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From: jds@math.okstate.edu (Jennifer "Moira" Smith)
Date: 16 Jul 93 06:00:24 GMT
Newsgroups: rec.games.mud.announce,rec.games.mud.misc,news.answers,rec.answers
Subject: [rec.games.mud]: FAQ #2/3: MUD Clients and Servers
Archive-name: games/mud-faq/part2
Version: $Id: faq.clients,v 3.0 93/06/14 16:18:55 jds Exp $
FREQUENTLY ASKED QUESTIONS: MUD Clients and Servers
This is part 2 in a 3 part series of FAQs.
Disclaimer - This document may be seen to be biased towards TinyMUDs.
This is because the maintainer mainly plays those types of
servers, not because she thinks they are inherently better
or worse than other types of servers. However, this document
is meant to be generalized and useful for all MUDdom, and
so corrections and contributions are always welcome.
Table of Contents
-----------------
Client Information
1. What is a client?
2. Where do I get clients?
3. What operating systems do clients run on?
4. Is there anything wrong with running a client?
5. What different clients are available? [Client List]
Glossary of Client terms
Server Information
6. What is a server?
7. Where do I get servers?
8. What operating systems to servers run on?
9. Is there anything wrong with running a server?
10. What different servers are available? [Server List]
General Information
11. What do I do if my client/server won't compile?
12. Should I read the documentation of whatever client or server
I select?
13. What is FTP, and how do I use it?
Client Information
1. What is a client?
Clients are programs, usually written in C, that connect up to
servers. Telnet is one such client program. Many clients written
for MUDs have special added bonus features through which they filter
the output; most, for instance, separate your input line from the
output lines and wraps words after 80 columns. Some also have a macro-
writing capability which allows the user to execute several commands with
just a few keypresses. Some allow you to highlight output coming from
certain players or suppress it altogether. Still other clients make
the sometimes tedious task of building new areas a breeze.
2. Where do I get clients?
Listed below is a list of clients, and a site or two where they can
be ftped from. If the site is down, your best bet is to ask around.
In general, ftp.tcp.com (128.111.72.60) and ftp.math.okstate.edu
(139.78.10.6) are good places to look. Directions for how to ftp
and unarchive clients are at the end of this FAQ.
3. What operating systems do clients run on?
Most use BSD Unix, although many also run under SysV Unix. Some run under
VMS with either MultiNet or Wollongong networking, a few new ones run
on a Macintosh, and there's even one for IBM VM.
4. Is there anything wrong with running a client?
Not usually. Clients can be large when compiled, especially if they
have lots of nifty features. They don't take up much CPU time at all.
It is recommended that you ask your friendly systems administrator or
other machine-responsible person if it's okay for you to install one
on the system, if only for the reason that someone else might already
have done so, and you might be able to save space by sharing with them.
If there's a no games policy at your site, don't try to sneak by it with
a client -- their activities are easily detectable. Be good.
5. What different clients are available?
Here's a reasonably accurate listing of available clients. Please note
that I have not tested each of these, and they're not guaranteed to
work for you. If your favorite client isn't listed here, please
drop a short note describing the client's features and where it can
be ftp'd from to jds@math.okstate.edu.
UNIX clients appear first, VMS clients next, miscellaneous clients last.
EMACS clients for UNIX appear after those written in C.
Directions for how to ftp and unarchive clients and servers can be found
at the end of this FAQ.
Name Description
---- -----------
TinyTalk Runs on BSD or SysV with networking. Latest version is
1.1.7GEW. Designed primarily for TinyMUD-style muds.
Features include line editing, command history,
hiliting (whispers, pages, and users), gag, auto-login,
simple macros, logging, and cyberportals.
ftp.math.okstate.edu(139.78.10.6):/pub/muds/clients
parcftp.xerox.com(13.1.64.94):/pub/MOO/clients
ftp.tcp.com(128.111.72.60):/pub/mud/clients
TinyFugue Runs on BSD or SysV with networking. Latest version is
3.0alpha20. Commonly known as 'tf'. Designed primarily for
TinyMUD-style muds, although will run on LPMUDs and Dikus.
