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[---------------------------------------------------------------------------]
[ Coin-Ops-A-Poppin' ]
[ The Killer List of Video Games ]
[ ]
[ March 1993 ]
[ ]
[ Original list compiled by Mike Hughey with extensive mods by Jeff Hansen. ]
[ ]
[ Converted to Appleworks Database and enlarged with help from USENET ]
[ folks by Jonathan Deitch (jdeitch@gisatl.fidonet.org) ]
[ ]
[ Please send all additions, comments, corrections, and suggestions to the ]
[ above address (jdeitch@gisatl.fidonet.org). Thanks. ]
[---------------------------------------------------------------------------]
[---------------------------------------------------------------------------]
[ Important notice: ]
[ The information in this document is copyrighted material - copyrighted by ]
[ Jonathan Deitch and Jeremy Radlow. The wiretap.spies.com ftp site has ]
[ expressed permission to store a copy of this document for public access ]
[ and retrieval. You may distribute copies freely, provided this notice is ]
[ not altered and is always included at the head of the copy and/or copies. ]
[---------------------------------------------------------------------------]
(C) 1993 Jonathan Deitch
This is the complete KLOV ... the first section contains the info posting, the
second the orphans list, and the third the KLOV itself.
KLOV Information
================
The KLOV has now surpassed the 1000 entry mark --
the total for the March edition is 1025 games !!
Please note ... I didn't write all of these ... they are a usenet-wide
collaberation of synopsi submitted over the years. Please limit all submit-
tions to a four line description, 75 characters per line.
Special thanks must go to Kyle Snyder (of Blackmoor Enterprises) who sent me
a *nine page* printout of additions and corrections consisting of some
97 additions and over 200 corrections. Kudos !
Below are game entry parameter examples for the list, which follows this
posting in four additional posts (Orphans, A to I, J to R, and S to Z).
Ninja FallinBlox {x<y/z '39, 3D, Pinball, Vector, Laser, BnW, 17P, 2900 pro}
The first laserdisc vector pinball game! You (represented by blocks)
catch stuff (represented by blocks) until your arms (more blocks) are
full, you can't see (lack of blocks), and bump into a Ninja-type person
(represented by Cher).
x<y Company x licensed the game from company y.
y/z Game created jointly between y and z, or unknown licensing agreement.
3D Three-D graphics. My criteria for this feature is the musical question:
"Does the game have to do any type of 3D computation?" I'm going to
stiff on this parameter a lot, because I haven't seen all these very
crazy games!
Pinball Actually a pinball/video game hybrid.
Vector Vector graphics.
Laser Laser disc images used for background (Star Fire) or entire game
(Dragon's Lair). BnW Black 'n White screen. I've stretched the definition a bit, because
certain vector games are color, but just one color - like Tailgunner
(blue), Battlezone (green), and Red Baron (blue). Maybe these are
color plastic overlays that I haven't noticed. Maybe not.
2P, 4P Simultaneous play for two players, four players, etc.
# pro Number of games produced.
Note : The above may/may not be included in any order whatsoever.
-----------------------------------------------------------------------------
Titles not included as they are not _real_ arcade games (IMHO) :
Super Select System [Arcadia]
An arcade cabinet with an Amiga inside. Some of the games are improved
home versions (hot dog!). Six selections on each machine.
PlayChoice [Nintendo '88, 2P]
An arcade cabinet with a Nintendo inside! Also PlayChoice CounterTop
(with joysticks that appear amazingly fragile considering the locations
of most of these models: bars). Up to ten games. Give it a quarter and
get three _big_ minutes of playing time. Hotdogletmeatitwhatabargin!
TurboGrafix-16 [United Amusements<NEC '90]
An arcade cabinet...with a TurboGrafix-16 inside! Hot Doggies!
-----------------------------------------------------------------------------
The KLOV Orphans List
=====================
The following KLOV entries are orphans ... they either have no description
or no manufacturer (or both). Please help expand the KLOV by sending me
any info you have on these entries. Thanks !
19th Hole {Status '86}
Air Duel {Fabtek '91}
American Football {Tecmo '87}
Anti-Aircraft {Atari}
Aqua Jack {Taito}
Arcade Driver {Atari}
Atomic Castle {LDCS '84, Laser}
AV Mah Jong Part II {Nihon Bussan}
Baseball Season II {Leland}
Battlewings {}
Big Event Golf {Taito}
Big Run {Jaleco '90}
Birdie Try Golf {Data East}
Bottom of the Ninth {Konami '89, 2P}
Bowl-o-Rama {Exit}
Bull's Eye {Sega '88}
Calypso {}
Castle of Dragon {Romstar}
Challenger {}
Button shifts you from floor to ceiling.
Champion Baseball {Sega '83}
Champion Baseball II {Sega '84}
Cloud 9 {Early '80s}
Clowns {Midway Late '70s}
Cocoon {Williams(?)}
Compugraph Foto {Atari}
Cool Pool {Catalina '91}
Cops 'n Robbers {Atari, 4P, BnW}
Crossfire {Atari}
Crowns Golf {SNK<Kitkorp '84}
Cruisin' {Jaleco}
Dark Mist {Taito}
Darwin 4096 (?) {}
Vertical scrolling shoot-em-up with a ship that 'evolved' when certain
capsules were caught. Seen alongside Last Apostle in O.C., NJ; both may
have been bootlegs.
Devil Zone {Nichibutsu}
Dirt Fox {Namco}
Dirtbike {Atari}
Dominos {Atari}
Dr. Pong {Atari}
Dragon Buster {?<Namco}
Dragon Saber {Namco}
Driving Force {}
Dungeons & Dragons(?) {}
Dyger {Sharp Image}
Eggs {}
Espial {}
Extermination {Taito}
F-1 Dream {Romstar}
Field Combat {}
Fighting Golf {SNK '89}
Fire One {Exidy '78}
Flak Attack {Konami}
Flash Gal {}
Flashpoint {Sega}
Flipull {}
Some kind of Tetris derivative.
Flying Tiger {Taito}
Formation Z {Jaleco}
Galaga III {Midway}
Galaxy Ranger {Sega/Midway, Laser}
Gang Wars {SNK}
Gemini Wings {Tecmo}
Goalie Ghost {Sente}
Goindol {Sun Electonics}
Golf {Atari}
Gran Trak 20 {Atari '74, 2P, BnW}
Great Guns {Stern}
Great Swordsman {Romstar}
Grobda {?<Namco}
Halley's Comet {}
Shoot-em-up similar to Nemesis/Gradius.
Hare Scare {? '83ish}
Haunted Castle {Konami '87}
Herbie's Olympics {}
An attempt at a Track 'n' Field ripoff ... Featured a fat guy and one
red button to control all action. Had a joystick, but it didn't do
anything ...
Hit 'n Miss {Exidy}
Hollywood {? '83ish}
Hot Chase {}
Similar to Roadblasters, but in a Porsche. Better graphics.
Image Fight {Irem}
Indoor Soccer {Universal}
Invinco {Gremlin<Sega '79}
Iron Horse {Konami}
Jet Fighter {Kee '74}
Karate Master {Data East, 2P}
Kayos {? '83ish}
King and Balloon {}
Speech: "Help!" "Bye-bye!"
Kuuga {Data East}
Kyros {Alpha Desnhi}
Laguna Racer {Midway, BnW}
Laser Shuffle, The {, Laser}
Last Apostle (?) {}
MARVELOUS graphics (like TROG's Claymation, but years in advance).
Puppet battles evil undead puppet ninjas (I am not kidding.)
Last seen in Ocean City, NJ.
Lee Trevino's Fighting Golf {SNK '88}
Legend of Hero Tonma {Irem '89, 2P}
Legion {Nichibutsu}
LeMans {Atari '76}
Libble Rabble {?<Namco}
LSA Squad {Taito}
Mah Jongg Summer Story {Video System '89}
Mega Force {Tecmo}
Mermaid {Rock-Ola '83}
Metro Cross (Part I) {?<Namco}
Mighty Guy {}
Moon Wars {Stern}
Motorace USA (Zippy Racer) {Irem}
Mr F. Lea {? '83ish}
MX5000 {}
N-Sub {}
N. Y. Captor {Taito}
Naughty Boy {Nichibutsu '82}
New York, New York {}
BAD Japanese import. Similar to Galaxians. Speech: digitized Japanese
voice.
Ninja Princess {Sega}
Omega Fighter {UFL}
Oscar {Data East}
Pac-Man '88 {Midway '88}
Phozon {?<Namco}
Pin Pong {Atari}
Pioneer Balloon {Rock-Ola}
Piranha {}
yet another rip-off of Pac-Man ala Barracuda.
Pollux {Invega/Dooyong '91}
Pong Doubles {Atari '73, BnW, 2P}
Popper {}
Reported to be similar to Q*Bert.
Port Man {? '83ish}
Pot Shot {Atari '88}
Power Ladies {}
Seen in a dual-monitor Punch Out cabinet. Speculated to be a poker game
that features scantily-clad women.
Pro Quarterback {Konami}
Psychic Five {}
Running jumping game; scrolling.
Pulsar {Gremlin/Sega '80}
Pursuit {Atari}
Quiz Show {Atari}
Rad Action {UPL}
Radarscope {Nintendo}
Raiders 5 {}
Rally Bike {Taito '88}
Rim Rockin' Basketball {Strata}
Ring King II {Data East '86, 2P}
Road Fighter {Konami}
Roc 'N' Rope {}
Archeologist battles dinosaurs & monsters with harpoon-gun and "flash"
button. Reach the Roc's Egg at the top of the screen to advance.
Rock 'N Rage {Konami}
Roller Jammer {}
Skating action video game.
Route 17 {Centuri '83ish}
Runaway {? '83ish}
Salamander {}
Overseas version of Life Force.
Scion {}
Scramble Spirits {}
Search & Rescue {SNK}
Sebring {Atari}
Seicross {}
Motorcycle riding - grab buddies and supplies.
Shooting Gallery {}
Side Track {Exidy '78ish, BnW}
Sinbad 7(?) {}
Was this ever put into production?
Sky Diver {Atari}
Sky Rider {}
Slap Fight {}
Little ship heads towards big ship and destroys it. Kind of familiar ?
Process repeats, but bullets fly faster and faster. Bar along bottom of
screen with choices (SpeedUp, Shot, Bomb, Laser, Homing, Shield, Etc.) and
you pick up stars to select the different selections.
Snow Brothers {}
Two snowmen battle cute Japanese critters over 50 screens.
Just popped up in our arcades, but apparently it's older than that.
Helluva fun game ... until level 20 or so where it gets insanely hard ...
Soccer {Atari}
Solar War {Atari}
Son Son {}
Two, two, TWO sons in one!
Space Hawk {Cinematronics}
Special Project Y (S.P.Y.) {Konami}
Spectra {Status '86}
Speed Rumbler {Capcom}
Spiders {}
Shoot-em-up involving spiders that ran around on spreading webs.
Not Black Widow, really.
Spiders {}
You have a ship at the bottom of the screen and you shoot spiders
which are being created from a huge Something in the middle of the screen.
