391 lines
19 KiB
Plaintext
391 lines
19 KiB
Plaintext
General FAQ for #VampyrePub
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By Jay Foster (LrdSilver)
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With comments from Peter Bolt (Faethor/a_ghost/Bullwolf)
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and Angel Parker (AngelRose/LadyAngie)
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--------
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CONTENTS
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--------
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Section 1: General Conduct
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1.1 General Abuse Policy
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1.1.1 Autogreeting
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1.2 Speaking and Acting
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1.2.1 Using macros/scripts for introduction
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1.2.2 Foreign languages
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1.3 Multiple Characters and Clones
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1.4 Polling
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1.5 Bots
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1.6 Advertizing
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Section 2: Rules
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2.1 The Rule of Fun
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2.2 Roleplaying
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2.2.1 OOC and IC
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2.3 Creating a Character
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2.4 Resolving Conflicts
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2.5 Killing/Maiming/Healing Others
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Section 3: The Vampyre Pub
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3.1 Brief History
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3.2 Overview of Regular Characters
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3.3 Voices
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3.4 Ops Procedure
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3.5 Kick/Bans
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Appendix: Common Abbreviations
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--------
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--------------------------
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Section 1: General Conduct
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--------------------------
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#VampyrePub is a role-play channel. Acceptable conduct on this channel is
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slightly different than what you may expect elsewhere. This section
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explains the differences and attempts to point out how a novice can blend
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in with the seasoned pros.
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1.1 General Abuse Policy
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------------------------
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Much like the rest of IRC, abuse toward another person is not to be
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tolerated. This includes flagrant cursing, yelling (typing in
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ALL CAPS), spamming the channel with unwanted subject matter, and flooding.
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Much like the rest of IRC, it is a bannable offense
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to continue with such behaviour after you have been asked to cease.
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1.1.1 Autogreeting
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------------------
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To quote an excellent FAQ on general IRC behaviour:
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"To automatically say hello or goodbye to people is extremely poor
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etiquette. Nobody wants to receive autogreets. They are not only
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obviously automatic, but even if you think you are polite, you
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are actually sounding insincere and interfering with the personal
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environment of the recipient when using autogreets. If somebody wants to
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be autogreeted on joining a channel, he will autogreet himself."
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This applies to roleplaying channels especially well, since many people
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have their own introduction lines, and do not wish to be greeted until
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after they have "officially" entered the channel. In a sense, they ARE
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autogreeting themselves that way.
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1.2 Speaking and Acting
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-----------------------
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My number one complaint, even about regular "customers" to the pub, is that
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they sometimes confuse their actions with their words. When using an
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action, you should not speak, unless you place it within quotations. Also,
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when speaking, you should not act, unless you put it within stars or
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double-colons after or during the speech.
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Examples of the impropper use:
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*LrdSilver takes a peek out the window ... Nice night.
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<AngelRose> Shut up, hoser. smack him on the head.
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Correct usage:
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*LrdSilver takes a peek out the window. "Nice night."
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*AngelRose smacks him on the head, "Shut up, hoser!"
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--OR--
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<AngelRose> Shut up, hoser.
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*AngelRose smacks him on the head.
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<Angel> We all screw it up from time to time, so don't sweat it. We just
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put this in here as a reminder. ;)
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Also, typo correction should be noted here ... it's rude to correct
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other peoples' typos and mispellings or make comments about them. We all
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mistype (even those of us who can do 80 wpm with no mistakes on an average
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typing test), and the average American can't even pass a college-level
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spelling test, so just learn to live with it.
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I know this sounds hypocritical coming from one of the number one
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sources of typo-harassment, but that's just me. The only times it IS
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acceptable is (a) when they ask for spelling correction, and (b) when it's
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one of your friends and they make a "freudian typo", that is to say, they
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type something like, "I want to play with the but" instead of "I want to
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play with the bot" like what they meant to say.
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1.2.1 Using macros/scripts for introduction
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-------------------------------------------
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Many people use macros or scripts for character introduction as they enter
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the pub. There's nothing wrong with this, so long as the text is kept to a
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minimum. Nobody is going to read a 6-line verse about how "cool" you think
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you are. Two or three lines is the acceptable average; some people choose
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to make it longer, others choose not to have intro scripts at all.