Features include regexp hilites and gags, auto-login, macros,
line editing, screen mode, triggers, cyberportals, logging,
file and command uploading, shells, and multiple connects.
ftp.tcp.com(128.111.72.60):/pub/mud/clients
ftp.math.okstate.edu(139.78.10.6):/pub/muds/clients
TclTT Runs on BSD. Latest version is 0.9. Designed primarily for
TinyMUD-style muds. Features include regexp hilites, regexp
gags, logging, auto-login, partial file uploading, triggers,
and is programmable.
ftp.white.toronto.edu(128.100.2.160):/pub/muds/tcltt
ftp.math.okstate.edu(139.78.10.6):/pub/muds/clients
VT Runs on most BSD and SysV UNIX systems. Latest version
is 2.15. Must have vt102 capabilities. Useable for all
types of muds. Features include a C-like extension language
(VTC) and a simple windowing system.
ftp.math.okstate.edu(139.78.1.12):/pub/muds/clients/vt
ftp.tcp.com(128.111.72.60):/pub/mud/clients
LPTalk Runs on BSD or SysV with networking. Latest version is 1.2.1.
Designed primarily for LPMUDs. Features include hiliting,
gags, auto-login, simple macros, logging.
ftp.math.okstate.edu(139.78.10.6):/pub/muds/clients
SayWat Runs on BSD. Latest version is 0.23. Designed primarily for
TinyMUD-style muds. Features include regexp hilites,
regexp gags, macros, triggers, logging, cyberportals,
rudimentary xterm support, command line history,
and file uploading.
ftp.math.okstate.edu(139.78.10.6):/pub/muds/clients
PMF Runs on BSD. Latest version is 1.12.1. Usable for both LPMUDs
and TinyMUD-style muds. Features include line editing,
auto-login, macros, triggers, gags, logging, file uploads,
an X-window interface, and ability to do Sparc sounds.
ftp.lysator.liu.se(130.236.254.1):/pub/lpmud/clients
ftp.math.okstate.edu(139.78.10.6):/pub/muds/clients
TinyView Runs on BSD. Latest version is 1.0. Designed for use primarily
for TinyMUD-style muds. Features include screen mode, macros,
history buffers, line editing, and multiple connects.
NO KNOWN SITE
TINTIN Runs on BSD. Latest version is 3.0. Designed primarily
for Dikus. Features include macros, triggers,
tick-counter features, and multiple connects.
ftp.math.okstate.edu(139.78.10.6):/pub/muds/clients
ucbvax.berkeley.edu(128.32.133.1):/pub/games/dikumud/utility
TUsh Runs on BSD and SysV with networking. Latest version
is 1.74. Features include hiliting, triggers, aliasing,
history buffer, and screen mode.
ftp.warwick.ac.uk(137.205.192.5):/tmp
ftp.math.okstate.edu(139.78.10.6):/pub/muds/clients
LPmudr Runs on BSD or SysV with networking. Latest version is
2.7. Designed primarily for LPMUDs. Features include
line editing, command history, auto-login and logging.
ftp.cd.chalmers.se(129.16.79.20):/pub/lpmudr
ftp.math.okstate.edu(139.78.10.6):/pub/muds/clients
MUD.el Runs on GNU Emacs. Usable for TinyMUD-style muds, LPMUDs,
and MOOs. Features include auto-login, macros, logging,
cyberportals, screen mode, and it is programmable.
parcftp.xerox.com(18.85.0.2):/pub/MOO/clients
ftp.math.okstate.edu(139.78.10.6):/pub/muds/clients
TinyTalk.el Runs on GNU Emacs. Latest version is 0.5. Designed primarily
for TinyMUD-style muds. Features include auto-login, macros,
logging, screen mode, and it is programmable.
ftp.tcp.com(128.111.72.60):/pub/mud/clients
ftp.math.okstate.edu(139.78.10.6):/pub/muds/clients
LPmud.el Runs on GNU Emacs. Designed primarily for LPMUDs. Features
include macros, triggers, file uploading, logging, screen
mode, and it is programmable.