Sprint {Atari '75}
Star Base Omega {'88}
Steeple Chase {Atari}
Stompin' {Sente}
Storming Party {}
Vertically-scrolling death-themed game. Hop in vechicles for better
firepower/protection.
Street Heat {}
Strength & Speed {}
(or was that Speed & Strength?) -- rip-off of Track & Field/Hyper Spts.
Strike Zone Baseball {Leland '88, 2P}
Super Draw {Stern '83}
Super High Impact Football {Williams '91ish}
Super Ranger {}
Sequel: Rolling Thunder(?).
Super Volleyball {Video System '89}
SuperPong {Atari '73}
Sure Shot Pool {Status '86}
Swimmer {}
Swim around, dive, energize.
Taito Volleyball {Taito}
Tank II {Atari}
Tazmania {}
Similar to Robotron.
Terra Force {Nichibutsu}
Time Scanner {Sega}
TKO Boxing {Data East '87}
Top Shooter {Taito '88}
Tornado Baseball {Midway, BnW}
Touchdown Fever {SNK '87, 2P}
Tournament Table {Atari}
Tower of Druaga, The {?<Namco}
Trak 10 {Atari '74}
Trick Shot {Sente}
Triple Hunt {Atari}
Tube Chase {Atari}
U.S. Classic Golf {Taito}
UFO Invasion {}
Really wild game with a combination of projected video graphics and
real stuff underneath.
Ultra Tank {Atari}
Vega {}
Vertigo {Exidy}
Video Trivia {}
Another trivia game. Viper {Leland '88}
Vorfeed {Taito}
Vs. Baseball {Nintendo, 2P}
Vs. Freedom Force {Nintendo}
Vs. Super Mario Brothers {Nintendo}
Vs. Tennis {Nintendo, 2P}
Vs. TKO Boxing {Nintendo<Data East}
Vulgus {Konami}
Walter Payton Football {Sega}
War Of The Insects {}
(last word may be wrong) -- Centipede rip-off.
Web Wars {? '78ish, Vector, BnW}
WEC Le Mans {Konami}
Whack {Midway}
Wheels Runner {}
Clone of Atari's Super Sprint.
Who Dunit {Exidy '88}
Witch's Way(?) {}
Was this ever put into production?
Wizz Quiz {}
Presumably another trivia game.
World Series {Leland}
World Series Baseball {Cinemetronics}
World Stadium '89 {Taito '89}
Zero Wing {Williams}
Zoar {}
Shoot-em-up similar to 1942.
Zzyzzyxx {Cinematronics '83}
-----------------------------------------------------------------------------
The Killer List of Video Games
==============================
'88 Games {Konami '88, 2P}
Track and Field ripoff.
005 {Sega}
Spy theme. Similar to a James Bond type theme.
10-Yard Fight {Taito<Irem '84}
Football game.
1942 {Capcom '84}
Airplane flying game, similar to Xevious.
Might be by Romstar ...
1943: The Battle of Midway {Capcom '87, 2P}
This game is very much like 1942. Different special weapons and powerups as
well as defensive weapons. Each level consists of two parts : In the 1st
part you fly high in the air against "normal" targets (planes), while in the
2nd part you fight against several specific targets (like large ships ...).
19th Hole {Status '86}
720 {Atari '86, 3D}
Skateboarding game. Speech: "Skate or DIE!"
8 Ball {Magicom '84}
Joystick controlled billiards simulation. Surprisingly addictive.
Action Fighter {Sega}
Similar to Spy Hunter. Motorcycle/car combo.
Adventures of Robby Roto {Midway (I think)}
Weird-looking critter shot foes in a fantasy setting. Quite limited
distribution. Probably a reason for that.
Aeroboto {Williams}
Man/robot who can fly.
AfterBurner {Sega '87, 3D}
Cockpit. Jet flight simulator. Steering yoke shakes violently during
crash!
AfterBurner II {Sega '89, 3D}
Sequel to AfterBurner
Air Busters {Namco}
Little seen side scrolling shooter.
Air Duel {Fabtek '91}
Airwolf {Hokkadio/United Amusement '87}
This is a side-view game where you control a helicopter. Probably based on
the helo from the t.v. show.
Ajax {Konami}
This is (mostly) a vertically-scrolling shooter with bosses at the ends of
each level (sometimes in the middle as well). The levels are varied.
Power-ups change weapons and increase firepower, 'Missile' does much damage.
Your ship tends to change a bit as you proceed. A Multi-Perspective Shooter.
Aladdin {Atari}
Storybook game; spell out letters "ALADDIN" to go to next screen.
Alcon {Taito}
Vertical shoot-em-up. Get powerups. Xevious was more fun.
Alien Invader {Universal '79}
Galaxian style slide-and-shoot.
Alien Syndrome {Sega '87, 2P}
Shoot-em-up with top-view pseudo-3D graphics. Pick up kids.
Aliens {Konami '90, 2P}
Loosely based on the movie. As Ripley, try to kill the Alien Queen.
One of the loudest games at the arcade. Speech : "ALIENS !!!"
All-American Football {Leland '89, 4P}
Collegiate "Quarterback" with new menus of "add quarter for this
feature" options.
Alley Master {Cinematronics '85}
Bowling title for the Cinemat-system
Alley Rally {Exidy '78, BnW, 2P}
Drive cars around a figure-eight track.
Alpha Mission {SNK}
Contruct-your-ship game.
Alpine Ski {Taito}
Actual skis with some cabinets.
Altered Beast {Sega '88}
Big, fancy graphics - save the princess from the evil Neff while
battling alien creatures.
Ameri-Dart {Ameri '89}
Throwing darts at a dartboard via spinning a trac-ball.
American Football {Tecmo '87}
American Horseshoes {Strata '90}
Trackball controlled
Amidar {Stern<Konami '82}
Paint boxes in grid while avoiding four or five enemies a'la Pac-Man.
Anti-Aircraft {Atari}
Apache 3 {Tatsumi}
Similar to Thunderblade.
APB {Atari}
Hand out speeding tickets, pull over reckless drivers, etc. Speech:
"Sure could use a donut," "Car 54 return to station," "Who, me?
"Hey you, pull over," etc.
Aqua Jack {Taito}
Aquattack {Romstar}
Hovercraft blows up tanks & helicopters & such. Space Harrier-type grafx.
Arabian {Atari '83}
Collect letters around a ship.
Arcade Driver {Atari}
Arch Rivals {Bally/Midway}
A basketbrawl game. Feel free to punch, kick, and trip the opposing
team. Cheezy sound effects. You are allowed to customize the locale --
team names and players could be renamed for local teams, etc.
Sequel : Pigskin 621 A.D.
Area 88 {Capcom, 2P}
The Japanese version of U.N. Squadron.
Arkanoid {Taito '86}
Breakout-type game with monsters, special features. Sequel: Revenge of
Doh.
Arm Wrestling {Nintendo '85}
Kit for Punch Out. Spring loaded joystick produced increasing tension,
to assimilate the feel of actual arm wrestling.
Armor Attack {Cinematronics '80, BnW, Vector, 2P}
Plastic overlay. Shoot helicopters and tanks from a jeep.
Armored Car {Stern}
Total scrolling screen.
Assault {Atari<Namco '88}
Tank shoot-em-up. Graphics scroll to meet you, twisting at any angle.
Asterix & Obelix {?? '91?}
Based on comic strip
Asteroids {Atari '79, Vector, BnW, 70000 pro}
Destroy asteroids, spaceships.
Asteroids Deluxe {Atari '80, Vector, BnW}
Mirrored-in screen. Harder version of Asteroids. Rotating asteroids.
Featured shield defense that enabled spaceship to bounce off asteroids.
Astro Blaster {Sega<Gremlin}
An n-event game where n > 30. Space shoot-em-up. Limited ship energy.
Speech: "Astro Blaster!" "Fuel status marginal/critical," etc.
Astro Chase {Exidy '84}
Based on a home computer game by First Star Software.
Astro Fighter {Sega<Gremlin}
Five-event game. Prequel: Astro Blaster.
Astro Invader {Stern '80}
Stern's first arcade video game. Space Invaders style game differentiates
itself by having a mothership unload the aliens in stationary vertical
lanes before they attack the player's laser base.
Astron Belt {Midway<Sega '83, Laser}
First laserdisc game.
Asuka 'N' Asuka {Taito}
Two, two, TWO Asukas in one!
Atari Baseball {Atari '78, BnW}
Mirrored-in screen.
Atari System 1 {Atari '83}
System for easy convertability. Seen only in dedicated System 1 cabinets.
Titles include : Marble Madness, Indiana Jones, Road Blasters, and Road
Runner among others. Gauntlet used the same electronics but was only
sold in a special 4-player cabinet. These games are listed by title.
Atari System 2 {Atari '84}
System for easy convertability. Seen only in dedicated System 2 cabinets.
Titles include : Paperboy, Championship Sprint among others.
Ataxx {Leland '90}
Reversi-like game.
Atomic Castle {LDCS '84, Laser}
Atomic Punk {Irem '91}
Possibly has a sequel ...
Aurail {Sega}
Supertank blasts enemies from top-down and first-person perspectives.
AV Mah Jong Part II {Nihon Bussan}
Avalanche {Atari, BnW}
Catch falling rocks in progressively-smaller paddles.
Avenger {Early '80s}
Nothing known. Speculated to be a black market version of Defender.
Avengers {Capcom}
More of the same-old puch/kick scrolling chop socky.
Aztarac {Centuri '83, Vector}
Colorful vector shoot-em-up features a large "bubble shaped" monitor.
Baby Pac-Man {Midway '83, Pinball}
Earn energizers, fruit, and super-speed in shortened pinball portion.
Bad Dudes {Data East '88}
X-axis tourism in 1.5 dimensions. Bosses. You know the rest.
Bad Dudes vs. Dragon Ninja {Data East '88, 2P}
Chop-socky. These dudes are BAD!
Badlands {Atari '89, 2P}
Sprint racing gone BAD! Eight track layouts. Conversion kit.
Badlands {Centuri<Konami '83, Laser}
Apparently one-button control.
BagMan {Stern '83}
Convict stealing gold from mines.
Bandito {Exidy '78, BnW}
Sherriff is in the corral surrounded by bandits.
The Bandits shoot in from the four edges and occasionally close in
from the corners.
Bank Panic {Midway}
First person ... player is a guard at an old west bank, moving along a row
of doors behind which are either customers or bandits, who you must
out-draw (as in gun).
Barracuda {Coinex}
Rip-off of Pac-Man.
Baseball Season II {Leland}
Basketball {Atari '78, 2P, BnW}
Trackball control.
Batman {Atari '91}
Batman battles the Joker. Based on the movie. Digitized photos.
Battlantis {Konami}
Space Invaders-type game, with a bowman moving horizontally along the
bottom of the screen and assorted fantasy warriors advancing in waves.
Includes "boss" waves. Nice music.
Battleshark {Taito}
First person, multi directional scrolling with scaled graphics. Player
commands an advanced attack sub, position crosshairs to torpedo
various underwater, surface,and even air targets. Power-ups allow
multiple-shot patterns, restore torpedoes, and repair damage. Speech.
