572 lines
29 KiB
Plaintext
572 lines
29 KiB
Plaintext
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Date: Thu, 3 Feb 1994 23:13:27 -0500 (EST)
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From: Nancy Ammerman <emoryu1!phoenix.Princeton.EDU!nancyamm>
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To: Jackie Ammerman <emory!emoryu1!awwe!root@phoenix.Princeton.EDU>
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Message-Id: <Pine.3.89.9402032326.A3501-0100000@flagstaff.Princeton.EDU>
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Mime-Version: 1.0
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Content-Type: TEXT/PLAIN; charset=US-ASCII
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Welcome to the Big Dummy's Guide to the Internet, version 2.0.
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The genesis of the Big Dummy's Guide was a few informal
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conversations, which included Mitch Kapor of the Electronic Frontier
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Foundation (EFF) and Steve Cisler of Apple Computer, Inc., in June of
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1991. With the support of Apple Computer, EFF hired a writer (Adam
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Gaffin) and actually took on the project in September of 1991.
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The idea was to write a guide to the Internet for folks who had
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little or no experience with network communications. We intended to post
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this Guide to "the Net" in ASCII and HyperCard formats and to give it
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away on disk, as well as have a print edition available for a nominal
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charge. With the consolidation of our offices to Washington, DC, we were
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able to put the Guide on a fast track. You're looking at the realization
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of our dreams --version one of the Guide. At the time I'm writing this,
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we're still fishing around for a book publisher, so the hard-copy version
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has not yet been printed. We're hoping to update this Guide on a regular
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basis, so please feel free to send us your comments and corrections.
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EFF would like to thanks the folks at Apple, especially Steve Cisler
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of the Apple Library, for their support of our efforts to bring this
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Guide to you. We hope it helps you open up a whole new world, where new
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friends and experiences are sure to be yours. Enjoy!
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Shari Steele
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ssteele@eff.org
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Director of Legal Services and Community Outreach
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Electronic Frontier Foundation
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Jan. 15, 1994
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Big Dummy's Guide to the Internet
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copyright Electronic Frontier Foundation 1993, 1994
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TABLE OF CONTENTS
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Foreword by Mitchell Kapor, co-founder, Electronic Frontier Foundation.
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Preface by Adam Gaffin, senior writer, Network World.
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Chapter 1: Setting up and jacking in
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1.1 Ready, set...
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1.2 Go!
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1.3 Public-access Internet providers
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1.4 If your town doesn't have direct access
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1.5 Net origins
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1.6 How it works
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1.7 When things go wrong
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1.8 FYI
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Chapter 2: E-mail
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2.1. The basics
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2.2 Elm -- a better way
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2.3 Pine -- even better than Elm
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2.4 Smileys
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2.5 Sending e-mail to other networks
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2.6 Seven Unix commands you can't live without
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Chapter 3: Usenet I
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3.1 The global watering hole
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3.2 Navigating Usenet with nn
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3.3 nn commands
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3.4 Using rn
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3.5 rn commands
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3.6 Essential newsgroups
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3.7 Speaking up
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3.8 Cross-posting
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Chapter 4: Usenet II
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4.1 Flame, blather and spew
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4.2 Killfiles, the cure for what ails you
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4.3 Some Usenet hints
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4.4 The Brain-Tumor Boy, the modem tax and the chain letter
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4.5 Big Sig
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4.6 The First Amendment as local ordinance
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4.7 Usenet history
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4.8 When things go wrong
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4.9 FYI
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Chapter 5: Mailing lists and Bitnet
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5.1 Internet mailing lists
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5.2 Bitnet
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Chapter 6: Telnet
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6.1 Mining the Net
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6.2 Library catalogs
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6.3 Some interesting telnet sites
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6.4 Telnet bulletin-board systems
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6.5 Putting the finger on someone
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6.6 Finding someone on the Net
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6.7 When things go wrong
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6.8 FYI
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Chapter 7: FTP
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7.1 Tons of files
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7.2 Your friend archie
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7.3 Getting the files
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7.4 Odd letters -- decoding file endings
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7.5 The keyboard cabal
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7.6 Some interesting ftp sites
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7.7 ncftp -- now you tell me!