ftp.lysator.liu.se(130.236.254.1):/pub/lpmud/clients
ftp.math.okstate.edu(139.78.10.6):/pub/muds/clients
CLPmud.el Runs on GNU Emacs. Designed primarily for LPMUDs. Similar
to LPmud.el, but with the added capability for remote
file retrieval, editing in emacs, and saving, for LPMud
wizards.
mizar.docs.uu.se(130.238.4.1):/pub/lpmud
MyMud.el Runs on GNU Emacs. Latest version is 1.31. Designed primarily
for LPMUDs and Dikus. Features include screen mode,
auto-login, macros, triggers, autonavigator, and it is
programmable.
ftp.math.okstate.edu(139.78.10.6):/pub/muds/clients
ftp.tcp.com(128.111.72.60):/pub/mud/clients
TINT Runs on VMS with MultiNet networking. Latest version is 2.2.
Designed primarily for TinyMUD-style muds. Features include
hiliting (whispers, pages, users), gags, file uploading,
simple macros, screen mode. See also TINTw.
ftp.math.okstate.edu(139.78.10.6):/pub/muds/clients
TINTw Runs on VMS with Wollongong networking. See TINT.
ftp.math.okstate.edu(139.78.10.6):/pub/muds/clients
ftp.tcp.com(128.111.72.60):/pub/mud/clients
DINK Runs on VMS with either Wollongong or MultiNet networking.
Similar to TINT. No longer supported by the author.
ftp.math.okstate.edu(139.78.10.6):/pub/muds/clients
ftp.tcp.com(128.111.72.60):/pub/mud/clients
FooTalk Runs on VMS with MultiNet networking and BSD Unix. Primarily
designed for TinyMUD-style muds. Features include screen
mode, and it is programmable. See RispTalk below.
ftp.math.okstate.edu(139.78.10.6):/pub/muds/clients
RispTalk Runs on BSD Unix. FooTalk with an interpreter for converting
a lispish language into footalk's language. See FooTalk above.
NO KNOWN SITE
REXXTALK Runs on IBM VM. Latest version is 2.1. Designed primarily
for TinyMUD-style muds. Features include screen mode,
logging, macros, triggers, hilites, gags, and auto-login.
Allows some IBM VM programs to be run while connected to
a foreign host, such as TELL and MAIL. (Warning: Ftp-ing
the module sometimes does not work. Try emailing
SESPC381@YSUB.YSU.EDU or SESPC381@YSUB.BITNET and he
should be able to send you the module via bitnet.)
ftp.math.okstate.edu(139.78.10.6):/pub/muds/clients
MUDDweller Runs on any Macintosh. Latest version is 1.1d7. Connects
to a MUD through either the communications toolbox or
by MacTCP. Usable for both LPMUDs and TinyMUD-style muds.
Current features include multiple connections, a command
history and a built-in MTP client for LPMUDs.
rudolf.ethz.ch(129.132.57.10):/pub/mud
sumex-aim.stanford.edu(36.44.0.6):/info-mac/comm
mac.archive.umich.edu(141.211.164.153):
/mac/utilities/communications
wuarchive.wustl.edu(128.252.135.4):/mirrors/info-mac/comm
Mudling Runs on any Macintosh. Latest version is 0.9b26.
Features include multiple connections, triggers,
macros, command line history, separate input and output
windows, and a rudimentary mapping system.
imv.aau.dk(129.142.28.1):/pub/Mudling
ftp.math.okstate.edu(139.78.10.6):/pub/muds/clients
MUDCaller Runs under MSDOS. Latest version is 1.00. Requires an
Ethernet card, and uses the Clarkson Packet drivers.
Does NOT work with a modem. (If you telnet in MSDOS,
you can probably use this.)
ftp.tcp.com(128.111.72.60):/pub/mud/clients
wuarchive.wustl.edu(129.252.135.4):/pub/MSDOS_UPLOADS
BSXMUD Clients These clients run on various platforms, and allow the
user to be able to see the graphics produced by BSXMUDs.
BSXMUDs are generally LPMUDs who have been hacked to
enable the sending of polygon graphics coordinates
to BSXclients, thus letting you play a graphic
LPMUD instead of just a text-based one.
For more information, contact vexar@watserv.ucr.edu.