BattleTech {ESP Productions '89, 8P, 3D}
Two monitors, networked cockpits, communication with teammates via
radio. First BattleTech center opened March 1990 in Chicago.
Two teams of 4? mechs playing against each other. Difficult play ...
Battlewings {}
Battlezone {Atari, BnW, Vector, 3D, 75000 pro}
First-person viewing. Your tank against other tanks, missiles, flying
saucers. No hidden-line removal. U.S. Army ordered specially-modified
version to train troops on. Red and Green plastic overlays.
Bazooka {??, BnW}
Swivel-type bazooka. Orange screen. Shoot tanks, trucks, motorcycles.
Avoid ambulances and people carrying stretchers. One-player version
called U.N. Command.
Beast Busters {SNK '90, 3P}
Gun game; three players vs. assorted ghosts, goblins and other critters.
Critters explode when you shoot them. Guns mounted on cabinet.
Beezer {Romstar}
Turn revolving doors to trap bees and grab eggs
Bega's Battle {Data East, Laser}
Japanese animation. Bega's a robot who has to collect super-powered
humans to fight alien invaders.
Uses animation from the movie "Harmagedon".
Bermuda Triangle {SNK}
This is a vertically scrolling shooter. The game has a joystick like
the one in Ikari Warrior. Normal joystick movements move your ship, while
turning the joystick rotates the turret on your ship.
Berzerk {Stern}
You try to go through rooms avoiding enemy robots and their fire, and
"Evil Otto" - a evil smiley face that bounces after you if you dawdle.
Speech: "Coin detected in pocket," "Intruder alert," "Stop th
intruder."
Big Event Golf {Taito}
Big Run {Jaleco '90}
Bionic Commando {Capcom}
Has bionic arm that stretches and lets him grab things from afar/swing
like Tarzan.
Birdie King {Taito '82?}
Possibly one of the worst golf games ever created.
Birdie King II {Monroe '84?}
Sequel to Birdie King and not much better ... trackball controls.
Birdie Try Golf {Data East}
Black Tiger {Romstar}
Barbarian warrior fights and leaps his way through large cavern complexes,
shooting monsters that turn into coins, with which he buys better weapons
and armor from shops. Hidden items, boss monsters (dragons, stone heads,
demons). Sequel : Forgotten Worlds
Black Widow {Atari, Vector}
Conversion of Gravitar. You're a spider, killing other bugs.
Blades of Steel {Konami '87}
Hockey game with fighting.
Blasted {Midway, 2P}
You are situated in one building, moving from room to room to shoot
directly across at the other building where your friend/opponent is.
Hit the alien's "light-bulbs" without injuring innocent civilians.
Blaster {Williams '83}
Go through twenty waves of various formats, including a time tunnel,
vampire bats, etc. until reaching Paradise. Prequel: Robotron 2084.
Blasteroids {Atari '88, 2P, 3D}
Must go through different sectors, blasting asteroids and picking up
energy, then warping out. Prequel: Asteroids.
Digitzed graphics of actual asteroids.
Block Out {Cal. Dreams '90, 3D, 2P}
Tetris with a BONUS dimension - the dimension of DEPTH.
Blood Brothers {Fabtek '91}
Prequel : Cabal
Bloxeed {Sega, 2P}
Sequel to Tetris.
Blue Print {Midway '82}
Use a blue print to construct a machine before time runs out.
Blue Shark {Midway '78, BnW}
Use mounted gun to shoot sharks, ells, and octopi away from friendly
divers.
Body Slam {Sega<Sun}
Women's wrestling.
Bomb Jack {Tehkan}
Bomb Jack flies around picking up things and avoiding bombs.
Boomer Rang'r {Data East '83}
You are a caveman, throwing boomerangs at enemies. Extraordinarily
fun and amusing game.
Boot Camp {Konami, 2P}
Vaguely similar to Track and Field. Trackball. Player is an army
recruit, who must compete in various events as part of basic trainging
(obstacle course, etc).
Boot Hill {Midway, 2P, BnW}
Mirrored-in screen. Prequel: Gun Fight.
Bosconian {Midway<Namco '81}
Space Rally-X! Bases scattered in a large area, destroyed by taking out
all six turrets or by firing a shot up the middle while it's open.
Speech: "Battle stations!" "Alert! Alert!" "Condition Red!"
Bottom of the Ninth {Konami '89, 2P}
Boulder Dash {Exidy '84}
Based on a home computer game by First Star Software
Bouncer {Entertainment Sciences '84}
Supposedly advanced for its time (manufacturer/date anyone?) with lots
of memory used for animated graphics. Anyone got the scoop ?
Bowl-o-Rama {Exit}
Bowling Alley {Midway '78, BnW}
Trackball.
Boxing Bugs {Cinematronics '81, Vector}
The SKILL of boxing combined with the KILL of bugs.
Breakout {Atari '76, BnW}
Designed by Nolan Bushnell. Use a paddle to knock bricks out of a wall.
Breakout Deluxe {Atari ?}
Different from Super Breakout. Earlier and not as good.
BreakThru {Data East '86}
Horizontal shooter (might also be a cockpit game ...)
Bristles {Exidy '84}
Based on a home computer game by First Star Software.
Brute Force {Leland '90, 3P}
Stunningly inept beat-em-up game. This has got to be THE worst game
of 1990. On screen personas wear preppie clothing and hush puppies.
Bubble Bobble {Taito, 2P}
Cute dragons shoot bubbles at bad guys. Jump on bubbles to kill bad
guys, get points.
Bubbles {Williams, '83}
Soap bubble runs around a sink, cleaning off dirt, gunk and ants.
Buck Rogers and the Planet of Zoom {Sega '83, 3D}
Cockpit.
Buggy Challenge {Data East '86}
Kit frequently seen in sit-down Turbo cabinets. Very similar to
Data East's Speed Buggy.
Bull's Eye {Sega '88}
Bump & Jump {Data East '82}
Run cars off road, jump obstacles for survival and points. 50k bonus for
destroying no enemies in a round. Scrolls vertically.
Use cassette mechanism similar to Mission X (See Mission X).
Bump and Jump {Midway<Data East '83, 3D}
Hit cars to knock them out of the race. Can also jump.
Midway 'remake' of the earlier Data East title. Used regular electronics.
BurgerTime {Data East '82}
Ladder-climbing game in which the goal is to make hamburgers by walking
over various hamburger parts until assembled.
Use cassette mechanism similar to Mission X (See Mission X).
BurgerTime {Midway<Data East '83}
Ladder-climbing game in which the goal is to make hamburgers by walking
over various hamburger parts until assembled.
Midway 'remake' of the earlier Data East title. Used regular electronics.
Burokushiido {Sega '90}
Tetris variant. Name means "bury the Tupperware battle" in Japanese.
Buster Bros. {Capcom, 2P}
Shoot bouncing balloons with your spear guns. Travel amongst various
European locations. Annoying level of difficulty.
Cabal {Fabtek<TAD '88, 2P}
Trackball. Death-themed.
Cadash {Taito, 2P or 4P}
Similar to Golden Axe -- fantasy style scroller with some RPG
elements. The cabinet and controls looked *very* much like the
Nintenedo "vs" series. At least one model had two monitors.
Two machines may even be networked together.
Calypso {}
Canyon Bomber {Atari, 2P, BnW}
Clear out a rock-filled canyon by dropping bombs from planes.
Capcom Bowling {Capcom '88}
One of the better bowling games, with a top view of a lane on the right
side of the screen and your score, along with a little window in which
the game shows cute comments after each shot, on the left. Ten frames.
Trackball, often made to resemble a bowling ball.
Captain America and the Avengers {Data East '91, 4P}
Use the heroes from the comic book series in this TMNT-like game.
Captain Commando {Capcom '91, 4P}
Essentially a modern version of Final Fight. Play Captain Commando,
Ginzu the Ninja, Mack the Knife, or Babyhead.
Carnival {Gremlin<Sega '80}
Carnival shooting gallery. Can toggle music by shooting a musical note.
Carrier Airwing {Capcom '91, 2P}
Sequel to U.N. Squadron.
Castle of Dragon {Romstar}
Castlevania {Konami '87}
Run through Dracula's castle.
Caveman {Gottlieb, Pinball}
Pac-Man clone video game near backglass.
Caveman Ninja {Data East '91, 2P}
Like Bad Dudes, but set in prehistoric times. Fairly cute.
Centipede {Atari '81}
Trackball. First video game programmed by a woman. Shoot centipedes a
piece at a time.
Cerberus {Cinematronics '85}
Protect your moon bases from alien attackers. High-res graphics.
Title for the Cinemat-System.
Challenger {}
Button shifts you from floor to ceiling.
Champion Baseball {Sega '83}
Champion Baseball II {Sega '84}
Champion Wrestler {Taito '90}
Hey! Another wrestling game!
Championship Sprint {Atari, 2P}
Fancy color update of the original Sprint -- laps around a one-screen track
seen from above. Beat all computer opponents for more time. Buy
improvements with wrenches scattered around the course.
Change Lanes {Taito '83}
Very early, technically inept driving game.
Chase H.Q. {Taito '88, 3D}
Driving game.
Part of the Exidy Alliterative Shooting Series. Western format.
Cheyenne {Exidy '84}
Part of the Exidy Alliterative Shooting Series. Western format.
Chicken Shift {?? '84?}
Many screens all based on timing and involving chickens and/or eggs.
Very bizarre and probably quite rare ...
Chiller {Exidy}
Part of the Exidy Alliterative Shooting Series. Execution/torture/body-
part themed; _very_ disgusting/gory.
China Gate {Kitcorp/Romstar '88}
Odd anime-style critters pound each other into goo.
Chinese Hero {Kitcorp}
Lackluster side-view arena fighting game.
Choplifter {Midway '82}
Cockpit. Helicopter used to rescue people behind enemy lines.
Trivia : The wiring diagrams and parts of the manual call it Shoplifter
May be 1985 and by Sega (as a conversion kit)
Originally a home computer game by Br0derbund for the Apple II.
Chopper I {SNK '88}
Tiger-Heli style copter shoot-em-up.
Cinemat-System {Cinematronics '83}
System for easy convertability. Seen in Williams cabinets (Stargate and
Robotron 2084), Taito cabinets (Jungle King, Qix, Zoo Keeper), and Midway
cabinets (Ms Pacman and Super PacMan). Also Alley Master, World Series,
Double Play and others.
Circus {Exidy}
Paddle. Pair of clowns bounce off teeter-totter to pop balloons.
Circus Charlie {Centuri '84}
Six-event game: riding lion through rings, walking tightrope, etc.
Cisco Heat {Jaleco '91}
Yet another Pole Position/Chase H.Q./Super Monaco G.P. clone.
Clash Road {Status}
Bicycle race with a vicious twist - knock opponents down, etc.
Cliff Hanger {Stern '84, Laser}
Specific storyline. Based on movie "Lupin III : Castle of Cagliostro"
by Hayao Miyazaki. Game gives specific hints. Animation from Lupin III
movie and from Mystery of Mamo.
