1011 lines
43 KiB
Plaintext
1011 lines
43 KiB
Plaintext
Path: bloom-beacon.mit.edu!spool.mu.edu!darwin.sura.net!blaze.cs.jhu.edu!jyusenkyou.cs.jhu.edu!not-for-mail
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From: arromdee@jyusenkyou.cs.jhu.edu (Ken Arromdee)
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Newsgroups: rec.games.video.misc,rec.games.video.nintendo,rec.games.video.sega,rec.games.video.atari,rec.games.video.3do,rec.games.video.advocacy,news.answers,rec.answers
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Subject: rec.games.video Frequently Asked Questions (part 1 of 2)
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Followup-To: rec.games.video.misc,rec.games.video.nintendo,rec.games.video.sega,rec.games.video.atari,rec.games.video.3do,rec.games.video.advocacy
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Date: 2 Jan 1994 20:05:24 -0500
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Organization: Johns Hopkins University CS Dept.
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Lines: 996
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Approved: news-answers-request@mit.edu
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Message-ID: <2g7r0k$i9q@jyusenkyou.cs.jhu.edu>
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Reply-To: arromdee@jyusenkyou.cs.jhu.edu (Ken Arromdee)
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NNTP-Posting-Host: jyusenkyou.cs.jhu.edu
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Xref: bloom-beacon.mit.edu rec.games.video.misc:13606 rec.games.video.nintendo:12084 rec.games.video.sega:12629 rec.games.video.atari:522 rec.games.video.3do:386 rec.games.video.advocacy:423 news.answers:13616 rec.answers:3537
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Archive-name: games/video-games/faq/part1
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Information needed:
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-- Information on Sega/Atari lawsuit(s).
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-- Information on the Nintendo/SGI thing and on the Saturn.
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-- The Action Replay information is woefully incomplete. There's no
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information on the different things called Action Replay, for instance.
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-- Correct price for Duo.
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-- I need some system specifications on the 3DO and CD32.
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-- Can you make a language switch in the redesigned Genesis? How?
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-- Someone tell me how to make that SNES 50/60 hertz switch. Please.
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-- Is TTI eventually going to release the SCD card to stores? When?
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-- What exactly is Turbo Zone? If they are a separate store, why do they have
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the SCD cards at the same price as TTI, especially when SCD cards aren't
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supposed to be in stores at all?
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-- How to do a Neo-Geo language switch, and info on arcade/home adapters.
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This has become urgent with the censorship on Samurai Shodown.
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-- The TurboExpress and TG-16 information are inconsistent in CPU and Mhz.
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-- Other pack-in game secret codes.
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-- More examples of games that do/don't change with a language switch or in a
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MD/Genesis, including ones that don't work at all.
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-- Does the TG-16 really have 482 colors, and a 512x262x482 mode? And wouldn't
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the existence of this mode, combined with the Turbo Express resolution, mean
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the TE can't _really_ play all TG-16 games? (Is this the Supergrafx's mode?
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What _is_ the Supergrafx's mode, anyway?) I want sources....
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-- Is the Japanese version of Mortal Kombat censored?
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------------------------------------------------------------------------------
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Changes since last time:
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o SNES spoiler list and mailing list separated.
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o Added "unlimited" to Jaguar sprite size listing, and CD32 as having 2
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megabyte RAM and a proprietary APU.
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o Added 3 button controller secret code for Genesis SF2CE.
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o Now cross-posting to the Atari, 3DO, and advocacy newsgroups (although the
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information is still general).
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o SCSI adapter for Duo, and SNES Ranma 1/2, are now present-tense.
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o Listed Mortal Kombat as having an upcoming PC version.
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o Listed CD32 as a release date of Jan. 6 (CES).
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o Listed move lists at netcom.com.
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o Genesis secrets list kept by Bob Rusbasan again.
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o Is there a toll-free number for 3DO? (Probably not, 3DO doesn't make
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hardware itself)
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------------------------------------------------------------------------------
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[Last modified 1/2/94]
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[Last posted 1/2/94]
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Section 1: Basic Questions:
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==========================
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``Some people have complained about questionable business practices of
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Nintendo. What are they?''
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People are soured on Nintendo business practices because of:
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1) NES cartridges have a ``lockout chip'' with availability controlled by
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Nintendo, which must be there to run the game. (One common excuse is "to
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preserve quality". Many games come from Japan, where lockout chips aren't
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used, but the quality is the same. Also, most people agree that Tengen Tetris
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is higher quality than the Nintendo one.)
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2) Price-fixing. Nintendo lost in federal court, and had to give away $5
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coupons good towards cartridges; they did not actually admit guilt. (No, I
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don't think it looks like Nintendo will suffer much from this sentence either).
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3) There is a rumor that Nintendo wouldn't let stores have popular cartridges
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unless they also were willing to sell the Game Boy. [Information anyone?]
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4) The Game Genie: This product fits between a cartridge and machine and
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changes certain bytes on the fly. Nintendo sued, alleging copyright violation,
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and delaying the Game Genie for a year. (Nintendo lost.)
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5) Nintendo has sued stores for renting Nintendo games.
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6) Nintendo would for a while not let licensees make the same game for other
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systems (which is what delayed Genesis Batman for so long).
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7) Nintendo's censorship policy on games (no blood, cannot fight females) in
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games such as Final Fight, where all the female enemies were changed to male,
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Final Fantasy 2, which had praying changed to "wishing", or the best-known
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example, Mortal Kombat (no blood or violent fatalities). SF2 doesn't have
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much censorship, but Nintendo _was_ planning to censor it and only relented
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after a _lot_ of protests.
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``Please tell me about those 100 games in 1 cartridges.''