For Amiga: requires a modem - amigaclient.lzh
For PC: requires a modem - msclient.lzh AND x00v124.zip
For X11: sources, version 3.2 - bsxclient.tar.Z
For Sun4: binary - client.sparc.tar.Z
Also available are programs to custom-draw your
own graphics for a BSXMUD: - muddraw.tar.Z
ftp.lysator.liu.se(130.236.254.1):pub/lpmud/bsx
ftp.math.okstate.edu(139.78.10.6):pub/muds/BSXstuff
Glossary of Client Terms
Auto-login Automatically logs into the game for you.
Hiliting Allows boldface or other emphasis to be applied to some
text. Often allowed on particular types of output
(e.g. whispers), or particular players. "Regexp" means
that UNIX-style regular expressions can be used to select
text to hilite.
Gag Allows some text to be suppressed. The choice of what to
suppress is often similar to hiliting (players or regular
expressions).
Macros Allows new commands to be defined. How complex a macro
can be varies greatly between clients; check the
documentation for details.
Logging Allows output from the MUD to be recorded in a file.
Cyberportals Supports special MUD features which can automatically
reconnect you to another MUD server.
Screen Mode Supports some sort of screen mode (beyond just scrolling
your output off the top of the screen) on some terminals.
The exact support varies.
Triggers Supports events which happen when certain actions on the
MUD occur (e.g. waving when a player enters the room).
(This can nearly always be trivially done on programmable
clients, even if it isn't built in.)
Programmable Supports some sort of client-local programming. Read the
documentation.
Some of these clients are more featured than others, and some require
a fair degree of computer literacy. TinyTalk and TinyFugue are
among the easiest to learn; Tcltt is more professional. Caveat Emptor.
Since many MUDders write their own clients, this list can never be
complete. As above, ask around.
Server Information
6. What is a server?
A server is a program which accepts connections, receives data, mulls
it over, and sends out some output. In the MUD world, the server keeps
track of the database, the current players, the rules, and sometimes
the time (or the 'heartbeat'). Servers are usually very large C programs
which maintain a small-to-enormous database of the objects, rooms,
players and miscellany of the MUD.
7. Where do I get servers?
Below there is a list of different types of servers, complete with
ftp sites on which they can be found. Be aware that this list is
far from complete, as new servers pop up constantly, and the
existing ones are still being developed.
8. What operating systems to servers run on?
Most servers require some form of UNIX, be it BSD or SysV. A few
servers are being ported to VMS nowadays, and there are a few which
have versions for MS-DOS and Amigas.
9. Is there anything wrong with running a server?
Because of their size and their constant computational activities,
servers can be extremely CPU-intensive and can even be crippling to any
other work done on that computer. Even if they're not CPU-intensive,
most MUDs can take up a fair amount of disk space - anywhere from
10 to 90 megs, which could impact the other users on the machine.
Do not ever run a MUD server on a machine illicitly or without express
permission from the person responsible for the machine. Many universities
and companies have strict policies about that sort of behavior which you
don't want to cross.
Of course, people who don't know any better start up illicit MUDs all the
time. Apart from the possibility of losing all your work and energy to
one press of a sysadmin's finger, there's no harm done to the player.
But we must stress: running a MUD where you shouldn't can get you into
a whole new world of hurt. Don't take the chance, it's not worth it.
10. What different servers are available?
There are probably as many MUD server types as there are MUDs. Since
everyone has their own opinions as to what MUDs should be like, and since
the server source can be edited, most MUDs have site-specific fixtures
in them. However, there are a few main protoMUDs (also called 'vanilla
versions' because they haven't been 'flavored' yet). Note that this
list is not complete, and that it may contain errors in fact or
judgement, but is deemed pretty much right as of this writing.
Corrections/additions to jds@math.okstate.edu are welcomed.
There are essentially three groups of muds:
o Combat-oriented MUDs (LP/Diku/etc)
o TinyMUD and its direct descendants, aka social-oriented MUDs
o Miscellaneous
The majority of the muds in the miscellaneous category are not
combat-oriented muds at all, and indeed many take after TinyMUD in most
things. However, as these muds are not a direct derivative of the original
TinyMUD code, I've stuck them in their own category. The authors
listed for each server are very probably not the people currently
working on that code. To find out who's currently in charge of
the code, either ftp the latest version and look for a README
file, or ask around. Directions for how to ftp and unarchive servers
can be found at the end of this FAQ.
