986 lines
45 KiB
Plaintext
986 lines
45 KiB
Plaintext
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BTN: Birmingham Telecommunications News
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COPYRIGHT 1988
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October 1988 Volume 1, Issue 6
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Table Of Contents
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-----------------
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Article Title Author
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Policy Statement and Disclaimer................Mark Maisel
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Editorial Column...............................Mark Maisel
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BBS's In The Old Days..........................Fred Hambrecht
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Pro File: Blake Miller........................Chris Mohney
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Are You A Computer Widow?......................Lisa Straughn
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ANSI Escape Sequences For DOS..................Keith Cahoon
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Diplomacy......................................Sohail Rabbani
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How To Upload A Message Onto A BBS.............Michele Cahoon
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Gamers Corner..................................Chris Mohney
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An Opinion On Mice.............................Bob Talley
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From The Kitchen...............................Chez Stephan
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Caught Again!..................................Gina Gossip
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Known BBS Numbers..............................Mark Maisel
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-----------------------------------------------------------------------
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Disclaimer and Statement of Policy for BTN
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We at BTN try our best to assure the accuracy of articles and
|
||
information in our publication. We assume no responsibility for
|
||
damage due to errors, ommisions, etc. The liability,if any for BTN, its
|
||
editors and writers, for damages relating to any errors or ommisions,
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||
etc., shall be limited to the cost of a one year subscription to BTN,
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||
even if BTN, its editors or writers have been advised of the likelihood
|
||
of such damages occurring.
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With the conclusion of that nasty business, we can get on with our
|
||
policy for publication and reproduction of BTN articles. We publish
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||
monthly with a deadline of the fifteenth of the month prior to
|
||
publication. If you wish to submit an article, you may do so at any
|
||
time but bear in mind the deadline if you wish for your work to appear
|
||
in a particular issue. It is not our purpose to slander or otherwise
|
||
harm a person or reputation and we accept no responsibility for the
|
||
content of the articles prepared by our writers. Our writers own their
|
||
work and it is protected by copyright. We allow reprinting of articles
|
||
from BTN with only a few restrictions. The author may object to a
|
||
reprint, in which case he will specify in the content of his article.
|
||
Othewise, please feel free to reproduce any article from BTN as long as
|
||
the source, BTN, is specified, and as long as the author's name and the
|
||
article's original title are retained. If you use one of our articles,
|
||
please forward a copy of your publication to:
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||
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Mark Maisel
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Editor, BTN
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221 Chestnut St.
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BHM, AL 35210-3219
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We thank you for taking the time to read our offering and we hope that
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you like it. We also reserve the right to have a good time while doing
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all of this and not get too serious about it.
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-----------------------------------------------------------------------
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Editorial
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by Mark Maisel
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I hope that we were missed during the last month. Ed and I got together
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and decided to sit out a month since all of our contributors were busy
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enjoying the last of summer. I did receive several inquiries as to the
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||
whereabouts of BTN6 and now I will answer by saying here it is!
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Several events have been occurring during the last month that deserve
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notice here. Danny Manning and Daniel Bradford have started a printed
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newsletter called Birmingham Online. I love the name guys and I wish I
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||
had thought of it. I have not yet had a chance to see an issue but I
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||
have heard high praise from those who have had the opportunity. BTN
|
||
tried the printed route when we first started up but the reception was
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not warm enough for this budding publisher to bear the burden of
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start-up costs. I wish "The Dans" all the luck in the world with their
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effort and I hope to see an issue soon.
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It is not enough that we have a local network of our own, we have
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expanded our horizons to national and soon international message
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exchanges through QuikNet which is running on the Pinson Valley BBS.
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This network allows PC Board systems to exchange messages on a variety
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of topics and a sysop may pick and choose from several message bases to
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exchange with others. If you have not seen this fantastic enrichment to
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telecomputing, then I suggest that you call Pinson Valley BBS right now
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and capture some of the stuff there. It is impossible to read all of
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the messages online as they are overwhelming. For example, the first
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time I entered the IBM conference, I captured 300 new messages and the
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oldest one was not even a week old.
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Channel 8250, one of our finest boards, has gone to a strictly message
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base board. The file transfer ability has been removed as the sysop
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has become frustrated with some callers leeching the boards file
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libraries and contributing junk and duplicate files. Please think about
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what we have here and what we stand to lose. I think that Stephen
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Powers, Ziggy, says it best on his opening screen, when you enter my
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bbs, you are treated as a guest in my home and I expect similar
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treatment on your part. You are a guest when you use a bbs and if you
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act like a thief, then you will be treated as such.
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I don't have too much more to say this time but I would like to let you
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know what sort of treats our contributors have cooked up for you this
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month. It turns out that we have one of the true pioneers in BBSing
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among our ranks in Fred Hambrecht and you will be extremely interested
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in his article about the the early days. Those of you who see messages
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from Blake Miller will get a kick out of his Profile and perhaps you may
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get a better understanding of why he types like that! Next time your
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spouse complains about your lack of attention, direct them to Lisa
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Straughn's article on computer widows. I think that it may ease the
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burden. Sohail Rabbani has graciously offered to present a series on
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the game, Diplomacy, being played online on America Online. This is
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fascinating game of strategy and intrigue that any and all serious game
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players should consider joining. We have several good instructional
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articles this time that will prove to be very beneficial to you and Gina
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Gossip has been at it again so enjoy. We close BTN once again with our
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Known BBS List for our area. If your board is not listed, then please
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leave me a message on any public bbs excluding your own, of course.
