2839 lines
117 KiB
Plaintext
2839 lines
117 KiB
Plaintext
[---------------------------------------------------------------------------]
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[ Coin-Ops-A-Poppin' ]
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[ The Killer List of Video Games ]
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[ ]
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[ March 1993 ]
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[ ]
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[ Original list compiled by Mike Hughey with extensive mods by Jeff Hansen. ]
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[ ]
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[ Converted to Appleworks Database and enlarged with help from USENET ]
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[ folks by Jonathan Deitch (jdeitch@gisatl.fidonet.org) ]
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||
[ ]
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||
[ Please send all additions, comments, corrections, and suggestions to the ]
|
||
[ above address (jdeitch@gisatl.fidonet.org). Thanks. ]
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||
[---------------------------------------------------------------------------]
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[---------------------------------------------------------------------------]
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[ Important notice: ]
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[ The information in this document is copyrighted material - copyrighted by ]
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||
[ Jonathan Deitch and Jeremy Radlow. The wiretap.spies.com ftp site has ]
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[ expressed permission to store a copy of this document for public access ]
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||
[ and retrieval. You may distribute copies freely, provided this notice is ]
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||
[ not altered and is always included at the head of the copy and/or copies. ]
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[---------------------------------------------------------------------------]
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(C) 1993 Jonathan Deitch
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This is the complete KLOV ... the first section contains the info posting, the
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second the orphans list, and the third the KLOV itself.
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KLOV Information
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||
================
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The KLOV has now surpassed the 1000 entry mark --
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the total for the March edition is 1025 games !!
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Please note ... I didn't write all of these ... they are a usenet-wide
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collaberation of synopsi submitted over the years. Please limit all submit-
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tions to a four line description, 75 characters per line.
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||
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Special thanks must go to Kyle Snyder (of Blackmoor Enterprises) who sent me
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a *nine page* printout of additions and corrections consisting of some
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97 additions and over 200 corrections. Kudos !
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||
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||
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Below are game entry parameter examples for the list, which follows this
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posting in four additional posts (Orphans, A to I, J to R, and S to Z).
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||
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||
Ninja FallinBlox {x<y/z '39, 3D, Pinball, Vector, Laser, BnW, 17P, 2900 pro}
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||
The first laserdisc vector pinball game! You (represented by blocks)
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||
catch stuff (represented by blocks) until your arms (more blocks) are
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full, you can't see (lack of blocks), and bump into a Ninja-type person
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||
(represented by Cher).
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||
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x<y Company x licensed the game from company y.
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y/z Game created jointly between y and z, or unknown licensing agreement.
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||
3D Three-D graphics. My criteria for this feature is the musical question:
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||
"Does the game have to do any type of 3D computation?" I'm going to
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||
stiff on this parameter a lot, because I haven't seen all these very
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||
crazy games!
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||
Pinball Actually a pinball/video game hybrid.
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||
Vector Vector graphics.
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||
Laser Laser disc images used for background (Star Fire) or entire game
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||
(Dragon's Lair).BnW Black 'n White screen. I've stretched the definition a bit, because
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certain vector games are color, but just one color - like Tailgunner
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||
(blue), Battlezone (green), and Red Baron (blue). Maybe these are
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color plastic overlays that I haven't noticed. Maybe not.
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||
2P, 4P Simultaneous play for two players, four players, etc.
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# pro Number of games produced.
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Note : The above may/may not be included in any order whatsoever.
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-----------------------------------------------------------------------------
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Titles not included as they are not _real_ arcade games (IMHO) :
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Super Select System [Arcadia]
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||
An arcade cabinet with an Amiga inside. Some of the games are improved
|
||
home versions (hot dog!). Six selections on each machine.
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||
|
||
PlayChoice [Nintendo '88, 2P]
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||
An arcade cabinet with a Nintendo inside! Also PlayChoice CounterTop
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(with joysticks that appear amazingly fragile considering the locations
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||
of most of these models: bars). Up to ten games. Give it a quarter and
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||
get three _big_ minutes of playing time. Hotdogletmeatitwhatabargin!
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||
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TurboGrafix-16 [United Amusements<NEC '90]
|
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An arcade cabinet...with a TurboGrafix-16 inside! Hot Doggies!
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|
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-----------------------------------------------------------------------------
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The KLOV Orphans List
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=====================
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The following KLOV entries are orphans ... they either have no description
|
||
or no manufacturer (or both). Please help expand the KLOV by sending me
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||
any info you have on these entries. Thanks !
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19th Hole {Status '86}
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||
Air Duel {Fabtek '91}
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||
American Football {Tecmo '87}
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||
Anti-Aircraft {Atari}
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||
Aqua Jack {Taito}
|
||
Arcade Driver {Atari}
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||
Atomic Castle {LDCS '84, Laser}
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||
AV Mah Jong Part II {Nihon Bussan}
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||
Baseball Season II {Leland}
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||
Battlewings {}
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||
Big Event Golf {Taito}
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||
Big Run {Jaleco '90}
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||
Birdie Try Golf {Data East}
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||
Bottom of the Ninth {Konami '89, 2P}
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||
Bowl-o-Rama {Exit}
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||
Bull's Eye {Sega '88}
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||
Calypso {}
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||
Castle of Dragon {Romstar}
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||
Challenger {}
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||
Button shifts you from floor to ceiling.
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||
Champion Baseball {Sega '83}
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||
Champion Baseball II {Sega '84}
|
||
Cloud 9 {Early '80s}
|
||
Clowns {Midway Late '70s}
|
||
Cocoon {Williams(?)}
|
||
Compugraph Foto {Atari}
|
||
Cool Pool {Catalina '91}
|
||
Cops 'n Robbers {Atari, 4P, BnW}
|
||
Crossfire {Atari}
|
||
Crowns Golf {SNK<Kitkorp '84}
|
||
Cruisin' {Jaleco}
|
||
Dark Mist {Taito}
|
||
Darwin 4096 (?) {}
|
||
Vertical scrolling shoot-em-up with a ship that 'evolved' when certain
|
||
capsules were caught. Seen alongside Last Apostle in O.C., NJ; both may
|
||
have been bootlegs.
|
||
Devil Zone {Nichibutsu}
|
||
Dirt Fox {Namco}
|
||
Dirtbike {Atari}
|
||
Dominos {Atari}
|
||
Dr. Pong {Atari}
|
||
Dragon Buster {?<Namco}
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||
Dragon Saber {Namco}
|
||
Driving Force {}
|
||
Dungeons & Dragons(?) {}
|
||
Dyger {Sharp Image}
|
||
Eggs {}
|
||
Espial {}
|
||
Extermination {Taito}
|
||
F-1 Dream {Romstar}
|
||
Field Combat {}
|
||
Fighting Golf {SNK '89}
|
||
Fire One {Exidy '78}
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||
Flak Attack {Konami}
|
||
Flash Gal {}
|
||
Flashpoint {Sega}
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||
Flipull {}
|
||
Some kind of Tetris derivative.
|
||
Flying Tiger {Taito}
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||
Formation Z {Jaleco}
|
||
Galaga III {Midway}
|
||
Galaxy Ranger {Sega/Midway, Laser}
|
||
Gang Wars {SNK}
|
||
Gemini Wings {Tecmo}
|
||
Goalie Ghost {Sente}
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||
Goindol {Sun Electonics}
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||
Golf {Atari}
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||
Gran Trak 20 {Atari '74, 2P, BnW}
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||
Great Guns {Stern}
|
||
Great Swordsman {Romstar}
|
||
Grobda {?<Namco}
|
||
Halley's Comet {}
|
||
Shoot-em-up similar to Nemesis/Gradius.
|
||
Hare Scare {? '83ish}
|
||
Haunted Castle {Konami '87}
|
||
Herbie's Olympics {}
|
||
An attempt at a Track 'n' Field ripoff ... Featured a fat guy and one
|
||
red button to control all action. Had a joystick, but it didn't do
|
||
anything ...
|
||
Hit 'n Miss {Exidy}
|
||
Hollywood {? '83ish}
|
||
Hot Chase {}
|
||
Similar to Roadblasters, but in a Porsche. Better graphics.
|
||
Image Fight {Irem}
|
||
Indoor Soccer {Universal}
|
||
Invinco {Gremlin<Sega '79}
|
||
Iron Horse {Konami}
|
||
Jet Fighter {Kee '74}
|
||
Karate Master {Data East, 2P}
|
||
Kayos {? '83ish}
|
||
King and Balloon {}
|
||
Speech: "Help!" "Bye-bye!"
|
||
Kuuga {Data East}
|
||
Kyros {Alpha Desnhi}
|
||
Laguna Racer {Midway, BnW}
|
||
Laser Shuffle, The {, Laser}
|
||
Last Apostle (?) {}
|
||
MARVELOUS graphics (like TROG's Claymation, but years in advance).
|
||
Puppet battles evil undead puppet ninjas (I am not kidding.)
|
||
Last seen in Ocean City, NJ.
|
||
Lee Trevino's Fighting Golf {SNK '88}
|
||
Legend of Hero Tonma {Irem '89, 2P}
|
||
Legion {Nichibutsu}
|
||
LeMans {Atari '76}
|
||
Libble Rabble {?<Namco}
|
||
LSA Squad {Taito}
|
||
Mah Jongg Summer Story {Video System '89}
|
||
Mega Force {Tecmo}
|
||
Mermaid {Rock-Ola '83}
|
||
Metro Cross (Part I) {?<Namco}
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||
Mighty Guy {}
|
||
Moon Wars {Stern}
|
||
Motorace USA (Zippy Racer) {Irem}
|
||
Mr F. Lea {? '83ish}
|
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MX5000 {}
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||
N-Sub {}
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N. Y. Captor {Taito}
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Naughty Boy {Nichibutsu '82}
|
||
New York, New York {}
|
||
BAD Japanese import. Similar to Galaxians. Speech: digitized Japanese
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voice.
|
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Ninja Princess {Sega}
|
||
Omega Fighter {UFL}
|
||
Oscar {Data East}
|
||
Pac-Man '88 {Midway '88}
|
||
Phozon {?<Namco}
|
||
Pin Pong {Atari}
|
||
Pioneer Balloon {Rock-Ola}
|
||
Piranha {}
|
||
yet another rip-off of Pac-Man ala Barracuda.
|
||
Pollux {Invega/Dooyong '91}
|
||
Pong Doubles {Atari '73, BnW, 2P}
|
||
Popper {}
|
||
Reported to be similar to Q*Bert.
|
||
Port Man {? '83ish}
|
||
Pot Shot {Atari '88}
|
||
Power Ladies {}
|
||
Seen in a dual-monitor Punch Out cabinet. Speculated to be a poker game
|
||
that features scantily-clad women.
|
||
Pro Quarterback {Konami}
|
||
Psychic Five {}
|
||
Running jumping game; scrolling.
|
||
Pulsar {Gremlin/Sega '80}
|
||
Pursuit {Atari}
|
||
Quiz Show {Atari}
|
||
Rad Action {UPL}
|
||
Radarscope {Nintendo}
|
||
Raiders 5 {}
|
||
Rally Bike {Taito '88}
|
||
Rim Rockin' Basketball {Strata}
|
||
Ring King II {Data East '86, 2P}
|
||
Road Fighter {Konami}
|
||
Roc 'N' Rope {}
|
||
Archeologist battles dinosaurs & monsters with harpoon-gun and "flash"
|
||
button. Reach the Roc's Egg at the top of the screen to advance.
|
||
Rock 'N Rage {Konami}
|
||
Roller Jammer {}
|
||
Skating action video game.
|
||
Route 17 {Centuri '83ish}
|
||
Runaway {? '83ish}
|
||
Salamander {}
|
||
Overseas version of Life Force.
|
||
Scion {}
|
||
Scramble Spirits {}
|
||
Search & Rescue {SNK}
|
||
Sebring {Atari}
|
||
Seicross {}
|
||
Motorcycle riding - grab buddies and supplies.
|
||
Shooting Gallery {}
|
||
Side Track {Exidy '78ish, BnW}
|
||
Sinbad 7(?) {}
|
||
Was this ever put into production?
|
||
Sky Diver {Atari}
|
||
Sky Rider {}
|
||
Slap Fight {}
|
||
Little ship heads towards big ship and destroys it. Kind of familiar ?
|
||
Process repeats, but bullets fly faster and faster. Bar along bottom of
|
||
screen with choices (SpeedUp, Shot, Bomb, Laser, Homing, Shield, Etc.) and
|
||
you pick up stars to select the different selections.
|
||
Snow Brothers {}
|
||
Two snowmen battle cute Japanese critters over 50 screens.
|
||
Just popped up in our arcades, but apparently it's older than that.
|
||
Helluva fun game ... until level 20 or so where it gets insanely hard ...
|
||
Soccer {Atari}
|
||
Solar War {Atari}
|
||
Son Son {}
|
||
Two, two, TWO sons in one!
|
||
Space Hawk {Cinematronics}
|
||
Special Project Y (S.P.Y.) {Konami}
|
||
Spectra {Status '86}
|
||
Speed Rumbler {Capcom}
|
||
Spiders {}
|
||
Shoot-em-up involving spiders that ran around on spreading webs.
|
||
Not Black Widow, really.
|
||
Spiders {}
|
||
You have a ship at the bottom of the screen and you shoot spiders
|
||
which are being created from a huge Something in the middle of the screen.
|
||
Sprint {Atari '75}
|
||
Star Base Omega {'88}
|
||
Steeple Chase {Atari}
|
||
Stompin' {Sente}
|
||
Storming Party {}
|
||
Vertically-scrolling death-themed game. Hop in vechicles for better
|
||
firepower/protection.
|
||
Street Heat {}
|
||
Strength & Speed {}
|
||
(or was that Speed & Strength?) -- rip-off of Track & Field/Hyper Spts.
|
||
Strike Zone Baseball {Leland '88, 2P}
|
||
Super Draw {Stern '83}
|
||
Super High Impact Football {Williams '91ish}
|
||
Super Ranger {}
|
||
Sequel: Rolling Thunder(?).
|
||
Super Volleyball {Video System '89}
|
||
SuperPong {Atari '73}
|
||
Sure Shot Pool {Status '86}
|
||
Swimmer {}
|
||
Swim around, dive, energize.
|
||
Taito Volleyball {Taito}
|
||
Tank II {Atari}
|
||
Tazmania {}
|
||
Similar to Robotron.
|
||
Terra Force {Nichibutsu}
|
||
Time Scanner {Sega}
|
||
TKO Boxing {Data East '87}
|
||
Top Shooter {Taito '88}
|
||
Tornado Baseball {Midway, BnW}
|
||
Touchdown Fever {SNK '87, 2P}
|
||
Tournament Table {Atari}
|
||
Tower of Druaga, The {?<Namco}
|
||
Trak 10 {Atari '74}
|
||
Trick Shot {Sente}
|
||
Triple Hunt {Atari}
|
||
Tube Chase {Atari}
|
||
U.S. Classic Golf {Taito}
|
||
UFO Invasion {}
|
||
Really wild game with a combination of projected video graphics and
|
||
real stuff underneath.
|
||
Ultra Tank {Atari}
|
||
Vega {}
|
||
Vertigo {Exidy}
|
||
Video Trivia {}
|
||
Another trivia game.Viper {Leland '88}
|
||
Vorfeed {Taito}
|
||
Vs. Baseball {Nintendo, 2P}
|
||
Vs. Freedom Force {Nintendo}
|
||
Vs. Super Mario Brothers {Nintendo}
|
||
Vs. Tennis {Nintendo, 2P}
|
||
Vs. TKO Boxing {Nintendo<Data East}
|
||
Vulgus {Konami}
|
||
Walter Payton Football {Sega}
|
||
War Of The Insects {}
|
||
(last word may be wrong) -- Centipede rip-off.
|
||
Web Wars {? '78ish, Vector, BnW}
|
||
WEC Le Mans {Konami}
|
||
Whack {Midway}
|
||
Wheels Runner {}
|
||
Clone of Atari's Super Sprint.
|
||
Who Dunit {Exidy '88}
|
||
Witch's Way(?) {}
|
||
Was this ever put into production?
|
||
Wizz Quiz {}
|
||
Presumably another trivia game.
|
||
World Series {Leland}
|
||
World Series Baseball {Cinemetronics}
|
||
World Stadium '89 {Taito '89}
|
||
Zero Wing {Williams}
|
||
Zoar {}
|
||
Shoot-em-up similar to 1942.
|
||
Zzyzzyxx {Cinematronics '83}
|
||
|
||
-----------------------------------------------------------------------------
|
||
|
||
The Killer List of Video Games
|
||
==============================
|
||
|
||
'88 Games {Konami '88, 2P}
|
||
Track and Field ripoff.
|
||
005 {Sega}
|
||
Spy theme. Similar to a James Bond type theme.
|
||
10-Yard Fight {Taito<Irem '84}
|
||
Football game.
|
||
1942 {Capcom '84}
|
||
Airplane flying game, similar to Xevious.
|
||
Might be by Romstar ...
|
||
1943: The Battle of Midway {Capcom '87, 2P}
|
||
This game is very much like 1942. Different special weapons and powerups as
|
||
well as defensive weapons. Each level consists of two parts : In the 1st
|
||
part you fly high in the air against "normal" targets (planes), while in the
|
||
2nd part you fight against several specific targets (like large ships ...).
|
||
19th Hole {Status '86}
|
||
720 {Atari '86, 3D}
|
||
Skateboarding game. Speech: "Skate or DIE!"
|
||
8 Ball {Magicom '84}
|
||
Joystick controlled billiards simulation. Surprisingly addictive.
|
||
Action Fighter {Sega}
|
||
Similar to Spy Hunter. Motorcycle/car combo.
|
||
Adventures of Robby Roto {Midway (I think)}
|
||
Weird-looking critter shot foes in a fantasy setting. Quite limited
|
||
distribution. Probably a reason for that.
|
||
Aeroboto {Williams}
|
||
Man/robot who can fly.
|
||
AfterBurner {Sega '87, 3D}
|
||
Cockpit. Jet flight simulator. Steering yoke shakes violently during
|
||
crash!
|
||
AfterBurner II {Sega '89, 3D}
|
||
Sequel to AfterBurner
|
||
Air Busters {Namco}
|
||
Little seen side scrolling shooter.
|
||
Air Duel {Fabtek '91}
|
||
Airwolf {Hokkadio/United Amusement '87}
|
||
This is a side-view game where you control a helicopter. Probably based on
|
||
the helo from the t.v. show.
|
||
Ajax {Konami}
|
||
This is (mostly) a vertically-scrolling shooter with bosses at the ends of
|
||
each level (sometimes in the middle as well). The levels are varied.
|
||
Power-ups change weapons and increase firepower, 'Missile' does much damage.
|
||
Your ship tends to change a bit as you proceed. A Multi-Perspective Shooter.
|
||
Aladdin {Atari}
|
||
Storybook game; spell out letters "ALADDIN" to go to next screen.
|
||
Alcon {Taito}
|
||
Vertical shoot-em-up. Get powerups. Xevious was more fun.
|
||
Alien Invader {Universal '79}
|
||
Galaxian style slide-and-shoot.