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7.8 Project Gutenberg -- electronic books
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7.9 When things go wrong
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7.10 FYI
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Chapter 8: Gophers, WAISs and the World-Wide Web
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8.1 Gophers
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8.2 Burrowing deeper
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8.3 Gopher commands
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8.4 Some interesting gophers
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8.5 Wide-Area Information Servers
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8.6 The World-Wide Web
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8.7 Clients, or how to snare more on the Web
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8.8 When things go wrong
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8.9 FYI
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Chapter 9: Advanced E-mail
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9.1 The file's in the mail
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9.2 Receiving files
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9.3 Sending files to non-Internet sites
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9.4 Getting ftp files via e-mail
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9.5 The all knowing Oracle
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Chapter 10: News of the world
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10.1 Clarinet: UPI, Dave Barry and Dilbert
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10.2 Reuters
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10.3 USA Today
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10.4 The World Today: From Belarus to Brazil
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10.5 E-mailing news organizations
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10.6 FYI
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Chapter 11: IRC, MUDs and other things that are more fun than they sound
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11.1 Talk
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11.2 Internet Relay Chat
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11.3 IRC commands
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11.4 IRC in times of crisis
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11.5 MUDs
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11.6 Go, go, go (and chess, too)!
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11.7 The other side of the coin
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11.8 FYI
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Chapter 12: Education and the Net
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12.1 The Net in the Classroom
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12.2 Some specific resources for students and teachers
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12.3 Usenet and Bitnet in the classroom
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Chapter 13: Business on the Net
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13.1 Setting up shop
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13.2 FYI
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Conclusion: The end?
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Appendix A: Lingo
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Appendix B: Electronic Frontier Foundation Information
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Foreword
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By Mitchell Kapor,
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Co-founder, Electronic Frontier Foundation.
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"As a net is made up of a series of ties, so everything in
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this world is connected by a series of ties. If anyone thinks
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that the mesh of a net is an independent, isolated thing, he is
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mistaken. It is called a net because it is made up of a series
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of interconnected meshes, and each mesh has its place and
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responsibility in relation to other meshes."
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-- Buddha
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New communities are being built today. You cannot see them, except
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on a computer screen. You cannot visit them, except through your
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keyboard. Their highways are wires and optical fibers; their language a
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series of ones and zeroes.
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Yet these communities of cyberspace are as real and vibrant as any
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you could find on a globe or in an atlas. Those are real people on the
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other sides of those monitors. And freed from physical limitations,
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these people are developing new types of cohesive and effective
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communities - ones which are defined more by common interest and purpose
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than by an accident of geography, ones on which what really counts is
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what you say and think and feel, not how you look or talk or how old
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you are.
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The oldest of these communities is that of the scientists, which
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actually predates computers. Scientists have long seen themselves
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as an international community, where ideas were more important than
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national origin. It is not surprising that the scientists were the
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first to adopt the new electronic media as their principal means of day-
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to-day communication.
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I look forward to a day in which everybody, not just scientists,
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can enjoy similar benefits of a global community.
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But how exactly does community grow out of a computer network? It
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does so because the network enables new forms of communication.
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The most obvious example of these new digital communications media
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is electronic mail, but there are many others. We should begin to think
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of mailing lists, newsgroups, file and document archives, etc. as just
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the first generation of new forms of information and communications
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media. The digital media of computer networks, by virtue of their
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design and the enabling technology upon which they ride, are
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fundamentally different from the now dominant mass media of television,
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radio, newspapers and magazines. Digital communications media are
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inherently capable of being more interactive, more participatory, more
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egalitarian, more decentralized, and less hierarchical.
