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7846 lines
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|
||
@(#)top:
|
||
|
||
########
|
||
##################
|
||
###### ######
|
||
#####
|
||
##### #### #### ## ##### #### #### #### #### #### #####
|
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##### ## ## #### ## ## ## ### ## #### ## ## ##
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##### ######## ## ## ## ##### ## ## ## ## ##
|
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##### ## ## ######## ## ## ## ### ## ## #### ## ##
|
||
##### #### #### #### #### ##### #### #### #### #### #### ######
|
||
##### ##
|
||
###### ###### Issue #15
|
||
################## Version 1.0
|
||
######## April 1998
|
||
|
||
(Text Logo design by Mark Lawrence - mark.lawrence@regency.tafe.sa.edu.au)
|
||
-------------------------------------------------------------------------
|
||
|
||
@(#)contents: Table of Contents
|
||
|
||
|
||
Features
|
||
6. Click to Mode Switch: The 40-80 Mouse switch by Michael Nausch
|
||
(Reference: hw)
|
||
You have graduated from a 64 to a "you'll have to pry my dead fingers
|
||
from the keyboard" 128. However, your favorite editor works only in
|
||
40 column mode and your application runs in 80 column mode. Your
|
||
40/80 key is giving you carpal tunnel sybndrome, and you think no end
|
||
is in sight. Well, let Michael Nausch relieve some of your problems
|
||
with this innovative project.
|
||
8. The Canonical List of Commodore Produced Products, v2.0 by Jim Brain
|
||
(Reference: list)
|
||
In 1994, I decided to determine what specific models of CBM equipment
|
||
I had in my collection, and I posted the results on the Internet, with
|
||
some simple questions I had. Well, responses came in, and thus began
|
||
the Commodore Products List, aiming to catalog every model and
|
||
mutation of every product Commodore ever produced. Extended with
|
||
information gleaned over the last year, I present version 2.0 of this
|
||
reference work.
|
||
11. Scott Ballantyne : Blazing into Forth - An Interview by Jim Lawless
|
||
(Reference: forth)
|
||
Have you ever wondered who wrote the programming language you use
|
||
for your projects, or why? Well, for those who have ever used Blazin'
|
||
FORTH, here's your chance to get the scoop on how the Commodore
|
||
implementation of FORTH came to be.
|
||
15. Technical Information on the VIC-20 by Ward Shrake
|
||
(Reference: vic)
|
||
Of the CBM 8-bits, the 64/128 machines garner the most talk and
|
||
support. However, the VIC-20 maintains a loyal and devoted following,
|
||
in spite of living in the shadow of its bigger brothers. Ward Shrake
|
||
provides some pin out information and technical notes on the "friendly
|
||
computer", Commodore's first home computer system.
|
||
|
||
Columns
|
||
4. Hi Tech Trickery by Sean Adams
|
||
(Reference: trick)
|
||
Well, just when you thought everything about the NMOS 65XX line had
|
||
been documented, exploited, and understood, Sean proves everyone
|
||
wrong. Sean discusses a previously unknown side effect of the illegal
|
||
$AF opcode that turns on extra cicutry in the NMOS code and reduces
|
||
cycle exuction times by almost half for 3+ cycle opcodes! Imagine
|
||
executing an Indirect X EOR (Opcode $41) in 3 cycles.
|
||
10. Hacking BASICs by Richard T. Cunningham
|
||
(Reference: basic)
|
||
The JAVA community does not have a monopoly on the concept of "write
|
||
once, run anywhere". Richard discusses ways to write your BASIC apps
|
||
so they will run equally well on both the C64 and the C128, while
|
||
not compromising speed or flexibility.
|
||
13. Twiddling the Bits by Frank Kontros
|
||
(Reference: bits)
|
||
In this age of 33,600 bps modems with a 56K standard on the way,
|
||
Getting by with the software UART in the 64 and 128 is even harder
|
||
to smallow. In the past, commercial offerings like Swiftlink and the
|
||
new Turbo232 have offered us hope in the form of a hardware UART
|
||
replacement. However, many do-it-youself folks have put together the
|
||
DataPump circuit by Perry M. Grodzinski. Well, Frank Kontros has
|
||
updated this useful circuit with simpler circuitry and an easier
|
||
layout.
|
||
|
||
Departments
|
||
1. The (cough, cough) Hacking Editor
|
||
(Reference: editor)
|
||
2. Input/Output
|
||
(Reference: io)
|
||
3. Newsfront
|
||
(Reference: news)
|
||
5. Hacking the Mags
|
||
(Reference: mags)
|
||
7. FIDO's Nuggets
|
||
(Reference: fido)
|
||
9. Hack Surfing
|
||
(Reference: surf)
|
||
12. Commodore Trivia
|
||
(Reference: trivia)
|
||
14. ? DS, DS$: rem The Error Channel
|
||
(Reference: error)
|
||
16. The Next Hack
|
||
(Reference: next)
|
||
17. Hacking the Code
|
||
(Reference: code)
|
||
|
||
-------------------------------------------------------------------------
|
||
|
||
@(#)legal: Commodore Hacking Legal Notice
|
||
|
||
Commodore and the respective Commodore product names are trademarks or
|
||
registered trademarks of Amiga Technologies, Inc, Gateway 2000, Inc., or
|
||
Tulip COmputer Corporation. Commodore Hacking is in no way affiliated with
|
||
any said companies. Commodore Hacking is published 4 times yearly by:
|
||
|
||
Brain Innovations Inc.
|
||
10710 Bruhn Avenue
|
||
Bennington, NE 68007
|
||
|
||
The magazine is published on on-line networks free of charge, and a nominal
|
||
fee is charged for alternate mediums of transmission.
|
||
|
||
Permission is granted to re-distribute this "net-magazine" or "e-zine" in
|
||
its entirety for non-profit use. A charge of no more than US$5.00 may be
|
||
charged by redistribution parties to cover printed duplication and no more
|
||
than US$10.00 for other types of duplication to cover duplication and media
|
||
costs for this publication. If this publications is included in a
|
||
for-profit compilation, this publication must be alternately available
|
||
separately or as part of a non-profit compilation.
|
||
|
||
This publication, in regards to its specific ordering and compilations of
|
||
various elements, is copyright (c) 1995-98 by Brain Innovations,
|
||
Incorporated, unless otherwise noted. Each work in this publication
|
||
retains any and all copyrights pertaining to the individual work's contents.
|
||
For redistribution rights to individual works, please contact the author
|
||
of said work or Brain Innovations, Inc.
|
||
|
||
Brain Innovations, Inc. assumes no responsibility for errors or omissions
|
||
in editorial, article, or program listing content.
|
||
|
||
-------------------------------------------------------------------------
|
||
|
||
@(#)info: Commodore Hacking Information
|
||
|
||
Commodore Hacking is published via the Internet 4 times yearly, and is
|
||
presented in both ISO-8859-1 and HTML versions. This and previous issues
|
||
can be found at the Commodore Hacking Home Page
|
||
(http://www.jbrain.com/chacking/), as well as via FTP
|
||
(ftp://ftp.jbrain.com/pub/cbm/mags/c=hacking/)
|
||
|
||
In addition, the Commodore Hacking mail server can be used to retrieve each
|
||
issue. To request a copy of an issue, please send the following electronic
|
||
mail message:
|
||
|
||
To: ftpmail@mail.jbrain.com
|
||
Subject: FTPMAIL
|
||
Body of Message:
|
||
|
||
open
|
||
cd /pub/cbm/mags/c=hacking/
|
||
help
|
||
ascii
|
||
send c=hacking13.txt
|
||
quit
|
||
|
||
To retrieve a PKZIP 1.01 archive of the individual articles in Commodore
|
||
Hacking, request the file c=hacking13.zip
|
||
|
||
To subscribe to Commodore Hacking and receive new issues as they are
|
||
published, please send the following email message:
|
||
|
||
To: listserv@mail.jbrain.com
|
||
Subject: LISTSERV
|
||
Body of Message:
|
||
|
||
help
|
||
subscribe chacking-dist Firstname LastName msglen
|
||
review chacking-dist
|
||
quit
|
||
|
||
To subscribe to the PKZIP1.01 forma, substitute the following line for the
|
||
subscribe command above:
|
||
|
||
subscribe chackzip-dist Firstname LastName msglen
|
||
|
||
(msglen is largest size of email message in line you can receive. Each
|
||
line is roughly 50 characters, so 600 lines is about 30000 bytes. When
|
||
in doubt, choose 600)
|
||
|
||
example:
|
||
|
||
subscribe c=hacking-dist Jim Brain 600
|
||
|
||
Although no fee is charged for this magazine, donations are gladly accepted
|
||
from corporate and individual concerns. All moneys will be used to defray
|
||
any administrative costs, subscribe to publications for review, and
|
||
compensate the individual authors contributing to this issue.
|
||
|
||
If you can not obtain Commodore Hacking through any other means and wish
|
||
to purchase a copy on disk, please address a check or money order to
|
||
"Jim Brain" and mail to:
|
||
|
||
Jim Brain
|
||
10710 Bruhn Avenue
|
||
Bennington, NE 68007
|
||
|
||
Disk copies of each issue: USD$5.00
|
||
|
||
All prices cover only duplication and materials and include shipping in
|
||
the United States. For disk copies, please specify format:
|
||
|
||
Computer Disk Size Capacity Notes
|
||
|
||
CBM/PETSCII 5.25 inch 170 kB 1541 format
|
||
340 kB 1571 format
|
||
3.50 inch 800 kB 1581/FD2000 format
|
||
1.6 MB FD2000/FD4000 format
|
||
IBM/ASCII 3.50 inch 720 kB Double Density
|
||
1.4 MB High Density
|
||
|
||
Any persons wishing to author articles for inclusion in Commodore Hacking
|
||
are encouraged to view the submission guidelines on the WWW
|
||
(http://www.jbrain.com/chacking/).
|
||
|
||
=========================================================================
|
||
|
||
@(#)rch: Reading C=Hacking
|
||
|
||
Starting with Issue 11 of Commodore Hacking, the new QuickFind indexing
|
||
system is utilized to aid readers of the text version in navigating the
|
||
magazine. At the top of each article or other important place in the
|
||
magazine, a word prefixed with a special string is present. (See the
|
||
title of this article for an example.) Throughout the magazine, if an
|
||
article is mentioned, it will be followed by a reference string. For
|
||
example, if we mentioned this article, we would add (Reference: rch) after
|
||
the name. By using your favorite editor's search function and searching
|
||
for the string after the word "Reference:", prefixed by the magic prefix
|
||
string, will move you directly to the article of choice. To merely skip to
|
||
the next article in the magazine, search only for the magic prefix string.
|
||
|
||
Some handy indexing strings possibly not referenced anywhere are:
|
||
|
||
top top of issue
|
||
bottom bottom of issue
|
||
contents table of contents
|
||
legal legal notice
|
||
|
||
For those with access to a UNIX system, the command "what" can be
|
||
run on the issue, which will result in all the article titles being
|
||
printed.
|
||
|
||
A slightly different magic prefix string "@(A)" is used to delimit
|
||
sub-topics or main heading in articles. The text after the magic string
|
||
differs depending on article content. For the Input/Output column
|
||
(Reference: io), the text after the magic prefix will either be "c" for
|
||
comment, or "r" for response. In features and columns, a number after
|
||
the prefix indicates the ordinal of that heading or sub-topic in the
|
||
article. If a specific sub-topic is referenced elsewhere in the article,
|
||
a sub-topic reference will be indicated. A reference to "@(A)r" would
|
||
be written as "(SubRef: r)".
|
||
|
||
As time goes on, the role of this indexing system will be expanded and
|
||
changed to ease navigation of the text version, but minimize the clutter
|
||
added by these extra items.
|
||
|
||
=========================================================================
|
||
|
||
@(#)editor: The Hacking Editor
|
||
by Jim Brain (editor@mail.jbrain.com)
|
||
|
||
Better Late Than Never
|
||
|
||
Unless you've been offline and out of touch for the past year, you've no doubt
|
||
wondered what happened to Commodore Hacking. Many thought we had given up the
|
||
ghost. Well, we are still kicking, although a lot has changed in the time
|
||
since issue #14 went out. Readers deserve an explanation for our absence, but
|
||
I'll try to keep it short.
|
||
|
||
The Hacking Headquarters move in '96 delayed issue 13, which delayed issue 14,
|
||
even though I tried unsuccessfully to meet the issue 14 October 1996 deadline.
|
||
I tried to edit issue 15 in January 1997, but stopped due to a low number of
|
||
technical articles. C=H received some criticism after issue 13 for its
|
||
"diminishing technical content", so I wanted to make sure issue 15 didn't
|
||
disappoint. The article selection improved by May, but a post in comp.sys.cbm
|
||
caused work to stop, and I didn't pick up the work again until August. At
|
||
that time, I chatted with Stephen Judd, who motivated me to get back on the
|
||
issue. However, just when things started rolling again, my wife took ill, and
|
||
that brings us to a few weeks ago. In short, it's been a trying time for
|
||
your editor, but things are finally looking better. Not only is the issue
|
||
taking shape, but my wife's illness has a silver lining: a tiny BRAIN will be
|
||
joining us in late July.
|
||
|
||
The astute reader have noticed a trend developing, but I'll clarify. It's
|
||
safe to say I have more than a few CBM projects in progress, Commodore Hacking
|
||
being just one. The above underscores the fragile nature of my environment at
|
||
present, and I have been warned that chaos will rule starting in August. So,
|
||
it's time to make some changes. The delay for this issue is unacceptable to
|
||
me, even considering my explanation, and I do not wish to "kill" the
|
||
publication; I took over editorship expressly to continue this fine journal.
|
||
|
||
With this issue, It is with bittersweet feelings that I formally turn the
|
||
editorial office over to Stephen Judd. I am convinced that Steve can take
|
||
this publication into new territory and satisfy even the most discerning of
|
||
technical reader. I regret that I can no longer provide this publication with
|
||
the attention it deserves, but I find happiness in returning as a reader and
|
||
"sometimes" article writer, if Steve deems my work worthy of merit :-). I'll
|
||
comfort myself with issue 16. I'll just print it out and peruse it at my
|
||
leisure.
|
||
|
||
Since I still hold the office, I'll introduce our new editor, and hopefully
|
||
set the correct expectations for the future of Commodore Hacking.
|
||
|
||
In 1995, when Craig Taylor (the originator of C=H) graduated and inquired
|
||
about a editorial successor, Steve and I both applied. If memory recalls,
|
||
Steve was active at school, so I took the editorship. Now, my operating
|
||
environment is less stable. I rather think of it as "tag team editting".
|
||
|
||
Steve brings with him a desire to focus more intently on technical articles
|
||
and projects. During my tenure as editor, I've tried to create a more
|
||
"balanced" publication, based on the status of CBM publications in 1995, when
|
||
I started. In fact, Craig Taylor, this publication's originator, applauded
|
||
the changes. Nontheless, Craig's early work set the tone for this
|
||
publication, and I've been remiss in maintaining the level and number of
|
||
technical articles. Steve and I still feel the "lighter fare" I've introduced
|
||
has merit, but we think the two should exist in separate publications. To that
|
||
end, Commodore Hacking will concentrate on delivering plenty of technical
|
||
content, while I am investigating a monthly newsletter publication for the
|
||
less technical items. This way, the less technical readers won't have to wait
|
||
for three months or more for a new installment of Hack Surfing, but the
|
||
technical readers can concentrate on new algorithms and applications.
|
||
|
||
Steve runs with the technical crowd more than I. This has distinct benefits
|
||
when publishing a technical magazine. After I took over in 1995, some regular
|
||
C=H writers had to forego authoring for the publication. That left me
|
||
scrambling to find new talent to write. Aside from being one of the regular
|
||
contributors, Steve knows many folks with new ideas and concepts that can only
|
||
benefit from publication in this journal.
|
||
|
||
So, many changes will accompany issue 16, and I feel confident that most will
|
||
welcome the changes. However, there are a number of items that will not
|
||
changes:
|
||
|
||
Commodore Hacking will always succeed or fail on the quality of its content,
|
||
not Steve's editorship ability. With this new direction, technical articles
|
||
will comprise the bulk of the publication. If you enjoy the technical aspects
|
||
of the CBM platform, I ask that you support this journal with an article about
|
||
your insights or discoveries. It cannot succeed without you.
|
||
|
||
www.jbrain.com will continue to host the home page for Commodore Hacking. I
|
||
will need to retool the site to convert the new issues, but text issues will
|
||
always be available, and you can continue to contact the editor of Commodore
|
||
Hacking at editor@mail.jbrain.com. In addition, the chacking distributions
|
||
lists will continue to be offered at jbrain.com. In short, only the editor
|
||
and the style are changing.
|
||
|
||
I would like to thank all of you for supporting Commodore Hacking. In
|
||
addition, I would like to thank the article contributors. Without you, there
|
||
would be no publication. And to those who think I am moving on, save your
|
||
concerns. I am not discontinuing support for Commodore, just making some room
|
||
in my schedule for some family (and baby) time.
|
||
|
||
Enjoy YOUR magazine,
|
||
|
||
Jim Brain (editor@mail.jbrain.com)
|
||
editor
|
||
|
||
=========================================================================
|
||
|
||
@(#)io: Input/Output
|
||
|
||
Obviously, Commodore Hacking depends on the comments and article
|
||
submissions from the Commodore community to flourish. Everyone sees the
|
||
articles, but let's not forget those comments. They are very helpful,
|
||
and every attempt is made to address concerns in them. Address any
|
||
comments, concerns, or suggestions to:
|
||
|
||
Commodore Hacking
|
||
10710 Bruhn Avenue
|
||
Bennington, NE 68007
|
||
editor@mail.jbrain.com (Internet)
|
||
|
||
@(A)c: Kudos for the Mag!
|
||
|
||
From: Tim Wright <tim.wright@psygnosis.co.uk>
|
||
|
||
Dear C=Hacking,
|
||
|
||
I've hit the jackpot...
|
||
Browsing the Web under the topic C64 I hit this treasure trove
|
||
of information, all neatly laid out waiting to be downloaded.
|
||
|
||
You are a total and utter star!
|
||
|
||
Keep up the excellent work.
|
||
|
||
Kind Regards,
|
||
|
||
Tim. :-)
|
||
|
||
@(A)r:
|
||
Well, <blush> I am not sure I deserve the credit. I simply package what the
|
||
Commodore technical community offers and disseminate it to the public. The
|
||
success of Commodore Hacking ahs more to do with the quality of the folks who
|
||
compose the content than the dude that pastes it together. So, this goes out
|
||
to all the past and present article contributors to Commodore Hacking.
|
||
|
||
@(A)c: The "Virtual 1541" Revisited
|
||
|
||
From: HOFMAN%NLEV00@btmv56.se.bel.alcatel.be (Peter Hoffman)
|
||
|
||
Dear C=Hacking,
|
||
|
||
In issue #14 of C=Hacking, there was a small article about a virtual 1541.
|
||
You wrote: "The closest thing as yet is the 64NET package, which allows you to
|
||
load and save programs to the IBM PC hard drive like it was a regular CBM
|
||
drive." I do not agree, I tried an old version of SERVER64, and it comes much
|
||
closer, since it uses the same cable as X1541, so you just need to build a
|
||
cable. 64NET is a bit more complicated.
|
||
|
||
I do not know where I got it and who wrote it, but I will look that up. The
|
||
version I have at home, has some flaws, but I used it with a 286-12MHz PC and
|
||
that worked.
|
||
|
||
Regards,
|
||
|
||
Peter Hofman
|
||
|
||
@(A)r:
|
||
We stand corrected. SERVER64 offers the advantage over 64NET that no code
|
||
modifications are needed to programs to allow them to "see" the virtual drive.
|
||
The downside of SERVER64 is the slow speed of the serial bus (64NET uses a
|
||
parallel cable). So, users have two choices for a "virtual drive". For yet
|
||
another offering, see the next letter:
|
||
|
||
@(A)c: The "Virtual 1541" Revisited, Part 2
|
||
|
||
From: Torsten Paul <paul@os.inf.tu-dresden.de>
|
||
|
||
|
||
Dear C=Hacking,
|
||
|
||
I have good news about your statement about a "Virtual 1541" in Issue 14:
|
||
|
||
I've written a program that emulates the standard serial protocol with a PC
|
||
(under DOS). This makes it possible to load files without any special software
|
||
on the C64 side. The only thing needed is a so called 'X1541 cable' to connect
|
||
the C64 to the PC. It's not possible to load disk sectors or read drive memory
|
||
and for fastloaders there is no chance at all, because there is no
|
||
hardware emulation. But you can transparently access disk images, tape
|
||
images and lynx archives.
|
||
|
||
The program is quite new and not very well tested on different
|
||
platforms but it works on my two PCs at home (a 486DX4/100 and a
|
||
really old 386sx/25).
|
||
|
||
It's available under 'http://os.inf.tu-dresden.de/~paul/VC1541/'.
|
||
|
||
Torsten.
|
||
|
||
@(A)r:
|
||
We tahnk you for the information. So now, users have not one, but three
|
||
choices if they want to use an IBM PC as a glorified file server. How ironic
|
||
that a PC would be used in such a way.
|
||
|
||
@(A)c: Giving Birth to Twins (magazines)
|
||
|
||
From: padge@iquest.net (Breelander)
|
||
|
||
Dear C=Hacking,
|
||
|
||
I'd just like to say that you're doing a terrific job with this mag!
|
||
|
||
Also: could you make multiple copies of C=Hacking? (a "small" version
|
||
and a full blown version) I divide my time between Commodores and PC's
|
||
pretty evenly, and since I read your mag on a PC with about 200 megs of
|
||
free space, size is no object to me. So PLEASE! Pack it with stuff!
|
||
|
||
-Bree
|
||
|
||
@(A)r:
|
||
Well, as we noted above, we appreciate the great reviews, but we really need
|
||
to pass on those congratulations to the authors and contributors.
|
||
|
||
As for your request for two versions of Commodore Hacking, your wish has been
|
||
granted, at least in a roundabout way. Check out "The Hacking Editor"
|
||
(Reference: editor) for details.
|
||
|
||
@(A)c: More "First Computer" Stories
|
||
|
||
From: Jeff Salzman <jsalzman@catamart.com>
|
||
|
||
Dear C=Hacking,
|
||
|
||
I read your opening story in C=H #14 and found it quite interesting. I have
|
||
a similar story which tells how I got my first computer (among other things)
|
||
documented at:
|
||
|
||
http://www.geocities.com/SiliconValley/Heights/3881/
|
||
|
||
'Life of a Computer Techie'
|
||
|
||
Please feel free to read it.
|
||
|
||
Jeff Salzman
|
||
Salzman's Computer Services
|
||
http://www.geocities.com/SiliconValley/Heights/3881/
|
||
|
||
@(A)r:
|
||
Alright, another in the camp of the endlessly sentimental.
|
||
|
||
@(A)c: Paging Karl Hildon, Karl Hildon, Please Call the Front Desk!
|
||
|
||
From: f.martin17@genie.com
|
||
|
||
Dear C=Hacking,
|
||
|
||
I sent Email to Karl Hildon via the address you published in the
|
||
C=Hacking#14 KARL@INFORAMP.NET and when it was returned as "user
|
||
unknown" I sent 5 more off with various changes to see if I could
|
||
find a typo..they all came back to me. Is there a different
|
||
address, did I miss something? I'm dying to get ahold of some
|
||
of my missing Transactor Magazines..and would love to pick up
|
||
some of the disks...
|
||
|
||
-Martin
|
||
|
||
@(A)r:
|
||
Well, it's our fault. Karl can be reached (last time we checked) at
|
||
karlh@inforamp.net, with an 'H' after KARL.
|
||
|
||
@(A)c: CBM Rulez! TI Droolz!
|
||
|
||
From: Marcus Ickes <ickes@iglobal.net>
|
||
|
||
Dear C=Hacking,
|
||
|
||
I read your article on spending your savings on the VIC instead of the
|
||
TI. When I was 16 years old, I got the TI99/4A, I want to say, you are
|
||
right when you said you were fortunate to get the Commodore computer
|
||
instead. I learned to program in BASIC and did a good job, but that
|
||
was all I could do. I got an old C64 a few year ago and I am impressed
|
||
with the engineering that went into it. It is a very well made
|
||
computer. If I got that when I was 16, I would have learned much more
|
||
than just BASIC. Thanks for all your hard work putting out Commodore
|
||
articles. I'm going to start reading them from the first one and try to
|
||
learn the machine language.
|
||
|
||
Marcus Ickes (ickes@iglobal.net)
|
||
|
||
@(A)r:
|
||
Well, in spite of our subject, we don't want to slam the TI folks. However,
|
||
I am very happy fate brought me and the CBM together at that time. At the
|
||
time, it seemed like I lost out, but 20/20 hindsight tells a different story.
|
||
|
||
@(A)c: "First Computer" Stories, Take 2
|
||
|
||
From: Lyle Kopnicky <qseep@ae.net>
|
||
|
||
Dear C=Hacking,
|
||
|
||
Wow! I'm excited about your magazine. My first computer was a C64, which
|
||
lasted from 1982 to 1984. My parents replaced it with another which I used
|
||
until 1986, when I got a C128. I used that faithfully until 1990 when I got
|
||
an Amiga 2000. In 1993 I attempted to upgrade it, but a crack in the
|
||
motherboard kept me frustrated for a year or two. Finally, I broke down and
|
||
bought a Gateway 2000 in 1995, on which I run Linux and Windows 95. I've
|
||
hacked away on all those machines, although it isn't much fun in Windows. I
|
||
now have access to a working C64, 1541, and Datasette, and occasionally a
|
||
C128/1571. I also found a great C64 emulator for Windows 95/NT called PC64.
|
||
My friends and I just set up a 4-machine network, and we'll be installing
|
||
Red Hat Linux on a couple of machines. We're looking forward to a lot of
|
||
hacking fun, and have considered using a C64 or Apple II as a part of the
|
||
network. Your e-zine will be a great help!
|
||
|
||
I'm happy to say I will be able to contribute as well. Two years ago,
|
||
over Christmas break, I worked on an interesting C64 software project,
|
||
designed to take the machine to previously untouched territory. I spent a
|
||
week or two working on a Scheme interpreter for the 64. If you're not
|
||
familiar with Scheme, it's a simple but powerful variant of Lisp. I
|
||
actually made quite a bit of progress, but abandoned it when I no longer had
|
||
access to the development machine (a C128 in 64 mode). Now, with the
|
||
availability of the C64 emulator, it will be easier to develop and test this
|
||
software.
|
||
|
||
I had thought that perhaps no one would find this software useful any
|
||
longer, but I see now that I have an audience. I'll get back on this
|
||
project sometime, hopefully soon. Thanks for editing this great e-zine!
|
||
|
||
@(A)r:
|
||
YES! Scheme needs to be on the 64/128. Please let us know when you get going
|
||
on the project again. It never ceases to amze us what seemingly "impossible"
|
||
projects and products manage to appear on the 64/128 platform.
|
||
|
||
@(A)c: The 'I's Have It!
|
||
|
||
From: epratt@andrews.edu (Eric Pratt)
|
||
|
||
Dear C=Hacking,
|
||
|
||
I am pretty happy about the C=Hacking magazine. I access it through lynx at
|
||
Andrews University. I love to read it from my 64 using Novaterm and I tried
|
||
to download it recently. But, when I did, I got a few letter 'i's. I
|
||
contacted Nick Rossi about this and he said that the i's were tabs when there
|
||
should have been spaces. I would like to save this as a seq file for my word
|
||
processor (Easy Script) but I don't want to have to edit every issue. That
|
||
would take a load of time! I am downloading the text version of course and I
|
||
would like to know if there is any way to get around the tabs. I would just
|
||
like to download and print to paper. I appreciate your time and your magazine.
|
||
|
||
Thanks.
|
||
Eric Pratt
|
||
|
||
@(A)r:
|
||
The earliest issues do indeed exhibit this problem, due to the way they were
|
||
created (on UNIX). When we get some time and motivation, we'll fix the
|
||
problem.
|
||
|
||
However, in the meantime, folks with a rudimentary grasp of BASIC should be
|
||
able to write a "quick and dirty" app that simple reads in the C=H issue from
|
||
disk, searches for and replaces every occurence of a TAB char (we're pretty
|
||
sure its 12, but check with your handy reference guide) with 3 or 4
|
||
spaces, and writes out the results to a separate file.
|
||
|
||
@(A)c: "First Computer" Stories, Take 3
|
||
|
||
From: Piotr Walczak <piwa@loxinfo.co.th>
|
||
|
||
Dear C=Hacking,
|
||
|
||
Just to let you know - I heartly agree with your writing.
|
||
My adventure with computers started somewhere around 1982.
|
||
Actually it changed my life. Now as computer professional,
|
||
dealing everyday with the latest computer technology,
|
||
I am recalling amazement of my first computer experience
|
||
with VIC-20. Miracle of *programming* =), PEEKing and
|
||
POKEing memory, frantic drive to master ML, ROM hacking.
|
||
It opened whole new world and turns to be very emotional
|
||
unforgetable experience. I guess, there is a lot of people
|
||
feeling this way.
|
||
|
||
Cheers, Piotr
|
||
|
||
P.S. I really pity those clueles guys who compare 8-bits
|
||
to Pentium. They are lacking something very important,
|
||
something what distinguish USERS from lUSERS =)
|
||
|
||
@(A)r:
|
||
I read the other day how the embedded computer field is having trouble finding
|
||
employees who can write code in ML that will fit in the cramped quarters of
|
||
the embedded computer platforms in use today. It seems most new graduates
|
||
can;t fathom that in todays 64 bit multiple megabyte world, the world is
|
||
mostly run by machines with are blessed with an 8 bit micro, RAM is a luxury,
|
||
programs MUST be in ML, and 64 kB of program space is almost unheard of.
|
||
|
||
@(A)c: The Good, the Bad, and the Ugly.
|
||
|
||
From: chuck.sommerville@3do.com (Chuck Sommerville)
|
||
|
||
Dear C=Hacking,
|
||
|
||
I wrote a few games for the C64 a while back. Reading your stuff about the
|
||
C64 brought back some fond memories. I thought I pushed that machine to
|
||
its limits back when I worked for EPYX. I see There was still some room to
|
||
do some other wierd stuff. The worst this I ever did was the raster code
|
||
for Ball Blazer, which had to figure out whether there were 63, 64, or 65
|
||
cycles on the scan line, and run 8 different pieces of interrupt code
|
||
depending on how close to the 40 lost cycles it was. The problem was that
|
||
I had to write to 2 color registers on two consecutive lines. This is a
|
||
problem if you have to do it on the bad line. I had to get the timing down
|
||
to the cycle, syncronized by a timer tuned to the horizontal rate. It
|
||
actually had to lose the 40 cycles in the middle of a particular
|
||
instruction. You should have seen the jury rigged logic analyser we built
|
||
to see the timing!
|
||
|
||
Well, I probably don't have time to read all the back issues of C= hacking,
|
||
but it is fun to see this is still a topic of discussion.
|
||
|
||
Sincerely,
|
||
|
||
Chuck Sommerville.
|
||
|
||
@(A)r:
|
||
All we can say is, WOW! We bet there are hundreds of stories like this, where
|
||
the programmer simply didn't take NO for an answer, and made the 64/128 do
|
||
what needed to be done.
|
||
|
||
@(A)c: The Good, the Bad, and the Ugly.
|
||
|
||
From: lpar@toto.pitton.com
|
||
|
||
Dear C=Hacking,
|
||
|
||
I just *knew* I'd seen something about an idea for a HTML viewer for the C64,
|
||
found it last night in Hacking #13. I just recently got interested in this,
|
||
and was wondering what the status is on this project? I wish I could be of
|
||
some help in contributing to its development, but I'm just not that good a
|
||
programmer, and my experience with writing HTML documents goes back, uh,
|
||
almost a week. :) From what little I do know of it, I'd think it could be
|
||
done, at least most of the important stuff. Maybe a highlighted routine
|
||
similar to Lynx browsers, with different colors for the different <Hn>
|
||
markers, for instance?
|
||
|
||
Anyway, just got to wondering. Thanks.
|
||
|
||
Steve
|
||
|
||
@(A)r:
|
||
You are correct. I started an HTML article series, and I do hope to finish
|
||
it. When I started the series, I hoped that by the time the first installment
|
||
came out or a little while after, a TCP/IP protocol stack would arrive for the
|
||
64, and I could write the HTML viewer to sit on top of that. Well, the TCP
|
||
stack has not yet arrived, and I lost some motivation. But, it's been moved
|
||
up on my list of projects, since I now need a viewer for the 64/128 for some
|
||
work I am doing. Nothing like neccessity to get you going.
|
||
|
||
@(A)c: I've Been Waiting SOOOO Long!
|
||
|
||
From: Jeremy Lindeman <superman@pacifier.com>
|
||
|
||
Dear C=Hacking,
|
||
|
||
I was wondering when the next Commodore Hacking Issue was coming out?
|
||
|
||
J
|
||
|
||
From: George Taylor
|
||
|
||
Dear C=Hacking,
|
||
|
||
What happened to c-hacking? I'd like to repackage all issues into a consistent
|
||
html/text format. Can I have permission to redistribute them?
|
||
|
||
From: henry.sopko@hwcn.org
|
||
|
||
Dear C=Hacking,
|
||
|
||
Is there going to be anymore new issues of Commodore Hacking comming
|
||
out or have we seen the end? I hope it will continue, especially with
|
||
CMD's new accelerator being out now!
|
||
|
||
BFN,
|
||
|
||
henry.sopko@freenet.hamilton.on.ca
|
||
|
||
From: wanderer_rtc@pipeline.com (Richard T. Cunningham)
|
||
|
||
Dear C=Hacking,
|
||
|
||
Any revelation as to when #15 will be out? I hate to say this, but #14 was
|
||
back in November I think.
|
||
|
||
L8r!
|
||
|
||
Rich
|
||
|
||
From: "Kevin Rowan" <k-rowan@midcoast.com.au>
|
||
|
||
Dear C=Hacking,
|
||
|
||
Over here in Australia, sources of cutting-edge Commodore article
|
||
es and hardware/software hacks are even harder to find than they are in
|
||
the USA. I've been studiyng your publication schedule for a number of
|
||
months now, eagerly awaiting C=Hacking Issue 15. Can you say when it might
|
||
be published? Has something gone wrong?
|
||
Kevin Rowan
|
||
Agent86
|
||
|
||
From: rikard.l@home.se (Rikard Lundblad)
|
||
|
||
Dear C=Hacking,
|
||
|
||
Is C-Hacking still active? I just found this site and I can see that no
|
||
issues at all was published during 1997.
|
||
|
||
Are all issues available in the .zip-format?
|
||
|
||
From: Ernst Stavro Blofeld <SPECTRE@jhu.edu>
|
||
|
||
Dear C=Hacking,
|
||
|
||
I found C=Hacking in the middle of last year and discovered who much I
|
||
could still learn about the Commodore. Since I have waited and waited
|
||
but not gotten any mailings. (I think I have since unsubscribed.)
|
||
|
||
My questions are why do the issue dates on the HTML/TEXT versions not
|
||
agree with the publication dates in your web-page, and why have the
|
||
publication dates after Nov96 not been adhered to? Are there no
|
||
submittions and C=Hacking has shut down??
|
||
|
||
I know there is a great deal of information being gathered and acted on,
|
||
just from emailing other Commodore enthusiasts. Also many of the
|
||
C=Hacking articles were "To Be Continued..." and never were. Please
|
||
enlighten me.
|
||
|
||
Alex (aka Blofeld)
|
||
|
||
@(A)r:
|
||
Yes, we're mighty late. The full scoop on the reasons is spelled out in "The
|
||
Hacking Editor" (Reference: editor), so we won't reprint it here. However,
|
||
everyone seemed to have a secondary question when asking about when the next
|
||
issue was to arrive, so let's tackle those:
|
||
|
||
George Taylor: As per the copyright, users can reproduce and redistribute the
|
||
issues without any problems. As for conversions to HTML, Make sure you do not
|
||
alter the magazine contents except to mark it up in the HTML format.
|
||
|
||
Rikard Lundblad: Only Issues 11 on are available in ZIPped format. If time
|
||
permits, we'll convert the older issues to this format.
|
||
|
||
Ernst Stavro Blofeld: Well, submissions did fall off, but the main reason the
|
||
dates are wrong is that they were never strict. I had tried to get an issue
|
||
out every 3 months, and I based the schedule on that, but quickly determined
|
||
that it's tough to stay on target with this magazine.
|
||
|
||
In any case, you are now reading issue #15, and I hope that everyone will
|
||
forgive the publisher for being late.
|
||
|
||
@(A)c: The Mystery Logo Designer Unvieled
|
||
|
||
From: "Lawrence, Mark" <Mark.Lawrence@regency.tafe.sa.edu.au>
|
||
|
||
Dear C=Hacking,
|
||
|
||
It's been a very long time since I'd heard anything about the C= Hacking
|
||
publication, but the other day I'd received an email from someone or other who
|
||
had read one of the early editions, and my article (sad as it was), and had
|
||
questions to ask of me!
|
||
|
||
I sniffed around, found that C= Hacking had not only continued on but evolved
|
||
into something much bigger and better, and it still has the big ascii C=Hacking
|
||
logo I designed at the top!!! Wow...
|
||
|
||
Still awestruck,
|
||
|
||
Mark.Lawrence@Regency.TAFE.SA.Edu.Au
|
||
(also 9152427d@lv.levels.unisa.edu.au)
|
||
|
||
@(A)r:
|
||
So, you're the one who penned our mighty logo. Well, it's been rightly
|
||
attributed to you on this issue, and we appreciate the check-in after a long
|
||
trip. My hope is that C=H makes it to 2001, so we can revel in the new
|
||
century with our magazine and maxhines.
|
||
|
||
@(A)c: CBM and Satellites: Bosom Buddies!
|
||
|
||
From: Alex Measday <c.a.measday@ieee.org>
|
||
|
||
Dear C=Hacking,
|
||
|
||
Hi! I liked your web site when I happened upon it a year or so ago
|
||
(back when it was "garnet.msen.com") - you seemed to be a real
|
||
Renaissance type of guy! - and I just recently revisited it (via
|
||
Alta-Vista because your address had changed). I thought you
|
||
might appreciate the following, Commodore-related story.