A note on the term 'combat-oriented': this generally means that combat
is an inherent part of the culture of the mud. A flight-simulator
could be called a combat-oriented game, just as truely as your typical
shoot-em-up game could be. A 'social-oriented' mud has a different
focus, one dependent either on roleplaying social interactions (which
MAY include combat!), or on not roleplaying at all, but merely talking
with friends or other such benign things.
Combat-Oriented MUDs
--------------------
MUD The original, by Richard Bartle and Roy Trubshaw, written back
in 1978. Not available any more, except as an advanced
version now running on CompuServe under the name of
"British Legends".
AberMUD One of the first adventure-based MUDs. Players cannot build.
In later versions, I believe, a class system was added, and
wizards can build onto the database. It's named after
the university at which it was written, Aberstywyth.
Latest version is 5.21.4. Supports all the usual in
combat game design, including BSX graphics and MudWHO.
Not too big, and it will run under BSD and SYSV.
Author, contact address, and mailing list address is
iiitac@pyr.swan.ac.uk.
sunacm.swan.ac.uk(137.44.12.4):/pub/misc/AberMUD5/SOURCE
LPMUD The most popular combat-oriented MUD. Players cannot build.
Be warned, though: LPMUD servers version 3.* themselves are
very generic - all of the universe rules and so forth are
written in a separate module, called the mudlib. Most
LPMUDs running are written to be some sort of combat system,
which is why I've classified them here, but they don't
have to be! Wizards can build onto the database, by means
of an object-oriented C-like internal language called LP-C.
It's named after its primary author, Lars Penj|. Latest
version is 3.2. Fairly stable, and size varies from
medium to large. For further information, email to
amylaar@mcshh.hanse.de.
ftp.cd.chalmers.se(129.16.79.20):/pub/lpmud
lysator.liu.se(130.236.254.1):/pub/lpmud
worf.tamu.edu(128.194.51.189):/pub/lpmud
calvin.nmsu.edu(128.123.35.150):/pub/mud/src
netserv1.its.rpi.edu(128.113.1.5):/pub-write/lpmud
ucbvax.berkeley.edu(128.32.133.1):/pub/games/lpmud
There is a port of 3.1.2 for MSDOS, that requires at least
a '386 to run. It accepts connections from serial ports.
ftp.cd.chalmers.se(129.16.79.20):/pub/lpmud/msdos
There is a port of 3.1.2 for Amigas, called amud. Binaries
and source are available. For further information email
to mateese@ibr.cs.tu-bs.de.
ftp.cd.chalmers.se(129.16.79.20):/pub/lpmud/amud
There are several popular mudlibs available, along with a
few variants of the "standard" LPMUD code. I hope to have
a section devoted to them here soon. Contributions emailed
to jds@math.okstate.edu are welcomed.
DikuMUD Newer than LPMud, and gaining in popularity. Almost identical
from the players' point of view. Uses a guild system instead
of a straight class system. Different classes get different
tricks specific to that class at various levels. Wizards
can add on to the database, but there is no programming
language, as in LP. It's named after the university at
which it was written.
coyote.cs.wmich.edu(141.218.40.40):/pub/Games/Diku
ucbvax.berkeley.edu(128.32.133.1):/pub/games/dikumud
KMUD Still under development. KMUD is similar to LPMUD in
feel, but only runs on PCs. It does have some on-line
building commands. It accepts connections from serial
ports (requires a FOSSIL driver), and through TCP/IP
telnet protocol. Beta versions (with source code)
are available.
NO KNOWN SITE
1001 Still partially in development. 1001 is similar to
DikuMUD in feel and design, but runs only on PCs.
Multitasking is required, and a '386 is recommended.
It's designed for use primarily with multiline BBS
systems, and supports most BBS software.
Author is Jim Dugger. Latest version is 1.03.