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-----------------------------------------------------------------------
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BBS's In The Old Days
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by Fred Hambrecht
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It was December of 1978 when I discovered the first BBS. It was run by
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Ward Christenson out of Chicago. Based on a CP/M system, you could enter
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messages, read messages, and in general communicate with the rest of the
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fledgling "home computer types". I got the list of the BBS's in the US
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and that night called all 17 of them. With one exception they were
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clones of Wards system and devoted to CP/M systems. The exception was a
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system written by Bob Blue in California using the Apple. At the time I
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was the proud owner of a Commodore Pet Computer with a tape cassette, 8K
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of memory and a printer I had bought for the sum of $595 that used
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silver paper about 4 inches wide and burned the characters on the paper.
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To this day I don't understand the attraction of BBSing, But hooked I
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was, I had to have my own BBS. At that time no software existed for the
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PET so we had to write our own. When I say write our own, I mean RS-232
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drivers and everything. The PET had no serial interface and the only
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other interface was a Commodore version of the HP IEEE 488 Bus. Not the
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most popular in the industry. The hardware problems had to be solved
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first. At that time a set of 8K memory chips would set you back about
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$125, I lucked out when the company I worked for (Sycor) changed over to
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the new 16K chip and I was able to "obtain" a couple of tubes of 8K
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chips. I was in hog heaven, with the aid of a bread board, the PET was
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upgraded to 32K a princely sum! Commodore had just announced a dual 140K
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disk drive for only $1295. A few days later we had the new drive in
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hand. The serial interface was designed and tested over the next few
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weeks. The next problem was a Modem, I couldn't figure a way to get the
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acoustical coupler to work on incoming calls. Again luck was with me, a
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new company BIZCOMP had just announced a modem that was a direct
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connect. Well, at least it was if you had what the old Ma Bell folks
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called a DAA (Direct Access Arrangement). No problem, call the phone
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folks and get one. "Ha Ha you have a computer in your house" the loyal
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minion at Bell chuckled "and want to do what"... I knew I was had, I
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hung up before they traced the call right after he mumbled about extra
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costs for computer grade lines as well as Modems only being allowed on
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commercial numbers. I called BIZCOMP and convinced the sales manager
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that this would be the advertising chance of a lifetime. He sent me one
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for FREE! The only condition was that he could use my system to demo the
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modems to his customers. When I questioned him about the DAA, he replied
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" Hell, hook it up and don't tell them" As a Ham I had hooked up phone
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patches for years, so Ma Bell didn't worry me.
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I wrote and debugged the software over the next month and a half, much
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to the consternation of two teenage daughters, who could not understand
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why I would tie up both phones talking to myself. All this while
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important calls from boy friends were being met with busy signals. Rule
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1 of BBSing - No inconvenience is too great. Finally The great day! In
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February of 1979 the worlds first PET BBS was active. I was set for the
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world praise for months of effort! The first few calls left nasty
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messages as to why did my command structure differ from Ward's. So much
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for originality. A quick rewrite made all the menus look like the old
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CP/M boards except I thought it was dumb to have to add a carriage
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return after entering your letter choice, that lasted until the board
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was reviewed for Kilobaud Magazine by Frank Derfler. His comment was
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something to the effect "the system annoyingly sometimes requires no
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carriage returns". Oh well! glory never comes easily. I changed the
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software once again. Now I was an exact clone! Who could complain now!
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You guessed it, Ward made changes to his software and again sleepless
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nights of rewriting the code. The only real thrill was when the Pet club
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in Canada requested a copy of the software. This was the largest PET
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club in the world and homebase of the famous GURU Jim Butterfield. They
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ran my software for about 2 years and then the group did a rewrite that
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is still sold today.
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The system had the ability to Add, Delete, Read and Browse messages. No
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file transfers or any of the features found today on the nifty systems
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we use everyday. All in all a primitive system, but good enough to
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qualify us as a pioneer in the BBS hobby.
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-----------------------------------------------------------------------
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PRO FILE by Chris Mohney
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The Pro File is a short, half-serious biographical sketch given to
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various computer telecommunications personalities around Birmingham.
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Victims are selected randomly from a group of names put into the
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notorious Hat. Anyone who thinks himself brave or witty enough may
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petition for admittance to the Hat by leaving E-Mail to me (Chris
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Mohney, most boards around town) to that effect. Anyone who wishes to
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suggest more questions or sneakily nominate someone without their
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knowledge may take the same route ....
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---------
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Pro File on BLAKE MILLER
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---------
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Age: 25 years
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Birthplace: The City of Angels, California
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That be Los Angeles to you all east of the Rockies...
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Occupation:
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Professional Graduate Student.
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I am currently on my seventh straight year of college...
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I keep telling my self that one of these days I will graduate...
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My_hobbies_include:
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Calling BBS systems! What else? Hmmmm....
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Oh yeah. Programming computers.
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I practice the Martial Arts when I get the chance.
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I also like to go backpacking. As a matter of fact, I am
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going hiking in the Sierra Nevada mountains in the
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beginning of September.
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Months_telecomputing:
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I'm embarrassed. Just like most women are when you ask them
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their age. I got the modem in November of 1987.
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My first computer was (well, still is) an
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Apple Macintosh 512K. I now also own an AST Model 80.
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Seeing as how the MACAPATHY has set in to the BBS community,
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I use the MS DOS machine for most telecomputing activity.
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SYSOP_past/present/future of:
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Well, people ask me why I don't run a BBS. I tell them
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the BBS software I want to operate has not been written.
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I would like to share a big secret, there is life after TTY...
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I have not given much thought yet to the name I would give the
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board, but I do want to run one. Seems like a lot of fun.
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The emphasis would be on C Programming, of course...
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If I could, I would get around the 640K single user limit by
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running it on a DEC MicroVAX or something similar...
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My_oddest_habit_is:
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Waking up in the middle of the night with a strange craving to
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tweak source code I had been working on all day because I all of
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a sudden had an answer come to me in a dream! Then it is hard as
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heck trying to get back to sleep!
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My_greatest_unfulfilled_ambition_is_to:
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Rewrite MS DOS!