Cloak & Dagger {Atari, 5000 pro}
Conversion kit for four Williams' games: Defender, Stargate, Joust,
and Robotron. Spy defuse-a-bomb-motif game; tie-in with movie of same
name.
Cloud 9 {Early '80s}
Clowns {Midway Late '70s}
Cobra Command {Data East, Laser}
Japanese-type animation. Copter shoot-em-up with six different
locations. Another version of this game was later released with
computer-generated graphics instead of laserdisc.
Cocoon {Williams(?)}
Colony 7 {Taito '80}
Shoot-em-up. Protect city/energy field.
Columns {Sega '90?}
Tetris sequel. Drop series of colored blocks trying to get three or
more into line. Blocks stack up towards top of screen like Tetris. When
three or more colored blocks line up, they disappear, allowing more blocks
to fall and cause a buildup. Special blocks remove all of a color, etc.
Combat {Exidy}
Part of the Exidy Alliterative Shooting Series.
Combatribes {Technos '90, 3P}
Rather ho-hum chop-socky. Few (yawn) moves make (yawn) this game boring.
Commando {Data East / Capcom '85}
Death-themed vertically scrolling action game. A precurser to many games
of the same genre.
Compugraph Foto {Atari}
Computer Space {Nutting Associates '72, 1500 pro, BnW}
Fiberglass cabinet.
The first coin-up video game - ever ! (Pong was first mass market game)
A clone of Spacewar, a PDP-1 (Then PDP-11) computer game created in
1962 by MIT student Steve Russell.
Congo Bongo {Sega '83}
Journey through a jungle.
Congorilla {Falcon '82}
The black-market version of Donkey Kong, and much better. Bizarre
ladder construction, higher resolution.
Continental Circuit {Taito}
Fancy driving game.
Continental Circus {Taito, 3D}
Flicker-glasses driving game.
Contra {Konami, 2P}
Death-themed. Varying points of view. Sequel: Super Contra.
Cool Pool {Catalina '91}
Cops 'n Robbers {Atari, 4P, BnW}
Cosmic Avenger {Universal '81}
Side scrolling shooter, pre-Scramble. Featuring a space level and an
underwater level.
Cosmic Chasm {Cinematronics '83}
First arcade game based on a home game system (Vectrex) game.
Cosmic Guerilla {Universal '79 or '80, BnW, Raster}
Shoot monsters trying to steal your extra ships stored in the middle
of the screen. Space Invaders style graphics.
Cosmic Monsters {Universal '79}
Another Space Invaders knock off.
Crackdown {Sega '89}
Little digitized members of Cabaret Voltaire battle terrorists.
Crackshot {Exidy}
Part of the Exidy Alliterative Shooting Series.
Crash {??, BnW}
Car "eats" dots around a square track, drone car drives opposite way.
Crash 'n Score {Atari, 2P}
Crash into other cars and receive point values. Any MORE questions ?
Crater Raider {Midway, 3D}
Dodge in and out of craters trying to capture flags. Peculiar view.
Crazy Climber {Nichibutsu/Taito '80}
Two joysticks. Climb up the outside of skyscrapers. Evil doctors drop
flowerpots at you, signs fall, windows close, etc. Speech: "Ouch!"
Crazy Kong {Falcon (?)}
A Donkey Kong knock off.
A true copy -- the screens are exactly the same. Not likely very legal ...
Crazy Kong Jr. {Falcon (?)}
A Donkey Kong Jr. knock off.
A true copy -- the screens are exactly the same. Not likely very legal ...
Crime City {Taito}
If it moves, shoot it. When it stops moving, shoot something else.
Supercops reduce various criminals to compost.
Crime Fighters {Konami '89, 4P}
Street-fighting.
Crossbow {Exidy '83}
The first of the Exidy Alliterative Shooting Series
Speech: "AAAAIIGGGGHHHHHH!!!!!" "WuuuhhHHHHHHHHH!!!"
Crossfire {Atari}
Crowns Golf {SNK<Kitkorp '84}
Crowns Golf in Hawaii {Sega<Kitkorp}
Cute golf.
Cruisin' {Jaleco}
Crystal Castles {Atari '84, 3D}
Glowing trackball control. Threee quarter overhead view. Bentley
Bear harvests the gems. Many warp areas.
Cube Quest {Simutek '84, 3D, Laser}
3D video overlayed on laserdisc graphics.
Cyberball {Atari '88}
Futuristic football with cyborg players. Sequel: Tournament Cyberball
2072.
D.J. Boy {Am. Sammy}
Kid on skates battles punks on skateboards. Sequel: B. Rap Boys.
"Wolfman Jack" voice during demo.
Some bosses were rather crude ... as in disgusting ...
Dangar {Nichibutsu '86}
Based on the Voltron series of movies - after getting three ship parts,
you transform into a really powerful robot. Similar to Xevious.
Danger Zone {Cinematronics '86}
Plane shoot-em-up with bizarre pivoting screen on a universal joint.
Darius {Taito}
Sideways Scramble-like shoot-em-up using a projection system to make
the playfield three screens wide.
Great stereo soundtrack.
Word is Darius II (arcade) exists in Japan.
Dark Adventure {Konami '89, 3P}
Cross between Gauntlet and Indiana Jones.
Dark Mist {Taito}
Dark Planet {Stern '83, 3D}
Poor attempt at 3-D. Had a fake lunar landscape in front of game.
Darwin 4096 (?) {}
Vertical scrolling shoot-em-up with a ship that 'evolved' when certain
capsules were caught. Seen alongside Last Apostle in O.C., NJ; both may
have been bootlegs.
Dead Angle {Fabtek<Seibu Kaihatsu Inc '88}
Aim gun with the target sight. See through your on-screen character.
Death Race 2000 {Exidy '76, 2P, BnW}
Go around running over people with your car. One of the most
controversial games of all time -- it was eventually pulled from the
market. Earlier version (possibly playtest-only) was called Pedestrian.
Sequel: Super Death Chase.
Deep Scan {Gremlin<Sega '79}
Select between space game, and sub-hunt game.
Defender {Williams '80}
Fly around destroying aliens and protecting your astronauts on the
surface of the planet. Sequel: Stargate.
Deluxe Space Invaders {Midway<Taito '79, BnW}
Color plastic overlay. Features doubling inavders when shot.
Demolition Derby {Midway '84, 4P}
Drive around a dirt track smashing other cars to bits. Reverse gear.
Depth Charge {Gremlin, BnW}
Drop depth charges on subs while avoiding their missiles.
Desert Assault {Data East '91, 2 or 4P}
Inspired by the Persian Gulf War. Speech : "Adios !! Take This Pal !!" Destroyer {Atari}
Drop depth charges on subs while avoiding their missiles.
Devastators {Konami '89, 3D}
Head-first death-themed game.
Devil Zone {Nichibutsu}
Dig Dug {Atari<Namco '83}
Pumpin', pumpin', pumpin'!!! Dig tunnels underground, use an air pump
to pump/blow up enemies. Or drop rocks on 'em. The lyrical 255th
round finds you with a Pooka on your head before game play begins.
Dirt Fox {Namco}
Dirtbike {Atari}
Discs of Tron {Midway, 3D}
Generally in booth form. Battle against enemy "programs" using discs,
much as in the movie. Speech.
Do Run-Run {Universal}
Prequel: Mr. Do.
Dodgem {Atari, 2P}
One or two player. Drive a car around simple maze removing 'dots' while
trying to avoid other card driving about. Your car moves forward at a
constant speed, and you can only change lanes in the maze at openings in
the walls.
Domino Man {Midway, '83}
Try to set up a chain of dominos so you can knock them down (pointless,
isn't it?). Maneuver pedestrians so they don't ruin your work.
Dominos {Atari}
Donkey Kong {Nintendo '81}
Four-event game - introduction of the omnipresent Mario character.
Try to rescue the "girl" from Donkey Kong. Barrel jumping, rivet
popping, elevator hopping, and cement-avoiding is necessary.
Donkey Kong III {Nintendo '84}
Four-event game. As the gardener, you use a sprayer to try to drive
off insects and such.
Donkey Kong Jr. {Nintendo '82}
This sequel involves a role reversal - try to rescue the American
public, I mean Donkey Kong, from Mario. Another four-event game.
There's also a two-player technique to allow one player to play forever.
Double Axle {Taito '91}
Bigfoot style 4x4 races others through various obstacles.
Double Dragon {Taito '86, 2P}
Street fighting game. Can recover weapons from enemies and use them
yourself.
Double Dragon 3 : The Rosetta Stone {Technos, 3P}
Third of the Double Dragon series of side-scrolling fighting games.
Players travel to various locations around the world, collecting pieces
of a puzzle that leads them to Egypt for the final confrontation.
Double Dragon II : The Revenge {Technos<Romstar '88, 2P}
Sequel to Double Dragon, almost exactly the same except for slightly
better graphics and new locations.
Double Dribble {Konami '86}
Uninteresting basketball game.
Double Play {Cinematronics '86}
Continuation of World Series. Title for the Cinemat-System.
Downtown {Romstar '90, 2P}
Picture Final Fight with a overhead birds-eye perspective. Ikari Warrior
style joysticks. Big disappointment.
Dr. Pong {Atari}
Drag Race {Atari, 2P, BnW}
This game may have been done by Mike Albaugh, who was at some point
a RGVA reader ... Mike are you still out there ?
Dragon Breed {Irem '89, 2P, 3D}
Semi-sequel to R-Type. You ride a dragon using the beast as
offense/defense. Can whip his tail around you for protection.
Dragon Buster {?<Namco} Dragon Saber {Namco}
Dragon Spirit {Atari<Namco}
Similar to Xevious.
Dragon's Lair {Cinematronics '83, Laser}
A four-way joystick and a button control the sequence of events.
Animation from Ex-Disney animator Don Bluth. Excellent attract mode
with cheesy announcer.
Dragon's Lair II {Leland '91, Laser}
Daphne's been kidnapped by an evil wizard Mordroc, and Dirk must
travel through time to rescue her, 8 levels, secret treasures.
Animation by Don Bluthe of Disney fame.
Driving Force {}
Dungeons & Dragons(?) {}
Dyger {Sharp Image}
Dynamite Duke {Fabtek}
Duke is a cyborg fighting against a cyborg army with plans to take over
the world. He appears on the screen from the waist up and can move to
shoot, punch, or dodge enemy attacks. Holding down the punch button
releases a 'dynamite' punch which clears the screen. Bosses/power ups.
Dynamite Dux {Sega}
These dux are DYNAMITE!
Eagle {Centuri}
Similar to Moon Cresta.
Eggs {}
Elevator Action {Taito '84}
Spy must go from top of enemy embassy to bottom, collecting secret
documents along the way. Simple game and graphics, lots of fun for
some obscure reason. Catchy music: "Doo doo doooo do do do do doooo!"
Elimination {Kee Games '73, 4P}
Pong-like table-model game, and Kee's first video game.
