554 lines
25 KiB
Plaintext
554 lines
25 KiB
Plaintext
-Start-of-Demo-News-#55-------------------------------------------------------
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___________ _________________ ____ ____________
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\_______ \/ __________ | \ \________ \
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_____ \_ \ __)___/ \/ \__/ \
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_/ \_/ \ \_ :_: \_ \_
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\______________/__________/____| :______/_____________/
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July 31th, 1994 - ISSUE #55 - August 6th, 1994
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_________ _______________ ___ ___ ______________
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/ _ \/ __________ | | \/ ___________/
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/ | \ __)___/ : : \_______ \
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_/ | \_ \_ _ \_ | \_
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\_______|_______/_________/_____|________/___________/
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==============================================================================
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((CONTENTS))
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==============================================================================
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Section 1..............Standard Information
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Section 2...........................General
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Section 3.............................Files
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Section 4.............................Music
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Section 5...........................Demo CD
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Section 6....................Advertisements
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Section 7..................Top 25 Downloads
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Section 8................Assembly '94 stuff
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Section 9...........................Closing
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==============================================================================
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((Section 1...Standard Info))
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==============================================================================
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DemoNews is a weekly publication dedicated to the demo scene. It is
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produced at the Internet FTP site ftp.eng.ufl.edu (aka WASP or HORNET).
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This newsletter focuses on all aspects of demos and demo-making (including
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music, art, and coding).
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There are currently three active demo-operators at this site:
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Dan Wright (Pallbearer) - dmw@eng.ufl.edu
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Christopher G. Mann (Snowman) - r3cgm@dax.cc.uakron.edu
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Mike - weis@elf.stuba.sk
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This site is mirrored by the following ftps:
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ftp.uwp.edu
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ftp.luth.se
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ftp.sun.ac.za
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ftp.uni-erlangen.de
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ftp.uni-paderborn.de
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If you would like to receive a new copy of Demo News every Sunday in your
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mailbox write to dmw@eng.ufl.edu. We delete all bounced mail from this
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service, so if you SHOULD BE getting Demo News and ARE NOT, please re-request
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this newsletter.
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==============================================================================
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((Section 2...General))
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==============================================================================
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If you are interested in reviewing demos please WRITE me. We have two
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people doing some reviews now. Directoies A-H will be updated with what
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was in the /alpha/NEW directory shortly.
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Also, please do not create your own directories within the incoming directory.
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We sometimes have problems with deleting directories.
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UNITY is a world wide demo competition. Get the info files inside the
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/incoming/UNITY directory to find out how you can compete.
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IIC is happening this weekend. Maybe we will see some interesting intros
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coming out of Italy in the next few days.
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A few ANSI files were uploaded CORRUPT. If you want others to see it try
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uploading again. Someone also mentioned that DAMN0894.ZIP contained a
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file "damnview.exe" which was infected with a VIRUS. I scaned it with
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F-PROT and SCAN but did not find a thing. We may delete the suspious file.
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Some older demos were uploaded by Daredevil (thanks) to the /democd directory
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this week. They will be moved to the alpha/NEW directory but not mentioned
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in the "files" section. One quite funny demo I noticed (tphdemo.zip) is
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about Leisure suit larry shooting James Brown.
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SOON to be RELEASED:
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Echoes of the Past won the BIZARRE demo comp earlier this year but has
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yet to be released. Here is some info I was told about the demo:
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- It's about 1.3 meg uncompressed.
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- It needs a 386 for best result.
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- Only music for Gravis owners.
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- Music (which was made by me) consists out of 3 tunes (of which two glued to
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one piece and one tune for the end part.
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Two tunes use 15 channels.
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- The main part of the demo is a very fast wolfenstein-like 3d vector world
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with texture-mapped floors and ceilings.
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- The run-length is about 10 minutes.
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- It's our first production.
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- We don't have a graphics artist, so don't expect great graphics! :)
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REW/Nostalgia
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==============================================================================
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((Section 3...Files))
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==============================================================================
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Filename.ext Location Description
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------------------------------------------------------------------------------
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.-----------.
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| --DEMOS-- | (all locations start with /pub/msdos/demos...)