|
||
|
||
Our company is building the ground control system for AT&T's next
|
||
Telstar satellite, to be launched in May. (As you might have heard, one
|
||
of the existing Telstar satellites was killed off by the solar magnetic
|
||
burst in January.) Although the telemetry rate is fairly slow, the
|
||
system is pretty high-tech: Solaris workstations, VME PowerPCs running
|
||
LynxOS, and special hardware for encoding/decoding the command and
|
||
telemetry data streams.
|
||
|
||
We've been flowing simulated telemetry data through the system, but a
|
||
couple of weeks ago, we were provided with actual spacecraft telemetry
|
||
(from ground tests of the satellite). When we opened the box that had
|
||
been shipped to us, we found: an ordinary looking cassette tape and an
|
||
old COMMODORE tape drive with a little adapter box for the type of cable
|
||
we use! We plugged it in, pushed the PLAY button, and watched as our
|
||
system locked on to real telemetry data.
|
||
|
||
(The tape drive was one of those about the size of a small book with
|
||
rounded edges. That must have been a newer model than the big, boxy
|
||
drive I had on my VIC-20.)
|
||
|
||
Alex Measday
|
||
Integral Systems, Inc.
|
||
c.a.measday@ieee.org
|
||
|
||
@(A)r:
|
||
This is an incredible story. After a while, even the most optimistic CBM
|
||
owner can lose morale after months of PC and Mac stories. This little tidbit
|
||
gives each of us a boost. Besides, its a very impressive story in its own
|
||
right.
|
||
|
||
=========================================================================
|
||
|
||
@(#)news: Newsfront
|
||
|
||
@(A): New Products from LOADSTAR
|
||
|
||
The Compleat New Testament On Disk!: Search and print the King James
|
||
Version of the New Testament on three 1541 disks or one 1581 disk. SuperCPU
|
||
and RAMLink compatible for fast searches through multiple books. Export
|
||
text to Edstar files (Edstar Included!). Include accurate excerpts from The
|
||
Bible in your presentations and letters because this product is designed to
|
||
export the scriptures you need. Each book of the New Testament is broken
|
||
into highlights so that you can easily find key passages by name such as
|
||
the Sermon On The Mount, Marriage, Divorce, and Spiritual Gifts and
|
||
hundreds of other topics. Three 5.25-inch disks, #0042D5 $20.00. One
|
||
3.5-inch disk #0025D3 $20.00.
|
||
|
||
The Compleat Old Testament on Disk!: Search and print the King James
|
||
Version of the Old Testament on seven 1541 disks or three 1581 disks. SuperCPU
|
||
and RAMLink compatible for fast searches through multiple books. Export
|
||
text to Edstar files (Edstar Included!). Include accurate excerpts from The
|
||
Bible in your presentations and letters because this product is designed to
|
||
export the scriptures you need. Each book of the Old Testament is broken
|
||
into highlights so that you can easily find key passages by name. Seven
|
||
5.25-inch disks, #0046D5 $20.00. Three 3.5-inch disks #0025D3, $20.00.
|
||
|
||
Star Extra #1,2,3: All the fun and essentials from the World Wide Web to you
|
||
without a modem and online charge. All PD software fixed to work right off
|
||
the bat. No unarching, and no errors. No hassles with weirdly formatted
|
||
text. All the work has been done for you. Got a CMD SuperCPU plugged into
|
||
your computer? Well, those programs that would not have worked when you
|
||
downloaded them have been fixed to work with your SuperCPU without you
|
||
flipping a single switch!
|
||
|
||
Start Extra #1: One 1581 disk 0024D3 $12. Two 1541 disks #0041D5 $20
|
||
Start Extra #2: One 1581 disk 0027D3 $12. Two 1541 disks #0044D5 $20
|
||
Start Extra #3: One 1581 disk 0031D3 $12. Two 1541 disks #0048D5 $20
|
||
|
||
Demos and additional Information available at www.loadstar.com
|
||
|
||
@(A): Do You have (a) Fever!
|
||
|
||
Fron Down Under, it's Commodore Fever, a quarterly publication that contains
|
||
reviews of new software, websites, and utilities. Each issue is packed with
|
||
contibuted articles and information on where to buy the latest software.
|
||
Finally, each issue comes with a cover disk with playable and watchable demos.
|
||
|
||
In the United States, you can order a subscription from Complete Console, the
|
||
US Distributor.
|
||
|
||
A sample issue is US$6.00, while a 1 year subscription is US$22.00.
|
||
|
||
Obtain more information from netinfo@cryogen.com.
|
||
|
||
@(A): Finland Commodore Site Now Mirrored in USA!
|
||
|
||
Eric Chernoff announced a while back that the ftp.funet.fi pub/cbm area is now
|
||
available at:
|
||
|
||
Via ftp: ftp://sunsite.unc.edu/pub/micro/commodore
|
||
|
||
Via HTTP: http://sunsite.unc.edu/pub/micro/commodore/frames.html
|
||
(This page is lynx-friendly as well as Netscape-friendly.)
|
||
|
||
@(A): TIFCU Mailing List Going Strong!
|
||
|
||
For everyone that has purchased Gaelyne Gasson's "The Internet for Commodore
|
||
Users" (TIFCU), Gaelyne is operating a mailing list to help field questions
|
||
and comments about the book and its contents. To subscribe to the list,
|
||
simple send an email:
|
||
|
||
To: listserv@mail.jbrain.com
|
||
Subject: LISTSERV
|
||
Message Body:
|
||
|
||
subscribe tifcu FirstName LastName
|
||
|
||
@(A): Commodore Hacking Now Available In Microsoft Word Format
|
||
|
||
For those who read Commodore Hacking while at work (shame on you :-), Troy
|
||
Heidner has reformatted each issue of Commodore Hacking into Microsoft Word 6
|
||
format, for easy PC viewing. His archive is available at:
|
||
|
||
http://www.hbc.ukans.edu/personal/theidner/commodor.htm
|
||
|
||
@(A): Attention MSD Owners!
|
||
|
||
If you are the proud owner of a used MSD SD1 or SD2 disk drives but do not
|
||
have any documentation, S. Knight can help. He is selling a complete
|
||
technical manual, affectionately called "The Word, According to MSD" at the
|
||
MSD headquarters. It contains information on the drives, schematics, a list
|
||
of revisions, parts inventory, and the technical notes on the Rockwell 6511Q
|
||
CPU used in the drive electronics. If you would like a copy, contact
|
||
slknight@ballistic.com for pricing and availability.
|
||
|
||
@(A): Fledgling Commodore User Group Needs Your Support
|
||
|
||
Ken Jones, of the newly formed Connecticut Commodore Business Machines User's
|
||
Group (CCBMUG) is asking for your help to grow their club. Current dues are
|
||
$10.00 outside of CT and $10.60 inside of CT. They can accept Visa and
|
||
MasterCard. A membership includes 6 newsletters, 5 disks fill of shareware,
|
||
and the benefits of belonging to a fine CBM user's group. If you are
|
||
interested, please contact Ken at ccbmug@geocities.com.
|
||
|
||
@(A): OS/A65 Version 2.0 Preliminary Release Available
|
||
|
||
Andre Fachat has improved his OS/A65 detailed in Commodore hacking #13.
|
||
Version 2.0 includes support for SLIP (TCP/IP) server application, a
|
||
relocatable file format, and better libriary support. The source has been
|
||
rewritten to offer better porting between architectures with system-specific
|
||
code being pulled into separate locations. If you would like to install and
|
||
run this 2.0 beta version, please visit Andre's WWW site at:
|
||
http://www.tu-chemnitz.de/~fachat/8bit/osa/v2.0/index.html
|
||
|
||
@(A): Wheels 64 Slated for Shipping
|
||
|
||
After many months of development, bug fixing and tecting, Maurice Randall of
|
||
Click Here Software is readying the final product for shipment. Maurice
|
||
expects to have disks in customer's hand in April, after finishing last minute
|
||
bug fixes and testing. For those who do not know, Wheels 64 is the GEOS
|
||
upgrade developed by Randall to fix numerous bugs in GEOS 2.0, offer better
|
||
support for CMD peripherals, and provide new features GEOS users have
|
||
requested. For detailed information and screen shots of Wheels, contact
|
||
Maurice Randall at:
|
||
|
||
Maurice Randall
|
||
P.O. Box 606
|
||
Charlotte MI 48813
|
||
|
||
PH: (517)543-5202 for more info
|
||
or visit my web site at:
|
||
http://people.delphi.com/arca93/
|
||
|
||
@(A): Dialogue 128 Now Available as Freeware
|
||
|
||
Gary Farmaner has decided to release Dialogue 128, one of the best terminal
|
||
emulation programs available for the 128, as freeware. Below is a reprint of
|
||
the copyright notice:
|
||
|
||
Dialogue 128 - Copyright 1991 by Gary Farmaner
|
||
|
||
I, Gary Farmaner, sole author of the program Dialogue 128, do hereby
|
||
authorize the release of the program Dialogue 128 and any accompanying
|
||
documentation, to freeware, NON-COMMERCIAL distribution.
|
||
|
||
THIS IS FREE SOFTWARE.
|
||
|
||
Individuals are encouraged to give away, and post to software
|
||
distribution sites, copies of the software and any electronically captured
|
||
form of the documentation, as long as this notice is included.
|
||
|
||
Commercial interests are permitted to distribute the program
|
||
and documentation as long as this notice is included, and
|
||
NO CHARGE is made beyond reasonable media and duplication costs
|
||
(at most $2 for diskette, and $3 for printed documentation).
|
||
|
||
I retain full copyright on the software and documentation,
|
||
The software and documentation are NOT being released to the public
|
||
domain. I retain the right to release commercial updates at at future date.
|
||
The software is released AS IS, without warranties, guarantees,
|
||
or support of any kind.
|
||
|
||
There is no charge for this software. However, if you do find
|
||
it useful I would appreciate reading about it. Drop me a line at:
|
||
|
||
dialog@turing.toronto.edu
|
||
|
||
@(A): Back Issues of dieHard Available
|
||
|
||
If you would like to complete your collection of dieHard Magazine, or just
|
||
want to read an issue or two, the Tresure Valle/ Boise User Group (TV/BUG)
|
||
is offering issues 11,12,13,18,19,20,21,22,and 23 for sale. If you would like
|
||
more information on obtaining one or more issues, contact either Brian
|
||
Crosthwaite at noesis@rmci.net or visit the back issues web page at:
|
||
|
||
http://members.tripod.com/~noesis0/index.html
|
||
|
||
@(A): Brush Up On Commodore Knowledge at CKB
|
||
|
||
Cameron Kaiser has created a unique repository for all information Commodore.
|
||
The Commodore Knowledge Base (CKB) is a repository for documents and Usenet
|
||
postings on repair, technical information and programming the Commodore 8-bits.
|
||
Since December, CKB has accumulated 130 articles total (more articles
|
||
acquired for storage by newsbot and submission).
|
||
|
||
Some highlights:
|
||
* a complete analysis of interrupts in the 64
|
||
* the Kernal jump table
|
||
* why you have to smack the RESTORE key
|
||
* using 41256 RAM chips in the 64
|
||
* what to check if your disk drive keeps giving you ?DEVICE NOT PRESENT
|
||
* programming the CMD hard drive
|
||
* using ramdisks with CP/M
|
||
* DIP switch pinouts for the Cardco +G printer interface
|
||
|
||
You can visit the CKB at: http://calvin.ptloma.edu/~spectre/ckb/
|
||
|
||
@(A): 8BIT Catering to 8 Bit Computing
|
||
|
||
If you're an equal opportunity 8-bit computer collector and/or user, then
|
||
you'll be interested in 8BIT, a magazine that caters to various older systems,
|
||
including the Commodore 64, Sinclair, and Amstrad. Althogh not a technical
|
||
journal, the publication does provide interesting features and information on
|
||
the various machines still in use.
|
||
|
||
If you would like information on this publication, contact:
|
||
|
||
Brian Watson
|
||
Harrowden
|
||
39 High Street
|
||
Sutton-in-the-Isle
|
||
ELY
|
||
Cambridgeshire
|
||
CB6 2RA
|
||
01353 777 0006 (Telephone)
|
||
01353 77 77 66 (Facsimile)
|
||
8bit@spheroid.demon.co.uk (Internet Email)
|
||
|
||
Magazine Prices were as follows:
|
||
|
||
Single issue: 3 British Pounds
|
||
Two Years (8 issues): 16 British Pounds
|
||
|
||
@(A): Finally, a PKZIP 2.04 64/128 Unarchiver!
|
||
|
||
Users have requested it, and Error Smith has delivered. Errol has created a
|
||
dearchiver for the industry standard PKZIP 2.04 format. After years of making
|
||
do with the PKZIP 1.01 dearchive from Bill Lucier/David Schmoll, Commodore
|
||
users can now unzip any PKZIPped file, no matter the version. Don't ditch
|
||
your old copy of unzip64, though, as Errol's new version does not
|
||
atempt to unzip 1.01 format files. In fact, this issue of Commodore Hacking
|
||
will be zipped in 2.04 format, because it offers better compression. If you
|
||
would like to download a copy of unzip64v2, check out Errol's WWW site which
|
||
includes the file and online documentation at:
|
||
|
||
http://www.ros.com.au/~errol/64.html
|
||
|
||
========================================================================
|
||
|
||
@(#)trick: Hi Tech Trickery: Double Speed Opcodes
|
||
by Sean Adams (sean_adams@junkmail.net)
|
||
|
||
@(A)intro: Introduction
|
||
|
||
Well, if you have made a bee-line to this section, I hate to disappoint you,
|
||
but:
|
||
|
||
April Fools!
|
||
|
||
Sean Adams, if he did exist, would have no idea how to set the 65XX into a
|
||
mode that executes all 3+ cycle opcodes twice as fast. Frankly, it just
|
||
cannot be done. All 3+ cycle opcodes need those cycles, and the only way to
|
||
speed up the process would be to double the clock frequency.
|
||
|
||
So, rest assured that the laws of 65XX operation cannot be broken, at least
|
||
not in this area.
|
||
|
||
However, before we finish, let me state that the clock doubling approach is
|
||
precisely how the new Intel CPUs achieve their high numbers. FOr example, the
|
||
333 MHz Pentium II processor doesn't actually run that fast. First of all, it
|
||
can only interact with registers at that speed. The high speed cache operates
|
||
at 1/2 that frequency, or 166.5 MHz. The cache is only 256kB or 512 kB
|
||
(although I hear 1MB cache processors are appearing soon), so any function or
|
||
code fragment that won't fit in that space requires a read from main memory,
|
||
which runs at 66 MHz at best case (and can run much slower). So, be wary of
|
||
taking speeds of the newer processors at face value. If we could do to the 64
|
||
what they do to the Pentium II, we too could have a very fast "looking"
|
||
processor speed.
|
||
|
||
Jim Brain
|
||
|
||
=========================================================================
|
||
|
||
@(#)mags: Hacking the Mags
|
||
|
||
Not everything good and/or technical comes from Commodore Hacking, which
|
||
is as it should be. (We still think we have the most, though...) Thus,
|
||
let's spotlight some good and/or technical reading from the other
|
||
Commodore publications.
|
||
|
||
Given the large number of publications we're reviewing this time, we've chosen
|
||
a less conversational approach to highlighting each publications contents.
|
||
|
||
@(A): Commodore World (http://www.cmdweb.com/cwhome.html)
|
||
In CW#16:
|
||
Maurice Randall relates an obscure FD/1581 bug and how to work around
|
||
it.
|
||
John Walker discusses Neural Networks on the C64.
|
||
Brett Tabke Introduces the opcoides, registers, and addressing modes of
|
||
the 65C816S.
|
||
Max Cottrell shows how you can create ANSI Screens.
|
||
Gaelyne Gasson goes over file transfers on the Internet.
|
||
Maurice Randall details Data File creation on GEOS.
|
||
Jim Butterfield goes over the IEC routines in teh PET/CBM.
|
||
In CW#17:
|
||
Gaelyne Gasson overviews the SuperCPU, and discusses IRC on the
|
||
Internet.
|
||
Bruce Thomas details how to install a reset switch for your Mouse.
|
||
Maurice Randall delves deeper into GEOS data file creation.
|
||
Doug Cotton goes over programming optimizations you can use with the
|
||
SuperCPU.
|
||
In CW#19:
|
||
Maurice Randall shows how to mix DA's and Dialogue Boxes in GEOS.
|
||
Doug Cotton show how to program the GEOCable outside of GEOS.
|
||
Doug Cotton goes over the memory map for the SUPERRAM Card.
|
||
In CW#20:
|
||
Maurice Randall works with GEOPaint Files.
|
||
Mark Fellows details the new Interrupt routines in the SCPU
|
||
Doug Cotton shows how to convert a NTSC 64 to PAL or vice versa.
|
||
In CW#21:
|
||
Doug Cotton goes under the hood on BASIC tokens and storage.
|
||
Maurice Randall shows how to get into a GEOWrite document
|
||
programmatically.
|
||
Mark Fellows details a very impressive ML Input Routine.
|
||
Mark Fellows goes over the '816 MVN and MVP move instructions.
|
||
|
||
@(A): Denial
|
||
In D#2:
|
||
Not much technical content, but I thought the magazine was worthy of
|
||
mention simply for catering to the VIC crowd.
|
||
|
||
@(A): Driven (http://nlaredo.globalpc.net/~coolhnd/driven/)
|
||
(note the changed WWW address)
|
||
In D#17:
|
||
Bo Zimmerman discusses his CBM <> Linux <> Internet Setup.
|
||
In D#18:
|
||
Deathlok discusses various C64 Music Editors
|
||
In D#19:
|
||
Review of 1996 Issue.
|
||
In D#20:
|
||
PAL Magazine Issue.
|
||
In D#21:
|
||
Sherry Freedline discusses how to surf the Commodore Web.
|
||
In D#22:
|
||
Announcement of the Driven 4 kB Compo II.
|
||
In Driven's Waveform Tribute:
|
||
A Moving Tribute to John Kaiser, aka Waveform.
|
||
In D#23:
|
||
Details about The 'Fridge', the code repository by Steve Judd.
|
||
In D#24:
|
||
This issue contains information about Daniel Dallmann's SLIP-64.
|
||
In D#25:
|
||
Kevin Reno details a C64 PPP Project.
|
||
In D#26:
|
||
Robin Harbron discusses PPP on the 64.
|
||
|
||
|
||
@(A): LOADSTAR (http://www.loadstar.com)
|
||
In LS#147:
|
||
Adam Vardy shows how to easily put drive swapping code in a program.
|
||
Andrew Martin details Hi-Res Sketch II.
|
||
In LS#149:
|
||
The trio of David Darus, Ken French, and Louis Wallace present Program
|
||
Graphics Management (PGM), a toolbox of GFX manipulation code to help
|
||
the developer get screens up and going.
|
||
Jeff Jones goes over Menu Toolbox, presented in LS and in C=H 14.
|
||
In LS#150:
|
||
Michael Milroy introduces CAD-M, a 2-D CAD program
|
||
Arnold Walters presents 1541-TidyDisk, which can clean up 1541 dirs.
|
||
In LS#151:
|
||
Travis Parker presents VLS HyperText System, a small hypertext reader.
|
||
(this is a very impressive program.)
|
||
Jeff Jones presents PackMeister, a general purpose text packer.
|
||
Doreen Horne presents version 3 of WRAPTOR, the GEOS packer.
|
||
|
||
@(A): LOADSTAR 128 (http://www.loadstar.com)
|
||
In LS128#33
|
||
Bob Markland present a program for printing Bar Code on mail.
|
||
In LS128#34
|
||
Nate Fielder brings us GEOCanvas 128.
|
||
In LS128#35
|
||
Well, I have the issue, but my 1084S died, so I can't view it. :-(
|
||
In LS128#36
|
||
Well, I have the issue, but my 1084S died, so I can't view it. :-(
|
||
|
||
@(A): LOADSTAR LETTER (http://www.loadstar.com)
|
||
In LL#37:
|
||
In this first issue after the "Underground"/"LL" merge, Jeff interviews
|
||
Jim Butterfield on the age-old WAIT 6502,X Easter Egg.
|
||
In LL#38:
|
||
Sherry Freedline goes over the terminology of the Internet.
|
||
Jeff Jones goes over the advantages of hybrid BASIC/ML programs.
|
||
In LL#39:
|
||
Jeff Jones details a way to put more than 144 files on a 1541 disk.
|
||
Sherry Freedline discusses choosing an Internet Service Provider.
|
||
In LL#40:
|
||
Jeff Jones shows how to get the most out of the SCPU optimization modes.
|
||
Gaelyne Gasson starts a 2 part series on HTML.
|
||
Scott Eggleston shows how to install an "all-reset" reset switch.
|
||
In LL#41:
|
||
Part 2 of Gaelyne's HTML series.
|
||
Jeff goes over how to make relocatable code.
|
||
In LL#42:
|
||
Jeff Jones show how to make good use of the Super Snapshopt Cartridge.
|
||
In LL#43:
|
||
A CMD Drive Support Issue. Get all your CMD HD/FD/RL questions
|
||
answered.
|
||
In LL#44:
|
||
A CMD SCPU Info Issue.
|
||
Robin Harbron details how the 64 and SCPU interact from a timing
|
||
perspective.
|
||
In LL#45:
|
||
Robin Harbron discusses how to use the REU fixed address feature to put
|
||
GFX in the border on the screen.
|
||
In LL#46:
|
||
Robin Harbron details programming the Swiftlink cartridge.
|
||
Jeff Jones relates how bigger code isn't always slower code.
|
||
In LL#47:
|
||
Robin Harbron details a way to test the size of an REU.
|
||
Todd Elliott shows some unusual way to use opcodes in the 65XX.
|
||
In LL#48:
|
||
Robin Harbron details how many cycles you get per scanline on a VIC-II.
|
||
Todd Elliott continues his piece on neat uses for 65XX opcodes.
|
||
In LL#49:
|
||
Robin Harbron goes over CIA IC specifics.
|
||
In LL#50:
|
||
Hoorah to LOADSTAR for getting 50 issues out!
|
||
Robin Harbron goes over the new SUPERRAM card from CMD.
|
||
LOADSTAR releases Mr. Mouse (mouse driver) as freeware and details its
|
||
use.
|
||
In LL#51:
|
||
Mostly a reader Q&A issue.
|
||
In LL#52:
|
||
Robin harbron lists the various types of CBM owners. Figure out which
|
||
you are!
|
||
In LL#53:
|
||
Of particular interest is the discussion in this issue about what
|
||
exactly is a "Young Programmer".
|
||
In LL#54:
|
||
Robin Harbron interviews Maurice Randall on Wheel 64.
|
||
In LL#55:
|
||
A SCPU 128 Issue. Read all about it.
|
||
|
||
@(A): 'Zine 64 (http://members.aol.com/cholgate/Zine64/homepage.htm)
|
||
In Z64#7:
|
||
A Games/SuperCPU issue.
|
||
|
||
Other magazines not covered in this rundown include:
|
||
|
||
* _64'er_
|
||
o _Commodore Gazette_
|
||
* _Commodore Network_
|
||
* _Commodore Zone_
|
||
* _Gatekeeper_
|
||
o _Vision_
|
||
|
||
Notes on Legend:
|
||
* = We have never received an issue of this publication.
|
||
o = We have not received a new issue of this publication to review.
|
||
+ = We will begin reviewing this magazine in the next issue.
|
||
|
||
In addition, others exist that C=Hacking is simply not aware of. As soon
|
||
as we can snag a copy of any of these, or get the foreign language ones
|
||
in English :-), we will give you the scoop on them.
|
||
|
||
============================================================================
|
||
|
||
@(#)hw: The 40/80 Screen Mouse Switch
|
||
copyright (c) 1994-1997 by Michael Nausch (bigchief@muc.de)
|
||
|
||
Editor Note: An archive containing this article and the GEOPaint pictures
|
||
described within it are available in "Hacking the Code" (Reference: code,
|
||
SubRef: 4080schematic).
|
||
|
||
@(A): Introduction
|
||
|
||
In 1994, I wrote an article for our club newspaper "Rundschreiben", issue 28
|
||
(GEOS Interessengemeinschaft SUED e.V.) describing my "40/80 Screen-Switch"
|
||
hardware extension that allows me to easily switch my monitor between 40 and
|
||
80 column modes using the keys on my mouse. After several club members and
|
||
friends in the fido-areas and internet-newsgroups asked me if I would sell
|
||
the 40/80 Screen-Switch, I decided to write this article and translate it to
|
||
English. I'd like to thank Gaelyne Gasson, who encouraged me and added the
|
||
final touches to the English translation.
|
||
|
||
What this hardware extension will do, and what it won't or can't do:
|
||
|
||
1. It is not 'plug and play' hardware. You must modify your monitor.
|
||
2. It won't automatically switch the mode of your monitor.
|
||
3. Because the layout and other plans are in full size GeoPaint format,
|
||
it should be relatively easy for anyone to build the 40/80 Screen-Switch.
|
||
|
||
@(A): Background Information
|
||
|
||
I built this switch for myself because I was too lazy to press the button on
|
||
my monitor to switch it from CVBS (40 column) to RGB (80 column) mode and vice
|
||
versa. I am a GEOS enthusiast and use GEOS for nearly all my C=128 activities.
|
||
I use other software only for the internet and bbsing, such as Novaterm,
|
||
Dialogue 128 or QWKRR128. Some of these programs uses both 40 and 80
|
||
column-modes, too. A lot of my GEOS software runs only in 40 column, so I
|
||
am often switching from one mode to the other and vice versa.
|
||
|
||
Most of my software gives me a hint on screen when I should switch my monitor,
|
||
and I originally considered using the CS input of the video chips and/or
|
||
converting the CVBS signal to RGB, but both were rejected as too complex or
|
||
too expensive. Since my mouse is always at hand, it seemed more practical for
|
||
the job.
|
||
|
||
After looking at the circuit diagram of my monitor I thought it should be
|
||
easy to do this. First I removed the original switch for changing the
|
||
40/80-mode and soldered a 5ft long cable to it for testing, if the monitor
|
||
worked right, (it did) I would carry on with my experiments.
|
||
|
||
Since the first step was done I needed to find a way to comfortably switch
|
||
the monitor modes. I didn't want to alter the mouse, because otherwise I
|
||
would have to do it every time I use another mouse. Modifying the keyboard
|
||
seemed impracticable, so I decided to make a little "black box" to go between
|
||
the mouse and the monitor.
|
||
|
||
Whenever I pressed both mouse buttons simultaneously I wanted the monitor to
|
||
change mode. I dismantled my mouse and looked at what was happening when I
|
||
pressed both buttons. I found that when I press the left button, the
|
||
'BUTTON A/LP' line (pin #6) is put to signal-ground. If the right button is
|
||
pressed, the line 'JOYA0' (pin #1) is put to signal-ground. I also noted
|
||
pin #7 had 5V DC, and since I had many chips of the 74xx family in my
|
||
electronics parts box, I decided to make the circuit with those IC's.
|
||
|
||
The first IC is a NOR-gate 7402. This gate will only output a "high" if both
|
||
inputs are "low". As noted above, if I press both mouse-buttons at the same
|
||
time, pins #1 and #6 of joy-port #1 are both taken "low" and only then will
|
||
the NOR-gate output a "high". This output is connected to the next IC, a
|
||
monostable multivibrator 74121. The keys of the mouse have an unpleasant
|
||
property, the bounce. Everyone has probably experienced this; one only has
|
||
to copy a GEOS-file, click on the icon and suddenly the file is opened. To
|
||
avoid this bounce, if the input of the 74121 IC is set to "high", the output
|
||
changes level only after awhile. If the input changes during this period,
|
||
nothing happens at the output. After the predefined time, the output can be
|
||
changed, but it changes the input. This time is dependant on the resistor R3
|
||
and the capacitor C1. For the 40/80Screen-Switch, I use approximately 0.6
|
||
seconds.
|
||
|
||
The output of the 74121 is connected with the clock input of a JK flip-flop
|
||
7473. One of the reasons the external wiring of the 7473 works is because
|
||
it is a D-type flip-flop. So every change to the input will change the output
|
||
of the 7473. With the help of a little NPN-transistor, we control a 5V DC
|
||
relay. The switch in front of this transistor allows us to switch the
|
||
monitor-mode by hand into 40 or 80 column-mode, or use the
|
||
automatic-operation. Because the JOYA0 and BUTTON A/LP lines are connected
|
||
directly to the keyboard, we must isolate our hardware from the keyboard.
|
||
To do this, we use the pull-up resistors R1 and R2 and diodes V1 and V2.
|
||
|
||
To prevent damage from induced voltage produced by the relay a diode is
|
||
connected antiparallel with it's windings.
|
||
|
||
@(A): Constructing the 40/80 screen-switch
|
||
|
||
Enough with the theory, now for the construction. First we must etch the
|
||
printed board. For printing the included GeoPaint file it's recommended
|
||
that you use a laser-or a true 80x80 dpi printer. If you have not etched
|
||
a printed board, ask a friend to help you. It's also possible to build
|
||
the circuit using the wirewrap technique or any other preferred technique.
|
||
After etching and cleaning the printed board, you must drill the holes for
|
||
the electronics. After that we bend the 13 little wire-jumpers and solder
|
||
them into the right places. Next we solder the diodes, (check the circuit
|
||
diagram for correct polarity) then the resistors, sockets for the IC's,
|
||
the capacitor and then the relay. Finally we connect the on/off-switch and
|
||
the nine-pin sub-d connectors to the 40/80 Screen-Switch. If you use the
|
||
special flat cable version of the connectors, you can also use the special
|
||
pin-sockets that were used in the industry and in personal computers. Last
|
||
but not least, you are almost ready to test your new hardware.
|
||
|
||
Inspect the printed circuit board and make sure that all solder joints
|
||
are O.K. and there's no solder splashes on the board. If everything is
|
||
okay you can put the new hardware into a box or stand it on plastic feet.
|
||
Connect the 40/80 Screen-Switch between your C=128 and mouse and then
|
||
make the connection to your monitor. You can now switch on your computer
|
||
and your monitor. With the double on/off switch you should now be able
|
||
to switch your monitor from the CVBS (40 column) to RGB (80 column) mode
|
||
and vice versa. If the switch is in "automatic" you should be able to
|
||
switch the monitor-mode by pressing both mouse-buttons simultaneously.
|
||
If it doesn't work, switch off your equipment and check all solder
|
||
joints, the electronic parts for the right placement and the etched
|
||
printed board for any hairline cracks. Correct any errors and test it
|
||
again.
|
||
|
||
|
||
@(A): Note:
|
||
|
||
Do not change the format of this text file and/or the geopaint schematics.
|
||
Use of this document or 40/80 Screen-Switch schematics for any purpose
|
||
other than for personal use requires the consent of the author
|
||
(Michael Nausch). Michael Nausch and Gaelyne Gasson have taken care to
|
||
ensure the information presented is correct, and accept no responsibility
|
||
for any damage caused to you or your equipment by use of the circuit
|
||
diagram and information presented in this article.
|
||
|
||
@(A): Equipment and parts list
|
||
|
||
B1 - B13 wire-jumpers
|
||
C1 capacitor 100 uF 16v
|
||
C2 - C4 capacitor 100 nF 16v
|
||
IC1 NOR-gate 7402
|
||
IC2 monostable multivibrator 74121
|
||
IC3 JK-flip-flop 7473
|
||
k15V relay with 2 switches
|
||
(type SDS JW 2 SN 5.0V)
|
||
R1 - R2 resistor 1.8 k 0.25w
|
||
R3 resistor 8.2 k 0.25w
|
||
R4 resistor 330 ohm
|
||
V1 - V3 Diode 1N4148
|
||
V4 NPN-transistor BC107
|
||
|
||
various small parts, like:
|
||
three ic-sockets
|
||
casing
|
||
nine-pin sub d connectors
|
||
flatwire-cable
|
||
copper plated epoxy resin board 3 inch x 5 inch
|
||
|
||
=========================================================================
|
||
|
||
@(#)fido: FIDO's Nuggets
|
||
by Geoff Sullivan (sunfish@gis.net)
|
||
|
||
In mid October Gaelyne Gasson reported in the CBM Geos Echo on a
|
||
meeting of the Lansing Area Commodore Club she attended. There Maurice
|
||
Randall (geoFax, geoShell, etc.) demonstrated new Geos device drivers
|
||
that work with all types of drives and desktops. He showed drivers
|
||
that will read an MS-DOS formatted disk directly into Geos, and how a
|
||
stock 1581 can read a CMD FD disk. This is all part of his goal to
|
||
revamp the Geos OS, ridding it of bugs, and adding features that
|
||
would make it more compatable with toady's hardware and future
|
||
software. Since this prewiew the Echo's been buzzing with
|
||
suggestions and speculations about this development.
|
||
|
||
In the more general topic Commodore Echo there have been a number of
|
||
discussions that have been ongoing. There has been a thread
|
||
about 1541 disk drive alignment for some time. There is always one
|
||
new person that decides his drive has alignment problems and needs
|
||
advice. I know, this has happened to me too. There are several ways
|
||
to go about this process and one or another always comes up. Recently
|
||
there was a very good and complete description of the process.
|
||
|
||
Another thread is covering the baud vs. bps argument, and the limits
|
||
of data compression with v.42bis protocol. There is a lot of interest
|
||
in the performance of various modems with Swiftlink on a C64 or 128.
|
||
Street prices of 14.4 and even 28.8 modems have been dropping to such
|
||
a degree that performance is more significant than cost since we are
|
||
no longer resrticted to Commodore compatables. Ismael Cordeiro posted
|
||
an exhaustive history/tutorial of modem data transfer schemes. What
|
||
really seems to determine transfer rates are the types of data used.
|
||
Plain text, which is easily compressed appears to move faster than
|
||
compressed data, such as binary files and .GIFs, etc.
|
||
|
||
Software topics have decreased, but FTP by email and other Internet
|
||
discussions have grown. Many people are now using email to get files
|
||
from Commodore Web sites all over the world. In fact it is even
|
||
possible now to receive FIDO Echo packets via FTP if you can't get
|
||
them any other way!
|
||
|
||
The C128 Echo is a little more into hardware that the other two Echos.
|
||
In the last few months someone wanted to know how to upgrade his VDC
|
||
ram to 64K. There were many answers, all correct. The most
|
||
important being, "If you don't know what you're doing, get someone
|
||
who does."
|
||
|
||
Someone else wants to build a portable power supply for his C128 so he
|
||
can take it on "remotes". The easy soluton would be to use an
|
||
inverter, but it was suggested that this might be considered
|
||
cheating. We are a tough lot!!
|
||
|
||
More new folks are showing up on the Commodore FIDO echoes. Some lost
|
||
souls are returning too. We keep seeing messages about someone having
|
||
found a C64 in a closet and wanting to get software or Internet access
|
||
for it. In fact there is a lot of Internet related traffic here.
|
||
Many folks new to Lynx and Unix servers in general are asking
|
||
questions and getting help. Those of us that have Commodore related
|
||
Web sites are able to direct people there for software too.
|
||
|
||
QWKRR is evolving into an Internet friendly off-line reader and reply
|
||
application. Discussion continues about it. Presently it centers
|
||
around REU access and character sets. Rod Gasson, the author, has
|
||
been asked to impliment REU support. The problem seems to be that in
|
||
it's current version QWKRR has no room for it without module swapping.
|
||
|
||
With more of us on the Internet there is some discussion about an
|
||
application to unzip files zipped with 2.04g and better ways of
|
||
dealing with .GIF and .JPG files. To date there is nothing that can
|
||
deal with 2.04g zips directly and viewing .GIF or .JPG graphics could
|
||
be better. One bright note is that there has been developed an HTML
|
||
off-line viewer for the C64. The demo version is on the FairLight Web
|
||
page at http://hem.passagen.se/harlekin/
|
||
|
||
There is always someone looking for Commodore hardware/software as
|
||
well as folks selling it here. About 1/3 of the traffic on the echoes
|
||
is devoted to this.
|
||
|
||
Some discussion in the C128 echo has been around character sets and
|
||
terminal emulation. What are ANSI control characters, how can they be
|
||
displayed or stripped, and what are the differences between Unix,
|
||
MS-Dos, Commodore "screen code", and Petscii text? Several short
|
||
programs in Basic have appeared to translate text formats.
|
||
|
||
In the Geos echo there has been a thread about the most efficient ways
|
||
of formatting text in geoWrite. Whether to add tabs and margins
|
||
before or after composing text seems to be the question. There are
|
||
some tools for global formatting and font changing, but few use them.
|
||
|
||
Printers are always an interesting challenge in Geos. With all the
|
||
used equipment floating around there is always someone here that is
|
||
having trouble finding the right driver for a newly aquired device.
|
||
(Note: I think it would be worth it to have an ftp site loaded with
|
||
all the various non-commercial printer drivers.)
|
||
|
||
With the release of Maurice Randall's geoFAX 2.0, at least one user
|
||
has figured out a way to print geoFAX pages in a pre-determined order
|
||
by changing the order of the pointers in the Geos VLIR index sector.
|
||
Each pair of bytes on this page points to the corresponding page of
|
||
the geoFAX document. By rearranging the order, pages can be printed
|
||
or displayed any way the user wishes. This may be tedious, but with
|
||
a little more work an application could be worked up to make this
|
||
process easier. The same could be done with geoWrite.
|
||
|
||
So, that's a glimpse into the world of FIDO, the wonder dog of networks,
|
||
for this time.
|
||
|
||
Here, boy....