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Much like the headline of a newspaper, your intro should be kept "short
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and sweet." It's a catchline, and should be set up only to reveal what the
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average person is going to notice as your character steps in. If people
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find your line interesting, they'll ask for more details. If not, a longer
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line isn't going to change their opinion.
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An excellent example is LrdSilver. When he's using a macro, it
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reads the following:
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*LrdSilver , a massive native american, strolls in adjusting his worn
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out duster. His scars and wrinkles reflect a tired old warrior.
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Short, sweet, and direct. Nothing in there about the symbols stitched into
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the jacket's shoulders. Nothing about the spirit weapon he keeps up his
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sleeve or the Klaive in his jacket. Nothing about his demeanor or his
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expression. Anybody who finds him worth talking to will examine him for
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more details, which are provided per question.
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<Angel> What he's saying is that there's a fine line between acceptable
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intro length and downright flooding. It's a touchy topic, since many
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people, not even regulars, want to cut down their "marvelous" 8= line
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introductions. Personally, I think that roughly 400 characters, which is
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about 3-4 lines on my screen, is more than enough. If you can't say it in
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that length, it can't be said.
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1.2.2 Foreign languages
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-----------------------
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The pub's official language is American English. If you speak another
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language, that's fine. Foreign languages are acceptable, only if your
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character would be speaking that language, and only the occasional word
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thrown in for flavor. Greetings, thank-yous, and curses are especially
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effective for this. Beyond that, please be so kind as to stick with
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English.
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<Angel> You know you've gone too far when you've got people saying,
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"Huh?" or simply not responding to what you said.
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1.3 Multiple Characters and Clones
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----------------------------------
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<Angel> Running multiple characters is great, if you've got the knack. If
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you're on top of your clients, running two at once, if you can do it
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seemlessly, is also great. BUT (and it's a big one) nobody wants to see
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two clones sitting there arguing with each other. If you want to play with
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yourself and nobody else, don't waste bandwidth and our time; go offline
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and masturbate. It'll bring more fulfilling results.
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Also, if you've got a network system where multiple people can clone off
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of the same account, that's cool too. But if you're sitting in the same
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room with the person, roleplaying with him is cool, but it's not exactly
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good etiquette to come on IRC to talk to nobody but the guy sitting at the
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next terminal. Silver and I used to to it regularly, until our network was
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fried ... and our characters rarely even hung out in the same channels,
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much less did they talk to one another. If I wanted to say something to
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him, I'd turn around and tap him on the shoulder.
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1.4 Polling
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-----------
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Polling anybody on the pub with age/sex checks is extremely poor
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etiquette. At best, you're going to get their character's response to that
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particular poll. As a matter of fact, polling of any kind is
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considered to be rude. If you really MUST poll, though, the proper
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etiquette is to message each individual seperately with, "Can I ask a few
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questions?" Most of the time, they'll be more than willing to answer that
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way than if the question is just thrust upon them.
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1.5 Bots
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--------
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The channel already has a bot, |Beowulf|, maintained by Shortcut and
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GrayWolf. No other bots need apply, and we'd greatly appreciate it if you
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kept them out of the channel. |Beowulf| simply maintains the channel's ops
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list and serves drinks. You can find out more about him by typing !bar in
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the channel window.
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It is considered very rude to abuse |Beowulf|. Even though he
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cannot usually respond to threats and attacks, that doesn't make him a
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brightly-colored target. Some of the channel operators, particularly
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Shortcut, are very protective of |Beowulf|, and will gladly kick from the
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channel anybody showing hostility toward the bot.
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1.6 Advertising
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Imagine that you're sitting in your favorite establishment enjoying drinks
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over a light conversation with some of your friends. Suddenly, somebody
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walks in and yells out, "Hey! Eat at Joe's!" It's simply not something
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you'd consider. By the same account, it's considered rude to advertize
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another channel in the #VampyrePub. Mentioning it in casual conversation
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is okay at times, but spamming the channel with a notice to check out
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another channel is rude.
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----------------
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Section 2: Rules
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----------------
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Yes, it's a game, of sorts. And like any other game, it's got rules. Here
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they are.
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2.1 The Rule of Fun
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-------------------
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#VampyrePub is supposed to be a vehicle for people to have a good time. The
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ONLY rule that counts is the "Rule of Fun" ... as soon as it stops becoming
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fun, just stop. Take a rest, have a cigarette, take yourself out for
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pizza. It's nothing to get worked up over, though many people take it way
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too seriously.
