|
|
stopping for dinner. Go home, eat something, go to sleep. Repeat. Wave to
|
|
parents and siblings if I see them, because I am usually going somewhere
|
|
else when I do.
|
|
|
|
It is probably a good thing that my internet server also chose this week to
|
|
die, as if I had yielded to the temptation to cruise the net, it would have
|
|
meant instant death. The week was harder on GoTH though ... he has a
|
|
girlfriend. Say no more ;-)
|
|
|
|
Ahh well. Life goes on. It's a public holiday tomorrow (Ascension Day), and
|
|
I plan to sleep through all of it. Only problem is, all my brothers and
|
|
sisters are home, all at once, a very rare thing (three sisters, one
|
|
brother), so I'm pretty sure I won't be able to sleep in.
|
|
|
|
*sigh* Oh well. At least there is always strong coffee and, of course,
|
|
large packets of Jelly Tots.
|
|
|
|
- Denthor
|
|
|
|
" Where do they go, these creatures of the night ? "
|
|
" To KwikSpar, to buy JellyTots ! "
|
|
- Anonymous
|
|
(well not really, just refuses to take credit)
|
|
|
|
==============================================================================
|
|
.o. .
|
|
.888. .o8
|
|
.8"888. oooo d8b .o888oo
|
|
.8' `888. `888""8P 888
|
|
.88ooo8888. 888 888
|
|
.8' `888. 888 888 .
|
|
o88o o8888o d888b "888"
|
|
|
|
((Section 8...Artists Corner)) <BY> Stony
|
|
==============================================================================
|
|
(Review of the Wired '94 Graphics Competition)
|
|
------------------------------------------------------------------------------
|
|
'All the reviews are my personal opinions on the pictures. Don't be upset
|
|
if you think it's to negative or positive because we all do have our own
|
|
view on things.' - Stony
|
|
|
|
'Cyrix Outside'.LBM
|
|
|
|
This is the typical picture we all see at parties, just delivered for fun
|
|
and not for competing. Such pictures are usually done at the Party
|
|
itself and usually do have something critical about for a subject. The
|
|
picture is very hazy because of the anti-aliasing or smoothing.
|
|
|
|
Display : 320x200x256
|
|
Colors used: about 6
|
|
Rank : 'unknown'
|
|
|
|
'HC-Ranma'.PCX
|
|
|
|
This is a nice picture to see, it is quite easy to make and is the
|
|
well-known style of Manga: big eyes, little nose, and just a few colors
|
|
used for some shade. The Manga is very popular at the moment and it also
|
|
is one of my favorites :) The picture could have been sharper if
|
|
anti-aliasing or smoothing was done by hand instead of the function in
|
|
the paint program.
|
|
|
|
Display : 320x200x256
|
|
Colors used: about 32
|
|
Rank : 'unknown'
|
|
|
|
'Nadia and the Secret of Blue Water'.LBM by Moebius
|
|
|
|
This is also a nice one in the style of Manga. The whole view on the
|
|
picture makes it nice, with a small background in a window instead of
|
|
filling the whole screen with the background. A minor point is the
|
|
resolution, this one easily could be done on a lower resolution because
|
|
there isn't that much detail. The anti-alias has been done well without
|
|
making the picture look hazy. The picture has been designed with Fractal
|
|
Paint 2.0, PhotoStyler 2.0 and Deluxe Paint ][s according to the
|
|
info-file with the picture. It deserves 2nd place.
|
|
|
|
Display : 360x480x256
|
|
Colors used: about 16
|
|
Rank : 2nd
|
|
|
|
'Robot'.GIF by Youvi
|
|
|
|
It is a nice picture if you like the robot stuff, in my opinion it is
|
|
nice but it has that high resolution thing (I'll explain this at the end
|
|
of this article). At first sight, it is a bit loud with all the stuff on
|
|
the robot but with a longer view, you see that there is some detail in it.
|
|
|
|
Display : 640x480x256
|
|
Colors used: about 32
|
|
Rank : 3rd ? Not sure about this.
|
|
|
|
'SunSweath'.GIF by Balex-T
|
|
|
|
The picture looks nice in a first view. However, according to the info
|
|
in the text-file it was done in 2 days and 2 sleepless nights. Thats
|
|
just a bit too much time for such a picture.
|
|
|
|
Display : 640x480x16
|
|
Colors used: 16
|
|
Rank : 'unknown'
|
|
|
|
'Tarzan : The Cruel Law of the Jungle'.PCX by Fred
|
|
|
|
Done on a Atari 260 ST according to the info-file with this picture. Not
|
|
a real competition to the others but it's an original picture :) Nothing
|
|
to say about this picture. No anti-aliasing or smooting was used and it
|
|
probably was just made for fun. Should have ended 3rd but I'm not sure
|
|
about this. HC-Ranma should be third in my opinion.