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Most of them are bootlegs, made in Hong Kong or South Korea. I've heard of
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some for Nintendo, Gameboy, and Game Gear, as well as Mega Drive/Genesis ones
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with 4-8 games. There might be such things for PC Engine. (If you have one,
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tell me. I'd probably want to buy it. :-)) They often have some early, lower-
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quality games and some games which vary only by small details like background
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color. They also tend to be expensive (though people sometimes try selling
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used ones at prices which are out of hand, even after considering this). If
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you really want one, you will probably have to go to Asia or buy one used.
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There are a number of legal 4-in-1 Nintendo cartridges, and there is at least
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one (legal) 52 games in 1 cartridge for Nintendo advertised in a US magazine.
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There is supposedly an upcoming Genesis cartridge with many games, about which
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I know little. There's also the 4-game Super Mario All-Stars.
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``What is the relationship between Tengen and Atari Games?''
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They are two branches of the same company; however, both are separate from the
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Atari which makes the Lynx. (Even though many Lynx games are licensed from
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Atari Games.)
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``Where is a good source for Japanese games?''
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Check the ads in an American video game magazine. (Unless you know someone who
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is going to Japan or has contacts there.) Also, Stephen Pearl posts a partial
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list of sources regularly (see below).
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``What happened to that version of Tetris they're not making any more?''
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It was the Tengen Tetris for NES. Tengen didn't have the proper US rights, and
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was forced in court by Nintendo to stop making and to recall it. (This was
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separate from lawsuit threats over Tengen's attempt to work around the lockout
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chip.) A Tetris for the Mega Drive in Japan was never legal to begin with.
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``What are the pinouts on the Genesis A/V connector?''
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Starting from the 1 o'clock position, looking at the Genesis from the back,
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and going clockwise, the pins are: red, audio, +5 volts, ground, green,
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composite video, and negative combined sync, with blue on the center pin.
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``What are the pinouts on the Neo Geo A/V connector?''
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Same as Genesis, though the plug is a different size.
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``What are the pinouts on the SNES controller?''
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_________
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1 | U | 20
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2 | | 19
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3 | | 18
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4 | | 17
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5 | | 16
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6 | | 15
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7 | | 14
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8 | | 13
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9 | | 12
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10 |_________| 11
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1 : Pad: Down
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2 : Pad: Left
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3 : Pad: Right
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4 : Select
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5 : Start
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6-9: Output 1-4
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10: Gnd (pin 5 on connector)
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11: nc
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12: nc
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13: Y
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14: B
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15: A
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16: X
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17: R
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18: L
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19: Pad: Up
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20: nc
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``What are the SNES output pinouts?''
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From Radio Electronics April 1992:
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11 9 7 5 3 1
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12 10 8 6 4 2
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1. RED VIDEO (requires series 200ufd)
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2. GREEN VIDEO (requires series 200ufd)
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3. RGB SYNCH (active low combined v+h synch pulses)
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4. BLUE VIDEO (requires series 200ufd)
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5. GROUND
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6. GROUND
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7. S-Video "Y"
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8. S-Video "C"
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9. NTSC COMPOSITE VIDEO
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10. +5 Volts DC
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11. L+R Sound
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12. L-R Sound
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``What are the SNES cartridge pinouts?''
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(from rolfes@uni-muenster.de)
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SNES Slot:
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.---------.
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| 01 | 32 |
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| 02 | 33 |
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| 03 | 34 |
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| 04 | 35 |
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|----+----|
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GND | 05 | 36 | GND
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A11 | 06 | 37 | A12
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A10 | 07 | 38 | A13
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A9 | 08 | 39 | A14
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A8 | 09 | 40 | If ROM > 8Mbit to LS139, otherwise NC
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A7 | 10 | 41 | A15
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A6 | 11 | 42 | A16
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A5 | 12 | 43 | A17
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A4 | 13 | 44 | A18
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A3 | 14 | 45 | A19
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A2 | 15 | 46 | A20
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A1 | 16 | 47 | A21
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A0 | 17 | 48 | A22
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NC | 18 | 49 | ROM /OE. If RAM via LS139 to ROM
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D0 | 19 | 50 | D4
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D1 | 20 | 51 | D5
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D2 | 21 | 52 | D6
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D3 | 22 | 53 | D7
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RAM /OE and ROM /CE | 23 | 54 | RAM /W
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Pin 1 D413 | 24 | 55 | Pin 2 D413
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Pin 7 D413 | 25 | 56 | Pin 6 D413
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RAM /E | 26 | 57 | NC
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VCC | 27 | 58 | VCC
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|----+----|
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| 28 | 59 |
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| 29 | 60 |
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| 30 | 61 |
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| 31 | 62 |
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`---------'
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D413/D411 (Europe/USA) are the security chips
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RAM/ROM Select:
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RAM - RAM /E low, RAM /OE low, ROM /OE high,
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(A20 or A21 must be high if cartridge size is less or equal 8 Mbit)
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ROM - ROM /CE low, ROM /OE low, RAM /E high, 40 high
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(A20 and A21 must be low if cartridge size is less or equal 8 Mbit)
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Cartridge ROM:
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EPROM ROM ROM EPROM
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.----_----.
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A20 | | VCC
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A21 | | A22
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|----_----|
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A19 A17 | 01 32 | VCC VCC
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A16 A18 | 02 31 | /OE A18
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A15 A15 | 03 30 | A19 A17
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A12 A12 | 04 29 | A14 A14
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A7 A7 | 05 28 | A13 A13
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A6 A6 | 06 27 | A8 A8
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A5 A5 | 07 26 | A9 A9
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A4 A4 | 08 25 | A11 A11
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A3 A3 | 09 24 | A16 /OE
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A2 A2 | 10 23 | A10 A10
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A1 A1 | 11 22 | /CE /CE
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A0 A0 | 12 21 | D7 D7
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D0 D0 | 13 20 | D6 D6
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D1 D1 | 14 19 | D5 D5
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D2 D2 | 16 18 | D4 D4
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GND GND | 16 17 | D3 D3
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`---------'
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LS139 (two binary decoders) in less or equal 8 Mbit cartridges:
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.----_----.