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The_single_accomplishment_of_which_I_am_most_proud_to_date_is:
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Getting into graduate school!
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My_favourite_performers_are:
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Sean Young. Have you seen Bladerunner? Now that is a babe!
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She shows up in the strangest places...
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Harrison Ford. Have you seen Bladerunner?
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I think this guy can act!
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Music? Tangerine Dream and Pink Floyd is a toss up.
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Chip Davis of Mannheim Steamroller, Vangelis, Jean Michel Jarre
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(who is Maurice Jarre's son), John Barry (music for James Bond
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movies), Fleetwood Mac, Supertramp, Mark Knoffler, Ray Lynch, Styx.
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Other albums from some groups in general.
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The_last_good_movie_I_saw_was:
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That is a tough one. Hmmmmmmmm............
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Probably LadyHawke, which I rented back in March.
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The_last_good_book_I_read_was:
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The Bible (NIV Study Version).
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If_they_were_making_a_movie_of_my_life:
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I would like to see my part played by Harrison Ford.
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He would probably do a good job.
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My_pet_peeves_are:
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Anything labeled with the word 'standard' in it or so described,
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in which case
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1. it probably is not
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2. at least a jillion different variations can be found...
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ASCII and RS232 come to mind REAL quick...
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When_nobody_is_looking_I_like_to
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Sleep.
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-----------------------------------------------------------------------
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Are You A Computer Widow?
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by Lisa Straughn
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For those of you who are widows of computer junkies, I would like to
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speak to you about this growing infatuation between you husbands and the
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electronic wonders of the 80's.
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Did you ever think you would get tired of looking at the back of your
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husband's head before growing tired of looking at his face? Do you ever
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want to tell him to go sleep with his computer? Does dinner sometimes
|
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get ruined because he doesn't have time to come and eat because he's
|
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"on-line"? (And then he blames you for timing dinner wrong?) Do your
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children or pets seem to suffer from "Father Withdrawal Syndrome"? Has
|
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your husband started typing instead of talking to you?
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If you answered yes to one or more of the questions above, then you are
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experiencing the side effects of this high-tech addiction.
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Before you shoot, divorce, or otherwise incarcerate the poor hubby, just
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try to relax and be patient. Remember, these are just little boys in
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grown up bodies, most of them anyway. The older they get the bigger and
|
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more expensive their toys get. I think it has something to do with the
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fear of growing old and senile. Though I know it is tempting at times,
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don't throw his computer out the window. We of the fairer sex are
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supposed to be sugar and spice, etc., etc., so the advice of the day is
|
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to try more honey to catch the fly instead of vinegar. The alternative
|
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is to send him to an institution to have his RAM disk formatted.
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Whatever you do, don't harm the computer. It's a lot easier to expend a
|
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lot more honey for the attention than it is to eat a 2000 dollar
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computer after installing a virus on his machine, and certainly doesn't
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shorten one's life expectancy as much.
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-----------------------------------------------------------------------
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Ansi Escape Sequences for Dos
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Command Format
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-----------------------------------------------------------------------------
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CUP --- Cursor position ---------------- prompt $e[LineNumber;ColumnNumber H
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HVP --- Horizontal/Vertical Position --- prompt $e[LineNumber;ColumnNumber F
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CUU --- Cursor Up ---------------------- prompt $e[NumberOfLines A
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CUD --- Cursor Down -------------------- prompt $e[NumberOfLines B
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CUF --- Cursor Forward ----------------- prompt $e[NumberOfColumns C
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CUB --- Cursor Backward ---------------- prompt $e[NumberOfLines D
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DSR --- Device Status Report ----------- prompt $e[6n
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SCP --- Save Cursor Position ----------- prompt $e[s
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RCP --- Restore Cursor Position -------- prompt $e[u
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ED ---- Erase Display ------------------ prompt $e[2J
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EL ---- Erase Line --------------------- prompt $e[K
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SGR --- Set Graghics Rendition --------- prompt $e[Parameter;Parameter m
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SM ---- Set Mode ----------------------- prompt $e[Parameter h
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RM ---- Reset Mode --------------------- prompt $e[Parameter l
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-----------------------------------------------------------------------------
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Examples
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Cursor position ---------------- prompt $e[2;4H
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Moves cursor to line 2 column 4.
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Horizontal/Vertical Position --- prompt $e[3;6F
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Moves cursor to line 2 column 4.
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Cursor Up ---------------------- prompt $e[2A
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Moves the cursor up 2 lines. If the cursor is already on the top line
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then DOS ignores the sequence.
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Cursor Down -------------------- prompt $e[3B
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Moves the cursor down 3 lines. If the cursor is already on the bottom line
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then DOS ignores the sequence.
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||
|
||
Cursor Forward ----------------- prompt $e[5C
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Moves the cursor right 5 columns. If the cursor is already in the right
|
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most position then DOS ignores the sequence.
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||
|
||
Cursor Backward ---------------- prompt $e[3D
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Moves the cursor left 3 columns. If the cursor is already in the left
|
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most position then DOS ignores the sequence.
|
||
|
||
Device Status Report ----------- prompt $e[6n
|
||
The console driver outputs a Restore Cursor Position.
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||
|
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Save Cursor Position ----------- prompt $e[s
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Saves the current cursor position.
|
||
|
||
Restore Cursor Position -------- prompt $e[u
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Restores the cursor position saved by the Save Cursor Position sequence.
|
||
|
||
Erase Display ------------------ prompt $e[2J
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Erases Screen.
