606 lines
28 KiB
Plaintext
606 lines
28 KiB
Plaintext
From emoryu1!phoenix.Princeton.EDU!nancyamm Thu Feb 3 23:33:08 1994 remote from awwe
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Date: Thu, 3 Feb 1994 23:17:58 -0500 (EST)
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From: Nancy Ammerman <emoryu1!phoenix.Princeton.EDU!nancyamm>
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To: Jackie Ammerman <emory!emoryu1!awwe!root@phoenix.Princeton.EDU>
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Message-Id: <Pine.3.89.9402032338.M3501-0100000@flagstaff.Princeton.EDU>
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Mime-Version: 1.0
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Content-Type: TEXT/PLAIN; charset=US-ASCII
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Chapter 11: IRC, MUDs AND OTHER THINGS THAT ARE MORE FUN THAN THEY SOUND
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Many Net systems provide access to a series of interactive
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services that let you hold live "chats" or play online games with
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people around the world. To find out if your host system offers
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these, you can ask your system administrator or just try them -- if
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nothing happens, then your system does not provide them. In general,
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if you can use telnet and ftp, chances are good you can use these
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services as well.
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11.1 TALK
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This is the Net equivalent of a telephone conversation and
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requires that both you and the person you want to talk to have access
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to this function and are online at the same time. To use it, type
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talk user@site.name
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where that is the e-mail address of the other person. She will see
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something like this on her screen:
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talk: connection requested by yourname@site.name
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talk: respond with: talk yourname@site.name
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To start the conversation, she should then type (at her host system's
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command line):
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talk yourname@site.name
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where that is your e-mail address. Both of you will then get a top
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and bottom window on your screen. She will see everything you type in
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one window; you'll see everything she types in the other. To
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disconnect, hit control-C.
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One note: Public-access sites that use Sun computers sometimes have
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trouble with the talk program. If talk does not work, try typing
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otalk
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or
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ntalk
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instead. However, the party at the other end will have to have the same
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program online for the connection to work.
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11.2 INTERNET RELAY CHAT
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IRC is a program that lets you hold live keyboard conversations
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with people around the world. It's a lot like an international CB
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radio - it even uses "channels." Type something on your computer and
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it's instantly echoed around the world to whoever happens to be on the
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same channel with you. You can join in existing public group chats or
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set up your own. You can even create a private channel for yourself
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and as few as one or two other people. And just like on a CB radio,
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you can give yourself a unique "handle" or nickname.
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IRC currently links host systems in 20 different countries, from
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Australia to Hong Kong to Israel.
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Unfortunately, it's like telnet -- either your site has it or it
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doesn't. If your host system does have it, Just type
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irc
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and hit enter. You'll get something like this:
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*** Connecting to port 6667 of server world.std.com
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*** Welcome to the Internet Relay Network, adamg
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*** Your host is world.std.com, running version 2.7.1e+4
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*** You have new mail.
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*** If you have not already done so, please read the new user information with
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+/HELP NEWUSER
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*** This server was created Sat Apr 18 1992 at 16:27:02 EDT
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*** There are 364 users on 140 servers
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*** 45 users have connection to the twilight zone
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*** There are 124 channels.
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*** I have 1 clients and 3 servers
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MOTD - world.std.com Message of the Day -
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MOTD - Be careful out there...
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MOTD -
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MOTD - ->Spike
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* End of /MOTD command.
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23:13 [1] adamg [Mail: 32] * type /help for help
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----------------------------------------------------------------------
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You are now in channel 0, the "null" channel, in which you can look
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up various help files, but not much else. As you can see, IRC takes over
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your entire screen. The top of the screen is where messages will
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appear. The last line is where you type IRC commands and messages. All
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IRC commands begin with a /. The slash tells the computer you are about
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to enter a command, rather than a message. To see what channels are
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available, type
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/list
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and hit enter. You'll get something like this:
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*** Channel Users Topic
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*** #Money 1 School CA$H (/msg SOS_AID help)
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*** #Gone 1 ----->> Gone with the wind!!! ------>>>>>
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*** #mee 1
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*** #eclipse 1
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*** #hiya 2
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*** #saigon 4
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*** #screwed 3
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*** #z 2
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*** #comix 1 LET'S TALK 'BOUT COMIX!!!!!