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`-----------'
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cyanide.zip alpha/NEW Oxygen. A techno/Raveish demo. GUS.
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cyclone.zip DELETED A game.
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glory.com DELETED Rip off of Starport II intro.
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height.zip DELETED Not a demo, and no source included.
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legend.arj alpha/NEW Impact Studios from France. GUS.
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legend.a01 alpha/NEW Pretty decent demo. They did REALTIME.
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smiley.zip alpha/NEW Smiley demo from Israel. Many popular fx. SB.
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unity_01.zip incoming/UNITY Info on world wide demo comp via Internet/BBS.
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unity_02.zip incoming/UNITY " "
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.-----------.
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| --MUSIC-- | (all locations start with /pub/msdos/demos/music...)
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`-----------'
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DIRECTORY ../incoming/compo -DELETED-
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_1compo .txt ../incoming/compo -DELETED-
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_1compo2.zip ../incoming/compo -DELETED-
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_12nolib.arj ../incoming/compo -DELETED-
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_1acidm .zip ../incoming/compo -DELETED-
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_1aurora.arj ../incoming/compo -DELETED-
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_1avalon.arj ../incoming/compo -DELETED-
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_1awake .zip ../incoming/compo -DELETED-
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_1awsome.arj ../incoming/compo -DELETED-
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_1bleed .zip ../incoming/compo -DELETED-
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_1call .zip ../incoming/compo -DELETED-
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_1cbdvrn.zip ../incoming/compo -DELETED-
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_1chase .arj ../incoming/compo -DELETED-
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_1chip .arj ../incoming/compo -DELETED-
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_1confus.zip ../incoming/compo -DELETED-
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_1croisa.arj ../incoming/compo -DELETED-
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_1cyberc.zip ../incoming/compo -DELETED-
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_1damsel.arj ../incoming/compo -DELETED-
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_1darkdr.zip ../incoming/compo -DELETED-
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_1drkmst.arj ../incoming/compo -DELETED-
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_1dun4fn.zip ../incoming/compo -DELETED-
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_1edgofe.zip ../incoming/compo -DELETED-
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_1epiloc.zip ../incoming/compo -DELETED-
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_1euphor.arj ../incoming/compo -DELETED-
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_1excurs.zip ../incoming/compo -DELETED-
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_1falfly.zip ../incoming/compo -DELETED-
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_1forest.arj ../incoming/compo -DELETED-
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_1freq1 .zip ../incoming/compo -DELETED-
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_1fudd .arj ../incoming/compo -DELETED-
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_1gemod .arj ../incoming/compo -DELETED-
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_1gibson.zip ../incoming/compo -DELETED-
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_1harmon.arj ../incoming/compo -DELETED-
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_1hitit!.arj ../incoming/compo -DELETED-
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_1huns .zip ../incoming/compo -DELETED-
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_1journy.zip ../incoming/compo -DELETED-
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_1jz-for.arj ../incoming/compo -DELETED-
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_1knetic.zip ../incoming/compo -DELETED-
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_1light .zip ../incoming/compo -DELETED-
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_1marble.arj ../incoming/compo -DELETED-
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_1mike-x.arj ../incoming/compo -DELETED-
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_1mind .arj ../incoming/compo -DELETED-
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_1motbrd.zip ../incoming/compo -DELETED-
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_1mrfmix.zip ../incoming/compo -DELETED-
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_1mystic.zip ../incoming/compo -DELETED-
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_1nonorg.zip ../incoming/compo -DELETED-
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_1nuthin.zip ../incoming/compo -DELETED-
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_1omncrn.arj ../incoming/compo -DELETED-
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_1palfst.arj ../incoming/compo -DELETED-
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_1pm .zip ../incoming/compo -DELETED-
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_1rainsn.zip ../incoming/compo -DELETED-
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_1roller.arj ../incoming/compo -DELETED-
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_1rvl-dw.zip ../incoming/compo -DELETED-
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_1schoon.zip ../incoming/compo -DELETED-
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_1sentim.zip ../incoming/compo -DELETED-
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_1shadow.arj ../incoming/compo -DELETED-
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_1stare .arj ../incoming/compo -DELETED-
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_1stnics.zip ../incoming/compo -DELETED-