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||
|
||
Erase Line --------------------- prompt $e[K
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Erases from the cursor to the end of the line.
|
||
-----------------------------------------------------------------------------
|
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Set Graphics Rendition
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||
|
||
Set Graphics Rendition --------- prompt $e[44;43m
|
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Turns on blue background and yellow foreground.
|
||
|
||
Parameter Function
|
||
0 All attributes off
|
||
1 Bold on
|
||
2 Faint on
|
||
3 Italic on
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||
5 Blink on
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||
6 Rapid blink on
|
||
7 Reverse video on
|
||
8 Concealed on
|
||
30 Black foreground
|
||
31 Red foreground
|
||
32 Green foreground
|
||
33 Yellow foreground
|
||
34 Blue foreground
|
||
35 Magenta foreground
|
||
36 Cyan foreground
|
||
37 White foreground
|
||
40 Black background
|
||
41 Red background
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||
42 Green background
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||
43 Yellow background
|
||
44 Blue background
|
||
45 Magenta background
|
||
46 Cyan background
|
||
47 White background
|
||
48 Subscript
|
||
49 Superscript
|
||
|
||
-----------------------------------------------------------------------------
|
||
|
||
Set Mode ----------------------- prompt $e[1h
|
||
Changes video mode to 40 X 25 color.
|
||
|
||
Reset Mode --------------------- prompt $e[2l
|
||
Changes video mode to 80 X 25 black and white.
|
||
|
||
Parameter Function
|
||
|
||
0 40 X 25 Mono
|
||
1 40 X 25 Black and white
|
||
3 80 X 25 Black and white
|
||
4 80 X 25 Color
|
||
5 320 X 200 Color
|
||
6 320 X 200 Black and white
|
||
7 Wrap-around at the end of each line
|
||
|
||
Parameters for Reset Mode are the same as for Set mode except parameter 7
|
||
resets the mode that causes Wrapping at the end of each line.
|
||
-----------------------------------------------------------------------------
|
||
Written by:
|
||
Keith Cahoon
|
||
(Guitar Man)
|
||
@1988
|
||
Point of NO Return BBS
|
||
(205)664-9609.
|
||
300/1200/2400 24hrs.
|
||
|
||
-----------------------------------------------------------------------
|
||
|
||
DIPLOMACY
|
||
by Sohail Rabbani
|
||
|
||
Fourteen years ago I learnt to play DIPLOMACY, but never got a chance
|
||
to actually PLAY it. When a friend brought the game and it looked
|
||
promising to the group (we were a group of eight), I was assigned the
|
||
task of mastering the rule book (which looked rather imposing) and
|
||
teach it to others. I did the job a little too well, as a result, I
|
||
ended up being the group's permanent Game Master and never played. As
|
||
college got harder the group dispersed and DIPLOMACY left my life.
|
||
|
||
Then out of the blue Mark Maisel mentioned to me one day that America
|
||
On Line has a game of DIPLOMACY going on wherein he was playing Italy.
|
||
"Who controls the Adriatic and Ionian Seas," was my spontaneous
|
||
question. We discussed the game for a while and I realized that
|
||
although I did not remember all the intricate details of the map any
|
||
more, a good bit was still there. DIPLOMACY by E-mail This was the
|
||
most logical step in the evolution of the game. I was excited and
|
||
wanted to play. Currently, I'm playing in a game, my first ever.
|
||
|
||
In this (what I am told will be an) on going section on DIPLOMACY in
|
||
BTN, it will be our purpose to give exposure to DIPLOMACY, the game,
|
||
in general and its E-play on a BBS. We'll also keep up with the
|
||
happenings in the games being played on America On Line. I like to
|
||
cover the basics first and in later issues we shall get into the more
|
||
exotic stuff.
|
||
|
||
|
||
|
||
INTRODUCTION and BACKGROUND
|
||
|
||
DIPLOMACY, like chess, is a game of strategy above anything else. But
|
||
it also involves a lot of other things that chess does not. There is
|
||
probably more literature printed on DIPLOMACY than any other board
|
||
game with the exception of chess.
|
||
|
||
DIPLOMACY is set in Europe of 1901. The game board is a map of
|
||
Europe, more or less, as it was in 1901. There are a few inaccuracies
|
||
(Norway and Sweden, for example, did not get separated until 1906 or
|
||
so) and several over simplifications, but let's not split hairs, it's
|
||
a game after all, for God's sake.
|
||
|
||
The European Powers of the day were in an intense competition for
|
||
supremacy. Alliances shifted with kaleidoscopic unpredictability.
|
||
They, however, used military force very sparingly but attempted to
|
||
manipulate each other to their own advantage using deceit and
|
||
treachery as their main weapons.
|
||
|
||
In 1953 Allen B. Calhamer, a double major in history and political
|
||
science, got so intrigued with the history and politics of Europe at
|
||
the turn of the century that he set out to design a game based on
|
||
that. In 1958 Avon Hills came out with the first commercial version
|
||
of his game. He named it DIPLOMACY. A revised version, which is
|
||
essentially the game we play today, came out a year later, in 1959.
|
||
Postal play of the game became a fad and rapidly proliferated into a
|
||
voluminous body of literature covering doctrine, strategy, tactics and
|
||
variations. Mr. Calhamer and an ad hoc committee of postal players
|
||
worked on removing the various ambiguities that still existed in the
|
||
game through the sixties. After several refinements a revised and
|
||
definitive version of the Rules appeared in 1971.
|
||
|
||
There are seven players, each represents a Great Power. There are
|
||
thirty four "supply centers" on the map. The objective of every
|
||
player is to capture 18 of the supply centers, by hook or by crook.
|
||
If this takes forming alliances or stabbing people in the back, then
|
||
so be it.
|
||
|
||
The seven powers of Europe, represented by seven players in DIPLOMACY,
|
||
are the Dual Monarchy of Austria-Hungry; the Third Republic of France;
|
||
post Victorian England (Queen Victoria died in early 1901); the
|
||
Second Reich of Germany; the Kingdom of Italy; the Russian Empire; and
|
||
the Ottoman Empire.