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ROM /OE /1G | 01 16 | VCC VCC
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A21 1A | 02 15 | /2G /1Y3
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A20 1B | 03 14 | 2A A19
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/OE /1Y0 | 04 13 | 2B RAM /E
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NC /1Y1 | 05 12 | /2Y0 NC
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NC /1Y2 | 06 11 | /2Y1 NC
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/2G /1Y3 | 07 10 | /2Y2 NC
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GND GND | 08 09 | /2Y3 NC
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`---------'
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LS139 (two binary decoders) in more than 8 Mbit cartridges:
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.----_----.
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ROM /OE /1G | 01 16 | VCC VCC
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40 1A | 02 15 | /2G /1Y3
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RAM /E 1B | 03 14 | 2A NC
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NC /1Y0 | 04 13 | 2B NC
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NC /1Y1 | 05 12 | /2Y0 NC
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NC /1Y2 | 06 11 | /2Y1 NC
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/OE and /2G /1Y3 | 07 10 | /2Y2 NC
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GND GND | 08 09 | /2Y3 NC
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`---------'
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``What are the differences between a "new" and "old" Genesis or Mega Drive?''
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Machines made after about October 1991 are "new" machines. They won't play
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certain old third party US games: Ishido, Budokan, Populous, and Onslaught,
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or certain pirated Asian cartridges, though you can get around this problem
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with a Game Genie or Game Action Replay. (No codes, just plug it in.) It
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doesn't matter whether the new machine is a Mega Drive or a Genesis, and the
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change has no effect on the ability to play Japanese games. (If the machine
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says "produced by or under license to Sega" when turned on, it's a "new"
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machine.)
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The specific cause of the difference is that the new machines scan the ROM for
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the text "SEGA" in locations $100-103, and won't run if it's absent.
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There are similar "new" Game Gear machines. I'm not sure if they have
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lockout.
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The change between "old" and "new" came around the same time that the pack-in
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game was changed from Altered Beast to Sonic the Hedgehog. This isn't a
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reliable way to tell the difference, but every so often you still hear people
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refer to the "Altered Beast" and "Sonic" versions, which isn't quite right.
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Some people also refer to the redesigned Genesis as "new". It's a new shape,
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but it plays just like the older "new" one.
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``Why does the SNES slow down a lot?''
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The slowdown is probably a combination of several factors including:
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-- the SNES uses a slower processor than the Genesis. [The general consensus
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seems to be that this is only a minor factor.]
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-- some SNES games have been programmed to run at a slower clock rate than
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the SNES can support.
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-- the SNES can only transfer data to the graphics processor during the
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vertical blank interval. (the period between when the bottom of the screen is
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drawn and when the top of the next screen is drawn.)
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-- SNES programmers were at first not used to programming the 65816.
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Other machines will slow down too when they have lots of sprites on the screen.
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Sega/Accolade lawsuit.
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The lawsuit started with Sega suing Accolade, an unlicensed maker of Genesis
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cartridges who reverse-engineered Genesis games to discover how to write them.
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Sega also claimed that Accolade was "misleading consumers" because playing
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its games still gives the "produced by or under license to Sega" message.
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(Of course, the Genesis, not the cartridge, puts up the message.) The result
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of the suit is that Accolade will become an official developer for the Genesis
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and Game Gear; nobody knows who has to pay how much to whom ....
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Game copiers.
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Yes, it is true that customs is (or was) stopping deliveries of them.
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Yes, it is legal to copy games for your own private use.
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No, it is not legal to give away or sell the copies.
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No, it is not legal to give away or sell the original and keep the copy.
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No, there is no known cheap way to copy CD-ROMs yet.
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Yes, they have legal uses: to copy your own games for backup, and to directly
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modify the game code without a Game Genie-type device. It's questionable how
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many copier owners actually use them mostly for this.
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Zenith TV's.
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Certain older Zenith TV's have a problem working with video game systems.
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The following information is for the SF5749W model. To access the service
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menus, press and hold the menu button, then the volume and channel, so all
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three are held at the same time. The regular controls search through the
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menus, and select and adjust change them, with enter to confirm a change. On
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menu 1 is a "vforced" option which might be necessary to get VCR menus--or
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games--to work....
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Phone numbers for video game companies:
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Nintendo: 1-800-255-3700 0400-2400 PT Mon-Sat; 0800-1700 PT Sun
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Sega: 1-800-USA-SEGA 0900-1800 PT
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Turbo Technologies: 1-800-366-0136
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Atari: 1-800-327-5151, 1-800-221-3343. (These were the lines to order Lemmings
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and Gordo 106; I don't know if they are general lines). The 900 number for
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hints is 1-900-737-ATAR (95 cents per minute).
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SNK: 1-310-371-1965 (the earlier toll-free number is gone)
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Section 2: When is a ... coming out?/Give me information on ...
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===============================================================
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... Genesis modem?
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It's available in Japan (1200 baud), but had no US release. Newer Genesis
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machines don't even have a modem port. Baton Technologies has a modem for the
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Genesis and SNES called the Teleplay System (2400 baud), which ads claimed
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should be out by Spring 1993. (I haven't seen any yet. Isn't it wonderful how
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FAQs keep track of vaporware?) AT&T has announced and shown a 4800 baud modem
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called The Edge 16.
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... Sega CD-ROM?
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The earlier version was $250 (plus $90 for a Genesis), coming with an arcade
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classics disk (Golden Axe, Revenge of Shinobi, Streets of Rage, and Columns),
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Sol Feace, and Sherlock Holmes. The classics are mostly unchanged except for
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some CD music and sound. The two-player mode on Golden Axe was removed, for
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some reason.