|
|
|
|
Display : 320x200x16
|
|
Colors used: 16
|
|
Rank : 3rd ? According to diz-file
|
|
|
|
'Ukko?'.LBM by Zuul Design
|
|
|
|
In one word, 'WOW'! This one really deserves to be first, a nice view.
|
|
Well thought out green and pink frunsels under and above the picture to
|
|
let the picture get more attention. Also the outcoming flower is a nice
|
|
effect. Nothing critical can be said about this one!
|
|
|
|
Display : 320x400x256
|
|
Colors used: about 120
|
|
Rank : 1st
|
|
|
|
'Nerd Cyrix'.PCX
|
|
|
|
This is another one similar to the one I mentioned previously about
|
|
Cyrix. Well.... this one is better than the 'Cyrix outside' :) Too bad I
|
|
haven't heard anything about this Cyrix stuff... maybe I would have had
|
|
another opinion...
|
|
|
|
Display : 640x400x256
|
|
Colors used: 9
|
|
Rank : 'unknown'
|
|
|
|
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
|
|
|
|
(RESOLUTIONS)
|
|
|
|
In my opinion there should be graphics-competitions set to different
|
|
resolutions. As I said before, pictures in a higher resolution are much
|
|
more easier to make because you don't have to be very accurate with your
|
|
colors and pixels. This is because it will look sharp even without
|
|
anti-aliasing or smoothing. The only thing tougher about drawing in a
|
|
higher resolution is that more has to be drawn to fill the whole screen.
|
|
|
|
If I would decide how the gfx-competitions should be set then it would
|
|
be something like: Category 1: up to 320x200x256 or 640x480x16
|
|
Category 2: up to 640x480x256 or 1024x786x16
|
|
Category 3: up to 1024x786x256
|
|
|
|
The maximum amount of colors should stay 256 because the possibility of
|
|
scanned pictures. This is something like the restrictions of music-
|
|
competitions because, as all music-composers will confirm, it's easier to
|
|
do a module with 16 or 32 channels instead of 4.
|
|
|
|
I hope this all will be made possible in the future.
|
|
|
|
(IDEAS)
|
|
|
|
There is one major point with this review: original ideas should be
|
|
considered one of the most important aspects of a picture. In my opinion,
|
|
ideas are the toughest thing of all.
|
|
|
|
(PROGRAMS)
|
|
|
|
Now a request from my side, can someone name/send me some paint programs
|
|
which are able to draw on a resolution of 320x400x256? i.e. Set the screen
|
|
in this mode and not, as I do now, enter this as screen size in my paint
|
|
program.
|
|
|
|
(END)
|
|
|
|
I hope no one has become upset from my reviews because I respect all people
|
|
in the scene for what they are, good or bad. The most important thing of
|
|
all is that friendship rules!! If someone out there wants things reviewed
|
|
in the Artists Corner just let me know, just send the things to be reviewed.
|
|
|
|
...Stony '94
|
|
|
|
==============================================================================
|
|
((Section 9...Advertisements))
|
|
==============================================================================
|
|
[Advertisement 1 of 4]
|
|
|
|
PSMuzakDiskPSMuzakDiskPSMuzakDiskPSMuzakDiskPSMuzakDiskPSMuzakDiskPSMuzakDisk
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PSMuzakDiskPSMuzakDiskPSMuzakDiskPSMuzakDiskPSMuzakDiskPSMuzakDiskPSMuzakDisk
|
|
|
|
I, Scoobs, am trying to compile a large group of electronic music (MOD, S3M,
|
|
MTM etc.) to place on an IBM-PC CD-ROM disk that we are trying to put out,
|
|
to be called PS MuzakDisk.
|
|
|
|
The purpose of this CD is to promote this sort of electronic music and its
|
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authors to the general public who, at the present time, know nothing of
|
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music modules and the potential of them.
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The format of the CD we are looking at is the main menu being a list of all
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of the music types on the CD. Then the user can select which section and
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then be given a list. They can then choose which music to listen to from
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that list. The CD will be well presented with introduction artwork and the
|
|
like. The intro, menu and player will be coded by Statix/KLF.
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|
|
|
If you are interested in having your music on the CD-ROM or have any
|
|
questions about it, please contact me at the below address.
|
|
|
|
Thanks for listening! :)
|
|
|
|
Scoobs,
|
|
slogan@diamond.apana.org.au
|
|
|
|
PSMuzakDiskPSMuzakDiskPSMuzakDiskPSMuzakDiskPSMuzakDiskPSMuzakDiskPSMuzakDisk
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|
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[Advertisement 2 of 4]
|
|
|
|
I have the one of the worlds largest collection of MOD, 669,
|
|
STM, S3M, ULT, DMF, XM, FAR, and MTM music files. This collection
|
|
currently contains over 2800 files comprising in excess of 545
|
|
Megabytes of memory! The Collection will include both a DOS player
|
|
written by Otto Chrons, and a Windows player written by Jens Puchert.
