1360 lines
54 KiB
Plaintext
1360 lines
54 KiB
Plaintext
Path: bloom-beacon.mit.edu!nic.hookup.net!europa.eng.gtefsd.com!howland.reston.ans.net!EU.net!sun4nl!hacktic!not-for-mail
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From: jojo@hacktic.nl (Jurgen Appelo)
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Newsgroups: comp.sys.ibm.pc.games.announce,rec.games.misc,comp.answers,rec.answers,news.answers
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Subject: PC GAMES FAQ <- Guide To The Gaming World (Part 1 of 2)
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Followup-To: comp.sys.ibm.pc.games.misc
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Date: 29 Jan 1994 13:20:55 -0000
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Organization: Hack-Tic, networking for the masses
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Lines: 1340
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Approved: news-answers-request@MIT.Edu
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Distribution: world
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Expires: 02/17/94
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Message-ID: <PC-games-faq-1-759849663@hacktic.nl>
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Reply-To: jojo@hacktic.nl (Jurgen Appelo)
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NNTP-Posting-Host: xs4all.hacktic.nl
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Summary: This FAQ has answers to common questions and other useful
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information that all new readers of the comp.sys.ibm.pc.games.*
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newsgroups should read before posting.
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Xref: bloom-beacon.mit.edu comp.sys.ibm.pc.games.announce:336 rec.games.misc:5138 comp.answers:3595 rec.answers:3890 news.answers:14598
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Posted-By: auto-faq 2.4
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Archive-name: PC-games-faq/part1
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Posting-frequency: two times per month
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Editor: Jurgen Appelo
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Version: 1.15
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Last-modified: January 27, 1994
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Hello everybody, this is my first posting of the csipg FAQ as the new
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maintainer, having recently taken over this responsibility from Jurgen
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Appelo (jojo@hacktic.nl). Let's all give him a big round of applause for
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doing such a good job!
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So far, I've only made some minor (mostly formatting) changes to the FAQ,
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but I plan on making some major revisions to it, so if you have any ideas
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on how to improve this FAQ, now would be a great time to let me know about
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them.
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Michael Wang
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mmwang@mv.us.adobe.com
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/ \
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/ \
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/ \
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===========================================================================
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+:+:+:+:+:+:+:+:+:+:+:+:+ INTERNET PC GAMES FAQ :+:+:+:+:+:+:+:+:+:+:+:+:+:
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===========================================================================
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Guide To The Gaming World
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\ /
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\ /
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\ /
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This FAQ contains answers to questions that appear frequently in the
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comp.sys.ibm.pc.games.* (csipg.*) newsgroups. New readers of the csipg.*
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newsgroups are encouraged to read this document before posting to any of
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the groups. This FAQ not only answer frequently asked questions, but holds
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general information about PC games and Internet resources. Reading this
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document can save you from embarrassing moments and getting into annoying
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discussions.
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This FAQ is posted twice per month to the comp.sys.ibm.pc.games.announce,
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rec.games.misc and news.answers newsgroups. It can be retrieved by FTP from
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rtfm.mit.edu in the /pub/usenet/comp.answers/PC-games-FAQ/ directory.
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The questions presented in this document are not always frequently asked
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questions. Some may be questions that people don't dare to ask, to avoid
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looking stupid or to avoid flames. Other questions are just here to
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introduce some useful information. The word "guide" could be a better term
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to describe this document, but things aren't always what you want them to
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be on Internet.
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For answering some of the questions I used information written by other
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persons. The names are mentioned just above the texts that they wrote. I
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hope I got them all right. Some of the submitted texts have been altered
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slightly. I had to, I'm the editor.
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If you think there is some information missing in this document, or if you
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think something should be changed or deleted, just send me a message. You
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can email me at mmwang@mv.us.adobe.com. But please don't ask me to help you
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solve your problems. Post your questions to the newsgroups. If it appears
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you had a very frequently asked question, that should be included in this
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FAQ, I will probably notice or else be notified by others. The answer will
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then be included in the next version of the FAQ, for future readers. Enjoy!
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===========================================================================
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CONTENTS
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---------------------------------------------------------------------------
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1.0: USENET NEWSGROUPS
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1.1: What are the comp.sys.ibm.pc.games groups for?
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1.2: How did the comp.sys.ibm.pc.games groups come to exist?
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1.3: What topics are commonly discussed?
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1.4: What groups are in the comp.sys.ibm.pc.games hierarchy?
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1.5: What are the differences between subgroups?
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1.6: Are there other newsgroups related to PC games?
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1.7: What guidelines should I follow when posting?
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1.8: What do I have to avoid when posting?
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1.9: How do I post a spoiler?
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1.10: How do I post to csipg.announce?
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2.0: GENERAL INFORMATION
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2.1: What does the term ... mean?
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2.2: What does the acronym ... mean?
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2.3: Which other FAQs about games exist?
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2.4: Which mailing lists for game players exist?
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2.5: Where can I find email addresses of game publishers?
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2.6: What is Game Bytes?
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2.7: What is the Top 100?
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3.0: FTP GUIDE
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3.1: How do I FTP?
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3.2: What are the most important FTP sites?
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3.3: How can I find a game or file?
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3.4: Where can I find shareware, freeware and public domain games?
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3.5: Where can I find demos?
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3.6: Where can I find solutions, hint files and cheats?
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3.7: Where can I find cracks, editors and updates?
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3.8: Where can I find archivers?
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3.9: How do I use Archie?
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4.0: HARDWARE ISSUES
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4.1: What special hardware is made for games?
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4.2: What are the most important alternatives?
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5.0: SOFTWARE ISSUES
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5.1: Who is that company?
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5.2: Who is that person?
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5.3: What general problems do game players experience?
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5.4: What does the acronym ... mean?
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5.5: Which games have different names?
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5.6: Which games have multi-player abilities?
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5.7: Which games have additional files available for free?
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5.8: What are the known bugs?
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5.9: Which games are we all waiting for?
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===========================================================================
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1.0: USENET NEWSGROUPS
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---------------------------------------------------------------------------
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1.1: What are the comp.sys.ibm.pc.games groups for?
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(From: Christina Warren)
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The purpose of these groups is to provide a forum for the discussion of
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games for the IBM PC and compatible machines. This is not just limited to
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MS-DOS, but extends to OS/2, Windows and anything else that can run on an
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IBM PC compatible machine.
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---------------------------------------------------------------------------
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1.2: How did the comp.sys.ibm.pc.games groups come to exist?
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(From: Christina Warren)
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The group comp.sys.ibm.pc.games (csipg for short) arose out of
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rec.games.misc. For some time, that group had been dominated by discussions
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of MS-DOS games. This proved confusing to new readers, and tended to starve
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out non MS-DOS game and non-computer game oriented traffic. Therefore a new
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group for PC games was created in May 1992 called comp.sys.ibm.pc.games.
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This group became so very popular that it was split into 7 subgroups in May
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1993.
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---------------------------------------------------------------------------
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1.3: What topics are commonly discussed?