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As such, the types of social relations and communities which can be
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built on these media share these characteristics. Computer networks
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encourage the active participation of individuals rather than the
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passive non-participation induced by television narcosis.
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In mass media, the vast majority of participants are passive
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recipients of information. In digital communications media, the vast
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majority of participants are active creators of information as well as
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recipients. This type of symmetry has previously only been found in
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media like the telephone. But while the telephone is almost entirely a
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medium for private one-to-one communication, computer network
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applications such as electronic mailing lists, conferences, and bulletin
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boards, serve as a medium of group or "many-to-many" communication.
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The new forums atop computer networks are the great levelers and
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reducers of organizational hierarchy. Each user has, at least in
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theory, access to every other user, and an equal chance to be heard.
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Some U.S. high-tech companies, such as Microsoft and Borland, already
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use this to good advantage: their CEO's -- Bill Gates and Philippe Kahn
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-- are directly accessible to all employees via electronic mail. This
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creates a sense that the voice of the individual employee really
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matters. More generally, when corporate communication is facilitated by
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electronic mail, decision-making processes can be far more inclusive and
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participatory.
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Computer networks do not require tightly centralized administrative
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control. In fact, decentralization is necessary to enable rapid growth
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of the network itself. Tight controls strangle growth. This
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decentralization promotes inclusiveness, for it lowers barriers to entry
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for new parties wishing to join the network.
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Given these characteristics, networks hold tremendous potential to
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enrich our collective cultural, political, and social lives and enhance
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democratic values everywhere.
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And the Internet, and the UUCP and related networks connected to
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it, represents an outstanding example of a computer network with these
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qualities. It is an open network of networks, not a single unitary
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network, but an ensemble of interconnected systems which operate on the
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basis of multiple implementations of accepted, non-proprietary
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protocols, standards and interfaces.
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One of its important characteristics is that new networks, host
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systems, and users may readily join the network -- the network is open
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to all.
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The openness (in all senses) of the Internet reflects, I believe,
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the sensibilities and values of its architects. Had the Internet
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somehow been developed outside the world of research and education, it's
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less likely to have had such an open architecture. Future generations
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will be indebted to this community for the wisdom of building these
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types of open systems.
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Still, the fundamental qualities of the Net, such as its
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decentralization, also pose problems. How can full connectivity be
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maintained in the face of an ever-expanding number of connected
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networks, for example? What of software bugs that bring down computers,
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or human crackers who try to do the same? But these problems can and
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will be solved.
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Digital media can be the basis of new forms of political discourse,
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in which citizens form and express their views on the important public
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issues of the day. There is more than one possible vision of such
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electronic democracy, however. Let's look at some examples of the
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potential power, and problems, of the new digital media.
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The idea of something called an "electronic town meeting" received
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considerable attention in 1992 with Ross Perot's presidential campaign
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(or, at least, its first incarnation).
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Perot's original vision, from 20 or so years ago, was that viewers
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would watch a debate on television and fill out punch cards which would
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be mailed in and collated. Now we could do it with 800 telephone
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numbers.
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In the current atmosphere of disaffection, alienation and cynicism,
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anything that promotes greater citizen involvement seems a good idea.
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People are turned off by politicians in general -- witness the original
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surge of support for Perot as outsider who would go in and clean up the
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mess -- and the idea of going right to the people is appealing,
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What's wrong with this picture? The individual viewer is a passive
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recipient of the views of experts. The only action taken by the citizen
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is in expressing a preference for one of three pre-constructed
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alternatives. While this might be occasionally useful, it's
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unsophisticated and falls far short of the real potential of electronic
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democracy. We've been reduced to forming our judgments on the basis of
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mass media's portrayal of the personality and character of the
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candidates.
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All this is in contrast to robust political debates already found
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on various on-line computer systems, from CompuServe to Usenet.
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Through these new media, the issues of the day, ranging from national
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security in the post-Cold War era to comparative national health care
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systems, are fiercely discussed in a wide variety of bulletin boards,
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conferences, and newsgroups.
