606 lines
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606 lines
22 KiB
Plaintext
Path: bloom-beacon.mit.edu!hookup!swrinde!ihnp4.ucsd.edu!munnari.oz.au!foxhound.dsto.gov.au!fang.dsto.gov.au!yoyo.aarnet.edu.au!news.adelaide.edu.au!news.cs.su.oz.au!metro!inferno.mpx.com.au!root
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From: avatar@notebook.aus.xanadu.com (Andrew Pam)
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Newsgroups: alt.cyberspace,alt.hypertext,alt.internet.services,comp.groupware,comp.infosystems,comp.infosystems.interpedia,alt.answers,comp.answers,news.answers
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Subject: Xanadu World Publishing Repository Frequently Asked Questions
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Followup-To: comp.infosystems
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Date: 27 Apr 1994 10:25:13 GMT
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Organization: Xanadu Australia
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Lines: 588
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Approved: news-answers-request@MIT.EDU
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Expires: 1 June 1994 00:00:00 GMT
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Message-ID: <2plei9$e78@inferno.mpx.com.au>
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NNTP-Posting-Host: notebook.sc.pronet.com
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Summary: This posting contains a list of Frequently Asked Questions
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Keywords: Xanadu Distributed Hypermedia Publishing Repository
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X-Newsreader: IBM OS/2 PM RN (NR/2) v0.17l by O. Vishnepolsky and R. Rogers
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Xref: bloom-beacon.mit.edu alt.cyberspace:4934 alt.hypertext:2733 alt.internet.services:21243 comp.groupware:2231 comp.infosystems:2389 comp.infosystems.interpedia:341 alt.answers:2600 comp.answers:5094 news.answers:18731
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Archive-name: xanadu-faq
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Last-modified: 1994/04/27
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Version: 1.31
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Xanadu FAQ
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==========
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This document contains information about the Xanadu Project which
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may be of interest to the general public and readers of the
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comp.infosystems_ newsgroup. It is currently maintained by
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avatar@xanadu.com_ (Andrew Pam) of Xanadu Australia and posted
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approximately monthly.
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This FAQ and other Xanadu_information_ are also available at
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http://www.aus.xanadu.com/ or via gopher gopher.aus.xanadu.com.
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Questions in this document are numbered, and answers are labelled
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with letters of the alphabet. Thus 1 is the first question, and
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1a is the first answer to the first question. Suggestions for
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additions, corrections and expansion of the material in this
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document are welcomed.
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Contents
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--------
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1_ What is Xanadu?
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2_ What are the features of a Xanadu system?
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3_ How can I contact Project Xanadu?
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4_ What is the history of the Xanadu system?
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5_ What has been written about Xanadu and Hypertext?
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6_ What Xanadu-related merchandise is currently available?
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7_ What is the history of the name "Xanadu"?
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_1 What is Xanadu?
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------------------
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_1a
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Xanadu is a trade and service mark of Project Xanadu for computer
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software and services for electronic publishing and media
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manipulation. See question 3_ below for Project Xanadu contact
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details.
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_1b
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Xanadu is the original hypertext and interactive multimedia
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system, under continuous development since 1960. See question 4_
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below for the history of the Xanadu system.
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_1c
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Xanadu is an overall paradigm - an ideal and general model for all
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computer use, based on sideways connections among documents and
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files. This paradigm is especially concerned with electronic
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publishing, but also extends to all forms of storing, presenting
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and working with information. It is a unifying system of order
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for all information, non-hierarchical and side-linking, including
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electronic publishing, personal work, organisation of files,
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corporate work and groupware.
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All data (for instance, paragraphs of a text document) may be
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connected sideways and out of sequence to other data (for
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instance, paragraphs of another text document). This requires new
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forms of storage, and invites new forms of presentation to show
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these connections.
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On a small scale, the paradigm means a model of word processing
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where comments, outlines and other notes may be stored
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conceptually adjacent to a document, linked to it sideways. On a
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large scale, the paradigm means a model of publishing where anyone
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may quote from and publish links to any already-published
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document, and any reader may follow these links to and from the
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document.
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_1d
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Xanadu is an ideal of open electronic publishing based on the
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paradigm mentioned in answer 1c_ above. It is intended to be
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especially free and fair, where all authors and readers are
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considered equal. It is a complete business system for electronic
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publishing based on this ideal with a win-win set of arrangements,
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contracts and software for the sale of copyrighted material in
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large and small amounts. It is a planned world-wide publishing
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network based on this business system. It is optimised for a
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point-and-click universe, where users jump from document to
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document, following links and buying small pieces as they go.