Eliminator {Sega}
Try to drive bad guys into the Eliminator or shoot down the
Eliminator's entrance.
Empire City 1931 {Romstar '87}
First person shooting game. Prequel to Dead Angle.
Empire Strikes Back {Atari, Vector}
Conversion kit for Star Wars. Weak game in comparison.
End, The {Stern}
You have a gun at the bottom of the screen and shoot upward at military
type stuff (paratroopers, tanks, etc.) over a jungle scene.
Good, loud explosions.
Enduro Racer {Sega, 3D}
Front view race game, similar to Hang On.
Escape from the Planet of the Robot Monsters {Atari '89}
Speech.
Espial {}
ESWAT {Sega '90, 2P}
Side scrolling Shinobi-esque game. You are a futuristic cop. Whee..
Exerion {Taito<Jaleco, 3D}
Similar to Galaxian.
Express Raiders {Data East, '86}
Rob the train and beat on its defenders.
Extermination {Taito}
Exterminator {Gottlieb '89}
You are a disembodied hand. You swat insects, pests, etc.
Watch out for hornets, wasps, etc.
Eyes {Rock-Ola '81}
Eyeball with a bandanna shoots other eyes and collects objects.
Better than it sounds ... really ...
Similar to Targ.
F-1 {Atari}
Pole Position on steroids. A sit-down Pole Position with 3 monitors
(left, center, right); the left and right monitors are angled in about
30 degrees to create a cockpit type effect. Similar to TX-1. F-1 Dream {Romstar}
Fantasy {Rock-Ola}
Cute game with really bizarre graphics and music.
Fast Freddie {Atari '83?}
Cute variant of Scramble. You control a guy on a hand glider.
This game scrolled to the LEFT.
Fax {Exidy '85}
Trivia game.
Field Combat {}
Fighting Golf {SNK '89}
Fighting Hawk {Taito}
Prequel: Flying Shark.
Final Blow {Taito/Romstar}
Boxing.
Final Fight {Capcom '90, 2P}
This is the LAST fighting video game ever to be MADE!!! Right?
Another fight/run/jump horiz. scrolling game.
Modern version is called Captain Commando
Final Lap {Atari<Tengen<Namco '88, 2P}
Cockpit. Screen for each person; networking up to four units (eight
people).
Final Lap 3 {Namco '92, 2P}
More of the same ... race each other on four different courses.
Better controls ... up to four machines may be networked (8 players total).
Final Lap II {Namco '91, 2P}
Cockpit. Screen for each person; networking up to eight units (sixteen
people). Sequel to Final Lap.
Final Round, The {Konami '89, 2P}
Boxing.
Fire One {Exidy '78}
Fire Trap {Data East}
Fire fighter climbs building dodging falling objects and flaming windows.
Similar to Crazy Climber, but you shoot a water cannon.
Fire Truck {Atari, 2P, BnW}
Two steering wheels; one person sits (cab), one stands (hook & ladder).
Drive a firetruck through suburban streets avoiding stuff in road,
crashing. Had fun siren and bell buttons. One-player version called
Smokey Joe.
Firefox {Atari '83, Laser}
Cockpit, head-phone jack. One of the first laserdisc games and so far,
the only laserdisc game from Atari. Based upon the movie.
Flak Attack {Konami}
Flash Gal {}
Flashpoint {Sega}
Flicky {Midway<Sega '85}
Help Mama bird recover her chicks while watching out for nasty cats.
Flicky also appeared in the game Bloxeed.
Flip & Flop {Exidy '84}
Based on a home computer game by First Star Software
Flipull {}
Some kind of Tetris derivative.
Flying Shark {Taito}
Sequel: Flying Hawk.
Flying Tiger {Taito}
Food Fight {Atari '83}
Instant replay feature. Pelt mad cooks with piles of food to reach
ice cream cone. They throw back.
Football {Atari '78, BnW, 2P}
The first trackball game. Trackball-controlled quarterback or receiver
and one defender. Forgotten Worlds {Capcom '88, 2P}
One or two player. Horizontally scrolling shooter. Players are two
jet-pack equipped guys with big guns. Uses knob to aim weapon, joystick
to move player (kind of like Tron). Buy insane special weapons at shops
with chits from dead enemies. HUGE end-of-level bosses.
Formation Z {Jaleco}
Formula K {Kee '74, BnW}
Copy of Trak 10.
Fourtrax {Atari/Namco '89, 2P}
ATV sit-down (motorcycle). Screen for each person; networking up to
four units (eight people).
Free Kick {? '85ish}
Cute Arkanoid type game features a group of soccer players that the ball
(actually a soccer ball) must eliminate and land in the goal zone behind.
energizing capsules fall when certain targets are hit.
Frenzy {Stern '82}
Evil otto could be killed with 3 shots. Each shot made him less and less
happy. He would come back very quickly, and at a speed much faster than
before. One level features a huge Otto inside reflective walls. If you
kill otto here, a large otto sends out four more ottos. Prequel: Berzerk.
Frogger {Sega<Gremlin '81}
Try to get a frog across a road and a stream. The music will not leave
my brain...ever.
Dink Dink Dink Dink. Dink Dink Dink Dink. Dink Dink Dink Dink Dink ...
Frogs {? '79?, BnW}
A frog in a pond hops on lily pads and tries to eat moths and
dragonflies. Very addictive.
Front Line {Taito '83}
Joystick and click wheel fire. Precursor to slew of death-themed games.
Maneuver a soldier and tank through enemy lines and get to the end.
Crude graphics.
Future Spy {Midway}
World war setting.
G.I. Joe {Konami '92, 4P}
Great stress reliever. Unlike most army themed games, *everything* -- even
trees and buildings -- will be destroyed if enough bullets are pumped into
them. Features a refreshing behind the character viewpoint previously
restricted to car race games.
Galaga {Midway<Namco '81}
Allows capture of a ship to give double firepower. Prequel: Galaxian.
Galaga '88 {Atari '88}
Triple firepower, other quirks. Not a bad sequel.
Impressive music. Neat warp effect at the end of each level.
Lots of new enemies, including asteroids.
Galaga 3 / Galaga Plus {Namco}
See also Galaga Plus
Galaga III {Midway}
Galaga Plus {Midway<Namco}
Allows capture of more than one extra ship. Prequel: Galaga.
Galaxian {Midway<Namco '79, 50000 pro}
Space Invaders hybrid with diving aliens. First color machine.
Galaxy Force {Sega '88}
Rotating cockpit.
Galaxy Force II {Sega '89}
A Sega Afterburner type game. This one came on a big rotating
and tilting platform.
Galaxy Ranger {Sega/Midway, Laser}
Galaxy Wars {Universal '79}
Another Space Invaders knock off.
Gals Panic {Kaneko '90}
Qix with nude women (obviously for the adolescent male ...)
Gang Wars {SNK}
Gate of Doom {Data East '91}
Three quarter perspective. Gauntlet style maze romp with bosses. Gauntlet {Atari '85, 4P}
Sort of a graphics version of Dungeons & Dragons
Speech: "Wizard is about to die," "Warrior shot the food," etc.
Gauntlet II {Atari '86, 4P}
Contains assorted secret rooms. Speech.
Gemini Wings {Tecmo}
Get Away {Universal '79}
Sit down driving game.
Ghost Busters {Data East}
Kill monsters with "gun," then suck up their ghosts with your plasma
stream... *DO* cross the streams ...
Ghosts 'n Goblins {Capcom '86}
As a knight whose sweetheart has been abducted by a demon, run and jump
through a gauntlet of areas (graveyard, town, cave, etc) shooting ghosts
and monsters with weapons you can pick up along the way. Side scrolling.
Sequel : Ghouls and Ghosts.
Ghouls 'n Ghosts {Capcom '88}
Descent into Hell. Terrific art of huge demons. Prequel: Ghosts 'n
Goblins.
Gimme A Break {Sente '85}
Trackball controlled billiards contest. Featured trick shot challenges
after each completed rack. Title for the Sente System.
Gladiator {Taito '88}
Side scrolling sword battles. Extremely enjoyable game for some odd
reason. big graphics. Nice sword sound effect.
Goal To Go {Stern '83, Laser}
Football game where the action (two incredibly mediocre teams) was
stored on laserdisc.
Goalie Ghost {Sente}
Goindol {Sun Electonics}
Gold Medal {Stern '84, Laser}
Featured laser-stored footage of Bruce Jenner. Way Cool !!! ... NOT !!!
Gold Medalist {Romstar}
Track and Field-type game.
Golden Axe {Sega '89, 2P}
Two player side-scrolling action/adventure game.
Golden Axe : Return of Death Adder {Sega '92, 4P}
At first glance, this sequel appears to be another TMNT, Simpsons, X-Men
style game. But the ways to attack, the magic spells, and the enemy
characters elevate this one above most side scrolling beat-em-ups.
Use the centauress ... She can cave in an enemy's skull w/ her front hooves.
Golf {Atari}
GondoMania {Data East}
Screen scrolls down. Fly speader bike, kill beasties, pick up coins
and buy powerups.
Goonies, The {Nintendo}
Adventure climbing game.
Based on the movie (obviously ...).
Gorf {Midway '81}
A five-stage game including Space Invaders and Galaxian. Rather fancy
joystick. Fire a shot, and your previous one dissappears ("Quark
laser")! Speech: "Gribble flub gurbor-plag Gorrrffff bop bop bop."
Gotcha {Atari}
Pong-Like.
Gradius {Konami '88}
Fairly popular side scrolling space battle.
Gradius III {Konami '90}
Horizontally scrolling shooter.
Pick up power-ups to gain firepower and change weapons.
Gran Trak 20 {Atari '74, 2P, BnW}
Grand Champion {Taito '81}
Similar to Monaco GP. Finish in top three of race to continue.
Extra feature : Other cars can poass you (even at your top speed) and
they sometimes crash into each other.
Granny and the Gators {Midway, Pinball}
Shortened pinball-video combination. Three buttons for video portion
(paddle left/right, shoot various gud).
Gravitar {Atari '82, Vector}
Fly around planet. Features tractor beams and anti-gravity.
Great Guns {Stern}
Great Swordsman {Romstar}
Gridiron Fight {Tecmo '85, 2P}
Football.
Grobda {?<Namco}
Growl {Taito '91}
Indiana Jones meets ecowarriors
Guardians Of The 'Hood {Atari '92, 3P}
Final Fight clone with digitized graphics.
Guerilla War {Tradewest<SNK '87, 2P}
Ikari Warriors clone.
Guided Missile {??, 2P}
Guide missiles to hit various goo on their way down.
Gun Fight {Midway, 2P, BnW}
Gun controls, yellow screen. Midway's first game. Sequel: Boot Hill.
Gunforce {Irem}
Futuristic war theme, search & destroy mission.
Gunsmoke {Romstar<Capcom '85}
You control a bounty hunter/sheriff who is going to get his reward
for getting baddies (dead or alive).
Guzzler {Centuri '83}
Maze game. Bubbly guy vs. fireballs.