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Most of the discussions on the csipg groups are about current, past and
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upcoming games, problems, bugs, hints, companies, reviews, previews, demos,
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strategies, patches, solutions, FTP-sites, shareware and vaporware. This
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list is just an indication of the variety of subjects and is by no means
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comprehensive. If you don't know what some of these words are, you're
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reading the right document. Keep going.
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---------------------------------------------------------------------------
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1.4: What groups are in the comp.sys.ibm.pc.games hierarchy?
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Currently there are 7 groups available:
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comp.sys.ibm.pc.games.action (csipg.action for short)
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comp.sys.ibm.pc.games.adventure (csipg.adventure)
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comp.sys.ibm.pc.games.announce (csipg.announce)
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comp.sys.ibm.pc.games.flight-sim (csipg.flight-sim)
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comp.sys.ibm.pc.games.misc (csipg.misc)
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comp.sys.ibm.pc.games.rpg (csipg.rpg)
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comp.sys.ibm.pc.games.strategic (csipg.strategic)
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Officially, the main group (comp.sys.ibm.pc.games) doesn't exist anymore.
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It has been replaced by its seven children. Some people may still be able
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to post to it, but that's not how it should be.
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---------------------------------------------------------------------------
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1.5: What are the differences between subgroups?
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(From: Ron Dippold and Joseph Cochran)
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------
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comp.sys.ibm.pc.games.action
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This unmoderated group is for the discussion of action/arcade games. Action
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and arcade games are generally fast paced games which have a simple goal,
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and usually require good hand-eye coordination.
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Examples: Doom
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Mortal Kombat
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X-Wing
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------
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comp.sys.ibm.pc.games.adventure
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This unmoderated group is for the discussion of adventure games. Adventure
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games are generally games in which an unchanging character is presented
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with puzzles, problems and obstacles which must be solved to attain the
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game's goal. Generally, combat is not a major feature of the game, and all
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players are confronted with the same puzzles in the path to the solution.
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These games usually transport the character from place to place in discrete
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steps, using stylized art to enhance the backdrop and setting of the game,
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and present the player with unique puzzles that have unique solutions.
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Examples: Hand of Fate
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Judgment Rites
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King's Quest 6
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------
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comp.sys.ibm.pc.games.announce (moderated)
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This moderated group is for announcements that are useful to the entire PC
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computer gaming population, including but not limited to new release
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announcements, software publisher news, bug information, reviews, Top 100
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and Game Bytes information. Follow-ups will be directed to csipg.misc or
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another appropriate subgroup at the moderator's discretion. The moderator
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is Joseph Cochran, jsciv@polaris.async.vt.edu.
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------
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comp.sys.ibm.pc.games.flight-sim
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This unmoderated group is for the discussion of flight simulation games.
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Simulation games are games which simulate a real or theoretically plausible
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air vehicle (using today's current technology as its basis), and allow
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players to manipulate it as if it were real.
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Examples: Aces Over Europe
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Air Warrior
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Falcon 3.0
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------
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comp.sys.ibm.pc.games.misc
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This unmoderated group is for the discussion of all topics that do not fall
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under another games subgroup. This group has taken the place of the old
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csipg and carries all discussions that should not be carried out in other
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games subgroups, including those about sports and puzzle games.
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Examples: The Incredible Machine
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Links 386 Pro
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World Circuit/Formula 1 Grand Prix
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------
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comp.sys.ibm.pc.games.rpg
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This unmoderated group is for the discussion of role-playing games.
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Computer role-playing games are generally games in which a character is
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presented with puzzles, problems and obstacles which must be solved.
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Player, object, and monster characteristics are usually given in some
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numerical or other discrete form. The most common example is "Hit points"
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to indicate remaining health. Role-playing games are typically
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characterized by continuous maps instead of discrete painted backdrops and
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standardized options for attack, defense, and other forms of dealing with
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obstacles. The intent of a RPG is to set the player's adventure in a larger
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framework of an internally consistent world, as opposed to having the
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player only relate to the game world through the particular puzzles that
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are posed to him or her.
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Examples: Dark Sun: Shattered Lands
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Lands of Lore
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Ultima VII Part 2
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------
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comp.sys.ibm.pc.games.strategic
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This unmoderated group is for the discussion of strategy games. Strategy
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games usually involve complex manipulation of game resources in many
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different ways, which directly affects the progress and outcome of the
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game. Also included within this description are wargames, which often
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involve similar strategic planning operations.
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Examples: Civilization
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Master of Orion
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V for Victory series
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---------------------------------------------------------------------------
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1.6: Are there other newsgroups related to PC games?
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There are many newsgroups for games, but only some of them have some
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relation with PC games:
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alt.cd-rom For all who have a CD-ROM drive
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alt.games.vga-planets VGA Planets is a PC game
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comp.sys.amiga.games Many PC games are ported to/from the Amiga
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comp.sys.mac.games Many PC games are ported to the Mac
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comp.sys.ibm.pc.hardware You can discuss here what's inside your PC
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comp.sys.ibm.pc.misc The group for anything that concerns the PC
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comp.sys.ibm.pc.soundcard This one may be interesting for game players
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misc.legal.computing If you insist talking about piracy
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rec.arts.int-fiction This group is for designing adventure games
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rec.aviation.simulators Some PC games are discussed here
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rec.games.corewar Corewar can be played on the PC
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rec.games.design There's much talk about the PC
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rec.games.empire Empire can be played on the PC
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rec.games.hack Hack can be played on the PC
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rec.games.int-fiction This group concerns text-based adv. games
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rec.games.moria There are some Moria variants for the PC
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rec.games.programmer Here's a look behind the screen
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There are more groups in rec.games.*, which you can check out for yourself.
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---------------------------------------------------------------------------
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1.7: What guidelines should I follow when posting?
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If you follow this advice and the advice given in 1.8, you will probably
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not be flamed by anyone. You will be considered a good Usenet citizen.
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Use a good subject header that explains what your message is about. Mention
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the game that you're going to talk about and/or the kinds of information
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that readers can expect. For example:
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U7: problem with installing /* You have a big problem with
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Ultima 7 */
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4SALE: 6 strategy games /* You want to get rid of 6
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games */
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But don't use meaningless subject headers, like:
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Read THIS! /* Some people will be curious,
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most people will skip it */
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Help me pleazzze /* Ditto */
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Having words like HELP:, SPOILER:, BUG:, 4SALE:, REVIEW: or any other at
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the front of the subject line (like the name of the game), is some sort of
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convention that is used by some people in the newsgroups. It can make life
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a bit easier for the readers. For most games people use acronyms to make
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the lines shorter. This has been done for Ultima 7 in the example above.
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You can find most common acronyms in section 5.4.
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An additional question mark or exclamation mark can make quite a
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difference. For example:
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UW2: walkthru
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UW2: walkthru?
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UW2: walkthru!
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The first subject header leaves people to wonder if you are looking for a
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walkthru (Ultima Underworld 2, in this example) or if you are providing
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one. The other two subject headers are much clearer in that respect.
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Always post your message to the correct newsgroup. It's very obvious but
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there are people violating this principle every day. If your message is
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about an action game, then it should be posted to csipg.action; if your
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message is about a sports game and a strategic game, then it should be
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posted to csipg.misc and csipg.strategic. In the latter case you crosspost
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the message to these two groups. This means you post one message to several
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groups at the same moment. Your message will then be stored only once, but
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can be read in both groups. Please don't post a message to all the groups,
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unless you think of yourself as a Very Important Person with Big News.