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_1e
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The Xanadu Australia formal problem definition is:
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We need a way for people to store information not as individual
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"files" but as a connected literature. It must be possible to
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create, access and manipulate this literature of richly formatted
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and connected information cheaply, reliably and securely from
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anywhere in the world. Documents must remain accessible
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indefinitely, safe from any kind of loss, damage, modification,
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censorship or removal except by the owner. It must be impossible
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to falsify ownership or track individual readers of any document.
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This system of literature (the "Xanadu Docuverse") must allow
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people to create virtual copies ("transclusions") of any existing
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collection of information in the system **regardless of ownership**.
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In order to make this possible, the system must guarantee that the
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owner of any information will be paid their chosen royalties on any
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portions of their documents, no matter how small, whenever and
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wherever they are used.
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_2 What are the features of a Xanadu system?
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--------------------------------------------
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* Note: Some releases may not implement all of these features.
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_2a
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Every Xanadu server is uniquely and securely identified.
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_2b
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Every Xanadu server can be operated independently or in a network.
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_2c
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Every user is uniquely and securely identified.
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_2d
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Every user can search, retrieve, create and store documents.
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_2e
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Every document can consist of any number of parts each of which
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may be of any data type.
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_2f
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Every document can contain links of any type including virtual
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copies ("transclusions") to any other document in the system
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accessible to its owner. Permission to link to a document is
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explicitly granted by the act of publication.
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_2g
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Every document can contain a royalty mechanism at any desired
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degree of granularity to ensure payment on any portion accessed,
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including virtual copies ("transclusions") of all or part of the
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document.
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_2h
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Every document is uniquely and securely identified.
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_2i
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Every document can have secure access controls.
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_2j
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Every document can be rapidly searched, stored and retrieved
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without user knowledge of where it is physically stored.
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_2k
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Every document is automatically moved to physical storage
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appropriate to its frequency of access from any given location.
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_2l
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Every document is automatically stored redundantly to maintain
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availability even in case of a disaster.
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_2m
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Every Xanadu service provider can charge their users at any rate
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they choose for the storage, retrieval and publishing of
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documents.
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_2n
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Every transaction is secure and auditable only by the parties to
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that transaction.
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_2o
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The Xanadu client-server communication protocol is an openly
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published standard. Third-party software development and
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integration is encouraged.
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_3 How can I contact Project Xanadu?
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------------------------------------
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_3a
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By posting to the comp.infosystems_ newsgroup. Members of the
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Project Xanadu team monitor and contribute to the newsgroup on a
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regular basis.
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_3b
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By email to avatar@xanadu.com_ or by snail mail to:
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Xanadu Australia,
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P.O. Box 409, Canterbury VIC 3126 Australia.
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_3c
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By snail mail to:
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Project Xanadu, 3020 Bridgeway #295, Sausalito CA 94965 USA.
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_4 What is the history of the Xanadu system?
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--------------------------------------------
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Ted Nelson thought up the whole thing in 1960, and has been
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speaking and publishing about the idea since 1965. In that year
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he also coined the terms "hypertext" and "hypermedia" for
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non-sequential writings and branching presentations of all types.
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(The term "interactive multimedia" seems to have become popular
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recently.)
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Since that time there have been a long series of changing designs
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embodying these ideas:
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1960:
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Nelson's designs showed two screen windows connected by visible
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lines, pointing from parts of an object in one window to
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corresponding parts of an object in another window. No existing
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windowing software provides this facility even today.
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1965:
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Nelson's design concentrated on the single-user system and was
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based on "zipper lists", sequential lists of elements which could
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be linked sideways to other zipper lists for large non-sequential
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text structures.
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1970:
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Nelson invented certain data structures and algorithms called the
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"enfilade" which became the basis for much later work (still
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proprietary to Xanadu Operating Company, Inc.)
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1972:
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Implementations ran in both Algol and Fortran.
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1974:
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William Barus extended the enfilade concept to handle
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interconnection.
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1979:
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Nelson assembled a new team (Roger Gregory, Mark Miller, Stuart
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Greene, Roland King and Eric Hill) to redesign the system.
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1981:
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K. Eric Drexler created a new data structure and algorithms for
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complex versioning and connection management.
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The Project Xanadu team completed the design of a universal
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networking server for Xanadu, described in various editions of Ted
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Nelson's book "Literary Machines" (see answer 6b_ below).