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*** #Drama 1
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*** #RayTrace 1 Rendering to Reality and Back
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*** #NeXT 1
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*** #wicca 4 Mr. Potato Head, R. I. P.
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*** #dde^mhe` 1 no'ng chay? mo*? ...ba` con o*iiii
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*** #jgm 1
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*** #ucd 1
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*** #Maine 2
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*** #Snuffland 1
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*** #p/g! 4
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*** #DragonSrv 1
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Because IRC allows for a large number of channels, the list might
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scroll off your screen, so you might want to turn on your computer's
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screen capture to capture the entire list. Note that the channels
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always have names, instead of numbers. Each line in the listing tells
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you the channel name, the number of people currently in it, and whether
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there's a specific topic for it. To switch to a particular channel,
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type
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/join #channel
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where "#channel" is the channel name and hit enter. Some "public"
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channels actually require an invitation from somebody already on it. To
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request an invitation, type
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/who #channel-name
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where channel-name is the name of the channel, and hit enter. Then ask
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someone with an @ next to their name if you can join in. Note that
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whenever you enter a channel, you have to include the #. Choose one
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with a number of users, so you can see IRC in action.
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If it's a busy channel, as soon as you join it, the top of your
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screen will quickly be filled with messages. Each will start with a
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person's IRC nickname, followed by his message.
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It may seem awfully confusing at first. There could be two or
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three conversations going on at the same time and sometimes the
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messages will come in so fast you'll wonder how you can read them all.
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Eventually, though, you'll get into the rhythm of the channel and
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things will begin to make more sense. You might even want to add your
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two cents (in fact, don't be surprised if a message to you shows up on
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your screen right away; on some channels, newcomers are welcomed
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immediately). To enter a public message, simply type it on that bottom
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line (the computer knows it's a message because you haven't started the
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line with a slash) and hit enter.
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Public messages have a user's nickname in brackets, like this:
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<tomg>
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If you receive a private message from somebody, his name will be
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between asterisks, like this:
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*tomg*
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11.3 IRC COMMANDS
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Note: Hit enter after each command.
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/away When you're called away to put out a grease fire
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in the kitchen, issue this command to let others know
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you're still connected but just away from your terminal
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or computer for awhile.
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/help Brings up a list of commands for which there is a help
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file. You will get a "topic:" prompt. Type in the
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subject for which you want information and hit enter.
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Hit enter by itself to exit help.
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/invite Asks another IRC to join you in a conversation.
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/invite fleepo #hottub
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would send a message to fleepo asking him to join you on
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the #hottub channel. The channel name is optional.
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/join Use this to switch to or create a particular channel,
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like this:
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/join #hottub
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If one of these channels exists and is not a private
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one, you will enter it. Otherwise, you have just
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created it. Note you have to use a # as the first
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character.
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/list This will give you a list of all available public
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channels, their topics (if any) and the number of users
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currently on them. Hidden and private channels are not
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shown.
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/m name Send a private message to that user.
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/mode This lets you determine who can join a channel you've
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created.
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/mode #channel +s
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creates a secret channel.
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/mode #channel +p
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makes the channel private
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/nick This lets you change the name by which others see you.
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/nick fleepo
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would change your name for the present session to
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fleepo. People can still use /whois to find your e-mail
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address. If you try to enter a channel where somebody
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else is already using that nickname, IRC will ask you to
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select another name.