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Finally, if you are posting a follow-up to another message, don't quote too
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much text. Some people find it necessary to quote entire messages and then
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add a single line. This is a waste of bandwidth and a waste of the reader's
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time. Don't do it.
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---------------------------------------------------------------------------
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1.8: What do I have to avoid when posting?
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Don't ask for codes that are in the manual of the game. You will be flamed
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so intensely, your hair will catch on fire. People on the net don't like to
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discuss with others who get their games in a not so legal way. It's the
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biggest taboo you can think of. So don't get yourself involved in piracy,
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and if you do, don't let it show. In fact, try to avoid mentioning piracy
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at all. It has already been discussed much too often in the newsgroups.
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People get very tired
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of it.
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Don't spoil other people's fun in playing a game. Don't give away a clue
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without giving a warning in advance. You can read below, in 1.9, about how
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to use spoilers.
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Don't use the net for commercial activities. If you're from a company that
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wants to announce the release of a new game, that's OK. But don't fall into
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the temptation of inviting people to order it. There are flame throwers on
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the net with an unlimited amount of ammunition.
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---------------------------------------------------------------------------
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1.9: How do I post a spoiler?
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It may be necessary sometimes to give away part of a solution to a game to
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have a useful discussion. Be aware that some people may not have found this
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solution yet and don't want to read about it. They paid for the fun to find
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the solution themselves, so don't spoil it.
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(From: Christina Warren)
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At minimum you should include the word SPOILER in your subject line and a
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line in your message that indicates that a spoiler follows. One way to do
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this is as follows:
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[SPOILER ALERT]
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^L /* control-L */
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24 carriage returns
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<text of spoiler>
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[END SPOILER ALERT]
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Spoilers should definitely include a form-feed character (control-L) to
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avoid 'giving away' the secrets. Use of multiple CR's to support readers in
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window oriented environments, like the Mac, is recommended in addition to
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the control-L. Some people argue with justification that newsreaders that
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don't support control-L as a pause are broken, and some people argue that
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control-L doesn't make sense in a window environment. In any way, spoilers
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should definitely have a ^L included to follow Usenet conventions and
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support workstation readers who may have large screens.
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---------------------------------------------------------------------------
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1.10: How do I post to csipg.announce?
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The csipg.announce newsgroup is a moderated group. This means that all
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messages have to be approved by the moderator before they are posted. The
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main goal for this group is to provide information about games and their
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publishers, like reviews, release dates, addresses and other info to be
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announced to the public.
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The moderator is Joseph Cochran, jsciv@polaris.async.vt.edu, and if you
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have any questions about the group, he will be glad to answer them if he
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can.
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(From: Joseph Cochran)
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|
The csipg.announce group exists to provide a low-noise environment where
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information of interest to the general PC gaming population can be read
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without a lot of searching through threads. Here are some brief guides to
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help you submit. Check csipg.announce for more detailed guidelines, posted
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every other Thursday.
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Send submissions to csipga@polaris.async.vt.edu or post directly to the
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group (most news software will then automatically forward the message to
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the moderator).
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Any announcements of game releases should be either from the publisher
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directly or first hand.
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Game reviews are gladly accepted. Please make sure that your primary intent
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in a review is to inform the prospective buyer rather than to start a
|
|
discussion. The moderator will work with you on getting a review posted.
|
|
|
|
The following types of articles cannot be accepted: articles which ask a
|
|
question, voice an opinion (game reviews have limited freedom with respect
|
|
to this particular point), ask to be subscribed, or list forsale items.
|
|
These types of articles are better served in the other csipg groups, where
|
|
follow-ups can be made and arguments can ensue.
|
|
|
|
===========================================================================
|
|
|
|
2.0: GENERAL INFORMATION
|
|
|
|
---------------------------------------------------------------------------
|
|
|
|
2.1: What does the term ... mean?
|
|
|
|
add-on
|
|
A new release of software that should be installed with another game
|
|
you already have, like new planes for a flight simulator or new
|
|
missions for a strategy game.
|
|
|
|
bug
|
|
Any behavior by a program that is not intended by the developers, due
|
|
to a design or coding error or omission. Some bugs effect gameplay,
|
|
mostly in a negative way. Serious bugs can often be fixed by getting
|
|
the appropriate patch by FTP or from the company itself or its BBS's.
|
|
|
|
bugfix
|
|
A bugfix is an update that fixes problems encountered in a game that
|
|
has already been released.
|
|
|
|
cheat
|
|
A cheat is a description of how to change the gameplay of a game, so
|
|
that playing it becomes easier or offers new possibilities. Some cheats
|
|
are built in the code by the developers, usually for debugging
|
|
purposes, and kept secret until some player discovers them. They are
|
|
referred to as the "debug mode". Other cheats require that you have a
|
|
binary file editor that can change the datafiles or code of the game.
|
|
|
|
crack
|
|
(From: Neil Ensor)
|
|
A crack is a method for evading copy-protection on games, ranging from
|
|
copied documentation to actual patches that change the program to skip
|
|
or nullify the copy protection.
|
|
|
|
demo
|
|
(From: Neil Ensor)
|
|
There are two meanings for this one:
|
|
(1) The demo of a game is anything from a playable demonstration
|
|
program to a simple slide-show of pictures. It exists with the intent
|
|
of getting people to buy the real game.
|
|
(2) A demo of the capabilities of the computer is usually a non-
|
|
interactive show of graphics and music that highlights very impressive
|
|
capabilities of the computer, usually pushing the boundaries of the
|
|
hardware.
|
|
|
|
dox (or docs)
|
|
This term is short for "documents". It refers to any printed material
|
|
that came along with the purchase of a game, including the manual and
|
|
possibly a reference card. It can also refer to electronic versions of
|
|
this material that are distributed illegally. They are used heavily by
|
|
people who "have lost their manual".
|
|
|
|
Dungeons & Dragons/Advanced Dungeons & Dragons (acronyms: D&D, AD&D)
|
|
(From: Dups)
|
|
These terms refer to games invented by Gary Gygax and others in 1973
|
|
which involve real people playing the role of fantasy characters
|
|
through a set of rules based on dice rolls with one person controlling
|
|
the flow of the game (called the Dungeon Master). It was and still is
|
|
the basis of many RPG games for computers and otherwise. Some are based
|
|
upon D&D, others upon AD&D. Yes, these two are different.
|
|
|
|
editor
|
|
An editor is a program that allows you to change something in a game in
|
|
any way you like. Some editors change the statistics of the characters
|
|
in a game to make them stronger of weaker. Other editors may change the
|
|
maps or twist the plot in another way.
|
|
|
|
face-to-face (acronym: FTF)
|
|
This refers to playing a game with someone else at the same physical
|
|
location.
|
|
|
|
fantasy role-playing game (acronym: FRPG)
|
|
This is a role-playing game that involves fantasy, specifically the
|
|
"Swords and Sorcery" genre, with ghosts, strange creatures, wizards,
|
|
spells, etc.