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1983:
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Xanadu Operating Company, Inc. (XOC, Inc.) was formed to complete
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development of the 1981 design.
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1988:
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XOC, Inc. was acquired by Autodesk, Inc. and amply funded, with
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offices in Palo Alto and later Mountainview California. Work
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continued with Mark Miller as chief designer.
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The 1981 design (now called Xanadu 88.1) was topped off but Miller
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began a redesign. Xanadu 88.1 was not subjected to quality
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control or released as a product.
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Dean Tribble and Ravi Pandya became co-designers and work on the
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redesign continued.
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1992:
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Autodesk entered into the throes of an organisational shakeup and
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dropped the project, after expenditures on the order of five
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million US dollars. Rights to continued development of the XOC
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server were licensed to Memex, Inc. of Palo Alto, California and
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the trademark "Xanadu" was re-assigned to Nelson.
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1993:
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Nelson re-thought the whole thing and respecified Xanadu
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publishing as a system of business arrangements. Minimal
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specifications for a publishing system were created under the name
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"Xanadu Light", and Andrew Pam of Serious Cybernetics in
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Melbourne, Australia was licensed to continue development.
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_5 What has been written about Xanadu and Hypertext?
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----------------------------------------------------
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* "As We May Think"
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_Vannevar Bush, The Atlantic Monthly July 1945
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* "A File Structure for the Complex, the Changing and the Indeterminate"
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Ted Nelson, proceedings of the ACM 20th national conference 1965
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* "The Hypertext"
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Ted Nelson, proceedings of the World Documentation Federation 1965
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* "Suggestion for an On-Line Braille Display"
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Ted Nelson, proceedings of the Society for Information Display
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autumn 1965
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* "Computer-Indexed Film Handling"
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Ted Nelson, SMPTE conference preprint autumn 1965
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* "New Media and Creativity Systems"
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Ted Nelson, graphical brochure intended to expound computer
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graphics and related concepts circa 1966
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* "Hypertext Notes"
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Ted Nelson, ten brief essays on hypertext forms circulated in
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manuscript circa 1966
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* "Getting It Out of Our System"
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Ted Nelson, in Schecter, "Information Retrieval: A Critical View",
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Thompson Books 1967
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* "A Hypertext Editing System for the 360"
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Ted Nelson, Steven Carmody et al. in Faiman and Nievergelt
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(editors), "Pertinent Concepts in Computer Graphics", University
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of Illinois Press 1969
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* "No More Teacher's Dirty Looks"
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Ted Nelson, Computer Decisions September 1970
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Partially reprinted in Les Brown and Sema Marks, "Electric Media",
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Harcourt 1974
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Fully reprinted in Ted Nelson, "Computer Lib" 1974
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* "Barnum-Tronics"
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Ted Nelson, Swarthmore College Alumni Bulletin December 1970
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* "Las Vegas Confrontation Sit-Out: A CAI Radical's View from Solitary"
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Ted Nelson, SIGCUE Newsletter 1971
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* "As We Will Think"
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Ted Nelson, proceedings of the Online '72 conference,
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Brunel University, Uxbridge England
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* "A Conceptual Framework for Man-Machine Everything"
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Ted Nelson, proceedings of the (U.S.) National Joint Computer
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Conference 1973
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* "Computer Lib/Dream Machines"
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Ted Nelson, self-published 1974
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* "Computopia and Cybercrud"
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Ted Nelson, in Levien (editor), "Computers in Instruction", The
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Rand Corporation 1974
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* "Computer Graphics as a Way of Life"
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Ted Nelson, Tom DeFanti and Dan Sandin,
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proceedings of the first SIGGRAPH conference 1974
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* "Data Realms and Magic Windows"
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Ted Nelson, proceedings of ACPA-5 Association of Computer
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Programmers and Analysts 1975
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* "A Dream for Irving Snerd"
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Ted Nelson, Creative Computing magazine circa July 1977
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* "Electronic Publishing and Electronic Literature"
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Ted Nelson, in Edward DeLand (editor), "Information Technology in
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Health Science Education", Plenum Press 1978
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* "Replacing the Printed Word: A Complete Literary System"
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Ted Nelson, proceedings of the World Computer Conference 1980
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pages 1013--1023, S.H. Lavington (editor),
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"Information Processing 80", North-Holland Publishing Company 1980
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* "Interactive Systems and the Design of Virtuality"
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Ted Nelson, Creative Computing magazine November & December 1980
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* "Literary Machines"
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Ted Nelson, self-published 1981
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* "The Magicians, the Snark and the Camel"
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Ted Nelson, pages 128--156, Creative Computing magazine
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volume 7 #11 November 1981
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* "A New Home for the Mind"
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Ted Nelson, Datamation magazine March 1982
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* "The Prophet from Xanadu"
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Clifford Barney, PC World magazine volume 1 #3 circa June 1983
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* "Computopia Now!"