Gyruss {Centuri '83, 3D}
Uses rock version of Bach's "Toccata and Fugue in D Minor" as
soundtrack. Circular motion variation on Galaxian.
Halley's Comet {}
Shoot-em-up similar to Nemesis/Gradius.
Hanaorizuru {Dainakksu}
Means "Flower paper crane." OhhhhHHHHhhhh.
Hang On {Sega '85, 3D}
Sit-down. Motorcycle race game. Sequel: Super Hang On.
Hangman {Status '84}
Based on the Hangman word game.
Hard Drivin' {Atari '89, 3D}
Cockpit. Excellent driving simulator. Speed track and stunt track.
Saves exact course manueverings of best player so you can compete
against his "phantom." Instant replay of crashes.
Hare Scare {? '83ish}
Hat Trick {Midway<Sente '84, 2P}
One-on-one hockey (each team gets a goalie and a player).
Hatris {Atari ?}
Similar to Tetris. You have 2 hats coming down, sort of like VS. Dr Mario.
5 hats of the same kind complete a set. There is also a flame that will
burn the hats, to lower the height of the rows that you have accumulated.
Haunted Castle {Konami '87}
Head On {Gremlin '79}
Similar to Crash.
Head On 2 {Gremlin<Sega '79}
Sequel to Head On
Heavy Barrel {Data East<Tradewest '88, 2P}
Death-themed. Must infiltrate an island and shoot your way to various
machine parts. Assemble the parts to build the "heavy barrel", some
sort of super gun - supposed to be good for you.
Herbie's Olympics {}
An attempt at a Track 'n' Field ripoff ... Featured a fat guy and one
red button to control all action. Had a joystick, but it didn't do
anything ...
High Impact Football {Williams '90, 2 or 4P}
Beat-em-up, in-your-face football. Sequel: Super High Impact
Hit 'n Miss {Exidy}
Hit the Ice {Williams '91}
Superb ice hockey game. Great sound effects.
Hoccer {Eastern Microelectronics '83}
Interesting soccer game features pinball game inspired characters.
Anyone know just what "pinball game inspired characters" is supposed
to mean ?
Holey Moley {Tai}
Nine-button "whack-a-mole." Sign me up!
Hollywood {? '83ish}
Hot Chase {}
Similar to Roadblasters, but in a Porsche. Better graphics.
Hot Rod {Sega}
Like Super Sprint you build up the car, but you get money depending on
how you finish in each race.
Hot Shots Tennis {Strata '88, 2P}
2 Player tennis game. Any questions ?
Hydra {Atari '91}
You are in a hovercraft, trying to deliver top secret items while
avoiding mines, other hovercraft, and logs. Collect money and fuel
to continue. Spy hunter-like control.
Hypersports {Centuri<Konami '84, 2P}
New set of sports. Fun out-of-breath sound: "kipperkipperkipper."
Prequel: Track and Field.
I, Robot {Atari '84, 3D}
The first real-time generated 3D solid graphics game. Also included a
non-game graphics drawing option.
Ikari Warriors {Tradewest<SNK '86}
Rotating joystick control. Death-themed.
Ikari Warriors III {SNK}
Huge blown-up version of Ikari. Same resolution, bigger pixels.
Image Fight {Irem}
Indiana Jones and the Temple of Doom {Atari/Lucasfilm '86}
Based on the movie. Digitized pictures.
Indoor Soccer {Universal}
Indy {Atari, BnW}
An early version of Sprint
Indy 500 {Atari, BnW}
An early version of Sprint.
Indy 800 {Atari '75, 8P}
An early version of Spring. In color (not like Indy and Indy 500).
Indy Heat {Leland '91}
Super Off-Road with Indy cars
Inferno {Williams, 3D}
Sort of like a 3-D Wizard of Wor. Capture the souls of slain monsters.
Inter Stellar Fantasy {Funai, Laser}
Computer-generated superpositions. A really bizarre game.
Interstellar 2 {Funai '84, Laser}
Cockpit cabinet. Extremely rare.
Invinco {Gremlin<Sega '79}
Iron Horse {Konami}
Jack the Giant Killer {Cinematronics '82}
Jack must climb beanstalk, get harp from giant.
Jailbreak {Konami '85}
Stop the prison escapees. Shoot the bad guys, rescue hostages.
Jaws {Atari, 2P, BnW}
Dive for loot, but watch out for those pixel-thirsty sharks.
Jet Fighter {Kee '74}
John Elway's Team Quarterback {Leland '88, 4P}
More of the same ... this time with two on each side. Caused fights
among players since nobody wanted to play halfback !
Journey {Midway '83}
Members of the 70's rock group Journey go on a Tron-like adventure.
Journey IS pure video game satisfaction!
Joust {Williams '82, 2P}
Ride on bird attempting to hit enemies with lance higher than theirs.
Original game allowed indefinite play if you sat on the lower ledge
letting pterodactycls run into your lance.
Joust II - Survival of the Fittest {Williams '86, 2P}
Various minor additions to the game.
Jr. Pac-Man {Midway '83}
Pac-Man's kid goes on his own. Sideways-scrolling maze, galloping
prizes that destroy energizers (there are six), and the usual business
with the ghosts.
Jump Bug {Rock-Ola '81}
Manuever your super VW Bug through a number of scenes (which included
a town with clouds and a pyramid with a geyser) by jumping over and
firing at enemies.
Jump Cycle {Atari, BnW}
Plastic overlays. Jump line of buses, do wheelies.
Jungle Hunt {Taito '82}
Same as Jungle King, but with slightly better graphics. Jungle King
became Jungle Hunt after a lawsuit threat by the Estate of Edgar Rice
Burroughs.
Jungle King {Taito '82}
Jungle exploration; four different sections. Knock off of Jungle Hunt.
Juno First {Konami '83}
Shoot-em-up.
Kageki {Romstar '88}
Cheesy chop-socky.
Kangaroo {Atari '82}
Another cute graphics game with four screens. Rather infamous for
poorly-executed graphics (many bugs).
Karate Champ {Data East '84}
Could be first chop-socky game. Complex combinations of movements
with two joysticks.
Karate Master {Data East, 2P}
Karnov {Data East}
Fire-breathing fat bald Russian wanders through landscape in search of
adventure and fun.
Kayos {? '83ish}
Kick {Midway}
Same as KickMan.
Kicker {Konami}
Smacking around ninjas in a big mansion, while collecting powerballs.
Pretty fun.
KickMan {Midway '81}
Trackball. Man on a unicycle catchs balloons, Pac-Mans and ghosts,
but not bombs.
Kid Niki: Radical Ninja {Data East}
Similar to Golden Boy.
King and Balloon {}
Speech: "Help!" "Bye-bye!"
KLAX {Atari '89, 2P}
Catch colored tiles with paddle, flip them into same-colored stacks.
Knights of the Round {Capcom '92, 3P}
Scrolling side-view 3D jump/attack game. King Arthur theme.
Essentially, this game is just Final Fight with swords.
Konami GT {Konami, 3D}
Driving game. Kozmik Krooz'r {Midway '83}
Co-released with Wacko but much rarer. Shoot-em-up.
Krull {Mylstar/Gottlieb '83}
Based on the movie. A five-event game.
Kung Fu Master {Data East}
Chop-socky.
Kung-Fu Master {Data East '85}
Chop-socky where you must defeat Mr. X (how original ...) to rescue
your girlfriend. I don't know what made this game so fun ...
Kuri Kinton {Taito}
Chop-socky.
Kuuga {Data East}
Kyros {Alpha Desnhi}
Ladybug {Universal '81}
Interesting Pac-Man variant which uses revolving doors to modify the
maze. Free credits earning potential.
Laguna Racer {Midway, BnW}
Laser Grand Prix {Taito '83, Laser}
Pretty much what it advertises ... poor implementation.
Laser Shuffle, The {, Laser}
Last Apostle (?) {}
MARVELOUS graphics (like TROG's Claymation, but years in advance).
Puppet battles evil undead puppet ninjas (I am not kidding.)
Last seen in Ocean City, NJ.
Last Duel {Capcom '88}
Space shoot-em-up with screen scrolling to you.
Last Mission {Data East '86}
Multi-direction scrolling space shoot-em-up; various power pills to
give extra abilities.
Last Starfighter {Atari '84}
Based on the 1984 movie. Which, incidently, featured the game.
Lazarian {Early Sega|Gremlin}
Achingly old Phoenix-style shoot-em-up. Featured a "mother ship" with a
big eye in the middle, if I'm not mistaken. Disturbingly poor graphics.
Had four events, one where you had to navigate a maze with stuff shooting
at you from the edges, ala Galaga.
Lee Trevino's Fighting Golf {SNK '88}
Legend of Hero Tonma {Irem '89, 2P}
Legend of Kage {Taito '85}
Another Ninja-fighting game. Why'd they bother with another one ...
Interesting twist : Kage is a female Ninja hero.
Super jumps ... over trees and such.
Legendary Wings {Capcom, 2P}
Horizontal/vertically scrolling shooter. One or two players.
Greek/mythos setting. Players fly about and shoot various nasties.
Weapons and power-levels can be changed by picking up various goodies.
Legion {Nichibutsu}
LeMans {Atari '76}
Letal Enforcer {Konami '92}
Much like Operation Wolf
Libble Rabble {?<Namco}
Liberator {Atari '84}
A nuclear war game with a rotating globe and ICBM launchers located at
the four corners of the screen. Sort of a Missile Command extension
(space-based nukes!).
Life Force {Konami '86, 2P}
Prequel: Nemesis.
Lock n' Chase {Sega '83}
Pac-Man/Mousetrap variant in which you can lock doors behind pursuers.
Lock-On {Data East<Tatsumi '86}
Flying/dogfight game.
Locomotion {Centuri '82}
"Eight's puzzle" with a moving train.
Looping {Venture Line '82}
Bach two-part invention ("the little virtuoso piece") as the soundtrack.
Maneuver a plane through obstacles.
Lost Tomb {Stern '83}
Explore a pyramid top to bottom with an Indiana Jones-type character.
Had "bargain" sales at the end of each level where you could buy 500
whips for a quarter and such.
LSA Squad {Taito}
Lunar Lander {Atari '79, BnW, Vector}
Thrust handle and rotate buttons. Atari's first vector video game,
produced at the same time as Asteroids. Try to land a ship on the moon.
Copy of PDP-11 computer game of the same name.
Lunar Rescue {Taito}
Leave mother ship, land on landing pad while avoiding asteroids. Pick
up astronauts, and go back up to mother ship while avoiding UFOs.
Really cheesy, though quite fun.
M.A.C.H. III {Mylstar '83, Laser}
Realistic air force shoot-em-up.
Mad Dog McRee {Betson/Icat<American Laser Games '91, Laser}
Set in the old west. You must get to Mad Dog McRee's hideout and rescue
the town's mayor and his daughter. This game uses real video, not
animation; it's kind of like watching a western. You have a pistol and
shoot on the screen with a light beam. Go see it, it's pretty neat.
Mad Planets {Gottlieb '83}
Joystick and rotating knob. Flying spaceship must shoot down "living
planets" out to get you.