Available on FidoNet 1:3814/2, as well as
ftp.math.okstate.edu(139.78.10.6):/pub/muds/servers
YAMA PC mud writing system, using waterloo wattcp. Runs on a
640K PC/XT or better. Runs best with about a 1Mb ram disk,
but is fine without. A seperate windows version (yamaw)
runs under windows and allows you to run a mud on a 286
or higher without taking over the machine.
sunacm.swan.ac.uk(137.44.12.4):/pub/misc/YAMA
UriMUD Developed from an LPMud2.4.5, the code structure is
very similar. Features include better speed,
flexibility, stronger LPC, and the ability to
handle multiple mudlibs under one parser.
Latest version is 2.3.
netcom.com(192.100.81.100):/pub/urimud
TinyMUD-style MUDs
------------------
TinyMUD The first, and archetypical, socially-oriented MUD. It
was inspired by and looks like the old VMS game Monster,
by Rich Skrenta. Players can explore and build, with the
basic @dig, @create, @open, @link, @unlink, @lock commands.
Players cannot teleport, and couldn't use @chown or set
things DARK until later versions. Recycling didn't exist
till the later versions, either. It's called 'Tiny'
because it is - compared to the combat-oriented MUDs.
Original code written by Jim Aspnes. Last known version
is 1.5.5. Not terribly big, and quite stable.
ftp.math.okstate.edu(139.78.10.6):/pub/muds/servers
impaqt.drexel.edu(129.25.10.3):
/pub/files/unix/games/MUD/tinymud
There is a PC port of TinyMUD, along with some extra
code. It accepts connections from serial ports.
NO KNOWN SITE
There is a modified version of TinyMUD called PRISM,
that works for PCs, Atari STs, and most Unixes. It
also comes with a internal BSX client for MSDOS.
lister.cc.ic.ac.uk(129.31.80.167):/pub/prism
TinyMUCK v1.* The first derivative from TinyMUD. Identical to TinyMUD,
except that it added the concept of moveable exits, called
@actions. Also introduced the JUMP_OK flag, which allows
players to use @teleport, and @recycle, which TinyMUD later
added. Its name, MUCK, is derived from MUD, and means
nothing in particular. Original code written by Stephen
White. Latest stable verion is 1.2.c&r, which brought
TinyMUCKv1 up to date with later TinyMUD things. Not
terribly big.
ftp.math.okstate.edu(139.78.10.6):/pub/muds/servers
TinyMUSH The second derivative from TinyMUD. Also identical to TinyMUD,
with the addition of a very primitive script-like language.
Introduced JUMP_OK like TinyMUCK, and has recycling, except
it is called @destroy. Also introduced the concept of
PUPPETs, and other objects that can listen. In later
versions the script language was extended greatly, adding
math functions and many database functions. In the latest
version, 2.0.*, it's gone to a disk-basing system as well.
Its name, MUSH, stands for Multi-User Shared Hallucination.
Original code written by Larry Foard. The latest non-
disk-based version is PennMUSH1.50, which is quite similar
to 2.0 from the user's point of view. Both the disk-based
version and the non-disk-based version are being developed
at the same time. TinyMUSH is more efficient in some ways
than TinyMUD, but winds up being larger because of programmed
objects. Version 2.0 in general uses less memory but a
great deal more disk space. 2.0 may also be able to be
run under VMS, as well as both BSD and SysV UNIX.
Most recent version is 2.0.9p10, but last known stable
version is 2.0.8p4.
primerd.prime.com(129.122.132.150):/pub/games/mud/tinymush
caisr2.caisr.cwru.edu(129.22.24.22):/pub/mush
ftp.tcp.com(128.111.72.60):/pub/mud/mush
TinyMUCK v2.* TinyMUCKv1.* with a programming language added. The language,
MUF (multiple user forth), is only accessible to people with
the MUCKER flag. Changed the rules of the JUMP_OK flag
somewhat, to where it's nice and confusing now. MUF is
very powerful, and can do just about anything a wizard can.
Original version 2.* code written by Lachesis. Latest
version is 2.3b, with several varieties (FBMUCK and
DaemonMUCK 0.14 the most common).