|
||
Alien Syndrome {Sega '87, 2P}
|
||
Shoot-em-up with top-view pseudo-3D graphics. Pick up kids.
|
||
Aliens {Konami '90, 2P}
|
||
Loosely based on the movie. As Ripley, try to kill the Alien Queen.
|
||
One of the loudest games at the arcade. Speech : "ALIENS !!!"
|
||
All-American Football {Leland '89, 4P}
|
||
Collegiate "Quarterback" with new menus of "add quarter for this
|
||
feature" options.
|
||
Alley Master {Cinematronics '85}
|
||
Bowling title for the Cinemat-system
|
||
Alley Rally {Exidy '78, BnW, 2P}
|
||
Drive cars around a figure-eight track.
|
||
Alpha Mission {SNK}
|
||
Contruct-your-ship game.
|
||
Alpine Ski {Taito}
|
||
Actual skis with some cabinets.
|
||
Altered Beast {Sega '88}
|
||
Big, fancy graphics - save the princess from the evil Neff while
|
||
battling alien creatures.
|
||
Ameri-Dart {Ameri '89}
|
||
Throwing darts at a dartboard via spinning a trac-ball.
|
||
American Football {Tecmo '87}
|
||
American Horseshoes {Strata '90}
|
||
Trackball controlled
|
||
Amidar {Stern<Konami '82}
|
||
Paint boxes in grid while avoiding four or five enemies a'la Pac-Man.
|
||
Anti-Aircraft {Atari}
|
||
Apache 3 {Tatsumi}
|
||
Similar to Thunderblade.
|
||
APB {Atari}
|
||
Hand out speeding tickets, pull over reckless drivers, etc. Speech:
|
||
"Sure could use a donut," "Car 54 return to station," "Who, me?
|
||
"Hey you, pull over," etc.
|
||
Aqua Jack {Taito}
|
||
Aquattack {Romstar}
|
||
Hovercraft blows up tanks & helicopters & such. Space Harrier-type grafx.
|
||
Arabian {Atari '83}
|
||
Collect letters around a ship.
|
||
Arcade Driver {Atari}
|
||
Arch Rivals {Bally/Midway}
|
||
A basketbrawl game. Feel free to punch, kick, and trip the opposing
|
||
team. Cheezy sound effects. You are allowed to customize the locale --
|
||
team names and players could be renamed for local teams, etc.
|
||
Sequel : Pigskin 621 A.D.
|
||
Area 88 {Capcom, 2P}
|
||
The Japanese version of U.N. Squadron.
|
||
Arkanoid {Taito '86}
|
||
Breakout-type game with monsters, special features. Sequel: Revenge of
|
||
Doh.
|
||
Arm Wrestling {Nintendo '85}
|
||
Kit for Punch Out. Spring loaded joystick produced increasing tension,
|
||
to assimilate the feel of actual arm wrestling.
|
||
Armor Attack {Cinematronics '80, BnW, Vector, 2P}
|
||
Plastic overlay. Shoot helicopters and tanks from a jeep.
|
||
Armored Car {Stern}
|
||
Total scrolling screen.
|
||
Assault {Atari<Namco '88}
|
||
Tank shoot-em-up. Graphics scroll to meet you, twisting at any angle.
|
||
Asterix & Obelix {?? '91?}
|
||
Based on comic strip
|
||
Asteroids {Atari '79, Vector, BnW, 70000 pro}
|
||
Destroy asteroids, spaceships.
|
||
Asteroids Deluxe {Atari '80, Vector, BnW}
|
||
Mirrored-in screen. Harder version of Asteroids. Rotating asteroids.
|
||
Featured shield defense that enabled spaceship to bounce off asteroids.
|
||
Astro Blaster {Sega<Gremlin}
|
||
An n-event game where n > 30. Space shoot-em-up. Limited ship energy.
|
||
Speech: "Astro Blaster!" "Fuel status marginal/critical," etc.
|
||
Astro Chase {Exidy '84}
|
||
Based on a home computer game by First Star Software.
|
||
Astro Fighter {Sega<Gremlin}
|
||
Five-event game. Prequel: Astro Blaster.
|
||
Astro Invader {Stern '80}
|
||
Stern's first arcade video game. Space Invaders style game differentiates
|
||
itself by having a mothership unload the aliens in stationary vertical
|
||
lanes before they attack the player's laser base.
|
||
Astron Belt {Midway<Sega '83, Laser}
|
||
First laserdisc game.
|
||
Asuka 'N' Asuka {Taito}
|
||
Two, two, TWO Asukas in one!
|
||
Atari Baseball {Atari '78, BnW}
|
||
Mirrored-in screen.
|
||
Atari System 1 {Atari '83}
|
||
System for easy convertability. Seen only in dedicated System 1 cabinets.
|
||
Titles include : Marble Madness, Indiana Jones, Road Blasters, and Road
|
||
Runner among others. Gauntlet used the same electronics but was only
|
||
sold in a special 4-player cabinet. These games are listed by title.
|
||
Atari System 2 {Atari '84}
|
||
System for easy convertability. Seen only in dedicated System 2 cabinets.
|
||
Titles include : Paperboy, Championship Sprint among others.
|
||
Ataxx {Leland '90}
|
||
Reversi-like game.
|
||
Atomic Castle {LDCS '84, Laser}
|
||
Atomic Punk {Irem '91}
|
||
Possibly has a sequel ...
|
||
Aurail {Sega}
|
||
Supertank blasts enemies from top-down and first-person perspectives.
|
||
AV Mah Jong Part II {Nihon Bussan}
|
||
Avalanche {Atari, BnW}
|
||
Catch falling rocks in progressively-smaller paddles.
|
||
Avenger {Early '80s}
|
||
Nothing known. Speculated to be a black market version of Defender.
|
||
Avengers {Capcom}
|
||
More of the same-old puch/kick scrolling chop socky.
|
||
Aztarac {Centuri '83, Vector}
|
||
Colorful vector shoot-em-up features a large "bubble shaped" monitor.
|
||
Baby Pac-Man {Midway '83, Pinball}
|
||
Earn energizers, fruit, and super-speed in shortened pinball portion.
|
||
Bad Dudes {Data East '88}
|
||
X-axis tourism in 1.5 dimensions. Bosses. You know the rest.
|
||
Bad Dudes vs. Dragon Ninja {Data East '88, 2P}
|
||
Chop-socky. These dudes are BAD!
|
||
Badlands {Atari '89, 2P}
|
||
Sprint racing gone BAD! Eight track layouts. Conversion kit.
|
||
Badlands {Centuri<Konami '83, Laser}
|
||
Apparently one-button control.
|
||
BagMan {Stern '83}
|
||
Convict stealing gold from mines.
|
||
Bandito {Exidy '78, BnW}
|
||
Sherriff is in the corral surrounded by bandits.
|
||
The Bandits shoot in from the four edges and occasionally close in
|
||
from the corners.
|
||
Bank Panic {Midway}
|
||
First person ... player is a guard at an old west bank, moving along a row
|
||
of doors behind which are either customers or bandits, who you must
|
||
out-draw (as in gun).
|
||
Barracuda {Coinex}
|
||
Rip-off of Pac-Man.
|
||
Baseball Season II {Leland}
|
||
Basketball {Atari '78, 2P, BnW}
|
||
Trackball control.
|
||
Batman {Atari '91}
|
||
Batman battles the Joker. Based on the movie. Digitized photos.
|
||
Battlantis {Konami}
|
||
Space Invaders-type game, with a bowman moving horizontally along the
|
||
bottom of the screen and assorted fantasy warriors advancing in waves.
|
||
Includes "boss" waves. Nice music.
|
||
Battleshark {Taito}
|
||
First person, multi directional scrolling with scaled graphics. Player
|
||
commands an advanced attack sub, position crosshairs to torpedo
|
||
various underwater, surface,and even air targets. Power-ups allow
|
||
multiple-shot patterns, restore torpedoes, and repair damage. Speech.
|
||
BattleTech {ESP Productions '89, 8P, 3D}
|
||
Two monitors, networked cockpits, communication with teammates via
|
||
radio. First BattleTech center opened March 1990 in Chicago.
|
||
Two teams of 4? mechs playing against each other. Difficult play ...
|
||
Battlewings {}
|
||
Battlezone {Atari, BnW, Vector, 3D, 75000 pro}
|
||
First-person viewing. Your tank against other tanks, missiles, flying
|
||
saucers. No hidden-line removal. U.S. Army ordered specially-modified
|
||
version to train troops on. Red and Green plastic overlays.
|
||
Bazooka {??, BnW}
|
||
Swivel-type bazooka. Orange screen. Shoot tanks, trucks, motorcycles.
|
||
Avoid ambulances and people carrying stretchers. One-player version
|
||
called U.N. Command.
|
||
Beast Busters {SNK '90, 3P}
|
||
Gun game; three players vs. assorted ghosts, goblins and other critters.
|
||
Critters explode when you shoot them. Guns mounted on cabinet.
|
||
Beezer {Romstar}
|
||
Turn revolving doors to trap bees and grab eggs
|
||
Bega's Battle {Data East, Laser}
|
||
Japanese animation. Bega's a robot who has to collect super-powered
|
||
humans to fight alien invaders.
|
||
Uses animation from the movie "Harmagedon".
|
||
Bermuda Triangle {SNK}
|
||
This is a vertically scrolling shooter. The game has a joystick like
|
||
the one in Ikari Warrior. Normal joystick movements move your ship, while
|
||
turning the joystick rotates the turret on your ship.
|
||
Berzerk {Stern}
|
||
You try to go through rooms avoiding enemy robots and their fire, and
|
||
"Evil Otto" - a evil smiley face that bounces after you if you dawdle.
|
||
Speech: "Coin detected in pocket," "Intruder alert," "Stop th
|
||
intruder."
|
||
Big Event Golf {Taito}
|
||
Big Run {Jaleco '90}
|
||
Bionic Commando {Capcom}
|
||
Has bionic arm that stretches and lets him grab things from afar/swing
|
||
like Tarzan.
|
||
Birdie King {Taito '82?}
|
||
Possibly one of the worst golf games ever created.
|
||
Birdie King II {Monroe '84?}
|
||
Sequel to Birdie King and not much better ... trackball controls.
|
||
Birdie Try Golf {Data East}
|
||
Black Tiger {Romstar}
|
||
Barbarian warrior fights and leaps his way through large cavern complexes,
|
||
shooting monsters that turn into coins, with which he buys better weapons
|
||
and armor from shops. Hidden items, boss monsters (dragons, stone heads,
|
||
demons). Sequel : Forgotten Worlds
|
||
Black Widow {Atari, Vector}
|
||
Conversion of Gravitar. You're a spider, killing other bugs.
|
||
Blades of Steel {Konami '87}
|
||
Hockey game with fighting.
|
||
Blasted {Midway, 2P}
|
||
You are situated in one building, moving from room to room to shoot
|
||
directly across at the other building where your friend/opponent is.
|
||
Hit the alien's "light-bulbs" without injuring innocent civilians.
|
||
Blaster {Williams '83}
|
||
Go through twenty waves of various formats, including a time tunnel,
|
||
vampire bats, etc. until reaching Paradise. Prequel: Robotron 2084.
|
||
Blasteroids {Atari '88, 2P, 3D}
|
||
Must go through different sectors, blasting asteroids and picking up
|
||
energy, then warping out. Prequel: Asteroids.
|
||
Digitzed graphics of actual asteroids.
|
||
Block Out {Cal. Dreams '90, 3D, 2P}
|
||
Tetris with a BONUS dimension - the dimension of DEPTH.
|
||
Blood Brothers {Fabtek '91}
|
||
Prequel : Cabal
|
||
Bloxeed {Sega, 2P}
|
||
Sequel to Tetris.
|
||
Blue Print {Midway '82}
|
||
Use a blue print to construct a machine before time runs out.
|
||
Blue Shark {Midway '78, BnW}
|
||
Use mounted gun to shoot sharks, ells, and octopi away from friendly
|
||
divers.
|
||
Body Slam {Sega<Sun}
|
||
Women's wrestling.
|
||
Bomb Jack {Tehkan}
|
||
Bomb Jack flies around picking up things and avoiding bombs.
|
||
Boomer Rang'r {Data East '83}
|
||
You are a caveman, throwing boomerangs at enemies. Extraordinarily
|
||
fun and amusing game.
|
||
Boot Camp {Konami, 2P}
|
||
Vaguely similar to Track and Field. Trackball. Player is an army
|
||
recruit, who must compete in various events as part of basic trainging
|
||
(obstacle course, etc).
|
||
Boot Hill {Midway, 2P, BnW}
|
||
Mirrored-in screen. Prequel: Gun Fight.
|
||
Bosconian {Midway<Namco '81}
|
||
Space Rally-X! Bases scattered in a large area, destroyed by taking out
|
||
all six turrets or by firing a shot up the middle while it's open.
|
||
Speech: "Battle stations!" "Alert! Alert!" "Condition Red!"
|
||
Bottom of the Ninth {Konami '89, 2P}
|
||
Boulder Dash {Exidy '84}
|
||
Based on a home computer game by First Star Software
|
||
Bouncer {Entertainment Sciences '84}
|
||
Supposedly advanced for its time (manufacturer/date anyone?) with lots
|
||
of memory used for animated graphics. Anyone got the scoop ?
|
||
Bowl-o-Rama {Exit}
|
||
Bowling Alley {Midway '78, BnW}
|
||
Trackball.
|
||
Boxing Bugs {Cinematronics '81, Vector}
|
||
The SKILL of boxing combined with the KILL of bugs.
|
||
Breakout {Atari '76, BnW}
|
||
Designed by Nolan Bushnell. Use a paddle to knock bricks out of a wall.
|
||
Breakout Deluxe {Atari ?}
|
||
Different from Super Breakout. Earlier and not as good.
|
||
BreakThru {Data East '86}
|
||
Horizontal shooter (might also be a cockpit game ...)
|
||
Bristles {Exidy '84}
|
||
Based on a home computer game by First Star Software.
|
||
Brute Force {Leland '90, 3P}
|
||
Stunningly inept beat-em-up game. This has got to be THE worst game
|
||
of 1990. On screen personas wear preppie clothing and hush puppies.
|
||
Bubble Bobble {Taito, 2P}
|
||
Cute dragons shoot bubbles at bad guys. Jump on bubbles to kill bad
|
||
guys, get points.
|
||
Bubbles {Williams, '83}
|
||
Soap bubble runs around a sink, cleaning off dirt, gunk and ants.
|
||
Buck Rogers and the Planet of Zoom {Sega '83, 3D}
|
||
Cockpit.
|
||
Buggy Challenge {Data East '86}
|
||
Kit frequently seen in sit-down Turbo cabinets. Very similar to
|
||
Data East's Speed Buggy.
|
||
Bull's Eye {Sega '88}
|
||
Bump & Jump {Data East '82}
|
||
Run cars off road, jump obstacles for survival and points. 50k bonus for
|
||
destroying no enemies in a round. Scrolls vertically.
|
||
Use cassette mechanism similar to Mission X (See Mission X).
|
||
Bump and Jump {Midway<Data East '83, 3D}
|
||
Hit cars to knock them out of the race. Can also jump.
|
||
Midway 'remake' of the earlier Data East title. Used regular electronics.
|
||
BurgerTime {Data East '82}
|
||
Ladder-climbing game in which the goal is to make hamburgers by walking
|
||
over various hamburger parts until assembled.
|
||
Use cassette mechanism similar to Mission X (See Mission X).
|
||
BurgerTime {Midway<Data East '83}
|
||
Ladder-climbing game in which the goal is to make hamburgers by walking
|
||
over various hamburger parts until assembled.
|
||
Midway 'remake' of the earlier Data East title. Used regular electronics.
|
||
Burokushiido {Sega '90}
|
||
Tetris variant. Name means "bury the Tupperware battle" in Japanese.
|
||
Buster Bros. {Capcom, 2P}
|
||
Shoot bouncing balloons with your spear guns. Travel amongst various
|
||
European locations. Annoying level of difficulty.
|
||
Cabal {Fabtek<TAD '88, 2P}
|
||
Trackball. Death-themed.
|
||
Cadash {Taito, 2P or 4P}
|
||
Similar to Golden Axe -- fantasy style scroller with some RPG
|
||
elements. The cabinet and controls looked *very* much like the
|
||
Nintenedo "vs" series. At least one model had two monitors.
|
||
Two machines may even be networked together.
|
||
Calypso {}
|
||
Canyon Bomber {Atari, 2P, BnW}
|
||
Clear out a rock-filled canyon by dropping bombs from planes.
|
||
Capcom Bowling {Capcom '88}
|
||
One of the better bowling games, with a top view of a lane on the right
|
||
side of the screen and your score, along with a little window in which
|
||
the game shows cute comments after each shot, on the left. Ten frames.
|
||
Trackball, often made to resemble a bowling ball.
|
||
Captain America and the Avengers {Data East '91, 4P}
|
||
Use the heroes from the comic book series in this TMNT-like game.
|
||
Captain Commando {Capcom '91, 4P}
|
||
Essentially a modern version of Final Fight. Play Captain Commando,
|
||
Ginzu the Ninja, Mack the Knife, or Babyhead.
|
||
Carnival {Gremlin<Sega '80}
|
||
Carnival shooting gallery. Can toggle music by shooting a musical note.
|
||
Carrier Airwing {Capcom '91, 2P}
|
||
Sequel to U.N. Squadron.
|
||
Castle of Dragon {Romstar}
|
||
Castlevania {Konami '87}
|
||
Run through Dracula's castle.
|
||
Caveman {Gottlieb, Pinball}
|
||
Pac-Man clone video game near backglass.
|
||
Caveman Ninja {Data East '91, 2P}
|
||
Like Bad Dudes, but set in prehistoric times. Fairly cute.
|
||
Centipede {Atari '81}
|
||
Trackball. First video game programmed by a woman. Shoot centipedes a
|
||
piece at a time.
|
||
Cerberus {Cinematronics '85}
|
||
Protect your moon bases from alien attackers. High-res graphics.
|
||
Title for the Cinemat-System.
|
||
Challenger {}
|
||
Button shifts you from floor to ceiling.
|
||
Champion Baseball {Sega '83}
|
||
Champion Baseball II {Sega '84}
|
||
Champion Wrestler {Taito '90}
|
||
Hey! Another wrestling game!
|
||
Championship Sprint {Atari, 2P}
|
||
Fancy color update of the original Sprint -- laps around a one-screen track
|
||
seen from above. Beat all computer opponents for more time. Buy
|
||
improvements with wrenches scattered around the course.
|
||
Change Lanes {Taito '83}
|
||
Very early, technically inept driving game.
|
||
Chase H.Q. {Taito '88, 3D}
|
||
Driving game.
|
||
Part of the Exidy Alliterative Shooting Series. Western format.
|
||
Cheyenne {Exidy '84}
|
||
Part of the Exidy Alliterative Shooting Series. Western format.
|
||
Chicken Shift {?? '84?}
|
||
Many screens all based on timing and involving chickens and/or eggs.
|
||
Very bizarre and probably quite rare ...
|
||
Chiller {Exidy}
|
||
Part of the Exidy Alliterative Shooting Series. Execution/torture/body-
|
||
part themed; _very_ disgusting/gory.