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_1sunset.zip ../incoming/compo -DELETED-
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_1swing .arj ../incoming/compo -DELETED-
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_1swolf .zip ../incoming/compo -DELETED-
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_1useles.zip ../incoming/compo -DELETED-
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firstyx .zip ../incoming/music -DELETED-
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shadow .zip /artists/necros Shadow of the Mind by Necros
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angels .lzh /artists/nemesis Angels... by Nemesis
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fusion .lzh /artists/nemesis Nemesis... by Nemesis
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bedlam .zip /disks The Bedlam Trilogy by the Bedlamite
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dystance.zip /disks Dystance by Raster
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DIRECTORY /gamemus -DELETED-
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pbdreams.zip /gamemus -DELETED-
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2ndw_klf.zip /klf The 2nd Wipeout by The Hacker
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blin_klf.zip /klf Blind by The Hacker
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minm_klf.zip /klf Minimal by The Hacker
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faze@klf.zip /klf Faze by Maral
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klf!brnd.zip /klf Braindead by Phoenix
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klf!mic3.zip /klf MicroScopic 3 by Phoenix
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klf!soar.zip /klf Saints of Armageddon by Phoenix
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klfcougr.zip /klf The Cougar Story by Inspekdah Deck
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grin-klf.zip /klf -DELETED-
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outh-klf.zip /klf -DELETED-
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whak-klf.zip /klf -DELETED-
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dmfshl20.zip /programs/frontend DMF Shell (play x-tracker songs)
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ts100 .zip /programs/frontend ThunderShell 1.0 powerful front end
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sidpl116.zip /songs/c64 -DELETED-
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sidpl120.zip /songs/c64 SidPlayer (play c64 songs on SB) v1.20
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sidpmus2.zip /songs/c64 Second part of SidPlayer c64 music packs
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bodysuns.zip /songs/mod -DELETED-
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classm .zip /songs/mod -DELETED-
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cognitio.zip /songs/mod -DELETED-
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defrost .zip /songs/mod -DELETED-
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demosaus.zip /songs/mod -DELETED-
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hoi3a .zip /songs/mod -DELETED-
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hoi3b .zip /songs/mod -DELETED-
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krakout .zip /songs/mod -DELETED-
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liketofk.zip /songs/mod For Those Who Like To F**k by 2live crew
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pl_groov.zip /songs/mod -DELETED-
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rap1 .zip /songs/mod -DELETED-
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rap2 .zip /songs/mod -DELETED-
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rhino1 .zip /songs/mod -DELETED-
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rhino2 .zip /songs/mod -DELETED-
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rock .zip /songs/mod -DELETED-
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skunk94 .lzh /songs/mod -DELETED-
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thesign .zip /songs/mod -DELETED-
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ufool .zip /songs/mod -DELETED-
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waterfal.lzh /songs/mod -DELETED-
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grip .zip /songs/mtm -DELETED-
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sky_extr.zip /songs/mtm -DELETED-
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sky_swme.zip /songs/mtm -DELETED-
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2peaks .zip /songs/s3m Twin Peaks by Badalamenti/Lynch
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antholog.zip /songs/s3m -DELETED-
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apoc1 .zip /songs/s3m -DELETED-
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cb-solo .zip /songs/s3m -DELETED-
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chi-mai .zip /songs/s3m Chi-Mai by Kerry Ho
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cyberdrm.zip /songs/s3m CyberDreaming by jn/Drool
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destruct.zip /songs/s3m -DELETED-
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fire .zip /songs/s3m -DELETED-
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flprimal.zip /songs/s3m -DELETED-
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hitdeck .zip /songs/s3m -DELETED-
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iacidi .zip /songs/s3m -DELETED-
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jj .zip /songs/s3m -DELETED-
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kicksand.zip /songs/s3m Kick the Sands by Kerry Ho
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mist .zip /songs/s3m -DELETED-
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orbitrm .zip /songs/s3m -DELETED-
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pains3m .zip /songs/s3m -DELETED-
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sailbyzn.zip /songs/s3m Sailing to Byzanlium by Ng Pei Sin
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sometime.zip /songs/s3m Somewhere in Time by Kerry Ho
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voices .zip /songs/s3m -DELETED-
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weenie .zip /songs/s3m -DELETED-
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3000fish.zip /songs/stm 3000 Fish by The Hornet
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.--------------.