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/query This sets up a private conversation between you and
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another IRC user. To do this, type
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/query nickname
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Every message you type after that will go only to that
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person. If she then types
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/query nickname
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where nickname is yours, then you have established a
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private conversation. To exit this mode, type
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/query
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by itself. While in query mode, you and the other
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person can continue to "listen" to the discussion on
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whatever public channels you were on, although neither
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of you will be able to respond to any of the messages
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there.
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/quit Exit IRC.
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/signoff Exit IRC.
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/summon Asks somebody connected to a host system with IRC to
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join you on IRC. You must use the person's entire e-mail
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address.
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/summon fleepo@foo.bar.com
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would send a message to fleepo asking him to start IRC.
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Usually not a good idea to just summon people unless you
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know they're already amenable to the idea; otherwise you
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may wind up annoying them no end. This command does not
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work on all sites.
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/topic When you've started a new channel, use this command to let
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others know what it's about.
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/topic #Amiga
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would tell people who use /list that your channel is meant
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for discussing Amiga computers.
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/who <chan> Shows you the e-mail address of people on a particular
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channel.
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/who #foo
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would show you the addresses of everybody on channel foo.
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/who
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by itself shows you every e-mail address for every person
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on IRC at the time, although be careful: on a busy night
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you might get a list of 500 names!
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/whois Use this to get some information about a specific IRC
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user or to see who is online.
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/whois nickname
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will give you the e-mail address for the person using
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that nickname.
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/whois *
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will list everybody on every channel.
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/whowas Similar to /whois; gives information for people who
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recently signed off IRC.
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11.4 IRC IN TIME OF CRISIS
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IRC has become a new medium for staying on top of really big
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breaking news. In 1993, when Russian lawmakers barricaded themselves
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inside the parliament building, some enterprising Muscovites and a couple
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of Americans set up a "news channel" on IRC to relay first-person
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accounts direct from Moscow. The channel was set up to provide a
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continuous loop of information, much like all-news radio stations that
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cycle through the day's news every 20 minutes. In 1994, Los Angeles
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residents set up a similar channel to relay information related to the
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Northridge earthquake. In both cases, logs of the channels were archived
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somewhere on the Net, for those unable to "tune in" live.
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How would you find such channels in the future? Use the /list
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command to scroll through the available channels. If one has been set up
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to discuss a particular breaking event, chances are you'll see a brief
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description next to the channel name that will tell you that's the place
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to tune.
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11.5 MUDs
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Multiple-User Dimensions or Dungeons (MUDs) take IRC into the
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realm of fantasy. MUDs are live, role-playing games in which you
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enter assume a new identity and enter an alternate reality through
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your keyboard. As you explore this other world, through a series of
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simple commands (such as "look," "go" and "take"), you'll run across
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other users, who may engage you in a friendly discussion, enlist your
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aid in some quest or try to kill you for no apparent reason.
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Each MUD has its own personality and creator (or God) who was
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willing to put in the long hours required to establish the particular
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MUD's rules, laws of nature and information databases. Some MUDs
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stress the social aspects of online communications -- users frequently
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gather online to chat and join together to build new structures or
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even entire realms. Others are closer to "Dungeons and Dragons" and
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are filled with sorcerers, dragons and evil people out to keep you
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from completing your quest -- through murder if necessary.
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Many MUDs (there are also related games known as MUCKs and MUSEs)
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require you to apply in advance, through e-mail, for a character name
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and password. One that lets you look around first, though, is
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HoloMuck at McGill University in Montreal. The premise of this game
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is that you arrive in the middle of Tanstaafl, a city on the planet
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Holo. You have to find a place to live (else you get thrown into the
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homeless shelter) and then you can begin exploring. Magic is allowed
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on this world, but only outside the city limits. Get bored with the
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city and you can roam the rest of the world or even take a trip into
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orbit (of course, all this takes money; you can either wait for your
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weekly salary or take a trip to the city casino). Once you become
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familiar with the city and get your own character, you can even begin
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erecting your own building (or subway line, or almost anything else).