|
||
|
||
|
||
NATURE OF THE GAME
|
||
|
||
DIPLOMACY is not a game for everyone. It's not a "nice" game at all.
|
||
Some vices which one wishes never to possess in real life become
|
||
virtues in DIPLOMACY and are essential for a wholesome experience of
|
||
the game. In that sense it could be thought of as a role-playing
|
||
game.
|
||
|
||
DIPLOMACY is a game for mature people who can tell the difference
|
||
between a game and reality. Those who must win on order to enjoy, are
|
||
warned never to try playing this game. Nor should those, who take the
|
||
outcome of a game PERSONALLY, ever go near this game. In real life we
|
||
do not betray the trust of our friends nor do we deliberately cheat
|
||
and deceive our neighbors, but in DIPLOMACY we do. The first
|
||
Commandment of DIPLOMACY is: "Thou shalt covet thy neighbor's supply
|
||
centers." It is essential to remember that DIPLOMACY is just a game.
|
||
A player who wipes another one out, especially through deceit and
|
||
treachery, is not a bad person or an unworthy friend, he is a player
|
||
of DIPLOMACY and, at that, a good one. In DIPLOMACY there is no room
|
||
for appeals to personal friendship, reminder of past favors and
|
||
exhibition of temper tantrums at a treacherous ally.
|
||
|
||
The game's inventor, Allen B. Calhamer wrote the in 1974:
|
||
|
||
"Cooperation must be created among players who have
|
||
been fighting one another, and who have set their
|
||
hearts on other objectives; they must admit that
|
||
goals they have pursued all game long, which are now
|
||
within their grasp, have just lost their value, and
|
||
may even be destructive. Frequently they are out of
|
||
position for new encounter, better positioned to
|
||
fight each other. This is not the cooperation of
|
||
being merely assigned to the same team. This is
|
||
Verdun."
|
||
|
||
|
||
OBJECTIVES and PLAY STYLES
|
||
|
||
Games are played for fun. Some people are too preoccupied with
|
||
winning or "doing well" that they cannot enjoy if they don't win.
|
||
DIPLOMACY, as mentioned before, is certainly not the game for such
|
||
people. Everyone has approximately 14% probability of winning.
|
||
However, there can be several other objectives and their corresponding
|
||
styles of playing DIPLOMACY if having fun is the motive.
|
||
|
||
(1) Conquest or Stalemate: When played by a very good and ruthless
|
||
player, this is a very powerful style. This player attempts to win,
|
||
and if that proves difficult, he attempts to prevent another from
|
||
winning. At the very minimum he attempts to bring about a stalemate.
|
||
Pursuit of this objective requires an aggressive stance, logical
|
||
calculation, cunning and a lot of gall. Players in pursuit of this
|
||
objective are seldom steadfast allies. They prefer temporary
|
||
alliances for specific goals only. Each alliance is broken when it
|
||
has out lived its intended purpose. A player with a reputation of
|
||
this style rarely finds allies and frequently becomes an early target
|
||
of others who are less adept than he is.
|
||
|
||
(2) Strong Ally: This is a variation of the first style, with one
|
||
main difference, one primary alliance is made early in the game and is
|
||
strongly maintained to the end. This player is satisfied to let his
|
||
primary ally become the winner if he cannot win himself. Two players
|
||
can enter into a long term pact have develop a common grand strategy.
|
||
As a team the two allies seek to eliminate all others and possibly
|
||
call it a draw between themselves at the end. This is a very
|
||
effective style and is also the most common. Unfortunately, it makes
|
||
for a dull game if two or three such alliances simultaneously appear
|
||
in the same game.
|
||
|
||
(3) The Underdog's Advocate: This kind of player is not particularly
|
||
interested in winning. He wants to prevents others from winning. He
|
||
also wants to prevent anyone from getting wiped out, especially
|
||
himself. In other words, he tries to keep the balance of power. If
|
||
one player begin to grow strong, be drums up a campaign against him.
|
||
If another player gets too weak, he intervenes on his behalf. This is
|
||
perhaps the best style of play, where the game itself is of greater
|
||
importance than mere winning. Such a game may go on forever.
|
||
|
||
(4) The Monkey Wrench: This style of player refuses to take the game
|
||
seriously at all. He knows its only a game, so he does not concern
|
||
himself with winning it. He attempts new moves, injects bizarre
|
||
variations and experiments with unknown possibilities. It is the best
|
||
way to add color and variety to the game.
|
||
|
||
In the next issue we shall explore the Elements of the Game itself.
|
||
|
||
-----------------------------------------------------------------------
|
||
|
||
How To Upload A Message Onto A BBS
|
||
by Michele Cahoon
|
||
|
||
A lot of users have had questions on how to create messages off-line and
|
||
upload them into a message on a board. Each board is different as far as
|
||
how many lines the allow in a message and PCBoard allows 72 characters
|
||
per line. I will use my board as an example to help describe what you
|
||
need to do.
|
||
|
||
First you check the board for how many lines they allow for a message.
|
||
On my BBS it is 33 lines per message.
|
||
|
||
Get your editor and write your message or messages. Make sure you only
|
||
have 72 characters,(spaces, commas, periods are included),check the
|
||
amount of lines in your message.
|
||
|
||
The next step is calling up the bbs. Start the message as you normally
|
||
would, type the e (for entering a message); to: (place who it is for);
|
||
subject: (whatever); and security; (receiver only or public). When you
|
||
get to the first line of starting the message, go to send a file on your
|
||
end of your communications package. Make sure you are set on your end
|
||
for an ASCII upload. Then go through the steps you normally do to get an
|
||
upload going. Sit back and watch it fly...never thought you could type
|
||
so fast...... Then save it as you normally would save a message... Now
|
||
isn't that simple???