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As you might hear about certain albums, "If you don't like it, don't
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listen to it." Feel free to ignore other people, or simply leave the
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channel without warning if people are getting on your nerves. Message an
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operator explaining that you're offended (keep it short), and he might step
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in and put an end to the problem. Or he might not, depending on the
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circumstances.
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Bloodsucking, mildly foul language, and occasional sexual references are
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things to expect on this channel. If you can't deal with the subject
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matter, please don't vent about it. The best solution is to either ignore
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the offenders or leave the channel.
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2.2 Roleplaying
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---------------
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The whole concept of roleplaying is quite simple. It's a cross between the
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child's game of "let's pretend" and impromptu theatre. In the case of
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#VampyrePub, we're pretending that were vampires, werewolves, and other
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creatures of the night, interacting with each other in the setting of a bar
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that specifically caters to our needs. To make it seem somewhat logical,
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the explanation has been given that the pub appears to be an empty
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storefront to anyone who is not supernatural.
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When playing a character, we generally tend to put our real selves
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aside, and become a totally different person. With this, we have an
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entirely different language when it comes to discussing the people at the
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keyboard. It's the difference between Character and Player ...
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2.2.1 OOC and IC
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----------------
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OOC (Out of Character) and IC (In Character) remarks are kept separate by
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the use of double parentheses or greater/less than marks. The occasional
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OOC remark is acceptable now and again, but having entire OOC conversations
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is something that should be done in a message window.
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Also, most people use private messages in roleplaying, to swap knowledge
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that their characters are sharing without anybody else catching on. This
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is usually the case with Aura Perception, special senses, and LadyAngie's
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Soulscan power. Also, telepathic speech and note-passing is done primarily
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in private windows. However, most of the time, the private message is
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going to be totally OOC.
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<Faethor> This is called talking out of character. This is when a
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typist will reveal what he/she is thinking about, but the words have no
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place coming out of their characters mouth. Here's an example:
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<Vlad> i have been a vampire for over 300 years......
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<Igor> 300 years? you are young where i come from.....
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<Vlad> ((be right back i need to get a drink))
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<Igor> ((ok, i'll wait till you get back before i reveal more))
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<Dela> where do you come from Igor?
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<Igor> the mountains of northern transylvania...
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<Vlad> ((ok, i'm back))
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<Vlad> how old are you Igor?
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2.3 Creating a Character
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------------------------
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When you come in the first few times, it's a good idea to just sit and
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lurk. Once you've gotten a feel for the channel, you should figure out
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what your character is, pick a new nick, and join in the fun. Many of the
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players within the pub use the White Wolf system of rules, from Vampire:
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The Masquerade to Werewolf: The Apocalypse, Mage: The Ascension and
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Changeling: The Dreaming, to create their characters, and they have full
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character stats on those characters.
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However, this is not necessary. Only a concept of your character's
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background, personality and special abilities is required. Another thing
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to consider is *believability*. If you come in as Satan or God, or stating
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that you're omipotent or super-powerful is *not* a good idea, as people
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will generally ignore you for an ego-case.
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<Faethor> Your imagination is pretty much your only limitation, however,
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if you wish regular interaction with the pub patrons, you must make your
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character believable. For example, none of the pub patrons will take a
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character made of marshmallow and called StayPuft seriously. They will most
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likely ignore him and anything he says. But they will watch and listen to
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a character named Vlad who is a 300 year old vampire, and likes to tell
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tales of his deeds in far off lands.
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<Angel> I had the last guy who came in claiming he was god for lunch.
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::burp:: Anybody want leftovers?
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<Faethor> Good judgement is key here. You must make your character
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believable to yourself, and to the other pub patrons, otherwise it won't be
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fun for either of you.
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<Silver> It's a free-form roleplay, which means that practically
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anything goes. But be prepared for people to react to your character in
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totally unexpected ways.
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<Angel> Also, if you want to run more than one character in here, that's
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wonderful. Both me and Faethor do it regularly, so do some of the other
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patrons of the pub. It's best if you do it with different nicks for each
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character, and don't run more than one at a time ... i.e. one leaves and
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the other comes in and the two are suspiciously never seen together
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.....................