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To connect, telnet to
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collatz.mcrcim.mcgill.edu 5757
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When you connect, type
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connect guest guest
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and hit enter. This connects you to the "guest" account, which
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has a password of "guest."
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You'll see this:
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The Homeless Shelter(#22Rna)
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You wake up in the town's Homeless Shelter, where vagrants are put for
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protective holding. Please don't sleep in public places-- there are plenty of
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open apartments available. Type 'apartments' to see how to get to an
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apartment building with open vacancies.
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There is a small sign on the wall here, with helpful information. Type 'look
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sign' to read it.
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The door is standing open for your return to respectable society. Simply walk
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'out' to the center.
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Of course, you want to join respectable society, but first you
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want to see what that sign says. So you type
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look sign
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and hit enter, which brings up a list of some basic commands. Then
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you type
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out
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followed by enter, which brings up this:
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You slip out the door, and head southeast...
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Tanstaafl Center
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This is the center of the beautiful town of Tanstaafl. High Street runs north
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and south into residential areas, while Main Street runs east and west into
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business districts.
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SW: is Tanstaafl Towers. Please claim an apartment... no sleeping in public!
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SE: the Public Library offers both information and entertainment.
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NW: is the Homeless Shelter, formerly the Town Jail.
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NE: is Town Hall, site of several important services, including: Public
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Message Board, Bureau of Land Management (with maps and regulations), and
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other governmental/ bureaucratic help.
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Down: Below a sign marked with both red and blue large letter 'U's, a
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staircase leads into an underground subway passage.
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(Feel free to 'look' in any direction for more information.)
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[Obvious exits: launch, d, nw, se, w, e, n, s, ne, sw]
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Contents:
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Instructions for newcomers
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Directional signpost
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Founders' statue
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To see "Instructions for newcomers", type
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look Instructions for newcomers
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and hit enter. You could do the same for "Directional signpost" and
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"Founders' statue." Then type
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SW
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and enter to get to Tanstaafl Towers, the city housing complex, where
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you have to claim an apartment (you may have to look around; many will
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already) be occupied. And now it's off to explore Holo! One command
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you'll want to keep in mind is "take." Periodically, you'll come
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across items that, when you take them will confer certain abilities or
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powers on you. If you type
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help
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and enter, you'll get a list of files you can read to learn more about
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the MUD's commands.
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The "say" command lets you talk to other players publicly. For
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example,
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say Hey, I'm here!
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would be broadcast to everybody else in the room with you. If you
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want to talk to just one particular person, use "whisper" instead of
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"say."
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whisper agora=Hey, I'm here!
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would be heard only by agora. Another way to communicate with
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somebody regardless of where on the world they are is through your
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pager. If you suddenly see yours go off while visiting, chances are
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it's a wizard checking to see if you need any help. To read his
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message, type
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page
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To send him a message, type
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page name=message
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where name is the wizard's name (it'll be in the original message).
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Other MUDs and MUCKs may have different commands, but generally
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use the same basic idea of letting you navigate through relatively
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simple English commands.
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When you connect to a MUD, choose your password as carefully as
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you would one for your host system; alas, there are MUD crackers who
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enjoy trying to break into other people's MUD accounts. And never,
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never use the same password as the one you use on your host system!
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MUDs can prove highly addicting. "The jury is still out on
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whether MUDding is 'just a game' or 'an extension of real life with
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gamelike qualities'," says Jennifer Smith, an active MUD player who
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wrote an FAQ on the subject.
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She adds one caution: "You shouldn't do anything that you
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wouldn't do in real life, even if the world is a fantasy world. The
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important thing to remember is that it's the fantasy world of possibly
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hundreds of people, and not just yours in particular. There's a
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human being on the other side of each and every wire! Always remember
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that you may meet these other people some day, and they may break
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your nose. People who treat others badly gradually build up bad
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reputations and eventually receive the NO FUN Stamp of Disapproval."