|
|
|
|
freeware
|
|
(From: S.M.Sabri S.M.Ismail)
|
|
Freeware programs are free copyrighted software. Sometimes the
|
|
copyright on freeware allows the programs to be copied and modified as
|
|
long as the new program has the same or less stringent copyright
|
|
restrictions. Other times you're not allowed to change anything at all
|
|
and you can just use the program for free.
|
|
|
|
gouraud shading
|
|
(From: Ken Fishkin)
|
|
Gouraud shading, also called intensity interpolation shading or
|
|
color interpolation shading, elminates intensity discontinuities.
|
|
Gouraud shading extends the concept of interpolated shading
|
|
applied to invididual polygons by interpolating polygon vertex
|
|
illumination values that take into account the surface being
|
|
approximated.
|
|
|
|
head-to-head (acronym: H2H)
|
|
This refers to playing a game with someone else, usually by modem.
|
|
|
|
hint
|
|
Hints are descriptions that send you in the right direction to
|
|
solve a game or a part of a game. Some people consider them as
|
|
spoilers, others don't. A hint should make your effort of finding
|
|
the solution to something a bit easier, without giving away too
|
|
much.
|
|
|
|
On all FTP sites hints and solutions are stored in one directory.
|
|
They are not handled differently. It's one of the reasons why
|
|
people may use these terms as synonyms.
|
|
|
|
nagware
|
|
This term is used for shareware that has a message pop up much too
|
|
often, which says that you should register the program.
|
|
|
|
non-player character (acronym: NPC)
|
|
(From: Neil Ensor)
|
|
This is a character usually found in an RPG, which is a computer
|
|
controlled character that your player character may interact with.
|
|
They are sometimes called "actors". Usually the player has little
|
|
or no control over these characters and they may come and go as
|
|
the game progresses.
|
|
|
|
patch
|
|
A patch is a piece of code that changes the behaviour of a game.
|
|
The patch may be a program itself that literally modifies the code
|
|
of the game you have installed on your harddisk. It may consist of
|
|
one or more files that replace some of the files of your game or
|
|
they may just be added to it. A patch can also be a TSR that you
|
|
should run before playing the game. It will then monitor the
|
|
behaviour of the game and react to it where necessary. Patches
|
|
usually fall in two categories: cracks and updates.
|
|
|
|
player character (acronym: PC)
|
|
This is a character that the player is supposed to control in a
|
|
game. In adventure games there is usually only one Player
|
|
Character. In role-playing games there may be up to 6 (or more)
|
|
player characters.
|
|
|
|
play-by-email (acronym: PBEM)
|
|
(From: Sir Launcelot du Lac)
|
|
This is the term used to describe the process where players play
|
|
their turn, save the game and then send the save game to the next
|
|
person in turn through email.
|
|
|
|
play-by-mail (acronym: PBM)
|
|
(From: Sir Launcelot du Lac)
|
|
This is like Play-by-Email, only the save game is sent by regular
|
|
postal mail instead.
|
|
|
|
preview
|
|
A preview is a short review, for a game that is not yet released.
|
|
|
|
public domain (acronym: PD)
|
|
(From: S.M.Sabri S.M.Ismail)
|
|
Public domain programs are free non-copyrighted software. Anyone
|
|
is free to copy the programs and modify them. People can also
|
|
copyright the modified programs and even resell them as commercial
|
|
programs. This is the reason many free programs are now
|
|
copyrighted (freeware).
|
|
|
|
rendering
|
|
The process of creating images from models is called rendering.
|
|
|
|
review
|
|
someone who has no relation with the publisher of the game. It
|
|
contains hardware and software specifications, a description of
|
|
its functionality, the pro's and con's, possibly some bugs,
|
|
usually the opinion of the author and sometimes a kind of rating
|
|
for graphics, sound, gameplay and other characteristics.
|
|
|
|
role-playing game (acronym: RPG)
|
|
(From: Neil Ensor)
|
|
A role-playing game is a game where the player controls one or
|
|
more characters he/she generated and named. These characters
|
|
progress in skill and gain new abilities over the progress of the
|
|
game, usually by battle with enemies. This distinguishes role-
|
|
playing games from adventure games, which only allow you to play a
|
|
pre-generated character.
|
|
|
|
rotoscoping
|
|
This is the act of capturing performances by actors on video, and
|
|
convert them to animation on the computer screen.
|
|
|
|
saved game
|
|
This term refers to a file which is used by a game to store
|
|
details of the progress of the game player at the time it was
|
|
saved. Saved games are loaded to restore gameplay and continue at
|
|
the point where the player had stopped.
|
|
|
|
shareware
|
|
(From: Dups)
|
|
Shareware are programs produced by companies that do not have the
|
|
size of commercial companies such as Origin, Electronic Arts or
|
|
Microsoft. They release their programs to the public via BBS's and
|
|
FTP sites on a trial basis. Typically you can try these programs
|
|
for 30 days, and if you still like them afterwards and continue to
|
|
use them then you must register them for a fee.The registration
|
|
makes you receive documents and (sometimes) newer or additional
|
|
software. Shareware can be distributed free of charge but you must
|
|
include all the files that originally came with it.
|
|
|
|
shovelware
|
|
(From: Mitch Aigner)
|
|
CD-ROMs have over 600 Megabytes of space available for code. As a
|
|
result, one would naturally expect that the CD-ROM version of a
|
|
game would have spectacular graphics, sound, etc. This is
|
|
typically not the case. Software vendors simply take the same
|
|
exact code provided on the normal floppy-disk based version of the
|
|
game and "shovel" it onto the CD. They then jack the price up.
|
|
Also, this term is used for CD's that consist of a huge amount of
|
|
small useless programs. Most of the stuff is shareware, so you
|
|
have to pay registration fees on top of the CD price.
|
|
|
|
simulation (abbreviation: SIM)
|
|
(From: Blair Prescott)
|
|
A computer program that attempts to mimic the essential features
|
|
of some system in the real world, usually placing the player in a
|
|
situation that is not normally available. Some simulations have a
|
|
concrete goal, like military victory, while others just allow the
|
|
player to explore the dynamics of the system. Various simulation
|
|
games deal with vehicles like aircraft, cars, tanks and
|
|
submarines, strategy of military forces, corporate business
|
|
dealings and environmental systems.
|
|
|
|
solution (also solve or walkthru)
|
|
The solution to a game consists of a complete set of instructions
|
|
on how to finish the game. Solutions usually exist for adventure
|
|
games and RPG's. They are The Biggest Spoilers You Can Imagine.
|
|
|
|
spoiler
|
|
Any information that gives away (part of) a solution to a puzzle
|
|
in a game or events that can be expected. You should avoid
|
|
spoilers in your posts, unless they have been asked for or when
|
|
they are unavoidable. If you have spoilers in a message you should
|
|
warn the readers in advance. See 1.9.
|
|
|
|
texture mapping
|
|
(From: Ken Fishkin)
|
|
As detail becomes finer and more intricate, explicit modelling
|
|
with polygons or other geometric primitives becomes less
|
|
practical. An alternative is to map an image, either digitized or
|
|
synthesized, onto a surface, a technique pioneered by Catmull and
|
|
refined by Blinn and Newell. This approach is known as texture
|
|
mapping or pattern mapping. The image is called a texture map, and
|
|
its individual elements are often called texels.