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What I see in online debate are multiple active participants, not
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just experts, representing every point of view, in discussions that
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unfold over extended periods of time. What this shows is that, far from
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being alienated and disaffected from the political process, people like
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to talk and discuss -- and take action -- if they have the opportunity
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to do so. Mass media don't permit that. But these new media are more
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akin to a gathering around the cracker barrel at the general store --
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only extended over hundreds, thousands of miles, in cyberspace, rather
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than in one physical location.
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Recent years have shown the potential power of these new media.
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We have also seen several examples of where talk translated into
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action.
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In 1987, the Federal Communications Commission proposed changing
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the way certain online providers paid for access to local phone service.
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Online, this quickly became known as the "modem tax" and generated a
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storm of protest. The FCC withdrew the idea, but not quickly enough:
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the "modem tax" has penetrated so deeply into the crevices of the Net
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that it has taken up a permanent and ghostly residence as a kind of
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virtual or cognitive virus, which periodically causes a re-infection of
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the systems and its users. FCC commissioners continue to receive
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substantial mail on this even though the original issue is long dead; in
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fact, it has generated more mail than any other issue in the history of
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the FCC.
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More recently, Jim Manzi, chairman of Lotus Development Corp.,
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received more than 30,000 e-mail messages when the company was getting
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ready to sell a database containing records on tens of millions of
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Americans. The flood of electronic complaints about the threat to
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privacy helped force the company to abandon the project.
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Issues of narrow but vital interest to the online community give a hint
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of the organizing power of the Net.
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In August, 1991, the managers of a Soviet computer network known as
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Relcom stayed online during an abortive coup, relaying eyewitness
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accounts and news of actions against the coup to the West and to the
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rest of Russia.
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And many public interest non-profit organizations and special
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interest groups already use bulletin boards heavily as a means of
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communicating among their members and organizing political activity.
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But all is not perfect online. The quality of discourse is often
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very low. Discussion is often trivial and boring and bereft of
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persuasive reason. Discourse often sinks to the level of "flaming," of
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personal attacks, instead of substantive discussion. Flaming. Those
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with the most time to spend often wind up dominating the debate - a
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triumph of quantity of time available over quality of content.
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It seems like no place for serious discussion. Information overload
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is also a problem. There is simply far too much to read to keep up
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with. It is all without organization. How can this be addressed?
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Recent innovations in the design of software used to connect
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people to the Net and the process of online discussion itself reveal
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some hope.
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Flaming is universal, but different systems handle it in different
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ways. Both the technology and cultural norms matter.
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On Usenet, for instance, most news reader applications support a
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feature known as a "killfile," which allows an individual to screen
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out postings by a particular user or on a particular subject. It is
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also sometimes referred to as "the bozo filter." This spares the user
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who is sufficiently sophisticated from further flamage, but it does
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nothing to stop the problem at its source.
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Censorship would be one solution. But what else can be done without
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resorting to unacceptably heavy-handed tactics of censorship? There is a
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great tradition of respect for free speech on these systems, and to
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censor public postings or even ban a poster for annoying or offensive
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content is properly seen as unacceptable, in my opinion.
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Some systems use cultural norms, rather than software, to deal with
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flame wars. These online communities have developed practices which
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rely more on a shared, internalized sense of appropriate behavior than
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on censorship, for instance. The WELL (Whole Earth 'Lectronic Link) is a
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relatively small online conferencing system based in the San Francisco
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Bay area. On the WELL, individuals who get into a fight are encouraged
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to move the discussion out of the public conference and into e-mail.
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The encouragement is provided not only by the host of the conference,
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but also by the users. It is part of the culture, not part of the
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technology.
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WELL hosts are volunteers who facilitate the discussion of a
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particular subject. While they have the power to censor individual
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postings, the power is very rarely used and only as a last resort, as it
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has been found that dispute resolution by talking it out among the
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parties is a superior method of problem solving in the long run.