|
||
|
||
=========================================================================
|
||
|
||
@(#)list: The Canonical List of Commodore Products
|
||
by Jim Brain (brain@mail.jbrain
|
||
|
||
@(A): Introduction
|
||
|
||
It's been so long, I almost forget what actually started this list, but I
|
||
believe I decided one day while at work that I wanted to create a full listing
|
||
of everything that had made it past the dream phase at Commodore. I wanted to
|
||
catalog the various models of C64, the constantly evolving C2N datasette, the
|
||
specifications on the complete PET/CBM business line, etc. So, I posted what
|
||
I did know to the USENET comp.sys.cbm newsgroup, and the responses came
|
||
pouring in. For a while, the list sported no version number, but I finally
|
||
started creating versions in 1995. It's been almost a year since 1.1 came
|
||
out, and I have made numerous changes to the list since then. However, the
|
||
number of computer additions has slowed to a trickle, so I suspect that I've
|
||
catalogued most of the models out there. Now, people are sending more
|
||
calculator and specialty Amiga board additions.
|
||
|
||
However, this list has outgrown its current format, and will be converted into
|
||
a database that I can more easily update and manage. As well, I would like to
|
||
create an online hyperlinked version that sports pictures and more space for
|
||
comments on each model. No one realizes that I have to greatly condense the
|
||
information folks send me on some of these models to fit the space I have
|
||
here. The new format will allow more room for neat comments and anecdotes.
|
||
I will, though, create a script that parses the database to generate this file
|
||
from the information.
|
||
|
||
So, delete your old copy of the list, and save this one for future reference.
|
||
If I have erred in some information, please take the opportunity to send me
|
||
corrections, and note the locations of the file below. I continually update
|
||
the file, and you can check in VICUG at http://www.jbrain.com/vicug/ for
|
||
information on where the online HTML version will be kept.
|
||
|
||
Without further ado, its the:
|
||
|
||
@(A): CBM List of Products
|
||
|
||
Archive-name: cbm-model-list.2.0.txt
|
||
Version: 2.0
|
||
Last-modified: 1998-04-11
|
||
|
||
Here is the newest edition of the Canonical List of Commodore Products. It
|
||
contains informations on every piece of Commodore equipment I have heard of
|
||
to date. Please help me weed out all the inconsistencies and nail down all
|
||
the information.
|
||
|
||
==========================Notes for this Release==============================
|
||
|
||
PET models were also named with CBM prefixes. i.e PET 4016 = CBM 4016.
|
||
|
||
Difference in naming early PETs exist. A PET 2001-8N could also be
|
||
referred to as a PET 2001N-8K or PET 2001N-8. All are the same machine.
|
||
|
||
Since the decision to boot in lowercase or uppercase mode was based on
|
||
type of ROM, any machine can boot in either.
|
||
|
||
If you know of a model that is listed above that had differing properties,
|
||
please tell me. Examples are a bigger monitor than what I have listed,
|
||
Different closing mechanism on Drive, etc.
|
||
|
||
This list comprises all machines that have been put out in some market.
|
||
For this reason, the 364, C65, and others are include in the second
|
||
list at the end of this document.
|
||
|
||
The stars indicate that someone has seen this machine in production.
|
||
Their friends own one, etc.
|
||
|
||
The two letters at far right indicate that someone owns this machine.
|
||
The names are in Mnemonic, and the expansions are directly above these
|
||
notes.
|
||
|
||
Before emailing me with updates to an item, please make sure the item number
|
||
is not alrady in the list. Sometimes I have people tell me that X is a
|
||
disk drive, when X is in the list already as something else. I can't tell
|
||
which one is right, so if you find contradictory info, please acknowledge
|
||
that your info does not match mine and what your opinion is regarding which
|
||
info is correct.
|
||
|
||
Any item that has letters after it in the far right column not only exists,
|
||
but is owned by someone. Now, a typo is always possible, but please keep
|
||
that in mind when telling me an item was never made, since Commodore
|
||
sometimes never marketed an item in some countries.
|
||
|
||
I put in any item that I think _might_ have made it to market, so everyone
|
||
needs to continually check up on me.
|
||
|
||
There list is in two parts: Marketed and Not-Marketed, since some models
|
||
were produced but never sold at the time of production (C65 is one of them),
|
||
and some models never got past the "pipe-dream" stage.
|
||
|
||
The newest version of this file can be retrieved from:
|
||
|
||
http://ftp.jbrain.com/pub/cbm/ref/cbm-model-list.txt
|
||
ftp://ftp.jbrain.com/pub/cbm/ref/cbm-model-list.txt
|
||
mailto:ftpmail@mail.jbrain.com
|
||
Body:
|
||
|
||
open
|
||
ascii
|
||
get /pub/cbm/ref/cbm-model-list.txt
|
||
quit
|
||
|
||
Interested persons can now subscribe to the CBMMODEL Mailing List at:
|
||
|
||
mailto:listserv@mail.jbrain.com
|
||
Body:
|
||
|
||
subscribe model-dist Firstname Lastname msglen
|
||
review model-dist
|
||
help
|
||
quit
|
||
|
||
Note: msglen is maximum number of text lines you can receive in an
|
||
email messsage. a value of 0 means maxlines. All parameters to the
|
||
subscribe command are necessary. The newest version of the list will be
|
||
mailed to you when posted to the newsgroup.
|
||
|
||
I hope you enjoy the list. It is the result of over 4 years of continual
|
||
updating.
|
||
|
||
Jim Brain
|
||
brain@mail.jbrain.com
|
||
|
||
======================Questions Still Left to Answer==========================
|
||
|
||
The PET 2001NT: Which PET 2001 was it, 08,16,32?
|
||
|
||
Some needs to explain to me why the 700 model is an LP machine when the rest
|
||
of the 700 line are HP machines....
|
||
|
||
ony Scatt sent me some discussion about the CBM 3000 model, mentioning an 11
|
||
key keyboard variant and a 20 key kaeyboard variant. I have noted below that
|
||
some 3000 machines were simply rebaded 2001 machines. Does that explain the
|
||
11/20 discrepency?
|
||
|
||
I need to go through Andre Fachat's PET Index and synchronize information,
|
||
but I need time to do so. You can peruse it at
|
||
http://www.tu-chemnitz.de/~fachat/8bit/petindex/petindex.html
|
||
|
||
===========Canonical List of Commodore Computer Equipment ====================
|
||
|
||
---------------------Products Produced In Some Quantity:----------------------
|
||
|
||
Office Equipment:
|
||
* 264CD Office Desk RS
|
||
|
||
Calculator Series:
|
||
* 202 electric, 1 digit display with slider indiciator,
|
||
black case, white keypad, black,white,red keys SN B-63768 WW
|
||
* 208 mechanical tape calc with red/black ribbon. MI
|
||
* Blue LEDs, basic math, cream color, blue/red butons. TA
|
||
* Scientific calc, made in England, 44 extra keys BD
|
||
* 401 paper readout, darkgreen/bluegreen DV
|
||
770D
|
||
* 774D Red LED, 9 digit, white keys. Red clear and blue op keys. BA
|
||
776M
|
||
* 796M red LED, 8 digit, black plastic, 19 keys JR
|
||
* 797D Red LED, basic math+memory and percentage, cream/blk keys BD
|
||
* 797M red LED, 8 digit, cream plastic, 23 keys. JB
|
||
* 886D 8 dig red LED, white case, keys white, blue and 1 red GY
|
||
* 886D lt brown w/dark brown base, keys white, blue and red GY
|
||
* 887D 8 dig Red LED, white, black trim, white, red, blue keys. RI
|
||
* 897D 10 digit Red LED, basic math, percent, one memory. GK
|
||
* AL-1000 14 nixie tube readout
|
||
* C108 green LED, basic math, black, colored buttons DV
|
||
* CIL 40 LCD, 8 digit, "electronic switching", cream / brown metal JR
|
||
case, CMOS slimline, 23 keys, 198?
|
||
* CQ-SWAT yellow LCD dual display, 8 digit, world time, silver metal JR
|
||
case, CMOS slimline, 30 keys.
|
||
* GL-976M green LED, 7 digit, white / black plastic case, 19 lrg keys.JR
|
||
GL-976MR
|
||
GL-979R blk-cream case,Colored buttons,green LED,basic calc+mem+x^2
|
||
* GL-987R 8 dig grn LED, blk w/silver trim, wht,red,blu keys basic BZ
|
||
* GL-996R rechargeable, green LED, 8 digit, b&w plastic case, 23 key JR
|
||
similar to GL models, early LCD.
|
||
* GL-997R blk-cream case,colored buttons,green LED,basic calcs+memory TE
|
||
* LC5K1 yellow LCD, 8 digit, gold/brown metal case, 24 keys, CMOS JR
|
||
slimline.
|
||
* LC925 yellow LCD, 8 digit, brown/cream plastic case, 25 keys, JR
|
||
* LC5K2 JC
|
||
* MM3M Cream, Colored buttons, Red LED readout, basic math, 1 mem. JB
|
||
* MM3M (Conv) MM3M with Volume, Area, Metric Conversions JP
|
||
* MM3R MM3M without memory. SN#066387 PE
|
||
* MM6 blk-silver case,basic calcs,red LED,switchable dec point,
|
||
9V battery TE
|
||
* MM6X MM6 with enter key LA
|
||
* N60 14 dig grn LED, silver nums, blue func, lt-blu mem, navigat WZ
|
||
* N80 10 dig LED, white nums, blue func, lt-blu mem, navigational FR
|
||
* P50 Program. red LED, 13 digit, brown/gold plastic, 49 keys JR
|
||
* S61 Statist. green LED, 14 digit, black plastic case, 60 keys. JR
|
||
* SR-1400 "Electronic Slide Rule Calculator" may 5, 1975 JS
|
||
* SR-1800 Black, Colored buttons, Green LED readout, Trig. FB
|
||
* SR-36 Scient. red LED, 13 digit, black plastic, 37 keys JR
|
||
* SR4912 Scient.red LED, 13 digit, black plastic, 49 keys JR
|
||
* SR-9190R Black, 10 Red LED, 49 keys, white num keys, SN#26612. RI
|
||
* SR-4120R SR-4148R TE
|
||
* SR-4148R blk case,colored buttons(48),10 red LED,
|
||
basic calc+memory+trig+x^y+statistics TE
|
||
* SR-100NC black case,49 colored buttons (most of them twice used),
|
||
scientific calcs (was originally sold as QUELLE Privileg
|
||
but is from Commodore) TE
|
||
* US*3 8 dig + sign, larger light brown case, blk num keys, basic BZ
|
||
* US*8 Desk model, 8 amber LED & overflow,black,keys wht,blu,red GY
|
||
|
||
Video Game Series:
|
||
* CBM 2000K Commodore TV Game 2000K, JR
|
||
Basically same as CBM 3000H, but with 4 'bats', two internal
|
||
and 2 mini-jacks in back. PAL output. Black plastic case.
|
||
* CBM 3000H Commodore TV Game 3000H, LJ
|
||
Pong-type game. Labels in English and German, Games include
|
||
"target", "tennis", "football", "squash". Amateur or Pro
|
||
settings, 1-4 player. Basic pot bats, bat #1 is built into
|
||
unit. Runs on 9VDC or batteries. Outputs to UHF36. 2 ports
|
||
at rear. One 5 pin DIN for light rifle (lightpen), other
|
||
for two more bats. PAL output.
|
||
|
||
Trainer Series:
|
||
* KIM-1 Computer Trainer: Has hex keypad and LED readout CK
|
||
|
||
PET 2000 Series:Renamed to CBM 20XX, XX = RAM, when Philips forbid PET use.
|
||
Most CBM renamed units powered up in lowercase and had a
|
||
different keyboard config, while the PET machines booted in
|
||
uppercase. B and N notation alternately put after RAM amount
|
||
in name (PET 2001B-32 = PET 2001-32B)
|
||
Black (B) or Blue (N) Trim, 9" (9) or 12" (2) screen,
|
||
Built-In Cassette with Chiclet Keys (C),
|
||
Business Style Keyboard with No Graphics on Keys (K), or
|
||
Home Computer with Number Keys and Graphics on Keys (H),
|
||
Green/White screen (G) or Black/White screen (W)
|
||
* PET 2001-4K 4kB, CB GP
|
||
* PET 2001-8K 8kB, CN9 GP
|
||
* PET 2001-8C 8kB, CN9W, SN#0620733, No "WAIT 6502,X" GL
|
||
* PET 2001-8C 8kB, CB9G, SN#0629836, No "WAIT 6502,X" GL
|
||
PET 2001-16K 16kB, CN9
|
||
PET 2001-32K 32kB, CN9
|
||
PET 2001B-8 8kB, K2
|
||
PET 2001B-16 16kB, K2
|
||
PET 2001B-32 32kB, BK9W, boots in lowercase RB
|
||
PET 2001B-32 32kB, K2
|
||
PET 2001N-8 8kB, H2
|
||
* PET 2001N-16 16kB, H9 CH
|
||
PET 2001N-16 16kB, H2
|
||
* PET 2001N-32 32kB, H, BASIC 4.0, CS
|
||
* PET 2001NT Teacher's PET. Same as 2001N, just rebadged
|
||
* MDS 6500 Modified 2001N-32 with matching 2040 drive. 500 made. GP
|
||
|
||
CBM 3000 Series: 40 Col. Screen, BASIC 2.0-2.3, Same Board as Thin 4000
|
||
3001 series in Germany were just 2001's with big Keyboard.
|
||
* CBM 3008 8kB, 9" Screen. EG
|
||
* CBM 3016 16kB
|
||
* CBM 3032 32kB. SL
|
||
|
||
CBM 4000 Thin Series: 9" Screen, 40 Column Only, Basic 4.0.
|
||
CBM 4000 Fat Series: 12" Screen, Upgradeable to 80 Column, When upgraded
|
||
to 80 Columns, the systems were 8000's.
|
||
CBM 4004 4kB, One Piece.
|
||
* CBM 4008 8kB, One Piece. SF
|
||
* CBM 4016 16kB, One Piece. KK
|
||
* CBM 4032 32kB, One Piece JB
|
||
* CBM 4064 Educator 64 in 40XX case. green screen (no Fat option) GP
|
||
|
||
CBM 8000 Series:12" Screen, 80 Column, BASIC 4.0
|
||
SK means "SoftKey", or "Separated Keyboard" All -SK and d
|
||
units were enclosed in CBM 700/B series HP cases.
|
||
CBM 8008 8kB, One Piece
|
||
CBM 8016 16kB, One Piece
|
||
* CBM 8032 32kB, One Piece GP
|
||
* CBM 8032-32 B 8032 in Higher Profile case (HP). Could install LP drives. GP
|
||
* CBM 8032 SK 32kB, Detached Keyboard, SK = SoftKey or Separated Keyboard.EG
|
||
CBM 8096 96kB, 8032 with 64kB ram card
|
||
* CBM 8096 SK 96kB, Detached Keyboard.
|
||
* CBM 8096d 8096 + 8250LP SL
|
||
* CBM 8296 128kB, Detached Keyboard, Brown like 64, LOS-96 OS TL
|
||
* CBM 8296d 8296 + 8250LP SL
|
||
* "CASSIE" Synergistics Inc. rebadged 8032 AH
|
||
|
||
SuperPet Series:Sold in Germany as MMF (MicroMainFrame) 9000
|
||
Machines sold in Italy had 134kB of RAM.
|
||
* CBM SP9000 Dual uP 6502/6809, 96kB RAM, business keyboard. GP
|
||
|
||
CBM B Series: 6509 @ 2MHz, 6545/6845 Video, 6526 CIA, 6581 SID, BASIC 4.0+
|
||
(Sometimes called BASIC 4.5)
|
||
Commodore differentiated between the HP (High Profile) and
|
||
LP (Low Profile) series by naming all HP machine CBM.
|
||
(B128-80HP was CBM128-80). Also, any machine with optional
|
||
8088 CPU card had 'X' after B or CBM (BX128-80).
|
||
* CBM B128-80HP 128kB, Detached Keyboard, Cream. GP
|
||
* CBM B128-80LP 128kB, One-Piece, Cream, New Keyboard. GP
|
||
* CBM B256-80HP 256kB, Detached Keyboard, Cream.
|
||
* CBM B256-80LP 256kB, One-Piece, Cream. GP
|
||
* CBM B128-40 6567, 6581, 6509, 6551, 128kB. In B128-80LP case.
|
||
CBM B256-40 6567, 6581, 6509, 6551, 256kB. In B128-80LP case.
|
||
* CBM B500 128kB. KO
|
||
* CBM B500 256kB. board same as B128-80. GP
|
||
|
||
CBM 200 Series
|
||
* CBM 200 CBM 8032 SK VM
|
||
CBM 210 ???
|
||
* CBM 220 CBM 8096 SK
|
||
|
||
CBM 500 Series: 6509, 6567, 6581, 6551. B series LP case, BASIC 4.0+
|
||
Sometimes called PET II series.
|
||
* CBM 500 256kB. (is this the 500, or should it 515?) EC
|
||
* CBM 505 64kB.
|
||
* CBM 510 128kB.
|
||
|
||
CBM 600 Series: Same as B series LP
|
||
* CBM 610 B128-80 LP CS
|
||
* CBM 620 B256-80 LP CS
|
||
|
||
CBM 700 Series: Same as B series HP. Also named PET 700 Series
|
||
* CBM 700 B128-80 LP (Note this unit is out of place here)
|
||
* CBM 710 B128-80 HP SL
|
||
* CBM 720 B256-80 HP GP
|
||
* CBM 730 720 with 8088 coprocessor card
|
||
CBM 740 ????
|
||
CBM 750 ????
|
||
CBM 760 ???? 3 processors and 1 MB RAM.
|
||
|
||
VIC-20 Series: 22*23 screen, 5kB RAM, Basic 2.0, one piece.
|
||
Could be hooked to TV with RF modulator.
|
||
Cream (C), or Off-White (O) case.
|
||
Flat top keys with Square type font on keycaps (S),
|
||
Indent top keys with somewhat square font and thin letters
|
||
for RESTORE/CLR/HOME/INST... (I), or
|
||
Indent top keys with rounded type font (R).
|
||
2 Prong PS adaptor (2) or DIN PS adaptor (D).
|
||
Black/Silver Decals (B), or Brown/Color Decals (H).
|
||
5 pin video connector (5), or 8 pin video connector (8)
|
||
"2" implies VIC-20 motherboard. "D" implies VIC-20CR
|
||
motherboard.
|
||
* VIC-20 1 SOB2 GP
|
||
* VIC-20 2 ICHD GP
|
||
* VIC-20 3 ROB2 GP
|
||
* VIC-20 4 RCHD8 JB
|
||
* VIC-20 5 SCHD JB
|
||
* VIC-20 6 VIC with 2001K Keyboard. MS
|
||
* VIC-20 7 RCBD5 SD
|
||
* VIC-20 8 CS2B5 RN
|
||
* VIC-20 9 CI2B5 RN
|
||
* VIC-20 10 CIH25 BZ
|
||
* VIC-20 11 ROBD5 BZ
|
||
* VIC-10 Japanese VIC with 2001K keyboard.
|
||
* VIC-1001 VIC-10? Japanese VIC with both chars printed on keys. TG
|
||
* VC-20 1 SCHD5 (German) (source says has beige instead of grey? case)
|
||
* VC-20 2 RCHD5 (German) MH
|
||
* VC-20 3 R5OB2 (German) Color VIC logo... CE
|
||
* VC-20 4 HD (cheap label) (German) RC
|
||
* VC-20 5 HD (better aluminum label) (German) RC
|
||
* VC-20 6 2 (UK) RC
|
||
|
||
|
||
CBM-64 Series: 40*25 screen, 64kB RAM, BASIC 2.0, one piece, TV ouput.
|
||
Called VIC-64 in Sweden.
|
||
Off-white VIC case (O), Brown Breadbox case (B),
|
||
Cream Breadbox case (C)
|
||
Flat top keys with Square type font on keycaps (S),
|
||
Indent top keys with somewhat square font and thin letters
|
||
for RESTORE/CLR/HOME/INST... (I), or
|
||
Indent top keys with rounded type font (R).
|
||
Black/Silver Decals (L), or Brown/Color Decals (H).
|
||
5 pin video connector (5), or 8 pin video connector (8)
|
||
|
||
* CBM 64 1 SO
|
||
* CBM 64 2 SBH8 JB
|
||
* CBM 64 3 RBH8 JB
|
||
* CBM 64 4 RCH8 (Referred to as a C64G) ME
|
||
* CBM 64 5 RB5L JB
|
||
* CBM 64 (JP) Chiclet Keyboard sold in Japan. (Might be MAX Machine)
|
||
* Jubilee 64 64 in Golden case, announcing 1,000,000 units (160 units)
|
||
* SX-64 Portable 64 With 5" Color Screen, One 1541 Built-in. GP
|
||
* CBM-64C Cream Sloping Case, Cream Keys, GFX on front of keys JB
|
||
* CBM-64C Cream Sloping Case, Cream Keys, GFX on top of keys. JB
|
||
CBM-64II C64C
|
||
* Educator 64-1 64 Rev1 Kernal without monitor in 64 case. RS
|
||
* Educator 64-2 64 Rev1 Kernal, green monitor, PET case. GP
|
||
* PET64 CBM 4064 (Educator 64-2) GP
|
||
* (Color) MAX 64 with 16kB, no Keyboard, just Exp. Port and Video Out. EC
|
||
Unimax MAX Machine.
|
||
* Ultimax MAX Machine. FH
|
||
CBM VC-10 C-64 with stripped down Basic 2.0, 2.5kB RAM, Ultimax
|
||
* CBM C64G RCH8 AA
|
||
* CBM C64GS Game Console, GS = Game System. 64 with no keyboard. MM
|
||
|
||
C-128 Series: 128kB, Cream Case, 40*25 and 80*25 screen, 64 and CP/M em.
|
||
* C-128 One-Piece Unit, 16kB VDC. GP
|
||
* C-128 One-Piece Unit, 64kB VDC.
|
||
* C-128D Two-Piece,16K VDC, Used C128 board, internal 1571. Fan
|
||
* C-128DCR C128D with 64K VDC, Metal Case, Cost Reduced, No Fan. DL
|
||
|
||
CBM 264 Series: Charcoal Grey Case, 40*25 screen
|
||
* Plus/4 New Keyboard and Case design, 64kB RAM, 6551 UART GP
|
||
* C-16 64 Case and Keyboard Style, 16kB RAM JB
|
||
* C-116 C-16 with Chiclet keys and smaller case SL
|
||
|
||
Amiga Series: 680X0 processor, Off White Case
|
||
* A500 One piece, 68000, Off-White, 880K 3.5" Floppy FF
|
||
* A500+ A500 + 2MB Agnus, 1MB Chip Ram Expandable to 2 MB
|
||
* A600 One piece, 68000, White,ECS Chips,PCMCIA Slot,880K Floppy.
|
||
* A600HD A600 with 40 MB HD.
|
||
* A1000 Detached Keyboard, 68000, Cream, 256kB, 880K Floppy.
|
||
* A1000-1 Detached older style keyboard, 68000, no daughterboard CS
|
||
* A1000-2 Has both daughter and motherboards YC
|
||
* A1200 White, 68EC020, PCMCIA slot,AGA graphics, one piece. AC
|
||
A1200HD/40 A1200 with 40 MB HD.
|
||
* A1500 UK released A2000 with two drives
|
||
* A2000A detached keyboard, slots, 68000, .5 MB on board, .5 MB on
|
||
card in processor slot, German design
|
||
* A2000B US design, 1 MB on motherboard, CPU slot free MN
|
||
* A2000HD A2000 with installed 50 MB SCSI hard disk. GR
|
||
* A2500/20 A2000 with A2620(68020,68881,68851 @14.3MHz) processor card.CS
|
||
* A2500/30 A2000 with A2630(68030,68882 @25 MHz) processor card. CS
|
||
* A2500UX A2500 with UNIX and TapeDrive
|
||
* A3000/16 ECS graphics, 68030 and 68881 @ 16 MHz, SCSI hard drive
|
||
* A3000/25 ECS graphics, 68030 and 68882 @ 25 MHz, SCSI hard drive BZ
|
||
* A3000T Tower Case with more slots.
|
||
* A3000T/40 Tower Case with more slots and 68040
|
||
* A3000UXA A3000 with ATT Unix V.4, 5MB RAM, 100MB HD.
|
||
* A3000UXB A3000 with ATT Unix V.4, 10MB RAM, 200MB HD.
|
||
* A4000/030 AGA graphics, 68EC030, IDE HD, 1.76 MB Floppy, no MMU.
|
||
* A4000/040 White, AGA graphics, 68040, IDE HD, 1.76 MB Floppy. FF
|
||
* A4000T Tower Case with More Slots.
|
||
* Amiga CD32 Based on A1200, double speed CD-ROM, no keyboard.
|
||
* CDTV Black case, based on A500+ with CD-ROM, no keyboard, Remote.FF
|
||
|
||
PC Series:
|
||
* A1060 DOS/PC SideCar that connects to an A1000.
|
||
* A2088 8088 BridgeBoard for A2000 and higher (4.77 MHz).
|
||
* A2088D A2088 @ 9.54 MHz.
|
||
* A2286/8 80286 @ 8MHz BridgeCard.
|
||
* A2386/16 80386 @ 16MHz BridgeCard.
|
||
* A2386/20 80386 @ 20MHz BridgeCard.
|
||
* A2386/25 80386 @ 25MHz BridgeCard.
|
||
Hyperion PC Clone. Looked like Dynalogic Hyperion
|
||
* PC-1 8088 @ 4.77 MHz, Non-expandable.
|
||
PC-IV ???
|
||
* PC-5 8088 @ 4.77 MHz, 256kB RAM, 360kB 5.25" FD, monochrome. SL
|
||
* PC-10 8088 @ 4.77 MHz, 256kB RAM, 2 Floppies, Large Case, German.
|
||
* PC-10 HD PC-10 with 640kB RAM, 360kB 5.25" FD, 30 MB HD.
|
||
* PC-20 PC-10 with 1 Floppy/1 10MB HD. RS
|
||
* PC-30 80186 (US only) RS
|
||
* PC-40 80286 @ 10 MHz, Large Case RS
|
||
* PC-50 80386SX @ 25MHz. RS
|
||
* PC-60 80386DX @ 16 MHz German.
|
||
* PC-70 Pentium, US only model.
|
||
* PC-10 II PC-10 with "Combined Board", 640 KB RAM. BZ
|
||
* PC 20-II PC-10 II with 1 floppy, 10 MB HD, later 20 MB.
|
||
* PC 10-III-1 PC-10, large case, CGA + Hercules.
|
||
* PC 10-III-2 PC-10, small case, turbo mode 9.54 MHz, CGA + Hercules.
|
||
* PC 20-III PC-10 III with 1 floppy, 20 MB HD.
|
||
* PC 30-III cheaper variant of PC 40-III (EGA, smaller HD, etc.).
|
||
* PC 35-III PC-30 III with VGA
|
||
* PC 40-III-1 AT with 80286, 12 MHz, HD floppy, 20 MB HD, VGA&iO on cards
|
||
* PC 40-III-2 PC 40-III, Colt style "all-in-one" brd, called Sel. Ed. 286 RM
|
||
* PC 40-III-3 PC 40-III in tower case.
|
||
* PC 45-III a bit bigger HD
|
||
* PC 60-III AT 80386 @ 25 MHz, 0-200 MB HD, 5.25" and 3.5" FD, Tower.
|
||
* PC Colt Denoted a line of rebadged CBM PC units. BZ
|
||
SL 286 AT 80286 @ 16 MHz, VGA, 2MB RAM, 40 MB HD, 3.5" FD, Slimline.
|
||
SL 286 AT as above but with extra 5.25" FD, Slimline.
|
||
SL 386 SX 80386SX @ 16 MHz, VGA, 2MB RAM, 40 MB HD, 3.5" FD.
|
||
SL 386-SX25 80386SX @ 25 MHz, SVGA 2MB RAM, 80 MB HD.
|
||
DT 386-25 80386DX @ 25 MHz, VGA, 1MB RAM, 40 MB HD, Desktop.
|
||
DT 386-33 C 80386DX @ 33 MHz, SVGA, 4MB RAM, 80/100 MB HD.
|
||
DT 486-33 C 80486DX @ 33 MHz, SVGA, 4MB RAM, 80-120 MB HD.
|
||
DT 486SX-25 80486SX @ 25 MHz, SVGA, 4MB RAM, 80 MB HD.
|
||
* DT 486SX-25 80486SX @ 25 MHz, SVGA, 4MB RAM, 120 MB HD. DA
|
||
DT 486-25 C 80486DX @ 25 MHz, SVGA?, 4MB RAM, 100 MB HD.
|
||
T 486-25 C DT 486-25 C in Tower Case.
|
||
T 486-50 C 80486DX @ 50 MHz, SVGA, 4MB RAM, 120 MB HD.
|
||
* C 286 LT 12 80286 @ 12.5 MHz, 1MB RAM, 20 MB HD, 3.5" FD Notebook.
|
||
* C 386SX-LT 80386SX @ 16 MHz, VGA (8 gray scale), 1 MB RAM, 20MB HD SA
|
||
* C 386SX-LT 20 80386SX @ 20 MHz, VGA, 2MB RAM, 40 MB HD Notebook.
|
||
* C 386SX-LT 20 80386SX @ 20 MHz, VGA, 2MB RAM, 60 MB HD Notebook.
|
||
* C 486SX-CLT 80486SX color notebook.
|
||
* CL450e 80486DX @ 50 MHz, 32 bit EISA bus, SN# E4500007 JO
|
||
* 4S3MPC 80486SX @ 33 MHz, VESA SVGA, 4MB RAM, 170 MB HD, *2 CD/Snd
|
||
|
||
Cassette Series:Took regular cassettes, non standard format data.
|
||
Note: 1530 is same as C2N. Therefore, variations were not
|
||
expanded.
|
||
* CBM C2N-1 Black, 8.00"Lx5.25"Wx2.50"H, 5 button, No Tape Ctr. GP
|
||
* CBM C2N-2 Cream C2N-1, Tinted Window, Tape Counter. JB
|
||
* CBM C2N-3 C2N-2 with bolder logo. GP
|
||
* CBM C2N-4 Cream, 6.00"Lx7.75"Wx2.00"H, 6 button,Clear Win., Tape Ctr. GP
|
||
* CBM C2N-5 C2N-4 with no counter label, orange under cassette. GP
|
||
* CBM C2N-6 C2N-4 with no save label, bolder logo. GP
|
||
* CBM C2N-7 C2N-4 with tinted win., bolder logo. BG
|
||
* CBM 1531 Charcoal Grey C2N-6, Commodore 16/+4 Cassette Drive TH
|
||
* CBM Load-It LED Readout, Adjustment Screw
|
||
|
||
Disk Drive Series:
|
||
* Amiga 1010 Single 3.5" 880K, offered for Amiga 1000, AmigaSerial. MJ
|
||
* Amiga 1011 Single 3.5" 880K, offered for Amiga 500 & 2000, AmigaSerial.JM
|
||
* Amiga 1020 Single 5.25", 440K Amiga, 360K MS-DOS, In 1571 Case. CS
|
||
* Amiga 2010 Single 3.5", 880K Internal for A2000/2500.
|
||
* Amiga 2020 Single 5.25", 440K Internal for A2000.
|
||
* Amiga 3010 Single 3.5", 1.76M Dual Speed, internal.
|
||
* CBM 1541 *All types, see VIC 1541*
|
||
* CBM 1541C Single 5.25" 170K, updated 1541, Brown, Turn-Down,Serial.
|
||
* CBM 1541C Single 5.25" 170K, updated 1541, Cream, Turn-Down,Serial. GP
|
||
* CBM 1541C Single 5.25" 170K, updated 1541, Cream, Push-Down,Serial. GP
|
||
* CBM 1541 II Single 5.25" 170K, Cream, Sep. PS, Direct Drive, Serial. GP
|
||
* CBM 1541 II Single 5.25" 170K, Cream, Sep. PS, Belt Drive, Serial. JB
|
||
* CBM 1542 Single 5.25" 170K, Charcoal Grey, Serial.
|
||
* CBM 1551 1541, Push-Down Closure, Chacoal Grey, TED Parellel. RJ
|
||
* CBM 1551 1541, Turn-Down Closure, Chacoal Grey, TED Parellel. PB
|
||
* CBM 1570 Single 5.25" SS Version of 1571, Cream in 1541 case. GP
|
||
* CBM 1571 Single 5.25" 340K(128),170K(64),CPM,Cream,Alps Mech,Serial. GP
|
||
* CBM 1571 Single 5.25" 340K(128),170K(64),CPM,Cream,NewT Mech,Serial. GP
|
||
* CBM 1571CR Internal 1571 used in C128D
|
||
* CBM 1572 Dual 1571, Cream color, 5000 made, side-by-side device 0&1
|
||
* CBM 1581 Single 3.5" 800K, Cream, Serial. JB
|
||
* CBM 2020 dual ???" external floppy drives LI
|
||
* CBM 2031 Single 5.25" 170K, Off-White, IEEE-488. GP
|
||
* CBM 2031-SL Single 5.25" 170K, Off-White, IEEE-488. (SL = Slim Line)
|
||
* CBM 2031 LP Single 5.25" 170K, DOS2.6, Off-White, 1541 Case,IEEE-488. GP
|
||
* CBM 2031 LP Single 5.25" 170K, DOS2.6, Tan, 1541 Case,IEEE-488. GP
|
||
* CBM 2040 Dual 5.25" 170K, DOS1.0, Off-White, No Rel Files, IEEE-488. GP
|
||
* CBM 2040 Dual 5.25" 170K, DOS1.2, Off-White, No Rel Files, IEEE-488. GP
|
||
* CBM 2081 Single 5.25" ?????
|
||
* CBM 3040 2040. GP
|
||
* CBM 4031 HP 2031 HP. (Has 4040 Mechanism) SL
|
||
* CBM 4031 LP 2031 LP.
|
||
* CBM 4040 Dual 5.25" 170K, DOS2.0, Off-White, IEEE-488.
|
||
* CBM 4040 Dual 5.25" 170K, DOS2.1, Off-White, IEEE-488. GP
|
||
* CBM 8050 Dual 5.25" 512K, DOS2.1, Off-White, IEEE-488.
|
||
* CBM 8050 Dual 5.25" 512K, DOS2.5, Off-White, IEEE-488. GP
|
||
* CBM 8050 Dual 5.25" 512K, DOS2.7, Off-White, IEEE-488. JB
|
||
CBM 8060 Single 8", 750K, Off-White, IEEE-488.
|
||
* CBM 8061 Dual 8", 1.6M, Off-White, IEEE-488.(IBM 3740 and CBM format)GP
|
||
* CBM 8062 Dual 8", 3.2M, Off-White, IEEE-488.(IBM 3740 and CBM format)
|
||
* CBM 8250 Dual 5.25" 1MB, DOS2.7, Off-White, IEEE-488. GP
|
||
* CBM 8250 LP Dual 5.25" 1MB, DOS2.7, Off-White, Half Height, IEEE-488. GP
|
||
* CBM 8280 Dual 8" 1MB, DOS3.0, Off-White, Read IBM disks, Slimline. WA
|
||
* CBM D9060 5 MB Hard Drive, DOS3.0, Off-White, IEEE-488. GP
|
||
* CBM D9090 7.5 MB Hard Drive, DOS3.0, Off-White, IEEE-488. GP
|
||
* CD 1411 Black version of Amiga 1011. CDTV dedicated.
|
||
* PC 910 Single 3.5" 360K/720K, Internal for PC10/20-I-II-III.
|
||
* PC 915 Newer 910.
|
||
* PC 920 Single 5.25" 360K/1.2M, Internal for PC10/20-I-II-III.
|
||
* SFD 1001 Single 5.25" 1MB, In 1541 Case, DOS2.7, Brown, IEEE-488. JB
|
||
* SFS 481 CBM 1551. (This was its first number, then they renamed it)
|
||
* VIC 1540 Single 5.25" 170K, Off-White, Xfer spd > 1541, Serial.
|
||
* VIC 1541 Single 5.25" 170K, Push-Down Closure, Off-White, Serial JB
|
||
* VIC 1541 Single 5.25" 170K, Push-Down Closure, Brown, Serial. JB
|
||
* VIC 1541 Single 5.25" 170K, Turn-Down Closure, Brown, Serial. JB
|
||
|
||
Printer Series:
|
||
* CBM 530 Small Receipt Printer, 70mm paper roll, black/red ribbon BC
|
||
* CBM 1526 80 Col. 8.5" Wide 8*8 Matrix No GFX, Brown, Serial 60cps. JB
|
||
CBM 2021 80 Col. Matrix Electrosatic (Thermal) Printer, GFX.
|
||
* CBM 2022 80 Col. 8.5" Wide 7*6 Matrix No GFX, Off-White, IEEE-488. GP
|
||
* CBM 2023 Friction-Only 2022.
|
||
* CBM 3022 2022 for PET 3000, IEEE-488. SL
|
||
* CBM 3023 2023 for PET 3000, IEEE-488. TL
|
||
* CBM 4022 80 Col, 10" Wide 8*6 Matrix No GFX, Epson MX-80, IEEE-488. SL
|
||
* CBM 4022p Bidirectional 4022, Epson MX-70?, IEEE-488.
|
||
* CBM 4023 80 Col. 10" Wide 8*8 Matrix No GFX, NLQ, Brown, IEEE-488. GP
|
||
* CBM 6400 C.Itoh Starwriter F10-40, Centronics or IEEE-488 SL
|
||
CBM 8022 ?
|
||
* CBM 8023 80 Col. 14" Wide 8*8 Matrix No GFX, Off White, IEEE-488 JB
|
||
CBM 8023P 136 Col. 15" Wide 8*6 Matrix, GFX, IEEE-488.
|
||
* CBM 8024 132 Col. Mannesman Tally, 7*7, Upgrade to 7*9, Cream, IEEE. GV
|
||
* CBM 8024/A 132 Col. Mannesman Tally, 9*7, 160 cps bidirectional. SL
|
||
* CBM 8024L 8024 Multi-Pass NLQ Printer, IEEE-488.
|
||
* CBM 8026 OLYMPIA ESW-103, TypeWriter Printer, IEEE-488.
|
||
* CBM 8026b 8026 Extended.?
|
||
* CBM 8027 8026 without Keys, IEEE-488.
|
||
* CBM 8028 132 Col. 15" Daisy-Wheel, (Robotron), Cent./IEEE-488 SL
|
||
* CBM 8075 Plotter, available in 1 and 8 pen variety, IEEE-488
|
||
* CBM 8229 8028 with 16kB print buffer.