|
|
|
|
update
|
|
An update is a patch released by a game publisher to change the
|
|
behaviour of a game they have already released. Updates usually
|
|
fall in two categories: bugfixes and upgrades. They may also be a
|
|
combination of the two.
|
|
|
|
upgrade
|
|
An upgrade is a newer version of a game that has already been
|
|
released. It offers new functionality and usually enhances
|
|
gameplay.
|
|
|
|
There are differences in the definitions of patches, cracks,
|
|
updates, bugfixes and upgrades, but many people in the newsgroups
|
|
use them more or less as synonyms. So, when reading other people's
|
|
posts, don't hold onto these definitions too much.
|
|
|
|
vaporware
|
|
Vaporware is any software product that is highly anticipated, that has
|
|
already missed several deadlines and that is still not released.
|
|
|
|
---------------------------------------------------------------------------
|
|
|
|
2.2: What does the acronym ... mean?
|
|
|
|
You can find acronyms of game titles in 5.4. Here's a list of acronyms for
|
|
all other kinds of terms:
|
|
|
|
AD&D Advanced Dungeons & Dragons (game type)
|
|
AI Artificial Intelligence (game design)
|
|
FS FlightStick (hardware)
|
|
FSPro FlightStick Pro (hardware)
|
|
CRPG Computer Role-Playing Game (game type)
|
|
CGW Computer Gaming World (magazine)
|
|
D&D Dungeons & Dragons (game type)
|
|
EMS Expanded Memory Specification (MSDOS)
|
|
FCS Flight Control System (hardware)
|
|
FMV Full Motion Video (game design)
|
|
FTF Face To Face (game design)
|
|
FRP Fantasy Role-Playing (game type)
|
|
GB GameBytes (magazine)
|
|
GUS Gravis UltraSound (hardware)
|
|
H2H Head To Head (game design)
|
|
HMA High Memory Area (MSDOS)
|
|
IF Interactive Fiction (game type)
|
|
IHHD Internet Head-to-Head Daemon (game design)
|
|
MB MIDI Blaster (hardware)
|
|
MUD Multi-User Dungeon (game type)
|
|
NPC Non-Player Character (game design)
|
|
PAS Pro Audio Spectrum (hardware)
|
|
PBEM Play By E-Mail (game design)
|
|
PBM Play By Mail (game design)
|
|
PC Player Character (game design)
|
|
PD Public Domain (copyright type)
|
|
RCS Rudder Control System (hardware)
|
|
RPG Role-Playing Game (game type)
|
|
SB SoundBlaster (hardware)
|
|
SB16 SoundBlaster 16 without advanced signal processor (hardware)
|
|
SB16 ASP SoundBlaster 16 with Advanced Signal Processor (hardware)
|
|
SBPro SoundBlaster Pro (hardware)
|
|
Sim Simulation (game type)
|
|
T&T Tunnels & Trolls (game type)
|
|
TSR Terminate and Stay Resident (MSDOS)
|
|
UMA Upper Memory Area (MSDOS)
|
|
UMB Upper Memory Blocks (MSDOS)
|
|
WB Wave Blaster (hardware)
|
|
WCS Weapon Control System (hardware)
|
|
XMS Extended Memory Specification (MSDOS)
|
|
|
|
There are also many words and acronyms that are not specific to the PC game
|
|
groups. Some of these are:
|
|
|
|
Flame Anything that is meant not so nicely, directed at another
|
|
person.
|
|
Newbie Someone who is new to Internet or to a newsgroup in
|
|
particular.
|
|
BTW By The Way
|
|
FAQ Frequently Asked Questions
|
|
FTP File Transfer Protocol
|
|
IMHO In My Humble (Honest) Opinion
|
|
RTFM Read The Fucking Manual
|
|
RTM Read The Manual
|
|
|
|
You can find a lot more information about Internet jargon on:
|
|
|
|
mc.lcs.mit.edu /pub/jargon/*
|
|
nic.funet.fi /pub/gnu/*
|
|
ftp.denet.dk /pub/doc/jargon/*
|
|
|
|
---------------------------------------------------------------------------
|
|
|
|
2.3: Which other FAQs about games exist?
|
|
|
|
Apart from this main FAQ for PC games, some other FAQs exist. Some are for
|
|
one game specifically, some are for other newsgroups that are in some way
|
|
related to PC games. Check out the FTP site first. If the FAQ is not there,
|
|
or no FTP site is mentioned, try mailing the author or have a look in the
|
|
newsgroup.
|
|
|
|
Title: Adventure Game Authoring Systems
|
|
FTP site: rtfm.mit.edu
|
|
Location: /pub/usenet/rec.answers/games/adventure-systems
|
|
Maintainer: Nathan Torkington <Nathan.Torkington@vuw.ac.nz>
|
|
Newsgroup: rec.arts.int-fiction
|
|
|
|
Title: Adventure Game History
|
|
FTP site: ftp.gmd.de
|
|
Location: /if-archive/rec.games.int-fiction/adventure-game-hist.