|
||
China Gate {Kitcorp/Romstar '88}
|
||
Odd anime-style critters pound each other into goo.
|
||
Chinese Hero {Kitcorp}
|
||
Lackluster side-view arena fighting game.
|
||
Choplifter {Midway '82}
|
||
Cockpit. Helicopter used to rescue people behind enemy lines.
|
||
Trivia : The wiring diagrams and parts of the manual call it Shoplifter
|
||
May be 1985 and by Sega (as a conversion kit)
|
||
Originally a home computer game by Br0derbund for the Apple II.
|
||
Chopper I {SNK '88}
|
||
Tiger-Heli style copter shoot-em-up.
|
||
Cinemat-System {Cinematronics '83}
|
||
System for easy convertability. Seen in Williams cabinets (Stargate and
|
||
Robotron 2084), Taito cabinets (Jungle King, Qix, Zoo Keeper), and Midway
|
||
cabinets (Ms Pacman and Super PacMan). Also Alley Master, World Series,
|
||
Double Play and others.
|
||
Circus {Exidy}
|
||
Paddle. Pair of clowns bounce off teeter-totter to pop balloons.
|
||
Circus Charlie {Centuri '84}
|
||
Six-event game: riding lion through rings, walking tightrope, etc.
|
||
Cisco Heat {Jaleco '91}
|
||
Yet another Pole Position/Chase H.Q./Super Monaco G.P. clone.
|
||
Clash Road {Status}
|
||
Bicycle race with a vicious twist - knock opponents down, etc.
|
||
Cliff Hanger {Stern '84, Laser}
|
||
Specific storyline. Based on movie "Lupin III : Castle of Cagliostro"
|
||
by Hayao Miyazaki. Game gives specific hints. Animation from Lupin III
|
||
movie and from Mystery of Mamo.
|
||
Cloak & Dagger {Atari, 5000 pro}
|
||
Conversion kit for four Williams' games: Defender, Stargate, Joust,
|
||
and Robotron. Spy defuse-a-bomb-motif game; tie-in with movie of same
|
||
name.
|
||
Cloud 9 {Early '80s}
|
||
Clowns {Midway Late '70s}
|
||
Cobra Command {Data East, Laser}
|
||
Japanese-type animation. Copter shoot-em-up with six different
|
||
locations. Another version of this game was later released with
|
||
computer-generated graphics instead of laserdisc.
|
||
Cocoon {Williams(?)}
|
||
Colony 7 {Taito '80}
|
||
Shoot-em-up. Protect city/energy field.
|
||
Columns {Sega '90?}
|
||
Tetris sequel. Drop series of colored blocks trying to get three or
|
||
more into line. Blocks stack up towards top of screen like Tetris. When
|
||
three or more colored blocks line up, they disappear, allowing more blocks
|
||
to fall and cause a buildup. Special blocks remove all of a color, etc.
|
||
Combat {Exidy}
|
||
Part of the Exidy Alliterative Shooting Series.
|
||
Combatribes {Technos '90, 3P}
|
||
Rather ho-hum chop-socky. Few (yawn) moves make (yawn) this game boring.
|
||
Commando {Data East / Capcom '85}
|
||
Death-themed vertically scrolling action game. A precurser to many games
|
||
of the same genre.
|
||
Compugraph Foto {Atari}
|
||
Computer Space {Nutting Associates '72, 1500 pro, BnW}
|
||
Fiberglass cabinet.
|
||
The first coin-up video game - ever ! (Pong was first mass market game)
|
||
A clone of Spacewar, a PDP-1 (Then PDP-11) computer game created in
|
||
1962 by MIT student Steve Russell.
|
||
Congo Bongo {Sega '83}
|
||
Journey through a jungle.
|
||
Congorilla {Falcon '82}
|
||
The black-market version of Donkey Kong, and much better. Bizarre
|
||
ladder construction, higher resolution.
|
||
Continental Circuit {Taito}
|
||
Fancy driving game.
|
||
Continental Circus {Taito, 3D}
|
||
Flicker-glasses driving game.
|
||
Contra {Konami, 2P}
|
||
Death-themed. Varying points of view. Sequel: Super Contra.
|
||
Cool Pool {Catalina '91}
|
||
Cops 'n Robbers {Atari, 4P, BnW}
|
||
Cosmic Avenger {Universal '81}
|
||
Side scrolling shooter, pre-Scramble. Featuring a space level and an
|
||
underwater level.
|
||
Cosmic Chasm {Cinematronics '83}
|
||
First arcade game based on a home game system (Vectrex) game.
|
||
Cosmic Guerilla {Universal '79 or '80, BnW, Raster}
|
||
Shoot monsters trying to steal your extra ships stored in the middle
|
||
of the screen. Space Invaders style graphics.
|
||
Cosmic Monsters {Universal '79}
|
||
Another Space Invaders knock off.
|
||
Crackdown {Sega '89}
|
||
Little digitized members of Cabaret Voltaire battle terrorists.
|
||
Crackshot {Exidy}
|
||
Part of the Exidy Alliterative Shooting Series.
|
||
Crash {??, BnW}
|
||
Car "eats" dots around a square track, drone car drives opposite way.
|
||
Crash 'n Score {Atari, 2P}
|
||
Crash into other cars and receive point values. Any MORE questions ?
|
||
Crater Raider {Midway, 3D}
|
||
Dodge in and out of craters trying to capture flags. Peculiar view.
|
||
Crazy Climber {Nichibutsu/Taito '80}
|
||
Two joysticks. Climb up the outside of skyscrapers. Evil doctors drop
|
||
flowerpots at you, signs fall, windows close, etc. Speech: "Ouch!"
|
||
Crazy Kong {Falcon (?)}
|
||
A Donkey Kong knock off.
|
||
A true copy -- the screens are exactly the same. Not likely very legal ...
|
||
Crazy Kong Jr. {Falcon (?)}
|
||
A Donkey Kong Jr. knock off.
|
||
A true copy -- the screens are exactly the same. Not likely very legal ...
|
||
Crime City {Taito}
|
||
If it moves, shoot it. When it stops moving, shoot something else.
|
||
Supercops reduce various criminals to compost.
|
||
Crime Fighters {Konami '89, 4P}
|
||
Street-fighting.
|
||
Crossbow {Exidy '83}
|
||
The first of the Exidy Alliterative Shooting Series
|
||
Speech: "AAAAIIGGGGHHHHHH!!!!!" "WuuuhhHHHHHHHHH!!!"
|
||
Crossfire {Atari}
|
||
Crowns Golf {SNK<Kitkorp '84}
|
||
Crowns Golf in Hawaii {Sega<Kitkorp}
|
||
Cute golf.
|
||
Cruisin' {Jaleco}
|
||
Crystal Castles {Atari '84, 3D}
|
||
Glowing trackball control. Threee quarter overhead view. Bentley
|
||
Bear harvests the gems. Many warp areas.
|
||
Cube Quest {Simutek '84, 3D, Laser}
|
||
3D video overlayed on laserdisc graphics.
|
||
Cyberball {Atari '88}
|
||
Futuristic football with cyborg players. Sequel: Tournament Cyberball
|
||
2072.
|
||
D.J. Boy {Am. Sammy}
|
||
Kid on skates battles punks on skateboards. Sequel: B. Rap Boys.
|
||
"Wolfman Jack" voice during demo.
|
||
Some bosses were rather crude ... as in disgusting ...
|
||
Dangar {Nichibutsu '86}
|
||
Based on the Voltron series of movies - after getting three ship parts,
|
||
you transform into a really powerful robot. Similar to Xevious.
|
||
Danger Zone {Cinematronics '86}
|
||
Plane shoot-em-up with bizarre pivoting screen on a universal joint.
|
||
Darius {Taito}
|
||
Sideways Scramble-like shoot-em-up using a projection system to make
|
||
the playfield three screens wide.
|
||
Great stereo soundtrack.
|
||
Word is Darius II (arcade) exists in Japan.
|
||
Dark Adventure {Konami '89, 3P}
|
||
Cross between Gauntlet and Indiana Jones.
|
||
Dark Mist {Taito}
|
||
Dark Planet {Stern '83, 3D}
|
||
Poor attempt at 3-D. Had a fake lunar landscape in front of game.
|
||
Darwin 4096 (?) {}
|
||
Vertical scrolling shoot-em-up with a ship that 'evolved' when certain
|
||
capsules were caught. Seen alongside Last Apostle in O.C., NJ; both may
|
||
have been bootlegs.
|
||
Dead Angle {Fabtek<Seibu Kaihatsu Inc '88}
|
||
Aim gun with the target sight. See through your on-screen character.
|
||
Death Race 2000 {Exidy '76, 2P, BnW}
|
||
Go around running over people with your car. One of the most
|
||
controversial games of all time -- it was eventually pulled from the
|
||
market. Earlier version (possibly playtest-only) was called Pedestrian.
|
||
Sequel: Super Death Chase.
|
||
Deep Scan {Gremlin<Sega '79}
|
||
Select between space game, and sub-hunt game.
|
||
Defender {Williams '80}
|
||
Fly around destroying aliens and protecting your astronauts on the
|
||
surface of the planet. Sequel: Stargate.
|
||
Deluxe Space Invaders {Midway<Taito '79, BnW}
|
||
Color plastic overlay. Features doubling inavders when shot.
|
||
Demolition Derby {Midway '84, 4P}
|
||
Drive around a dirt track smashing other cars to bits. Reverse gear.
|
||
Depth Charge {Gremlin, BnW}
|
||
Drop depth charges on subs while avoiding their missiles.
|
||
Desert Assault {Data East '91, 2 or 4P}
|
||
Inspired by the Persian Gulf War. Speech : "Adios !! Take This Pal !!"Destroyer {Atari}
|
||
Drop depth charges on subs while avoiding their missiles.
|
||
Devastators {Konami '89, 3D}
|
||
Head-first death-themed game.
|
||
Devil Zone {Nichibutsu}
|
||
Dig Dug {Atari<Namco '83}
|
||
Pumpin', pumpin', pumpin'!!! Dig tunnels underground, use an air pump
|
||
to pump/blow up enemies. Or drop rocks on 'em. The lyrical 255th
|
||
round finds you with a Pooka on your head before game play begins.
|
||
Dirt Fox {Namco}
|
||
Dirtbike {Atari}
|
||
Discs of Tron {Midway, 3D}
|
||
Generally in booth form. Battle against enemy "programs" using discs,
|
||
much as in the movie. Speech.
|
||
Do Run-Run {Universal}
|
||
Prequel: Mr. Do.
|
||
Dodgem {Atari, 2P}
|
||
One or two player. Drive a car around simple maze removing 'dots' while
|
||
trying to avoid other card driving about. Your car moves forward at a
|
||
constant speed, and you can only change lanes in the maze at openings in
|
||
the walls.
|
||
Domino Man {Midway, '83}
|
||
Try to set up a chain of dominos so you can knock them down (pointless,
|
||
isn't it?). Maneuver pedestrians so they don't ruin your work.
|
||
Dominos {Atari}
|
||
Donkey Kong {Nintendo '81}
|
||
Four-event game - introduction of the omnipresent Mario character.
|
||
Try to rescue the "girl" from Donkey Kong. Barrel jumping, rivet
|
||
popping, elevator hopping, and cement-avoiding is necessary.
|
||
Donkey Kong III {Nintendo '84}
|
||
Four-event game. As the gardener, you use a sprayer to try to drive
|
||
off insects and such.
|
||
Donkey Kong Jr. {Nintendo '82}
|
||
This sequel involves a role reversal - try to rescue the American
|
||
public, I mean Donkey Kong, from Mario. Another four-event game.
|
||
There's also a two-player technique to allow one player to play forever.
|
||
Double Axle {Taito '91}
|
||
Bigfoot style 4x4 races others through various obstacles.
|
||
Double Dragon {Taito '86, 2P}
|
||
Street fighting game. Can recover weapons from enemies and use them
|
||
yourself.
|
||
Double Dragon 3 : The Rosetta Stone {Technos, 3P}
|
||
Third of the Double Dragon series of side-scrolling fighting games.
|
||
Players travel to various locations around the world, collecting pieces
|
||
of a puzzle that leads them to Egypt for the final confrontation.
|
||
Double Dragon II : The Revenge {Technos<Romstar '88, 2P}
|
||
Sequel to Double Dragon, almost exactly the same except for slightly
|
||
better graphics and new locations.
|
||
Double Dribble {Konami '86}
|
||
Uninteresting basketball game.
|
||
Double Play {Cinematronics '86}
|
||
Continuation of World Series. Title for the Cinemat-System.
|
||
Downtown {Romstar '90, 2P}
|
||
Picture Final Fight with a overhead birds-eye perspective. Ikari Warrior
|
||
style joysticks. Big disappointment.
|
||
Dr. Pong {Atari}
|
||
Drag Race {Atari, 2P, BnW}
|
||
This game may have been done by Mike Albaugh, who was at some point
|
||
a RGVA reader ... Mike are you still out there ?
|
||
Dragon Breed {Irem '89, 2P, 3D}
|
||
Semi-sequel to R-Type. You ride a dragon using the beast as
|
||
offense/defense. Can whip his tail around you for protection.
|
||
Dragon Buster {?<Namco}Dragon Saber {Namco}
|
||
Dragon Spirit {Atari<Namco}
|
||
Similar to Xevious.
|
||
Dragon's Lair {Cinematronics '83, Laser}
|
||
A four-way joystick and a button control the sequence of events.
|
||
Animation from Ex-Disney animator Don Bluth. Excellent attract mode
|
||
with cheesy announcer.
|
||
Dragon's Lair II {Leland '91, Laser}
|
||
Daphne's been kidnapped by an evil wizard Mordroc, and Dirk must
|
||
travel through time to rescue her, 8 levels, secret treasures.
|
||
Animation by Don Bluthe of Disney fame.
|
||
Driving Force {}
|
||
Dungeons & Dragons(?) {}
|
||
Dyger {Sharp Image}
|
||
Dynamite Duke {Fabtek}
|
||
Duke is a cyborg fighting against a cyborg army with plans to take over
|
||
the world. He appears on the screen from the waist up and can move to
|
||
shoot, punch, or dodge enemy attacks. Holding down the punch button
|
||
releases a 'dynamite' punch which clears the screen. Bosses/power ups.
|
||
Dynamite Dux {Sega}
|
||
These dux are DYNAMITE!
|
||
Eagle {Centuri}
|
||
Similar to Moon Cresta.
|
||
Eggs {}
|
||
Elevator Action {Taito '84}
|
||
Spy must go from top of enemy embassy to bottom, collecting secret
|
||
documents along the way. Simple game and graphics, lots of fun for
|
||
some obscure reason. Catchy music: "Doo doo doooo do do do do doooo!"
|
||
Elimination {Kee Games '73, 4P}
|
||
Pong-like table-model game, and Kee's first video game.
|
||
Eliminator {Sega}
|
||
Try to drive bad guys into the Eliminator or shoot down the
|
||
Eliminator's entrance.
|
||
Empire City 1931 {Romstar '87}
|
||
First person shooting game. Prequel to Dead Angle.
|
||
Empire Strikes Back {Atari, Vector}
|
||
Conversion kit for Star Wars. Weak game in comparison.
|
||
End, The {Stern}
|
||
You have a gun at the bottom of the screen and shoot upward at military
|
||
type stuff (paratroopers, tanks, etc.) over a jungle scene.
|
||
Good, loud explosions.
|
||
Enduro Racer {Sega, 3D}
|
||
Front view race game, similar to Hang On.
|
||
Escape from the Planet of the Robot Monsters {Atari '89}
|
||
Speech.
|
||
Espial {}
|
||
ESWAT {Sega '90, 2P}
|
||
Side scrolling Shinobi-esque game. You are a futuristic cop. Whee..
|
||
Exerion {Taito<Jaleco, 3D}
|
||
Similar to Galaxian.
|
||
Express Raiders {Data East, '86}
|
||
Rob the train and beat on its defenders.
|
||
Extermination {Taito}
|
||
Exterminator {Gottlieb '89}
|
||
You are a disembodied hand. You swat insects, pests, etc.
|
||
Watch out for hornets, wasps, etc.
|
||
Eyes {Rock-Ola '81}
|
||
Eyeball with a bandanna shoots other eyes and collects objects.
|
||
Better than it sounds ... really ...
|
||
Similar to Targ.
|
||
F-1 {Atari}
|
||
Pole Position on steroids. A sit-down Pole Position with 3 monitors
|
||
(left, center, right); the left and right monitors are angled in about
|
||
30 degrees to create a cockpit type effect. Similar to TX-1.F-1 Dream {Romstar}
|
||
Fantasy {Rock-Ola}
|
||
Cute game with really bizarre graphics and music.
|
||
Fast Freddie {Atari '83?}
|
||
Cute variant of Scramble. You control a guy on a hand glider.
|
||
This game scrolled to the LEFT.
|
||
Fax {Exidy '85}
|
||
Trivia game.
|
||
Field Combat {}
|
||
Fighting Golf {SNK '89}
|
||
Fighting Hawk {Taito}
|
||
Prequel: Flying Shark.
|
||
Final Blow {Taito/Romstar}
|
||
Boxing.
|
||
Final Fight {Capcom '90, 2P}
|
||
This is the LAST fighting video game ever to be MADE!!! Right?
|
||
Another fight/run/jump horiz. scrolling game.
|
||
Modern version is called Captain Commando
|
||
Final Lap {Atari<Tengen<Namco '88, 2P}
|
||
Cockpit. Screen for each person; networking up to four units (eight
|
||
people).
|
||
Final Lap 3 {Namco '92, 2P}
|
||
More of the same ... race each other on four different courses.
|
||
Better controls ... up to four machines may be networked (8 players total).
|
||
Final Lap II {Namco '91, 2P}
|
||
Cockpit. Screen for each person; networking up to eight units (sixteen
|
||
people). Sequel to Final Lap.
|
||
Final Round, The {Konami '89, 2P}
|
||
Boxing.
|
||
Fire One {Exidy '78}
|
||
Fire Trap {Data East}
|
||
Fire fighter climbs building dodging falling objects and flaming windows.
|
||
Similar to Crazy Climber, but you shoot a water cannon.
|
||
Fire Truck {Atari, 2P, BnW}
|
||
Two steering wheels; one person sits (cab), one stands (hook & ladder).
|
||
Drive a firetruck through suburban streets avoiding stuff in road,
|
||
crashing. Had fun siren and bell buttons. One-player version called
|
||
Smokey Joe.
|
||
Firefox {Atari '83, Laser}
|
||
Cockpit, head-phone jack. One of the first laserdisc games and so far,
|
||
the only laserdisc game from Atari. Based upon the movie.
|
||
Flak Attack {Konami}
|
||
Flash Gal {}
|
||
Flashpoint {Sega}
|
||
Flicky {Midway<Sega '85}
|
||
Help Mama bird recover her chicks while watching out for nasty cats.
|
||
Flicky also appeared in the game Bloxeed.
|
||
Flip & Flop {Exidy '84}
|
||
Based on a home computer game by First Star Software
|
||
Flipull {}
|
||
Some kind of Tetris derivative.