Mag Max {Nichibutsu}
Poor side scrolling shooter featuring such power ups as legs and torsos.
Transforms into Mag Max robot.
Magic Sword {Capcom '91, 2P}
Horiz. scrolling sword and sorcery game.
Mah Jongg Summer Story {Video System '89}
Main Event (The) {Konami '88, 4P}
Incredibly bad, but popular wrestling game. Featured _one_ button
labeled "ACTION". Oh wow. Speech : "Onnnnne... Twooooo... Hreeee!"
Thanks to Ralph Barbagallo for the speech transcription ...
Main Event, The {Konami '88, 4P}
Wrestling game, with tag-team option.
Major Havoc (The Adventures Of) {Atari '84, Color Vector}
Spaceman must detonate alien stations and grab oxygen to survive.
A Conversion Kit for Tempest.
Make Trax {Williams '81}
You are a paint roller out to cover the floors of a maze. Critters
come out and spoil your nice work -- nail 'em.
Mania Challenge {Memetron<Taito '86, 2P}
Wrestling. Speech.
Mappy {Midway<Namco '83}
Policeman mouse must bust up burgular cats. Run and jump (trampolines!)
through a multiple-story house, getting the stolen loot.
Mappy II {Midway<Namco}
Policeman mouse must bust up burgular cats. Run and jump (trampolines!)
through a multiple-story house, getting the stolen loot.
Sequel to Mappy. Might be names Super Mappy or Mappy Deluxe or similar.
Marble Madness {Atari '84, 2P}
Six-event trackball game in which you roll a marble through a maze.
Fun "Silly Race" in which "everything you know is wrong." (Trust me ...)
Excellent concept and background ambience.
Also the first arcade game to offer stereo sound (and what a soundtrack!)
Mario Bros. {Nintendo '83, 2P}
Mario and his homeboy brother Luigi avoid stuff and hit animals/bugs
so they flip over and kick them off the screen.
Marvin's Maze {SNK, 3D}
Pac-Man type game.
Mat Mania {Memetron '85}
Wrestling. Better than Main Event, that's for sure ...
Max RPM {Midway '87, 2P}
Split screen, 2 player simultaneous drag racing game featuring such
terrifying hazards as pylons and oil droplets ...
Mazer Blazer {Stern '83}
Had a big fresnel (look it up) lens, a la Starblade, which gave
you a massive headache.
Mechanized Attack {SNK, 2P}
Gun control.
Mega Force {Tecmo}
Megazone {Konami<Kosuka '83}
Xevious with a couple of forks in the path and the possibility of joining
two ships for greater firepower, Galaga style. But no bombs.
Mermaid {Rock-Ola '83}
Meta Fox {I-Vics}
Twin Eagle II ... sort of ...
Metalhawk {Namco}
Helicopter.
Metro Cross (Part I) {?<Namco}
Midnight Resistance {Data East '89, 2P}
Rescue your family, Contra-style.
Mighty Guy {}
Mikie {Konami}
Astonishingly bad cute game. Help Mikie get a date. Oh boy.
Millipede {Atari '84, 2P}
Trackball. Prequel: Centipede.
Mini Golf {Sente '85}
Trackball controlled miniature golf game. Title for the Sente System.
Sequel : Mini Golf Deluxe.
Mini Golf Deluxe {Sente '89}
Sequel to Mini Golf. One of three games in Midway's '89 release Tri-Sports.
Missile Command {Atari '80}
Trackball. Fire from three different bases to protect cities from a
nuclear attack.
Mission 660 {Taito '86}
A cross between Terra Cresta and Galaga. Nothing we haven't seen before.
Mission : XX {U.A.}
Jet fighter Xevious-type game.
Mission X {Data East '82}
Notable only because the game program was stored on an audio cassete that
would download into the motherboard. The idea was that a conversion could
be completed by simply replacing the cassette. Extremely rare as operators
got tired of tapes wearing out and snapping.
Monaco G.P. {Sega '80}
Cockpit. Overhead view. First one with a tunnel.
Sequel (In Name Only) : Super Monaco G.P.
Money Money {Zaccaria '82, 3D}
A Hodge-podge of already present games. First screen was like PacMan, 2nd
like Donkey Kong, 3rd like the underwater sequence of Jungle King. Theme
of collecting gold was the thin thread that held the plot through all
three screens. An italian import.
Monster Bash {Sega '82}
Run around a haunted house ridding it of all the popular monsters.
Some versions crashed after a certain level...
Monte Carlo {Atari '79}
Driving game.
Moon Cresta {Gremlin<Sega '80}
Space shoot-em-up, one of the earliest. Your ship has three parts,
survive long enough and you can dock them together for more firepower.
Sequel: Terra Cresta.
Moon Patrol {Williams & Irem '82}
Buggy on the moon jumps over craters/runaway boulders, shoots at enemies.
Awsome music for its era ... Moon Shuttle {Nichibutsu}
Astronauts are stranded on the moon. Fly a shuttle down, dodge
asteroids, pick them up, dodge the same asteroids, and get them home.
Moon Wars {Stern}
Moonwalker {Sega '91}
You are Michael Jackson, dancing and blasting the enemies while trying
to save the children. Excellent sound effects.
Mortal Kombat {Midway '92}
The name says it all. Blood, gore, guts ... it's all there.
One of the most addictive games ever released.
Look and feel of graphics incredibly advanced.
Motorace USA {Williams}
Motorcycle racing across America. Overhead views, get gas on the way
and jump over the rivers.
Motorace USA (Zippy Racer) {Irem}
Mousetrap {Exidy '81}
Joystick, three buttons. Another Pac-Man copy. Mouse desires cheese,
shuns cats. Change the maze shape by opening/closing doors.
Mr F. Lea {? '83ish}
Mr. Do {Electron '82}
Same concept as Universal's Mr. Do, but revamped and better graphics.
Mr. Do {Universal '82}
A classic game where you are a clown merrily grabbing fruit and knocking
off enemies with your "magic ball". Vaguely similar to Dig Dug.
Free credit availability (like pinball).
Mr. Do's Castle {Universal '83}
Sequel to Mr. Do with only character in common. Knock out blocks in
the floor to trap and kill monsters.
Mr. Do's Wild Ride {Universal}
Roller-coaster theme.
Mr. Heli {Irem}
Horizontally Scrolling shooter.
Ms. Pac-Man {Midway<Namco '81}
Similar to Pac-Man, but with no memorizable patterns.
Munch Mobile {SNK<Centuri '83}
Four-way joystick and left-right joystick for car's goodie-grabbing
arms. Overhead view.
MX5000 {}
My Hero {Sega}
Cheap cute game.
Mystic Marathon {Williams}
Run a marathon race against six other characters; far-out graphics.
N-Sub {}
N. Y. Captor {Taito}
Name That Tune {Sente '85}
Surprisingly strong recreation of the classic game show. Trivia Whiz style
buttons. Title for Sente Systems.
NARC {Williams '88, 2P}
Williams re-entry into the arcade. Amazingly high resolution and color.
You are fighting against the drug syndicate. Doesn't wimp out with the
gore. Terrific digitizations.
Naughty Boy {Nichibutsu '82}
Nemesis {Konami}
Also appeared as Gradius.
New York, New York {}
BAD Japanese import. Similar to Galaxians. Speech: digitized Japanese
voice.
New Zealand Story, The {Taito}
You're Joey Kiwi, out to rescue your buddies from the evil Wally Walrus.
You're armed with bow and arrow. Oh joy.
NFL Football {Midway '84, Laser}
Game using real NFL footage.
Nibbler {Rock-Ola}
Pac-Man clone. Night Driver {Atari '76}
Drive sports car at night.
This is one of the first (if not THE first) driving game.
Night Stocker {Midway<Sente '85}
Drive car at night, grab crystals, shoot spaceships with light gun.
Night Striker {Taito}
Cockpit.
Nile Flyer(?) {Atari}
Was this ever put into production?
Ninja Emaki {Nichibutsu}
Cheap shoot-em-up.
Ninja Gaiden {Tecmo '88, 2P}
You're a Ninja green thumb, tending to your little plants and such,
protecting your veggies from evil dragon-like...oh - nevermind.
Ninja Kids {Taito '92, 2P}
Another TMNT rip-off. Ridiculous looking cartoon ninjas battle equally
stupid looking enemies. This one reeks of cheeeeeeezzzzz!!
Ninja Princess {Sega}
Ninja Warriors, The {Romstar<Taito}
Chop-socky.
Nova 2001 {? '85ish}
Astronaut with a jet-pack destroys aliens in a space station.
OffRoad {Leland, 3P}
Race ORV's. Pseudo 3D. Kind of like Super Spring but different
because of the 3D. Tracks are also more varied.
Omega Fighter {UFL}
Omega Race {Midway '81, BnW, Vector}
Fly ship around a rectangular track. Bounce off the walls whilst
shooting various enemies. Rear thruster to increase speed.
Operation Thunderbolt {Taito '89, 2P}
Gun controls. Rescue a hostage plane from terrorists. Prequel:
Operation Wolf.
Operation Wolf {Taito '87}
Death-themed.
Orbit {Atari, 2P, BnW}
Tons of Missile-Command-type buttons on oddly-angled surface. Raster
rip-off of Space Wars.
Oscar {Data East}
Outlaw {Atari, BnW}
Quickest draw (you against on-screen figure); gun in holster.
OutRun {Sega '86, 3D}
Modern driving game; features a shaking steering wheel (or a sitdown
version with complete moving car shell) and a radio with station select.
P-47 {Jaleco '88, 2P}
Left-to-right scrolling phantom fighter destruction.
P.O.W. Prisoners of War {SNK '88, 2P}
Left-to-right scrolling chop-socky.
Pac Land {Midway}
Based on Pac-Man and the Pac-Man TV cartoon. Move Pac-Man through his
home town. Cartoon-like graphics.
Pac-Land {Namco '84}
A horizontal run-jump game like Super Mario Brothers featuring
Pac Man as the main character.
Pac-Man {Midway<Namco '80}
The single most popular game of all time. Pac-Man eats dots, avoiding
ghosts. Bugs include: ability to travel through ghosts and infamous
"half-screen" split on the 256th board.
Pac-Man '88 {Midway '88}
Pac-Man Plus {Midway<Namco '82}
Modifier chip for Pac-Man. New goodies to eat, new twists like
invisible mazes.
Pac-Mania {Atari<Namco '87, 3D}
Modern version of Pac-Man; 3D maze with the ability to jump over
enemies.
Paperboy {Atari '85, 3D}
Bike handlebar control. Deliver newspapers to homes without causing
property damage -- unless they're not subscribers.
Had a bug where if you kept going past the obstacle course, it started
reading ROM images and crashed.
Passing Shot {Sega}
Tennis.
Pengo {Sega<Gremlin '82}
Penguin pushes ice blocks to CRUSH insanely cute Sno-bees. One of the
earliest games to give bonuses based on how fast you play. Sequel:
Pingo.
Pepper II {Exidy '82}
Similar to Amidar.
Peter Packrat {Atari '84}
Collect items from a treehouse-like setting.