|
||
* CBM 8300P Diablo 630, Daisy Wheel, Cream, IEEE-488.
|
||
CBM-P1 Daisy Wheel Printer.
|
||
* DPS 1101 132 Col. 13", Daisy-Wheel, Friction Feed, Juki 6100, Serial.
|
||
* DPS 1120 116-175 Col. 14.5" wide Daisy, Black, Serial. (Olympia) RH
|
||
* IP3300 Ink Jet Printer IM
|
||
* LPS 2000 Laser Printer, Centronics (Possibly German Only).
|
||
* MCS 801 80 Col. 8.5" Wide 8*8 Matrix GFX Color, Serial. FB
|
||
* MPC 801 Juki Color Printer HR
|
||
* MPP 1361 8023P. GP
|
||
* MPS 801 80 Col. 8.5" Wide 7*6 Matrix GFX, Brown, Serial. GP
|
||
* MPS 802 1526. JB
|
||
* MPS 803 80 Col. 8.5" Wide 7*6 Matrix GFX, Brown, Serial. GP
|
||
* MPS 803 80 Col. 8.5" Wide 7*6 Matrix GFX, Charcoal Grey, Serial. GP
|
||
* MPS 810 Okimate 10 ? CA
|
||
* MPS 820 Okimate 20 ? CA
|
||
* MPS 1000 Epson HomeWriter, US Version. 9 pin, 100cps draft. BZ
|
||
* MPS 1000 Epson HomeWriter, Intl. version with switchable charsets. GD
|
||
* MPS 1000 Seikosha 1000.
|
||
* MPS 1200 Citizen 120D. 9 pin 120 cps draft, CBM Serial interface. BW
|
||
* MPS 1200P MPS 1200 with Parallel Interface. DW
|
||
* MPS 1224C Mannesmann Tally, 24 pin Color Printer, MT Printer, Ser/Par
|
||
* MPS 1230 Citizen, 9 pin, Centronics. EB
|
||
* MPS 1250 Citizen, Serial/Centronics. BZ
|
||
* MPS 1270 Ink Jet Printer, uses Kodak Diconix Cartridges, Centronics. DL
|
||
* MPS 1500 ???
|
||
* MPS 1550 9 pin printer, Centronics.
|
||
* MPS 1550C 9 pin 4 color Printer, OLIVETTI DM105, Centronics. MH
|
||
* MPS 2000 NEC P6
|
||
* MPS 2000C NEC P6 Color
|
||
* MPS 2010 NEC P7
|
||
* MPS 2010C NEC P7 Color
|
||
* VIC 1510 ???? (predecessor of VIC 1515)
|
||
* VIC 1515 80 Col. 7.0" Wide 6*7 Matrix GFX, Off White, Serial. GY
|
||
* VIC 1520 80 Col. 4.0" Wide Plotter, GFX, Off White, 4 color. Serial
|
||
* VIC 1520 80 Col. 4.0" Wide Plotter, GFX, Brown, Paper Cover,Ser. GY
|
||
* VIC 1520 80 Col. 4.0" Wide Plotter, GFX, Brown, No Paper Cover,Ser. PZ
|
||
* VIC 1525 80 Col. 8.5" Wide 7*6 Matrix GFX, Off-White, Serial. JB
|
||
VIC 1525e same as 1525, but ROMs implement slower bus for 64.
|
||
|
||
Monitor Series:
|
||
* CBM 1070 Dig&Analog RGBI. BR
|
||
* CBM 1080 13" Comp. Sep, Dig&Analog RGB YC
|
||
* CBM 1081 1987 German Amiga Monitor MK
|
||
* CBM 1083S-P1 13" Comp, Sep, D&A RGBI, Stereo, CVBS/RGB/LCA 1991 French PM
|
||
* CBM 1084 1080 with squarer case .42mm dot pitch
|
||
* CBM 1084-D 12" Comp. Sep, Dig&Analog RGBI, ???? case, Mono. FM
|
||
* CBM 1084S-P 13" Comp, Sep, Dig&Analog RGBI, 1902 case, Stereo. FF
|
||
* CBM 1084S-P1 13" Comp, Sep, Dig&Analog RGBI, 1084 case,stero hphone jack MJ
|
||
* CBM 1084S-D 13" Comp, Sep, Dig&Analog RGBI, 1080 case, Stereo. JB
|
||
* CBM 1084S-D1 13" Comp, Sep, Dig&Analog RGBI, 1084 case, Stereo. DE
|
||
* CBM 1085S 14" .52mm dot pitch 1084
|
||
* CBM 1402 12" Hercules Monitor SM
|
||
* CBM 1403 13" VGA.
|
||
* CBM 1404 14" Amber Monochrome.
|
||
* CBM 1407 14" VGA Monochrome, 64 grey tones.
|
||
* CBM 1450 Monochrome BISYNC monitor.
|
||
CBM 1601 12" Monochrome monitor.
|
||
CBM 1701 13" Comp, Sep, 5 pin DIN adaptor, JVC elec. Hitachi tube. JB
|
||
* CBM 1702 13" Comp, Sep, Came with 8 pin DIN adaptor. Magnavox. JB
|
||
CBM 1703 Repackaged 1702 for 264 series, Was Charcoal Grey.
|
||
* CBM 1801 14" Comp, Sep, PAL. JT
|
||
* CBM 1802 13" Comp, Sep, Mono, Grey, one big knob in front. PS
|
||
* CBM 1802 13" Comp, Sep, Mono, Grey, Two small knobs in front.
|
||
* CBM 1802 13" Comp, Sep, Mono, Cream, Tilted screen.
|
||
* CBM 1802C 13" Comp, Sep, Mono, Cream, Straight screen.
|
||
* CBM 1900 12" Green Mono Monitor.
|
||
CBM 1901 European 128 Monitor (Thomson). AC
|
||
* CBM 1902 13" Comp, Sep, Digital RGBI, has a 9 pin RGB plug. MP
|
||
* CBM 1902A 13" Comp, Sep, Digital RGBI, Looks like 1084, DIN RGB plug. DL
|
||
* CBM 1903 13" EGA
|
||
* CBM 1904 13" EGA
|
||
* CBM 1930 14" VGA .31mm dot pitch.
|
||
* CBM 1934 14" VGA .39mm dot pitch.
|
||
* CBM 1935-II 14" SVGA, .28mm dot pitch, MPR-II low radiation.
|
||
* CBM 1936 14" SVGA .28mm dot pitch.
|
||
* CBM 1944 13" EGA Low Radiation
|
||
* CBM 1940 Amiga Multiscan Monitor
|
||
* CBM 1942 Amiga Multiscan Monitor FF
|
||
* CBM 1950 13" MultiScan
|
||
* CBM 1960 13" MultiScan
|
||
* CBM 2002-23 13" Comp, Sep, Dig&Analog RGBI. CS
|
||
* CBM 2002-89 13" Comp, Sep, Dig&Analog RGBI.
|
||
CBM 2020
|
||
* CBM 2024 15" Grey scale 1024*1024(PAL), 1024*800(NTSC). IN
|
||
* CBM 2080 13" CBM 1080 with High Persistence Phosphors. TM
|
||
* CBM CM141 13" Comp, Sep., Grey. WS
|
||
* CBM CM8833 JA
|
||
* CBM DM-10 12" CGA monochrone text monitor for PC-10.
|
||
* Viking Moniterm: 19" Grey Scale 1024*1024, Made by Moniterm/CBM.
|
||
2024 is similar, but has electronics in monitor.
|
||
|
||
Modem Series: Direct Connect (8010 is aucoustic).
|
||
* Amiga RS1200 0-1200 bps, Hayes Compatible
|
||
* Btx-Modul I Cartridge IC to display CEPT GFX (BTX = German CIS)
|
||
* Btx-Modul II Upgraded version of Btx-Modul I.
|
||
* CBM 1650 0-300 bps, Pulse Dial, known as 'Automodem' BZ
|
||
* CBM 1660 0-300 bps, Pulse Dial, Tone Dial with 64, Brown/White DV
|
||
* CBM 1660 0-300 bps, Pulse Dial, Tone Dial with 64, Cream/Black DV
|
||
* CBM 1670 0-1200 bps, Hayes Compatible, ATS0=0 turns off Auto-Answer BZ
|
||
* CBM 1670CR 1670 with DIP switches to turn off default auto-answer JB
|
||
* CBM 1680 1670 with true RS-232 for Amiga. BZ
|
||
* CBM 6499 300/300 and 1200/75 bps modem for 64. Italian Compunet? FF
|
||
* CBM 8010 0-300 bps, US & Euro Versions, IEEE-488 SL
|
||
* Compunet plugged into Exp. Port, Cream case.
|
||
* VIC 1600 0-300 bps, No dial. JB
|
||
* VM 2400 0-2400 bps, CCITT V.24, Model 701324, BTX, MNP 5, V.42bis RL
|
||
|
||
Mouse Series:
|
||
* CBM 1350 Emulates Joystick only BZ
|
||
* CBM 1351-1 Emulates Joy and prop mouse. sliding ball release IC
|
||
* CBM 1351-2 Emulates Joy and prop mouse. rotating ball release IC
|
||
* CBM 1352 Amiga 2 button Mouse, will work with PC-III models. MN
|
||
* CBM 1360 Serial Mouse for PC series.
|
||
* 313254-01 2 button Amiga mouse. BZ
|
||
* 313255-01 3 button Amiga mouse. CS
|
||
* CD-1252 Amiga 2 button mouse, black, infrared, CDTV dedicated
|
||
* CD-1253 CDTV mouse, 8.5 foot cable. black BB
|
||
|
||
RAM Expanders:
|
||
* 8032099 64kB RAM for 8032. RS
|
||
* A501 512kB for Amiga 500 AC
|
||
* A501+ 1MB for Amiga 500+
|
||
* A590 Ram Expansion 2MB, SCSI and XT bus for A500
|
||
* A601 1MB for Amiga 600
|
||
* A1050 256kB for Amiga 1000 (Under Front Cover) CS
|
||
* A2058-2 2MB for Amiga 2000, expandable to 8 BK
|
||
* CBM 1700 128kB. WS
|
||
* CBM 1750 512kB AC
|
||
* CBM 1764 256kB. JB
|
||
* CD 1401 Personal RAM Card for CDTV (64kB)
|
||
* CD 1405 Personal RAM card for CDTV (256kB)
|
||
* VIC 1110 8kB for VIC-20 WS
|
||
* VIC 1111 16kB for VIC-20 JB
|
||
* VIC 1210 3kB for VIC-20 BZ
|
||
|
||
Joysticks:
|
||
VIC Joystick, Atari style body and stick.
|
||
* VIC 1311 VIC Joystick, Rectangular body, triangular stick JB
|
||
* VIC 1312 VIC Paddles MP
|
||
* Paddles, Dark Grey, Light Grey Knobs. GP
|
||
* T-1341 Plus 4 Joystick
|
||
* T-1342 Plus 4 Joystick BZ
|
||
|
||
CPU Upgrade Series:
|
||
* Amiga 2620 68020 and 68881 @ 14.3 MHz for A2000 CS
|
||
* Amiga 2630 68030 and 68882 @ 25 MHz for A2000 with 4MB RAM CS
|
||
* Amiga 3640 68040 CPU Card for A3000T. FF
|
||
|
||
Networking Series:
|
||
* Amiga 560 ARCNET for Amiga 500. MN
|
||
* Amiga 2060 ARCNET for A2000 for star topology MN
|
||
* Amiga 2060 ARCNET for A2000 for bus topology
|
||
* Amiga 2065 Ethernet for A2000
|
||
* Amiga 2232 7 Port Multi-Serial Card.
|
||
* MBS 100 Mehr-Benutzer-System (Multi-User-System) Mother Unit with SL
|
||
one D-25 and 1 IEEE-488. Basically a simply-designed
|
||
peripheral-sharing system
|
||
* MBS 150 Daughter Unit, had two D-25's and one IEEE-488
|
||
* MBS 150 MBS 150 with extra plug to connect 8032SK SL
|
||
* MBS-CP MBS System for Commodore 64.
|
||
|
||
Cartridge Series:
|
||
* C64108 Simons' BASIC JB
|
||
* International Soccer
|
||
* Magic Desk I MN
|
||
* Magic Voice Speech Module
|
||
* Music Machine
|
||
* Number Nabber JB
|
||
* Shape Grabber JB
|
||
* C64403 Music Composer JB
|
||
* C64601 Jupiter Lander MN
|
||
* C64602 Kickman * = Bally developed under CBM license JB
|
||
* C64603 Sea Wolf * JB
|
||
* C64604 Speed Math/Bingo Math
|
||
* C64605 Radar Rat Race
|
||
* C64606 Clowns * MN
|
||
* C64609 Visible Solar System
|
||
* C64610 Tooth Invaders
|
||
C64612 Blueprint *
|
||
* C64613 Lazarian *
|
||
* C64614 Omega Race *
|
||
C64615 Wizard of Wor
|
||
* C64616 Le Mans
|
||
* C64617 Pinball Spectacular
|
||
* C64618 Gorf
|
||
* C64621 Avenger JB
|
||
* C64622 Super Smash JB
|
||
* C64623 Star Post
|
||
* C64624 Frogmaster
|
||
* C64631 Star Ranger
|
||
* 64 Super Expander JB
|
||
* C16 Tutor JB
|
||
Jelly Monsters VIC Cart, Pac Man Clone. GFX too close to AB
|
||
Pac Man. Taken off Market. GFX changed. Re-released as
|
||
Cosmic Crunchers.
|
||
* VIC 1211A VIC SuperExpander with 3kB RAM Expansion. (for VIC-20) (gm) JB
|
||
* VIC 1212 VIC Programmer's Aid. (for VIC-20) BZ
|
||
* VIC 1213 VIC Machine Language Monitor. (for VIC-20) HS
|
||
* VIC 1901 Avenger (VIC Avenger) (bp) GY
|
||
* VIC 1901 Avenger (VIC Avenger) (gm) JB
|
||
* VIC 1902 Star Battle
|
||
* VIC 1904 Slot (Super Slot), Japan, embossed aluminum label GY
|
||
* VIC 1905 Jelly Monsters, Handic SW, Sweden, silver foil label
|
||
* VIC 1906 Alien (Super Alien) (gm) JB
|
||
* VIC 1907 Jupiter Lander (Super Lander?) (gm) JB
|
||
* VIC 1908 Poker (Draw Poker) GY
|
||
* VIC 1909 Road Race (Midnight Drive) GY
|
||
* VIC 1909 Rat Race? Handic SW, Sweden, silver foil label AB
|
||
* VIC 1910 Radar Rat Race GY
|
||
* VIC 1911 The Sky Is Falling GY
|
||
* VIC 1912 Mole Attack (gm) JB
|
||
* VIC 1912 Mole Attack (bp) JB
|
||
* VIC 1913 Raid On Fort Knox, Hong Kong (gp) GY
|
||
* VIC 1913 Raid On Fort Knox, Hong Kong (bp) JB
|
||
* VIC 1914 Adventure Land GY
|
||
* VIC 1914 Adventure Land (bp) JB
|
||
* VIC 1915 Pirate's Cove GY
|
||
* VIC 1916 Mission Impossible GY
|
||
* VIC 1917 The Count GY
|
||
* VIC 1917 The Count (bp) JB
|
||
* VIC 1918 Voodoo Castle GY
|
||
* VIC 1919 Sargon II Chess (gm) JB
|
||
* VIC 1920 Pinball (Pinball Spectacular?), Hong Kong, grey plastic lab GY
|
||
* VIC 1921 Super Smash GY
|
||
* VIC 1921 Super Smash (bp) JB
|
||
* VIC 1922 Cosmic Cruncher (bp) JB
|
||
* VIC 1923 Gorf (bp) JB
|
||
* VIC 1924 Omega Race (bp) JB
|
||
* VIC 1924 Omega Race (gm) JB
|
||
* VIC 1925 Money Wars GY
|
||
* VIC 1926 Menagerie
|
||
* VIC 1927 Cosmic Jailhouse (Cosmic Jailbreak), Hong Kong, grey label
|
||
* VIC 1928 Home Babysitter
|
||
* VIC 1929 Personal Finance
|
||
* VIC 1930 Visible Solar System GY
|
||
* VIC 1931 Clowns GY
|
||
* VIC 1932 Garden Wars GY
|
||
* VIC 1933 Speed Math/Bingo Math GY
|
||
* VIC 1933 Speed Math/Bingo Math (bp) JB
|
||
* VIC 1935 Commodore Artist (gp) JB
|
||
* VIC 1937 Sea Wolf (bp) JB
|
||
* VIC 1938 Tooth Invaders GY
|
||
* VIC 1939 Star Post (bp) JB
|
||
* VIC 1941 Number Nabber Shape Grabber
|
||
VIC 2011 VIC-Stat cartridge.
|
||
VIC 2012 VIC-Graph cartridge.
|
||
VIC 2013 VIC-Forth cartridge.
|
||
|
||
Cassette Software Series:
|
||
* An Introduction to BASIC Part I (VIC) PA
|
||
* An Introduction to BASIC Part II (VIC) PA
|
||
* C64301 An Introduction to BASIC Part I (64) JB
|
||
* VL110 Gorek and the Microchips JB
|
||
VT106A Recreation Six Pack (Car Chase, Blue Meanies, Space Math,
|
||
Slither/Super Slither, Bioryhtm Capability)
|
||
* VT107A Home Utility Six Pack (Cassette with Personal Finance I & 2,
|
||
VIC Typewriter, Expense Calendar, Loan and Mort. Calc,
|
||
Home Inventory DR
|
||
* VT108 Math Improvement Six Pack (Numbowl, LCM Machine, Sector
|
||
Five, Backfire, Ruler Dueler, City Motel PA
|
||
* VT109 Six Pack Sampler (Crawler, Treasure of the Bat Cave, Big
|
||
Wolf, Alpha Draw, Music Synthesizer, Super Seeker PA
|
||
|
||
Diskette Software Series:
|
||
* C64106 PILOT Programming Language (Large Book) JB
|
||
* C64207 Easy Script 64 (book, disks, and cardboard case JB
|
||
* C64220 General Ledger v1.0 JB
|
||
* C64221 Account's Receivable CO
|
||
* C64222 Account's Payable CO
|
||
* C64223 Payroll v1.0 CO
|
||
* C64626 Infocom Zork II (marketed under CBM name) JB
|
||
* C64628 Infocom Deadline (marketed under CBM name) JB
|
||
* C64711 Math III JB
|
||
* Introduction to Advanced BASIC Commands and Concepts JB
|
||
* Model 1541 Test/Demo Diskette JB
|
||
* Commodore 64 Screen Editor JB
|
||
|
||
Miscellaneous Series:
|
||
* High Speed Graphic Expander for 600/700 Series SK
|
||
* Tractor Feed for MPS 803 BZ
|
||
* HiRes Graphics for PET 4000/8000.
|
||
* MOS Technology EPROM Programmer, Off-White. GP
|
||
Single Sheet Feeder for CBM 8028.
|
||
CBM 3040 to CBM 4040 ROM upgrade kit.
|
||
* 252594-01 CDTV remote controller, standard unit. BB
|
||
324402 High Speed Graphics board for CBM 40XX/80XX. PO
|
||
1001027-03 PAL TV Modulator for VIC-20. FF
|
||
* 201490-01 CHESSmate PCB: 201482 Rev A. 4 LEDs, 4 dig display. 19 key MB
|
||
* Amiga 10 Stereo MultiMedia Speakers, Cream. CS
|
||
* Amiga 520 RF Modulator Channel 3-4, Audio In, Video Out, RF Out JM
|
||
* Amiga 570 CD-ROM for Amiga 500+, CDTV compatible.
|
||
* Amiga 1300 Amiga Genlock made for Amiga 1000.
|
||
* Amiga 1310 Amiga Genlock.
|
||
* Amiga 2031 Amiga PAL Video modulator board for A2000
|
||
* Amiga 2032 Amiga PAL Video modulator board for A2000
|
||
* Amiga 2070 150.250 MB Tape Drive, uses 1/4" tape, Grey, SCSI, A2000
|
||
* Amiga 2090 SCSI and ST506 (MFM) MN
|
||
* Amiga 2090A Autoboot A2090
|
||
* Amiga 2091 SCSI Controller, RAM Expansion. CS
|
||
* Amiga 2300 Amiga Genlock for A2000.
|
||
Amiga 2301 Semi-professional Genlock (Possibly PAL?)
|
||
* Amiga 2320 Deinterlacer card. Converts 15.75KHz display to 31.5KHz.
|
||
* Amiga 2350 Professional Genlock for A2000.
|
||
Amiga 2351 Genlock (PAL?)
|
||
* Amiga 2410 "University of Lowell" TIGA Card, 8 bit GFX, TI34010.
|
||
Amiga 2995 Video Master (Direction rack + Genlock + Video Digitizer)
|
||
* Amiga 3070 150.250 MB Tape Drive, uses 1/4" tape, Cream, SCSI. CS
|
||
* Amiga 3406 Amiga RF Modulator.
|
||
* Amiga 4091 SCSI-2 Controller for Zorro III Slot.
|
||
* AMIX O.S. ATT SysVR4 for A2000. Requires A2620.
|
||
* CBM 1399 MicroSwitches Joystick w/ Auto-Fire.
|
||
* CBM 4010 Voice Response Unit made by Votrax for PETs.
|
||
* CBM 4270 I/O Controller for CBM PET series. SL
|
||
* CBM 8072 Graphics Tablet, IEEE-488.
|
||
* CBM 64850 Magic Voice Module for Commodore 64. (p/n 319000-01 GB
|
||
* CBM 60110 Commodore 64 CP/M Cartridge. US model? JV
|
||
* CBM 606480 Commodore 64 CP/M Cartridge. German model? HS
|
||
* CD 1200 Black external infrared controller for CDTV.
|
||
* CD 1221 Black version of A4000 Keyboard. CDTV dedicated, not I/R. BZ
|
||
* CD 1300 Genlock card for CDTV (NTSC)
|
||
* CD 1301 Genlock card for CDTV (PAL)
|
||
* CD 1321 SCART card for CDTV
|
||
CSA 58A-601 Thermostat manufactured for Johnson Controls. DB
|
||
* Sound Expander CBM SFX FM Sound Expander: uses FM DSS IC in Yamaha DX7 RW
|
||
* Sound Sampler CBM SFX Sound Sampler RW
|
||
* x375 Commodore Scanner DI
|
||
* VIC 1011A RS-232 Interface, Outputted True RS-232 Voltages DT
|
||
* VIC 1011B RS-232 20mA Current Loop. NP
|
||
* VIC 1020 Expansion Chassis for VIC AC
|
||
* VIC 1112 IEEE-488 Interface. HS
|
||
VIC 1214 VIC Voice Synthesizer.
|
||
VIC 4011 VIC-REL (Rele') Remote control switch
|
||
VIC 4012 Vic-Switch. Allow 16 VICs to share drives and printers.
|
||
* VIC 1010 VIC-20 Expansion Module GE
|
||
* VM115 Softback Books (VIC Revealed, VIC Games, VIC Graphics,
|
||
Stimulating Situations for the VIC)
|
||
|
||
------------------Commodore Models Never Produced or Marketed:----------------
|
||
|
||
Commodore TOI Series:
|
||
TOI "The Other Intellect"
|
||
|
||
Commodore PET Series:
|
||
* CBM 4032-P Portable 4032 Prototype. Had 4032, 4040, and Datasette. RS
|
||
* CBM 8033 Color 8032. (Used NEC monitor in regular monitor housing)
|
||
PETREGISTER (CBMREGISTER) Cash register PET (based on 8032). 50 units
|
||
|
||
Commodore VIC Series:
|
||
VIC-20TV Vic-20 with built in 2" TV
|
||
|
||
Commodore 64 Series:
|
||
CBM SX-100 Predecessor of the SX-64, had B&W monitor.
|
||
CBM DX-64 SX-64 with two drives.
|
||
|
||
Commodore 264 Series:
|
||
* CBM 232 C16 in Plus/4 case with 32 kB RAM
|
||
* CBM 264 Prototype Plus/4 JB
|
||
* CBM CV364 264 with keypad and speech synthesizer.
|
||
* CBM 464 C900
|
||
|
||
Commodore LCD Series:
|
||
CBM CLCD Commodore Portable with LCD screen. 1MHz 65C102, BASIC 3.6,
|
||
32 kB RAM, 96 kB ROM, 80x16 text display, 480x128 graphics,
|
||
RS-232-C, Centronics, and H-P Bar Coder Ports, Plus-4 type
|
||
keyboard, no SID, no sprites, ML Monitor in ROM.
|
||
CBM C64Laptop Erroneous name for CLCD.
|
||
|
||
Commodore 128 Series:
|
||
CBM C128PC Preannounce name for C128.
|
||
* CBM C128D/81 Prototype C128D (plastic) with 3.5" drive AA
|
||
* CBM 256 128 with 125MB HD, one button mouse, built-in 3.5" drive FD
|
||
|
||
Commodore P series:
|
||
CBM P128 P-500
|
||
* CBM P500 B128 case, 2 joystick ports, 40 column video. LA
|
||
|
||
C900 Series: Prototype UNIX System, dropped after Amiga acquisition
|
||
Zilog Z8000 CPU, Runs Coherent 0.7.3, UNIX 7 clone,
|
||
Built-In Floppy, HD, IEEE-488. MFM Disk Controller, 1MB
|
||
9600 bps, 500 units made. Came in two versions.
|
||
* C900/lo LoRes (80*24 Text, Max 6 Serial Lines) PL
|
||
* C900/hi HiRes (1024*800 Graphics 2 Serial Lines) SL
|
||
* Z 8000/lo C900/lo PL
|
||
* Z 8000/hi C900/hi SL
|
||
|
||
Amiga Series:
|
||
A300 Prototype A600
|
||
A300CD A 300 + CD ROM Drive (first name of CD32 unit.)
|
||
A3000+ 3000 with 25MHz 68040, AGA, DSP. (<100 made)
|
||
CDTV-II CDTV with built in drive
|
||
|
||
Commodore 64DX Series: had both 64 and 65 mode. built in 1581 style drive.
|
||
Native mode had BASIC 10.0, dual SID, 128kB and 3.54
|
||
MHz 6502 derivative CPU with extra addressing modes.
|
||
Could access >64kB directly.
|
||
* CBM C65 Commodore 64 DX Machine JB
|
||
|
||
Drive Series:
|
||
CBM 1010 Pre 2040 prototype?
|
||
CBM 1020 Pre 2040 prototype?
|
||
CBM 1030 Pre 2040 prototype?
|
||
CBM 1541H High density 1541 drive
|
||
CBM 1543 1541H
|
||
CBM 1541D Double 1541
|
||
CBM 1561 720kB single 3.5". for Commodore LCD.
|
||
* CBM 1563 720kB single 3.5". prototype of 1581, found in C128D/81 AA
|
||
CBM 1571 II 1571 with external PS
|
||
* CBM 1590-D-1 Single 3.5" 1.44MB, DOS 14.13, 1581 case, Serial. JV
|
||
CBM 2041 Single 5.25" 170K, DOS1.2,Off-White,No Rel Files,IEEE-488.
|
||
CBM 4040 LP Dual 5.25" 170K, Off-White, Half Height, IEEE-488
|
||
CBM 8070 Dual 8", ????
|
||
CBM 8250 LP Prototype, no "tower" PCBs on motherboard PK
|
||
CBM D9062 Dual D9065.
|
||
CBM D9065 7.5 MB Hard Drive
|
||
* 35MB HD, Serial JV
|
||
3.5" DD FD for CBM Laptop, battery powered
|
||
|
||
PC Series:
|
||
* PC-30 PC-20-II with 20MB HD PK
|
||
* PC-70 prototype of TW486-25C PK
|
||
PC-80-1 80386DX @ 16MHz, German.
|
||
PC-80-2 Pentium Pro machine. (US only)
|
||
A2088T A2088 @ 8 MHz. V20.
|
||
A2286/6 80286 @ 6MHz BridgeCard.
|
||
A2286/10 80286 @ 10MHz BridgeCard.
|
||
|
||
CPU Upgrade Series:
|
||
Amiga 2630 68030 and 68882 @ 33 MHz for A2000 with 4MB RAM
|
||
|
||
Miscellaneous Series:
|
||
* Amiga 3091 Internal SCSI Controller for A3000.
|
||
It exists, but is not a product. It is a nickname for the
|
||
SCSI Controller part of the A3000 Motherboard.
|
||
|
||
-----------------------------Owner Mnemonics:---------------------------------
|
||
|
||
AA Al Anger coyote@bridge.net
|
||
AB Adam Bergstrom adam.bergstrom@um.erisoft.se
|
||
AC Anders Carlsson anders.carlsson@star.ct.se
|
||
BA Brian Van Avermaete sespgrrmmr@aol.com
|
||
BB Brian Bell bbell19@nwlink.com
|
||
BC Barbara Clarke queenbee@mpx.com.au
|
||
BD Bill Dwyne dwyne@wchat.on.ca
|
||
BG Bruce Gomes bgomes@magiccarpet.com
|
||
BK Barry Kryshka avs@visi.com
|
||
BR Bob Richardson
|
||
BW Bill Ward
|
||
BZ Bo Zimmerman bo@prismnet.com
|
||
CA Chris Alevras
|
||
CE Chris Eckersley chris@brutaleq.demon.co.uk
|
||
CH Charlie Hitselberger 72570.2520@compuserve.com
|
||
CK Cameron Kaiser ckaiser@sdcc17.ucsd.edu
|
||
CO Carl Sofranko snowhite@borg.com
|
||
CS Christian Stich
|
||
DA Doug Armstrong
|
||
DB David Belter
|
||
DE David Evola devola@attila.stevens-tech.edu
|
||
DI Darren Allion
|
||
DL Daniel Lowe
|
||
DR Dave Ross dross4@niu.edu
|
||
DT David Veatch david.veatch@thuemmel.com
|
||
DV David Villegas mnementh@netcom.com
|
||
DW Dirk Wilberg Dirk_Wilberg@t-online.de
|
||
EB Erik Inge Bols eibolsoe@online.no
|
||
EC Ernie Chorney
|
||
EG Edward Groenenberg
|
||
FB Fredrick Backman
|
||
FD Fred Dagler fdagler@netcom.com
|
||
FF Fabrizio Farenga
|
||
FH Frank Hughes frankh@iquest.net
|
||
FM Frank McKee FRMCKEE@delphi.com
|
||
FR Francois Bruggemans Francois.Bruggemans@ping.be
|
||
GB Gene B 103243.446@compuserve.com
|
||
GD Gregoire Debaiseux
|
||
GE Gary Pearson
|
||
GK Golan Klinger
|
||
GP George Page
|
||
GR Glen R. Perye III macross@rust.net
|
||
GV Gerben van Vlimmeren vlimmere@simplex.nl
|
||
GY Gil Y. Parrish 63430.1546@compuserve.com
|
||
HR Harold Ross hross@accutrade.com
|
||
HS Horst Schulte-Schrepping
|
||
IC Irv Cobb irv_cobb@radiks.net
|
||
IM Ian MacGowan ev90028@dial.pipex.com
|
||
IN Thomas 'innot' Holland
|
||
JA Joerg Amhofer jamhofer@sbox.tu-graz.ac.at
|
||
JB Jim Brain j.brain@ieee.org
|
||
JC Joe Cassara joec@graveline.com
|
||
JL Jim Malenczak jmlnczk@omni.epsb.net
|
||
JM Jon Mines
|
||
JO Jim Ronback jronback@direct.ca
|
||
JP Jim Spindler commsys@syspac.com
|
||
JR John Robinson R980007@tees.ac.uk
|
||
JS Jeff Shropshire jshr@ix.netcom.com
|
||
JT Joe Tiziano
|
||
JV Jack Vanderwhite ceejack@crl.com
|
||
KK Ken Kopin
|
||
KO Kevin Ottum izombie@netins.net
|
||
LA Larry Anderson
|
||
LI Lincard lincard@itsmac.waikato.ac.nz
|
||
LJ L Jones jones29@delphi.com
|
||
MB Martijn van Buul martijnb@stack.nl
|
||
ME Miika Seppanen smaug@iwn.fi
|
||
MH Michael Herz
|
||
MI Marco Sicco cshare@ix.netcom.com
|
||
MJ Marc-Jano Knopp mjk@c64.org
|
||
MK Marcel van Kervinck
|
||
MM Marko Makela Marko.Makela@hut.fi
|
||
MN Michael King mhking@worldnet.att.net
|
||
MP Michael Parson
|
||
MS Myles Skinner
|
||
NP Nhat-Veit Phi
|
||
PA Patrick Mattauch ay189@lafn.org
|
||
PB Peter Bartlett 106047.3262@compuserve.com
|
||
PE Pat Benner rufus@apexcorp.com
|
||
PK Peter Kittel
|
||
PL Pascal Lefrancois eat@worldnet.net
|
||
PM P. Moulin zorg@ctid.hp3c.fr
|
||
PO Peter Soukup
|
||
PS Paul Siu
|
||
PZ Philip Zembrod
|
||
RB Richard Briggs rgb@achilles.net
|
||
RC Rico elmer_fudd@voerde.globvill.de
|
||
RH Richard Hable
|
||
RI Rich White rwhite2@prolog.net
|
||
RJ R. Jaycocks
|
||
RL Rob vd Luur luur@pi.net
|
||
RM Ronald A. Mayne aardvark@chesco.com
|
||
RN RIchard Cini 70153.3367@compuserve.com
|
||
RS Ronald Snyder
|
||
RW Randy Winchester
|
||
SA Simon Lambourn simonlam@cogs.sussex.ac.uk
|
||
SD Shawn Dessaigne pierrot@jersey.net
|
||
SF Sean Fox mailcall@kiva.net
|
||
SK Stephan Kleinert lemon@gromit.inka.de
|
||
SL Scott McLauchlan scott@softserver@canberra.edu.au
|
||
SM Sander van Malssen
|
||
SL Simon Laule
|
||
TE Thomas Hechelhammer 119833920002-0001@t-online.de
|
||
TG Tom Griner TEG@vicor.com
|
||
TH Tapio Olavi Heikkinen
|
||
TL Thomas Lampart
|
||
TM Tony McKimm
|
||
TA Todd Mason BMW.M3er@sleepless.acm.uiuc.edu
|
||
VM Ville Muikkula vmuikku@yrttis.ratol.fi
|
||
WA Wolfram Sauerteig wsauerte@ac.hape.de
|
||
wolfram_sauerteig@hippo.fiod.de
|
||
WS Ward Shrake wardshrake@aol.com
|
||
WW WrongWay wrongway@eagle.ais.net
|
||
WZ William Zwicky w-zwicky@cecer.army.mil
|
||
YC Yvette Cantrell
|
||
|
||
===========================End of Canonical List==============================
|
||
|
||
=========================================================================
|
||
|
||
@(#)surf: Hack Surfing
|
||
|
||
For those who can access that great expanse of area called the World
|
||
Wide Web, here are some new places to visit that are of interest to the
|
||
Commodore community. In early 1994, when the US Commodore WWW Site
|
||
started, the number of sites online that catered to Commodore numbered
|
||
in the 10's. Now, the number is in the 100's. What a change.
|
||
|
||
If you know of a site that is not listed here, please feel free to send
|
||
it to the magazine. The following links have been gleaned from those
|
||
recently changed or added to _CaBooM! - Your One Stop Commodore Links Site_.
|
||
(http://www.jbrain.com/caboom/).
|
||
|
||
Due to the large number of sites in the list this time, we're simply printing
|
||
out the information on each site. The information comes directly from the
|
||
entry in CaBooM!, and no attempt has been made to correct grammar or spelling.
|
||
You can review them for yourself.
|
||
|
||
@(A): Web Sites
|
||
|
||
* The Trading Post
|
||
URL: http://www1e.btwebworld.com/tradingpost/
|
||
Parts include compatible and replacement data recorders, power
|
||
supplies, manuals and leads.
|
||
|
||
* Information on CommNet
|
||
URL: http://www.infinet.com/~mbendure/commnet
|
||
This page describes the theory and history behind CommNet.
|
||
|
||
* Linus c64 Page
|
||
URL: http://hem2.passagen.se/c64linus
|
||
View screen shots of and download my personal favourite games for
|
||
the c64. Also a sid section, Greve Graphics, Music Shop, Art
|
||
Studio and more. Updated at least once a week! Now with lots of
|
||
more games!
|
||
|
||
* Creater Omaha Commodore User's Group (GOCUG)
|
||
URL: http://www.jbrain.com/gocug/index.phtml
|
||
GOCUG serves the Omaha, Nebraska and nearby communities. A monthly
|
||
newsletter is published, and we hold monthly meetings at 900 N
|
||
90st Street in Omaha.
|
||
|
||
* Terry's Home Page
|
||
URL: http://members.tripod.com/~tmaynor/index.html
|
||
Commodore Help
|
||
|
||
* SWRAP User Group Home Page
|
||
URL: http://members.aol.com/RGHarris/swrap.html
|
||
SWRAP (South West Regional Assoc. of Programmers) User Group,
|
||
Inc., is a non-profit incorporated Commodore 64 & 128 user group,
|
||
located in Chicago, Illinois. Check out our Home Page for
|
||
information concerning meeting dates and times, and membership
|
||
costs & benefits. Randy Harris, President
|
||
|
||
* 5C Users Group
|
||
URL: http://www.personal.psu.edu/staff/t/s/tss109
|
||
Commodore User help in Central Pennsylvania. Updated frequently!!
|
||
|
||
* Why the CBM is STILL the Best Available Home Computer
|
||
URL: http://www.unc.edu/~echernof/cbm/best.html
|
||
This site offers the reasons Eric Chernoff still uses his
|
||
Commodore system.
|
||
|
||
* C-Net 64 DS2 WWW Site
|
||
URL: http://www.infinet.com/~mbendure/cnet/
|
||
Information about the DS2 variant of the C-Net 64 BBS software
|
||
|
||
* Bone's World of C64
|
||
URL: http://www.geocities.com/SiliconValley/Campus/8814/index.htm
|
||
My site has the latest emulators and some games to play on those
|
||
emulators.