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The newer version is $230 with Sewer Shark.
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Sherlock Holmes is replaced by Cobra Command in Europe. I have no idea what
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other games come with the system there.
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There is something called Project Saturn to become the next generation of
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Sega game machine. I know little about it.
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... Duo (TG-16 Super CD)?
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It's $280. The separate prices are: TG-16 itself $50, CD player $130, and the
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SCD expansion is $65 alone, and $95 with a CD containing Gate of Thunder,
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Bonk's Adventure, Bonk's Revenge, and a hidden Bomberman. The Duo itself
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comes with this disk, Ys I-II, and Ninja Spirit.
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The Turbobooster Plus has separate audio and video outputs, and backup memory
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to save games. This is already built into both the regular CD and Duo.
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The SCD expansion from the regular CD is available only through the toll-free
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number (1-800-366-0136), not in stores. The toll-free number 1-800-995-9203 is
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for "Turbo Zone". You can order the SCD card from them at the same price.
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... SNES CD?
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The system's date has been continually pushed forward. The price was alleged-
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ly $200 (plus $80 more for the SNES), and the system was allegedly 32-bit.
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The current plans are for a 64 bit system named Project Reality, involving some
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sort of cooperation with SGI. It's expected in late 1995 (yeah, right), and
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little information about it has been released.
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... Neo-Geo CD
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This was pushed back to 1994, and now indefinitely. Allegedly a laser disk
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unit, not a CD unit.
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... Atari Jaguar?
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The target for the Jaguar is November 15 in test markets, and 1994 for general
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release. The system is really 64 bit. It contains 2 megabytes of RAM, has a
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720 by 526 resolution, and 24 bit color plus Z-buffering and Gourard shading.
|
|
The price is now $250. For full information see the Jaguar FAQ.
|
|
|
|
|
|
... 3DO system?
|
|
|
|
The system, marketed by Trip Hawkins, formerly of Electronic Arts, is a CD-only
|
|
with a 32 bit RISC processor, 3 megabytes of memory, and capable of displaying
|
|
16 million colors in a 640x480 graphics mode. It "animates from 36 million to
|
|
64 million pixels per second", and has graphics performance 50 times better
|
|
than typical PCs or video games, whatever that means. It can show full motion
|
|
video and play CD+Gs and Photo CDs. With accessories (which, of course, cost
|
|
extra) it handles MPEG, MIDI, and a keyboard. There are over 300 licensees,
|
|
and the system is being developed by big companies like Time-Warner,
|
|
Matsushita, Electronic Arts, and Panasonic. The cost is $700 for the current
|
|
Panasonic version. It's out, though not much software is yet.
|
|
|
|
|
|
... Pioneer LaserActive system?
|
|
|
|
This system plays both laser discs and CD's, and will cost $720 (and $480 each
|
|
for add-on modules allowing Sega CD and Turbo CD compatibility; note that a
|
|
complete Sega or Turbo CD system costs less than that). The add-on modules
|
|
only allow the overlaying of graphics on laser discs; the discs are used only
|
|
for backgrounds.
|
|
|
|
|
|
... Sony console?
|
|
|
|
This system hasn't been named. It's allegedly a 32-bit CD system based
|
|
around the R3000 processor, to first appear in Japan and "overseas" (whatever
|
|
that means) for $200-$250. It is being developed after a failed Sony/
|
|
Nintendo CD-ROM project.
|
|
|
|
|
|
... CD^32 system?
|
|
|
|
The system has been released in Europe and Canada. The US date is for the
|
|
winter Consumer Electronics Show (January 6-8).
|
|
|
|
|
|
Section 3: Can I use a...?
|
|
=========================
|
|
|
|
... monitor?
|
|
|
|
The Genesis can connect to an analog RGB monitor with a similar scan rate;
|
|
this means an analog RGB monitor for use with an Amiga, Atari ST, or Apple
|
|
//gs. An analog RGB multisync monitor _may_ work; a digital monitor (CGA or
|
|
EGA only for PC's) will not.
|
|
|
|
The SNES will work with an S-video or RGB monitor provided you have the right
|
|
cable; I don't know what monitors have the right scan rate.
|
|
|
|
The Neo-Geo works with the same monitors the Genesis works with.
|
|
|
|
|
|
... store-bought battery with my battery-backup game cart?
|
|
|
|
Yes, but you'll lose all the saved data (which happens when the battery dies
|
|
anyway).
|
|
|
|
|
|
... Atari/Amiga/C64 joystick on a Genesis?
|
|
|
|
You can; the button serves as both A and B. C and Start are absent.
|
|
|
|
If you use an Atari 7800 joystick, the left button is both A and B, and
|
|
pressing and releasing both buttons simultaneously gives C and Start.
|
|
|
|
The joysticks also work the other way; the B button replaces the single fire
|
|
button (left fire button on the 7800; there's no right fire button).
|
|
|
|
|
|
... CD player with my computer?
|
|
|
|
The Turbo Duo has an SCSI adapter letting you use it with a computer. It
|
|
works on a regular TG-16 CD, providing you don't mind the low speed.
|
|
|
|
|
|
... Duo/TG-16 controller on a TG-16/Duo?
|
|
|
|
There are, or should be, adapters both ways. (Different people who called up
|
|
TTI got different answers on this one.)
|
|
|
|
The Duo controllers are the same as PC Engine controllers, so the adapter is
|
|
good for Japanese games that need special controllers (Forgotten Worlds,
|
|
Street Fighter II). Or you can get a Turbo controller and a Duo Tap and make
|
|
one yourself....