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| --ART/ANSI-- | (all locations start with /pub/msdos/demos/...)
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`--------------'
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allnc-01.zip DELETED Corrupt.
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skag9407.zip DELETED Corrupt.
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tribe-04.zip /ansi/tribe Tribe ansi pack.
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tribe-05.zip DELETED Corrupt.
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tribe-10.zip DELTED Corrupt.
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tv100!.zip DELTED 0 Bytes.
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.----------.
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| --CODE-- | (all locations start with /pub/msdos/demos/programming...)
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`----------'
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dos32v2.zip /source Newest DOS Extender version 2.4
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pmc101.zip /source Tran's PMODE Extender, examples, and 32bit extender.
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tut12.zip /source Asphyxia's Pascal Demo tutorial.
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tut13.zip /source " "
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.----------.
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| --MISC-- | (all locations start with /pub/msdos/demos/...)
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`----------'
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scene-1.zip /diskmags The Scene Post. Dedicated to rumors and stuff.
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scene-2.zip /diskmags " ". Uploaded as scene-fe.zip and scene-ff.zip
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==============================================================================
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((Section 4...Music))
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==============================================================================
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GENERAL
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------------------------------------------------------------------------------
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Nothing too unusual this week. I finally deleted and backed up the
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remainder of the Composers Competition and Music Contest 1 entries. This is
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to make room for all of the Assembly 94 stuff that should come pouring in next
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weekend. There were over 20 megs of files that I had to download today! This
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week, my work has gone into the Assembly 94 article, so this section will be a
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bit short this week.
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------------------------------------------------------------------------------
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DID YOU KNOW?
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------------------------------------------------------------------------------
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In the United States, a trend has started recently. I am not sure
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how to inturpret it yet. In the past 2 months, the following BBS's have gone
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down:
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Digital Oxygene
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End of Time
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Programmers Oasis
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Sound Barrier
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I am not sure, but this may signify evolution in the demo community.
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With the advent of cheap access to Internet, it seems that activity has been
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shifted to this medium of communication. This would be no surprise, as
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Internet allows easy access to files and mail. If you have any thoughts on
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the matter, please write me.
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==============================================================================
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((Section 5...Demo CD))
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==============================================================================
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Check /pub/msdos/demos/incoming/democd for UPDATES and information.
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(i.e. More information, cost, how to get the DEMO/MC][ CD)
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ART/DAT/RESERVE -- Check the "democd" directory for more info regarding
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these topics.
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==============================================================================
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((Section 6...Advertisements))
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==============================================================================
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D A T A C O N N E C T I O N B B S
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-=================================-
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Renaissance World Headquarters
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Future Crew Dist Site
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- - -
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Huge selection of demos, music,
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code, and computer graphics
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- - -
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Sysop: Ryan Cramer
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rcramer1@mason1.gmu.edu
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Running non-stop since 1990
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-=================================-
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Node 1 (703) 506-8598, 16.8k HST DS
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Node 2 (703) 847-0861, 21.6k HST DS
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==============================================================================
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((Section 7...Top 25 Downloads))
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==============================================================================
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Nothing this week. The info.log is still a big mess.
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==============================================================================
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((Section 8...ASM'94 stuff))
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==============================================================================
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------------------------------------------------------------------------------
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ASSEMBLY 94' RULES ANALYSIS BY SNOWMAN
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------------------------------------------------------------------------------
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(the following is taken from ASM-94_2.TXT found in the second ASM94 intro)
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>> Hello, this is Snowman. There are a few things about ASM94 rules that I'd
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>> like to highlight this week. You may have already read these, but here are
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>> my thoughts on them. You can get a copy of these rules in Future Crew's
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>> second ASM94 intro. I am not going to ASM94 (financial reasons), but I
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>> envy any of you who are.