|
||
|
||
* PETindex
|
||
URL: http://www.tu-chemnitz.de/~fachat/8bit/petindex/petindex.html
|
||
PET hardware information gathered during the development of the
|
||
VICE PET emulator, with links to other pages.
|
||
|
||
* Special Reserve: Retro Corner Index
|
||
URL: http://special.reserve.co.uk/www/public/retro/retroindex.html
|
||
Special Reserve, the biggest computer games club in the world,
|
||
present this look back at yesteryear.
|
||
|
||
* ACTIVE InterNet HQ
|
||
URL: http://jota.sm.luth.se/~d95-pen/
|
||
|
||
* Commodore GEOS File List
|
||
URL: http://www.pernet.net/~james1/cbm_geos/
|
||
A Complete listing of all Commercial - Shareware - Freeware files
|
||
for GEOS that have been available on the various online services
|
||
and the Internet.
|
||
|
||
* Russell's Homepage
|
||
URL: http://www.tsm.com.au/Russell/homepage.htm
|
||
Commodore 64/128 files, Transfering files to and fro from PC and
|
||
C64/128 Packet Radio.
|
||
|
||
* Eyeth Software
|
||
URL: http://ubmail.ubalt.edu/~telliott/phantasm.html
|
||
Showcases one program called Phantasm & Fantasy Construction Set.
|
||
While still in beta stage, it is a program that allows the user to
|
||
design a 3-D dungeon similar to those found in the Bard's Tale
|
||
series or the Gold Box series made in collaboration by SSI/TSR.
|
||
Screenshots and a demo is included.
|
||
|
||
* Forces Of Evil
|
||
URL: http://www.cl.ais.net/wrongway/
|
||
|
||
* Light
|
||
URL: http://www.hh.se/stud/d94fa/light/light2.html
|
||
(Sweden) PAL group
|
||
|
||
* Daniel's C64 Nostalgica
|
||
URL: http://www.algonet.se/~daba/c64
|
||
Demos from the groups I've been a member of during the good old
|
||
C64 days. Some screen shots. You will find demos from: Unit Five
|
||
(U5), The Vicious Circle and Alf 1853 among others!
|
||
|
||
* The Commodore VIC-20
|
||
URL: http://php.indiana.edu/~rmelick/
|
||
A lot of interesting material about the VIC-20
|
||
|
||
* Greg and Dave's C64 Web Site
|
||
URL: http://www.ozemail.com.au/~gvincent
|
||
A web site that immortalizes the C=LXIV's ability to withstand the
|
||
test of time and live on in our hearts and our emulators!
|
||
|
||
* IHC Amiga Computers & Squeaky Sam's Internet Flea Market
|
||
URL: http://www.provide.net/~ihc
|
||
We buy and sell used computers and offer support to the owners of
|
||
"orphan systems." Our business is totally internet, and run on
|
||
Commodore and Amiga Computers
|
||
|
||
* The Inner Circle
|
||
URL: http://ram.ramlink.net/~icebbs
|
||
Inner Circle BBS Homepage Online. Info about Inner Circle, 4 sale
|
||
items, and more. Warning, Graphically intensive. If you just want
|
||
4 sale add /4sale.html to the url
|
||
|
||
* The Digital-Talk HomePage (C64!)
|
||
URL: http://www.fb1.fhtw-berlin.de/people/s152551/guests/dt/
|
||
The Digital-Talk Magazine is the biggest C64 Disk Magazine in the
|
||
German Language! Download your own Free Version from this Site!
|
||
|
||
* Selcuk Ayguney's Page
|
||
URL: http://www.geocities.com/SiliconValley/Heights/7074/emulc64.htm
|
||
Commodore 64 link site. Also other computer related resources.
|
||
|
||
* PADUA HomePage
|
||
URL: http://www.padua.org/
|
||
|
||
|
||
* PADUA FTP-Site
|
||
URL: ftp://ftp.padua.org/pub/c64/
|
||
The PADUA-FTP-Site
|
||
|
||
* CEBUG - Commodore East Brunswick Users Group
|
||
URL: http://www.castle.net/~cebug/
|
||
New Jersey based Commodore 64 & 128 User Group in existence since
|
||
1983. The site has several sample newsletters, selected articles
|
||
from prior newsletters, Interactive Marketplace, links to other
|
||
Commodore related sites, and other information. Site designed to
|
||
look good on both Lynx (text browser) and graphical browsers. We
|
||
have several types of membership including Family (local),
|
||
Newsletter (out of town), and/or Disk of the Month (DOM).
|
||
|
||
* Commodore Club Danmark
|
||
URL: http://www.danbbs.dk/~c64cdk
|
||
Come an join CCDK's mailingliste and visit us on IRC. This web
|
||
also includes games, emulators and much more.
|
||
|
||
* Homepage of United GEOS Users Cologne (VGA), Germany
|
||
URL: http://home.t-online.de/home/Holger.Heimes/vgapagee.htm
|
||
Infos about the VGA Cologne Germany, History, Meetings, Members,
|
||
BulletinBoardSystems
|
||
|
||
* Antigrav Toolkit
|
||
URL: http://web.mit.edu/randy/www/antigrav/antigrav.html
|
||
This page includes articles written for GEOWORLD magazine,
|
||
information about GEOS and PostScript, KeyDOS ROM and CP/M. There
|
||
are also links to ftp sites which have the software listed in the
|
||
articles (this provider does not support ftp).
|
||
|
||
* Triangle Online!
|
||
URL: http://www.pip.dknet.dk/%7Epip781/triangle/
|
||
Journey back to the golden days of the C64 scene. Grab copies of
|
||
games and programs you thought were lost forever, see The Demo
|
||
that never was!, see what others had to say - and add your own
|
||
opinion, discover what the Triangle members are doing today, look
|
||
at photos and screenshots, study the extensive amount of
|
||
background material: group history, member profiles, interviews,
|
||
articles, and more... The most comprehensive online guide to a
|
||
single C64 group.
|
||
|
||
* JSP Customer Service Center
|
||
URL: http://www.netcom.com/~jspusa/
|
||
Complete hardware, software, ICs, parts and complete computer
|
||
units, new and refurbished. C64/128, AMIGA everything and much
|
||
more. Great site!
|
||
|
||
* Project 64
|
||
URL: http://ourworld.compuserve.com/homepages/pcgeek/proj64.htm
|
||
Electronic Texts of many Commodore user's manuals and information
|
||
resources.
|
||
|
||
* Bjoern's Homepage
|
||
URL: http://home.t-online.de/home/dirk.lueders/
|
||
Some things about C64... StarTrek... and my life.
|
||
|
||
* COMMODORE 64 ZONE 0
|
||
URL: http://www.mygale.org/03/zone0/commodore64/c64.html
|
||
COMMODORE 64 ZONE 0 is a new site dedicated to the C64... comme
|
||
here and see, you will find what you want for sure...
|
||
|
||
* Nitros Developments
|
||
URL: http://home2.swipnet.se/~w-23231/Nitros/
|
||
Nitros are a demo group that has been around for the latest 2
|
||
years,we are 6 members,realeasing a magazine (Emphatic),4 issues
|
||
out so far,we have also made 2 bigger demos so far. We have
|
||
members in the following contries: Australia,Turkiye,Sweden,Norway
|
||
|
||
* Comp.binaries.cbm Home Page
|
||
URL: http://www.bayview.com/cbm-binaries/
|
||
Home Page for the comp.binaries.cbm moderated Usenet newsgroup.
|
||
|
||
* Commodore Service Manuals
|
||
URL: http://cws86.kyamk.fi/Computers/Commodore/
|
||
Service Manuals for Commodore equipment, including C64, C1540/1541
|
||
and C1571. Includes also some scanned articles from COMPUTE!'s
|
||
Gazette and Ahoy.
|
||
|
||
* Commodore 64 BASICs
|
||
URL: http://www.geocities.com/SiliconValley/Pines/4935
|
||
Everyone one of us(just about) had a c64 computer. I always liked
|
||
to program silly games in BASIC. In fact, I still do. Come check
|
||
it out.
|
||
|
||
* History of Calculators
|
||
URL: http://www.geocities.com/SiliconValley/park/7227
|
||
Articles, timeline, photos, and stories relating to early
|
||
electronic calculators (1960-1980). Includes free calculator
|
||
related classified ad section.
|
||
|
||
* OS/A65
|
||
URL: http://www.tu-chemnitz.de/~fachat/8bit/osa/index.html
|
||
A new operating system for C64 and other (homebuilt) 6502
|
||
computers. A homebrew 6502 computer is also on this site. (The
|
||
CS/A 'Gecko' computer)
|
||
|
||
* The Feneric Home Page
|
||
URL: http://www.ccs.neu.edu/home/feneric/index.html
|
||
|
||
|
||
* The Living Daylights
|
||
URL: http://members.aol.com/tldcrew/
|
||
Hompage of an old just-for-fun-crew with some SID<49>s to
|
||
download/listen online!
|
||
|
||
* BBS's that Support C= Users
|
||
URL: http://videocam.net.au/~gaelyne/favbbs.html
|
||
An interactive list of BBS's that support Commodore users. Readers
|
||
are encouraged to add their favourite C= or other platform BBS.
|
||
|
||
* Linus VIC-20 Games Page
|
||
URL: http://members.xoom.com/vic20
|
||
View screen shots of and download lots of VIC-20 games. Read
|
||
interviews with modern VIC-20 personalities. Cartridge games, tape
|
||
games, constant updates. Now 158 games with screen shots and
|
||
descriptions!
|
||
|
||
* Timo Raita's C=homepage
|
||
URL: http://www.iki.fi/vic/cbm/
|
||
C=user from Finland. This site contains demos, music, photos
|
||
etc... Check out!
|
||
|
||
* Bacchus of FairLight's homepage
|
||
URL: http://www.fairlight.to
|
||
Bacchus/FairLight's page, best known for the list of c64 related
|
||
tools on PC(MS-DOS) and Amiga. To some extent also for Mac and
|
||
Unix/Linux.
|
||
|
||
* Crystal Software Homepage
|
||
URL: http://members.aol.com/commodor64/Cse/Crystal.htm
|
||
The Crstal Software UK site - New software available
|
||
|
||
* Computer Scene site
|
||
URL: http://members.aol.com/commodor64/C64Scene/Commodore.htm
|
||
The Computer Scene Homepage, information on 'Zine 64, Commodore
|
||
Tribune, PD, Software etc...
|
||
|
||
* CCS64 Home Page
|
||
URL: http://www.fatal-design.com/ccs64/
|
||
Official home page for the excellent CCS64 emulator (for PC/Unix).
|
||
Also mirrored in the UK.
|
||
|
||
* The Almighty C64
|
||
URL: http://www.cs.uiowa.edu/~femook/c64.html
|
||
A page with a wide variety of c64 related material from games to
|
||
emulators to music and links to other c64 pages.
|
||
|
||
* Commodore 264 Homepage
|
||
URL: http://www.crossconnect.u-net.com/264HOME.HTML
|
||
Commodore 264 series 8-bitter home pageC= 16, Plus/4, 116, 264,
|
||
364 etc.Links to other 264 pages & New +4 Homepage. - Der
|
||
Regmeister! Also J-Net C64 - Amiga Network - No CMDhard drive
|
||
required - Use amiga!200 1541 blocks in 8 seconds! (1541=2mins)
|
||
|
||
* C64 Tolkien Games
|
||
URL: http://www.lysator.liu.se/tolkien-games/c64.html
|
||
Descriptions of all known games based on the fantasy world
|
||
invented by J.R.R. Tolkien, including Melbourne House's The Hobbit
|
||
among others
|
||
|
||
* Snowgum
|
||
URL: http://snowgum.agfor.unimelb.edu.au
|
||
Russell Alpheys personal site for 64NET, an interface used to make
|
||
your PC look like a C64 drive.
|
||
|
||
* 8 bits are enough
|
||
URL: http://hem.passagen.se/harlekin
|
||
This site contains information on my current projects, such as
|
||
PiffyDOS (a modded JiffyDOS), a brilliant game called "Linking
|
||
Leroy" and a REU-expansion with extra RAM and ROM! This site will
|
||
soon be the homepage of my HTML viewer...
|
||
|
||
* Bullwnkl's Arcade Classic C-64 Fan Page
|
||
URL: http://home.ptd.net/~faethor/c64class/c64class.htm
|
||
A commodore 64 fan page dedicated to all the arcade classic games
|
||
that appeared on the c-64.
|
||
|
||
* Plus 4 homepage
|
||
URL: http://www.scotch.demon.co.uk
|
||
Commodore Plus/4 homepage. Has the only PC emulator of the Plus/4.
|
||
Get THE latest version here and ONLY here.
|
||
|
||
* FUNET GEOS archives
|
||
URL: ftp://ftp.funet.fi/pub/cbm/geos
|
||
Various utility files for Geos archived in Finland
|
||
|
||
* Irv Cobb's Geos Files
|
||
URL: http://www.radiks.net/irv_cobb/geos/geos2.html
|
||
Assorted utility files and help information for Geos. Newly added
|
||
games and fonts, with more to come.
|
||
|
||
* The C64 Fanatics Web Page
|
||
URL: http://huizen.dds.nl/~skynetw
|
||
This is a real C64 dedicated web site made by the Sky Networks
|
||
crew. This site offers monthly updated C64 software like games and
|
||
utilities. The C64FWP contains fresh information as every month
|
||
updated news and special projects. You can find help on topics as
|
||
X1541 transferring and amaze your self with articles like how to
|
||
connect a joypad to a C64 and etc. Read interesting articles, find
|
||
interesting links and e-mail addresses and much more. Yep, It<49>s
|
||
the original Sky Networks, The C64 Fanatics Web Page.
|
||
|
||
* GEOS Files on the 'Net
|
||
URL: http://people.delphi.com/timphelps/ftp/gfiles.html
|
||
This site will let you directly download almost any file on the
|
||
Internet. The links of the files are categorized in seperate
|
||
fields (such as fonts). Updated more often than some other GEOS
|
||
programs lists.
|
||
|
||
* Commodore Connection
|
||
URL: http://207.100.227.73/MarketPlace/Commodore/index.htm
|
||
New Commodore Site. Support for Commodore, Message Bases, File
|
||
Downloads and much more
|
||
|
||
* Bear Technologies Computer Sales,Software,Services
|
||
URL: http://members.aol.com/beartec/beartec.html
|
||
We have been supporting Commodore since 1983 We do repairs on all
|
||
makes of Commodore Equipment carry Software & Hardware Plenty of
|
||
parts in stock
|
||
|
||
* GeoClub
|
||
URL: http://videocam.net.au/geoclub/
|
||
GEOClub UK/OZ home page. Information about the group and contact
|
||
information
|
||
|
||
* Browser Home Page
|
||
URL: http://videocam.net.au/browser/index.html
|
||
Browser is a C128 80 column disk directory browser. Displays CBM
|
||
and CMD directories including subdirectories and partitions. Run,
|
||
Scratch or Rename files, Read text files, View BASIC, ANSI and QWK
|
||
messages.dat files.
|
||
|
||
* Get Started Using the C64/128 on the Internet
|
||
URL: http://videocam.net.au/~gaelyne/getstarted.html
|
||
A friendly Q&A format WWW page explaining basics of cross platform
|
||
computing and accessing the Internet with a C= computer.
|
||
|
||
* The Internet for Commodore Users
|
||
URL: http://videocam.net.au/tifcu/index.html
|
||
The Internet for Commodore Users is a book by Gaelyne R. Gasson
|
||
and is the only C= Internet reference guide in this format. The
|
||
site allows online ordering.
|
||
|
||
* Type In Term Program
|
||
URL: http://videocam.net.au/~gaelyne/term.html
|
||
A short type-in term program that allows those without a Commodore
|
||
term program to transfer files from another computer. Suggested
|
||
use: to transfer a full scale terminal program such as Novaterm
|
||
9.5 or Desterm to the Commodore.
|
||
|
||
* VideoCamFTP site
|
||
URL: ftp://videocam.net.au/cbm
|
||
Gaelyne Gasson's main FTP site in Australia. Mainly
|
||
telecommunications and offline mail reading utilities.
|
||
|
||
* Gaelyne's Microwave
|
||
URL: http://videocam.net.au/~gaelyne/links.html
|
||
A sorted list of CBM and other links on the World Wide Web.
|
||
|
||
* IEEE488 site
|
||
URL: http://www.tu-chemnitz.de/~fachat/8bit/hardware/ieee488/index.html
|
||
3 IEEE488 interface boards, with schematics are presented: one for
|
||
the C64 (original CBM), one for the VC1541 (orig. 64er magazin)
|
||
and one for the Atari ST (by me). Software is included.
|
||
|
||
* 80 Column Games for your C=128
|
||
URL: http://www.io.com/~gah/c128
|
||
A few games for the C=128 in 80-column mode. Dominoes, Landslide,
|
||
Name Flash, Stock Broker, Blackjack, High Rollers, and 1000 Miles
|
||
(Mille Bornes). These come with a bootable menu and full
|
||
documentation and compressed into a single 57k C= .arc file. I
|
||
will also include (eventually ;) other shareware programs written
|
||
by other authors for your c-128.
|
||
|
||
* Peter's Commodore page
|
||
URL: http://nafmo.home.ml.org/8bitar/
|
||
Peter's Commodore page with SYS PD/C64,C128 PD directory available
|
||
online.
|
||
|
||
* International Project 64
|
||
URL: http://ip64.home.ml.org/
|
||
International Project 64 is a sister project of Project 64, also
|
||
aimed at saving old Commodore manuals and documents for the
|
||
future. We handle the non-English stuff. Features a multilingual
|
||
user interface, currently in English, Swedish and German.
|
||
|
||
* The Fridge
|
||
URL: http://stratus.esam.nwu.edu/~judd/fridge/
|
||
The Fridge is a large collection of 6502 source code. There are
|
||
also programming tricks and tips, binaries, C utility programs,
|
||
other programming related links. Finally, it contains a complete
|
||
article index into both C=Hacking and disC=overy.
|
||
|
||
* Commodore Users of Edmonton
|
||
URL: http://www.freenet.edmonton.ab.ca/cue/
|
||
The on-line home of the Commodore Users of Edmonton User
|
||
Group.This club, active since August 1983, is for users of all
|
||
Commodore Computers (excluding the PC's).We have an extensive disk
|
||
and print library and lotsof knowledgeable, long time, users.
|
||
|
||
* Centsible Software
|
||
URL: http://home.sprynet.com/sprynet/cents/
|
||
We buy, sell and trade Commodore 64, 128 Amiga and IBM used and
|
||
new software. We have been in business for 15 years. Over 3000
|
||
titles in stock for Commodore computers.
|
||
|
||
* AEG Soft HomePage
|
||
URL: http://www.geocities.com/SiliconValley/Heights/5275/
|
||
The AEG Soft site. AEG Soft have developed and cracked programs
|
||
for the immortal Commodore 64 since 1983!!
|
||
|
||
* CBM Projects of Ilker
|
||
URL: http://newton.physics.metu.edu.tr/~filker/cbm.html
|
||
This site contains some technical documentations about mine
|
||
software and hardware projects.You can find original and new lunix
|
||
applications here. I also have plans to write code for other OSs
|
||
(ace & os/a65).As for the hardware section, you can find
|
||
information about hooking AT-keyboard and mouse to the C64, as
|
||
well as various schematics for rs232 interfaces.
|
||
|
||
* Neefis C64-Web-Page
|
||
URL: http://eeiwzb.et.tu-dresden.de/le/neef/c64.htm
|
||
This is a german C64-Web-Site
|
||
|
||
* The Raven's Nest BBS
|
||
URL: http://home1.gte.net/nestbbs/homepage.htm
|
||
The Raven's Nest BBS, Is a Commodore 64 BBS using the softwae
|
||
C-NET DS2 v2.5 and running Comm-net, networking software Features:
|
||
Message Bases, Files For All Computer Platforms (Shareware) &
|
||
(Demos) ANSI Support for all of other computer platform friends,
|
||
using a CMD 170 meg HD 1084 monitor jiffyDOS 2 1581 drives & 1
|
||
1541 drive a 4 meg RAMlink and soon the SUPER64cpu
|
||
|
||
* Antimon homepage
|
||
URL: http://home.sn.no/~zaphod
|
||
Antimon homepage... Home of the lunetics in Antimon.. Antimon is a
|
||
over 10 years old demo group from Norway and Finland
|
||
|
||
* Azrael's sUpErDeFoRmEd Commodore 64/128 Page
|
||
URL: http://www.afn.org/~afn04314/c64.htm
|
||
Bunch of links plus a few pictures to look at and files to
|
||
download. Will be growing soon.
|
||
|
||
* Sandinge's Import & Data
|
||
URL: http://www.algonet.se/~sandinge/
|
||
The only place you need if your looking for products for the
|
||
C-64/128. Located in Sweden.
|
||
|
||
* FairLight - When Dreams Come True...
|
||
URL: http://www.fairlight.org
|
||
FairLight - When Dreams Come True... The legend's site on the
|
||
Internet with C64 and Amiga scene information and related
|
||
materials. All about one of the oldest groups still around...
|
||
|
||
* The Electric Mayhem - Laner's Commodore 64 Website
|
||
URL: http://ltd.simplenet.com/c64
|
||
Laner's Commodore 64 Page - Home of the C64 "Most Wanted List",
|
||
where you can add requests, and download the latest "hard-to-find"
|
||
games. Also, links to various emulators and game-related C64 sites
|
||
|
||
* Oasis Commodore
|
||
URL: http://oasis.home.pipeline.com/
|
||
A repository for Commodore information and documentation.
|
||
|
||
* GEOS Publication
|
||
URL: http://www.ocslink.com/~andrews/geospub.htm
|
||
This is the home page for GEOS Publication. A magazine published
|
||
monthly dedicated to Comodore GEOS. Free sample issue available.
|
||
|
||
* LONG LIVE THE COMMODORE 64!!!
|
||
URL: http://www.geocities.com/siliconvalley/vista/1852
|
||
Long Live The Commodore 64!! This is is pretty much complete, but
|
||
i am gonna add programing stuff and alot more very soon.
|
||
|
||
* The C64 Games Archive
|
||
URL: http://www.sci.fi/~pekkiz
|
||
|
||
* Explore the Past - Computer Pics from the 80's
|
||
URL: http://www.geocities.com/SiliconValley/Vista/2717/index.html
|
||
A pictorial dedicated to computers of the 1980's. Mostly
|
||
Commodore-related but a few PC-related pics as well.
|
||
|
||
* The Ol' 64
|
||
URL: http://members.aol.com/QuoadHoc/commodore.html
|
||
A small site dedicated to the memory of the commodore 64. You can
|
||
vote for your favorite games.
|
||
|
||
* The PET Page
|
||
URL: http://www.goldrush.com/~foxnhare/PET.html
|
||
Description and pictures of the Commodore PETs and other
|
||
interesting information Relating to the PET and Commodore 8-bit
|
||
line.
|
||
|
||
* the Commodore P-500
|
||
URL: http://www.goldrush.com/~foxnhare/p500.html
|
||
Somewhere between the B-128 and the Commodore 64 there was the
|
||
P-500.
|
||
|
||
* the Silicon Realms BBS
|
||
URL: http://www.goldrush.com/~foxnhare/slrinfo.html
|
||
The Silicon Realms BBS supporting the Commodore 8-bit community
|
||
since 1987.
|
||
|
||
* PLUSH@web
|
||
URL: http://puppy.informatik.fh-schmalkalden.de/~truemper/
|
||
this is the official homepage of PLUSH. a little and lazy democrew
|
||
from germany. u can download all stuff from us, watch some
|
||
pictutes or simply have some fun.
|
||
|
||
* The European C=64 Emulation Game Archive (mirror)
|
||
URL: http://www.poli.studenti.to.it/ftp/pub/c64/games
|
||
A full archive of old c=64 games in emulator format.
|
||
|
||
* Carl Reilly's Commodore Page
|
||
URL: http://142.3.102.3/
|
||
A page for my hobby: Commodore 8-bit PC's (Mainly C128). My EPROM
|
||
Editing software is available online for the C128 ;) Best viewed
|
||
with IBrowse for the Amiga or Internet Explorer for the IBuM.
|
||
Contains Frames. 800 x 600 Display also recommended.
|
||
|
||
* Mirage C-64 Software
|
||
URL: http://www.webcom.com/jawknee/Mirage/C64/
|
||
This site contains a pair of utilities useful to owners of the
|
||
Ensoniq Mirage as well as a general MIDI display tool.
|
||
|
||
* Commodore Country
|
||
URL: http://www.fastlane.net/~ccountry
|
||
Hardware Sales / Software Sales Flat-Rate Repairs start at $35.00.
|
||
817/295-7658 landline / 817/447-6974 faxLarge Selection of both
|
||
NEW & USED w/ Warranty.6 Years of C64/C128 Service as advertised
|
||
in Commodore World.
|
||
|
||
* IDE64 Project
|
||
URL: http://sgi.felk.cvut.cz/~vorlicek/c64ide.html
|
||
Cartridge interface for connection IDE harddisk to Commodore 64
|
||
computer
|
||
|
||
* Network by Comic Pirates
|
||
URL: http://www.scene-central.com
|
||
The official Comic Pirates Online Mag for Acorn,Amiga,Atari,C64
|
||
and PC Sceners
|
||
|
||
* Antique Noises
|
||
URL: http://www.geocities.com/SunsetStrip/Palms/7271/index.html
|
||
Midi Conversions of classic Game Tunes. Enjoy fresh new Versions
|
||
of your old favourites...
|
||
|
||
* The Epyx / Summergames Homepage
|
||
URL: http://www.geocities.com/SiliconValley/Park/3680/c64.html
|
||
What happened to Epyx, the creators of Summer Games? History.
|
||
Interview with Stephen H. Landrum, lead programmer. Glossary
|
||
|
||
* The Renegade Programming Group Homepage
|
||
URL: http://www.earthcom.net/~pegasus/rpg/
|
||
The home page of the Renegade Programming Group, a Commodore
|
||
64/128 demo production team. You can download demos, see screen
|
||
shots, hear Pegasus' music, link like crazy and more!
|
||
|
||
* Revenge/Omni Demo Distribution Site
|
||
URL: http://flash.lakeheadu.ca/~jgvotour
|
||
The homepage of Da Bonestripper/Omni/Ex-Revenge with downloadable
|
||
Revenge and Omni demos
|
||
|
||
* Bo's GEOS Web Page
|
||
URL: http://www.prismnet.com/~bo/geos/index.html
|
||
GEOS Page containing tons of pictures and application information.
|
||
Also has developer page and projects page.
|
||
|
||
* TomSoft Software Development
|
||
URL: http://home1.gte.net/tomp
|
||
This site is dedicated to programming. Focus is bent toward the
|
||
CBM line and kernal applications more specifically.
|
||
|
||
* Tweder's C-64 Super Site!!
|
||
URL: http://members.aol.com/tweder/c64.html
|
||
This is a very cool site that includes Commodore 64 emulators for
|
||
Macintosh & IBM/PC compatibles. Also has games andother stuff!!
|
||
|
||
* Martin Pugh's C64 Games Index page
|
||
URL:
|
||
http://www.geocities.com/SiliconValley/Vista/3468/c64index.htm
|
||
Contains hypertext links to most of the games contained on Arnold
|
||
and 'The Digtal Dungeon' including the Rik and Blast archives!
|
||
|
||
* Stringfellowhawke 64 Archives
|
||
URL: http://home.clara.net/majic/
|
||
The Stringfellow Archive site, has links to the best 64
|
||
information and games on the internet. It also has downloadable
|
||
games and a special adventure section. Special music and demo
|
||
packs are sometimes uploaded and the site also has an Amiga links
|
||
page.
|
||
|
||
* C64 Picture Gallery
|
||
URL: http://www.geocities.com/SoHo/Studios/6463/
|
||
Page contains some of the best c64 pictures released in
|
||
Collections, Demos, or in Party competitions.
|
||
|
||
* Commodore 64 - Den ultimata C64-sidan ;-) .
|
||
URL: http://hem1.passagen.se/matslev/
|
||
V<>lkommen till <20>nnu en hyllningssida till C64. Skillnaden mellan
|
||
denna och andra liknande sidor <20>r (hoppas jag) kvalitet och inte
|
||
kvantitet. Jag har h<>r f<>rs<72>kt l<>gga upp l<>nkar jag sj<73>lv har
|
||
nytta av. Allt fr<66>n musik till emulatorer.
|
||
|
||
* Gaelyne's Home Suite Home
|
||
URL: http://videocam.net.au/~gaelyne/
|
||
Gaelyne's home page offering support for her book 'The Internet
|
||
for Commodore C64/128 Users'. New Users Survival Guide, Get
|
||
Started on the Net, and more.
|
||
|
||
* Rod Gasson's QWKRR128 Offline Mail Reader
|
||
URL: http://videocam.net.au/qwkrr/index.html
|
||
Offline Mail Reader for QWK format mail. Requires 80 column
|
||
monitor and access to QWK format mail (via BBS or using UQWK).
|
||
Shareware.
|
||
|
||
* Cheaters Heaven
|
||
URL: http://users.cybercity.dk/~ccc6453/
|
||
The Only Bulletin Board, You<6F>ll ever need 4 ya C=64 if you live in
|
||
DK or dont mind long distance calls!
|
||
|
||
* M64 home page
|
||
URL: http://www.mdstud.chalmers.se/~md6cbm/AnyWare/M64/
|
||
M64 will turn your C64 into a synthesizer module. All you need is
|
||
a MIDI interface.
|
||
|
||
* C64 Game Guide
|
||
URL: http://www.ostrabo.uddevalla.se/tekniker/sh/c64/
|
||
A huge site where you can get info on the games you played on the
|
||
C64. It also contains screenshots, sid-tunes, info on programmers,
|
||
musicians, gfxartists and softwarehouses.
|
||
|
||
* Ultima VI page
|
||
URL: http://pcwww.uibk.ac.at/s06user/csaa2031/ultima6.ssi
|
||
This page should answer questions like how do I save, does Ultima
|
||
VI run with C64s, playing on a real C64, copyprotection, links to
|
||
other Ultima VI related sites, documentations, maps.
|
||
|
||
* Role homepage
|
||
URL: http://www.geocities.com/SunsetStrip/Towers/6715/rolepage.htm
|
||
The rolepage for all your info about role..latest news,
|
||
memberslist, history, rock & role online and a lot more!
|
||
|
||
* le Geek
|
||
URL: http://www.ijmc.com/ben/geek.html
|
||
le Geek is about people's favorite games and the emulator scene.
|
||
As the c64 is my favorite computer, it has its own section, with a
|
||
SID page, keyboard gfx page, game descriptions, emulator ratings,
|
||
links, and a game I wrote in BASIC available for download. What
|
||
are your favorite games?
|
||
|
||
* Operator Headgap Commodore Web BBS
|
||
URL: http://www.headgap.com/c=ring.spml
|
||
Operator Headgap BBS online 12 years, support for C64-128. Dialup,
|
||
Telnet or Browser. Homepage is http://www.headgap.com/c=ring.spml
|
||
|
||
* Classic Games & Commodore 64
|
||
URL: http://freespace.virgin.net/laurence.h/classic.htm
|
||
4 games packs of 10 or so games on here as is the rather groovy
|
||
CCS 64 emulator.
|
||
|
||
* CHLB'S Home Page
|
||
URL: http://homepage.usr.com/c/camaron
|
||
Commodore Helpers of Long Beach (CHLB) user group is dedicated to
|
||
supporting C-128, C-64, VIC20, Plus/4, C-16, C-116 and 8-bit
|
||
Commodore emulation users. We are two user groups in one. The
|
||
first a reqular user group for members to attend. The second is
|
||
through the mail with publication and disk.
|
||
|
||
* Commodore 64 Art Gallery
|
||
URL: http://www.geocities.com/SoHo/8811/c64art.htm
|
||
Over a hundred pictures from many artists and games. Submissions
|
||
wanted. Part of "G.S.Reis' Multiverse".
|
||
|
||
* PowerHouse Productions
|
||
URL: http://www.geocities.com/SiliconValley/Vista/7347/
|
||
The PowerHouse BBS on the Web
|
||
|
||
* ARRGH! - The Retro Computer and Video Games Home
|
||
URL: http://www.arrgh.demon.co.uk/
|
||
Information on classic computers, consoles and games.
|
||
|
||
* Entropy
|
||
URL: http://www.entropy64.demon.co.uk/
|
||
Official home page of the demo group Entropy. Light on graphics,
|
||
long on downloads. New d/ls as often as possible. X-asm for PC.
|
||
etc etc etc...
|
||
|
||
* Maurice Randall Talks GEOS
|
||
URL: http://people.delphi.com/arca93/
|
||
A site devoted primarily to Commodore GEOS and operated by Maurice
|
||
Randall. New tips and ideas each week for users and programmers.
|
||
|
||
* C-Net BBS Software Support Center
|
||
URL: http://www.ij.net/rmscomp/CNET/index.html
|
||
C-Net BBS Software Support Center Site.
|
||
|
||
* Legacy of the Ancients
|
||
URL: http://www.inetnow.net/~joellogan/legacyparent.html
|
||
Dedicated to preserving Legacy of the Ancients for the C64 and
|
||
Apple.
|
||
|
||
* VIC-20 Info page
|
||
URL: http://members.aol.com/wshrake/index.htm
|
||
Primarily a text archive of Vic-20 info, but with other things
|
||
being added. The site contains a "cartridge rarity and gameplay
|
||
list," reviews of 180 Vic20 programs on cartridge, a list of 455
|
||
tape programs, technical materials including archiving software,
|
||
and more.
|
||
|
||
* BugSoft Commodore Software
|
||
URL: http://www.bugsoftware.com
|
||
The official site of BugSoft, Creators of Centipede BBS for the
|
||
C128 and v128 BBS software. Some FREE programs available for
|
||
download also!
|
||
|
||
* Webnav C64 Site
|
||
URL: http://www.jsis.net/c64/
|
||
Deutsche C64 Homepage von Felix Winter! Hier gibt es Links zu
|
||
Spielen, Demos, Mags, Tools, Emulatoren, Homepages usw. Top!
|
||
|
||
* Ruuds Commodore Page
|
||
URL: http://www.worldaccess.nl/~rbaltiss/cbm.htm
|
||
Site dedicated to technical information on the older Commodores.
|
||
Including several hardware and software projects.
|
||
|
||
* Noesis Creation
|
||
URL: http://www.angelfire.com/id/noesis/
|
||
Noesis Creation: home of Archaic Computer, dieHard back issues,
|
||
and commodore & Atari support
|
||
|
||
* CD-64
|
||
URL: http://www.geocities.com/TimesSquare/Lair/4664/index.htm
|
||
CD-64 is the project to make the best CD of C64 games. Also the
|
||
site to get HD CATALOG for CMD Hard Drives, and discuss games.
|
||
|
||
* My C64 page
|
||
URL: http://www.beotel.yu/~milos
|
||
Site in Serbian about me & C64, some links, pokes (more to come in
|
||
future) and my story how I got C64. Moja prezentacija posvecena
|
||
C64 pokice, linkovi, i malo pricam pricu :)
|
||
|
||
* Homepage of the Amiga-Commodore User's Group #0447
|
||
URL: http://www.pacifier.com/~alberonn/acug.html
|
||
This is the Homepage of the Amig-Commodore User's Group (CBM#0447)
|
||
in Astoria, Oregon USA. We are a small group who do our best to
|
||
help out "new" users to the C64/128 and Amiga platforms.
|
||
|
||
* Zukkans Place
|
||
URL: http://home4.swipnet.se/~w-47749
|
||
Euzkera's crazy and different webpage. Will make a touch to the
|
||
scene different from the others.
|
||
|
||
* Depressed Node
|
||
URL: http://ourworld.compuserve.com/homepages/depressednode/
|
||
Depressed Node is a BBS located in the Dallas, TX area. It has
|
||
Commodore 64 emulation programs and files and is run on powerbbs a
|
||
windows based system.
|
||
|
||
* Files on the Internet
|
||
URL: http://people.delphi.com/timphelps/ftp/files.html
|
||
Lists of the many files that are on the Internet.
|
||
|
||
* Commodore FTP Search
|
||
URL: http://www.pulse.no/~mepk/cfs.html
|
||
If you want to find a certain file on the FTP sites you often have
|
||
to search many subdirectories of many of these sites until you've
|
||
found it. Searching will be much faster with Commodore FTP Search.
|
||
CFS uses a database containing all filenames of these sites. After
|
||
entering a search string, CFS will search this database and the
|
||
matching filenames will be listed.
|
||
|
||
* COMP.SYS.CBM FTP Sites List
|
||
URL: http://people.delphi.com/timphelps/cmdr/ftpsites.html
|
||
HTML/hyperlinked version of the comp.sys.cbm ftp sites list.
|
||
|
||
* Commodore 65 REAL Information!
|
||
URL: http://www.takeabyte.com/outzider/c65/index.html
|
||
Want the real scoop on the Commodore 65? Technical Info? History?
|
||
ROMs? Pictures? Links? Welcome home!
|
||
|
||
* Commodore FAQ
|
||
URL: http://people.delphi.com/timphelps/faq/faqmain.html
|
||
An html/hypertext version of the Commodore faq that appears in the
|
||
newsgroup.
|
||
|
||
* Digital Excess homegrounds
|
||
URL: http://www.do.netsurf.de/~thomas.koncina
|
||
homepage of the german game developing group Digital Excess
|
||
|
||
* home of the hitmen
|
||
URL: http://www.goerres.de/~hitmen
|
||
hitmen internet hq featuring board graphics gallery, a huge sorted
|
||
and almost constantly maintained link page plus info on the group
|
||
and it's members itself
|
||
|
||
* hitnav64
|
||
URL: http://www.goerres.de/~hitmen/hitnav64.htm
|
||
probably the best maintained commodore 64 links index on the web
|
||
|
||
* Terminator's Commodore 64 Dungeon
|
||
URL: http://www.mergetel.com/~blitz/c64main.html
|
||
Commodore 64 still rules! Check out my DownloadZone and the
|
||
awesome pictures.