|
|
|
|
|
|
Section 4: Game-Specific Questions (including spoilers for pack-in games):
|
|
=========================================================================
|
|
|
|
Debug mode and level select on Sonic the Hedgehog.
|
|
|
|
Level select:
|
|
1) U, D, L, R, A+Start
|
|
2) U, D, D, D, L, R, A+Start (Japanese version)
|
|
|
|
Debug mode:
|
|
1) U+C, D+C, L+C, R+C, then A+Start.
|
|
2) U+C, D+C, D+C, D+C, L+C, R+C, A+C+Start. (Japanese version)
|
|
3) C, C, C, C, U, D, L, R, A+Start.
|
|
4) U, C, D, C, L, C, R, Start, Hold A [immediately after start]
|
|
|
|
The best information is that 1)-2) do it on older Sonics, and 3)-4) on newer
|
|
ones. I have no idea if 3) and 4) work on the Japanese version. Keep your
|
|
fingers on A and Start until Sonic first appears in an act. Within debug mode,
|
|
B toggles between sprite mode and normal mode; A selects the sprite, and C
|
|
places it. There should be a bunch of hexadecimal numbers on top of your
|
|
score. (Sonic also can't die by getting hit or falling onto spikes in this
|
|
mode.)
|
|
|
|
|
|
Codes for Sonic II.
|
|
|
|
For the level select, go to the sound select screen, set it to 19, press C, set
|
|
to 65, press C, set to 9, press C, set to 17, press C. Go to the main screen
|
|
and wait until the 1 player/2 player menu appears, and press A+start.
|
|
|
|
For 14 continues, the code is 1, C, 1, C, 2, C, 4, C on the sound test screen.
|
|
|
|
To become Super Sonic without collecting emeralds, the code is 4, C, 1, C, 2,
|
|
C, 6, C. Select a stage and hold down A while pressing START. (You still
|
|
need to collect 50 rings.)
|
|
|
|
For debug mode, go into the level select and in its own sound test, 1, C, 9, C,
|
|
9, C, 2, C, 1, C, 1, C, 2, C, 4, C. Select a stage and hold down A while
|
|
pressing START.
|
|
|
|
|
|
The 96 worlds on Super Mario World.
|
|
|
|
> All Stages, All Exits (Yes, Virginia, there are 96)
|
|
(NOTE: exits marked with '*' do NOT contribute to the *96 total)
|
|
|
|
Stage Exit 1 Exit 2
|
|
---------------------- --------------------- -------------------------
|
|
Yoshi's House *Yoshi's Island 1 *Yoshi's Island 2
|
|
Yoshi's Island 1 Yellow Switch Palace
|
|
Yoshi's Island 2 Yoshi's Island 3
|
|
Yoshi's Island 3 Yoshi's Island 4
|
|
Yoshi's Island 4 Iggy's Castle
|
|
Yellow Switch Palace Yellow Switch Palace
|
|
Iggy's Castle Donut Plains 1
|
|
Donut Plains 1 Donut Plains 2 Donut Secret 1
|
|
Donut Plains 2 Donut Ghost House Green Switch Palace
|
|
Green Switch Palace Green Switch Palace
|
|
Donut Ghost House Donut Plains 3 Top Secret Area
|
|
Top Secret Area
|
|
Donut Plains 3 Donut Plains 4
|
|
Donut Plains 4 Morton's Castle
|
|
Donut Secret 1 Donut Ghost House Donut Secret House
|
|
Donut Secret House Donut Secret 2 Star Road 1
|
|
Donut Secret 2 Donut Plains 3
|
|
Morton's Castle Vanilla Dome 1
|
|
Vanilla Dome1 Vanilla Dome 2 Vanilla Secret 1
|
|
Vanilla Dome 2 Vanilla Ghost House Red Switch Palace
|
|
Red Switch Palace Red Switch Palace
|
|
Vanilla Ghost House Vanilla Dome 3
|
|
Vanilla Dome 3 Vanilla Dome 4
|
|
Vanilla Dome 4 Lemmy's Castle
|
|
Lemmy's Castle Cheese Bridge Area
|
|
Vanilla Secret 1 Vanilla Secret 2 Star Road 2
|
|
Vanilla Secret 2 Vanilla Secret 3
|
|
Vanilla Secret 3 Vanilla Fortress
|
|
Vanilla Fortress Butter Bridge 1
|
|
Cheese Bridge Area Cookie Mountain Soda Lake
|
|
Soda Lake Star Road 3
|
|
Cookie Mountain Ludwig's Castle
|
|
Butter Bridge 1 Butter Bridge 2
|
|
Butter Bridge 2 Ludwig's Castle
|
|
Ludwig's Castle Forest of Illusion 1
|
|
Forest of Illusion 1 Forest of Illusion 2 Forest Ghost House
|
|
Forest of Illusion 2 Forest of Illusion 3 Blue Switch Palace
|
|
Blue Switch Palace Blue Switch Palace
|
|
Forest of Illusion 3 Forest Ghost House Roy's Castle
|
|
Forest Ghost House Forest of Illusion 4 Forest of Illusion 1
|
|
Forest of Illusion 4 Forest of Illusion 2 Forest Secret Area
|
|
Forest Secret Area Forest Fortress
|
|
Forest Fortress Star Road 4
|
|
Roy's Castle Chocolate Island 1
|
|
Chocolate Island 1 Choco-Ghost House
|
|
Choco-Ghost House Chocolate Island 2
|
|
Chocolate Island 2 Chocolate Island 3 Chocolate Secret
|
|
Chocolate Island 3 Chocolate Island 3 Chocolate Fortress
|
|
Chocolate Fortress Chocolate Island 4
|
|
Chocolate Island 4 Chocolate Island 5
|
|
Chocolate Island 5 Wendy's Castle
|
|
Chocolate Secret Wendy's Castle
|
|
Wendy's Castle Sunken Ghost Ship
|
|
Sunken Ghost Ship Valley of Bowser 1
|
|
Valley of Bowser 1 Valley of Bowser 2
|
|
Valley of Bowser 2 Valley Ghost House Valley Fortress
|
|
Valley Ghost House Valley of Bowser 3 Larry's Castle
|
|
Valley of Bowser 3 Valley of Bowser 4
|
|
Valley of Bowser 4 Larry's Castle Star Road 5 & Front Door
|
|
Valley Fortress Back Door
|
|
Larry's Castle Front Door
|
|
Back Door *END
|
|
Front Door *END
|
|
Star World 1 Star Road 1 Star Road 2
|
|
Star World 2 Star Road 2 Star Road 3
|
|
Star World 3 Star Road 3 Star Road 4
|
|
Star World 4 Star Road 4 Star Road 5
|
|
Star World 5 Star Road 1 Star Road 6
|
|
Gnarly Tubular
|
|
Tubular Way Cool
|
|
Way Cool Awesome
|
|
Awesome Groovy
|
|
Groovy Mondo
|
|
Mondo Outrageous
|
|
Outrageous Funky
|
|
Funky Star Road 7 (Yoshi's House)
|
|
|
|
(Mario Mania)
|
|
|
|
> Super Mario World Map
|
|
|
|
**********
|
|
*MAIN MAP*
|
|
**********
|
|
|
|
|
|
P3---27---28---29---30---31---32---.