Can be quite large, especially with many programs.
Mostly stable.
ftp.tcp.com(128.111.72.60):/pub/mud/tinymuck
TinyMUSE A derivative of TinyMUSH. Many more script-language
extensions and flags. Reintroduced a class system,
a-la combat-oriented MUDs.
Latest version is 1.4, but it's not very stable.
chezmoto.ai.mit.edu(18.43.0.102):/tinymuse
TinyMAGE The bastard son of TinyMUSH and TinyMUCK. It combines
some of MUSH's concepts (such as puppets, @adesc/@asucc,
several programming functions, and a few flags) with
TinyMUCK2.x. Interesting idea, really busted code.
Latest version is 1.1.2.
ftp.tcp.com(128.111.72.60):/pub/mud/incoming
Miscellaneous
-------------
UberMUD The first MUD where the universe rules are written
totally in the internal programming language, U. The
language is very C/pascal-like. The permissions system
is tricky, and writing up every universe rule (commands
and all) without having big security holes is a pain.
But it's one of the most flexible muds in existance.
Great for writing up neat toys. It's also disk-based.
Original code written by Marcus J Ranum. Latest version
is 1.13. Small in memory, but can eat up disk space.
Quite stable.
decuac.dec.com(192.5.214.1):/pub/mud
ftp.white.toronto.edu(128.100.2.160):/pub/muds/uber
ftp.math.okstate.edu(139.78.10.6):/pub/muds/servers
MOO An Object-Oriented MUD. Unfortunately, the first few
versions weren't fully object oriented. Later versions
fixed that problem. There is a C-like internal programming
language, and it can be a bit tricky. Original code
written by Stephen White. Last version is 2.0a.
NO KNOWN SITE
LambdaMOO An offshoot of MOO. Added more functionality, many
new features, and a great deal more stability, in a
general rewrite of the code. This is the only version
of MOO that is still being developed, by Pavel Curtis.
Latest version is 1.7.0.
parcftp.xerox.com(13.1.64.94):/pub/MOO
TeenyMUD A TinyMUD clone, written from scratch. Its main feature
is that it is disk based. Original code written by
Andrew Molitor. Latest version is 1.3a. Very small,
and mostly stable.
fido.econ.arizona.edu(128.196.196.1):/pub
SMUG Also known as TinyMUD v2.0. It has an internal programming
language, and it does have some inheritance. Surprisingly
similar to MOO in some ways. SMUG stands for Small Multi
User Game. Original code written by Jim Aspnes.
impaqt.drexel.edu(129.25.10.3):/pub/files/unix/games/MUD/smug
ftp.tcp.com(128.111.72.60):/pub/mud/smug
wuarchive.wustl.edu(128.252.135.4):
/pub/archives/comp.sources.games/vol11/tinymud2
UnterMUD A network-oriented MUD. It's disk-based, with a variety
of db layers to choose from. An UnterMUD can connect
directly to other UnterMUDs, and players can carry
stuff with them when they tour the Unterverse. This can
be a bit baffling to a new user, admittedly, but those
people already familiar with the old cyberportals and
how they work (invented way back with the original TinyMUD)
will adjust to the new real cyberportals easily. There
is both a primitive scripting language and much of the
U language from UberMUD built in, as well as a combat
system that can be compiled in if wanted. The parsing
can be a bit odd, especially if you're used to the
TinyMUD-style parser. Unter is also the only MUD that
can run under BSD Unix, SysVr4 Unix, and VMS with MultiNet
networking, with little to no hacking. Original code
written by Marcus J Ranum.
Latest version is 2.1. Small in memory, but can eat up
a lot of disk space.
ftp.math.okstate.edu(139.78.10.6):/pub/muds/servers
decuac.dec.com(192.52.214.1):/pub/mud
ftp.tcp.com(128.111.72.60):pub/mud/unter
Note: just because we say something's available doesn't mean we have it.
Please don't ask us; ask around for ftp sites that might have them, or
try looking on ftp.tcp.com (128.111.72.60) or ftp.math.okstate.edu
(139.78.10.6).