|
||
Flying Shark {Taito}
|
||
Sequel: Flying Hawk.
|
||
Flying Tiger {Taito}
|
||
Food Fight {Atari '83}
|
||
Instant replay feature. Pelt mad cooks with piles of food to reach
|
||
ice cream cone. They throw back.
|
||
Football {Atari '78, BnW, 2P}
|
||
The first trackball game. Trackball-controlled quarterback or receiver
|
||
and one defender.Forgotten Worlds {Capcom '88, 2P}
|
||
One or two player. Horizontally scrolling shooter. Players are two
|
||
jet-pack equipped guys with big guns. Uses knob to aim weapon, joystick
|
||
to move player (kind of like Tron). Buy insane special weapons at shops
|
||
with chits from dead enemies. HUGE end-of-level bosses.
|
||
Formation Z {Jaleco}
|
||
Formula K {Kee '74, BnW}
|
||
Copy of Trak 10.
|
||
Fourtrax {Atari/Namco '89, 2P}
|
||
ATV sit-down (motorcycle). Screen for each person; networking up to
|
||
four units (eight people).
|
||
Free Kick {? '85ish}
|
||
Cute Arkanoid type game features a group of soccer players that the ball
|
||
(actually a soccer ball) must eliminate and land in the goal zone behind.
|
||
energizing capsules fall when certain targets are hit.
|
||
Frenzy {Stern '82}
|
||
Evil otto could be killed with 3 shots. Each shot made him less and less
|
||
happy. He would come back very quickly, and at a speed much faster than
|
||
before. One level features a huge Otto inside reflective walls. If you
|
||
kill otto here, a large otto sends out four more ottos. Prequel: Berzerk.
|
||
Frogger {Sega<Gremlin '81}
|
||
Try to get a frog across a road and a stream. The music will not leave
|
||
my brain...ever.
|
||
Dink Dink Dink Dink. Dink Dink Dink Dink. Dink Dink Dink Dink Dink ...
|
||
Frogs {? '79?, BnW}
|
||
A frog in a pond hops on lily pads and tries to eat moths and
|
||
dragonflies. Very addictive.
|
||
Front Line {Taito '83}
|
||
Joystick and click wheel fire. Precursor to slew of death-themed games.
|
||
Maneuver a soldier and tank through enemy lines and get to the end.
|
||
Crude graphics.
|
||
Future Spy {Midway}
|
||
World war setting.
|
||
G.I. Joe {Konami '92, 4P}
|
||
Great stress reliever. Unlike most army themed games, *everything* -- even
|
||
trees and buildings -- will be destroyed if enough bullets are pumped into
|
||
them. Features a refreshing behind the character viewpoint previously
|
||
restricted to car race games.
|
||
Galaga {Midway<Namco '81}
|
||
Allows capture of a ship to give double firepower. Prequel: Galaxian.
|
||
Galaga '88 {Atari '88}
|
||
Triple firepower, other quirks. Not a bad sequel.
|
||
Impressive music. Neat warp effect at the end of each level.
|
||
Lots of new enemies, including asteroids.
|
||
Galaga 3 / Galaga Plus {Namco}
|
||
See also Galaga Plus
|
||
Galaga III {Midway}
|
||
Galaga Plus {Midway<Namco}
|
||
Allows capture of more than one extra ship. Prequel: Galaga.
|
||
Galaxian {Midway<Namco '79, 50000 pro}
|
||
Space Invaders hybrid with diving aliens. First color machine.
|
||
Galaxy Force {Sega '88}
|
||
Rotating cockpit.
|
||
Galaxy Force II {Sega '89}
|
||
A Sega Afterburner type game. This one came on a big rotating
|
||
and tilting platform.
|
||
Galaxy Ranger {Sega/Midway, Laser}
|
||
Galaxy Wars {Universal '79}
|
||
Another Space Invaders knock off.
|
||
Gals Panic {Kaneko '90}
|
||
Qix with nude women (obviously for the adolescent male ...)
|
||
Gang Wars {SNK}
|
||
Gate of Doom {Data East '91}
|
||
Three quarter perspective. Gauntlet style maze romp with bosses.Gauntlet {Atari '85, 4P}
|
||
Sort of a graphics version of Dungeons & Dragons
|
||
Speech: "Wizard is about to die," "Warrior shot the food," etc.
|
||
Gauntlet II {Atari '86, 4P}
|
||
Contains assorted secret rooms. Speech.
|
||
Gemini Wings {Tecmo}
|
||
Get Away {Universal '79}
|
||
Sit down driving game.
|
||
Ghost Busters {Data East}
|
||
Kill monsters with "gun," then suck up their ghosts with your plasma
|
||
stream... *DO* cross the streams ...
|
||
Ghosts 'n Goblins {Capcom '86}
|
||
As a knight whose sweetheart has been abducted by a demon, run and jump
|
||
through a gauntlet of areas (graveyard, town, cave, etc) shooting ghosts
|
||
and monsters with weapons you can pick up along the way. Side scrolling.
|
||
Sequel : Ghouls and Ghosts.
|
||
Ghouls 'n Ghosts {Capcom '88}
|
||
Descent into Hell. Terrific art of huge demons. Prequel: Ghosts 'n
|
||
Goblins.
|
||
Gimme A Break {Sente '85}
|
||
Trackball controlled billiards contest. Featured trick shot challenges
|
||
after each completed rack. Title for the Sente System.
|
||
Gladiator {Taito '88}
|
||
Side scrolling sword battles. Extremely enjoyable game for some odd
|
||
reason. big graphics. Nice sword sound effect.
|
||
Goal To Go {Stern '83, Laser}
|
||
Football game where the action (two incredibly mediocre teams) was
|
||
stored on laserdisc.
|
||
Goalie Ghost {Sente}
|
||
Goindol {Sun Electonics}
|
||
Gold Medal {Stern '84, Laser}
|
||
Featured laser-stored footage of Bruce Jenner. Way Cool !!! ... NOT !!!
|
||
Gold Medalist {Romstar}
|
||
Track and Field-type game.
|
||
Golden Axe {Sega '89, 2P}
|
||
Two player side-scrolling action/adventure game.
|
||
Golden Axe : Return of Death Adder {Sega '92, 4P}
|
||
At first glance, this sequel appears to be another TMNT, Simpsons, X-Men
|
||
style game. But the ways to attack, the magic spells, and the enemy
|
||
characters elevate this one above most side scrolling beat-em-ups.
|
||
Use the centauress ... She can cave in an enemy's skull w/ her front hooves.
|
||
Golf {Atari}
|
||
GondoMania {Data East}
|
||
Screen scrolls down. Fly speader bike, kill beasties, pick up coins
|
||
and buy powerups.
|
||
Goonies, The {Nintendo}
|
||
Adventure climbing game.
|
||
Based on the movie (obviously ...).
|
||
Gorf {Midway '81}
|
||
A five-stage game including Space Invaders and Galaxian. Rather fancy
|
||
joystick. Fire a shot, and your previous one dissappears ("Quark
|
||
laser")! Speech: "Gribble flub gurbor-plag Gorrrffff bop bop bop."
|
||
Gotcha {Atari}
|
||
Pong-Like.
|
||
Gradius {Konami '88}
|
||
Fairly popular side scrolling space battle.
|
||
Gradius III {Konami '90}
|
||
Horizontally scrolling shooter.
|
||
Pick up power-ups to gain firepower and change weapons.
|
||
Gran Trak 20 {Atari '74, 2P, BnW}
|
||
Grand Champion {Taito '81}
|
||
Similar to Monaco GP. Finish in top three of race to continue.
|
||
Extra feature : Other cars can poass you (even at your top speed) and
|
||
they sometimes crash into each other.
|
||
Granny and the Gators {Midway, Pinball}
|
||
Shortened pinball-video combination. Three buttons for video portion
|
||
(paddle left/right, shoot various gud).
|
||
Gravitar {Atari '82, Vector}
|
||
Fly around planet. Features tractor beams and anti-gravity.
|
||
Great Guns {Stern}
|
||
Great Swordsman {Romstar}
|
||
Gridiron Fight {Tecmo '85, 2P}
|
||
Football.
|
||
Grobda {?<Namco}
|
||
Growl {Taito '91}
|
||
Indiana Jones meets ecowarriors
|
||
Guardians Of The 'Hood {Atari '92, 3P}
|
||
Final Fight clone with digitized graphics.
|
||
Guerilla War {Tradewest<SNK '87, 2P}
|
||
Ikari Warriors clone.
|
||
Guided Missile {??, 2P}
|
||
Guide missiles to hit various goo on their way down.
|
||
Gun Fight {Midway, 2P, BnW}
|
||
Gun controls, yellow screen. Midway's first game. Sequel: Boot Hill.
|
||
Gunforce {Irem}
|
||
Futuristic war theme, search & destroy mission.
|
||
Gunsmoke {Romstar<Capcom '85}
|
||
You control a bounty hunter/sheriff who is going to get his reward
|
||
for getting baddies (dead or alive).
|
||
Guzzler {Centuri '83}
|
||
Maze game. Bubbly guy vs. fireballs.
|
||
Gyruss {Centuri '83, 3D}
|
||
Uses rock version of Bach's "Toccata and Fugue in D Minor" as
|
||
soundtrack. Circular motion variation on Galaxian.
|
||
Halley's Comet {}
|
||
Shoot-em-up similar to Nemesis/Gradius.
|
||
Hanaorizuru {Dainakksu}
|
||
Means "Flower paper crane." OhhhhHHHHhhhh.
|
||
Hang On {Sega '85, 3D}
|
||
Sit-down. Motorcycle race game. Sequel: Super Hang On.
|
||
Hangman {Status '84}
|
||
Based on the Hangman word game.
|
||
Hard Drivin' {Atari '89, 3D}
|
||
Cockpit. Excellent driving simulator. Speed track and stunt track.
|
||
Saves exact course manueverings of best player so you can compete
|
||
against his "phantom." Instant replay of crashes.
|
||
Hare Scare {? '83ish}
|
||
Hat Trick {Midway<Sente '84, 2P}
|
||
One-on-one hockey (each team gets a goalie and a player).
|
||
Hatris {Atari ?}
|
||
Similar to Tetris. You have 2 hats coming down, sort of like VS. Dr Mario.
|
||
5 hats of the same kind complete a set. There is also a flame that will
|
||
burn the hats, to lower the height of the rows that you have accumulated.
|
||
Haunted Castle {Konami '87}
|
||
Head On {Gremlin '79}
|
||
Similar to Crash.
|
||
Head On 2 {Gremlin<Sega '79}
|
||
Sequel to Head On
|
||
Heavy Barrel {Data East<Tradewest '88, 2P}
|
||
Death-themed. Must infiltrate an island and shoot your way to various
|
||
machine parts. Assemble the parts to build the "heavy barrel", some
|
||
sort of super gun - supposed to be good for you.
|
||
Herbie's Olympics {}
|
||
An attempt at a Track 'n' Field ripoff ... Featured a fat guy and one
|
||
red button to control all action. Had a joystick, but it didn't do
|
||
anything ...
|
||
High Impact Football {Williams '90, 2 or 4P}
|
||
Beat-em-up, in-your-face football. Sequel: Super High Impact
|
||
Hit 'n Miss {Exidy}
|
||
Hit the Ice {Williams '91}
|
||
Superb ice hockey game. Great sound effects.
|
||
Hoccer {Eastern Microelectronics '83}
|
||
Interesting soccer game features pinball game inspired characters.
|
||
Anyone know just what "pinball game inspired characters" is supposed
|
||
to mean ?
|
||
Holey Moley {Tai}
|
||
Nine-button "whack-a-mole." Sign me up!
|
||
Hollywood {? '83ish}
|
||
Hot Chase {}
|
||
Similar to Roadblasters, but in a Porsche. Better graphics.
|
||
Hot Rod {Sega}
|
||
Like Super Sprint you build up the car, but you get money depending on
|
||
how you finish in each race.
|
||
Hot Shots Tennis {Strata '88, 2P}
|
||
2 Player tennis game. Any questions ?
|
||
Hydra {Atari '91}
|
||
You are in a hovercraft, trying to deliver top secret items while
|
||
avoiding mines, other hovercraft, and logs. Collect money and fuel
|
||
to continue. Spy hunter-like control.
|
||
Hypersports {Centuri<Konami '84, 2P}
|
||
New set of sports. Fun out-of-breath sound: "kipperkipperkipper."
|
||
Prequel: Track and Field.
|
||
I, Robot {Atari '84, 3D}
|
||
The first real-time generated 3D solid graphics game. Also included a
|
||
non-game graphics drawing option.
|
||
Ikari Warriors {Tradewest<SNK '86}
|
||
Rotating joystick control. Death-themed.
|
||
Ikari Warriors III {SNK}
|
||
Huge blown-up version of Ikari. Same resolution, bigger pixels.
|
||
Image Fight {Irem}
|
||
Indiana Jones and the Temple of Doom {Atari/Lucasfilm '86}
|
||
Based on the movie. Digitized pictures.
|
||
Indoor Soccer {Universal}
|
||
Indy {Atari, BnW}
|
||
An early version of Sprint
|
||
Indy 500 {Atari, BnW}
|
||
An early version of Sprint.
|
||
Indy 800 {Atari '75, 8P}
|
||
An early version of Spring. In color (not like Indy and Indy 500).
|
||
Indy Heat {Leland '91}
|
||
Super Off-Road with Indy cars
|
||
Inferno {Williams, 3D}
|
||
Sort of like a 3-D Wizard of Wor. Capture the souls of slain monsters.
|
||
Inter Stellar Fantasy {Funai, Laser}
|
||
Computer-generated superpositions. A really bizarre game.
|
||
Interstellar 2 {Funai '84, Laser}
|
||
Cockpit cabinet. Extremely rare.
|
||
Invinco {Gremlin<Sega '79}
|
||
Iron Horse {Konami}
|
||
Jack the Giant Killer {Cinematronics '82}
|
||
Jack must climb beanstalk, get harp from giant.
|
||
Jailbreak {Konami '85}
|
||
Stop the prison escapees. Shoot the bad guys, rescue hostages.
|
||
Jaws {Atari, 2P, BnW}
|
||
Dive for loot, but watch out for those pixel-thirsty sharks.
|
||
Jet Fighter {Kee '74}
|
||
John Elway's Team Quarterback {Leland '88, 4P}
|
||
More of the same ... this time with two on each side. Caused fights
|
||
among players since nobody wanted to play halfback !
|
||
Journey {Midway '83}
|
||
Members of the 70's rock group Journey go on a Tron-like adventure.
|
||
Journey IS pure video game satisfaction!
|
||
Joust {Williams '82, 2P}
|
||
Ride on bird attempting to hit enemies with lance higher than theirs.
|
||
Original game allowed indefinite play if you sat on the lower ledge
|
||
letting pterodactycls run into your lance.
|
||
Joust II - Survival of the Fittest {Williams '86, 2P}
|
||
Various minor additions to the game.
|
||
Jr. Pac-Man {Midway '83}
|
||
Pac-Man's kid goes on his own. Sideways-scrolling maze, galloping
|
||
prizes that destroy energizers (there are six), and the usual business
|
||
with the ghosts.
|
||
Jump Bug {Rock-Ola '81}
|
||
Manuever your super VW Bug through a number of scenes (which included
|
||
a town with clouds and a pyramid with a geyser) by jumping over and
|
||
firing at enemies.
|
||
Jump Cycle {Atari, BnW}
|
||
Plastic overlays. Jump line of buses, do wheelies.
|
||
Jungle Hunt {Taito '82}
|
||
Same as Jungle King, but with slightly better graphics. Jungle King
|
||
became Jungle Hunt after a lawsuit threat by the Estate of Edgar Rice
|
||
Burroughs.
|
||
Jungle King {Taito '82}
|
||
Jungle exploration; four different sections. Knock off of Jungle Hunt.
|
||
Juno First {Konami '83}
|
||
Shoot-em-up.
|
||
Kageki {Romstar '88}
|
||
Cheesy chop-socky.
|
||
Kangaroo {Atari '82}
|
||
Another cute graphics game with four screens. Rather infamous for
|
||
poorly-executed graphics (many bugs).
|
||
Karate Champ {Data East '84}
|
||
Could be first chop-socky game. Complex combinations of movements
|
||
with two joysticks.
|
||
Karate Master {Data East, 2P}
|
||
Karnov {Data East}
|
||
Fire-breathing fat bald Russian wanders through landscape in search of
|
||
adventure and fun.
|
||
Kayos {? '83ish}
|
||
Kick {Midway}
|
||
Same as KickMan.
|
||
Kicker {Konami}
|
||
Smacking around ninjas in a big mansion, while collecting powerballs.
|
||
Pretty fun.
|
||
KickMan {Midway '81}
|
||
Trackball. Man on a unicycle catchs balloons, Pac-Mans and ghosts,
|
||
but not bombs.
|
||
Kid Niki: Radical Ninja {Data East}
|
||
Similar to Golden Boy.
|
||
King and Balloon {}
|
||
Speech: "Help!" "Bye-bye!"
|
||
KLAX {Atari '89, 2P}
|
||
Catch colored tiles with paddle, flip them into same-colored stacks.
|
||
Knights of the Round {Capcom '92, 3P}
|
||
Scrolling side-view 3D jump/attack game. King Arthur theme.
|
||
Essentially, this game is just Final Fight with swords.
|
||
Konami GT {Konami, 3D}
|
||
Driving game.Kozmik Krooz'r {Midway '83}
|
||
Co-released with Wacko but much rarer. Shoot-em-up.
|
||
Krull {Mylstar/Gottlieb '83}
|
||
Based on the movie. A five-event game.
|
||
Kung Fu Master {Data East}
|
||
Chop-socky.
|
||
Kung-Fu Master {Data East '85}
|
||
Chop-socky where you must defeat Mr. X (how original ...) to rescue
|
||
your girlfriend. I don't know what made this game so fun ...
|
||
Kuri Kinton {Taito}
|
||
Chop-socky.
|
||
Kuuga {Data East}
|
||
Kyros {Alpha Desnhi}
|
||
Ladybug {Universal '81}
|
||
Interesting Pac-Man variant which uses revolving doors to modify the
|
||
maze. Free credits earning potential.
|
||
Laguna Racer {Midway, BnW}
|
||
Laser Grand Prix {Taito '83, Laser}
|
||
Pretty much what it advertises ... poor implementation.
|
||
Laser Shuffle, The {, Laser}
|
||
Last Apostle (?) {}
|
||
MARVELOUS graphics (like TROG's Claymation, but years in advance).
|
||
Puppet battles evil undead puppet ninjas (I am not kidding.)
|
||
Last seen in Ocean City, NJ.
|
||
Last Duel {Capcom '88}
|
||
Space shoot-em-up with screen scrolling to you.
|
||
Last Mission {Data East '86}
|
||
Multi-direction scrolling space shoot-em-up; various power pills to
|
||
give extra abilities.
|
||
Last Starfighter {Atari '84}
|
||
Based on the 1984 movie. Which, incidently, featured the game.