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It is not an accident that the WELL has a uniquely high quality
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of conversation. Nor is it coincidental that it developed as a small
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and originally isolated community (now on the Net) which gave it a
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chance to develop its own norms or that key management of the system
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came from "The Farm," a large, successful commune of the 1960's and
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1970's led by Stephen Gaskin.
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We still know very little about the facilitation of online
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conversations. It is a subject well worth further formal study and
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experimentation.
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Some problems have to do with the unrefined and immature format and
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structure of the discussion medium itself. The undifferentiated stream
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of new messages marching along in 80 columns of ASCII text creates a
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kind of hypnotic trance. Compare this with the typical multiplicity of
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type fonts, varied layouts, images, and pictures of the printed page.
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New media take time to develop and to be shaped. Reading text on a
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terminal reminds me of looking at the Gutenberg Bible. The modern book
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took a century to develop after the invention of printing with movable
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type and the first Western printed books. Aldus Manutius and the
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inventions of modern typefaces, pagination, the table of contents, the
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index, all of which gave the book its modern form, came later, were done
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by different people, and were of a different order than the invention of
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printing with movable type itself. The new electronic media are
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undergoing a similar evolution.
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Key inventions are occurring slowly, for example, development of
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software tools that will allow the dissemination of audio and video
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across the Net. This type of software has usually been done so far by
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volunteers who have given away the results. It's a great thing, but
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it's not sufficient, given how hard it is to develop robust software.
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Innovation in the application space will also be driven by entrepreneurs
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and independent software vendors at such point as they perceive a
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business opportunity to create such products (it would be nice if
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creators did it for art's sake but this seems unlikely).
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There are some requirements to provide incentives to attract
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additional software development. This requires a competitive free
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market in network services at all levels to serve the expanding user
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demand for network services. It requires a technologically mature
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network able to support these services.
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And there must be a user population, current or prospective,
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interested in paying for better applications -- and not just the current
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base of technically sophisticated users and students, though they will
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absolutely benefit.
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There are multiple classes of new application opportunities. E-mail
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is overloaded because there aren't readily available alternatives yet.
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New and different kinds of tools are needed for collaborative work.
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Computer conferencing, as it evolves, may be sufficient for discussion
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and debate. But by itself, it cannot really support collaborative work,
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in the sense of readily enabling a group to make decisions efficiently,
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represent and track the status of its work process. Trying to run an
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organization via e-mail mailing list is very different than trying to
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have a discussion.
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Computer networks can only fully realize their potential as
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innovative communications media in an environment which encourages free
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and open expression.
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In some countries, legal principles of free speech protect freedom
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of expression in traditional media such as the printed word. But once
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communication moves to new digital media and across crosses
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international borders, such legal protections fall away. As John Perry
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Barlow, the co-founder of EFF puts it: "In Cyberspace, the First
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Amendment is a local ordinance." There is no international legal
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authority which protects free expression on trans-national networks.
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Article 19 of the Universal Declaration of Human Rights calls for the
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protection of free expression in all media, but the declaration falls
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far short of being binding.
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And if we're to take seriously the idea of the electronic online
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forum, we have to deal with the access issue. If the only people with
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access to the medium are well-educated, affluent, techno-literate elite,
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it won't be sufficiently inclusive to represent all points of view.
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We also need, fundamentally, a better infrastructure (the highway
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system for information). As we move from the high-speed Internet to the
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even more powerful National Research and Education Network, we need to
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look at how to bring the power of these new media into the homes of
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everybody who might want it. Addressing this "last mile" problem (phone
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networks are now largely digitized, fiber-optic systems, except for the
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mile between your home and the nearest switching station) should be a
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priority.
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Computer networks will eventually become ubiquitous around the
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world. We should therefore be concerned with the impact on society that
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they have, the opportunities to improve society, and the dangers that
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they pose. Fundamentally, we are optimists who believe in the
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potential of networks to enhance democratic values of openness,
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diversity, and innovation.