|
|
| |
|
|
.---34---33 | |
|
|
| | `---' |
|
|
P4 | |
|
|
| |
|
|
35 |
|
|
P3 23------. | |
|
|
| | | | |
|
|
*---20 21--. 24 * .' |
|
|
| | | | | | |
|
|
`---18--' 22 25 `--' |
|
|
| | |
|
|
| 26 |
|
|
| | |
|
|
| P4 |
|
|
| .--38---37---.
|
|
14 | | | |
|
|
| | 41---+-------39--40
|
|
.--13--------15---. | | | |
|
|
| | | | | 42 `---43---'
|
|
| | | 16---17 | |
|
|
12---9 10--. `-P2 *---45---' 46--'
|
|
| | | |
|
|
| | | |
|
|
`---8 11--P1 To Valley Of P5 |
|
|
| | Bowser Map \ 48-----47
|
|
| * | \ |
|
|
| | \ |
|
|
7-. P6 .----56 \|
|
|
| | | .--. +
|
|
1 6 | | | | |\
|
|
| | `--55 51---+--50--49 \
|
|
| 5-' | | | | | |
|
|
| | 53-------52 `--' `--'
|
|
2---3--4
|
|
|
|
|
|
********************** ************
|
|
*VALLEY OF BOWSER MAP* *STAR WORLD*
|
|
********************** ************
|
|
|
|
19----P2 *
|
|
| / \
|
|
P1 / \
|
|
*----58 59 *-----54 57-----*
|
|
| | | \ /
|
|
60---61 62 \__36 * 68_/
|
|
| | | / | \
|
|
63---64---65---66---To Main Map / 67 \
|
|
/ / \ \
|
|
*----' `----*
|
|
P6-------44---------P5
|
|
*********
|
|
*SPECIAL*
|
|
*********
|
|
|
|
*--76--75--74--73--.
|
|
******** |
|
|
*LEGEND* *--69--70--71--72--'
|
|
********
|
|
|
|
1- Yellow Switch Palace 31- Butter Bridge 2 61- #7 Larry's Castle
|
|
2- Yoshi's Island 1 32- #4 Ludwig's Castle 62- Valley Fortress
|
|
3- Yoshi's House 33- Cookie Mountain 63- Valley Of Bowser 3
|
|
4- Yoshi's Island 2 34- Cheese Bridge 64- Valley Ghost House
|
|
5- Yoshi's Island 3 35- Soda Lake 65- Valley Of Bowser 2
|
|
6- Yoshi's Island 4 36- Star World 1 66- Valley Of Bowser 1
|
|
7- #1 Iggy's Castle 37- Forest Of Illusion 1 67- Star World 5
|
|
8- Donut Plains 1 38- Forest Ghost House 68- Star World 4
|
|
9- Donut Plains 2 39- Forest Of Illusion 2 69- Gnarly
|
|
10- Donut Secret 1 40- Blue Switch Palace 70- Tubular
|
|
11- Donut Secret House 41- Forest Of Illusion 4 71- Way Cool
|
|
12- Green Switch Palace 42- Forest Secret Area 72- Awesome
|
|
13- Donut Ghost House 43- Forest Of Illusion 3 73- Groovy
|
|
14- Top Secret 44- Chocolate Secret 74- Mondo
|
|
15- Donut Plains 3 45- Forest Fortress 75- Outrageous
|
|
16- Donut Plains 4 46- #5 Roy's Castle 76- Funky
|
|
17- #2 Morton's Castle 47- Chocolate Island 1 * - Star Road
|
|
18- Vanilla Dome 1 48- Chocolate Ghost House P1..6- Pipes
|
|
19- Donut Secret 2 49- Chocolate Island 2
|
|
20- Vanilla Secret 1 50- Chocolate Island 3
|
|
21- Vanilla Dome 2 51- Chocolate Fortress
|
|
22- Red Switch Palace 52- Chocolate Island 4
|
|
23- Vanilla Ghost House 53- Chocolate Island 5
|
|
24- Vanilla Dome 3 54- Star World 2
|
|
25- Vanilla Dome 4 55- #6 Wendy's Castle
|
|
26- #3 Lemmy's Castle 56- Sunken Ghost Ship
|
|
27- Vanilla Secret 2 57- Star World 3
|
|
28- Vanilla Secret 3 58- Front Door
|
|
29- Vanilla Fortress 59- Back Door
|
|
30- Butter Bridge 1 60- Valley Of Bowser 4
|
|
|
|
|
|
Sol-Feace code:
|
|
|
|
Press the sequence A, B, C, A, B, C, B, C, B, A on the title screen. Select
|
|
continue. This will let you select the starting stage and get 99 ships in the
|
|
options screen.