|
|
Maintainer: Hans Persson <unicorn@lysator.liu.se>
|
|
Newsgroup: rec.games.int-fiction
|
|
|
|
Title: Air Warrior FAQ
|
|
Maintainer: Gary Cooper <GRCooper@aol.com>
|
|
Newsgroup: comp.sys.ibm.pc.games.flight-sim
|
|
|
|
Title: alt.cd-rom FAQ
|
|
FTP site: rtfm.mit.edu
|
|
Location: /pub/usenet/alt.answers/cdrom-faq
|
|
Maintainer: rab@cdrom.com
|
|
Newsgroup: alt.cd-rom
|
|
|
|
Title: Australian Air Warrior FAQ
|
|
Maintainer: Adam Eberbach <adam@arcadia.cs.rmit.EDU.AU>
|
|
Newsgroup: comp.sys.ibm.pc.games.flight-sim
|
|
|
|
Title: Civilization FAQ
|
|
FTP site: ftp.uwp.edu
|
|
Location: /pub/msdos/romulus/hints/civ.faq
|
|
Maintainer: Dave Stanworth <djh@wcl.bham.ac.uk>
|
|
Newsgroup: comp.sys.ibm.pc.games.strategic
|
|
Subject: When requesting by mail, the subject must contain
|
|
"Civ FAQ please"
|
|
|
|
Title: Civilization 2 proposals
|
|
Maintainer: <buckel_j@oldham.gpsemi.com>
|
|
Newsgroup: comp.sys.ibm.pc.games.strategic
|
|
|
|
Title: Commander Keen FAQ
|
|
FTP site: ftp.uwp.edu
|
|
Location: /pub/msdos/games/romulus/hints/keenfaq.zip
|
|
Maintainer: Brian Milner <Brian.Milner@brunel.ac.uk>
|
|
Newsgroup: comp.sys.ibm.pc.games.action
|
|
|
|
Title: comp.sys.ibm.pc.soundcard FAQ
|
|
FTP site: rtfm.mit.edu
|
|
Location: /pub/usenet/comp.answers/PCsoundcards/generic-faq
|
|
Maintainer: Joel Plutchak <plutchak@porter.geo.brown.edu>
|
|
Newsgroup: comp.sys.ibm.pc.soundcard
|
|
|
|
Title: Doom FAQ
|
|
Maintainer: Hank Leukart <ap641@cleveland.Freenet.Edu>
|
|
Newsgroup: comp.sys.ibm.pc.games.action
|
|
|
|
Title: Dune 2 FAQ & Strategy Guide
|
|
FTP site: ftp.uwp.edu
|
|
Location: /pub/msdos/games/romulus/hints/dune2_??.lzh
|
|
Maintainer: Simon <sepollit@cs.adelaide.edu.au>
|
|
Newsgroup: comp.sys.ibm.pc.games.strategic
|
|
|
|
Title: Forgotten Realms Unlimited Adventures FAQ
|
|
Maintainer: John Kochmar <kochmar@sei.cmu.edu>
|
|
Newsgroup: comp.sys.ibm.pc.games.rpg
|
|
|
|
Title: Frontier (Elite 2) Guide
|
|
Maintainer: M.J. Welford <c2mjw@dmu.ac.uk>
|
|
Newsgroup: comp.sys.ibm.pc.games.action
|
|
|
|
Title: Gravis Ultrasound FAQ
|
|
FTP site: rtfm.mit.edu
|
|
Location: /pub/usenet/comp.answers/PCsoundcards/generic-faq
|
|
Maintainer: Matthew E. Bernold <meb117@psuvm.psu.edu>
|
|
Newsgroup: comp.sys.ibm.pc.soundcard
|
|
|
|
Title: Lemmings FAQ
|
|
FTP site: ftp.uwp.edu
|
|
Location: /pub/msdos/games/romulus/hints/lemfaq.zip
|
|
Maintainer: Brian Milner <Brian.Milner@brunel.ac.uk>
|
|
Newsgroup: comp.sys.ibm.pc.games.action,comp.sys.ibm.pc.games.misc
|
|
|
|
Title: Master of Orion FAQ and Strategy Guide
|
|
Maintainer: Dave Chaloux <chaloux@mandolin.mitre.org> (Dave Chaloux)
|
|
Newsgroup: comp.sys.ibm.pc.games.strategic
|
|
|
|
Title: Multi-player Civilization FAQ
|
|
Maintainer: Bilbo Baggins <ws523669@longs.lance.colostate.edu>
|
|
Newsgroup: comp.sys.ibm.pc.games.strategic
|
|
|
|
Title: Pro Audio Spectrum FAQ
|
|
FTP site: ftp.uwp.edu
|
|
Location: /pub/msdos/proaudio
|
|
|
|
Title: rec.aviation.simulators FAQ
|
|
FTP site: rtfm.mit.edu
|
|
Location: /pub/usenet/rec.answers/aviation/flight-simulators
|
|
Maintainer: John Mechalas <mechalas@gn.ecn.purdue.edu>
|
|
Newsgroup: rec.aviation.simulators
|
|
|
|
Title: rec.games.corewar FAQ (Core Wars)
|
|
FTP site: rtfm.mit.edu
|
|
Location: /pub/usenet/news.answers/games/corewar-faq
|
|
Maintainer: Stefan Strack <stst@vuse.vanderbilt.edu>
|
|
Newsgroup: rec.games.corewar
|
|
|
|
Title: rec.games.design FAQ
|
|
FTP site: rtfm.mit.edu
|
|
Location: /pub/usenet/rec.answers/games/design-FAQ
|
|
Maintainer: Travis S. Casey <casey@cs.fsu.edu>
|
|
Newsgroup: rec.games.design
|
|
|
|
Title: rec.games.hack FAQ (Nethack)
|
|
FTP site: rtfm.mit.edu
|
|
Location: /pub/usenet/rec.answers/nethack-faq
|
|
Maintainer: Yu Cao <yucao@cco.caltech.edu>
|
|
Newsgroup: rec.games.hack
|
|
|
|
Title: rec.games.int-fiction FAQ
|
|
FTP site: ftp.gmd.de
|
|
Location: /if-archive/rec.games.int-fiction/FAQ
|
|
Maintainer: ????
|
|
Newsgroup: rec.games.int-fiction
|
|
|
|
Title: VGA Planets FAQ
|
|
Maintainer: Gary Grothman <grothmag@vax.cs.hscsyr.edu>
|
|
Newsgroup: alt.games.vga-planets
|
|
|
|
Title: Wizardry 7 FAQ
|
|
Maintainer: <jim@thinkage.on.ca>
|
|
Newsgroup: comp.sys.ibm.pc.games.rpg
|
|
|
|
Title: Wolfenstein-3D / Spear of Destiny FAQ
|
|
FTP site: ftp.uwp.edu
|
|
Location: /pub/msdos/games/id/home-brew/wolf3d/w3d_???.faq.Z
|
|
Maintainer: Stanley Stasiak <stasiak@tartarus.uwa.edu.au>
|
|
Newsgroup: comp.sys.ibm.pc.games.action
|
|
|
|
Title: Internet Guide to X-Wing Strategy
|
|
FTP site: wpi.wpi.edu
|
|
Location: starwars/X-Wing/X-WingGuide?
|
|
Maintainer: Nick Vargish <vargish@sura.net>
|
|
Newsgroup: comp.sys.ibm.pc.games.action,
|
|
comp.sys.ibm.pc.games.flight-sim
|
|
|
|
---------------------------------------------------------------------------
|
|
|
|
2.4: Which mailing lists for game players exist?
|
|
|
|
If you want to subscribe to a mailing list, you have to send a message to a
|
|
certain address, with a certain subject header and a certain line in the
|
|
message body.
|
|
|
|
Name: Air Warrior 666th-etal@cactus.org
|
|
Subscribe: listserv@cactus.org
|
|
|
|
Name: Bitnet Games-l
|
|
Subscribe: listserv@utarlvm1.uta.edu
|
|
Body: SUBSCRIBE GAMES-L <your full name>
|
|
|
|
Name: Falcon 3.0
|
|
Subscribe: major-domo@onion.rain.com
|
|
Body: subscribe falcon3
|
|
Info: <jeff@onion.rain.com>
|
|
|
|
Name: Forgotten Realms Unlimited Adventures
|
|
Subscribe: frua-dev-request@andrew.cmu.edu
|
|
|
|
Name: Harpoon
|
|
Subscribe: cz-request@stsci.edu
|
|
|
|
Name: Hi-Tech Simulators
|
|
Subscribe: major-domo@onion.rain.com
|
|
Body: subscribe hitech-sim
|
|
Info: jeff@onion.rain.com.
|
|
|
|
Title: Internet Head-To-Head ihhd@cactus.org
|
|
Subscribe: listserv@cactus.org
|
|
|
|
Name: MUDs
|
|
Subscribe: jwisdom@gnu.ai.mit.edu
|
|
Subject: mud list
|
|
|
|
Name: World Circuit/Formula 1 Grand Prix
|
|
Subscribe: wcf1gp-request@divsun.unige.ch
|
|
Subject: subscribe <your address>
|
|
Body: <your name>
|
|
This list is now inactive. Afzal <afzal@divsun.unige.ch> is looking for a
|
|
new home for this list. People interested can mail him.