|
||
Lazarian {Early Sega|Gremlin}
|
||
Achingly old Phoenix-style shoot-em-up. Featured a "mother ship" with a
|
||
big eye in the middle, if I'm not mistaken. Disturbingly poor graphics.
|
||
Had four events, one where you had to navigate a maze with stuff shooting
|
||
at you from the edges, ala Galaga.
|
||
Lee Trevino's Fighting Golf {SNK '88}
|
||
Legend of Hero Tonma {Irem '89, 2P}
|
||
Legend of Kage {Taito '85}
|
||
Another Ninja-fighting game. Why'd they bother with another one ...
|
||
Interesting twist : Kage is a female Ninja hero.
|
||
Super jumps ... over trees and such.
|
||
Legendary Wings {Capcom, 2P}
|
||
Horizontal/vertically scrolling shooter. One or two players.
|
||
Greek/mythos setting. Players fly about and shoot various nasties.
|
||
Weapons and power-levels can be changed by picking up various goodies.
|
||
Legion {Nichibutsu}
|
||
LeMans {Atari '76}
|
||
Letal Enforcer {Konami '92}
|
||
Much like Operation Wolf
|
||
Libble Rabble {?<Namco}
|
||
Liberator {Atari '84}
|
||
A nuclear war game with a rotating globe and ICBM launchers located at
|
||
the four corners of the screen. Sort of a Missile Command extension
|
||
(space-based nukes!).
|
||
Life Force {Konami '86, 2P}
|
||
Prequel: Nemesis.
|
||
Lock n' Chase {Sega '83}
|
||
Pac-Man/Mousetrap variant in which you can lock doors behind pursuers.
|
||
Lock-On {Data East<Tatsumi '86}
|
||
Flying/dogfight game.
|
||
Locomotion {Centuri '82}
|
||
"Eight's puzzle" with a moving train.
|
||
Looping {Venture Line '82}
|
||
Bach two-part invention ("the little virtuoso piece") as the soundtrack.
|
||
Maneuver a plane through obstacles.
|
||
Lost Tomb {Stern '83}
|
||
Explore a pyramid top to bottom with an Indiana Jones-type character.
|
||
Had "bargain" sales at the end of each level where you could buy 500
|
||
whips for a quarter and such.
|
||
LSA Squad {Taito}
|
||
Lunar Lander {Atari '79, BnW, Vector}
|
||
Thrust handle and rotate buttons. Atari's first vector video game,
|
||
produced at the same time as Asteroids. Try to land a ship on the moon.
|
||
Copy of PDP-11 computer game of the same name.
|
||
Lunar Rescue {Taito}
|
||
Leave mother ship, land on landing pad while avoiding asteroids. Pick
|
||
up astronauts, and go back up to mother ship while avoiding UFOs.
|
||
Really cheesy, though quite fun.
|
||
M.A.C.H. III {Mylstar '83, Laser}
|
||
Realistic air force shoot-em-up.
|
||
Mad Dog McRee {Betson/Icat<American Laser Games '91, Laser}
|
||
Set in the old west. You must get to Mad Dog McRee's hideout and rescue
|
||
the town's mayor and his daughter. This game uses real video, not
|
||
animation; it's kind of like watching a western. You have a pistol and
|
||
shoot on the screen with a light beam. Go see it, it's pretty neat.
|
||
Mad Planets {Gottlieb '83}
|
||
Joystick and rotating knob. Flying spaceship must shoot down "living
|
||
planets" out to get you.
|
||
Mag Max {Nichibutsu}
|
||
Poor side scrolling shooter featuring such power ups as legs and torsos.
|
||
Transforms into Mag Max robot.
|
||
Magic Sword {Capcom '91, 2P}
|
||
Horiz. scrolling sword and sorcery game.
|
||
Mah Jongg Summer Story {Video System '89}
|
||
Main Event (The) {Konami '88, 4P}
|
||
Incredibly bad, but popular wrestling game. Featured _one_ button
|
||
labeled "ACTION". Oh wow. Speech : "Onnnnne... Twooooo... Hreeee!"
|
||
Thanks to Ralph Barbagallo for the speech transcription ...
|
||
Main Event, The {Konami '88, 4P}
|
||
Wrestling game, with tag-team option.
|
||
Major Havoc (The Adventures Of) {Atari '84, Color Vector}
|
||
Spaceman must detonate alien stations and grab oxygen to survive.
|
||
A Conversion Kit for Tempest.
|
||
Make Trax {Williams '81}
|
||
You are a paint roller out to cover the floors of a maze. Critters
|
||
come out and spoil your nice work -- nail 'em.
|
||
Mania Challenge {Memetron<Taito '86, 2P}
|
||
Wrestling. Speech.
|
||
Mappy {Midway<Namco '83}
|
||
Policeman mouse must bust up burgular cats. Run and jump (trampolines!)
|
||
through a multiple-story house, getting the stolen loot.
|
||
Mappy II {Midway<Namco}
|
||
Policeman mouse must bust up burgular cats. Run and jump (trampolines!)
|
||
through a multiple-story house, getting the stolen loot.
|
||
Sequel to Mappy. Might be names Super Mappy or Mappy Deluxe or similar.
|
||
Marble Madness {Atari '84, 2P}
|
||
Six-event trackball game in which you roll a marble through a maze.
|
||
Fun "Silly Race" in which "everything you know is wrong." (Trust me ...)
|
||
Excellent concept and background ambience.
|
||
Also the first arcade game to offer stereo sound (and what a soundtrack!)
|
||
Mario Bros. {Nintendo '83, 2P}
|
||
Mario and his homeboy brother Luigi avoid stuff and hit animals/bugs
|
||
so they flip over and kick them off the screen.
|
||
Marvin's Maze {SNK, 3D}
|
||
Pac-Man type game.
|
||
Mat Mania {Memetron '85}
|
||
Wrestling. Better than Main Event, that's for sure ...
|
||
Max RPM {Midway '87, 2P}
|
||
Split screen, 2 player simultaneous drag racing game featuring such
|
||
terrifying hazards as pylons and oil droplets ...
|
||
Mazer Blazer {Stern '83}
|
||
Had a big fresnel (look it up) lens, a la Starblade, which gave
|
||
you a massive headache.
|
||
Mechanized Attack {SNK, 2P}
|
||
Gun control.
|
||
Mega Force {Tecmo}
|
||
Megazone {Konami<Kosuka '83}
|
||
Xevious with a couple of forks in the path and the possibility of joining
|
||
two ships for greater firepower, Galaga style. But no bombs.
|
||
Mermaid {Rock-Ola '83}
|
||
Meta Fox {I-Vics}
|
||
Twin Eagle II ... sort of ...
|
||
Metalhawk {Namco}
|
||
Helicopter.
|
||
Metro Cross (Part I) {?<Namco}
|
||
Midnight Resistance {Data East '89, 2P}
|
||
Rescue your family, Contra-style.
|
||
Mighty Guy {}
|
||
Mikie {Konami}
|
||
Astonishingly bad cute game. Help Mikie get a date. Oh boy.
|
||
Millipede {Atari '84, 2P}
|
||
Trackball. Prequel: Centipede.
|
||
Mini Golf {Sente '85}
|
||
Trackball controlled miniature golf game. Title for the Sente System.
|
||
Sequel : Mini Golf Deluxe.
|
||
Mini Golf Deluxe {Sente '89}
|
||
Sequel to Mini Golf. One of three games in Midway's '89 release Tri-Sports.
|
||
Missile Command {Atari '80}
|
||
Trackball. Fire from three different bases to protect cities from a
|
||
nuclear attack.
|
||
Mission 660 {Taito '86}
|
||
A cross between Terra Cresta and Galaga. Nothing we haven't seen before.
|
||
Mission : XX {U.A.}
|
||
Jet fighter Xevious-type game.
|
||
Mission X {Data East '82}
|
||
Notable only because the game program was stored on an audio cassete that
|
||
would download into the motherboard. The idea was that a conversion could
|
||
be completed by simply replacing the cassette. Extremely rare as operators
|
||
got tired of tapes wearing out and snapping.
|
||
Monaco G.P. {Sega '80}
|
||
Cockpit. Overhead view. First one with a tunnel.
|
||
Sequel (In Name Only) : Super Monaco G.P.
|
||
Money Money {Zaccaria '82, 3D}
|
||
A Hodge-podge of already present games. First screen was like PacMan, 2nd
|
||
like Donkey Kong, 3rd like the underwater sequence of Jungle King. Theme
|
||
of collecting gold was the thin thread that held the plot through all
|
||
three screens. An italian import.
|
||
Monster Bash {Sega '82}
|
||
Run around a haunted house ridding it of all the popular monsters.
|
||
Some versions crashed after a certain level...
|
||
Monte Carlo {Atari '79}
|
||
Driving game.
|
||
Moon Cresta {Gremlin<Sega '80}
|
||
Space shoot-em-up, one of the earliest. Your ship has three parts,
|
||
survive long enough and you can dock them together for more firepower.
|
||
Sequel: Terra Cresta.
|
||
Moon Patrol {Williams & Irem '82}
|
||
Buggy on the moon jumps over craters/runaway boulders, shoots at enemies.
|
||
Awsome music for its era ...Moon Shuttle {Nichibutsu}
|
||
Astronauts are stranded on the moon. Fly a shuttle down, dodge
|
||
asteroids, pick them up, dodge the same asteroids, and get them home.
|
||
Moon Wars {Stern}
|
||
Moonwalker {Sega '91}
|
||
You are Michael Jackson, dancing and blasting the enemies while trying
|
||
to save the children. Excellent sound effects.
|
||
Mortal Kombat {Midway '92}
|
||
The name says it all. Blood, gore, guts ... it's all there.
|
||
One of the most addictive games ever released.
|
||
Look and feel of graphics incredibly advanced.
|
||
Motorace USA {Williams}
|
||
Motorcycle racing across America. Overhead views, get gas on the way
|
||
and jump over the rivers.
|
||
Motorace USA (Zippy Racer) {Irem}
|
||
Mousetrap {Exidy '81}
|
||
Joystick, three buttons. Another Pac-Man copy. Mouse desires cheese,
|
||
shuns cats. Change the maze shape by opening/closing doors.
|
||
Mr F. Lea {? '83ish}
|
||
Mr. Do {Electron '82}
|
||
Same concept as Universal's Mr. Do, but revamped and better graphics.
|
||
Mr. Do {Universal '82}
|
||
A classic game where you are a clown merrily grabbing fruit and knocking
|
||
off enemies with your "magic ball". Vaguely similar to Dig Dug.
|
||
Free credit availability (like pinball).
|
||
Mr. Do's Castle {Universal '83}
|
||
Sequel to Mr. Do with only character in common. Knock out blocks in
|
||
the floor to trap and kill monsters.
|
||
Mr. Do's Wild Ride {Universal}
|
||
Roller-coaster theme.
|
||
Mr. Heli {Irem}
|
||
Horizontally Scrolling shooter.
|
||
Ms. Pac-Man {Midway<Namco '81}
|
||
Similar to Pac-Man, but with no memorizable patterns.
|
||
Munch Mobile {SNK<Centuri '83}
|
||
Four-way joystick and left-right joystick for car's goodie-grabbing
|
||
arms. Overhead view.
|
||
MX5000 {}
|
||
My Hero {Sega}
|
||
Cheap cute game.
|
||
Mystic Marathon {Williams}
|
||
Run a marathon race against six other characters; far-out graphics.
|
||
N-Sub {}
|
||
N. Y. Captor {Taito}
|
||
Name That Tune {Sente '85}
|
||
Surprisingly strong recreation of the classic game show. Trivia Whiz style
|
||
buttons. Title for Sente Systems.
|
||
NARC {Williams '88, 2P}
|
||
Williams re-entry into the arcade. Amazingly high resolution and color.
|
||
You are fighting against the drug syndicate. Doesn't wimp out with the
|
||
gore. Terrific digitizations.
|
||
Naughty Boy {Nichibutsu '82}
|
||
Nemesis {Konami}
|
||
Also appeared as Gradius.
|
||
New York, New York {}
|
||
BAD Japanese import. Similar to Galaxians. Speech: digitized Japanese
|
||
voice.
|
||
New Zealand Story, The {Taito}
|
||
You're Joey Kiwi, out to rescue your buddies from the evil Wally Walrus.
|
||
You're armed with bow and arrow. Oh joy.
|
||
NFL Football {Midway '84, Laser}
|
||
Game using real NFL footage.
|
||
Nibbler {Rock-Ola}
|
||
Pac-Man clone.Night Driver {Atari '76}
|
||
Drive sports car at night.
|
||
This is one of the first (if not THE first) driving game.
|
||
Night Stocker {Midway<Sente '85}
|
||
Drive car at night, grab crystals, shoot spaceships with light gun.
|
||
Night Striker {Taito}
|
||
Cockpit.
|
||
Nile Flyer(?) {Atari}
|
||
Was this ever put into production?
|
||
Ninja Emaki {Nichibutsu}
|
||
Cheap shoot-em-up.
|
||
Ninja Gaiden {Tecmo '88, 2P}
|
||
You're a Ninja green thumb, tending to your little plants and such,
|
||
protecting your veggies from evil dragon-like...oh - nevermind.
|
||
Ninja Kids {Taito '92, 2P}
|
||
Another TMNT rip-off. Ridiculous looking cartoon ninjas battle equally
|
||
stupid looking enemies. This one reeks of cheeeeeeezzzzz!!
|
||
Ninja Princess {Sega}
|
||
Ninja Warriors, The {Romstar<Taito}
|
||
Chop-socky.
|
||
Nova 2001 {? '85ish}
|
||
Astronaut with a jet-pack destroys aliens in a space station.
|
||
OffRoad {Leland, 3P}
|
||
Race ORV's. Pseudo 3D. Kind of like Super Spring but different
|
||
because of the 3D. Tracks are also more varied.
|
||
Omega Fighter {UFL}
|
||
Omega Race {Midway '81, BnW, Vector}
|
||
Fly ship around a rectangular track. Bounce off the walls whilst
|
||
shooting various enemies. Rear thruster to increase speed.
|
||
Operation Thunderbolt {Taito '89, 2P}
|
||
Gun controls. Rescue a hostage plane from terrorists. Prequel:
|
||
Operation Wolf.
|
||
Operation Wolf {Taito '87}
|
||
Death-themed.
|
||
Orbit {Atari, 2P, BnW}
|
||
Tons of Missile-Command-type buttons on oddly-angled surface. Raster
|
||
rip-off of Space Wars.
|
||
Oscar {Data East}
|
||
Outlaw {Atari, BnW}
|
||
Quickest draw (you against on-screen figure); gun in holster.
|
||
OutRun {Sega '86, 3D}
|
||
Modern driving game; features a shaking steering wheel (or a sitdown
|
||
version with complete moving car shell) and a radio with station select.
|
||
P-47 {Jaleco '88, 2P}
|
||
Left-to-right scrolling phantom fighter destruction.
|
||
P.O.W. Prisoners of War {SNK '88, 2P}
|
||
Left-to-right scrolling chop-socky.
|
||
Pac Land {Midway}
|
||
Based on Pac-Man and the Pac-Man TV cartoon. Move Pac-Man through his
|
||
home town. Cartoon-like graphics.
|
||
Pac-Land {Namco '84}
|
||
A horizontal run-jump game like Super Mario Brothers featuring
|
||
Pac Man as the main character.
|
||
Pac-Man {Midway<Namco '80}
|
||
The single most popular game of all time. Pac-Man eats dots, avoiding
|
||
ghosts. Bugs include: ability to travel through ghosts and infamous
|
||
"half-screen" split on the 256th board.
|
||
Pac-Man '88 {Midway '88}
|
||
Pac-Man Plus {Midway<Namco '82}
|
||
Modifier chip for Pac-Man. New goodies to eat, new twists like
|
||
invisible mazes.
|
||
Pac-Mania {Atari<Namco '87, 3D}
|
||
Modern version of Pac-Man; 3D maze with the ability to jump over
|
||
enemies.
|
||
Paperboy {Atari '85, 3D}
|
||
Bike handlebar control. Deliver newspapers to homes without causing
|
||
property damage -- unless they're not subscribers.
|
||
Had a bug where if you kept going past the obstacle course, it started
|
||
reading ROM images and crashed.
|
||
Passing Shot {Sega}
|
||
Tennis.
|
||
Pengo {Sega<Gremlin '82}
|
||
Penguin pushes ice blocks to CRUSH insanely cute Sno-bees. One of the
|
||
earliest games to give bonuses based on how fast you play. Sequel:
|
||
Pingo.
|
||
Pepper II {Exidy '82}
|
||
Similar to Amidar.
|
||
Peter Packrat {Atari '84}
|
||
Collect items from a treehouse-like setting.
|
||
Phoenix {Centuri<Amstar '80}
|
||
Spaceship shoot-em-up against killer birds from space.
|
||
Phozon {?<Namco}
|
||
Phraze Craze {Merit}
|
||
Wheel of Fortune-esque puzzle game.
|
||
Phraze Craze {Merit '86}
|
||
Wheel of Fortune inspired game.
|
||
Pig Out {Leland}
|
||
Pigs find treasures
|
||
Pigskin 621 A.D. {Bally/Midway '90}
|
||
Medieval football without rules : punches, kicks, even hanging someone
|
||
with a noose : it's all legal.
|
||
Made by the same company that made the 2x2 basketball game w/blind referee
|
||
Pin Pong {Atari}
|
||
Pinball Action {Tehkan '86}
|
||
Typical pinball controls, with two "nudge" buttons. Advance to new
|
||
playfields by knocking down targets. Was I playing this while asleep?
|
||
Pingo {Sega}
|
||
Prequel: Pengo.
|
||
Pioneer Balloon {Rock-Ola}
|
||
Piranha {}
|
||
yet another rip-off of Pac-Man ala Barracuda.
|
||
Pirate Pete {Taito '83}
|
||
Jungle King...Jungle Hunt...Pirate Pete!
|
||
Pit Fighter {Atari '91, 3P}
|
||
Nice digitized graphics. Arena, or should I say, Pit fighting game.
|
||
Pit, The {Centuri<Konami '83}
|
||
Small graphics; run around collecting jewels.
|
||
Pitchman {Laserdisc Computer Systems '83, Laser}
|
||
Reported to be only *one* in existance. Features a magician named Mr Slye.
|
||
Pitfall II {Sega '86}
|
||
Aracde adaption of two highly successful Activision cartridges for the
|
||
Atari 2600 system ... Pitfall! (1982) and Pitfall 2:Lost Caverns (1984).
|
||
Pleiades {Midway}
|
||
Space shoot-em-up. Defend a moon base, fight killer birds, destroy the
|
||
mother ship, and fly back to station.
|
||
Plotting {'89, 2P}
|
||
You're a glob, stacking blocks in some kind of order.
|
||
Pole Position {Atari<Namco '82, 3D}
|
||
Cockpit. Horizon-driving game. Speech: "Prepare to qualify."
|
||
Probably THE revolutionary driving game.
|
||
Pole Position II {Atari '84, 3D}
|
||
Conversion kit for Pole Position. Cockpit. Four tracks to choose from.
|
||
Obviously, the sequel to Pole Position.
|
||
Pollux {Invega/Dooyong '91}
|
||
Pong {Atari '72, BnW, 8000 pro}
|
||
Atari's first game.