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Assembly '94 will be held in the main Ice Hockey Hall in Helsinki,
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Finland. The party will start at 9:00am on the 5th of August (Friday) and
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end at around 12:00pm on the 7th of August (Sunday).
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> Hmm, 9AM? Looks like not too many people will be waiting outside to get in
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> at the opening. ;)
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The organizers reserve the right to make any changes to the
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competition rules, and to disqualify any entry if it is not suitable to
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attend the competitions for some reason.
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> I fully support this. From personal experience, I know that when hosting
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> something with entries, you can NOT plan for all contingencies, and this
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> gives the organizers of ASM94 the ability to disqualify someone if their
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> entry is improper in some way.
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In the graphics competition and also in the 4kb intro competition
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on PC, the competition version of the entry must not display the author's
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name or group in any way. This is to prevent the author's name from
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affecting the vote...In the music competitions, we will not show the
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author's name while we play the song in the competition.
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> Another good idea. I think that if people saw the name "Purple Motion",
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> "Skaven", or the like, it would almost gaurentee them Top 10. This elimin-
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> ates bias for the author of the song, and gives a chance for unrecognized
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> people to do well. Does this mean that the author's name can't be in the
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> song text too?
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All intros (4kb, 40kb and 64kb), pictures, songs and Amiga demos
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will be distributed at the party place after the competitions.
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> YIPPIE! This makes me very happy. I won't have to wait months just to get
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> the party songs and art.
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In the demo competition we will give exactly ONE MONTH of time for
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the demo groups to finish and release their demos, otherwise we will
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release the competition version of the demo.
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> Well, I guess I can wait a month for the demos. Better than the months it
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> took some groups to get demos out last year.
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Note that you can now enter more than one demo or 64kb intro to the
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competitions, if you so desire.
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> This might make things more difficult. I don't know, I still think you
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> should only be allowed to enter one. This leaves the door open for a coder
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> to release his best 5 intros in the hopes that one of them will win.
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After a lot of discussion, we have deciced to merge the PC and Amiga
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graphics competitions together. This way also the prizes will be fair...
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Since there is no real reason to have separate Amiga and PC music
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competitions, we decided to just have a 4 channel music competition and a
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multi-channel music competition.
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> This is a BIG change, but with the easy portability of art from platform to
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> platform, a sensible one. Also, some music is portable (though not as much
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> as I would like) so this is cool. I anticipate ONE music competition next
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> year (no 4channel and multi-channel seperation).
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Scanned, ripped and raytraced pictures will be disqualified.
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> Well, I agree with the scanned and ripped part, but I'd like to see a
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> seperate competition for raytraced pictures. I'm trying to get into ray-
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> tracing myself, and I think its a pretty cool mathematical/graphical form
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> of creativity.
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You will have to submit three earlier versions of your picture each from a
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different phase of the drawing process (from almost the beginning, from the
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middle and then almost when the picture was finished, and ofcoz the final
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picture itself.
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> Hmmm.. A good practice, but this rule was announced only 2 months before
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> the competition. What if I had finished the picture already and didn't
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> keep around old versions of the picture?
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We will use a disk voting system. Once you enter the party place, you
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will be given the voting disk, which will include the voting program.
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We are going to have separate Amiga and PC compatible voting disks.
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> Another good idea. These would make great souvenier items, but I suppose
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> that they'll be kept by the organizers. (mabey they could sell them later)
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The competition machine we will use - i486DX2/66 with 4 MB of RAM
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> Last year it was only a 486/33. I guess next year will probably be a
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> Pentium 60 or 90 (not a joke).
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COMMODORE 64 COMPETITIONS...
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> I'm not even going to touch this one.
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COMPAQ DOOM COMPETITION...
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> This game has taken the world by storm. ASM94 is the perfect environment to
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> have a competition. Though I'd hate to be the parents of the kids who are
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> spending all of their time practicing. ;)
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SPECIAL COMPETITIONS...disk-throwing, modem-throwing...
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> :) This is a really cool idea. I wonder if our ancestors ever imagined
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> such an event.
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All stuff released during the party are also found in FTP server
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"nic.funet.fi" and those will be uploaded there as soon as possible.