|
|
|
|
---------------------------------------------------------------------------
|
|
|
|
2.5: Where can I find email addresses of game publishers?
|
|
|
|
Here are some addresses from game publishers and developers, or people
|
|
working for them. The list is not comprehensive and not all the addresses
|
|
have been checked:
|
|
|
|
Access Linkspro_1@aol.com
|
|
|
|
Accolade 76004.2132@compuserve.com
|
|
|
|
Apogee apogee@delphi.com
|
|
joe.siegler@crs.com
|
|
|
|
DC Software 72557.336@compuserve.com
|
|
|
|
Digital Integration digint@cix.compulink.co.uk
|
|
|
|
Dragon's Eye Productions cat@wixer.bga.com
|
|
|
|
Electronic Arts 76004.237@compuserve.com
|
|
ea@cix.compulink.co.uk
|
|
|
|
Epic MegaGames 70451.633@compuserve.com
|
|
EpicGames@aol.com
|
|
GlenEpic@delphi.com
|
|
|
|
Id romero@idsoftware.com
|
|
jay@idsoftware.com
|
|
help@idsoftware.com
|
|
|
|
Impressions 71333.463@Compuserve.com
|
|
|
|
Intergalactic 76356.2172@compuserve.com
|
|
|
|
Interplay 76702.1342@compuserve.com
|
|
interpla@orion.oac.uci.edu
|
|
|
|
LucasArts 75300.454@compuserve.com
|
|
LucasArts@aol.com
|
|
|
|
Maxis 71435.276@compuserve.com
|
|
71333.1470@compuserve.com
|
|
Maxis@aol.com
|
|
zoinks@netcom.com
|
|
|
|
Merit 76711.2470@Compuserve.com
|
|
|
|
Microprose 76004.2223@compuserve.com
|
|
MicroProse@aol.com
|
|
|
|
New World shannon@inter.com
|
|
order@inter.com
|
|
|
|
Omnitrend 70300.245@compuserve.com
|
|
|
|
Origin 76004.2612@compuserve.com
|
|
OSI@aol.com
|
|
Origin_CS@aol.com
|
|
origin@world.std.com
|
|
|
|
Ozark 76326.403@compuserve.com
|
|
|
|
Papyrus papyrus@world.std.com
|
|
|
|
QQP 75300.3233@compuserve.com
|
|
|
|
Sierra 76004.2143@compuserve.com
|
|
Sierras@aol.com
|
|
SierDan@aol.com
|
|
|
|
ShadowSoft 76056.1537@compuserve.com
|
|
|
|
Sir-Tech 76711.33@compuserve.com
|
|
|
|
SSG 72040.340@compuserve.com
|
|
|
|
Spectrum Holobyte S_Holobyte@aol.com
|
|
|
|
SSI 76711.250@compuserve.com
|
|
StratSim@aol.com
|
|
|
|
Three-Sixty 76711.240@compuserve.com
|
|
threesixty@aol.com
|
|
|
|
Wizard 71764.3137@compuserve.com
|
|
WizardScot@aol.com
|
|
Fitzgerald@delphi.com
|
|
|
|
Sir Launcelot du Lac (swkgohw@leonis.nus.sg) is the keeper of the address
|
|
lists for software and hardware companies. These lists hold email
|
|
addresses, ftp sites, BBS's, telephone numbers etc. You can find the most
|
|
up-to-date lists in csipg.announce. You can also contact Gary Cooper
|
|
(cooper@grebyn.com). He has an up-to-date list of email addresses only.
|
|
|
|
---------------------------------------------------------------------------
|
|
|
|
2.6: What is Game Bytes?
|
|
|
|
Game Bytes is a free electronic magazine. It has reviews, interviews,
|
|
reports and actual screen shots from games. You can find it at the
|
|
following sites:
|
|
|
|
ftp.uml.edu /msdos/Games/Game_Bytes/*
|
|
wuarchive.wustl.edu /pub/msdos_uploads/game_byte/*
|
|
nic.funet.fi /pub/msdos/games/gamebyte/*
|
|
|
|
The editors are Ross Erickson (rwericks@ingr.com) and Daniel Starr
|
|
(starr-daniel@yale.edu).
|
|
|
|
---------------------------------------------------------------------------
|
|
|
|
2.7: What is the Top 100?
|
|
|
|
The Net PC Games Top 100 is a ranking of PC games published weekly in
|
|
csipg.announce. It is compiled using votes from game players on the
|
|
Internet. If you want to join, you can simply send a message to Jurgen
|
|
Appelo (jojo@hacktic.nl). You will receive a document that explains how to
|
|
vote and how the system works.
|
|
|
|
The editions of the Top 100 sometimes include a small list for each of the
|
|
different game categories.
|
|
|
|
===========================================================================
|
|
|
|
3.0: FTP GUIDE
|
|
|
|
---------------------------------------------------------------------------
|
|
|
|
3.1: How do I FTP?
|
|
|
|
This is the Very Very Very Short FTP Walkthru:
|
|
|
|
>From your system prompt type "ftp <host-name>", where <host-name> is the
|
|
name of the host machine that you are trying to get to. When you connect to
|
|
the host, you will have to enter a login and probably a password. Type
|
|
"anonymous" as the login name and your full email address as the password
|
|
(e.g. "xxx@yyy.zzz"). After you have successfully logged on, you can use
|
|
"cd <directory>" to get where you want in the directory tree. Use "ls" to
|
|
list the files. Once you are in the correct directory and know what files
|
|
you want, you can use "get <filename>" to download single files to your own
|
|
system. You can use "mget <filenames>" to copy multiple files. If the files
|
|
you are copying are not ASCII text files, you have to set the transfer mode
|
|
to binary first. You can do this by typing "binary". To switch back to
|
|
ASCII text mode type "ascii". Stop the FTP session by typing "quit".
|
|
|
|
Try this as an example:
|
|
|
|
> ftp nic.funet.fi /* connect to the site; a message follows */
|
|
> anonymous /* type this when it asks for your name */
|
|
> <your email address> /* type your address as the password */
|
|
> cd pub/msdos/Info /* go to the directory you want to be */
|
|
> get ftp.man /* get the file */
|
|
> quit /* stop this mysterious thing */
|
|
|
|
You now have downloaded the Beginner's Guide To FTP written by Brian
|
|
O'Neill. Read it.
|
|
|
|
You can also get the How To FTP Guide. Use the example above, only with
|
|
this ftp site, directory and filename:
|
|
|
|
typhoon.berkeley.edu /pub/Library/Network/how.to.ftp.guide
|
|
|
|
---------------------------------------------------------------------------
|
|
|
|
3.2: What are the most important FTP sites?
|
|
|
|
For game players, these are the most important sites. They are mentioned
|
|
throughout this FAQ. If your system doen't recognize the name of the site,
|
|
try its IP number mentioned here.