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2.4 Resolving Conflicts
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-----------------------
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Occasionally, you'll want to fight. There's nothing wrong with expressing
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the urge for violence. But the #1 rule about the pub's environment is NO
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VIOLENCE. If you absolutely MUST fight, start another channel and invite
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the person you wish to fight into it as a sort of "step outside" gesture.
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The rest of us simply don't want to see it, and we certainly will not
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tolerate anybody who wantonly tears up the pub with a brawl!
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<Angel> Still, though, the occasional fight does break out in the pub,
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and we end up having a big screaming argument and getting all pissed off.
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That's why we've got that "no violence" rule in place.
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<Faethor> No Violence: No character is to attack another inside the
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confines of the pub. If this rule was not in effect, every character would
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be staking each other in the heart, and the pub would be in total chaos,
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full of typists who are angry that their character was killed unfairly.
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This rule insures that all characters are equal and safe. You can
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threaten, you can taunt, you can scream, but you can't pull that sword out
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of your belt and start swinging.
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2.5 Killing/Maiming/Healing Others
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----------------------------------
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This is a touchy area. You CAN NOT kill, maim, or even injure another
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character without their player's consent. This may sound a bit strange at
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first, but if we didn't have this rule, there would be a lot of people
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complaining that their characters were killed unjustly. We put a lot of
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time and energy into our characters, and it's a pain to see them get killed
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off just because somebody else got a mad-on.
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By the same rule, you also cannot HEAL anybody without their consent.
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Sometimes, a player adds a lasting injury to his character, like a limp or
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a lame arm. If you heal them of that injury, you're taking away a part of
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the character, and in a way, injuring that character. In this case,
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healing the blind and curing the sick is NOT the right thing to do!
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I know what you're saying. "Oh, right. And they're just going to
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say yes when I ask, 'excuse me, but can I rip your arm off and beat you
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about the head with it?'" Actually, yes and no. Good roleplayers will
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allow their characters to come to harm, if they think the character would
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have been harmed by such an action. Those who shrug it off with "I'm
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invulnerable" or "sudden magic shield" are lamers, will not retain any
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reputation within the pub for long.
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This is a very touchy area. Don't even venture here unless you
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absolutely feel that you must.
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Section 3: The Vampyre Pub
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3.1 Brief History
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3.2 Overview of Regular Characters
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3.3 Voices
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----------
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<Faethor> If you are a regular in the pub, the ops will do a mode
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change on you that will give you voice in the channel should the
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channel be muted. The channel is only muted on rare occasions when
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there is a takeover attempt or other channel problems. Having voice
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or a "+" will allow you to interact with others while the channel is
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muted.
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The "+" sign has become more of a symbol or recognition. If you
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have one by your name, it is most likely there because you, the typist,
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is a respected member of the pub.
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3.4 Ops Procedure
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-----------------
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<Angel> Please don't come into the channel asking for ops. You're not
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going to get it. Hell, I've only had ops once or twice in almost ten
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months of hanging out in the pub, so that goes to show that you're not
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being discriminated against in any way.
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<Silver> And those of us who do have ops will generally consider you
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quite offensive for just asking for ops out of the blue. Even people
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we know don't ask for ops. They're either given, or they're not.
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Personally, I'm still perplexed that I occasionally get ops after being
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gone for two months when the list of regulars don't even know me.
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<Angel> The moral here is, "Ask and thou shalt NOT recieve."
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3.5 Kick/Bans
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-------------
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The operators on #VampyrePub will do everything in their power to see
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that the patrons are having a good time. This means that occasionally,
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a nuissance will need to be removed. Ops will usually not kick unless
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they feel that there is no other course of action. Occasionally, a
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ban will be added as a cool-off period, which will be lifted after
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anywhere between 30 minutes and an hour. No insult is meant by this;
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we're simply trying to keep the place peacful for the majority.
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Appendix: Common Abbreviations
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------------------------------
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WB = Welcome Back
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MM = Merry Meet (it's a wiccan geeting)
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TTFN = Ta-ta for now
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BBL = Be Back Later
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AFK/AFT/AFC = Away from Keyboard/Terminal/Computer
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NCL = Nature Calls Loudly
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GFLAM = Gone Fishin' - Leave A Message
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OOC = Out Of Character
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IC = In Character
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IRL/RL = In / Real Life
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RP = Role-Play
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mun, typist, player = Mundane, the person at the keyboard in contrast to
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the character sitting in the pub.
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