|
||
|
||
* Magic Carpet (TheCommodore Ride)
|
||
URL: http://www.geocities.com/SiliconValley/Peaks/7893
|
||
Magic Carpet has tricks & tips for your 128/64, a growing list of
|
||
Commodore links. Commodore software and hardware for sale,
|
||
Software that I have written and/or modified to be faster or
|
||
easier to use.
|
||
|
||
* Commodore 64 BASIC games
|
||
URL: http://www.geocities.com/SiliconValley/Pines/4935
|
||
Thanks to a new friend out here, my old stuff from the last 10
|
||
years will be here soon... Keep your eyes open...
|
||
|
||
* The Unofficial CP/M WEB SITE
|
||
URL: http://cdl.uta.edu/cpm/
|
||
This site is authorized by Caldera, Inc. to distribute vintage
|
||
software produced by Digital Research, Inc., INCLUDING THE
|
||
ORIGINAL SOURCE CODE. This site will be a clearinghouse for all
|
||
CP/M software. That's the good news. Now the bad news. What
|
||
original source you will find on this site is all there is! The
|
||
rest has been lost to the ages for one reason or another. This
|
||
site is user supported. That means that much of the software
|
||
posted here was donated by various individuals. The postings on
|
||
this site are not yet complete. It is the goal of this site to be
|
||
able to post every operating system, compiler, and utility that
|
||
Digital Research produced for the 8080, Z80, Z8000, and 68000
|
||
processors (assuming we can find it).
|
||
|
||
* Commodore 64 BASICs
|
||
URL: http://www.geocities.com/SiliconValley/Pines/4935
|
||
I have created games for the commodore 64 in BASIC. Come see my
|
||
small library so far...
|
||
|
||
* The NullVoid Triangle
|
||
URL: http://leden.tref.nl/hogewim/
|
||
This site has, or will have: Games, Links to emulators and other
|
||
sites, Animated Gifs, Sids and tips and cheats.
|
||
|
||
* SIGNALS
|
||
URL: http://home.t-online.de/home/haegar-synergy/signals.htm
|
||
The Siganls is a DISK Mag for the C16/Plus4 in english language,
|
||
only some parts and letters are in german. You can find there the
|
||
latest Scene-News from all over the world, infos about Plus4 GEOS,
|
||
SUPERBASE and other programms, the newst Stuff, a lot of tips and
|
||
tricks for Basic and Assembler and a chart list for the best Demo,
|
||
Tool, Game, Coder, GFX-Man and Group.
|
||
|
||
* Obsolete Computer Museum (Plus/4)
|
||
URL: http://www.ncsc.dni.us/fun/user/tcc/cmuseum/plus4.htm
|
||
Failed Commodore experiment. Actually, a very nice 8-bit. 64K RAM.
|
||
Nice graphics ability. Pixels could be any of 128 colors (16
|
||
colors at 8 intensity levels). Four software programs included on
|
||
the ROMs. None of them were worth much. (The word processor could
|
||
only handle 99 lines of text.) This computer was sold as a
|
||
successor to the C64. There was another computer, the Commodore
|
||
C16, which was a successor to the VIC 20. I have also heard of one
|
||
called the C116, which apparently was a C16 with a membrane
|
||
keyboard, like a Sinclair.
|
||
|
||
* Commodore Corner
|
||
URL: http://pwp.starnetinc.com/b01141q/cmadr.htm
|
||
*
|
||
|
||
* University of Washington Commodore Users Group
|
||
URL: http://weber.u.washington.edu/~gibbsjj/uwccug.html
|
||
University of Washington Commodore Computer Users group, Seattle
|
||
WA
|
||
|
||
* The Bible and the Commodore 64
|
||
URL: http://members.tripod.com/~biblecom/index.html
|
||
Bible programs and Public Domain disks for the Commodore 64
|
||
|
||
* The Official C=64 Unfinished Program Archive
|
||
URL: http://www.geocities.com/ResearchTriangle/Lab/1767
|
||
Post your unfinished source, or download somebody else's for a
|
||
good reference or inspiration! We need submissions!
|
||
|
||
* PAUL J. STRELIOFF'S HOME PAGE
|
||
URL: http://www.winnipeg.freenet.mb.ca/~pstrelio/
|
||
Paul J. Strelioff's Personal Home Page is reached from Blue Sky
|
||
Community Networks (FREENET) WINNIPEG, MB CANADA . . . Linked with
|
||
CBM sites and Travel and :-) Humour!
|
||
|
||
* C64S Europe Information
|
||
URL: http://www.phs-edv.de/c64s
|
||
Information about C64S, mailing list, FAQ
|
||
|
||
* MJK's Commodore 64 & LCD Page
|
||
URL: http://mjk.c64.org/
|
||
This site is specialized on Commodore hardware, tuning & repairs,
|
||
and the Commodore Sceners' Address List (SAL)
|
||
|
||
* The World of CNET 128
|
||
URL: http://ourworld.compuserve.com/homepages/cnet128/cnethome.htm
|
||
* Full CBM Color Graphics Capabitly. * System files are provided
|
||
but you may edit them and create others to customize the BBS they
|
||
way you and your users like. * Looks great in ASCII and ANSI modes
|
||
as well, supporting ALL Computer Types. * True 2400 Baud Speed. *
|
||
Punter, Xmodem, Xmodem CRC, and Y-Modem Batch transfer protocols.
|
||
* 1700 series RAM Expander , RamLink, & RamDrive capilitiy for
|
||
instantaneous program file loading.
|
||
|
||
* Flash Incorporated
|
||
URL: http://home5.swipnet.se/~w-55678/flashinc
|
||
The year is 1989 and the teenage demo culture is a few years old.
|
||
At the moment, a coder is a real man if he knows everything about
|
||
border timing, splits and DYSPs. A new talent is about to rise
|
||
from a small Swedish town called Falk<6C>ping.
|
||
|
||
* The Beginner's Guide to C64 and VIC-20 Emulators
|
||
URL: http://members.xoom.com/vic20/faq/index.html
|
||
The Beginner's Guide to C64 and VIC-20 Emulators will help you
|
||
with your emulator problems. It includes general advice, tips and
|
||
tricks and information about files, file formats and other
|
||
important things. NOW v.1.1! Now also in an HTML version!
|
||
|
||
* Trantor's Almighty C64 Sight
|
||
URL: http://www.ccgnv.net/Trantor/c64.html
|
||
Welcome to the TRANTORnator's all mighty shrine to the greatest
|
||
computer ever made! (and get some cool games too!)
|
||
|
||
* Apocalypse C64 Homepage
|
||
URL: http://www.nwnet.co.uk/mberry
|
||
A new site full of C64 games, utilities and demos' for you to
|
||
download. Also, you can ask me to upload any C64 program that
|
||
you'd like!
|
||
|
||
* Papillon Wells Vintage Computer Zone
|
||
URL: http://www.geocities.com/SiliconValley/Horizon/1503/
|
||
A vintage computer appreciation site for the Commodore Commodore
|
||
128D, 128, 64, 64C, SX64, VIC 20, 116, 16, Plus/4. Information,
|
||
files, articles, and a whole lot more in this sprawling web site.
|
||
This site has a little of everything with frequent updates.
|
||
|
||
* Icemans Commodore E-Store
|
||
URL: http://ram.ramlink.net/~icebbs/4sale.html
|
||
Easily accessable to non graphic browsers, Commodore Software and
|
||
hardware. If you don't see it, ask. All prices ARE negotiable. :)
|
||
|
||
* Return of Micro-Bytes
|
||
URL: http://www.enteract.com/~hijinx/mb.htm
|
||
Short one-pager on availability of Micro-Bytes magazine, and some
|
||
nostalgia is waxed by the former editor.
|
||
|
||
* Commodore 64, eine Legende lebt
|
||
URL: http://rphc1.physik.uni-regensburg.de/~meb15717/c64.html
|
||
Eine deutschsprachige WWW-Seite, die neben ein paar Links zu
|
||
anderen Commodore 64 - Seiten im WWW auch eine umfangreiche
|
||
Cheatsliste beinhaltet. Ausserdem ist auch eine Most-Wanted-Rubrik
|
||
fuer Spieletips dabei! Macht mit, Leute... :-)
|
||
|
||
* Anchors Away! HTML Tutorial
|
||
URL: http://videocam.net.au/~gaelyne/anchors.html
|
||
A How-to tutorial written by Gaelyne Gasson for Loadstar Letter
|
||
#41. Describes how to create web pages, from the perspective of a
|
||
C= user.
|
||
|
||
* FCUG
|
||
URL: http://videocam.net.au/fcug/index.html
|
||
Fresno C= Users Group
|
||
|
||
* TIFCU Mailing List
|
||
URL: http://videocam.net.au/tifcu/mail_list/index.html
|
||
TIFCU (The Internet for Commodore Users) Mailing List. Includes
|
||
archives of the mail list messages, and the current FTP Sites
|
||
List. The archives are searchable.
|
||
|
||
* Commodore Knowledge Base
|
||
URL: http://crosslink.ml.org/~spectre/ckb/
|
||
A document search engine allowing access to its library of
|
||
multiple articles on repairing peripherals, technical data, how-to
|
||
guides and more.
|
||
|
||
* C= or nothing @ all
|
||
URL: http://ourworld.compuserve.com/homepages/ericwschult
|
||
this site is currently under construction.... i am moving to
|
||
Genie.... this site is not going to be updated until i get moved
|
||
in ;).... however the pages are being updated on my C= and should
|
||
be ready by that time :).... in time all gifs on my site are
|
||
coming from GEOS draw ;)
|
||
|
||
* Paxtron Corporation Home Page
|
||
URL: http://www.paxtron.com/
|
||
Paxtron repairs computers and sells replacement hardware.
|
||
|
||
* Mr. X's CBM page
|
||
URL: http://homepages.skylink.net./~mrx/cbm.html
|
||
Text-only page with demo-scene links and a list of hardware the
|
||
author owns.
|
||
|
||
=========================================================================
|
||
|
||
@(#)basic: Hacking BASICs
|
||
by R. T. Cunningham (wanderer_rtc@pipeline.com)
|
||
|
||
@(A): Introducation
|
||
|
||
In this article, I'd like to introduce you to some concepts. "Common RAM"
|
||
is what I like to call the RAM that is safe and usable by both the 64 and
|
||
128 for either storage or short ML routines while BASIC is resident.
|
||
"Common BASIC" is what I like to call the code that can operate equally
|
||
well under either BASIC 2.0 or 7.0. "Common ML" is what I like to call ML
|
||
that can be used by both the 64 and 128 without having to be relocated in
|
||
memory.
|
||
|
||
As you may have guessed, I prefer writing programs that work with the 128
|
||
in 64 mode, 128-40 column mode, and the 128-80 column mode. Obviously, the
|
||
code would work for a true 64 as well. These modes are all available at
|
||
power up. Although GEOS and CP/M (and some others) are operating systems
|
||
designed for the 64 and 128, they must be installed before they can be
|
||
used.
|
||
|
||
Before getting into some actual techniques, let's examine common RAM.
|
||
|
||
@(A): Common RAM
|
||
|
||
Remember, this is the the common RAM that *I* consider to be both safe and
|
||
usable when BASIC is resident. There is much more available when BASIC is
|
||
switched out, but that's another story. There are some that would argue
|
||
that I missed a few locations or that some of these locations are not
|
||
really safe to use. I'll list them and you can be the judge.
|
||
|
||
These are BASIC work areas that occupy different starting and ending
|
||
locations, yet overlap in the locations listed:
|
||
|
||
$0024 - $0030 (36-42) - 7 bytes
|
||
$0050 - $0053 (80-83) - 4 bytes
|
||
$0059 - $0060 (89-96) - 8 bytes
|
||
|
||
These are good for temporary storage from within an ML program. I wouldn't
|
||
recommend trying to use them from BASIC, the results are unpredictable.
|
||
The rest of these locations are free and can be used from both BASIC and
|
||
ML:
|
||
|
||
$00fb - $00fe (251-254) - 4 bytes (zero page!)
|
||
$03fd - $03ff (1021-1023) - 3 bytes
|
||
$07e8 - $07f7 (2024-2039) - 16 bytes
|
||
$dbe8 - $dbff (56296-56319) - 24 bytes
|
||
|
||
More or less can be available depending upon the use of sprites, fonts, or
|
||
bitmaps. For the purposes here, these are more than sufficient.
|
||
|
||
@(A): Common BASIC
|
||
|
||
The use of common BASIC eliminates multiple "if" statements (which increase
|
||
the size of the BASIC program) and allows you to use the same code
|
||
regardless of whether it's BASIC 2.0 or 7.0.
|
||
|
||
Common BASIC isn't common until you determine whether you're running BASIC
|
||
2.0 or 7.0 (64 or 128 mode):
|
||
|
||
m=abs(peek(65533)=255)
|
||
|
||
Memory location 65533 is the high byte of the hardware reset vector. The
|
||
128 contains a 255 there, the 64 does not; therefore, m=0 translates to a
|
||
64 and m=1 translates to a 128. For some applications, we can take the
|
||
code a step further:
|
||
|
||
m=abs(peek(65533)=255)+abs(peek(215)=128)
|
||
|
||
Location 215 contains the 40/80 flag for the 128. When used like this,
|
||
the 64 will always return a 0. For the 128, a value of 0 would indicate
|
||
40 columns and a value of 128 indicates 80 columns. The total code would
|
||
produce m=0 indicating a 64, m=1 indicating a 128 in 40 column mode, or
|
||
m=2 indicating a 128 in 80 column mode.
|
||
|
||
If you load in an ML program at the start of the BASIC, you can use some
|
||
short code to perform the task. To use it you would have to sys(ad) and
|
||
then peek(location). Here it is:
|
||
|
||
ldx #$0000 ;assume mode as 64
|
||
lda #$fffd ;check high byte of hardware reset vector at 65533
|
||
cmp #$00ff ;compare with 255
|
||
bne chkend ;branch to end of routine if not equal to 255
|
||
inx ;increment x and assume mode as 128/40
|
||
lda #$00d7 ;check 40/80 flag
|
||
beq chkend ;branch to end of routine if not equal to 0
|
||
inx ;increment x and assume mode as 128/80
|
||
chkend stx $03fd ;store mode number at 1021 (any free memory will do)
|
||
rts
|
||
|
||
Although not necessary for this article, let's examine three different ways
|
||
to ensure the device number is 8 or higher:
|
||
|
||
dv=peek(186):ifdv<8thendv=8
|
||
|
||
How about doing it without an "if"? Try this:
|
||
|
||
dv=peek(186):dv=abs((dv<8)*8+(dv>7)*dv)
|
||
|
||
In ML:
|
||
|
||
lda $00ba ;check the device number at 186
|
||
cmp #$0008 ;compare it to device number 8
|
||
bpl devend ;branch to end of routine if equal or greater than 8
|
||
lda #$0008 ;if not equal or greater then make it 8
|
||
devend sta $03fe ;as well as 1022 (or any free memory location)
|
||
rts
|
||
|
||
Now that we know what mode we're in and have made sure the device number is
|
||
a valid one, we can code the BASIC appropriately. We can also calculate
|
||
variables:
|
||
|
||
n=198+m*10
|
||
|
||
In this example, I set n to equal the memory location that corresponds to
|
||
the number of characters in the keyboard buffer, 198 on the 64 and 208 on
|
||
the 128.
|
||
|
||
@(A): Common ML
|
||
|
||
This is where anyone but an experienced ML programmer will have problems.
|
||
Unless you code without any "incode" references at all, the code is not
|
||
transportable. My thanks to Brett Tabke for explaining it to me.
|
||
|
||
Before going any further, you have to realize that the "power up" start of
|
||
BASIC starts at one location on the 64 and another on the 128. To make it
|
||
even harder, the pointers are at two different memory locations, decimal
|
||
43 and 44 on the 64 and decimal 45 and 46 on the 128. For the 64, the
|
||
values contained are 1 and 8 corresponding to 2049 on the 128, the values
|
||
contained are 1 and 28 corresponding to 7169. The high bytes at 44/46 are
|
||
also considered the page numbers. We can calculate the start of BASIC and
|
||
the page number:
|
||
|
||
s=43+m*2
|
||
ip=8+m*20
|
||
|
||
Since I'm going to be siting my ML behind the BASIC program, and saving it
|
||
with the BASIC, it's important that the final product will be loaded where
|
||
it was intended. I can code for this:
|
||
|
||
ifpeek(s)<>1orpeek(s+1)<>ipthenpokes,1:pokes+1,ip:load"*",dv
|
||
|
||
We check the start of BASIC and if it's not correct, we correct it and then
|
||
reload the program. The "*" tells DOS to reload the file last accessed.
|
||
This may seem like overkill, but too many programs designed to run on the
|
||
64 and 128 both seem to assume that BASIC is where it should be for the
|
||
program to run. Of course, the routine probably won't work if you've been
|
||
working with programs that are memory intensive, in which case a reset or
|
||
power off/power on would be required anyway.
|
||
|
||
At any rate, now that we know that BASIC will be where it should be, we
|
||
need to code the starting address of the ML. The only thing that has to
|
||
be known at this point is that the BASIC for the 64 is exactly 5120 bytes
|
||
lower than that for the 128 (at startup of course).
|
||
|
||
=========================================================================
|
||
|
||
@(#)forth: Scott Ballantyne: Blazin' Into FORTH - An Interview
|
||
by Jim Lawless (jimbo@sr.radiks.net)
|
||
|
||
Copyright 1996 by Jim Lawless ( jimbo@radiks.net )
|
||
|
||
@(A): Introduction
|
||
|
||
In the early 70's, Charles Moore designed one of the most powerful
|
||
computing languages known. This language, Forth, was very different
|
||
from the traditional procedural languages.
|
||
|
||
Forth is a language which allows the programmer to change most any
|
||
facet of the language they wish ( including syntax extensions ).
|
||
|
||
Forth's rapid acceptance on 8-bit microcomputers stemmed from the
|
||
fact that it took a relatively small amount of memory to properly
|
||
implement the language.
|
||
|
||
As the 1980's were reaching their final years, Scott Ballantyne
|
||
released an implementation of Forth for the Commodore 64 known
|
||
as Blazin' Forth ( herein referred to as BForth ).
|
||
|
||
Many were surprised at how powerful BForth was. The biggest surprise
|
||
was that Scott gave BForth away for free. While many commercial
|
||
Forth implementations graced the market, Scott came out of nowhere
|
||
and blew them away with a superior implementation of Forth.
|
||
|
||
Scott was gracious enough to grant the following interview via
|
||
e-mail.
|
||
|
||
|
||
Q: What influenced you ( during a time when Pascal and C were making
|
||
big press ) to write a Forth compiler?
|
||
|
||
A: I've always hated Pascal - the language is too restrictive to be
|
||
useful with all that strict typing, and the I/O primitives are a
|
||
disaster. I don't like languages that feel like a straight jacket,
|
||
I prefer spandex. I wanted a fast, interpreted language to fiddle
|
||
with the C64's metal, write communications programs and play with
|
||
the SID chip and do graphics programming, etc. I actually thought
|
||
about writing a C interpreter, C is fun and a great language but
|
||
with all the libraries you need to make it useful (stdio, IO
|
||
primitives etc.), I was afraid it would be too big to do anything
|
||
useful. The C64 disk drives were too slow to make compiling
|
||
reasonable and interpreters are more fun anyway, so it had to be an
|
||
interpreter.
|
||
|
||
At the same time I was thinking about writing an interpreter I was
|
||
trying to learn Forth. My background is mostly in Lisp, and that's
|
||
still my favorite language (Scheme, actually is my favorite). I
|
||
would have written a Lisp interpreter but I'd been there, done that
|
||
and I'd heard about Forth for years - robotics has always been an
|
||
interest of mine and Forth is used a lot for that, so I bought some
|
||
of the Forth programs that were available for the C64. What a rip
|
||
off those were! They just *crawled*, not to mention that they were
|
||
riddled with bugs - really horrible bugs like incorrect
|
||
multiplication and division routines. They also didn't have some of
|
||
the really clever Forth features like does>, and absolutely no
|
||
programmer friendly tools like a trace or watchpoint. Not to
|
||
mention no code to study, no extension to study, they were really
|
||
poor. I kept buying these cartridges hoping to find one that was
|
||
usable and they kept making me madder and madder, so I finally
|
||
decided if I wanted to learn Forth, I would have to write my own.
|
||
|
||
|
||
Q: I assume from your references to Henry Laxen and Forth Dimensions
|
||
that you had prior experience with Forth?
|
||
|
||
A: Not really - as you see above. I ordered all the back issues of
|
||
Forth dimensions that I could, since I wanted to do things right
|
||
and that seemed to be the way to understand things. I got a lot of
|
||
documents about Forth-79, Forth-83 and etc. Halfway through the
|
||
writing of the Blazin' Forth, I heard about Laxen's compiler, got a
|
||
copy of it and I learned a lot from it. The way the block buffers
|
||
are implemented, in particular, are modeled on the way Laxen did
|
||
things. That's a very clean, very nice piece of work. I admired
|
||
that compiler a lot. But Blazin' Forth is a lot different. I admire
|
||
clean code and beautiful designs, but you always have to remember
|
||
the old saw: "If you make it fast and ugly, people will hate you.
|
||
If you make it beautiful but slow, nobody will use it." So there's
|
||
a tradeoff one often has to make, especially on a small machine
|
||
like the 64. Not to say that BForth is ugly, you understand, you
|
||
just wouldn't take it home to momma.
|
||
|
||
|
||
Q: In building BForth, you had put together a complete Forth-83
|
||
implementation with snazzy extensions. What led you to make the
|
||
package free-for-use rather than trying to make a commercial go of
|
||
it?
|
||
|
||
A: I thought about marketing it. I probably could have made quite a
|
||
bit from it, but I was still simmering from all the money I'd spent
|
||
on those awful implementations in the cartridges. Remember that
|
||
part of my motivation here was revenge. Also, around that time
|
||
Stallman had just announced the GNU project. Having been at MIT and
|
||
immersed in what later came to be called the hacker culture gave me
|
||
a desire to encourage that sort of thing in general, and
|
||
specifically on the 64. Why not? So I took the GNU manifesto and
|
||
wrote this gigantic legal document based on the manifesto and gave
|
||
the whole mess away for free. Besides, it's a lot more fun creating
|
||
something than it is selling it, and I wasn't sure I wanted to
|
||
spend years supporting any one piece of software, which I would
|
||
have felt duty bound to do if I sold the thing. There were other
|
||
projects I wanted to go on to. There were a lot of reasons, some
|
||
idealistic and some just plain selfish.
|
||
|
||
|
||
Q: In the documentation accompanying BForth, a reference is made to a
|
||
version for the Commodore 128 supporting a number of features
|
||
including multitasking. Did this project ever see the light of day?
|
||
|
||
A: Actually, the 64 version was multitasking originally. There wasn't
|
||
enough room to support that and the rest of the stuff (like the
|
||
sound and graphics words) so I took it out. I think it was a
|
||
mistake to axe the U area like I did, though. If I hadn't done
|
||
that, some people could have written a tasker on top of what I gave
|
||
them. Not a gigantic mistake, but it would have been better if I
|
||
left it in. Remember that the traditional Forth multitasking is
|
||
cooperative. Not sure I agree with that...
|
||
|
||
I bought a 128, actually I just sold it a couple of years ago.
|
||
Right around the time I was getting around to writing a Forth for
|
||
it the Amiga came out and just blew me away. I never got back to
|
||
the 128. The Amiga was great - what a shame that it was so poorly
|
||
marketed. I worked on the ARP project and a lot of that code made
|
||
it into the Amiga operating system, which was gratifying. Also,
|
||
Commodore did pay us for that work, although it started out as
|
||
another free project. I worked on that with a guy named Charly
|
||
Heath. We never met - I could sit across the table from Cheath
|
||
(that's what I called him) and never know it, all the work was done
|
||
over the net. We were in daily contact and Cheath was a *great*
|
||
programmer, also a very nice guy. It was interesting, but getting
|
||
close to Commodore at that particular time was not the best thing.
|
||
To tell you the truth it made me ill, there was a lot of ugly
|
||
politics and bad decision making at the time, so I lost interest in
|
||
doing stuff for people on the Amiga. I still have an Amiga though.
|
||
I wrote an interesting operating system for it based on Lisp. It's
|
||
like an Amiga Lisp machine, it acts a lot like the original Lisp
|
||
machine, if you ever saw it. I have a good chunk of a Smalltalk
|
||
programming system written on it too - graphics interface and
|
||
everything. Really cool. Every now and then I pull it out and
|
||
fiddle with it. I never released any of this code and then the
|
||
company collapsed and there went my motivation to polish it up. I
|
||
don't mind rough edges, but when I release something I want it to
|
||
be as close to perfect as possible.
|
||
|
||
|
||
Q: There are a lot of Amigoids out there watching what VisCorp will do
|
||
now that they own the rights to the Amiga. Is there a chance that
|
||
your Lisp and Smalltalk will see the light of day for this die-hard
|
||
group of Amiga fanatics?
|
||
|
||
A: I suppose it's possible. I only have a 2000 - it has a 68020 card
|
||
with 2 megs of memory, but I sort of feel like with the 3000-4000
|
||
people wouldn't be that interested in code that was developed on
|
||
the 2000, also the new graphics modes that are available on the
|
||
later machines I don't have. Maybe I'm wrong. Doing this interview
|
||
has got me interested in it again, I worked on the small talk stuff
|
||
this weekend, as a matter of fact. Who knows?
|
||
|
||
|
||
Q: What tools did you use to develop BForth? ( A metacompiler or pure
|
||
assembler? )
|
||
|
||
A: I wrote my own assembler and linker. The assembler looked a lot
|
||
like Lisp, the linker was very primitive really, just ran through
|
||
and resolved references, it couldn't really move stuff around like
|
||
a real linker can. It did make a cross reference though.. The
|
||
assembler was actually rather nice. Some people wanted it, but I
|
||
never got around to polishing it up and documenting it to release
|
||
it.
|
||
|
||
I have never been taken with the Forth metacompilers, but perhaps I
|
||
don't understand them enough.
|
||
|
||
|
||
Q: What sort of feedback did you receive from the general public
|
||
pertaining to your compiler?
|
||
|
||
A: Well, it was great. I was amazed. I thought maybe 10 people in the
|
||
world would be interested in a Forth compiler. I had a Compuserve
|
||
account back then and it was first uploaded to the C64 forum there,
|
||
along with the source for the higher level words and all the
|
||
documentation. It was quite a lot. It took forver for the sysops to
|
||
make it public - nobody said anything but I think they were
|
||
checking around to make sure I hadn't ripped it off. I guess it was
|
||
a pretty unheard of thing to do, just give away a major piece of
|
||
software like that. Anyway, once it was released the response was
|
||
fantastic - it ripped across the country and I got tons of mail.
|
||
I've never received so much mail from people. The most satisfying
|
||
mail was from Forth programmers who said things like "I took my
|
||
Forth cartridge out in the yard and drove a knife through it".
|
||
Revenge. It's so sweet...
|
||
|
||
And people sent me presents - some guys in California figured out
|
||
how to make a self booting cartridge out of it and sent me a
|
||
Blazin' Forth self bootable cartridge. That was really nice. There
|
||
were even some commercial products based on it - you could do a
|
||
save-Forth and lock people out of the Forth system, so it just
|
||
looked like an application. There was a communications program, and
|
||
some kind of cad system. I have no idea how well they did, but the
|
||
programmers sent me complimentary copies.
|
||
|
||
Some kid at CMU wrote a VAX Forth compiler based on BForth for a
|
||
dissertation and sent me a tape and a printout. I kept it here for
|
||
a long time, but I don't own a VAX and eventually got rid of it. I
|
||
got BForth tshirts and of course millions and millions of
|
||
questions.
|
||
|
||
I got some hate mail too.
|
||
|
||
|
||
Q: What sort of hate-mail?
|
||
|
||
A: The sort you always get. I got some from libertarians who I had
|
||
offended by giving it away, I got some from people who hated Forth
|
||
and thought I should have written something else, I got some from
|
||
people who had downloaded it and couldn't make it work. I'd try to
|
||
help them, but sometimes it just didn't work for them. In many
|
||
cases I had no idea why, they couldn't tell me, just `it didn't
|
||
work'. I never got any mail from people who had written Forth's for
|
||
commercial use - I was surprised at that.
|
||
|
||
|
||
Q: I've seen nearly constant battles on net conferences between the
|
||
Forth camp and the Pascal/Modula camp. Did you encounter any
|
||
"language bigots" in the early days of BForth?
|
||
|
||
A: Oh sure, you always do. Frankly I think all these language wars are
|
||
misguided. I hate Pascal, but I don't have a problem if you use it.
|
||
Why should I? I've never understood that. There are languages which
|
||
are too brain dead to be taken seriously, but I still don't have a
|
||
problem if people want to use them. I think it must be either not
|
||
enough to do, or some kind of insecurity.
|
||
|
||
|
||
Q: What positive feedback did you receive about BForth?
|
||
|
||
A: People wrote tons of really useful software in it and I got copies
|
||
of all of it.
|
||
|
||
The nice thing too was that there were so few bug reports.
|
||
Actually, there was only one bug ever reported from Blazin' Forth,
|
||
and I found that myself and uploaded a patch. To tell the truth,
|
||
there is one other bug in that program, I discovered it years
|
||
later. It's actually a bug in the assembler - there was a garbage
|
||
line that should have triggered an error but didn't, it assembled
|
||
garbage. But the nature of the bug is such that it actually is only
|
||
triggered extremely rarely. No one has ever reported it. Hehe!
|
||
|
||
And this is an interesting point: I learned a lot from writing that
|
||
thing and one of the things I learned was the value of programmers
|
||
being involved in every aspect, from design to coding to writing
|
||
the manuals to testing. Writing the manuals not only uncovered a
|
||
lot of bugs as I was thinking up examples, it also suggested
|
||
various improvements. But the biggest applause has to go to my
|
||
girlfriend - we are still together, incidentally. She's the
|
||
greatest. She's a musician and was curious about all this computer
|
||
stuff, and remember that I wanted people to be able to learn Forth
|
||
from scratch - the documentation, everything was designed to make
|
||
it possible and easy to learn Forth from Brodies book, which was
|
||
the most common text.
|
||
|
||
So I gave her the Forth compiler, the documentation and the Brodie
|
||
book, and she taught herself Forth. She found tons of bugs, but
|
||
when she was done, she had learned Forth, I had a debugged system
|
||
and I was pretty pleased, all in all. I'm sure this is one of the
|
||
reason that people liked it so much - I got a lot of mail from
|
||
people who said "I've tried so many times to learn this language,
|
||
and now I have."
|
||
|
||
There was lots more stuff - I got pictures of people holding up
|
||
signs that said "We Love Blazin Forth!". It was very gratifying.
|
||
Much nicer than money. People were very appreciative and tried to
|
||
show it.
|
||
|
||
|
||
Q: Would you recommend Forth as a first computer language?
|
||
|
||
A: I think any modern computer language is a good one. Forth would be
|
||
good. A lot of teaching beginners has to do with language
|
||
independent features such as feedback and debuggers and stuff. It's
|
||
not very rewarding for most first timers to do !'s and @'s or write
|
||
'hello world' programs. Big deal. That's one reason I put the
|
||
turtle graphics into BForth - you can see loops and larger
|
||
structures, it makes sense and it's rewarding, so I'm a big
|
||
supporter of that sort of thing for beginning programming. I still
|
||
remain partial to the Lisp class of languages, so if I were
|
||
teaching I would probably use those for a beginner, but the same
|
||
comments apply to those.
|
||
|
||
|
||
|
||
Q: If you could do anything differently in the development and
|
||
distribution of BForth, what would you do?
|
||
|
||
A: Oh, I made some mistakes. I should have preserved the U area, like
|
||
I said before. Today I would probably not implement the Forth block
|
||
system, I'd use files instead. I never liked that, to tell the
|
||
truth. It made a certain sense with the 64 disk drives, and the
|
||
code I wrote is optimized for the rotational speed of those things,
|
||
but I think it leads to better programming to just store your code
|
||
in a file with a name. I would have added more hooks, I think I
|
||
would have added a 'junk' dictionary for things like defining words
|
||
or the assembler and editor that you could make 'go away' once you
|
||
were done. That would have saved a lot of memory, I think.
|
||
|
||
You always think about stuff like this for all your projects.
|
||
Software is never really finished and I could go on forever about
|
||
just about every program I've ever written. Even about little
|
||
things. For example, I *really* regret not special casing
|
||
horizontal and vertical lines in the graphics line drawing
|
||
function. A little thing, but it was a mistake and it urks me. I
|
||
thought about it at the time, but the compiler was getting so big,
|
||
but I still think it was a mistake. Just last week, I was working
|
||
on some medical imaging system software and I was writing a line
|
||
drawing function, and I special cased the horizontal and vertical
|
||
lines, and guess what I thought: "Shoot - I wish I'd done that with
|
||
that Forth compiler..."
|
||
|
||
|
||
Q: What sort of work are you doing nowadays?
|
||
|
||
A: Whatever interests me. I have my own company "ScotSoft Research"
|
||
and I do pretty interesting work for which I charge. A lot of Unix
|
||
work, custom applications, kernel enhancements, etc. I have donated
|
||
a lot of code to the GNU project and still admire what they do, and
|
||
I still love to write software. For my own pleasure and improvement
|
||
I still have lots of projects. At some point I'll finish my
|
||
Smalltalk system for Unix computers. In a lot of ways the Amiga
|
||
version is better - there's a lot to be said for taking over the
|
||
machine. Maybe I'm a control freak, but there's a real rush in
|
||
writing something 'from the metal up'. You can't do that with a
|
||
Unix box and expect people to use it.
|
||
|
||
Still, I like Unix a lot. The computers I've bought for my company
|
||
are all Suns. IBMPCs and MACs make me puke. The Amiga, as good as
|
||
it was, would have been a better machine if it had paid more
|
||
attention to Unix...
|
||
|
||
|
||
Q: Is Forth still something that you use on a regular basis?
|
||
|
||
A: Nope. Haven't used Forth in years, except for the odd command at a
|
||
the Sun monitor prompt. That's more a reflection on the environment
|
||
I work in these days than Forth. It's a shame that the Forth
|
||
community has let itself become so insular - you would have Forth
|
||
compilers on Unix machines if there had been standardized support
|
||
for libraries and a file system. Another weakness of forth is the
|
||
lack of 'struct' - of course that can be implemented, but it needs
|
||
to be part of the language definition to be truly useful.
|
||
|
||
I still think Forth is great - I look at those micromint projects
|
||
sometimes and think it would be fun to do some of that stuff in
|
||
Forth...
|
||
|
||
Q: Was the C64 the first home computer you owned?
|
||
|
||
A: Sure was. The low cost + 64k memory and extra features made it an
|
||
inevitable addition to my household :-)
|
||
|
||
|
||
Q: Describe your introduction to programming ( were you a comp-sci
|
||
student? )
|
||
|
||
A: No - they didn't really have comp-sci so to speak back then. I was
|
||
in math and physics and got interested in using the computers for
|
||
practical, number crunching work. We were supposed to use punch
|
||
cards and take them to the IBM mainframe to be run by the priests,
|
||
but I heard about the AI lab and started fooling around over there.
|
||
Back then the lab was very informal, there were a lot of people who
|
||
weren't even associated with MIT in any official way there, high
|
||
school kids young university students (some younger than the high
|
||
school kids), it was pretty open. Anyway, I got interested in
|
||
hacking on the PDP series, and that started taking up most of my
|
||
time. You learned back then by reading other peoples code, asking
|
||
questions and reading manuals and of course experimentation. My
|
||
math professors were not very approving of my interest in
|
||
computers, telling me it would ruin my mathematical career and
|
||
probably also lead to warts and blindness if I kept this up. Once
|
||
you wrote some programs that were useful they put you on the
|
||
payroll, so I made a little money, couple of bucks an hour or so.
|
||
|
||
|
||
Q: In the March 1987 issue of Transactor, you published an article on
|
||
Blazin' Forth. I noted that you retain the copyright to the
|
||
article. Any chance that we could reprint it in C=Hacking?
|
||
|
||
A: Sure. That was originally just in the C64 forum on CIS, might still
|
||
be there - that's how the Transactor guys heard about it.
|
||
|
||
|
||
Q: I found it odd that in the very same issue of Transactor, they ran
|
||
an article that processing speeds of various languages for a given
|
||
programming problem but did not include BForth as one of the
|
||
languages. Did you ever type in the benchmark code to see how
|
||
BForth stacked up to HES Forth, SuperForth, and C64 Forth? ( Not to
|
||
mention the C/Pascal/BASIC compilers that were faster than any of
|
||
the tested Forth implementations ).
|
||
|
||
A: I did. What's more interesting to me than the fact that BForth
|
||
outperformed those compilers is that a properly implement sieve in
|
||
Forth outperformed that scrungy algorithm in 6502 assembler that
|
||
somebody implemented. A lot of programming well is selecting
|
||
algorithms and designing the program well, these language debates
|
||
(higher level vs. assembler, Forth vs. C, etc. etc.) tend to
|
||
obscure this fact, which is actually a much more interesting topic.
|
||
At least it is to me. Which is not to say that learning different
|
||
languages isn't good, because it is. Inevitably styles and ideas
|
||
are imbedded into programming languages just as they are into human
|
||
languages and some things are easier to say in 'C' or 'Forth' and
|
||
some things aren't. Also, languages like Lisp or scheme can allow
|
||
you the freedom to explore interesting methods of programming, such
|
||
as message passing or delayed evaluation models which would be
|
||
cumbersome in Forth. Once you have these concepts under your belt,
|
||
you can use them in any language or dialect. But I think a lot of
|
||
people are 'coders' and know languages, but there are very few
|
||
'hackers' or 'programmers' who are in love with clever ways to
|
||
solve problems or squeeze more cycles out of a box. That's more
|
||
work, but it's also a lot more fun and rewarding.