|
||
|
||
-----------------------------------------------------------------------
|
||
|
||
Gamers Corner
|
||
by Chris Mohney
|
||
|
||
I almost suffered cardiac arrest when reading this article a while ago.
|
||
It concerns the roleplaying game Dungeons and Dragons, but only as the
|
||
setting; anyone can understand it and laugh about it. Trust me, it's
|
||
hysterical! It's by Richard Aronson, from the 13th issue of the
|
||
roleplaying periodical Spell Book. Enjoy!
|
||
|
||
* * *
|
||
|
||
Let us cast our minds back to the early days of Fantasy Role Playing,
|
||
back when ye Dread Gygax was loose upon the land. Funny how humor and
|
||
horror can start out so alike. Let us go still earlier (yes, it is
|
||
permitted to breathe sighs of relief) to the days before Gygax (and the
|
||
courts) thought that he owned FRP. In the early seventies, Ed
|
||
Whitchurch ran "his game", and one of the participants was Eric
|
||
Sorenson, a veritable giant of a man. This story is essentially true; I
|
||
know both Ed and Eric, and neither denies it (although Eric, for reasons
|
||
that will become apparent, never repeats it either). If my telling of
|
||
it does not match the actual events precisely, it is because I've heard
|
||
it many different ways depending on how much of what type of intoxicants
|
||
Ed had taken recently.
|
||
|
||
The gist of this is that Eric, well, you need a bit more about Eric, or
|
||
else I won't fill quota. Eric comes quite close to being a computer.
|
||
When he games, he methodically considers each possibility before choosing
|
||
his preferred option. If given time, he will invariably pick the
|
||
optimal solution. It has been known to take weeks. He is otherwise in
|
||
all respects a superior gamer, and I've spent many happy hours competing
|
||
with and against him, as long as he is given enough time.
|
||
|
||
So, Eric was playing a Neutral Paladin (why should only Lawful Good
|
||
religions get to have holy warriors was the thinking) in Ed's game. He
|
||
even had a holy sword, which fought well, and did all those things holy
|
||
swords are supposed to do, including detect good (random die roll; it
|
||
could have detected evil). He was on some lord's lands when the
|
||
following exchange occurred:
|
||
|
||
ED: You see a well-groomed garden. In the middle, on a small
|
||
hill, you see a gazebo.
|
||
|
||
ERIC: A gazebo? What color is it?
|
||
|
||
ED: (Pause). It's white, Eric.
|
||
|
||
ERIC: How far away is it?
|
||
|
||
ED: About fifty yards.
|
||
|
||
ERIC: How big is it?
|
||
|
||
ED: (Pause). It's about thirty feet across, fifteen feet high, with a
|
||
pointed top.
|
||
|
||
ERIC: I use my sword to detect good on it.
|
||
|
||
ED: It's not good, Eric. It's a gazebo!
|
||
|
||
ERIC: (Pause). I call out to it.
|
||
|
||
ED: It won't answer. It's a gazebo!
|
||
|
||
ERIC: (Pause). I sheathe my sword an draw my bow and arrows.
|
||
Does it respond in any way?
|
||
|
||
ED: No, Eric, it's a gazebo!
|
||
|
||
ERIC: I shoot it with my bow (roll to hit). What happened?
|
||
|
||
ED: There is now a gazebo with an arrow sticking out of it.
|
||
|
||
ERIC: (Pause). Wasn't it wounded?
|
||
|
||
ED: OF COURSE NOT, ERIC! IT'S A GAZEBO!
|
||
|
||
ERIC: (Whimper) But that was a plus three arrow!
|
||
|
||
ED: It's a gazebo, Eric, a GAZEBO! If you really want to try to
|
||
destroy it, you could try to chop it with an axe, I suppose, or
|
||
you could try to burn it, but I don't know why anybody would
|
||
even try. It's a *)@#! gazebo!
|
||
|
||
ERIC: (Long pause. He has no axe or fire spells.) I run away.
|
||
|
||
ED: (Thouroughly frustrated.) It's too late. You've woken up the
|
||
gazebo, and it catches you and eats you.
|
||
|
||
ERIC: (Reaching for his dice). Maybe I'll roll up a fire-using mage
|
||
so I can avenge my Paladin.
|
||
|
||
At this point, the increasingly amused fellow party members restored a
|
||
modicum of order by explaining what a gazebo is. It is solely an
|
||
afterthought, of course, but Eric was doubly lucky that the gazebo was
|
||
not situated on a grassy knoll.
|
||
|
||
That is the story of Eric and the Gazebo. It's funnier when I tell it
|
||
in person. Isn't it always, though. Be seeing you ...
|
||
|
||
-----------------------------------------------------------------------
|
||
|
||
An Opinion on Mice
|
||
by Bob Talley
|
||
provided to us by Jay Enterkin
|
||
|
||
I think that mice are nice where they belong - in traps, not in
|
||
computers. Is there no end to the vermin infestation? What's next --
|
||
chipmunks? The meeses I have tried were slower and less accurate than a
|
||
keyboard. What's the matter with WORDS? Have we forgotten how to use
|
||
plain, simple words? This brings me to my other pet hate - the infamous
|
||
Icon. Why Icons? Can't we all read English? Must we have cutesy little
|
||
pictures to tell us what to do next? Are we raising a nation of people
|
||
who are computer literate but English illiterate? One of the programs I
|
||
bought and threw away had a picture of a hammer in it. I never did find
|
||
out what it was supposed to mean, but I know what I thought it meant - I
|
||
should have hit myself on the head with a hammer for buying anything so
|
||
childish and inane. Expensive trash! And just EXACTLY what do the
|
||
scissors mean? Cut & Paste? Cut what? Paste what? Paste what to what?