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Ted Nelson, pages 349--351 in Steve Ditlea (editor),
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"Digital Deli", Workman Publishing 1984
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* "Tools for Thought: The People and Ideas behind the NEXT Computer
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Revolution"
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Howard Rheingold, Simon and Schuster 1985
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(Especially page 24 and pages 295--305)
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* "Engines of Creation: Challenges and Choices of the Last
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Technological Revolution"
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K. Eric Drexler, Anchor/Doubleday 1986
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(Especially pages 220--230)
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* Article in The Economist (London) 23 August 1986
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* "A Vision of the Future"
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Ted Nelson, Publishers Weekly 23 November 1986
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* "The Tyranny of the File"
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Ted Nelson, Datamation magazine 15 December 1986
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* "Computer Lib/Dream Machines"
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Ted Nelson, second edition Microsoft Press 1987
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* "Literary Machines 87.1"
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Ted Nelson, self-published 1987
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* "All for One and One for All"
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Ted Nelson, proceedings of the Hypertext '87 conference November 1987
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* "Managing Immense Storage"
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Ted Nelson, pages 225--238, BYTE magazine volume 13 #1
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January 1988
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* "Literary Machines 88.1"
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Ted Nelson, self-published 1988
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* Hypertext '87 keynote address
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Andries van Dam, pages 887--895, CACM volume 31 #7 July 1988
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* "Virtual World Without End"
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Ted Nelson, keynote to the CyberArts International conference
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7 September 1990 (See answer 6b_ below)
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* "Literary Machines 90.1"
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Ted Nelson, self-published 1990
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* "HyperTed"
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Steve Ditlea, pages 201--210, PC/Computing magazine October 1990
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* "Literary Machines 91.1"
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Ted Nelson, self-published 1991
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* "Intellectual property rights for digital library and hypertext
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publishing systems: An analysis of Xanadu"
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Pamela Samuelson & Robert Glushko, pages 39--50, proceedings of
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the ACM Conference on Hypertext 1991
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* "Two Men, Two Visions of One Computer World, Indivisible"
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Andrew Pollack, page 13, The New York Times 8 December 1991
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* "Xanadu Hypermedia Server Developer Documentation"
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The Xanadu Operating Company, Inc. 15 July 1992
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* "TidBITS#30/Xanadu"
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Ian Feldman, TidBITS ezine issue_#30_ 1992
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* "Literary Machines 93.1"
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Ted Nelson, self-published 1993
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* "Intellectual property rights for digital library and hypertext
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publishing systems"
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Pamela Samuelson & Robert Glushko, pages 237--261, Harvard Journal
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of Law & Technology Spring 1993
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* "Electric Word: Xanadu Redux"
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pages 25--26, WiReD magazine issue 1.2 May/June 1993
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* "TidBITS#204"
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Adam C. Engst, TidBITS ezine issue_#204_ 29 November 1993
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* "WWW Activity at Hypertext '93"
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Kevin Hughes, WWW_page_ 29 November 1993
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* "State of the Art Review on Hypermedia Issues and Applications"
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V. Balasubramian, WWW_pages_ March 1994
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* "A pleasure dome for the digital dreamer"
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Lisa Mitchell, pages 23--25 The Age (Melbourne) issue 43,324
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12 April 1994
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* "Publishing in the Point-and-Click Universe"
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Ted Nelson, proceedings of the First Australian National
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Convergence Symposium 13--15 April 1994
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_6 What Xanadu-related merchandise is currently available?
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----------------------------------------------------------
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_6a
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The book "Computer Lib / Dream Machines" by Ted Nelson, 1987
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Microsoft Press edition ISBN 0-914845-49-7 is available from all
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good booksellers for US$18.95 retail.
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_6b
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The following items are available from:
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Mindful Press
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3020 Bridgeway #295
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Sausalito, California 94965 USA
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Phone: (415) 331-4422
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Fax: (415) 332-0136
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* Books:
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* "Computer Lib" by Ted Nelson, 1976 collector's edition for $100.