|
|
The music player for DOS, called Dual Module Player (DMP) is capable
|
|
of monaural, stereo, and surround sound depending upon the type of
|
|
sound card. Supported sound cards include Sound Blaster, Sound Blaster
|
|
Pro, Sound Blaster 16, Proaudio Spectrum, Proaudio Spectrum 16,
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Thunder Board, Aria, Gravis UltraSound, and more. The Windows player,
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Mod4Win, will support any sound card that can be installed into
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windows. Several of the module file formats are standard across many
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release is for the IBM-PC and compatible, most of the files should
|
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work on the Amiga and Mac also. This volume will sell for $34.95, and
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This CD-ROM allows the user to fully demonstrate the power of
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his/her Multi-Media system. The original artists of these music files
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have labored extensively to create the quality product that these
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Multi-Media owners desire. This CD as a single volume contains over
|
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100 hours of recorded original and remade classics. Not only will you
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have full control over the selection combinations of the music, but
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also, you will have real-time control of the speed, and tempo, and
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will have the ability to scan forwards and backwards through your
|
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currently selected music. More over, with the Windows player, you
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will have the ability to play the music in the background, while you
|
|
do other things.
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|
This CD-ROM allows the user to fully demonstrate the power of
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|
his/her Multi-Media system. The original artists of these music files
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have labored extensively to create the quality product that these
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|
Multi-Media owners desire. This CD as a single volume contains over
|
|
100 hours of recorded original and remade classics. Not only will you
|
|
have full control over the selection combinations of the music, but
|
|
also, you will have real-time control of the speed, and tempo, and
|
|
will have the ability to scan forwards and backwards through your
|
|
currently selected music. More over, with the Windows player, you
|
|
will have the ability to play the music in the background, while you
|
|
do other things.
|
|
The CDs should be ready by mid-January.
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|
|
|
For further information please contact: Brian Jones
|
|
|
|
E-mail: bjones@rs6000.baldwinw.edu
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|
|
|
Snail Mail: Brian Jones
|
|
P.O. Box 262
|
|
Northfield, Ohio 44067
|
|
|
|
[Advertisement 3 of 4]
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|
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|
---------------------------------------------------
|
|
PMODE/W v1.10 - Finally A Replacement For DOS/4GW
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---------------------------------------------------
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|
|
|
PMODE/W is a replacement for DOS/4GW and is fully compatible with
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Watcom C/C+. PMODE/W provides you with a number of advantages over
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DOS/4GW. The following is just a small list of what you can expect:
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- Small Size (Less than 9Kbytes!)
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Simply put, PMODE/W has been designed with two things in mind: size and speed.
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PMODE/W undergone rigorous optimization, making it the smallest and fastest
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trapping, or anything else that could possibly slow down the execution of your
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|
code. For this reason, we have designed PMODE/W specifically with the
|
|
developer in mind. You can perform all of your development and debugging using
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DOS/4GW if necessary, and then plug PMODE/W in for the release version of your
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program. If at any time you are dissatisfied with PMODE/W, you can switch back
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to DOS/4GW with absolutely no hassle whatsoever. PMODE/W has been thoroughly
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The current version of PMODE/W as of this writing can be found in PMW110.xxx,
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where xxx is some archive extension (ZIP, ARJ, etc.)
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|
|
|
------------------------------------------------------------------------------
|
|
PMODE/W Is Currently Available From The Following Sources:
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------------------------------------------------------------------------------
|
|
- Data Connection BBS (703)506-8598 or (703)847-0861.
|
|
- oak.oakland.edu /SimTel/msdos/c (or any SimTel mirror)
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- By E-Mail daredevi@dorsai.dorsai.org
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------------------------------------------------------------------------------
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PMODE/W is Copyright (C) 1994, Charles Scheffold and Thomas Pytel.
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All rights reserved.
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------------------------------------------------------------------------------
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All other trademarks are property of their respective owners.
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------------------------------------------------------------------------------
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[Advertisement 4 of 4]
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__ \ | __| | _)
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| | _` | _| _` | ( _ \ \ \ -_) _| _| | _ \ \
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____/\__,_|\__\__,_| \___\___/_| _|_| _\___\__|\__|_\___/_| _|
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RENAISSANCE WHQ, FUTURE CREW, LEGEND DESIGN, IGUANA, EMF, PRIME
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-
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Node 1: (703) 506-8598 - 16.8k HST DS v.32bis
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Node 2: (703) 847-0861 - 28.8k HST DS v.34
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-
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Sysop: Ryan Cramer [Iguana/Renaissance]
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Located in McLean, Virginia, USA
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Online since 1990
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-
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==============================================================================
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((Section 11...Closing))
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==============================================================================
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The quote for this week comes from "Assembly Language for the PC" by
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John Socha and Peter Norton 3ed. p. 174
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"A program is never done . . . but it must be stopped somewhere."
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Next week is a BIG Christmas special issue. Be sure to get it on X-Mas Day!
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See you all next week!
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-Christopher G. Mann (Snowman)-
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r3cgm@dax.cc.uakron.edu
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=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-End.of.DemoNews.075.
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