|
|
|
|
|
|
Streets of Rage code:
|
|
|
|
Press start on controller 1 to enter options, then press right+A+B+C on
|
|
controller 2. On the non-CD version, you can do this on controller 1.
|
|
|
|
|
|
Streets of Rage II code:
|
|
|
|
Go to the screen before the options screen, go to the "options" line, and
|
|
press A and B on the second controller and hold, then go to the options screen.
|
|
The options screen will now have a stage select and extra difficulty levels.
|
|
|
|
|
|
Keith Courage code:
|
|
|
|
Reset the game, and hold I, II, and SELECT at the same time until "start"
|
|
appears. Press U 8 times for the debug screen.
|
|
|
|
|
|
Ninja Spirit code:
|
|
|
|
Press START while holding SELECT at the title screen for the sound test option
|
|
to appear in the menu.
|
|
|
|
For a stage select, on the title screen press II, I, II, II, I, II. Hold
|
|
SELECT and press RUN. You can now stage select 1-3. To select 4-6, hold down
|
|
SELECT while choosing a level.
|
|
|
|
The message "Have you played Mr. Heli" appears with I, II, II, I, SELECT, RUN
|
|
or I, II, II, I, SELECT, II, I, I, II. (the latter unconfirmed)
|
|
|
|
|
|
Gate of Thunder code:
|
|
|
|
On the title screen, I, II, II, I, S, I, II, I, II, S, S, RUN and enter the
|
|
configuration menu for a stage select.
|
|
|
|
|
|
Bomberman on Turbo Duo pack-in CD:
|
|
|
|
The following code on the Gate of Thunder/Bonk CD will let you play
|
|
Bomberman, a hidden fourth game: U, R, D, L, II.
|
|
|
|
|
|
``What are all the home Street Fighter II versions?''
|
|
|
|
There are of course the SNES versions of SF2 (2 meg) and SF2HF (Turbo) (2 1/2
|
|
meg). The HF game doesn't have a true Champion Edition mode; Champion Edition
|
|
mode removes the HF-specific moves but leaves in other differences. The
|
|
Genesis version is 3 megabytes; it doesn't have a true Champion Edition mode
|
|
either.
|
|
|
|
The PC Engine version (Champion Edition) is out in Japan for 9800 yen. The
|
|
game is 2 1/2 megabytes (2 1/2 times as large as any other PC Engine
|
|
cartridge). It's not a CD or a CD/cartridge combination. The controller was
|
|
released separately for 3980 yen. Chances this version will come out in
|
|
America are negligible. Note that the PC Engine game, at the usual import
|
|
game rates, plus the price for adapters and imported controller, costs more
|
|
than just buying a Genesis or SNES in America and getting SF2 for it.
|
|
|
|
There will allegedly be a Sega CD version of Streetfighter II. There's an
|
|
illegal Famicom version; EGM claimed a legal NES version, which Capcom denies.
|
|
|
|
There is an Amiga version, sold only in Europe. (Some dealers can get you one
|
|
in America anyway.) There's also a legal IBM PC version (which is not very
|
|
good) and a widely circulated Asian pirate version.
|
|
|
|
|
|
Mortal Kombat versions and codes:
|
|
|
|
There are versions for SNES, Genesis, Game Gear, and Gameboy, with upcoming
|
|
Sega CD (12/30/93), PC, and CD-32 versions. The Nintendo one is censored;
|
|
fatalities are renamed to "finishing moves"; blood is removed and bloody
|
|
fatalities are replaced by different fatalities without blood. The Genesis
|
|
and Game Gear versions are somewhat censored, but can be fixed with an "Arcade
|
|
Mode" code. Use the code on the text screen which talks about codes: ABACABB
|
|
(Genesis), 2,1,2,down,up (Game Gear).
|
|
|
|
The Genesis cheat code is DULLARD entered on the title screen. Flags are:
|
|
0 Player 2 dies after one hit. (Unless Reptile gives a hint or player 2
|
|
is the second computer player on an endurance match)
|
|
1 Player 1 dies after one hit.
|
|
2 Objects always fly across the moon (makes getting to Reptile easier)
|
|
3 Programmer face/initials fly across the moon.
|
|
4 Reptile always gives hints at the start of a match.
|
|
5 Infinite credits.
|
|
6 Lets the computer do fatalities on you (it normally won't).
|
|
7 Some sort of difficulty code.
|
|
|
|
The Game Genie blood codes for the SNES version (use all five) are: ddbfd7a7,
|
|
ddb4dd07, ddb4dda7, ddb4df07, ddb4dfa7. On a copier, change
|
|
6D 25 AE 29 D0 31 12 36 54 3A 75 42 B7 46 F9 4A to
|
|
10 00 18 00 1A 00 1B 00 1C 00 1D 00 1E 00 1F 00. (It should be at offset
|
|
1C18, or sector 14 offset 24.) These codes only change the color of the
|
|
white 'sweat' to blood, and don't fix the fatalities. The Game Genie codes
|
|
just translate to the 00 parts of the copier code. They don't fix the color of
|
|
the heart Kano pulls out; I have no idea if the copier codes do.
|
|
|
|
EGM listed, and printed screen shots for, the one-address code bdb4dd07. I
|
|
have no idea how the two codes compare. (If this is equivalent to the first
|
|
code, and does it in only one address, it might be possible to do other stuff
|
|
in addition, like get that heart color right....)
|
|
|
|
There are a number of people, it seem, who think neither version is very good.