|
||
What is the matter with simple words like "insert" or "delete" or
|
||
"move"? If I wanted to see a picture show, I'd turn on the Boob Tube and
|
||
let the over-paid, shallow minded fools like Merv Watchamacallit do my
|
||
thinking for me. My opinion is, if you MUST have icons to run your
|
||
computer, you should really take up something that fits your mental
|
||
aptitude better - like knitting - or sky-diving, sans 'chute. One of the
|
||
great strengths of good MSDOS programs are simple menus, ready to use at
|
||
any time. No artsy-craftsy pictures of garbage cans and scissors...
|
||
Bob Talley
|
||
|
||
-----------------------------------------------------------------------
|
||
|
||
From The Kitchen: #3
|
||
by Chez Stephan
|
||
|
||
Well ok. We are well into summer and I guess most of you have either
|
||
been to the beach at least once or have a trip planned very soon. I
|
||
personally prefer the beach in winter. I can lay out here and get sun.
|
||
But the beach in winter is a completely different world. The seafood is
|
||
super and there are no crowds.
|
||
|
||
Anyway what I'm getting at is the fact that on your trip to the beach be
|
||
sure to bring home some fresh seafood, shellfish in particular. This
|
||
month I'm going to give you some hints for cooking shellfish as well as
|
||
a recipe or two or three I feel quite sure you will enjoy.
|
||
|
||
Shrimp should always be brown (actually some are greyish) in color when
|
||
purchased fresh. If at all possible get shrimp with the head on. You get
|
||
more shrimp per pound. When making seafood stock (recipe follows) you
|
||
will need the heads to get the right flavor. Shrimp are sized by count.
|
||
Eight to ten count will mean there are 8 to 10 shrimp per pound. These
|
||
are what some people call jumbo. The jumbo are good for stuffing as well
|
||
as grilling and bar-b-ques. In most recipes though you will need to use
|
||
16 to 20 count. These are a good size for most dishes as well as the
|
||
best for frying. Shrimp will usually cook in 3 to 5 minutes regardless
|
||
of the recipe you are using. Always add shrimp to soups and gumbos just
|
||
before the recipe is finished. With most soups that are not cream based
|
||
you can actually add the shrimp and turn the soup off. The remaining
|
||
heat will take care of cooking the shrimp.
|
||
|
||
!!!!!!!!!! NEVER OVER COOK SHRIMP !!!!!!!!!!
|
||
|
||
Herbed Shrimp Over Oven Baked Rice:
|
||
1/2 pound 16-20 count shrimp peeled
|
||
1/2 teaspoon Basil
|
||
1/2 teaspoon Thyme
|
||
2 tablespoons Parsley flakes
|
||
dash Rosemary
|
||
1/2 teaspoon Garlic
|
||
1/2 teaspoon Paprika
|
||
1 small Vidalia Onion
|
||
1 stick Unsalted Butter
|
||
|
||
Melt butter in fry pan and fry onions and herbs together until soft,
|
||
about five minutes. Add shrimp and stir until cooked. Serve on bed of
|
||
oven baked rice.
|
||
|
||
Oven Baked Rice:
|
||
6 tablespoons Butter
|
||
1/2 teaspoon Salt
|
||
1/2 teaspoon Black pepper
|
||
1/2 teaspoon White pepper
|
||
1 small Vidalia Onion Chopped
|
||
2 stalks Celery Chopped
|
||
3 Chicken Bullion Cubes
|
||
2 1/2 Cups Water
|
||
|
||
Melt 3 tablespoons of butter in the bottom of a pyrex dish. Cook onion
|
||
and celery until tender. Add water and herbs along with the chicken
|
||
bullion cubes and stir until dissolved. Add rice cover and bake in 375
|
||
degree oven for 45 minutes or until done.
|
||
|
||
Serve this meal with a nice white wine and some cheesecake.
|
||
|
||
Oysters. Oysters should always be bought in the shell. If you have to
|
||
though you can use shucked oysters that are packed in their own juice
|
||
(this juice is called liquor). Oysters that are in their shell should be
|
||
alive when eaten raw on the half shell. An oyster will live about three
|
||
days out of water if kept iced down. Oysters in the shell will keep
|
||
about 3 weeks if kept WELL iced. In a bag of oysters there is usually 12
|
||
to 15 dozen oysters.
|
||
|
||
Steamed Oysters:
|
||
|
||
Place several layers of wet burlap over the grill. Cover with scrubbed
|
||
oysters in the shells. The coals should be very hot. Lower lid and the
|
||
oysters will be perfectly steamed in a few minutes. When the oyster
|
||
shells open they are ready. You can also use beer instead of water to
|
||
steam the oysters but who wants to waste good beer.
|
||
|
||
Oyster Stew:
|
||
1 quart shucked oysters
|
||
1 quart Half and Half
|
||
1 pint Whole milk
|
||
1 stick Unsalted Butter
|
||
Salt
|
||
Fresh Ground Black Pepper
|
||
Paprika
|
||
Chopped Fresh Parsley
|
||
Oyster Crackers
|
||
|
||
Melt butter in a 3 quart heavy saucepan. Add oysters and liquor. Bring
|
||
to boiling point, but DO NOT boil. Stir in half and half, milk, salt,
|
||
pepper, and paprika. Heat, stirring constantly until edges of oysters
|
||
begin to curl. Stir in about 1 tablespoon parsley. Serve at once with
|
||
crackers. This will make about 10 servings. This is also best on a cold
|
||
winters evening when the gang is together for a football game or
|
||
whatever.
|
||
|
||
Crabs. Not the kind you get on a date. The best thing I can say about
|
||
crabs is to use meat that has already been removed from the shells. Even
|
||
then you will need to pick through the meat and remove shell fragments.
|
||
ALWAYS OPEN THE CONTAINER OF CRAB AND CHECK FOR AN AMMONIA ODOR.