General Information
11. What do I do if my client/server won't compile?
Your first best bet is to check out the documentation and see if someone
is listed as 'supporting' (i.e. generally responsible for) the program.
If they are, send them a short, well-written e-mail note explaining your
hardware and software completely as well as a transcript of the error.
Do not post to the internet unless all other realistic options have been
considered and taken -- generally speaking, most readers will not be
interested in your dilemma and may get upset that you're wasting their
time. Since MUDs have probably been compiled on every single platform
since the Cyber 3000, there's a good chance that asking around the
subculture will get you the answers you crave. Do not mail me. I
probably won't know.
12. Should I read the documentation of whatever client or server I select?
Yes.
13. What is FTP, and how do I use it?
FTP stands for File Transfer Protocol, and is a way of copying files
between networked computers. The best way to learn about ftp is
to get the FTP FAQ, by emailing mail-server@rtfm.mit.edu with
send usenet/news.answers/ftp-list/faq
in the body of the message.
Not all ftps are alike, but here's a sample session:
% ftp ftp.math.okstate.edu
Connected to ftp.math.okstate.edu.
220 ftp.math.okstate.edu FTP server (SunOS 4.1) ready.
Name (ftp.math.okstate.edu:jds): ftp <-- use 'ftp' as your login
331 Guest login ok, send ident as password.
Password: <-- use your email addr as pwd
230 Guest login ok, access restrictions apply.
ftp> cd pub/muds/clients <-- how to change directories
250 CWD command successful.
ftp> dir <-- ls also works
200 PORT command successful.
150 ASCII data connection for /bin/ls (139.78.10.6,4011) (0 bytes).
total 2310
-rw-r--r-- 1 4002 4002 34340 Feb 6 1992 amigaclient.lzh
...etc etc...
-rw-r--r-- 1 4002 4002 43093 Dec 13 1991 tinytalk.117.shar.Z
226 ASCII Transfer complete.
2631 bytes received in 0.7 seconds (3.6 Kbytes/s)
ftp> bin <-- VERY IMPORTANT! binary transfers
200 Type set to I.
ftp> get tinytalk.117.shar.Z <-- get filename
200 PORT command successful.
150 ASCII data connection for tinytalk.117.shar.Z (139.78.10.6,4012) (43093 bytes).
226 ASCII Transfer complete.
local: tinytalk.117.shar.Z remote: tinytalk.117.shar.Z
43336 bytes received in 0.28 seconds (1.5e+02 Kbytes/s)
ftp> bye <-- how to quit ftp
221 Goodbye.
%
Now that you've successfully ftped a file, you must unarchive it. There
are many ways of archiving files; so many that they couldn't possibly
all be listed here. In general, though, if a file ends in:
.Z <-- uncompress filename
.z <-- gunzip filename
.tar <-- tar -xvf filename
.shar <-- sh filename
.zip <-- unzip filename
Generally, once you've unarchived your client or server, you must still
compile it. This varies widely depending on the system you're on and
the particular client or server. Your best bet is to look for a README
or INSTALLATION file or something equally obvious, and then if you're
still unsure, ask someone locally to help you out.
-------------------------------------------------------------------------------
This posting has been generated as a public service. If you have any
suggestions, questions, additions, comments or criticisms concerning this
posting, contact Jennifer Smith, aka Moira (jds@math.okstate.edu).
Other Frequently Asked Questions (FAQ) postings contain information
on MUDs, MUDding, and RWHO. While these items aren't necessary, they
make the game much more playable. I'd also like to thank cthonics
(felixg@coop.com) for his help in writing these FAQs, IronThoughts and
Tarrant for their help, and everyone else for helpful comments and
suggestions. Last but not least, a special thanks goes out to
Richard Bartle, for getting MUDs started in the first place.
The most recent versions of these FAQs are archived on ftp.math.okstate.edu
(139.78.10.6) in pub/muds/misc/mud-faq, plus on rtfm.mit.edu(18.170.0.226)
in the news.answers archives. Have fun! - Moira
--
Jennifer Smith
jds@math.okstate.edu
On MUDs: Moira, RosaLil, Jasra, etc. | It's the terror of knowing
Here, have a clue. Take two, they're small. | What this world is about