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Because the medium is so new, it is important now to develop
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policies at the national and international level that help achieve the
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potential of computer networks for society as a whole. By the time
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television was recognized as a vast wasteland it was already too late to
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change. There is a rare opportunity to develop policies in advance of a
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technologically and economically mature system which would be hard to
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change.
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Preface
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By Adam Gaffin,
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Senior Writer, Network World, Framingham, Mass.
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Welcome to the Internet! You're about to start a journey through a
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unique land without frontiers, a place that is everywhere at once -- even
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though it exists physically only as a series of electrical impulses.
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You'll be joining a growing community of millions of people around the
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world who use this global resource on a daily basis.
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With this book, you will be able to use the Internet to:
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= Stay in touch with friends, relatives and colleagues around the
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world, at a fraction of the cost of phone calls or even air
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mail.
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= Discuss everything from archaeology to zoology with people in
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several different languages.
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= Tap into thousands of information databases and libraries
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worldwide.
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= Retrieve any of thousands of documents, journals, books and
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computer programs.
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= Stay up to date with wire-service news and sports and
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with official weather reports.
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= Play live, "real time" games with dozens of other people at once.
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Connecting to "the Net" today, takes something of a sense of
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adventure, a willingness to learn and an ability to take a deep breath
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every once in awhile. Visiting the Net today is a lot like journeying to
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a foreign country. There are so many things to see and do, but
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everything at first will seem so, well, foreign.
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When you first arrive, you won't be able to read the street signs.
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You'll get lost. If you're unlucky, you may even run into some locals
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who'd just as soon you went back to where you came from. If this
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weren't enough, the entire country is constantly under construction;
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every day, it seems like there's something new for you to figure out.
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Fortunately, most of the locals are actually friendly. In fact, the
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Net actually has a rich tradition of helping out visitors and newcomers.
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Until very recently, there were few written guides for ordinary people,
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and the Net grew largely through an "oral" tradition in which the old-
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timers helped the newcomers.
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So when you connect, don't be afraid to ask for help. You'll be
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surprised at how many people will lend a hand!
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Without such folks, in fact, this guide would not be possible. My
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thanks to all the people who have written with suggestion, additions and
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corrections since the Big Dummy's Guide first appeared on the Internet in
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1993.
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Special thanks go to the following people, who, whether they know it
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or not, provided particular help -- and to my loving wife Nancy:
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Rhonda Chapman, Jim Cocks, Tom Czarnik, Christopher Davis, David
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DeSimone, Jeanne deVoto, Phil Eschallier, Nico Garcia, Joe Granrose,
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Joerg Heitkoetter, Joe Ilacqua, Jonathan Kamens, Peter Kaminski, Thomas
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A. Kreeger, Stanton McCandlish, Leanne Phillips, Nancy Reynolds, Helen
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Trillian Rose, Barry Shein, Jennifer "Moira" Smith, Gerard van der Leun
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and Scott Yanoff.
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If you have any suggestions or comments on how to make this guide
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better, I'd love to hear them. You can reach me via e-mail at
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adamg@world.std.com.
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Boston, Mass., January, 1994.
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And that leads to another fundamental thing to remember:
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You can't break the Net!
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As you travel the Net, your computer may freeze, your screen may
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erupt into a mass of gibberish. You may think you've just disabled a
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million-dollar computer somewhere -- or even your own personal
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computer. Sooner or later, this feeling happens to everyone -- and
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likely more than once. But the Net and your computer are hardier than
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you think, so relax. You can no more break the Net than you can the
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phone system. If something goes wrong, try again. If nothing at all
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happens, you can always disconnect. If worse comes to worse, you can
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turn off your computer. Then take a deep breath. And dial right back
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in. Leave a note for the person who runs the computer to which you've
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connected to ask for advice. Try it again. Persistence pays.
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