|
||
Has a place in history as being the first mass marketed video arcade game.
|
||
Pong Doubles {Atari '73, BnW, 2P}
|
||
Ponpoko {Venture Line<Sigma '82}
|
||
Looked like BurgerTime, but the hell if I was going to play it.
|
||
You were a bird and had to collect different fruits depending on the level.
|
||
When all fruits were collected, you gained a level. Insanely boring.
|
||
Pooyan {Stern}
|
||
Three little pigs in a video game. Shoot arrows to stop the wolves from
|
||
biting you and your brothers.
|
||
Pop Flamer {Stern '83}
|
||
Mouse pops balloons and sips "power beverages".
|
||
Popeye {Nintendo '82}
|
||
Catch Olive's hearts/notes/help, while dodging Bluto and the Sea Hag.
|
||
Grab spinach for temporary invulnerability.
|
||
Popper {}
|
||
Reported to be similar to Q*Bert.
|
||
Port Man {? '83ish}
|
||
Pot Shot {Atari '88}
|
||
Power Drive {Midway '89?}
|
||
A wild driving game. Could choose from many different racers and 5
|
||
different sequences of tracks. Must finish in top 3 to qualify
|
||
for next race. Pole position on Acid.
|
||
Power Drive {Midway '86, 3P}
|
||
Monster truck action. Featured a screen where-in the trucks drive across
|
||
the tops of junked cars.
|
||
Power Ladies {}
|
||
Seen in a dual-monitor Punch Out cabinet. Speculated to be a poker game
|
||
that features scantily-clad women.
|
||
Powerdrift {Sega '88}
|
||
Drive your go-kart around small yet baroque tracks. Finish 3rd or better to
|
||
go on. Very fast and flashy. Came in tilting sit-down version.
|
||
Pro Quarterback {Konami}
|
||
Psychic Five {}
|
||
Running jumping game; scrolling.
|
||
Psycho Soldier {SNK, 2P}
|
||
Choose a school-girl or a young martial artist, who collect power-ups
|
||
and eventually transform to either a phoenix or a dragon as they fight
|
||
and shoot their way through side-scrolling ruins with multiple levels.
|
||
Speech: Female Japanese singer.
|
||
Pulsar {Gremlin/Sega '80}
|
||
Punch Out ! {Nintendo '83, 3D}
|
||
Boxing game pits you against large 3D opponents. Speech: "Uppercut!
|
||
Uppercut!" "Left hook. Left hook." "Knock him out!" "Body Blow".
|
||
Has one of the world's most annoying attract modes ...
|
||
Pursuit {Atari}
|
||
Pushman {Am. Sammy}
|
||
This is a puzzle game in which your character pushes blocks around
|
||
to exit the level.
|
||
Puzznic {Taito '89}
|
||
Another nude women / puzzle type game.
|
||
Pyros {Taito '87}
|
||
Cute game. Shop between levels to buy better weapons.
|
||
Q*bert {Gottlieb '83, 3D}
|
||
Cabinet has electro-mechanical thumper mechanism. Convert blocks to
|
||
proper color by jumping on them. Speech: "Aaaaaahhh!", "@#$%@#%"
|
||
Q*bert's Qubes {Mylstar, 3D}
|
||
Flip over cubes to desired configurations instead of merely landing
|
||
on them ... limited distribution.
|
||
QB-3 {Rock-Ola '82}
|
||
Shoot-em-up inside a rotating cube. Somewhat similar to Robotron 2084.
|
||
Qix {Taito '81, 2P}
|
||
Draw boxes on the screen, but don't get zapped by the flying Qix.
|
||
Simple, but addicting.
|
||
Quadrapong {Atari '73, 4P}
|
||
Copy of Elimination.
|
||
Quantum {Atari '83, Vector}
|
||
Trackball. Based loosely upon quantum physics. Game where you loop
|
||
the enemies with your trail to destroy them. As the levels progress,
|
||
the decay rate on the trail gets faster and faster. Actually quite fun.
|
||
Quarterback {Leland '87, 2P}
|
||
Quarter sucking football game ... call your own plays.
|
||
Quartet {Sega<Sun '86, 4P}
|
||
Space game, a ripoff of Gauntlet.
|
||
Quartet II {Sega<Sun '87, 4P}
|
||
Sequel to Quartet, nearly identical to the original.
|
||
Quasar(?) {, Vector}
|
||
Lasso items for points.
|
||
Quiz Show {Atari}
|
||
Qwak! {Atari}
|
||
Rifle in holster.
|
||
R-360 {Sega '91}
|
||
Currently only seen in amusement parks. G-LOC variant.
|
||
Cockpit rotation according to your manuevers. Emergency puke button ...
|
||
if you feel you're going to be sick, push the button !
|
||
Expensive to play ...
|
||
R-Type {Nintendo<Irem '87}
|
||
Scrolling spaceship combat game.
|
||
R-Type II {Irem '90}
|
||
Sequel to R-Type, with much better graphics and new power-ups. Fly a
|
||
spaceship through side scrolling areas (caves, mechanized tunnels, etc)
|
||
picking up powerups for your weapons unit. Bio-mechanical look for you
|
||
and enemies. Hold fire button for a super charge.
|
||
Rabbit Punch {Taito}
|
||
You're a flying rabbit fighting for his life in outer space.
|
||
Race Drivin' {Atari '90, 2P, 3D}
|
||
Cockpit. Excellent driving simulator. Speed track and stunt track.
|
||
Saves exact course manueverings of best player so you can compete
|
||
against his "phantom." Instant replay of crashes.
|
||
Hard Drivin' plus Motocross and Super Stunt tracks. 3 car body types.
|
||
Rad Action {UPL}
|
||
Rad Mobile {Sega '91}
|
||
32-bit arcade game. Excellent graphics. Drive from Los Angeles to
|
||
New York while avoiding oncoming cars, computer opponents, and battling
|
||
the weather.
|
||
Radarscope {Nintendo}
|
||
Radical Radial {Nichibutsu '82}
|
||
You're a tire, doing tire-like stuff tires tend to do.
|
||
Raiden {Fabtek}
|
||
Jet fighters on a low level sweep
|
||
Raiders 5 {}
|
||
Rally Bike {Taito '88}
|
||
Rally-X {Midway '80}
|
||
Off-road Bosconian! Drive a buggy on an overhead scrolling maze. Grab
|
||
flags, avoid collisions with rocks, and other buggies. Fun smoke screen
|
||
noise: "poofpoofpoof."
|
||
Rampage {Midway '86, 3P}
|
||
You're a monster stompin' and a-smashin' through cities. Watch out for
|
||
Army forces and other city-type dangers.
|
||
Rampart {Atari '91, 3P}
|
||
Comes in trackball and joystick versions. Destroy either the enemy's
|
||
ships or a friend's castle. Rebuild your castle by swiftly placing
|
||
Tetris-like pieces. Timed game.
|
||
Rastan {Taito '87}
|
||
Barbarian goes on adventure.
|
||
Reactor {Gottlieb '82}
|
||
Trackball game with terrific soundtrack.
|
||
You, as the "subatomic steamroller," destroy enemy particles.
|
||
Annoying as hell 'attract mode' where, if you hit a button, the
|
||
siren will blare a-la Three Mile Island.
|
||
Real Ghostbusters, The {Data East '87}
|
||
Abysmally poor adaption of the cartoon featuring Ikari Warriors-like
|
||
gameplay. Much better with multi-player games. Similar to Ghostbusters.
|
||
Rear Guard {Exidy, Vector}
|
||
You are the turret gunner for a space-ship.
|
||
Red Alert {Irem}
|
||
Avoid MIRV.
|
||
Red Baron {Atari '80, BnW, Vector, 3D}
|
||
Cockpit. Dogfight. Battlezone with biplanes.
|
||
Relief Pitcher {Atari '92}
|
||
A baseball game with great animation
|
||
Renegade {Taito '86}
|
||
Double Dragon clone.
|
||
Rescue {Stern '83, 3D}
|
||
Helicopter game with Robotron-style joysticks.
|
||
Return of the Jedi {Atari '84}
|
||
Raster sequel to Star Wars and Empire Strikes Back. Four different
|
||
adventures, all involving flying up a scrolling screen and shooting/
|
||
dodging things.
|
||
Revenge of Doh : Arkanoid 2 {Taito '87}
|
||
Prequel: Arkanoid.
|
||
Rim Rockin' Basketball {Strata}
|
||
Ring King {Data East '85}
|
||
Side perspective boxing game.
|
||
Ring King II {Data East '86, 2P}
|
||
Rip Off {Cinematronics '79, 2P, BnW, Vector}
|
||
Protect your fuel pods from invading enemies. Unlimited lives, game
|
||
ends when all your pods are gone. Intense game-play/background noise.
|
||
River Patrol {Kersten}
|
||
Drive your boat down a river while patrolling for stuff.
|
||
Riviera {Merit '86}
|
||
Poker game. Some machines include Blackjack and Horse Racing games as well.
|
||
Road Blaster {Laser}
|
||
Laserdisc game similar to the laserdisc Cobra Command.
|
||
If this is Road Fighter, please let me know... but I don't think so.
|
||
Road Fighter {Konami}
|
||
Road Riot 4WD {Atari '91, 2P}
|
||
You against a friend or the computer in an off-road driving race.
|
||
Of course, then there is the use of a stun gun to slow your enemies.
|
||
Rump Thumper.
|
||
Road Runner {Atari}
|
||
Based on the cartoon. Run around, eat birdseed, and watch for the
|
||
coyote's tricks from ACME corp.
|
||
Roadblasters {Atari '87, 3D}
|
||
Futuristic driving game, shoot cars and other obstacles. Watch out
|
||
for dwindling fuel and return fire. For some reason, women like
|
||
this game a lot. 50 levels.
|
||
Robocop {Data East<Ocean '88}
|
||
Based on the movie character. Death-themed side scroller.
|
||
Speech : "Drop it !", "Dead or Alive, you're coming with me !"
|
||
Robocop 2 {Data East '91}
|
||
Tie in to the movie.
|
||
Robotron 2084 {Williams '82, 20000 pro}
|
||
Two joysticks. You against hundreds of others.
|
||
Roc 'N' Rope {}
|
||
Archeologist battles dinosaurs & monsters with harpoon-gun and "flash"
|
||
button. Reach the Roc's Egg at the top of the screen to advance.Rock 'N Rage {Konami}
|
||
Rocket Racer {Rock-Ola '83, Vector}
|
||
Outer space race in a maze. Sen from a Pole Position style view.
|
||
Roller Games {Konami '90}
|
||
This ties with Brute Force as worst game of '90. I almost cried at this
|
||
cheezy attempt at a beat-em-up. Based on the awful (ack!) TV show.
|
||
Roller Jammer {}
|
||
Skating action video game.
|
||
Rolling Thunder {Atari<Namco? '89}
|
||
Horizontal scroller. Shoot lotsa guys and get machine guns, etc.
|
||
Don't ask why, but I'll never forget the soldiers punching the air in
|
||
salute to their leader ... catchy music : "Dooo da la dehhhhh deh-DIT...
|
||
Dooo da la dit dit dit dit dit deh-da-dit." (how's that ?)
|
||
Root Beer Tapper {Midway '84}
|
||
Dispense root beer to masses of patrons. Originally called Tapper,
|
||
and endorsed by Budweiser.
|
||
Rough Ranger {Sharp Image<Capcom}
|
||
An almost exact ripoff of Rolling Thunder.
|
||
Route 17 {Centuri '83ish}
|
||
Runaway {? '83ish}
|
||
Rush 'N Attack {Konami '85}
|
||
Invade the Communist Russian stronghold and free the POWs.
|
||
Rygar {Tecmo '86}
|
||
Barbarian rampage adventure.
|
||
S.T.U.N. Runner {Atari '89, 3D}
|
||
Cockpit. Futuristic driving game. T-shirt offer.
|
||
You ride inside tubes, even on the top if you're fast enough ...
|
||
Saint Dragon {Jaleco '89}
|
||
A shoot-'em-up.
|
||
Salamander {}
|
||
Overseas version of Life Force.
|
||
Samurai {Taito '87}
|
||
Samurai death themed game ... go through the village, the jungle, etc.
|
||
Game features birds that shoot arrows at you as well as the standard enemy
|
||
samurai, tigers, etc.
|
||
Sarge {Midway}
|
||
You have a tank and a helicopter which you can switch between to blow up all
|
||
the other onscreen tanks and helicopters -- but you can only control one at
|
||
a time. Overhead view; often seen as a tabletop game.
|
||
Satan's Hollow {Midway '82}
|
||
Spaceship vs. the prince of darkness. Build a bridge, avoid demons.
|
||
Savage Bees {?, 2P}
|
||
Reported to be similar to Galaga.
|
||
SCI {Taito '90}
|
||
Sequel to Chase H.Q.
|
||
Scion {}
|
||
Scramble {Stern '81}
|
||
Guns, bombs, fuel, and scrolling screen. Sequel: Super Cobra.
|
||
Scramble Spirits {}
|
||
Sea Wolf {Midway '75, 10000 pro}
|
||
Periscope control. Early sub-hunt game. Endearingly obnoxious speed
|
||
boat noise.
|
||
Sea Wolf II {Midway '79, 2P}
|
||
Surprise appearance by the Exxon Valdez puts players in a quandry:
|
||
"Should I sink the boat, gaining scrillions of points yet decimating the
|
||
surrounding environmet? Ahhhh, what the hell."
|
||
Search & Rescue {SNK}
|
||
Sebring {Atari}
|
||
Section Z {Capcom}
|
||
Progressive scrolling shoot-em-up, similar to R-Type, except each
|
||
section is based upon a letter, up to "Z."
|
||
Seicross {}
|
||
Motorcycle riding - grab buddies and supplies.
|
||
Sente System {Sente '84}
|
||
System for easy convertability. Manufactured as both dedicated Sente
|
||
cabinets and for earlier Bally/Midway titles (Galaxian and Ms PacMan).
|
||
Titles include : Hat Trick, Mini Golf, and Trivial Pursuit.
|
||
Sex Trivia {Merit '85}
|
||
It's trivia and it's dirty, so it's seen primarily in nightclubs and bars.
|
||
Shackled {Data East '86, 2P}
|
||
Rescue shackled allies held in enemies' dungeons. Very similar to Gauntlet.
|
||
Shadow Dancer {Sega '90}
|
||
Prequel: Shinobi. Features an attack dog you can let loose on your foes.
|
||
Shadow Warrior {Tecmo}
|
||
Chop-socky.
|
||
Shanghai {SUN}
|
||
Licensed from Activision (presumably from the PC version).
|
||
Shanghai Kid, The {Memetron<Data East '85}
|
||
Kick boxing.
|
||
Shark Attack {, 2P}
|
||
Dive for treasure. Skulls indicate level number.
|
||
Shinobi {Sega '87}
|
||
Ninja vs. street mobsters. Ninja magic and Uzis (tough choice).
|
||
Sequel: Shadow Dancer.
|
||
Shoot Out {Data East '85}
|
||
Over-the-shoulder pseudo first person game. Features thugs and other
|
||
street vermin. Kill the mafia boss on the final level.
|
||
Shooting Gallery {}
|
||
Shooting Master {Sega '85}
|
||
First person gun game where your girlfriend gets captured and you, being
|
||
the good boy-scout, must rescue her. Cheezy.
|
||
Showdown {Exidy '88}
|
||
Surprisingly, a poker game -- despite the crossbow on the front.
|
||
Shuuz {Atari '90}
|
||
Trackball controlled horseshoes contest.
|
||
Side Arms {Romstar, 2P}
|
||
Multi directional scrolling, very similar to 'Forgotten Worlds'. Each
|
||
player controls a robotic looking warrior which can hover as various alien
|
||
landscapes scroll past. Weapons switched with a button and two players
|
||
can combine together. Players can fire to either side.
|
||
Side Track {Exidy '78ish, BnW}
|
||
Sidearms {Capcom}
|
||
Side scrolling shoot-em-up. One or two players. Big guns. Space themed.
|
||
Bonus items appear when bad guys get shot -- shooting bonus items changes
|
||
what they are, some are bad, others provide different weapons. Different
|
||
weapon types may be selected at any time.
|
||
SilkWorm {Tecmo '88, 2P}
|
||
Fly/ride in a helicopter/jeep over a landscape of enemies. Terrific
|
||
graphics.
|
||
Simpsons, The {Konami '91, 4P}
|
||
Scrolling side-view 3D jump/attack game. Self explanatory theme.
|
||
Sinbad 7(?) {}
|
||
Was this ever put into production?
|
||
Sinistar {Williams '82}
|
||
Spaceship mines rocks for crystals ("Sinibombs"). Use Sinibombs against
|
||
the Sinistar, a killer death-mask. SiniAWESOME
|
||
Speech: "Beware, I live!" "Run, coward, run!" "I hunger," "I am Sinistar,"
|
||
"GRARRRRRRRR!," "You die. You die. You die."
|
||
Skate or Die {Atari ?}
|
||
Pirate copy of 720.
|
||
Skull & Crossbones {Atari '90}
|
||
You're a pirate. There are other pirates that aren't you. Sensing
|
||
this, they attack.
|
||
Sky Adventure {SNK}
|
||
Choose on of four WWI era planes, each with its own shot pattern and
|
||
special weapon, to enter a Lost World setting. Your enemies are both
|
||
natives and monsters, and Jules-Vernian flying contraptions sent by
|
||
a cackling enemy pilot.
|
||
Sky Diver {Atari}
|
||
Sky Raider {Atari '79, BnW}
|
||
Jet pilot mission to bomb planes, oil refineries and other various
|
||
military-industrial structures.
|
||
Sky Rider {}
|
||
Sky Shark {Romstar<Taito '87, 2P}
|
||
A basic aerial shoot-em-up, but well done.
|
||
Sky Soldiers {Romstar '88}
|
||
Super-planes with super-weapons become super-dead super-fast in various
|
||
past/future time periods.
|
||
Slap Fight {}
|
||
Little ship heads towards big ship and destroys it. Kind of familiar ?
|
||
Process repeats, but bullets fly faster and faster. Bar along bottom of
|
||
screen with choices (SpeedUp, Shot, Bomb, Laser, Homing, Shield, Etc.) and
|
||
you pick up stars to select the different selections.
|
||
Slither {GDI}
|
||
Trackball-driven snake-fighting game.
|
||
Sly Spy {Data East '89}
|
||
Bad dudes clone where you must recover pieces of the Golden Gun.
|
||
Speech : "Ooooooooooooh Sly Spy !" "The Golldddennnnnn gun !"
|
||
Smash TV {Williams '90, 2P}
|
||
The '90 version of Robotron 2084.
|
||
Smokey Joe {Atari, BnW}
|
||
One-player version of Fire Truck.
|
||
Snack Attack {Midway<Sente}
|
||
May or may not be similar to an Apple II Pac Man clone ...
|
||
Snake Pit {Sente '84}
|
||
Trackball control. Sente's first entry into the games market. Whip
|
||
the snakes in the pit so you can escape to another pit with more snakes.