|
||
|
||
|
||
Q: There are scores of enthusiasts who are either discovering the
|
||
magic of the 64/128 by picking them up inexpensively, or they are
|
||
using one of the emulators available for various PC/Mac/Amiga
|
||
platforms. What words of wisdom pertaining to BForth would you
|
||
import on these enthusiasts?
|
||
|
||
A: Wisdom. That sounds so boring. Have fun, experiment, don't be
|
||
afraid to crash the machine or do goofy things. Don't assume I did
|
||
everything right either, I didn't. When you think you know enough,
|
||
pick a big project that interests you and start writing it. Mostly,
|
||
have fun. I don't know if that's the key to life, but it sure is
|
||
the key to writing good software.
|
||
|
||
Thanks for the interview Scott!
|
||
|
||
How about it? Have I made any of you curious about Forth? Should we
|
||
start a BForth tutorial here in the pages of C=Hacking?
|
||
|
||
If you'd like to see more BForth coverage ( including the article
|
||
from Transactor mentioned in the text above ) please let me know.
|
||
|
||
Write me ( Jim Lawless ) at: jimbo@radiks.net
|
||
|
||
You may obtain Blazin' Forth from my Web page at:
|
||
http://www.radiks.net/jimbo/blazinforth.arc
|
||
|
||
=========================================================================
|
||
|
||
@(#)trivia: Commodore Trivia
|
||
by Jim Brain (brain@mail.jbrain.com)
|
||
|
||
@(A): Introduction
|
||
|
||
As some may know, these questions are part of a contest held each month on
|
||
the Internet, in which the winner receives a donated prize. I encourage
|
||
those who can receive the newest editions of trivia to enter the contest.
|
||
|
||
This article contains the questions and answers for trivia editions #33-41.
|
||
|
||
If you wish, you can subscribe to the trivia mailing list and receive the
|
||
newest editions of the trivia via Internet email. To add your name to the
|
||
list, please mail a message:
|
||
|
||
To: listserv@mail.jbrain.com
|
||
Subject: LISTSERV
|
||
Body:
|
||
subscribe trivia-dist Firstname Lastname
|
||
help
|
||
quit
|
||
|
||
In addition, the Commodore Trivia is housed at:
|
||
|
||
http://www.jbrain.com/trivia/ (HTML)
|
||
http://www.jbrain.com/pub/cbm/trivia/ (TEXT)
|
||
ftp://ftp.jbrain.com/pub/cbm/trivia/
|
||
|
||
@(A): Trivia Questions and Answers
|
||
|
||
The C128 Set:
|
||
|
||
Q $200) How many general purpose central processing units does a C128
|
||
contain?
|
||
|
||
A $200) The "3 computers in one" machine only contains 2 CPUs. The
|
||
Z80 handles CP/M mode, while the 8502 handles both 64 and 128
|
||
mode. The "3" in the C128 motto threw a bunch of folks.
|
||
|
||
Q $201) The Commodore 128 contains a MMU IC. What does MMU stand for?
|
||
|
||
A $201) MMU = Memory Management Unit. Technically, the 64 contains one
|
||
as well, but it was always referred to as the PAL or PLA in the
|
||
64. The 128 MMU does more than the 64 version, though.
|
||
|
||
Q $202) What Commodore produced cartridge is specifically mentioned in
|
||
the 128 PRG as being incompatible with the 128?
|
||
|
||
A $202) The Commodore 64 CP/M 2.2 cartridge.
|
||
|
||
Q $203) The C128 introduces the concepts of "banks" How many such banks
|
||
are recognized by the C128 BASIC?
|
||
|
||
A $203) 16. Bank 0 through Bank 15.
|
||
|
||
Q $204) What version is the BASIC included in the C128 in native mode?
|
||
|
||
A $204) BASIC 7.0.
|
||
|
||
Q $205) Can any of the BASIC graphics commands be used on the 80 column
|
||
screen?
|
||
|
||
A $205) It depends on how you define "graphics commands". When writing the
|
||
question, I was thinking of commands like BOX and CIRCLE that are
|
||
written solely for use with the 40 column screen. However, commands
|
||
like SCRNCLR, CHAR, and COLOR commands are considered part of the
|
||
graphics set. Graphics commands that draw pixels on the bitmapped
|
||
screen will NOT work on the 80 column screen, but those that merely
|
||
set attributes or put characters at certain locations will work.
|
||
However, don't let this fool you into thinking the 80 column screen
|
||
can't support graphics. It can.
|
||
|
||
Q $206) How many high-level graphics commands are available on the C128
|
||
in C128 mode?
|
||
|
||
A $206) 14 high level graphics commands are included on the 128.
|
||
|
||
Q $207) In C128 mode, at what location does screen memory start?
|
||
|
||
A $207) It resides in the same location as on the 64: 1024-2023
|
||
($0400 - $07e7).
|
||
|
||
Q $208) The 80 column IC in the 128 can display how many full character
|
||
sets of 256 characters each at one time?
|
||
|
||
A $208) 2. While the VIC-IIe can only display 1, the VDC IC can handle
|
||
display opf both sets simultaneously. That means a person can
|
||
print upper/lowercase and graphics/uppercase characters on the
|
||
same screen.
|
||
|
||
Q $209) Many have scorned the C128's 80 column video IC. What about this
|
||
IC makes it so hard to use?
|
||
|
||
A $209) The VIC-IIe 40 column IC maps its configuration registers and
|
||
screen memory into the C64/C128 memory map. The 8563 VDC IC
|
||
does neither. All of its registers, screen memory, and color
|
||
memory are hidden behind two registers. These two registers
|
||
control access to the entire IC. In effect, these two registers
|
||
are the "portal" to the VDC memory map. To modify or read a
|
||
VDC internal register, the programmer must place the register
|
||
number in one lcoation and wait for the result to appear in the
|
||
other register.
|
||
|
||
|
||
Q $20A) What number is the 80 column IC referenced by?
|
||
|
||
A $20A) 8563
|
||
|
||
Q $20B) What machine language addressing modes cannot be used with the
|
||
80 column chip?
|
||
|
||
A $20B) The manual warns against using "indirect" addressing opcodes by
|
||
claiming their use could generate "false" bus states that confuse
|
||
the IC. In reality, howevr, only the indirect mode of the STA
|
||
opcode will cause any harm. To understand why, one must note that
|
||
the STA ($00),y instruction executes a read of memory before doing
|
||
its write.
|
||
|
||
Q $20C) The C128 contains keyboard keys not present on the C64. What IC
|
||
is used to read these keys? (besides the CIA, as on the 64)
|
||
|
||
A $20C) There are two answers. Aside from the ROM, the CPU, and the above
|
||
mentioned CIA, the VIC-IIe IC provides the extra 3 lines used to
|
||
scan the keyboard. The C128 MMU IC provides the capability of
|
||
reading the status of the 40/80 key. (Thanks for Marko Makela
|
||
for this info)
|
||
|
||
Q $20D) Following the introduction of the C128, a new version of was
|
||
developed. Name it.
|
||
|
||
A $20D) It is alternately called CP/M Plus or CP/M 3.0
|
||
|
||
Q $20E) Many people refer to C128s as 16k or 64k units. To what does this
|
||
refer?
|
||
|
||
A $20E) In question $209, we noted that the 8563 80 column IC in the C128
|
||
has an internal memory map. As such, the 8563 can have varying
|
||
amounts of RAM attached to it. Earlier C128 contained 16kB of
|
||
this "VDC" RAM, while later variations and some third party
|
||
products increased this to 64 kB VDC RAM.
|
||
|
||
Q $20F) According to the C128 literature, the C128 can be expanded to use
|
||
how much memory?
|
||
|
||
A $20F) 640 kB.
|
||
|
||
The C128 Developer Set
|
||
|
||
Q $210) The C128 Memory Management Unit is located at $d500 in memory.
|
||
At what other address does a copy of the MMU registers appear?
|
||
|
||
A $210) $ff00-$ff04 contains a partial mirror of the MMU registers.
|
||
|
||
Q $211) How many MMU registers are are identical in the two memory ranges?
|
||
|
||
A $211) 1. The Configuration Register at $d500 and $ff00
|
||
|
||
Q $212) If you are writing a C128 machine langyage program and would like
|
||
to issue a jsr to another bank of memory, what KERNAL call would
|
||
you use?
|
||
|
||
A $212) JSRFAR ($ff6e).
|
||
|
||
Q $213) How do you pass the parameters to the KERNAL call in auestion $212?
|
||
|
||
A $213) You store the parameters in $0002-$0008 and issue the call.
|
||
|
||
Q $214) When the C128 was developed, Commodore created a very useful buffer
|
||
printing routine in the KERNAL. What is its common name?
|
||
|
||
A $214) PRIMM (Print Immediate, at $ff7d).
|
||
|
||
Q $215) For the routine in question $214, how do you pass the string that
|
||
you wish to print to the routine?
|
||
|
||
A $215) You store the buffer, terminated with a null character immediately
|
||
following the call.
|
||
|
||
Q $216) When the C128 boots, the Z80 gains control first. It begins
|
||
accessing memory starting at what location?
|
||
|
||
A $216) $0000
|
||
|
||
Q $217) How much ROM in the C128 is supplied to hold the Z80 power up
|
||
boot code?
|
||
|
||
A $217) 4096 bytes.
|
||
|
||
Q $218) How many configuration presets can the C128 MMU handle?
|
||
|
||
A $218) 4.
|
||
|
||
Q $219) How small of a common RAM area can be defined in the C128 MMU?
|
||
|
||
A $219) Although the answer "none" is technically correct, I was looking
|
||
for the less obvious non-zero amount, which is 1 kB of RAM.
|
||
|
||
Q $21A) How large of a common RAM area can be defined in the C128 MMU?
|
||
|
||
A $21A) 16 kB of RAM.
|
||
|
||
Q $21B) How many times does a disk drive get accessed BEFORE the C128
|
||
finishes booting?
|
||
|
||
A $21B) twice. (Once to attempt a CP/M boot, and once to attempt a
|
||
C128 boot).
|
||
|
||
Q $21C) What key would you hold down on the C128 during bootup to
|
||
immediately enter 64 mode?
|
||
|
||
A $21C) The Commodore Key.
|
||
|
||
Q $21D) Name the first 4 keys on the top row of the C128 keyboard?
|
||
|
||
A $21D) Escape, Tab, Alt, and Caps Lock.
|
||
|
||
Q $21E) On what side of the C128 case is the RESET button located?
|
||
|
||
A $21E) The right side.
|
||
|
||
Q $21F) What is different about the C128 power supply connector compared to
|
||
the 64 DIN power supply connector?
|
||
|
||
A $21F) The connector is square in appearance, although the voltages are
|
||
identical to the ones provided for the C64.
|
||
|
||
Q $220) What 3 bytes must reside on track 1, sector 0 of a disk in order
|
||
to autoboot that disk on a C128?
|
||
|
||
A $220) The abovious "CBM" bytes must be present.
|
||
|
||
Q $221) Let's suppose you pick up a printer at a flea market and it says
|
||
CBM on the decal. However, it lacks the familiar logo and further
|
||
investigation reveals it isn't a Commodore printer. The printer
|
||
was made in 1984. What company sold the printer?
|
||
|
||
A $221) Citizen Business Machines (Citizen). I had a lady inquire about
|
||
a printer so marked.
|
||
|
||
Q $222) Which company came out with the first parallel printer interface
|
||
for the VIC-20 in the US?
|
||
|
||
A $222) CardCo, Incorporated.
|
||
|
||
Q $223) If you boot up a 1540 disk drive and read the error channel,
|
||
what model number is indicated in the power-up string?
|
||
|
||
A $223) V170. Possibly, this is the code number for the drive. Dunno,
|
||
|
||
Q $224) Who produced the very first Commodore diskette drive?
|
||
|
||
A $224) As close as I can tell from research, a company called "Convenience
|
||
Living" brought out the first Commodore disk drive, beating
|
||
Commodore's 2040 by many months. The system was a dual drive 100 kB
|
||
per unit single sided drive. The company changed their name or
|
||
sold the unit to "CompuThink" upon introduction.
|
||
|
||
Q $225) What company wrote the initial BASIC for the Commodore computer
|
||
line?
|
||
|
||
A $225) Your archenemy and mine, Microsoft. When the PET series was
|
||
introduced, Microsoft's Gates and Paul Allen made big bucks licensing
|
||
BASIC for small computers. Microsoft BASIC was small and ran on
|
||
minimal hardware, making it an ideal language to bundle with early
|
||
machines. Commodore modified the BASIC after 1.0 and Microsoft
|
||
was not involved past the initial porting effort. As an aside, it's
|
||
rumored that Gates and Allen might have lifted the source for BASIC
|
||
from the University computers where they attended, but who knows :-)
|
||
|
||
Q $226) What was the last modem Commodore produced for the 8-bit line?
|
||
|
||
A $226) The 1670.
|
||
|
||
Q $227) Which came first, the 2040 or the 2031?
|
||
|
||
A $227) The 2040. In business, it's generally considered bad practice to
|
||
deliver a smaller numbered model after a larger numbered one,
|
||
especially if the units perform the same function. Commodore didn't
|
||
use such logic :-)
|
||
|
||
Q $228) Which came first, the 4040 or the 8050?
|
||
|
||
A $228) Again, Commodore rebelled and delivered the 8050 long before the
|
||
4040 showed up on the scene. This time, the reason was more logical.
|
||
The drives served two different markets and were keyed with the prefix
|
||
number of the machines they were marketed with. The 4040 sold with the
|
||
40XX series, while the 8050 came with the 80XX systems.
|
||
|
||
Q $229) Where were VIC computers introduced first: US or Japan?
|
||
|
||
A $229) Japan. Commodore introduced the PET in the US first, but found the
|
||
US market "fickle", so they introduced the VIC overseas first, since
|
||
that market was easier to penetrate.
|
||
|
||
Q $22A) Which Commodore 64 model came out after the C64c and sported
|
||
an "off-white" case?
|
||
|
||
A $22A) The C64gs (Graphics Station). I am uncertain, but believe this to
|
||
be a non-US machine only.
|
||
|
||
Q $22B) Commodore produced two "Pong" type video games. Name one model.
|
||
|
||
A $22B) CBM 2000K and 3000H models. Both were simple machines with unknown
|
||
processors.
|
||
|
||
Q $22C) What significance does the name "Gortek" have with respect to
|
||
the VIC-20?
|
||
|
||
A $22C) "Gortek and the MicroChips" were characters introduced to help people
|
||
learn how to use the VIC-20.
|
||
|
||
Q $22D) What person actually developed CP/M for the C128?
|
||
|
||
A $22D) Von Ertwine
|
||
|
||
Q $22E) The 8563 VDC IC in the C128 was originally designed for another
|
||
Commodore computer. Which one?
|
||
|
||
A $22E) The Z8000 machine, another machine that never saw the light of day.
|
||
|
||
Q $22F) Name the single bit in the status register of the 6502 that can
|
||
be set externally.
|
||
|
||
A $22F) The Overflow (V) flag can be set via pin 38 of the 6502, the SO
|
||
pin (Set Overflow).
|
||
|
||
Q $230) What control character would one send to a Commodore printer
|
||
to start double-wide character printing?
|
||
|
||
A $230) On the 1525 (and successors, like MPS 801, MPS 803, etc), chr$(14)
|
||
was used. A few IEEE printers also contained chr$(1), which printed
|
||
'enhanced' double wide characters.
|
||
|
||
Q $231) What control character would one send to a Commodore 1525 printer
|
||
to inititiate graphics mode?
|
||
|
||
A $231) chr$(8)
|
||
|
||
Q $232) What control character would one send to a Commodore printer to
|
||
end double-wide character printing?
|
||
|
||
A $232) On the 1525 (and successors, like the MPS 801 and 803), chr$(15) was
|
||
used. On the IEEE printers and the 1526/MPS 802 (a 4023 IEEE printer
|
||
with serial bus connection, chr$(129) was used instead.
|
||
|
||
Q $233) How many registers does the VIC-I (6560/61) IC possess?
|
||
|
||
A $233) According to Commodore, the 6560/1 IC contains 16 addressable control
|
||
registers, which is the number we were looking for. How many registers
|
||
are actually used internally is anyone's guess. We also accepted 26
|
||
as the answer, since there are 26 differint configuration fields
|
||
within the 16 bytes of memory mapped I/O.
|
||
|
||
Q $234) How many registers does the Plus/4 TED IC have?
|
||
|
||
A $234) Multiple answers exist for this question as well. The TED contains
|
||
addressing to support 64 I/O registers, but only 34 are used.
|
||
|
||
Q $235) We all know the 1541 stores its directory on track 18. Where does
|
||
the IEEE 8050/8250 stores its directory?
|
||
|
||
A $235) Track 39.
|
||
|
||
Q $236) If a program opens a channel to tape, reads some data, and a check
|
||
of ST AND 32 is true, what error does that indicate?
|
||
|
||
A $236) checksum error.
|
||
|
||
Q $237) Depending on how many memory was added to a VIC-20, BASIC could
|
||
start in one of three locations. Name them.
|
||
|
||
A $237) 1024, 4096, or 4608.
|
||
|
||
Q $238) Commodore's first floppy drives used what brand of mechanisms?
|
||
|
||
A $238) Shugart.
|
||
|
||
Q $239) If one sees a directory listing that starts with:
|
||
"MY DISK OF STUFF,MY,2C" What CBM drives could have wrote this
|
||
disk?
|
||
|
||
A $239) 8050 or 8250 or derivatives: 8250LP and SFD 1001.
|
||
|
||
Q $23A) Name a color available on the VIC-20 that is NOT available on the 64?
|
||
|
||
A $23A) Any of the following qualify:
|
||
|
||
o Light Orange
|
||
o Light Cyan
|
||
o Light Purple
|
||
o Light Yellow
|
||
|
||
By the way, none of these colors can be used for text.
|
||
|
||
Q $23B) Name two CBM computer series that used a real 6551 UART to do
|
||
serial communications.
|
||
|
||
A $23B) The Plus/4, the B128, The 700 Series. I suspect the 600 and 500
|
||
Series as well.
|
||
|
||
Q $23C) On the Commodore SX-64, is drive 0 above or below the built-in
|
||
storage bin?
|
||
|
||
A $23C) It is below the storage bin. For those who created a DX-64 (2
|
||
drives, the standard placement is to instal Drive 1 above drive 0.
|
||
|
||
Q $23D) Without looking, which key is located to the direct right of the
|
||
semicolon ';' key on the C64?
|
||
|
||
A $23D) With exception to the Swedish 64, The equals '=' sign. On Swedish
|
||
models, the return key sits next to the ';' key. On Swedish
|
||
keyboards, the key placement of the rightmost 4 columns is altered.
|
||
|
||
Q $23E) What does drive error number 72 mean?
|
||
|
||
A $23E) Disk Full or Directory Full
|
||
|
||
Q $23F) What was the model number of the first serial drive Commodore
|
||
developed?
|
||
|
||
A $23F) Technically, the 1010 was the first unit, but I have no reports
|
||
it ever made it past prototype stage. And I doubt it was serial.
|
||
The 2040 would qualify, but it was parallel (IEEE 488). Therefore,
|
||
the VIC 1540 is the first CBM drive to fit the criteria.
|
||
|
||
Q $240) What POKE is used to disable RUN/STOP RESTORE and also scrambles
|
||
LIST attempts on the C64?
|
||
|
||
A $240) POKE 808,234. POKE 808,237 restores everything.
|
||
|
||
Q $241) What happens if you run a program in BASIC 2.0 and it
|
||
executes a CONT statement?
|
||
|
||
A $241) The program gets caught in an endless loop.
|
||
|
||
Q $242) What happens if you run a program in BASIC 7.0 and it
|
||
executes a CONT statement?
|
||
|
||
A $242) UNlike in BASIC 2.0, the statement is skipped.
|
||
|
||
Q $243) What diference exists between generating a "beep" (Ctrl-G) on the
|
||
C128 after RESET and after RUN/STOP RESTORE?
|
||
|
||
A $243) The volume is set to a different level on a warm start than on a cold
|
||
start.
|
||
|
||
Q $244) In Commodore BASIC, is anything needed after the THEN of an IF/THEN
|
||
statement?
|
||
|
||
A $244) No. The command following the THEN is optional.
|
||
|
||
Q $245) In Question $0B3, we noticed that the 64's BASIC 2.0 placed two
|
||
spaces between the error text and the word "ERROR" in error strings.
|
||
On what machine was this problem fixed and only one space appears?
|
||
|
||
A $245) The C128. The C128D and C65 also fixed the problem.
|
||
|
||
Q $246) What disk drive was introduced to be used with the Commodore 64?
|
||
|
||
A $246) The Commodore 1541. However, intially, it was called the VIC1541.
|
||
Commodore was confusing.
|
||
|
||
Q $247) What upgrade to original PETs caused some machines to dISPLAY tEXT
|
||
lIKE tHIS iNSTEAD oF dISPLAYING cORRECTLY?
|
||
|
||
A $247) When early PETs were upgraded to BASIC 2.0, the character set ROM
|
||
had to be replaced. The problem was that some PET boards had 28 pin
|
||
ROM sockets, while others had 24 pin. The new character ROM only
|
||
came in one size, so the models with the wrong number of pins on their
|
||
board had to go without. Commodore had decided to flip the location
|
||
of uppercase and lowercase characters in the ROM.
|
||
|
||
Q $248) Newer Commodore 1541 drives have a multicolored "rainbow" pattern
|
||
on the front decal. Name the colors in order from top to bottom
|
||
that make up the "rainbow".
|
||
|
||
A $248) Red, Dark Yellow, Light Yellow, Green, Blue.
|
||
|
||
Q $249) Commodore disk drives have flip flopped on drive LED color meanings
|
||
over the years. When the serial drives first appeared, green meant
|
||
power and red meant access/error. With what drive did they swap
|
||
the meanings?
|
||
|
||
A $249) The 1571 swapped meanings. Later, the 1541-II and 1581 also used
|
||
red for power and greeen for access, but the 1541C continued the
|
||
alternate usage.
|
||
|
||
Q $24A) Most late-model CBM VIC-20 sport a DIN style power supply connector.
|
||
However, early VIC units utilize a different connector. How many
|
||
pins did this early connector have?
|
||
|
||
A $24A) 2 (two). American typically refer to the connector as a "electric
|
||
Shaver" or "electric toaster" connector.
|
||
|
||
Q $24B) Although Commodore produced mainly 80 column printers, it did
|
||
introduce some "wide carriage" models. How many columns did these
|
||
printers have?
|
||
|
||
A $24B) 132 columns.
|
||
|
||
Q $24C) What is the "nickname" for the Commodore logo?
|
||
|
||
A $24C) Depending on who you ask, either "Chicken Feet", "Chicken Head", or
|
||
"Chicken Lips". I like the second one best.
|
||
|
||
Q $24D) When the Commodore 128 was introduced, a new Graphical User
|
||
Interface was introduced to be used with it. Name it. (hint: not
|
||
GEOS).
|
||
|
||
A $24D) Jane.
|
||
|
||
Q $24E) A stock C128 powers up showing how many bytes free?
|
||
|
||
A $24E) 122365 bytes free.
|
||
|
||
Q $24F) Of those, how many can actually be used to store BASIC code?
|
||
|
||
A $24F) Bank 0 locations $1c00 to $fbff (57344 bytes).
|
||
|
||
Q $250) For years, Commodore owners have purchased Commodore printers with
|
||
model numbers like MPS801, MPS802, MPS802, and MPS1000. What does
|
||
'MPS' stand for?
|
||
|
||
A $250) Matrix Printer Serial.
|
||
|
||
Q $251) For the introduction of the 264 Series (Plus/4), Commodore produced
|
||
a letter quality printer called the DPS1101. What does 'DPS' stand
|
||
for?
|
||
|
||
A $251) Daisy Print Serial
|
||
|
||
Q $252) What does CBM DOS error number 75 mean and which drive(s) does it
|
||
appear in?
|
||
|
||
A $252) I was looking for "Format Error". This error occurs on the 1581.
|
||
However, Todd Elliott mentions this also appears on the 8250 as
|
||
"Format Speed Error".
|
||
|
||
Q $253) What does CBM DOS error number 76 mean and which drive(s) does it
|
||
appear in?
|
||
|
||
A $253) Controller Error. It appears first on the 1581. It implied that
|
||
the MFM controller was not functioning correctly.
|
||
|
||
Q $254) How many characters per inch does a VIC 1515 printer print when in
|
||
normal mode?
|
||
|
||
A $254) 10 cpi.
|
||
|
||
Q $255) How large (in bytes) is the internal VIC 1525 printer buffer?
|
||
|
||
A $255) 90 bytes.
|
||
|
||
Q $256) How many revolutions per minute does a 1541 disk drive disk
|
||
rotate at?
|
||
|
||
A $256) 300 rpm
|
||
|
||
Q $257) On Commodore disk drives, where is track 1 located: outside, middle,
|
||
or inside of disk?
|
||
|
||
A $257) Outside.
|
||
|
||
Q $258) Which Commodore 8-bit machine(s) came stock with stereo SID sound?
|
||
|
||
A $258) The Commodore 64DX (65)
|
||
|
||
Q $259) On the 64 and 128, which joystick port is closest to the power
|
||
connector: 1 or 2?
|
||
|
||
A $259) Joystick Port 2
|
||
|
||
Q $25A) The Commodore 1520 plotter can print in how many colors?
|
||
|
||
A $25A) 4 colors. Default colors are red, green, blue, and black.
|
||
|
||
Q $25B) The 8050 disk drive creates how many tracks on a floppy disk?
|
||
|
||
A $25B) 77
|
||
|
||
Q $25C) What dot matrix printer matches the color scheme of the CBM Plus/4?
|
||
|
||
A $25C) The MPS 803.
|
||
|
||
Q $25D) How many "mirrors" of the VIC-II IC registers appear in the 64 memory map?
|
||
|
||
A $25D) 16. The VIC-II only contains enough addressing for 64 bytes, so
|
||
the registers repeat every 64 bytes.
|
||
|
||
Q $25E) Which location in C64 memory contains the 6510 Data Direction Register?
|
||
|
||
A $25E) Location 0.
|
||
|
||
Q $25F) What is the significance of $fffe-$ffff in 65XX CPUs?
|
||
|
||
A $25F) Whenever an IRQ happens, the CPU fetches the location of the routine
|
||
that will handle the IRQ from these addresses.
|
||
|
||
Q $260) In BASIC 2.0, what happens if you try to CONT a program after a
|
||
program has executed a STOP command?
|
||
|
||
A $260) The program is continued from the statement following the STOP
|
||
command.
|
||
|
||
Q $261) What is Drive Error 75 mean?
|
||
|
||
A $261) Alert readers will note this is the same question as $252. The error
|
||
A $252) Alert readers will note this question is a duplicate of $252. My
|
||
memory if failing. I was looking for "Format Error". However,
|
||
Todd Elliott mentions this also appears on the 8250 as
|
||
"Format Speed Error".
|
||
|
||
Q $262) What does the Super Expander 64 command RDOT do?
|
||
|
||
A $262) RDOT(M) returns information for next pixel to be plotted using mode M.
|
||
M=0 return X coordinate.
|
||
M=1 return Y coordinate.
|
||
M=2 return Color Source.
|
||
|
||
Q $263) Quick, what does the 6502 opcode PHP do?
|
||
|
||
A $263) Pushes the processor status onto the stack.
|
||
|
||
Q $264) When using the SBC opcode to perform subtraction without a borrow,
|
||
should the carry flag be set or clear?
|
||
|
||
A $264) It should be set, since the carry flag is treated as "-Borrow"
|
||
(not borrow) when doing subtraction.
|
||
|
||
Q $265) Name the all-important zero-page subroutine on the VIC and 64 that
|
||
appears at location $73.
|
||
|
||
A $265) CHRGET. This routine fetches the BASIC next character. This routine
|
||
is usually patched to allow new BASIC commands.
|
||
|
||
Q $266) How many I/O locations does the SID IC in the 64 actually use?
|
||
|
||
A $266) 29 bytes.
|
||
|
||
Q $267) How many I/O locations does the SID IC in the 64 actually show up in?
|
||
|
||
A $267) 1024 bytes.
|
||
|
||
Q $268) How many blocks free does a newly formatted D9090 drive report?
|
||
|
||
A $268) 29162 blocks free. The drive contained a total of 29376 sectors,
|
||
implying that the initial BAM and directory reserved 214 sectors.
|
||
|
||
Q $269) Name the number of sectors per track on a D9060.
|
||
|
||
A $269) 32 sectors per track.
|
||
|
||
Q $26A) Name the only Commodore disk drive that used neither a serial bus
|
||
nor IEEE-488 bus hookup?
|
||
|
||
A $26A) I goofed on this question. Tghere are three answers:
|
||
The Amiga external drives.
|
||
The 1551 (connected via cartridge to PLus/4 or C16)
|
||
The External Drive for the C65 (connected via nonstandard serial
|
||
bus)
|
||
|
||
Q $26B) The Block Availability Map for the 8050 and 8250 drives starts on
|
||
what track?
|
||
|
||
A $26B) Track 38.
|
||
|
||
Q $26C) On an 80 column PET, where does screen memory start?
|
||
|
||
A $26C) $8000. If you consider the B series to be PETs, then $d000 is also a
|
||
correct answer.
|
||
|
||
Q $26D) What CHR code can one use to scroll up on the 8032?
|
||
|
||
A $26D) chr$(25)
|
||
|
||
Q $26E) On the VIC-20, 0000 to 0002 were used to hold the jmp xxxx for the
|
||
USR function. The 6510 in the C64 took over 0000 and 0001. Where
|
||
did Commodore relocate the USR jump vector to on the 64?
|
||
|
||
A $26E) 784-786. The relocation causes an unused byte of zero page RAM at
|
||
$0002.
|
||
|
||
Q $26F) The KERNAL jump table on the VIC and 64 differ by how many bytes in
|
||
length?
|
||
|
||
A $26F) They are the exact same length on both machines.
|
||
|
||
Q $270) Many people lamented the demise of QuantumLink, known alternately
|
||
as Q-Link or the 'Q'. When did QLink oficially close?
|
||
|
||
A $270) November 1, 1994
|
||
|
||
Q $271) Name the vaporware Virtual Reality area that was to become a part of
|
||
QLink, but was never finished/released in its original form.
|
||
|
||
A $271) Habitat, a role playing game designed by LucasArts (part of the
|
||
computing talent of George Lucus of Star Wars fame).
|
||
|
||
Q $272) The QLink area mentioned in Q $271 was eventually scaled back and
|
||
introduced on QLink as what area?
|
||
|
||
A $272) Club Caribe, basically a chat system.
|
||
|
||
Q $273) The Commodore Punter Protocol was devised by Mr. Punter. What is his
|
||
first name?
|
||
|
||
A $273) Steve. Incidentally, the Punter protocol lives on in the IBM world,
|
||
where Steve has a Punter BBS with echoes (like FIDO).
|
||
|
||
Q $274) What kind of product is the Skyles Flash! unit? (hint: most folks don't
|
||
need one.)
|
||
|
||
A $274) Serial to IEEE-488 converter. It's used to attach IEEE-488 peripherals
|
||
(used on the PET line of computers) to a CBM serial port.
|
||
|
||
Q $275) On early revisions of the 6502, the SO pin on the IC was labeled CPS.
|
||
What does CPS stand for?
|
||
|
||
A $275) Chuck Peddle Special.... Named after 6502 designer Chuck Peddle.
|
||
|
||
Q $276) What Commodore system was referred to as the 'Z' Machine?
|
||
|
||
A $276) The C900 Prototype UNIX System. Commodore never successfully marketed
|
||
the machine, which included a Zilog Z8000 CPU (hence the name)
|
||
|
||
Q $277) (True or False). Commodore 64 compatibility was designed into the
|
||
C128 from the beginning.
|
||
|
||
A $277) True. Lead Designer Bil Herd, fed up after working on the ill fated
|
||
Plus/4, spouted off to senior management about the lack of
|
||
compatibility killing the project. His comments were heeded, and he
|
||
took on the C128 with the mandate that it be compatible with the
|
||
64.
|
||
|
||
Q $278) The 8563 VDC found in the C128 was originally designed for what CBM
|
||
machine?
|
||
|
||
A $278) The C900 machine mentioned in $276.
|
||
|
||
Q $279) What was the "Theme Song" of the C128 developers?
|
||
|
||
A $279) The live version of "Solsbury Hill" by Peter Gabriel.
|
||
|
||
Q $27A) Who developed the C128 version of CP/M?
|
||
|
||
A $27A) Von Ertwine.
|
||
|
||
Q $27B) How many Paddles can one connect to a Commodore 8-bit machine?
|
||
|
||
A $27B) Technically, 4 paddles can be connected, although only 2 can be read
|
||
at any instant in time.
|
||
|
||
Q $27C) Does the B128 have joystick ports?
|
||
|
||
A $27C) No.
|
||
|
||
Q $27D) Commodore file type 2 is PRG, and type 3 is USR. What is Commodore
|
||
file type 0?
|
||
|
||
A $27D) DEL or Deleted. Very rarely used.
|
||
|
||
Q $27E) What is Commodore file type 1?
|
||
|
||
A $27E) The very useful SEQ file type.
|
||
|
||
Q $27F) The original VIC-20 systems had how many pins on the video port?
|
||
|
||
A $27F) 5 pins. After the 64 was introduced, newer version had 8 pins, the
|
||
same as on the 64.
|
||
|
||
Q $280) The C128 has a real Caps Lock Key, but it failed to present an
|
||
uppercase character for what letter on the 128 keyboard?
|
||
|
||
A $280) The Q key. This problem only exists on first revision US 128 ROM
|
||
units. As such, you can easily determine if you need a ROM upgrade
|
||
by trying the Q key on your 128.
|
||
|
||
Q $281) What one feature made the CBM 1660 modem immensely popular with the
|
||
phone phreaking crowd?
|
||
|
||
A $281) Ability to utilize the SID IC to generate touch tones and other tones
|
||
through the phone. This allowed the 64 to behave as a virtual "blue
|
||
box" or "red box" and send the magic 2600 Hz tone that patched one
|
||
into the phone system.
|
||
|
||
Q $282) What does Timothy Leary, "the father of LSD" and Commodore have
|
||
in common?
|
||
|
||
A $282) Leary was a C64 user and wrote articles for a small C= magazine based
|
||
in Oregon. However, I accept one technically true resoponse from
|
||
Roger Toupin Jr., who said, "Both are dead".
|
||
|
||
Q $283) At what speed do the platters in CBM D series hard drives revolve at?
|
||
|
||
A $283) 3600 RPM Compare to floppies at 300 RPM.
|
||
|
||
Q $284) In question $189, we noted that COMPUTE. Changed its punctuation to
|
||
COMPUTE! shortly after introdcution. However, many years later, they
|
||
changed back to their former punctuation. When did this occur?
|
||
|
||
A $284) When Compute! Publicationswas purchased by the publisher of OMNI
|
||
magazine, they changed the name back to COMPUTE. (note period.
|
||
|
||
Q $285) Tough one. Finish the following Commodore advertising slogan:
|
||
"Advanced Technology Through Vertical ___________"
|
||
|
||
A $285) Integration
|
||
|
||
Q $286) In what "mode" can the Commodore 64 VIC-II IC access external memory?
|
||
|
||
A $286) The UltiMax mode. This is the only mode where the VIC-II can perform
|
||
this feat, and is the same mode used on the ill-fated Ultimax machine.
|
||
|
||
Q $287) What Primary CPU was used in the CBM 500/600/700 series?
|
||
|
||
A $287) The MOS 6509. Basically, the 6509 was a 6502 with memory locations
|
||
0000 and 0001 used as 34bank34 registers. Address 0000 was the
|
||
execution bank, while 0001 was the indirection bank..
|
||
|
||
Q $288) How much RAM can be accessed on a 500/600/700 machine?
|
||
|
||
A $288) The 500/600/700 series, as well as the B128/B256 series, can be
|
||
expanded to 256kB internally, 704 kB externally, for a total of 960kB
|
||
of RAM.
|
||
|
||
Q $289) When using the KERNAL call PLOT, is the upper left corner of the
|
||
screen 0,0 or 1,1 ?
|
||
|
||
A $289) 0,0 identifies the upper left corner of the screen.
|
||
|
||
Q $28A) What does PRG stand for?
|
||
|
||
A $28A) Well, the CBM DOS uses it as a acronym for PRoGram File, and Commodore
|
||
calls it's technical references Programmer's Reference Guides.
|
||
|
||
Q $28B) when displaying information on the screen, what PETSCII character is
|
||
used to turn the character color to RED?
|
||
|
||
A $28B) COde 28 ($1C) will switch the character color to red.
|
||
|
||
Q $28C) If you poke the 64 screen memory with 0, what character fills the
|
||
screen? (Hint: it is NOT space)
|
||
|
||
A $28C) The '@' character, screen code 0. The space is screen code 32.
|
||
|
||
Q $28D) When a BASIC or ML program initializes DEVICE 2 (RS-232) for usage,
|
||
how much memory is stolen from the top of BASIC memory for
|
||
buffers?
|
||
|
||
A $28D) 512 bytes. 256 bytes each for an input and output buffer. That is
|
||
why you must open the RS-232 port before defining variables. The
|
||
buffers are taken from TOB (Top of BASIC), which resets are variables.
|
||
|
||
Q $28E) On what 64 computer model does [SHIFT] [RUN-STOP] load a program from
|
||
disk?
|
||
|
||
A $28E) The SX-64 is designed to boot from disk by default, and some suggested
|
||
the C64GS, although I can;t verify the latter.
|
||
|
||
Q $28F) What happens if you issue NEW in a program, like:
|
||
90 PRINT "HI"
|
||
100 NEW
|
||
110 GOTO 90
|
||
|
||
A $28F) As expected, the program prints the HI message, then erases the
|
||
current program from memory.
|
||
|
||
=========================================================================
|
||
|
||
@(#)bits: Twiddling the Bits: The DataPump Plus
|
||
by Frank Kontros (jeno@kontr.uzhgorod.ua)
|
||
|
||
"DataPump" the 6551 ACIA Card
|
||
(C)opyright Perry M. Grodzinski, 1991
|
||
|
||
"DataPump Plus" contra "SwiftLink, DataBlast, CommPort"
|
||
upgrade by Frank Kontros 1996
|
||
|
||
Note: You are free to give away these documents but not to sell.