|
|
(Not because of the fatalities, but because of bad playability on SNES and
|
|
bad graphics and sound on Genesis.)
|
|
|
|
The Japanese (Super Famicom) version (due November 15), probably won't have
|
|
the blood and violence. Violence gets taken out when games come from Japan to
|
|
the US, but that doesn't mean it gets put _in_ when they go the other way.
|
|
|
|
|
|
Street Fighter II codes:
|
|
|
|
Down-Right-Up-Left-Y-B-X-A on the Super Famicom version, Down-Right-Up-Left-Y-B
|
|
on the SNES one. Right and left are the buttons, not the right and left on the
|
|
control pad. Do this at the start of the Capcom screen and finish it before
|
|
the screen fades; when it works a tone will sound. This lets you select a
|
|
character versus himself.
|
|
|
|
The second secret code brings up the CONFIG menu: hold down the select button
|
|
and keep holding it while you start the game. This allows you to change
|
|
options in the middle of the game.
|
|
|
|
If you hold down the left and right buttons on the second controller, you
|
|
will be taken through the character description scenes and can let go to select
|
|
which character you want to see in the demo.
|
|
|
|
There is no code to let you play as the last four characters. The following
|
|
Game Genie code can be used in versus mode with the first player as Ryu, and
|
|
the second player selecting an ordinary character but picking the boss
|
|
character's screen.
|
|
|
|
10a40767, f0ae6d04, df80ad64
|
|
|
|
When the code was posted to the net, it was claimed to work for all bosses
|
|
except Sagat. EGM says it works for all four. The code is rather buggy and
|
|
crash-prone, and not really very useful.
|
|
|
|
The following code does the same thing without color problems. f0ae6d04, go to
|
|
VS mode, select your player and boss stage, and reset at round start. Then add
|
|
the codes 10a40767, 67666d0d, df80ad64. Select the same player and boss stage.
|
|
|
|
On SF2 Turbo, the Down-Right-Up-Left-Y-X code (plus B-A on Japanese versions)
|
|
works in two places. On the Capcom logo, it disables all special moves; where
|
|
"turbo" is displayed, and done on controller 2, it lets you choose 11 speeds.
|
|
You _can_ disable the special moves in a player-versus-player game; do the code
|
|
on the VS. Battle stage select option.
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The code 7e183e0f lets you play a SNES/SF NTSC Hyper Fighting on a PAL system
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using the Game Action Replay, though it still has some problems. The Game
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Genie code 6dc0efd5 supposedly works too.
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On the Genesis version of SF2 Turbo, the code down, z, up, x, a, y, b, c
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disables all the _standard_ moves when entered at the CAPCOM logo, sets the
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champion mode to a higher speed if entered while the logo is spinning, and
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allows picking the same character twice in the match mode. EGM gives a three-
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button controller code as down, c, up, a, a, b, b, c.
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``What is the difference between the Japanese and American versions of SFII?''
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One background character's hand motions were changed in the US version to look
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less like masturbation.
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The bosses' names are also different on both arcade and home versions:
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USA Japan
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Balrog M. Bison (named after Mike Tyson)
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Vega Balrog
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M. Bison Vega
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The secret codes to play character-versus-character are also different.
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On Turbo Edition, Vega's claw doesn't draw blood when hitting an opponent.
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``What are the Ranma 1/2 games available?''
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Gameboy: two games. The first is a block moving/maze type of game, the second
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is a platform-type game.
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Super Famicom: two SF2-type games, and an upcoming roleplaying game.
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PC Engine CD: an earlier punch/kick/scroll game (CD), and a more recent "video
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comic" game (CD); you need to know Japanese to play it (or at least be an
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anime fan and end up understanding about as much as you do when watching anime
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in Japanese). There is also a fighting game (CD/SCD) for the PC Engine.
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Mega CD: one video comic game (EGM implied two).
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The first SF game was ported to the US as "Street Combat", with just about
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everything in the game changed. General consensus seems to be to skip it.
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The second SF game will be released by DTMC, with people from Viz doing the
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translation. Some text was censored, and the voices were changed (and the
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new voices have nothing to do with the voices used in the dubbed anime.)
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The third PCE game was announced for the TG-16. Don't hold your breath.
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``What version of Might and Magic is available for the Genesis?''
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It's Might and Magic II, even though it's packaged without the number II.
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``What are the Japanese Super Mario games which correspond to the US ones? I
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hear there was a Mario game in Japan that did not make it to the US.''
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The Japanese Super Mario 2 was a Famicom Disk System game never ported to
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the NES. The US Super Mario 2 was adapted from a non-Mario Japanese game
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|
called "Dream Factory Doki Doki Panic". This game in turn was sold in Japan
|
|
as Super Mario USA. The Super Mario All-Stars cartridge (Super Mario
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Collection in Japan) has all four of these games.
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``Can you play Forgotten Worlds (Japanese PCE-SCD) on a TG-16, even though the
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controller doesn't fit?''
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Button I fires, button II is clockwise. You can make either SELECT or button
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III be counterclockwise, so you can play the game on a TG-16 if you don't mind
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using SELECT as an action button.
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The controller fits on the Turbo Duo, since the Turbo Duo uses PC Engine type
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controllers (the regular TG-16 uses its own odd controllers).
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|
``Why does John Madden 93 Championship Edition for the Sega Genesis sell for
|
|
such a high price?''
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It's priced for rental, not for sale, just like many video tapes. Selling them
|
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to consumers is still legal, but not really intended.
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--
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Ken Arromdee (email: arromdee@jyusenkyou.cs.jhu.edu)
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ObYouKnowWho Bait: Stuffed Turkey with Gravy and Mashed Potatoes
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"There are no good or evil plants. There are only... plants." --Ficus (Quark)
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