|
||
Snap-Jack {Universal, ?}
|
||
A combination of Pac Man and Scramble, believe it or not.
|
||
Snow Brothers {}
|
||
Two snowmen battle cute Japanese critters over 50 screens.
|
||
Just popped up in our arcades, but apparently it's older than that.
|
||
Helluva fun game ... until level 20 or so where it gets insanely hard ...
|
||
Soccer {Atari}
|
||
Solar Fox {Midway '82}
|
||
Spaceship flies through grid collecting cubes.
|
||
Solar Quest {Cinematronics '81, Vector}
|
||
Rescue colonists for extra lives OR shoot 'em for points.
|
||
Decisions ... decisions ... decisions ...
|
||
Solar War {Atari}
|
||
Solar Warrior {Memetron}
|
||
Two stages, both side scrolling. First, land on the planets of the
|
||
solar system and make your way to the invading aliens' base. You space
|
||
warrior can make fantastic leaps and pick up powerups for his weapon.
|
||
Plant explosives, destroy ships and the base, and fly to the next planet.
|
||
Son Son {}
|
||
Two, two, TWO sons in one!
|
||
Sovalou {Namco '91, 3D}
|
||
Sequel to Xevious. 3-D perspective with fast filled polygons.
|
||
Space Ace {Cinematronics '83, Laser}
|
||
Space hero rescues scantily-clad helpless space heroine. Ace turns
|
||
into wimp and into superman back and forth...
|
||
Rereleased in 1992 in kit form for Lelands Dragon's Lair 2.
|
||
Space Duel {Atari '81, Vector, 2P}
|
||
Ships can be hooked together or separated. Weird-looking asteroids
|
||
(cubes, swirls, hexagons, etc).
|
||
Space Dungeon {Taito '82}
|
||
Robotron-style joysticks. Sixty-four room 8x8 dungeon.
|
||
Space Encounters {Midway, BnW}
|
||
Color plastic overlay. Steering yoke. Death Star trench game. Bad.
|
||
Dave Needle (of Amiga/Lynx 3DO fame) designed this dud.
|
||
Space Encounters {Midway '80}
|
||
Spaceship in a trench battles aliens flying overhead. Weak idea, but still
|
||
addictive and fun.
|
||
Space Firebird {Sega<Gremlin '80}
|
||
Another space combat game. Similar to Moon Cresta and Galaxian, but
|
||
preceded them by several years.
|
||
Space Fury {Sega '81, Vector}
|
||
Build-your-ship game.
|
||
Speech: "So ... another creature for my amusement ... prepare for battle!"
|
||
Space Gun {Taito '90, 2P}
|
||
Attractive Operation Wolf style blast-em game. Shoot gruesome alien
|
||
creatures apart piece by piece. One major downfall however, is the foot
|
||
pedal that is downright awkward to operate when you are leaning across the
|
||
control panel clutching the gun mock-up.
|
||
Space Harrier {Sega}
|
||
Sit-down. Flying kid wields big guns against assorted space villians.
|
||
Nice music.
|
||
Space Hawk {Cinematronics}
|
||
Space Invaders {Taito<Midway '78, BnW, 350000 pro (world)}
|
||
Color plastic overlay. The video game emerges as a concept; caused
|
||
coin shortage in Japan until yen suppy was quadrupled. Space Invaders
|
||
arcades opened in Japan. Girl steals $5,000 from parents to play
|
||
game. Gang of youths knock over grocery stores. Etc.
|
||
Space Invaders II {Taito? Midway?}
|
||
Features head-to-head play, where each player has his own set of invaders
|
||
coming down at you, but you could also shoot the other player on the other
|
||
side of the screen.
|
||
Space Laser {Taito '80}
|
||
"Light lasers ... beams of incredible destructive power ... flashing
|
||
through space with the speed of light ... Can you dodge in time ???"
|
||
This excerpt from the original advertisement sadly says it all.
|
||
Space Lords {Atari '92}
|
||
Eight player game (like Space Cowboys) where four teams of players
|
||
(navigator/pilot) fight it out amongst the planets. Max players = 8.
|
||
Space Odyssey {Sega}
|
||
Shoot-em-up with side-view/top-view.
|
||
Shoot various things, avoid black holes.
|
||
Space Panic {Universal '80}
|
||
Run through a space station. Dig holes to trap aliens, smash them with
|
||
your little shovel. Oxygen (time) limit. A laff riot, as all
|
||
Universal games are. Sequel: Zero Hour.
|
||
Space Race {Atari '73}
|
||
Pong-like.
|
||
Space Tactics {Sega}
|
||
Cockpit. Homely "side laser" screen effects.
|
||
Space Wars {Cinematronics '78, 2P, BnW, Vector}
|
||
First vector video game, and still one of the best. One of a few games
|
||
_requiring_ two players (see Orbit, Gunfight, Boot Hill). Many player-
|
||
selected options.
|
||
Space Zap {Midway '78?, BnW}
|
||
Color plastic overlay, Four-button control. This game says to me "Take
|
||
me home and beat me senseless with a crowbar." I hear you, Space Zap.
|
||
Special Criminal Investigation {Taito '89}
|
||
Yet another driving game with a behind the car perspective.
|
||
Special Project Y (S.P.Y.) {Konami}
|
||
Spectar {Exidy '80}
|
||
Prequel: Targ.
|
||
Spectra {Status '86}
|
||
Speed Buggy {Data East}
|
||
Five-course selection. Jump ramps, drive on two wheels, get flags.
|
||
Speed Freak {Vectorbeam '77, BnW, Vector, 700 produced}
|
||
Avoid crudely-drawn cows, cars, nasty curves.
|
||
Speed Rumbler {Capcom}
|
||
Spiderman {Sega '92, 4P}
|
||
Choose Spidey, Sub Mariner, Hawkeye or Black Cat as you have fun trashing
|
||
the enemy. Kind of fun watching the sound effects pop up on the screen,
|
||
a la comic books. "SOCKO!!" "KRAK" etc. scaling to and from TNMT-like
|
||
action scenes.
|
||
Spiders {}
|
||
Shoot-em-up involving spiders that ran around on spreading webs.
|
||
Not Black Widow, really.
|
||
Spiders {}
|
||
You have a ship at the bottom of the screen and you shoot spiders
|
||
which are being created from a huge Something in the middle of the screen.
|
||
Spiker {Midway<Sente}
|
||
Volleyball game.
|
||
Splatter House {Tecmo/Sharp/Namco '88, 2P}
|
||
Death-themed.
|
||
Sprint {Atari '75}
|
||
Sprint 8 {Atari, 8P}
|
||
Made from converted Tank 8 electronics. Limited edition.
|
||
Sprint II {Atari '76, 2P, BnW}
|
||
Overhead racing game, similar to Indy 500.
|
||
Spy Hunter {Midway '83}
|
||
Cockpit. Drive an armored and armed car/boat against enemies. Avoid
|
||
blasting uninvolved motorists, watch for ice slicks and hydrofoils.
|
||
Spy Hunter II {Midway, 2P}
|
||
Two screens. World's _lamest_ sequel. Bluk. Ptui!
|
||
Star Base Omega {'88}
|
||
Star Castle {Cinematronics '80, BnW, Vector}
|
||
Color plastic overlay. Shoot out the walls surrounding the space
|
||
cannon, then dodge the killer shots while trying to hit it.
|
||
Star Fire {Exidy}
|
||
Cockpit view. Shoot tie-fighters/star destroyer (called Starship Exidy).
|
||
When Starship is shot, "GOT US!" appears on screen
|
||
Star Force {Tehkan}
|
||
Space shoot-em-up similar to Last Mission.
|
||
Star Hawk {Cinematronics '78, Vector, 2P}
|
||
Move cursor around the screen to blast baddies.
|
||
"Pirate Ship" comes by and shoots your score, making you lose 800 points.
|
||
Star Rider {Williams, Laser}
|
||
Motorcycle seat. Motorcycle vs. four drones. Drive a motorcycle set
|
||
against futuristic scenes.
|
||
Star Trek {Sega '83, Vector}
|
||
Fly the Enterprise against assorted enemies and dangers. Watch out for
|
||
depleting fuel, phaser, and shield energy. Speech: "Be the captain of
|
||
the Starship Enterprise!" and "Welcome aboard, Captain"
|
||
Star Wars {Atari '83, Vector, 3D}
|
||
Three-event game based on the movie. Terrific space-flying game against
|
||
the Death Star.
|
||
StarBlade {Namco '91, 3D}
|
||
First-person view shooting game. Star Wars space battle theme.
|
||
Sit-down unit with a large concave mirror display with a fresnel lens.
|
||
Stargate {Williams '81}
|
||
Prequel: Defender.
|
||
Starship I {Atari '77, BnW}
|
||
The first of the cockpit space games. Steering yoke with firing stud
|
||
on the top of one of the handles which gave you some lateral control,
|
||
also could tilt it up/down or push it in/out for altitude control.
|
||
Timed game.
|
||
Steel Talons {Atari '91, 2P, 3D}
|
||
2 play versus or separate helicopter simulation. Rump Thumper.Steeple Chase {Atari}
|
||
Stocker {Sente}
|
||
Drive around throughout the 50 states avoiding police.
|
||
Hard, fun game.
|
||
Stompin' {Sente}
|
||
Storming Party {}
|
||
Vertically-scrolling death-themed game. Hop in vechicles for better
|
||
firepower/protection.
|
||
Stratavox {Taito '80}
|
||
Try to keep aliens from stealing your ten astronauts. Speech: "Lucky,
|
||
Lucky, Lucky...we'll be back" and "Help me."
|
||
Strategy X {Stern '81}
|
||
Tank battles through fields, forests, and swamps, to destroy the
|
||
Emmortalian.
|
||
Strato Fighter {Tecmo}
|
||
Space battle against aliens.
|
||
Street Fighter {Capcom '87}
|
||
Arena theme fighting game with punch/kick buttons.
|
||
The one that started in all.
|
||
Street Fighter II {Capcom '91}
|
||
Sequel to S.F. I featuring 8 charaters fighting for the title of
|
||
"Champion Street Fighter." Numerous moves. What else need be said.
|
||
Street Fighter II: Championship Edition {Capcom '92}
|
||
Sequel to S.F. II. Adds option of playing the last 4 characters from
|
||
Street Fighter II. New moves and damage downscaled.
|
||
Street Football {Midway<Sente}
|
||
Football without stadiums or crowds. Watch for manholes and cars.
|
||
Street Heat {}
|
||
Street Smart {SNK '89, 2P}
|
||
A quarter-sucking chop socky Street Fighter wanna-be. Quite difficult.
|
||
Typical fight drivel.
|
||
Strength & Speed {}
|
||
(or was that Speed & Strength?) -- rip-off of Track & Field/Hyper Spts.
|
||
Strider {Capcom '89}
|
||
Defy gravity as you walk over the city roof tops.
|
||
Strike Force {Midway '91, 2P}
|
||
The '90 version of Defender.
|
||
Strike Gunner (S.T.G.) {Tecmo}
|
||
Defend the earth against aliens in a F-14 S.T.G. fighter
|
||
Strike Zone Baseball {Leland '88, 2P}
|
||
Subroc-3D {Sega<Gremlin '82, 3D}
|
||
Cockpit, viewfinder. Failed attempt at true 3-D game. Submarine/boat
|
||
tackles flying and sailing enemies in day or night.
|
||
Subs {Atari, 2P, BnW}
|
||
Stand-up submarine warfare game using two aesthetically-correct radar
|
||
screens, positioned at a ninety-degree angle.
|
||
Sundance {Cinematronics, BnW (Yellow), Vector}
|
||
Yellow suns bounce between two tic-tac-toe boards and the player opens
|
||
up the bottom board to allow the sun to pass through.
|
||
Sunset Riders {Konami '91, 4P}
|
||
Scrolling side-view 3D jump/attack game. Western Theme.
|
||
Super Basketball {Konami}
|
||
Can Konami make a decent basketball game ? I don't think so ...
|
||
Super Breakout {Atari}
|
||
Advanced version of Breakout. Multiple balls in hidden pockets, etc.
|
||
Super Cobra {Stern '82}
|
||
A quarter-pumper. Prequel: Scramble.
|
||
Super Contra {Konami '88}
|
||
Prequel: Contra.
|
||
Super Death Chase {Exidy, 2P, BnW}
|
||
Chase skeletons and a bonus ghost. Prequel: Death Race 2000.
|
||
Super Dodge Ball {Leland, 2P}
|
||
Control the members of a dodge-ball team (including a 'bruiser' who throws
|
||
especially hard) against teams from other countries. Throw the ball, hit
|
||
the other team, and knock them out of the game.
|
||
Jump, dodge, block, and pass. What else did you expect for dodge-ball ?
|
||
Super Don Quixote {Universal}
|
||
Animated Laser Disc
|
||
Super Draw {Stern '83}
|
||
Super Flipper {Chicago Coin '75, BnW}
|
||
Plastic overlay. Video pinball with Pong resolution!
|
||
Super Galaxian {Midway}
|
||
Fast; many aliens diving at once.
|
||
Super Hang On {Sega, 3D}
|
||
Similar to Enduro Racer. Prequel: Hang On.
|
||
Super High Impact Football {Williams '91ish}
|
||
Super Mario Bros. {Nintendo '85}
|
||
Mario/Luigi travels through eight "worlds" in order to rescue Princess
|
||
Toadstool (whatta regal babe!). Lots of secrets and warps. The
|
||
machine's BigMazeLotsaItemsRunnin'Jumpin'Shootin'Guy co-processor
|
||
eventually became the heart of a very popular home video game system.
|
||
Super Missile Attack {Atari '83ish}
|
||
Trackball. Fire from three different bases to protect cities from a
|
||
nuclear attack. Sequel to Missile Command.
|
||
Super Monaco G.P. {Sega '88, 3D}
|
||
Cockpit. Steering wheel shakes violently during crash!
|
||
Super OffRoad {Leland}
|
||
Sequal to Offroad.
|
||
You can now be a truck or dune buggy. Varied courses, too.
|
||
Super Pac-Man {Midway<Namco '82}
|
||
Pac-Man meets comic books. Eat key to open doors, enter doors to eat
|
||
fruit. Eat super power pellets to move really fast and break doors.
|
||
Super Punch Out {Nintendo '84}
|
||
Prequel: Punch Out.
|
||
Super Qix {Romstar '87}
|
||
More options to Qix.
|
||
Super Ranger {}
|
||
Sequel: Rolling Thunder(?).
|
||
Super Speed Race {Williams}
|
||
Long cars.
|
||
Super Sprint {Atari '86, 3P}
|
||
Race game. Optimize your car between rounds.
|
||
Super Volleyball {Video System '89}
|
||
Super Wonderboy : Wonderboy in Monsterland {Sega, ?}
|
||
Sequel to Wonderboy. Brilliant game.
|
||
Super Zaxxon {Sega '82, 3D}
|
||
Battle space dragon at the end. Prequel: Zaxxon.
|
||
Superbug {Atari, BnW}
|
||
Top view, multi-directional scrolling driving game.
|
||
Yes, you drive a Volkswagen Beetle.
|
||
No, there wasn't much point to it.
|
||
Black and white with yellow plastic over the car's area on screen.
|
||
Superman {Taito '88, 2P}
|
||
Side scroller ... you are the Man of Steel, fighting alien soldiers and
|
||
animal-men. You punch, kick, and use your heat-vision. Hold down the
|
||
punch button to release a super blast. Battlegrounds include streets
|
||
and skies of Metropolis, a cave, and Earth orbit.
|
||
SuperPong {Atari '73}
|
||
Sure Shot Pool {Status '86}
|
||
Surround {Atari, 2P, BnW}
|
||
Control a dot leaving a trail - don't smash into it.
|
||
Survival {Rock-ola}
|
||
Coversion kit for Warp Warp ... a losing proposition.
|
||
Swimmer {}
|
||
Swim around, dive, energize.Tac Scan {Sega, Vector}
|
||
Control fleet of seven ships, shooting and flying through tunnels.
|
||
Tag Team Wrestling {Technos<Data East '84}
|
||
Wrestling.
|
||
Tailgunner {Cinematronics, BnW, Vector, 3D}
|
||
Cockpit. Act as tailgunner for a spaceship.
|
||
Tailgunner II {Cinematronics, BnW, Vector}
|
||
TailGunner in a sit-down cabinet.
|
||
Taito Volleyball {Taito}
|
||
Tank {Atari '75, 2P}
|
||
First put out by Kee Games, then copied when Kee merged with Atari.
|
||
Tank 8 {Atari, 8P}
|
||
Four-on-four team battles or free-for-all.
|
||
Tank Force {Namco/Irene '92}
|
||
Like Sarge
|
||
Tank II {Atari}
|
||
Tanks {Kee Games '74, 2P}
|
||
The first tank game.
|
||
Tapper {Midway '84}
|
||
Dispense beer to customers. See Root Beer Tapper.
|
||
Targ {Exidy '80}
|
||
Collect dots in grid maze while avoiding lethal targ ships. Sequel:
|
||
Spectar.
|
||
Tazmania {}
|
||
Similar to Robotron.
|
||
Tecmo Bowl {Tecmo '87}
|
||
Football game.
|
||
Tecmo Bowl II {Tecmo}
|
||
Four player football game ... triple screen cabinet.
|
||
Tecmo Bowl I.
|
||
Tecmo Knight {Tecmo, mid-80s}
|
||
Graphic overload in a hack & slash motif. Poorly animated sprites tear
|
||
each other into goo. Nice attract mode, though.
|
||
Teenage Mutant Ninja Turtles {Konami<Romstar '89, 4P}
|
||
The game that started a whole slew of clones by the masters of cloning,
|
||
Konami. 4 player action/scrolling quarter sucker (wonder why ...).
|
||
When will it end ?
|
||
Tempest {Atari '80, Vector, 3D}
|
||
Shoot enemies climbing up space tunnels. Various "bugs" exist in the
|
||
game that can be produced depending on last two digits of score if it's
|
||
over 180,000.
|
||
Trivia : Prototype called Vortex. Still called that on the schematics.
|
||
Terminator 2 {Midway '91}
|
||
Tie in to the movie. Shoot lots (and I mean lots) of terminators.
|
||
Speech : "Destroy Everything !!" (Arnie talking, of course ...)
|
||
Terra Cresta {Sega<Gremlin}
|
||
Xevious-type game, shoot things on the ground. Prequel: Moon Cresta.
|
||
Terra Force {Nichibutsu}
|
||
Tetris {Atari '89, 2P}
|
||
Conversion kit. The Russian game that single-handedly thawed the
|
||
cold war. Try to keep your growing pile of falling blocks from
|
||
reaching the top.
|
||
Tetris {Sega '89}
|
||
In Japan only.
|
||
Thayer's Quest {RDI '84, Laser}
|
||
Keyboard controls.
|
||
Thief {Pacific Novelty '81}
|
||
Pac-man knockoff with tape-loop sound effects.
|
||
Three Stooges {Mylstar}
|
||
Throw pies at each other, try to find hidden keys in each room.
|
||
Thunder Blade {Sega, 3D}
|
||
Helicopter flying combat game.
|
||
Thunder Crester {Sega, mid-80s}
|
||
Hovercraft-like jet flies through zones ala Night Stalker.