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> Looks like I'll be doing a lot of transfers from nic.funet.fi to eng.ufl.edu
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All the participating pieces of art from the competitions will be assembled
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to a single ASSEMBLY '94 CD-ROM.
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> These would make wonderful x-mas gifts for your parents (and you may even
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> want to borrow it from them once in a while).
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Assembly '94, the MOVIE...In the length of 30 minutes, the video "movie"
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|
will show the party place, the most important events (including all
|
|
competitions), interviews of famous scene people, etc.
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> This might be going a little far, but I'm game. Save me a copy.
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To all girls: sorry, but we can't let you in for free after all. If we
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would, it would only create problems (= coders and other kinky dudes trying
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to get in as girls <grin>).
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> Awww... I'd love to see Psi/FC dressed up as a woman to get in free. ;)
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If you are arranging a BUSTRIP to our party, please, contact us for details
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on entrance fee discounts, etc.
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> As I said earlier, I tried to organize a bus trip from the USA to Finland,
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> but there wasn't enough interest...
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Around 20000 watts of music power, 4 big screens (4-5 meters wide), space
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for sleeping (not too quiet) + showers, 24H food service (yes, we have
|
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Coke!!), cool raytrace movies will be shown on the big screen, Ultra Cool
|
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Party T-Shirts ($15 US) and posters (A1 size).
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> !!!THIS PLACE IS HEAVEN!!!
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---->
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|
More ASM '94 stuff
|
|
By: Dan Wright
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------->
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INTRO:
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We, the -Elastik-, will release our first intro there.
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|
It won't be in the competitions due to the lack of proper
|
|
class, but released anyway.
|
|
|
|
The intro's name is Impressions. (Oh well, I'll ask the coder.
|
|
He might have changed the name...) Why can't it participate
|
|
in Asm'94 compos? It's big, a lot more than 64k, but it
|
|
has few, if any, demo effects and so. Main thing is the
|
|
music and the impression. :-)
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We'll also release the MusicHARDdisk. What's that?
|
|
A musicdisk so big it resembles a hard disk. :-)
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Sir Adrian of -Elastik- (Atro Kajaste)
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Internet: kajaste@proffa.cc.tut.fi Snailmail:
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adrian@dream.nullnet.fi Risuharjunkatu 9
|
|
Phone: +358-31-3445716 FIN-33300 Tampere
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|
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From peersber@kulak.ac.be Fri Jul 29 18:58:47 1994
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|
Ok : I'm Bert Peers, alias Pointer, from the Belgian group
|
|
Digital House. We exist for a year and a half, and we plan to release
|
|
our fourth demo ever at Asm94. It's quite a good demo with excellent
|
|
gfx, but I think it's too small to make it to the top. We'll be
|
|
delighted if we make it to the big screen:). It will be called
|
|
'The Attic' and it features 4 routines or so, from which at least
|
|
one is totally NEW (as far as I know, I never saw any amiga demo).
|
|
Coding is by me, Graphics by MeAgain, music by The Freak and, eh...,
|
|
'Design' by me too.
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|
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|
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==============================================================================
|
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((Section 9...Closing))
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==============================================================================
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SIGGRAPH:
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|
|
I was luckly enough to get one day off to vist SIGGRAPH this past week after
|
|
hearing it was "definitly" worth the vist from various people. The total
|
|
drive (7 1/2 hours round trip) lasted longer then me at the conference which
|
|
was in ORLANDO. For those who do not know SIGGRAPH is a [more or less]
|
|
computer GRAPHICS gathering. There was tons of Virtual Reality, SGI machines,
|
|
animated movies, and video games. DOOM was being played on SGI workstations!
|
|
Some of the more interesting aspects of the show were the COMPUTER ANIMATION
|
|
(maybe we could call some of these FUTURE CREW demos times ten) going on
|
|
throughout the convention center and in a small theater. If you liked those
|
|
computer animation movies or stuff like "The Minds Eye" then this show would
|
|
have blown your socks off. Simply amazing.
|
|
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Got anything to say about demos? Let us know.
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dmw@eng.ufl.edu
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---------------------------------------------------------End-of-Demo-News-#54-
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