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* "Literary Machines" by Ted Nelson, 1993 edition for $25.
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* "Xanadu Hypermedia Server documentation", 1993 draft for $250.
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* Papers:
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* "Virtual World Without End", 16 pages for $10.
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* "Xanadu Space '93", 8 pages for $10.
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* Videos:
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* "A Technical Overview of the Xanadu System", NTSC $75, PAL $100.
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* Misc:
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* Xanadu Flaming X pin for $50.
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Add $5 postage and handling per $50 ordered, plus $15 for orders
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outside the USA. All prices quoted are in US dollars.
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_7 What is the history of the name "Xanadu"?
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--------------------------------------------
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_7a
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Marco Polo mentioned the original palace "Shan-Du", somewhere
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near Beijing, in his autobiography.
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_7b
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Samuel Taylor Coleridge_ published the poem "Kubla_Khan_",
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considered the sexiest in the English language, in the early 19th
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century. Supposedly Coleridge wrote a thousand lines in his mind
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while in an opiate trance, but was interrupted while trying to
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write it down by the infamous "person from Porlock" who bothered
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him on trivial business and made him forget the rest of the poem.
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This has been disputed by scholars who didn't believe there
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actually could have been any more to the poem. Coleridge was
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inspired by the autobiography of Marco Polo mentioned in answer 7a_
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above, which he was reading.
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_7c
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Orson Welles, in his famous film "Citizen Kane", named the palace
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of Charles Foster Kane "Xanadu" after the Coleridge poem_. It was
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based on the real life palace of San Simeon owned by William
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Randolph Hearst.
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_7d
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Ted Nelson named his World Publishing Repository (trademark of
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Project Xanadu) project after the Coleridge poem_, to suggest "the
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magic place of literary memory where nothing is forgotten".
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_7e
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The secret hideout of Mandrake the Magician in the comic strip of
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the same name was called "Xanadu" (presumably after the Coleridge
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poem_).
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_7f
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The rock group Rush released a song called Xanadu, obviously
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inspired by "Kubla_Khan_", on their 1970s album "Farewell to
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Kings".
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_7g
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The 1980 movie "Xanadu" starring Olivia Newton-John as a muse was
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also named after the Coleridge poem_, as an allusion to literary
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inspiration. She also sang the title song.
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_7h
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The pop group "Frankie Goes To Hollywood" released a 1984 album
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named "Welcome To The Pleasure Dome", on which the title song
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contains the line "In Xanadu did Kubla_Khan_ a pleasure dome
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erect".
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_7i
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David Butler based the plot of his 1986 science-fiction novel
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"The Men Who Mastered Time" around the story of "Kubla_Khan_".
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_7j
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Douglas Adams used the story of the creation of the Coleridge
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poem_ mentioned in answer 7b_ above as a central part of the plot
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of his science-fiction novel "Dirk Gently's Wholistic Detective
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Agency".
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_7k
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Douglas Adams wrote a 1990 BBC Television documentary called
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"Hyperland" starring himself, former "Doctor Who" Tom Baker, Ted
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Nelson and many computer industry luminaries. The documentary
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discussed the Xanadu system and quoted "Kubla_Khan_".
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Credits
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-------
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This FAQ was written by avatar@xanadu.com_ (Andrew Pam). Much of
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the material in the answers to questions 1_, 4_, 5_ and 6_ was
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graciously provided by Ted Nelson.
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.. _poem http://www.nwu.edu/Coleridge_/STC_quotes_html/Kubla_Kahn.html
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.. _issue_#30 http://www.aus.xanadu.com/0h/nelson90
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.. _issue_#204 http://www.aus.xanadu.com/0h/tidbits
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.. _comp.infosystems news:comp.infosystems
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.. _avatar@xanadu.com mailto:avatar@xanadu.com
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.. _Xanadu_information http://www.aus.xanadu.com/
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.. _WWW_pages http://www.csi.uottawa.ca/~dduchier/misc/hypertext_review/
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.. _WWW_page http://www.eit.com/reports/ht93/ht93.report.html
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.. _Vannevar http://www.csi.uottawa.ca/~dduchier/misc/vbush/as-we-may-think.html
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.. _Kubla_Khan http://www.nwu.edu/Coleridge/STC_quotes_html/Kubla_Kahn.html
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.. _Coleridge http://www.nwu.edu/Coleridge/
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$$
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