|
||
Flashy graphics but limited distribution.
|
||
Thundercade {Romstar '88}
|
||
A screen-scrolls-to-you character shoot-out like Time Soldiers.
|
||
Thunderjaws {Atari '90, 2P}
|
||
Don scuba gear to fight against sharks and other bountiful underwater
|
||
terrors. Nice speech : "Your futile attempts amuse me, hahahaha."
|
||
Tiger Heli {Romstar '86}
|
||
Xevious style game played with a helicopter.
|
||
Tiger Road {Romstar<Capcom}
|
||
Oriental adventure with an axe-swinging character.
|
||
Timber {Midway}
|
||
Chop down trees, balance on logs for points.
|
||
Time Pilot {Konami<Centuri '82}
|
||
You fly a 1980s style jet permanently located in the middle of the screen.
|
||
You have one weapon -- a machine gun style cannon. Starting with
|
||
dirigibles (or blimps ...) you shoot your way through progressively better
|
||
aircraft -- P-51 Mustangs, helicopters, jets, UFOs, etc.
|
||
Time Pilot '84 {Konami<Centuri '84}
|
||
You're stuck in the future with lock-on missiles, improved graphics,
|
||
and enemies!
|
||
Time Scanner {Sega}
|
||
Time Soldiers {Romstar<SNK '87, 2P}
|
||
Go through time to rescue your comrades.
|
||
Time Traveller {Sega '91}
|
||
A laserdisc game with a "Hologram" display (it's really a monitor and a
|
||
parabolic mirror). The first game of this type.
|
||
Time Warriors {Romstar '87, 2P}
|
||
Same game as Time Soldiers, just a different header.
|
||
Tin Star, The {Taito '83}
|
||
Using a joystick to move and a joystick to point your six-gun,
|
||
move through a Western town shooting outlaws and scenery.
|
||
Bonus stages between levels.
|
||
TKO Boxing {Data East '87}
|
||
TNK III {SNK '85}
|
||
Ikari Warriors style game played with a tank instead of a soldier.
|
||
Surprisingly good.
|
||
Toki {Fabtek}
|
||
Toki is a run-jump-shoot game in which the main character is a
|
||
monkey/ape/gorrila who sometimes wears sneakers for extra jumping power
|
||
and a football helmet to protect himself from falling objects.
|
||
Tokio {Romstar}
|
||
Xevious-type game: American bombing raid on Toyko from Japanese point
|
||
of view.
|
||
Toobin' {Atari '88, 2P}
|
||
Five-button control. Float down a river in your inner tube. Throw
|
||
cans at targets, watch out for sharp branches and stuff. Contest.
|
||
Top Gunner {Konami}
|
||
You control a truck that has guns (and a missile launcher ??) on the back.
|
||
Top Shooter {Taito '88}
|
||
Top Speed {Romstar, 3D}
|
||
Driving game; "feature" is nitro boost for fast speed.
|
||
Tornado Baseball {Midway, BnW}
|
||
Total Carnage {Bally/Midway '92}
|
||
Robotron 3.. 2-player, Middle Eastern theme.
|
||
Touch-Me {Atari}
|
||
A Simon clone. Very, very rare. There was a handheld version (not Simon).
|
||
Touchdown Fever {SNK '87, 2P}
|
||
Tournament Arkanoid {Taito<Romstar}
|
||
All new levels and powerups for Arkanoid. More variety on the Arkanoid
|
||
theme.
|
||
Tournament Cyberball 2072 {Atari, 4P}
|
||
Two screens. Future football with exploding players!Tournament Table {Atari}
|
||
Tower of Druaga, The {?<Namco}
|
||
Track and Field {Centuri<Konami '83, 2P}
|
||
Olympic events.
|
||
Trak 10 {Atari '74}
|
||
Tri-Sports {Midway '83}
|
||
Trackball controlled game featuring three contests : Power Strike (bowling),
|
||
Pool Shark (billiards), and Mini Gold Deluxe (mini golf).
|
||
Trick Shot {Sente}
|
||
Triple Hunt {Atari}
|
||
Triple Punch {? '82?}
|
||
A horizontally-scrolling Amidar clone. Punch enemies three times
|
||
and an ambulance takes them away.
|
||
Triv-Quiz {Status '82}
|
||
Not a good or as fun as Merit's Trivia Whiz, but this was the FIRST Trivia
|
||
video game on the market.
|
||
Triva Whiz {Merit '84}
|
||
Bet a portion of your score based on how much you know about a certain
|
||
subject. Well executed quiz game is addictive and fun. Merit issued
|
||
update trivia question chips for several years following the original
|
||
release.
|
||
Trivial Pursuit {Sente '86}
|
||
Pick one of four characters (Michael Jackson, Cleopatra, the Red Baron, and
|
||
a mystery person) to walk around the board, answering trivia questions.
|
||
Based on the board game and has the same rules.
|
||
Trog {Midway '90, 4P}
|
||
A Pac-Man for '90. Lots of fun.
|
||
Trojan {Capcom}
|
||
Fairly standard horizontal scrolling game. You are a warrior with a shield
|
||
walking around and just asking for people to attack you. Incredibly
|
||
monotonous musical theme.
|
||
Tron {Midway '82}
|
||
Control stick and rotating knob. Four-event game, based on the movie.
|
||
Music straight from the soundtrack (Wendy Carlos) of the movie.
|
||
Truxton {Sega}
|
||
Scramble-like game. Overhead shooter.
|
||
Tube Chase {Atari}
|
||
Tumblepop {Data East/Leprechaun '91}
|
||
Like Snow Brothers and Bubble Bobble
|
||
Tunnel Hunt {Centuri<Atari '82}
|
||
Fly through a tunnel as fast as possible, picking up speed as you go.
|
||
This game *will* give you vertigo ...
|
||
Turbo {Sega '81}
|
||
Horizon-driving game. Came in super-small stand-up version, and cockpit
|
||
version. Early racing game against a bunch of different scenes.
|
||
Turbo OutRun {Sega '89}
|
||
Race across the USA in your Turbo-Charged F40.
|
||
Kit for OutRun.
|
||
TurboForce {System V '91}
|
||
Another shoot-'em-up
|
||
Turkey Shoot {Williams '84}
|
||
Gun-type controls. Shoot the mutated turkeys in the city before they
|
||
nail you.
|
||
Turtles {Stern '81}
|
||
Similar to Pac-Man. Find the baby turtles and bring them home.
|
||
Turtles in Time {Konami '91, 4P}
|
||
Sequel to Teenage Mutant Ninja Turtles.
|
||
Tutankham {Stern<Konami '82}
|
||
Raid King Tut's tomb. Sideways-shooting only.
|
||
Twin Cobra {Romstar<Taito '87, 2P}
|
||
Overhead scrolling helicopter game.
|
||
Twin Eagle {Taito '88}
|
||
Vertically scrolling shoot-em-up. Player pilots a helo against enemy
|
||
aircraft. Power-ups change weapons and increase firepower.Twin Racer {Kee '74, 2P, BnW}
|
||
Copy of Gran Trak 20.
|
||
Two Crude {Data East '89, 2P}
|
||
Another Bad Dudes inspired beat-em-up. The voice for this game is
|
||
hilarious. Play it once just to hear the speech.
|
||
Speech : "Eat This!", "What a day!", "Psycho Santa ... Ho Ho Ho !!!" and
|
||
even a belch at the end of the round. Sounds kinda like some pinballs ...S
|
||
Two Game Module {Atari}
|
||
Two, two, TWO games in one!
|
||
Two Tigers {Midway '84, 2P}
|
||
Original controls were changed to knob and buttons after players
|
||
couldn't stand the original. Sink the enemy ships by bombing them or
|
||
shooting airplanes onto their decks.
|
||
TX1 {Atari<Namco '83, 3D}
|
||
Cockpit. Three big screens for a panoramic view. Prequel: Pole
|
||
Position II.
|
||
U.N. Command {, 2P, BnW}
|
||
Swivel-type bazookas. Orange screen. Shoot tanks, trucks, motorcycles.
|
||
Avoid ambulances and people carrying stretchers. One-player version
|
||
called Bazooka.
|
||
U.N. Squadron {Capcom}
|
||
Scramble-type game based on Japanese "Area 88" anime. Called Area 88
|
||
in Japan.
|
||
U.S. Classic Golf {Taito}
|
||
UFO Invasion {}
|
||
Really wild game with a combination of projected video graphics and
|
||
real stuff underneath.
|
||
UFO Robo Dangar {Nichibutsu}
|
||
Collect robot parts to transform your ship into a flying death machine.
|
||
See also Dangar.
|
||
Ultra Tank {Atari}
|
||
Up 'n' Down {Midway<Sega '84}
|
||
Car race; can jump over on-coming traffic.
|
||
Us Vs. Them {Mylstar}
|
||
A neat laser game, their followup to Mach3. Premise:aliens are invading the
|
||
planet; kill them. Had a choice of 2 views: a flat, right to left defender-
|
||
ish view, or a cockpit view. There were cuts to live action sequences of
|
||
actors/scenes or pilots. Graphics over live video. Pretty amusing.
|
||
V'Ball {Taito (Konami?) '88, 2P}
|
||
Superb volleyball simulation.
|
||
Vampire {Entertainment Enterprises Limited '82, 3D}
|
||
You are cast as the Transylvanian count, sneaking through a town in search
|
||
of beautiful young women. Nice visuals when the count cloaks the woman in
|
||
his cape and bites her neck. Priests, nuns, and holy water serve as the
|
||
antagonists in the very original (an fiendishly addicting) machine.
|
||
Vanguard {Centuri '82}
|
||
Nine/ten (?) stage game. Fly ship through tunnels, shoot four ways at
|
||
once, get indestructible force fields.
|
||
Vanguard II {SNK<Centuri}
|
||
Seemed to have nothing to do with the original.
|
||
Vega {}
|
||
Vendetta {Konami '91, 4P}
|
||
Sequel to Crime Fighters.
|
||
Venture {Exidy '81}
|
||
You play Winky (what a name) who wanders through dungeons. Enter rooms,
|
||
shoot the enemies inside, and get the treasure they're guarding. Unique
|
||
puzzle for each room, and "Evil Otto"-like character.
|
||
Vertigo {Exidy}
|
||
Victory {Exidy '82}
|
||
Tank wanders through terrain, looking for fuel and shooting enemies.
|
||
Victory Road {Tradewest<SNK '86, 2P}
|
||
Rambos meet mystical magic-type gunk. Prequel: Ikari Warriors.
|
||
Video Pinball {Atari '78}
|
||
Mirrored-in plastic playfield. With tilt (the jutting edge of the
|
||
console could be shaken up and down), and free credit for a high score
|
||
or match.
|
||
Video Trivia {}
|
||
Another trivia game.
|
||
Vigilante {Data East<Irem '88}
|
||
More of the same chop-socky.
|
||
Vindicators {Atari '88, 2P}
|
||
T-Shirt offer. Souped-up tank game.
|
||
Vindicators II {Atari '90, 2P}
|
||
Sequel to Vidicators, nothing else known ... kit for Gauntlet cabinets.
|
||
Viper {Leland '88}
|
||
Vorfeed {Taito}
|
||
Vs. 10 Yard Fight {Irem}
|
||
Football game.
|
||
Vs. Baseball {Nintendo, 2P}
|
||
Vs. Castlevania {Konami '88, 2P}
|
||
Simon Belmont must kill the omnipresent Dracula character ...
|
||
Vs. Dr. Mario {Nintendo '90}
|
||
Drop pills to kill viruses in this Tetris-variant.
|
||
Vs. Duck Hunt {Nintendo '85, 2P}
|
||
Gun control.
|
||
Vs. Excitebike {Nintendo '87}
|
||
Dirt bike simulation.
|
||
Vs. Freedom Force {Nintendo}
|
||
Vs. Golf {Nintendo '88}
|
||
Golf. Not much else ...
|
||
Vs. Gradius {Konami '88}
|
||
Horizontally scrolling space shooter.
|
||
Vs. Gumshoe {Nintendo '87}
|
||
Detective on a quest to save his kidnapped daughter. Shoot balloons, etc.
|
||
Vs. Hogan's Alley {Nintendo '85}
|
||
Gun control.
|
||
Vs. Ice Climber {Nintendo '88}
|
||
Interesting climbing game in which you removed bricks with your
|
||
ice hammer. Jump button and joystick. After completing a level
|
||
you could chose the next one, vaguely like Tron.
|
||
Vs. Platoon {Sunsoft '88}
|
||
Terrible game with maze and shooting sequences.
|
||
Vs. RBI {Nintendo<Atari<Tengen}
|
||
Baseball game.
|
||
Vs. Sky Kid {Sunsoft '88}
|
||
Side scrolling 2 player simultaneous aerial shooter where the player
|
||
can recover from crashes from hitting the fire button repeatedly.
|
||
Vs. Slalom {Nintendo<Rare '86}
|
||
Skis to stand on.
|
||
Vs. Super Mario Brothers {Nintendo}
|
||
Vs. Tennis {Nintendo, 2P}
|
||
Vs. The Goonies {Konami '88}
|
||
Save Annie from the Fratelli family. Amazingly, has nothing to do with
|
||
the movie except the main character (thank God ...).
|
||
Vs. TKO Boxing {Nintendo<Data East}
|
||
Vs. Top Gun {Nintendo<Konami}
|
||
Fly a first-person dogfight against enemy fighters, then try to land your
|
||
jet on a carrier deck. Based on the movie.
|
||
Vulgus {Konami}
|
||
Wacko {Midway '83}
|
||
Trackball and joystick. Fly your UFO and zap the mismatched alien
|
||
body parts back together. Tilted cabinet.
|
||
Walter Payton Football {Sega}
|
||
War Of The Insects {}
|
||
(last word may be wrong) -- Centipede rip-off.
|
||
War of the Worlds {Cinematronics, Vector}
|
||
Based on H. G. Wells movie. Kill tripods, etc.
|
||
Warlords {Atari, 4P}
|
||
Paddle control. Bounce a fireball into the walls of other players'
|
||
castles, and kill them with a good strike. Vaguely based on Breakout.
|
||
Excellent.
|
||
Warp Warp {Rock-Ola '81}
|
||
Two, two, TWO warps in one! One you shoot in, one you fire in! Ooo!
|
||
Warriors {Cinematronics, 2P, BnW, Vector}
|
||
Two joysticks for each player, mirrored-in landscape. Knight fights!
|
||
Warriors Fate {Capcom '92, 2P}
|
||
Another cheesy TMNT clone, this time featuring medieval characters on
|
||
horseback. Save your quarters.
|
||
Web Wars {? '78ish, Vector, BnW}
|
||
WEC Le Mans {Konami}
|
||
Whack {Midway}
|
||
Wheel of Fortune {? '88ish}
|
||
Adaption of the popular game show. Features an actual "wheel" to spin on
|
||
the control panel.
|
||
Wheels Runner {}
|
||
Clone of Atari's Super Sprint.
|
||
Who Dunit {Exidy '88}
|
||
Wild Western {Taito '82?}
|
||
Rotary control ... you shoot robbers on a train, and from horseback.
|
||
Early Tilt mechanism ... cleared screen, said "Tilt" in center of screen,
|
||
and reset.
|
||
Willow {Capcom '89}
|
||
Based on the movie. You control a couple of characters from the movie on
|
||
their quest to destoy the evil witch.
|
||
Winning Run {Namco}
|
||
Grand Prix racing with Hard Drivin' graphics.
|
||
Winning Run Suzuka Grand Prix {Namco}
|
||
Named after famous race course in Japan.
|
||
Witch's Way(?) {}
|
||
Was this ever put into production?
|
||
Wizard of Wor {Midway '81, 2P}
|
||
Wander through the maze and kill the monsters or the other player.
|
||
Speech : "Find me, the wizard of wor", "Insert Coin", "Ha, Ha, Ha!"
|
||
Wizz Quiz {}
|
||
Presumably another trivia game.
|
||
Wonderboy {Sega}
|
||
Scroller with a cartoon character kid.
|
||
Wonderboy III : Monster Lair {Sega}
|
||
Was there a Wonderboy II? Do we really care?
|
||
World Cup {Atari '90}
|
||
Extrememly difficult soccer game (or football for non Americans ...).
|
||
World Series {Leland}
|
||
World Series - The Season {Cinematronics '85}
|
||
Baseball; spring-loaded joystick to be used as bat.
|
||
World Series Baseball {Cinemetronics}
|
||
World Stadium '89 {Taito '89}
|
||
Wrestle War {Sega '89}
|
||
Wrestling.
|
||
WWF Superstars {Technos '89}
|
||
Yet more Wrestling.
|
||
WWF Wrestlefest {Technos '91}
|
||
Yet more Wrestling. Sequel to WWF Superstars.
|
||
X-Men {Konami '92}
|
||
4 to 6 player beat 'em up (can Konami do anything else ?)
|
||
X-Multiply {Irem '89}
|
||
Another shoot-'em-up
|
||
Xenophobe {Midway '87, 3P}
|
||
Clear infested space stations of aliens.
|
||
Xevious {Atari<Namco '82}
|
||
Scrolling space shoot-em-up. Lots of secrets, and great graphics.
|
||
Xexex {Konami '92}
|
||
Gorgeous shoot 'em up ... Konami get better ...
|
||
Xybots {Atari '87, 2P, 3D}
|
||
Rotating joystick. Excellent graphics and well-implemented.
|
||
Yie Ar Kung Fu {Konami '85}
|
||
Eleven levels of chop-socky.
|
||
Zarzon {(?)}
|
||
vertical shoot-em-up, late 70s. *Not* Zaxxon.
|
||
Zaxxon {Sega<Gremlin '82, 3D}
|
||
Three-event diagonally-scrolling shoot-em-up.
|
||
Zector {Sega, Vector}
|
||
Anoter conversion kit ... Rotary control.
|
||
Zero Hour {Universal '80}
|
||
Prequel: Space Panic.
|
||
Zero Wing {Williams}
|
||
Zoar {}
|
||
Shoot-em-up similar to 1942.
|
||
Zookeeper {Taito '83}
|
||
Build a wall around the zoo and catch the escaping animals. Two stages.
|
||
Incredibly annoying sounds.
|
||
Zwackery {Midway}
|
||
Rotary Control with push up / pull down capability.
|
||
Wizardry type game.
|
||
Semi cute.
|
||
Zzyzzyxx {Cinematronics '83}
|
||
|
||
|
||
--
|
||
Internet: musjndx@gsusgi2.gsu.edu Fidonet : Jonathan Deitch@1:133/411.7
|
||
jdeitch@gisatl.fidonet.org Bellnet : 1 - 404 - 261 - 3665
|
||
-----------------------------------------------------------------------------
|
||
Atlanta 1996 !! | Play Pinball !! | Don't Panic ! | "I hate it when I can't
|
||
--------------------------------------------------| trust my own technology!"
|
||
"Thrills! Chills! Magic! Prizes!" -- Hurricane | -- Geordi LaForge
|
||
|
||
Gene Roddenberry, Isaac Asimov, Jim Henson, Dr. Seuss, Mel Blanc ... Sigh ...
|
||
|