|
|
|
|
ftp.denet.dk (129.142.6.74)
|
|
ftp.gmd.de (129.26.8.90)
|
|
ftp.uml.edu (129.63.17.1)
|
|
ftp.uwp.edu (131.210.1.4)
|
|
garbo.uwasa.fi (128.214.87.1)
|
|
mc.lcs.mit.edu (18.111.0.179)
|
|
msdos.archive.umich.de (141.211.164.153)
|
|
nic.funet.fi (128.214.6.100)
|
|
oak.oakland.edu (141.210.10.117) Simtel mirror
|
|
risc.ua.edu (130.160.4.7)
|
|
rtfm.mit.edu (18.70.0.209)
|
|
wpi.wpi.edu (130.215.24.1)
|
|
wuarchive.wustl.edu (128.252.135.4)
|
|
|
|
The numbers next to the names are IP addresses. If "ftp <site-name>"
|
|
doesn't seem to work, try "ftp <IP number>" instead. You can find a list of
|
|
many ftp sites (not only for games) at:
|
|
|
|
ftp.uwp.edu /pub/ftp.list/ftp.list/sites
|
|
|
|
---------------------------------------------------------------------------
|
|
|
|
3.3: How can I find a game or file?
|
|
|
|
There is a description of how to find sources on FTP sites around the
|
|
world. It includes a description of how to contact Archie, the worldwide
|
|
database for file locations. It is posted regularly to news.answers and you
|
|
can find it at:
|
|
|
|
rtfm.mit.edu /pub/usenet/news.answers/finding-sources
|
|
|
|
---------------------------------------------------------------------------
|
|
|
|
3.4: Where can I find shareware, freeware and public domain games?
|
|
|
|
You can try the following FTP sites. There may be more directories and
|
|
other sites available, but this should at least get you in the right
|
|
direction.
|
|
|
|
ftp.uml.edu /msdos/Games/Misc/*
|
|
/msdos/Games/Apogee/*
|
|
/msdos/Games/Epic/*
|
|
/msdos/Games/TextAd/*
|
|
/msdos/Games/Cards/*
|
|
/msdos/Games/Sports/*
|
|
/msdos/Games/Windows/*
|
|
|
|
ftp.gmd.de /if-archive/*
|
|
|
|
ftp.uwp.edu /pub/msdos/games/id/*
|
|
|
|
msdos.archive.umich.edu /msdos/games/*
|
|
|
|
nic.funet.fi /pub/msdos/games/adventure/*
|
|
/pub/msdos/games/apogee/*
|
|
/pub/msdos/games/arcade/*
|
|
/pub/msdos/games/board/*
|
|
/pub/msdos/games/card/*
|
|
/pub/msdos/games/epic/*
|
|
/pub/msdos/games/puzzle/*
|
|
/pub/msdos/games/strategy/*
|
|
|
|
wuarchive.wustl.edu /pub/msdos_uploads/games/*
|
|
/pub/msdos_uploads/windows/*
|
|
|
|
---------------------------------------------------------------------------
|
|
|
|
3.5: Where can I find demos?
|
|
|
|
These sites carry gamedemos. You can check them when you're planning to buy
|
|
a new game:
|
|
|
|
ftp.uml.edu /msdos/Games/Demos/*
|
|
|
|
ftp.uwp.edu /pub/msdos/demos/demos/*
|
|
|
|
wuarchive.wustl.edu /pub/msdos_uploads/game_demos/*
|
|
|
|
nic.funet.fi /pub/msdos/games/gamedemos/*
|
|
|
|
---------------------------------------------------------------------------
|
|
|
|
3.6: Where can I find solutions, hint files and cheats?
|
|
|
|
Everyone has been stuck in a game once. These sites can get you out of it:
|
|
|
|
ftp.gmd.de /if-archive/solutions/*
|
|
|
|
ftp.uwp.edu /pub/msdos/asa/*
|
|
/pub/msdos/romulus/cheats/*
|
|
/pub/msdos/romulus/hints/*
|
|
|
|
wuarchive.wustl.edu /pub/msdos_uploads/game_solutions/*
|
|
|
|
nic.funet.fi /pub/msdos/games/solutions/*
|
|
|
|
risc.ua.edu /pub/games/solutions/*
|
|
/pub/games/solutions/cheat.several/*
|
|
|
|
---------------------------------------------------------------------------
|
|
|
|
3.7: Where can I find cracks, editors and updates?
|
|
|
|
You can find all sorts of small additional programs for big commercial
|
|
games on these sites:
|
|
|
|
ftp.uml.edu /msdos/Games/Editors/*
|
|
/msdos/Games/Patches/*
|
|
|
|
ftp.uwp.edu /pub/msdos/asa/*
|
|
/pub/msdos/romulus/cracks/*
|
|
/pub/msdos/romulus/misc/*
|
|
|
|
wuarchive.wustl.edu /pub/msdos_uploads/games/*
|
|
/pub/msdos_uploads/upgrades/games/*
|
|
|
|
nic.funet.fi /pub/msdos/games/editors/*
|
|
/pub/msdos/games/patches/*
|
|
|
|
Remember that cracks uploaded to these FTP sites only exist for people who
|
|
have legal copies of their games. Do not use these cracks for piracy.
|
|
|
|
---------------------------------------------------------------------------
|
|
|
|
3.8: Where can I find archivers?
|
|
|
|
Most files on FTP sites are packed (archived). You have to have the correct
|
|
archiver to be able to unpack a them. Here's where to find them:
|
|
|
|
ftp.uml.edu /msdos/Archivers/*
|
|
ftp.uwp.edu /pub/msdos/arcers/*
|
|
nic.funet.fi /pub/msdos/packing/*
|
|
msdos.archive.umich.edu /msdos/compression/*
|
|
|
|
---------------------------------------------------------------------------
|
|
|
|
3.9: How do I use Archie?
|
|
|
|
Archie is a database of anonymous FTP sites and their contents. It can help
|
|
you find games, solutions, patches and other files available somewhere in
|
|
the world. Below are some machines that are currently running the archie
|
|
service:
|
|
|
|
archie.ans.net (147.225.1.2)
|
|
archie.au (139.130.4.6)
|
|
archie.doc.ic.ac.uk (146.169.11.3)
|
|
archie.funet.fi (128.214.109.110)
|
|
archie.mcgill.ca (132.206.2.3)
|
|
archie.ncu.edu.tw (140.115.19.24)
|
|
archie.rutgers.edu (128.6.18.15)
|
|
archie.sura.net (128.167.254.194)
|
|
archie.unl.edu (129.93.1.14)
|
|
archie.wide.ad.jp (133.4.3.6)
|
|
cs.huji.ac.il (132.65.6.5)
|
|
|
|
You can access archie at most of these machines in different ways. You can
|
|
telnet or rlogin to the machine with username "archie" and no password. Or
|
|
you can send mail to archie@<machine>. Send a message with "help" in the
|
|
body to find out more about the machine and its service. More information
|
|
about this can be found in:
|
|
|
|
rtfm.mit.edu /pub/usenet/news.answers/finding-sources
|
|
|
|
===========================================================================
|
|
End of part 1. If you do not own part 2 of this FAQ, you can download it by
|
|
FTP at rtfm.mit.edu from the /pub/usenet/comp.answers/PC-games-faq
|
|
directory.
|
|
|