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11.6 GO, GO, GO (AND CHESS, TOO)!
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Fancy a good game of go or chess? You no longer have to head for
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the nearest park with a board in hand. The Internet has a couple of
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machines that let you engage people from around the world in your
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favorite board games. Or, if you prefer, you can watch matches in
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progress.
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To play go,
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telnet hellspark.wharton.upenn.edu 6969
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log on as: guest
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You'll find prompts to various online help files to get you started.
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For a chess match,
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telnet news.panix.com 5000
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log on as: guest
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You'll find prompts for online help files on the system, which lets you
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choose your skill level.
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11.7 THE OTHER SIDE OF THE COIN
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All is not fun and games on the Net. Like any community, the Net
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has its share of obnoxious characters who seem to exist only to make
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your life miserable (you've already met some of them in the chapter on
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Usenet). There are people who seem to spend a bit more time on
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the Net than many would find healthy. It also has its criminals.
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Clifford Stoll writes in "The Cuckoo's Egg" how he tracked a team of
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German hackers who were breaking into U.S. computers and selling the
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information they found to the Soviets. Robert Morris, a Cornell
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University student, was convicted of unleashing a "worm" program that
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effectively disabled several thousand computers connected to the
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Internet.
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Of more immediate concern to the average Net user are crackers
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who seek to find other's passwords to break into Net systems and people
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who infect programs on ftp sites with viruses.
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There is a widely available program known as "Crack" that can
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decipher user passwords composed of words that might be found in a
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dictionary (this is why you shouldn't use such passwords). Short of
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that, there are the annoying types who, as mentioned above, take a
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special thrill in trying to make you miserable. The best advice in
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dealing with them is to count to 10 and then ignore them -- like
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juveniles everywhere, most of their fun comes in seeing how upset you
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can get.
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Meanwhile, two Cornell University students pled guilty in 1992 to
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uploading virus-infected Macintosh programs to ftp sites. If you plan
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to try out large amounts of software from ftp sites, it might be wise to
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download or buy a good anti-viral program.
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But can law enforcement go too far in seeking out the criminals?
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The Electronic Frontier Foundation was founded in large part in
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response to a series of government raids against an alleged gang of
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hackers. The raids resulted in the near bankruptcy of one game
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company never alleged to have had anything to do with the hackers,
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when the government seized its computers and refused to give them
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back. The case against another alleged participant collapsed in court
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when his attorney showed the "proprietary" and supposedly hacked
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information he printed in an electronic newsletter was actually
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available via an 800 number for about $13 -- from the phone company
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from which that data was taken.
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11.8 FYI
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You can find discussions about IRC in the alt.irc newsgroup.
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"A Discussion on Computer Network Conferencing," by Darren Reed
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(May, 1992), provides a theoretical background on why conferencing
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systems such as IRC are a Good Thing. It's available through ftp at
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nic.ddn.mil in the rfc directory as rfc1324.txt.
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Every Friday, Scott Goehring posts a new list of MUDs and related
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games and their telnet addresses in the newsgroup rec.games.mud.announce.
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There are several other mud newsgroups related to specific types of MUDs,
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including rec.games.mud.social, rec.games.mud.adventure,
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rec.games.mud.tiny, rec.games.mud.diku and rec.games.mud.lp.
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For a good overview of the impact on the Internet of the Morris
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Worm, read "Virus Highlights Need for Improved Internet Management," by
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the U.S. General Accounting Office (June, 1989). You can get a copy via
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ftp from cert.sei.cmu.edu in the pub/virus-l/docs directory. It's
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listed as gao_rpt.
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Clifford Stoll describes how the Internet works and how he tracked
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a group of KGB-paid German hackers through it, in "The Cuckoo's Egg:
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Tracking a Spy through the Maze of Computer Espionage," Doubleday
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(1989).
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