|
||
|
||
SwiftLink, DataBlast & CommPort are respective trademarks of their copyright
|
||
owners.
|
||
|
||
@(A)intro: Introduction
|
||
|
||
In the original "DATAPUMP" card, many have found it difficult to find the
|
||
AA4890 DC-DC converter IC necessary to build the cicuit. In addition, new
|
||
RS-232 drivers contain a built in DC-DC converter and do not require
|
||
additional voltage sources except 5VDC. (e.g. MAX 230, 232, 235, 237).
|
||
This chip needs fewer external componets than the AA4890 specified in the
|
||
original schematic. I decided to use the cheap MAX 232. It usually only
|
||
costs US$1.50 - US$2.00. There are also many other chips, such as the
|
||
Analog Devices AD232 and the ICL232. which provide the same functionality as
|
||
the MAX232. The MAX232 IC contains 2 RS232 drivers/receivers. Note that the
|
||
MAX232A is not the same IC; it performs the same function, but requires
|
||
additional external capacitors. I have revised the DataPump schematic to
|
||
reflect the MAX232 usage. See the "Hacking the Code Section for the Schematic
|
||
in GIF format (Reference: code, SubRef: dpschematic).
|
||
|
||
In addition to revising the circuit to use readily available components, two
|
||
additional jumpers were installed: J1 for $DE00/$DF00 (IO1/IO2) ACIA
|
||
address selection, and J2 for IRQ/NMI selection (for use with fast IRQ
|
||
interrupt handlers, e.g. OS/A65.
|
||
|
||
Resitors R2-R4 pull up the outputs to logic high when no modem is connected. This helps alleviate program hangups due to simlp0sitic modem initialation code.
|
||
|
||
If you intend to use this circuit on a C128 or C128D in 2MHz mode, substitue
|
||
an 8551 or 6551A ACIA for the 6551.
|
||
|
||
If you would like to utilize a clock generator instead of the 3.6864 MHz quartz crystal oscillator, connect the generator OUT to XTAL1 (6) leave XTAL2 (7)
|
||
floating, and connect power to the generator as follows:
|
||
|
||
_________________________
|
||
| \
|
||
| N.C. GND |
|
||
| O O |
|
||
| |
|
||
| |
|
||
| O O |
|
||
| +5V OUT |
|
||
\_______________________/
|
||
|
||
|
||
@(A): Integrated Circuit Pinouts:
|
||
|
||
R6551 PINOUT MAX232 PINOUT
|
||
|
||
+---------------+ +-------+
|
||
GND --| 1 28 |-- R-/W +cap1 -|1 \/ 16|- Vcc
|
||
CS0 --| 2 27 |-- o2 +cap3 -|2 15|- GND
|
||
/CS1 --| 3 26 |-- /IRQ -cap1 -|3 14|- T1out
|
||
/RES --| 4 25 |-- DB7 +cap2 -|4 13|- R1in
|
||
RxC --| 5 24 |-- DB6 -cap2 -|5 12|- R1out
|
||
XTAL1 --| 6 23 |-- DB5 -cap4 -|6 11|- T1in
|
||
XTAL2 --| 7 22 |-- DB4 T2out -|7 10|- T2in
|
||
/RTS --| 8 21 |-- DB3 R2in -|8 9|- R2out
|
||
/CTS --| 9 20 |-- DB2 +-------+
|
||
TxD --| 10 19 |-- DB1
|
||
/DTR --| 11 18 |-- DB0
|
||
RxD --| 12 17 |-- /DSR
|
||
RS0 --| 13 16 |-- /DCD
|
||
RS1 --| 14 15 |-- Vcc
|
||
+---------------+
|
||
|
||
@(A)note: Conclusion and Notes
|
||
|
||
The "DataPump Plus" fully supports applications written for the Swiftlink, the DataBlast, and the CommPort ACIA cartridges. In addition, the new jumper
|
||
additions offer mre control over operation, and provide better Swiftlink
|
||
compatibility.
|
||
|
||
Good Luck!
|
||
|
||
=========================================================================
|
||
|
||
@(#)error: ? DS, DS$: rem The Error Channel
|
||
|
||
@(e)trivia: Commodore Trivia
|
||
|
||
In The Commodore Trivia Article in Issue #14, the answer to question $1EB was
|
||
completely wrong. The correct question and answer appear below:
|
||
|
||
Q $1EB) What difference between the VIC-I and VIC-II causes VIC-II equipped
|
||
systems to potentially operate slightly slower than VIC-I equipped
|
||
systems, all other items held constant?
|
||
|
||
A $1EB) The dot clock on the VIC-I is only 4 times the processor clock.
|
||
That is, the VIC-I can fetch 2 bytes for each 1 byte data (8 pixels)
|
||
it displays, without stopping the processor. But the VIC-II has
|
||
narrower pixels, because the dot clock is 8 times processor clock,
|
||
and as a result, it only can read 1 byte for each byte (8 pixels) it
|
||
displays. This is sufficient for fetching the character images,
|
||
but the processor must be stopped to fetch the character codes (and
|
||
colours). (Thanks to Marko Makela for this explanation)
|
||
|
||
=========================================================================
|
||
|
||
@(#)vic: Technical Information on the VIC-20
|
||
by Ward Shrake
|
||
|
||
@(A): Introduction
|
||
|
||
This document is a collection of pinout diagrams and technical notes, meant
|
||
to assist anyone who wishes to experiment electronically with the "obsolete"
|
||
Commodore Vic20 computer. Specifically, this document addresses the cartridge
|
||
or Memory Expansion port and related items, such as ROM & EPROM memory chips.
|
||
|
||
What kinds of things can you do with a Vic20? Well, how much imagination do
|
||
you have? The hardware isn't as limited as most of us probably remember it
|
||
being, so the question becomes largely one of what you want to do with it,
|
||
what your level of skills and knowledge may be, and so on. Here are some
|
||
examples of things you can do ... but by no means the only things possible!
|
||
|
||
- A reset button can be wired into the Vic20 fairly simply. This might
|
||
be a good idea, if one plans to experiment much. The Vic20, or any
|
||
computer, might lock up when you've told it to do something odd while
|
||
experimenting. Simply use a momentary-contact, normally-open switch,
|
||
wired between the RESET line and any port GND line. When you press
|
||
the new button for a second and let go, the computer will reset. This
|
||
is because the RESET line is active low, and your switch grounds that
|
||
line. If you decide to do this *inside* your Vic20, remember you are
|
||
now looking at the *back* of the port, NOT the front. Therefore, use
|
||
the pinout diagram for a cartridge, not the port, to find the lines.
|
||
Radio Shack switch part number 275-1547 or equivalent will work fine.
|
||
|
||
- Make your own EPROM-based plug-in cartridges, in standard memory sizes.
|
||
The "stock" Vic20 supports up to 32k of memory, in banks of 8k each. The
|
||
first banks (#1, 2, 3) are contiguous memory, and can be RAM or ROM at
|
||
your choice. The next bank is actually a ROM operating system chip, so
|
||
that's the end of contiguous memory. However, the bank after that (#5)
|
||
is another usable bank. It can be RAM or ROM; it is usually ROM, but can
|
||
be RAM with one restriction; BASIC can't "see" it as easily usable. (See
|
||
the pinout below, for more information on memory banking on the Vic20.)
|
||
|
||
- Archive existing ROM or EPROM cartridges to disk or tape, to allow them
|
||
to be run from within a RAM expander. Most commercial cartridges were
|
||
8k in memory size, with a small amount having been 4k or 16k of memory.
|
||
|
||
- Modify an existing RAM expander, to move one 8k bank of RAM into the
|
||
upper memory area, in "block 5". ($A000 hex, for all you ML junkies.)
|
||
This is not anywhere near as hard as it sounds ... and if you want to
|
||
play archived game cartridges as "images" in RAM, it is necessary. To
|
||
do it, just (A) open your RAM expander's plastic casing, (B) see if you
|
||
have a bank of DIP switches already installed, and (C) if you do, just
|
||
flip the left-most switch "on", while turning the other 3 all "off".
|
||
(Note that this assumes you are using an 8K expander; if you are using a
|
||
16K expander you need to be aware that there are two side-by-side groups
|
||
of four switches each; the left half controls the upper 8k, and right one
|
||
controls the lower 8k bank.)
|
||
|
||
- If you want to do the RAM expander modification mentioned above, but you
|
||
find you do not have DIP switches already installed, you can do one of
|
||
two things. (A) you can install new switches yourself, or (B) you can do
|
||
an easier and more permanent modification, by putting a blob of solder
|
||
across the two left-most half-circles on the PC board, and making sure
|
||
there are no other half-circles in that 8k bank which are joined in the
|
||
middle by a straight line or another blob of solder. If you've ever seen
|
||
disk drive device number modifications, its the same basic thing here.
|
||
(But if all this sounds too complicated, let someone do the mod for you.)
|
||
|
||
- If you find you now have a RAM cart that has a row of DIP switches to
|
||
control where its memory will be "seen", and that cart has a fully
|
||
plastic (not metal) label, you can now consider cutting a rectangular
|
||
hole in the plastic case to allow external switch-changing. This is so
|
||
you don't have to open the case every time you want to make a memory
|
||
bank change. (The metal labeled carts are harder to cut, obviously, so
|
||
you might consider swapping guts with another cart casing, if you like.)
|
||
|
||
The hole needed is as follows ... but note that I'm referring to the edge
|
||
of the cartridge's LABEL area, not the outer edges of the plastic casing.
|
||
Put some masking tape over the label (to preserve it) and write on it, to
|
||
mark where the hole must go. The bottom edge of the hole is 5/16ths of an
|
||
inch above the bottom edge of the label. The top edge is 1/2 inch above
|
||
that. There should be about 1.75 inches left, from there to the top of the
|
||
label area. The sides of the hole are harder to measure, as you'll note
|
||
there is some subtle inward tapering of the casing and label area, to
|
||
allow some rocking motion while inserting/removing carts from the Vic20.
|
||
Measure from the exact left corner, inward 2 and 1/8th inches in. This is
|
||
the left edge of the hole. Measuring from the exact right corner of the
|
||
label, come in 1 and 15/16ths inch. The hole should be roughly 7/8ths of
|
||
an inch wide. As with any hole-cutting project, start out smaller than
|
||
the finished hole is supposed to be, and move outward carefully. A "hot
|
||
knife" or dremel plastic cutting wheel will do this job fast and neat.
|
||
|
||
- It is possible to make your RAM cartridge "look like" ROM memory, at the
|
||
flip of a switch. This used to be a popular feature of various companies
|
||
cartridge expansion port chassis', to allow archival images of programs
|
||
to run in RAM, even if they are protected and would normally over-write
|
||
themselves if they were found to be running from within RAM memory.
|
||
|
||
- Make your own plug-in cartridges, using bank-switching techniques, that
|
||
are much larger than the standard 4 banks of 8 kilobytes each. I just saw
|
||
a posting on Usenet, that referred to someone's having made a cartridge
|
||
that used 192K of EPROM memory, along with 8k of RAM memory. (So much for
|
||
the memory limitations of the past!)
|
||
|
||
- Besides creating new things from scratch, you can also modify existing
|
||
ones. There is nothing that says that a hardware project has to be one
|
||
made from scratch! One beginner-type electronics project: the RAM carts
|
||
made by Commodore came in 8K or 16K variations. But if you open one up,
|
||
you'll quickly see that the PC boards are identical in both versions.
|
||
The 8k RAM cart is just a half-populated 16k board! I have not done it
|
||
myself (as I have 16k and 32k expanders already), but adding the extra
|
||
8K looks easy enough, if one had the right parts and the need to do it.
|
||
|
||
- It seems entirely feasible to make a "fastload" type of cartridge for the
|
||
Vic20 ... that is, one that "disappears" part of the time, leaving memory
|
||
in a non-expanded state. One possible application example might be to, as
|
||
I said, make a "fastload" type of cartridge; in fact, years ago at least
|
||
two tape accelerator carts DID once exist (Arrow, and Vic Rabbit).
|
||
|
||
- Other possible uses for a cart like this might be to make a cart similar
|
||
to the "Game Genie". In other words, where cart images loaded into RAM
|
||
memory are modified byte-by-byte, in some pre-calculated ways, to make
|
||
immortal or "cheat" versions of certain games. Or best case scenario,
|
||
all cartridge based games! Imagine adding level selects to 15-year old
|
||
games? It may sound silly at first, but what a hacking trick to pull off!
|
||
|
||
- Memory dumping carts are one other possibility ... by that I mean carts
|
||
similar to the "Snapshot" series, "Icepick" or whatever. These would be
|
||
very useful for examining memory usage, testing RAM carts, etc, etc.
|
||
|
||
- "Multi-carts" are also possible. In other words, many images of cartridge
|
||
based software programs can be placed into one or more very large EPROM
|
||
chips, in one cartridge casing. Modern memory sizes all look huge, when
|
||
compared to the miniscule memory sizes of the past. One example: a 28-pin
|
||
chip exists that is *almost* a direct pin-for-pin replacement for a 24-
|
||
pin EPROM memory chip. So, its *almost* trivial to make an 8k cartridge
|
||
be a collection of 8 x 8k games, or 4 x 16k games. Much, much larger
|
||
chip sizes exist now, which would allow a hundred or more games in one
|
||
cartridge casing. Of course, that's no longer easy, let alone trivial,
|
||
but it can be done. It has been done already, with other gaming systems,
|
||
in fact. (See the pinouts and notes below, for some get-started info.)
|
||
|
||
- If you did make a multicart, one easy way to control all the extra lines
|
||
needed for bank-selection and addressing, would be to use the modem port
|
||
lines, with a cable from there into the cartridge. Sounds silly, perhaps,
|
||
but there are already 8 user-addressable lines there, for input and for
|
||
output, so why get fancier than you need to? This port should seem very
|
||
familiar to C64 users, as there are a lot of similarities there. To use
|
||
the port, as on the C64, takes only two POKE's, even from within BASIC!
|
||
|
||
- Battery-backed carts used to exist, years ago. Those should not be too
|
||
hard to make again. In fact, some RAM carts have such large capacitors
|
||
inside them, that once you load a program up and turn it off, it takes
|
||
quite some time to get RAM to clear! (I thought I toasted one of my Vic's
|
||
one day, after a soldering session. But I figured out what was wrong;
|
||
all it takes to solve the problem is to wait longer when power cycling.)
|
||
|
||
- You tell me? There has to be more ways to use this part of the Vic20....
|
||
|
||
So with all that said, I'm going to launch right into the technical specs and
|
||
such, and let you play to your hearts content! I'd love to see an article in
|
||
a later issue of C= Hacking, that put this information to use, and showed us
|
||
all exactly how you did it, step-by-step. Go for it!
|
||
|
||
@(A)diag1: Pinout diagram #1:
|
||
Memory Expansion port connector of the Vic20 computer
|
||
|
||
Below is the pinout diagram of the Vic20 cartridge port, or Memory Expansion
|
||
Connector. Please note that this is NOT the pinout for a cartridge that might
|
||
fit into any port, nor is it a pinout of the User Port, which is something
|
||
completely different. This diagram shows the cartridge port's pinout, as you
|
||
face the rear of the Vic 20 computer. (The port is on the Vic20's left side.)
|
||
|
||
|
||
Bottom side of expansion port. Top side of expansion port.
|
||
(This half is on bottom.) (This half is towards the keyboard.)
|
||
|
||
(This edge of the connector faces left,
|
||
where the power switch and the LED are.)
|
||
|
||
_________
|
||
| ___ |
|
||
GND A | | | | 1 GND
|
||
CA0 B | | | | 2 CD0
|
||
CA1 C | | | | 3 CD1
|
||
CA2 D | | | | 4 CD2
|
||
CA3 E | | | | 5 CD3
|
||
CA4 F | | | | 6 CD4
|
||
CA5 H | | | | 7 CD5
|
||
CA6 J | | | | 8 CD6
|
||
CA7 K | | | | 9 CD7 (Memory Location:)
|
||
CA8 L | | | | 10 BLK 1 ($2000 - $3fff)
|
||
CA9 M | | | | 11 BLK 2 ($4000 - $5fff)
|
||
CA10 N | | | | 12 BLK 3 ($6000 - $7fff)
|
||
CA11 P | | | | 13 BLK 5 ($a000 - $bfff)
|
||
CA12 R | | | | 14 RAM 1 ($0400 - $07ff)
|
||
CA13 S | | | | 15 RAM 2 ($0800 - $0bff)
|
||
I/O 2 T | | | | 16 RAM 3 ($0c00 - $0fff)
|
||
I/O 3 U | | | | 17 V R/W
|
||
S02 V | | | | 18 C R/W
|
||
NMI W | | | | 19 IRQ
|
||
RESET X | | | | 20 NC
|
||
NC Y | | | | 21 +5 Volts
|
||
GND Z | | | | 22 GND
|
||
| --- |
|
||
---------
|
||
|
||
(This edge of the connector is on the
|
||
right, where all the other ports are.)
|
||
|
||
|
||
Pinout Notes:
|
||
-------------
|
||
BLKxx = 8K decoded RAM/ROM block xx, active low. See chart above for area.
|
||
CAxx = Address bus line xx
|
||
CDxx = Data bus line xx
|
||
C R/W = Read/Write line from CPU. (Read = high, Write = low)
|
||
GND = System ground
|
||
I/O 2 = Decoded I/O block 2, starting at $9130
|
||
I/O 3 = Decoded I/O block 3, starting at $9140
|
||
IRQ = 6502 Interrupt Request line (active low)
|
||
NC = No connection
|
||
NMI = 6502 Non-Maskable Interrupt line (active low)
|
||
RAMxx = 1K decoded RAM blockxx, active low. See chart above for memory area.
|
||
RESET = 6502 reset line (active low)
|
||
S02 = Phase 2 system clock
|
||
V R/W = Read/Write line from Vic chip. (Read = high, Write = low)
|
||
|
||
@(A)diag2: Pinout diagram #2: A standard Vic20 cartridge's card edge connector
|
||
|
||
Below is a pinout diagram of a standard Vic20 cartridge, seen facing its card
|
||
edge connector. Please note that this is NOT the pinout of the port it plugs
|
||
into, which is shown above. The two pinouts are exact opposites, because you
|
||
are facing the port head-on as is, but you have to flip a cartridge around
|
||
180 degrees to be able to look at it head-on, facing its card edge connector.
|
||
|
||
|
||
Bottom side of cartridge Top (label or component) side of cartridge
|
||
|
||
_-_
|
||
GND Z | | 22 GND
|
||
NC Y | | 21 +5 Volts
|
||
RESET X | | 20 NC
|
||
NMI W | | 19 IRQ
|
||
S02 V | | 18 C R/W
|
||
I/O 3 U | | 17 V R/W (Memory location:)
|
||
I/O 2 T | | 16 RAM 3 ($0C00 - $0FFF)
|
||
CA13 S | | 15 RAM 2 ($0800 - $0BFF)
|
||
CA12 R | | 14 RAM 1 ($0400 - $07FF)
|
||
CA11 P | | 13 BLK 5 ($A000 - $BFFF)
|
||
CA10 N | | 12 BLK 3 ($6000 - $7FFF)
|
||
CA9 M | | 11 BLK 2 ($4000 - $5FFF)
|
||
CA8 L | | 10 BLK 1 ($2000 - $3FFF)
|
||
CA7 K | | 9 CD7
|
||
CA6 J | | 8 CD6
|
||
CA5 H | | 7 CD5
|
||
CA4 F | | 6 CD4
|
||
CA3 E | | 5 CD3
|
||
CA2 D | | 4 CD2
|
||
CA1 C | | 3 CD1
|
||
CA0 B | | 2 CD0
|
||
GND A | | 1 GND
|
||
-_-
|
||
|
||
|
||
Pinout diagram #3: EPROM # 2764A
|
||
(This is a standard, 8K x 8 bit memory chip)
|
||
|
||
____ ____
|
||
| !__! |
|
||
Vpp | 1 28 | Vcc (+5 Volts)
|
||
A12 | 2 27 | PGM (Active low)
|
||
A7 | 3 26 | N.C. (No connection)
|
||
A6 | 4 25 | A8
|
||
A5 | 5 24 | A9
|
||
A4 | 6 23 | A11
|
||
A3 | 7 22 | OE (Output Enable; Active low)
|
||
A2 | 8 21 | A10
|
||
A1 | 9 20 | CE (Chip Enable; Active low)
|
||
A0 | 10 19 | D7
|
||
D0 | 11 18 | D6
|
||
D1 | 12 17 | D5
|
||
D2 | 13 16 | D4
|
||
GND | 14 15 | D3
|
||
|__________|
|
||
|
||
See the notes below for some tips on using this as a replacement memory
|
||
chip, on a modified cartridge body, for experimentation purposes. Note
|
||
that there are differences between it and the standard Vic20 chip below,
|
||
that will have to be accounted for before it can be wired to the boards.
|
||
However, a rare few Commodore-made carts came wired from the factory to
|
||
use standard 2764 EPROM chips ... if you can find one, it would be easier
|
||
to experiment with. (And I do mean rare; I have only seen two, myself!)
|
||
These special carts are in brown plastic cases, with metal labels that
|
||
have no name printed on them. Instead, there is a metallic sticker stuck
|
||
on it, with the name of the cartridge. Apparently, limited edition carts.
|
||
Also, a few later HES carts I've seen also came with EPROMs and sockets.
|
||
But be careful, as various early carts sometimes used 2 banks of 4k each!
|
||
|
||
@(A)diag3: Pinout diagram #4: "MPS 2364" ROM chip
|
||
(Commodore-standard, 24-pin ROM chip, 8K x 8 bit.)
|
||
|
||
____ ____
|
||
| !__! |
|
||
CA7 | 1 24 | +5 Volts
|
||
CA6 | 2 23 | CA8
|
||
CA5 | 3 22 | CA9
|
||
CA4 | 4 21 | CA12
|
||
CA3 | 5 20 | CS (Chip select, active low)
|
||
CA2 | 6 19 | CA10
|
||
CA1 | 7 18 | CA11
|
||
CA0 | 8 17 | CD7
|
||
CD0 | 9 16 | CD6
|
||
CD1 | 10 15 | CD5
|
||
CD2 | 11 14 | CD4
|
||
GND | 12 13 | CD3
|
||
|__________|
|
||
|
||
This pinout was derived from a Vic20 schematic, found in the book the
|
||
"Vic20 Programmer's Reference Guide". (Great book!) Please note that while
|
||
this is an 8k-by-8-bit Commodore memory chip (its actually the Kernal chip,
|
||
located at $E000-$FFFF), and that while it could normally be assumed safely
|
||
that a company would standardize and use the same chips in their cartridges
|
||
that they used in their computer's motherboards, this is Commodore we're
|
||
talking about. A bit of paranoia might be in order. Having said that, I'll
|
||
note that as of this writing, the author has not compared this diagram and
|
||
an actual memory chip from a Commodore-produced Vic20 cartridge. 'Nuff said!
|
||
|
||
|
||
Information for the diagrams above was taken from the Vic20 reference book
|
||
"The Vic Revealed" by Nick Hampshire, 1982, Hayden Book Co, Inc. That info
|
||
was verified by checking it against information found in the "Vic20
|
||
Programmer's Reference Guide," 1982, by Commodore Business Machines, Inc.
|
||
and Howard W. Sams & Company, Inc. Other references were checked as noted.
|
||
|
||
|
||
@(A)notes: Assorted notes on the diagrams above, and some related subjects.
|
||
|
||
You are looking at the cart pinout as if you were holding an unopened
|
||
cartridge, label-side up (or right, in these diagrams) with the gold fingers
|
||
pointing at you. If you are looking at a bare circuit board once it has been
|
||
taken out of its outer plastic case, the chip is on top (or right, as shown
|
||
here) again with the gold fingers facing you. (The diagrams were drawn
|
||
sideways, as the ASCII drawings are somewhat clearer this way, believe it or
|
||
not. There is less confusion this way over which pin is which. Horizontally,
|
||
each name takes up more space.)
|
||
|
||
A perhaps useful experimenter's tip: If you plan to take the circuit board
|
||
out of the cartridge case, then remove the ROM chip(s) from the circuit board,
|
||
mark the two sides of the board first, or you may no longer be able to tell
|
||
which is the top, and which is the bottom! This is especially true if one is
|
||
removing chips to install sockets. (Any magic marker will do; just write
|
||
"Bottom" on the "green stuff". Do not write on any exposed metal surfaces.
|
||
|
||
For experimenting purposes, it might be handy to find a cartridge you no
|
||
longer care about, desolder the existing ROM chip from the circuit board
|
||
inside the cartridge and install an IC socket to make it easier to change
|
||
chips, later. However, note two things about this. One, the socket makes the
|
||
whole thing taller, and it may no longer fit into a standard case. You can
|
||
either (carefully!) use the new circuit board without using its outer case,
|
||
at least for in-house testing, or you may be able to cut a "window" in the
|
||
top of the case to clear it all. Second, some cartridges don't use standard
|
||
IC ROM's, so try another cartridge, until you find one that does use a
|
||
standard DIP package. (Some carts are more "rare" than others; try to use a
|
||
cartridge that isn't super-rare, when cutting and hacking them up, please!)
|
||
|
||
On all the Vic20 carts the author has opened and seen so far, the ROM chip
|
||
inside has 24-pins. Standard replacement EPROM's have 28-pins. This creates
|
||
problems, but not insurmountable ones. It is a bit of a nuisance, but the
|
||
dedicated experimenter can modify a 24-pin circuit board, to accept any 28-
|
||
pin standard EPROM, such as the 2764 package. If one did not want the hassle
|
||
of doing this, one other method exists to be able to put your own 8K eprom
|
||
chips inside; however, it is not cheap. Motorola makes an 8K EPROM that is
|
||
completely compatible with Commodore's "standard" 24-pin ROM chips. It even
|
||
works as a direct pin-for-pin replacement for the 8K Kernal and Basic ROM's
|
||
inside your Vic20 or C64; the author has replaced both types in the past.
|
||
The part number for this EPROM is MCM 68764. It was about $18.00 each. (Yes,
|
||
it is programmable via the C64's "Promenade" eprom burner too!) I think I got
|
||
my 68764 years ago, from Jameco Electronics; try them. A 2764 adapter circuit
|
||
board can be made to adapt the differences in 24-to-28 pin sockets, but it
|
||
will likely be too tall to fit inside. This Motorola chip may be somewhat hard
|
||
to find; I've been told it is no longer being made. (Try the I'net, for one.)
|
||
|
||
The memory area located at $A000-BFFF ("Block 5") is normally considered to
|
||
be a ROM-only block of memory. RAM can be mapped into that space if you
|
||
modify the cartridge's internal switches/jumpers, to redirect a standard RAM
|
||
cartridge to load higher up in memory. However, BASIC cannot normally access
|
||
that area, as it is meant to be for ROM's only. This is important, if one
|
||
wishes to archive an 8K autostart ROM cartridge (normally located in block 5)
|
||
and run the resulting ROM image from within RAM. It can be done, but you have
|
||
to modify a standard 8K RAM cartridge to do it. (Ground "BLK 5", and cut any
|
||
trace or jumper that tells the cart to load into a different area.)
|
||
|
||
Note also that some carts may be copy-protected, and will not run in RAM
|
||
without modification or "training," to alter the copy protection. Some carts
|
||
that have copy protection coded into them, try to overwrite themselves. Some
|
||
carts apparently use a more sophisticated timing-based approach; they know if
|
||
you have just turned the machine on, or if you've been loading an image up. A
|
||
few carts use very subtle methods to protect themselves from being archived.
|
||
|
||
Trying to relocate a machine language program from the memory area where it
|
||
was written, and intended to be, and to have it actually work afterwards, is
|
||
not advised. It will not work! At least, not without doing so many difficult
|
||
modifications to the machine language object code that you may as well just
|
||
start over and reprogram it all from scratch. For most people, don't bother
|
||
trying. To me, the idea is to get the real actual code as written, anyway.
|
||
|
||
Similar problems confront the user who wishes to archive a tape or a diskette-
|
||
based original. Trying to make a cartridge out of it, isn't worth the huge
|
||
headaches. You are better off, in this case, trying to archive tape-based
|
||
programs to floppy disk (which will still require a little modification, but
|
||
not as much), and floppies to floppies. But if you can do it, more power...
|
||
|
||
And last but not least: on all the NTSC Vic20 motherboards I looked at (4 or
|
||
5), the BASIC memory chip is labeled "UE11", while the Kernal chip is labeled
|
||
as "UE12". My PAL schematic lists these two as UD5 and UD6, respectively. The
|
||
Basic memory map area is at $C000-DFFF. Kernal is at $E000-FFFF. The only
|
||
other 24-pin chip is the Character Generator; its 4K, not 8K.
|
||
|
||
=========================================================================
|
||
|
||
@(#)next: The Next Hack
|
||
|
||
Hey! We just filled your life with hundreds of kilobytes of reading material
|
||
and you have the nerve to stop at this section and inquire what is going to be
|
||
included in the next issue. I just don;t kow what is getting into you folks
|
||
nawadays. Back when I was young.... (Well, we just were happy with this
|
||
issue).
|
||
|
||
I suppose if you must know, we'll note some of the juicy parts of C=H #16,
|
||
just to see you squirm in anticipation:
|
||
|
||
o 3 Dimensional Graphics is a hot topic in the next issue, with Steve Judd
|
||
finishing up his series on 3D graphics routines with a library of function
|
||
calls to implement 3D graphics.
|
||
|
||
o Pasi Ojala graces your eyes with some inspiration on data compression, with
|
||
help for those who have to fit their 6kB code into 4 kB for the next Driven
|
||
4k Compo.
|
||
|
||
o We'll show you how to do a culture transplant on your PAL VIC-20 and get it
|
||
to talk NTSC.
|
||
|
||
o OK, readers, line up single file as we discuss making starfields for your
|
||
next great project.
|
||
|
||
Now, go collect all the items in Jim Brain's CBM Products List. Call us when
|
||
you have them all.
|
||
|
||
=========================================================================
|
||
|
||
@(#)code: Hacking the Code
|
||
|
||
Being a technical, developer oriented magazine, some articles featured
|
||
in C=H include executables or other binary files as part of the article.
|
||
All such binary files are included on the soft copy of this issue in this
|
||
section. In an effort to retain the integrity of such binary files through
|
||
distribution over various computer networks, the binaries in this section
|
||
have been encoded using the UUcode format, a popular Internet
|
||
binary-to-readable text encoding method. In order to execute or otherwise
|
||
utilize these binary files, one must feed this section of the magazine
|
||
to a UUdecoding application. Typical examples include UUXFER for the 64,
|
||
uudecode on the ACE OS for the 64 and 128, and uudecode on most UNIX OS
|
||
machines. Some encoders can decode multiple files, while others will
|
||
require the user to manually split this section into individual pieces
|
||
prior to decoding.
|
||
|
||
In addition to this section, there are other ways to retrieve the
|
||
binary files featured in this issue. For those with World Wide Web
|
||
access, the files are available on the Commodore Hacking Web Site at
|
||
http://www.jbrain.com/chacking/ as well as on our ftp site at
|
||
ftp://ftp.jbrain.com/pub/cbm/mags/c=hacking/
|
||
|
||
For those with electronic mail access only, the Commodore Hacking
|
||
MAILSERV server also contains a copy of these files. To retrieve a
|
||
copy of "dim4.lnx", send the following email message:
|
||
|
||
To: ftpmail@mail.jbrain.com
|
||
Subject: FTPMAIL
|
||
Body of Message:
|
||
|
||
open
|
||
cd /pub/cbm/mags/c=hacking/14/
|
||
bin
|
||
send dim4.lnx
|
||
help
|
||
quit
|
||
|
||
For some articles published in Commodore, the author or authors may also
|
||
have other methods for accessing files mentioned in the article. These
|
||
methods are described in the respective article.
|
||
|
||
Commodore Hacking always attempts to provide the reader with as many
|
||
options as possible to retrieve uncorrupted binary files. Although none
|
||
of these above methods is foolproof, the added redundancy helps overcome
|
||
any shortcomings.
|
||
|
||
WARNING: The UUCode format translates files from binary to ASCII, not
|
||
PETSCII. Therefore, either decode this section before downloading this
|
||
section to a PETSCII mode computer system, or download this section without
|
||
translation to PETSCII. Some decoder programs can handle PETSCII converted
|
||
UUCode files, but the practice is not recommended because conversion is
|
||
typically done in a telecommunications program and accuracy in
|
||
translation cannot be guaranteed.
|
||
|
||
@(A)dpschematic: Schematic for DataPump Plus
|
||
|
||
The following GIF file details the schematic of the DataPump Plus cartridge.
|
||
This graphics format can be viewed on the 64 with a tool like GEOGif or
|
||
vgif128.
|
||
|
||
begin 644 dp.gif
|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
MW;;A0OOJRR^^BF?]=C@"-_QWSBEN29W=$<*-]^.D,GFFF33[_2"1%7^^$>?'
|
||
MF,VSW0<CCK#G:8<Y+^'Y$FHIP`'KV1G(7=N^LM>TR]ZX;*IW7IA/X48J\/"P
|
||
M]XMNF]TRVOI*QQ_#+<^+G1T,\)5>G_VJ(WM\!6(Y(F\-\7>3X2'1FT8'_@:H
|
||
MBHV?/4.W^+[K$*.?ON".YR\[MLFC>_1#BKJ"H+M??`9G\0."^03(/P\P[GEB
|
||
M0$RZOA`?!UH++4I:'.[ZU,!&V&1O?OG@N-(!&(Q9D((1+!KJSL:1MKAO?=-"
|
||
M2`E_M#E-:8Z%."E6#OO!.NZMAP/DH9,+9_B_XI&(7OM7ZIMK;""=K9F&7<!K
|
||
MX;.H2+FGZ"N&7#H(;)X(KQ$.+(0_R]N:>YR6P=XD[W;MR<Y,U4D-NY.N?
|
||
M<W!81ROF17!;G`[IG'B^RO'P#6:LG-:`M+C9I;$MEL-CA*Y8P$A*4H=0JB+=
|
||
M2E;"26IRDYQ4U0[A^+6:>6YF4D10)T\)#H0AL9%8"X8BE\?"AUV1.4QCY27W
|
||
M!48:ZO%8G^PC+KL(R%^6,H^$]&&@_I+'[\T2EKK<VFSD.)[^[%`M9(1>;4;G
|
||
M/^U!<Y>:@QHL?9D\B06P=()<7_U(\C-$[:^9M@35,IVWN;?MYH)>E!QEVH=%
|
||
M2ZK`B/7BU""YF3KCW/SJ1_F$G#CAZ2,9_N99`+2F(>,ISYUMLYYEK&9O7LB^
|
||
M-UJ45J716CLQR%!Z&',I<.,D0*2IOE=52(U!!.@B]T,PEHP4G1Z<)`DFF@*<
|
||
MCH>9'YV"/]GI4OTQ4*8NS&@Z*\H@B0C19"8<HCUYFLE"Z51^TEO-:5,&`
|
||
MBEQ,G.?T_JG-VKG%1G/15E&-2K*N6A6:N9M?OF*''G(F,9QI4>L$J4G,@_XM
|
||
M<S7<Z)\F-\&'4@R-\NN2Z(89RV(>-6(&36>UWFFZ.MHLD7BA(UB!B<W_^36K
|
||
M1TUI9@,W5X<:CI2$[>D9S,A8TW[ME>J)JT*+6BA(HG*V$ZJEG4Z(TD3[B9&V
|
||
MO.VM))>76_>)DE602RT,?4M;W6:II66";&N%Y:=Q9C.@E;7M925H,>!R-B!/
|
||
MBZPPM>JN._H,J&A`;78_.2E]*G%-WFTF7EDJN8+Z;K6A+8$1'3DLJ:IWN^`=
|
||
M)73=V5_E'+:TFVV">?$;W<0]]X!+O=?MQMK6IO`NIDN%*$R":>$T=8B_EW.=
|
||
M71N+V?HU-;^8.+`AF1NKJ;(1J:N:KTC16U\.)X6HS)KI#E1,NTB>%'>>U>!*
|
||
M20QC&>MU#P5F0GPV>=,B.S5)/58M%'KF9"%_""0E)@0'<QQ'SX!0PM-MD99Q
|
||
M"^%!7;674MXGC>,%$B`>[K_B#5HU4'/[3OSA4,GO#:2<*QSE,KN6R%76V4N[
|
||
M;-M5+IDG=!3T"T@)XACK.:=G%B&N?@KH6D+07LBM-'TD3=XAPV>M\K*TIXW2
|
||
M!24[L,^/_C-04]A2'*.,:7$^M&G\V&3[A;K1E$CSX8X3JL>^6;[4NQ&=Z0M:
|
||
M7P?-P3OR@_#20.M%B%J#"OMG/]W\5#M3&*'7E:`-VW5>!4O#KQWEW+)]\.TC
|
||
MA)O%Y`Z6B]&J;1+!@&6:QA6I!V=33!DJBV$`(8JOM>XU!SA9BGD4`L<M*FT#
|
||
MW-4V7C7!@UQ8*O>;)4JE=E]E*"95<T6ZV<JGQ&LJ"%&,^<\#'V"^RXE=A==8
|
||
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|
||
M.I-6]!QG+7(T!P729?U7]/:+Y4]+?1RL)O8^XU1:B!]%@4C7R,)+W<:L4SR6
|
||
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|
||
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|
||
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||
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||
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||
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|
||
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||
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||
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||
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||
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||
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|
||
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|
||
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||
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||
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|
||
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|
||
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|
||
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|
||
MWRA/%=F9/%EV\KA]Z.8,A$>:'5F9?&AXD"E\M9<QOF<L;0F7"?B6F%AS,'E:
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|
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@(A)4080schematic: Schematic and PCB masks for 40/80 Switch
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|
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This archive contains a Self Extracting Lynx file. In turn, the archive
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`
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end
|
||
|
||
=========================================================================
|
||
@(#): bottom
|
||
|