|
||
|
||
She Crab Soup:
|
||
1 tablespoon Butter
|
||
2-3 drops Onion Juice
|
||
2 cups Crab Meat
|
||
3 1/2 cups Whole Milk
|
||
dash Nutmeg
|
||
1 teaspoon Worcestershire sauce
|
||
1 tablespoon Flour
|
||
1/2 teaspoon Accent
|
||
salt and white pepper
|
||
6 tablespoons Sherry
|
||
|
||
Put the butter, onion juice, and crab meat in the top of a double boiler
|
||
and simmer for 5 minutes. Combine 1/4 cup of milk, Worcestershire,
|
||
flour, Accent, nutmeg, salt and pepper. Stir until well blended. Heat
|
||
remaining milk and combine with flour-milk mixture. Add to crab and cook
|
||
slowly for 30 minutes. Pour into bowls and top with 1 tablespoon of
|
||
sherry.
|
||
|
||
Basic Seafood Stock:
|
||
|
||
This is need for gumbos as well as fish stews.
|
||
|
||
Start with 5 quarts of water. Add 1 pound of fish carcasses (do not use
|
||
the entrails or the heads), 1 pound of shrimp heads and shells, the
|
||
liquor off of a pint of oysters, 1 small onion, the tops of 1 bunch of
|
||
celery and 1 or 2 carrots. Bring to a boil. Do not cover. Simmer for 3
|
||
to 4 hours adding water as needed. Cook down to about 2 quarts of
|
||
liquid. Strain and pour into 2 quart jars. Store in fridge.
|
||
|
||
Special Thanks to Jimmy and Johnny Patronis, the owners of Captain
|
||
Andersons Restaurant in Panama City Florida. Most of these recipes are
|
||
from Captain Anderson's Secrets Cookbook.
|
||
|
||
That's going to do it for this month. Next month I will try do do some
|
||
things with saltwater fish. Until then Enjoy and Good Eating Chez
|
||
Stephan.
|
||
|
||
-----------------------------------------------------------------------
|
||
|
||
Caught Again!
|
||
by Gina Gossip
|
||
|
||
To start this gossip column off we will tell you a little info
|
||
first. We had a BTN meeting again....what a meeting!! BTN was discussed
|
||
some but not much.....topics ranged from 'whatcha been up to' .. to
|
||
PKWARE....
|
||
|
||
We finally were graced with the presence of Mr. Gary Godsey. Ed
|
||
O'Neill and he hit it off real well....infact, we were wondering if
|
||
their screaming match would turn to blows.... nah not really but they
|
||
probably both had sore throats the next morning.
|
||
|
||
We had a photographer there, but he couldn't get the picture he
|
||
wanted most.....the only female there to dance on the table.
|
||
|
||
Yes, she had all the men to herself....eat your hearts out ladies!
|
||
|
||
The meetings are something everyone should experience one time or
|
||
another.....unreal!! Sure they are supposed to be talking about BTN, we
|
||
all believe that like we believe Christmas comes twice a year!!
|
||
|
||
|
||
We were not graced with a pair of spandex shorts though, we were
|
||
promised they would be worn next time if Michele would wear tighter
|
||
jeans.
|
||
|
||
No one passed out this time...that we know of anyway.
|
||
|
||
If there is any juicy information you would like on any of the
|
||
writers of BTN .. please send a comment to Mark Maisel with your request
|
||
and he will make sure I get it....and then you will get the answer..
|
||
|
||
-----------------------------------------------------------------------
|
||
|
||
Known BBS Numbers For The Birmingham Area
|
||
|
||
NAME NUMBER BAUD RATES SUPPORTED
|
||
|
||
68FREE 933-7518 300, 1200
|
||
America Online Node 1 324-0193 300, 1200, 2400
|
||
America Online Node 2 324-0194 300, 1200, 2400
|
||
America Online Node 3 324-0195 300, 1200, 2400
|
||
America Online Node 4 251-2344 300, 1200, 2400
|
||
American BBS 674-1851 300, 1200, 2400
|
||
Birmingham Business BBS 856-0679 300, 1200, 2400
|
||
Bus System BBS 595-1627 300, 1200, 2400
|
||
Byte Me 979-2983 300, 1200, 2400
|
||
Channel 8250 785-7417 300, 1200, 2400
|
||
Club Phoenix 942-0252 300, 1200, 2400
|
||
Commodore Club-South 853-8718 300, 1200, 2400
|
||
D3 Systems BBS 663-2759 300, 1200, 2400
|
||
Duck Pond BBS 822-0956 300, 1200, 2400
|
||
Fear & Loathing 985-4856 300, 1200, 2400
|
||
Fortress BBS 664-9040 300, 1200
|
||
LZ Birmingham 870-7770 300, 1200, 2400
|
||
Magnolia BBS 854-6407 300, 1200, 2400
|
||
Nouveaux BBS 871-5551 300, 1200, 2400
|
||
Penny Arcade 226-1841 300, 1200, 2400
|
||
Pinson Valley Node 1 854-9661 300, 1200, 2400
|
||
Pinson Valley Node 2 854-9662 300, 1200, 2400, 9600
|
||
Point of No RETURN 664-9609 300, 1200, 2400
|
||
ST BBS 836-9311 300, 1200, 2400
|
||
Smitty's BBS 849-7349 1200
|
||
Sperry BBS 853-6144 300, 1200, 2400
|
||
The Connection Node 1 854-9074 1200, 2400
|
||
The Connection Node 2 854-2308 1200, 2400
|
||
The Realm Of Tarot BBS 870-7776 300, 1200
|
||
Twilight Zone 856-3783 300, 1200
|
||
Willie's DYM Node 1 979-1629 300, 1200, 2400
|
||
Willie's DYM Node 2 979-7739 300, 1200, 2400
|
||
Willie's RBBS 979-7743 300, 1200, 2400
|
||
Ziggy Unaxess 991-5696 300, 1200
|
||
|