Phoenix {Centuri<Amstar '80}
Spaceship shoot-em-up against killer birds from space.
Phozon {?<Namco}
Phraze Craze {Merit}
Wheel of Fortune-esque puzzle game.
Phraze Craze {Merit '86}
Wheel of Fortune inspired game.
Pig Out {Leland}
Pigs find treasures
Pigskin 621 A.D. {Bally/Midway '90}
Medieval football without rules : punches, kicks, even hanging someone
with a noose : it's all legal.
Made by the same company that made the 2x2 basketball game w/blind referee
Pin Pong {Atari}
Pinball Action {Tehkan '86}
Typical pinball controls, with two "nudge" buttons. Advance to new
playfields by knocking down targets. Was I playing this while asleep?
Pingo {Sega}
Prequel: Pengo.
Pioneer Balloon {Rock-Ola}
Piranha {}
yet another rip-off of Pac-Man ala Barracuda.
Pirate Pete {Taito '83}
Jungle King...Jungle Hunt...Pirate Pete!
Pit Fighter {Atari '91, 3P}
Nice digitized graphics. Arena, or should I say, Pit fighting game.
Pit, The {Centuri<Konami '83}
Small graphics; run around collecting jewels.
Pitchman {Laserdisc Computer Systems '83, Laser}
Reported to be only *one* in existance. Features a magician named Mr Slye.
Pitfall II {Sega '86}
Aracde adaption of two highly successful Activision cartridges for the
Atari 2600 system ... Pitfall! (1982) and Pitfall 2:Lost Caverns (1984).
Pleiades {Midway}
Space shoot-em-up. Defend a moon base, fight killer birds, destroy the
mother ship, and fly back to station.
Plotting {'89, 2P}
You're a glob, stacking blocks in some kind of order.
Pole Position {Atari<Namco '82, 3D}
Cockpit. Horizon-driving game. Speech: "Prepare to qualify."
Probably THE revolutionary driving game.
Pole Position II {Atari '84, 3D}
Conversion kit for Pole Position. Cockpit. Four tracks to choose from.
Obviously, the sequel to Pole Position.
Pollux {Invega/Dooyong '91}
Pong {Atari '72, BnW, 8000 pro}
Atari's first game.
Has a place in history as being the first mass marketed video arcade game.
Pong Doubles {Atari '73, BnW, 2P}
Ponpoko {Venture Line<Sigma '82}
Looked like BurgerTime, but the hell if I was going to play it.
You were a bird and had to collect different fruits depending on the level.
When all fruits were collected, you gained a level. Insanely boring.
Pooyan {Stern}
Three little pigs in a video game. Shoot arrows to stop the wolves from
biting you and your brothers.
Pop Flamer {Stern '83}
Mouse pops balloons and sips "power beverages".
Popeye {Nintendo '82}
Catch Olive's hearts/notes/help, while dodging Bluto and the Sea Hag.
Grab spinach for temporary invulnerability.
Popper {}
Reported to be similar to Q*Bert.
Port Man {? '83ish}
Pot Shot {Atari '88}
Power Drive {Midway '89?}
A wild driving game. Could choose from many different racers and 5
different sequences of tracks. Must finish in top 3 to qualify
for next race. Pole position on Acid.
Power Drive {Midway '86, 3P}
Monster truck action. Featured a screen where-in the trucks drive across
the tops of junked cars.
Power Ladies {}
Seen in a dual-monitor Punch Out cabinet. Speculated to be a poker game
that features scantily-clad women.
Powerdrift {Sega '88}
Drive your go-kart around small yet baroque tracks. Finish 3rd or better to
go on. Very fast and flashy. Came in tilting sit-down version.
Pro Quarterback {Konami}
Psychic Five {}
Running jumping game; scrolling.
Psycho Soldier {SNK, 2P}
Choose a school-girl or a young martial artist, who collect power-ups
and eventually transform to either a phoenix or a dragon as they fight
and shoot their way through side-scrolling ruins with multiple levels.
Speech: Female Japanese singer.
Pulsar {Gremlin/Sega '80}
Punch Out ! {Nintendo '83, 3D}
Boxing game pits you against large 3D opponents. Speech: "Uppercut!
Uppercut!" "Left hook. Left hook." "Knock him out!" "Body Blow".
Has one of the world's most annoying attract modes ...
Pursuit {Atari}
Pushman {Am. Sammy}
This is a puzzle game in which your character pushes blocks around
to exit the level.
Puzznic {Taito '89}
Another nude women / puzzle type game.
Pyros {Taito '87}
Cute game. Shop between levels to buy better weapons.
Q*bert {Gottlieb '83, 3D}
Cabinet has electro-mechanical thumper mechanism. Convert blocks to
proper color by jumping on them. Speech: "Aaaaaahhh!", "@#$%@#%"
Q*bert's Qubes {Mylstar, 3D}
Flip over cubes to desired configurations instead of merely landing
on them ... limited distribution.
QB-3 {Rock-Ola '82}
Shoot-em-up inside a rotating cube. Somewhat similar to Robotron 2084.
Qix {Taito '81, 2P}
Draw boxes on the screen, but don't get zapped by the flying Qix.
Simple, but addicting.
Quadrapong {Atari '73, 4P}
Copy of Elimination.
Quantum {Atari '83, Vector}
Trackball. Based loosely upon quantum physics. Game where you loop
the enemies with your trail to destroy them. As the levels progress,
the decay rate on the trail gets faster and faster. Actually quite fun.
Quarterback {Leland '87, 2P}
Quarter sucking football game ... call your own plays.
Quartet {Sega<Sun '86, 4P}
Space game, a ripoff of Gauntlet.
Quartet II {Sega<Sun '87, 4P}
Sequel to Quartet, nearly identical to the original.
Quasar(?) {, Vector}
Lasso items for points.
Quiz Show {Atari}
Qwak! {Atari}
Rifle in holster.
R-360 {Sega '91}
Currently only seen in amusement parks. G-LOC variant.
Cockpit rotation according to your manuevers. Emergency puke button ...
if you feel you're going to be sick, push the button !
Expensive to play ...
R-Type {Nintendo<Irem '87}
Scrolling spaceship combat game.
R-Type II {Irem '90}
Sequel to R-Type, with much better graphics and new power-ups. Fly a
spaceship through side scrolling areas (caves, mechanized tunnels, etc)
picking up powerups for your weapons unit. Bio-mechanical look for you
and enemies. Hold fire button for a super charge.
Rabbit Punch {Taito}
You're a flying rabbit fighting for his life in outer space.
Race Drivin' {Atari '90, 2P, 3D}
Cockpit. Excellent driving simulator. Speed track and stunt track.
Saves exact course manueverings of best player so you can compete
against his "phantom." Instant replay of crashes.
Hard Drivin' plus Motocross and Super Stunt tracks. 3 car body types.
Rad Action {UPL}
Rad Mobile {Sega '91}
32-bit arcade game. Excellent graphics. Drive from Los Angeles to
New York while avoiding oncoming cars, computer opponents, and battling
the weather.
Radarscope {Nintendo}
Radical Radial {Nichibutsu '82}
You're a tire, doing tire-like stuff tires tend to do.
Raiden {Fabtek}
Jet fighters on a low level sweep
Raiders 5 {}
Rally Bike {Taito '88}
Rally-X {Midway '80}
Off-road Bosconian! Drive a buggy on an overhead scrolling maze. Grab
flags, avoid collisions with rocks, and other buggies. Fun smoke screen
noise: "poofpoofpoof."
Rampage {Midway '86, 3P}
You're a monster stompin' and a-smashin' through cities. Watch out for
Army forces and other city-type dangers.
Rampart {Atari '91, 3P}
Comes in trackball and joystick versions. Destroy either the enemy's
ships or a friend's castle. Rebuild your castle by swiftly placing
Tetris-like pieces. Timed game.
Rastan {Taito '87}
Barbarian goes on adventure.
Reactor {Gottlieb '82}
Trackball game with terrific soundtrack.
You, as the "subatomic steamroller," destroy enemy particles.
Annoying as hell 'attract mode' where, if you hit a button, the
siren will blare a-la Three Mile Island.
Real Ghostbusters, The {Data East '87}
Abysmally poor adaption of the cartoon featuring Ikari Warriors-like
gameplay. Much better with multi-player games. Similar to Ghostbusters.
Rear Guard {Exidy, Vector}
You are the turret gunner for a space-ship.
Red Alert {Irem}
Avoid MIRV.
Red Baron {Atari '80, BnW, Vector, 3D}
Cockpit. Dogfight. Battlezone with biplanes.
Relief Pitcher {Atari '92}
A baseball game with great animation
Renegade {Taito '86}
Double Dragon clone.
Rescue {Stern '83, 3D}
Helicopter game with Robotron-style joysticks.
Return of the Jedi {Atari '84}
Raster sequel to Star Wars and Empire Strikes Back. Four different
adventures, all involving flying up a scrolling screen and shooting/
dodging things.
Revenge of Doh : Arkanoid 2 {Taito '87}
Prequel: Arkanoid.
Rim Rockin' Basketball {Strata}
Ring King {Data East '85}
Side perspective boxing game.
Ring King II {Data East '86, 2P}
Rip Off {Cinematronics '79, 2P, BnW, Vector}
Protect your fuel pods from invading enemies. Unlimited lives, game
ends when all your pods are gone. Intense game-play/background noise.
River Patrol {Kersten}
Drive your boat down a river while patrolling for stuff.
Riviera {Merit '86}
Poker game. Some machines include Blackjack and Horse Racing games as well.
Road Blaster {Laser}
Laserdisc game similar to the laserdisc Cobra Command.
If this is Road Fighter, please let me know... but I don't think so.
Road Fighter {Konami}
Road Riot 4WD {Atari '91, 2P}
You against a friend or the computer in an off-road driving race.
Of course, then there is the use of a stun gun to slow your enemies.
Rump Thumper.
Road Runner {Atari}
Based on the cartoon. Run around, eat birdseed, and watch for the
coyote's tricks from ACME corp.
Roadblasters {Atari '87, 3D}
Futuristic driving game, shoot cars and other obstacles. Watch out
for dwindling fuel and return fire. For some reason, women like
this game a lot. 50 levels.
Robocop {Data East<Ocean '88}
Based on the movie character. Death-themed side scroller.
Speech : "Drop it !", "Dead or Alive, you're coming with me !"
Robocop 2 {Data East '91}
Tie in to the movie.
Robotron 2084 {Williams '82, 20000 pro}
Two joysticks. You against hundreds of others.
Roc 'N' Rope {}
Archeologist battles dinosaurs & monsters with harpoon-gun and "flash"
button. Reach the Roc's Egg at the top of the screen to advance. Rock 'N Rage {Konami}
Rocket Racer {Rock-Ola '83, Vector}
Outer space race in a maze. Sen from a Pole Position style view.
Roller Games {Konami '90}
This ties with Brute Force as worst game of '90. I almost cried at this
cheezy attempt at a beat-em-up. Based on the awful (ack!) TV show.
Roller Jammer {}
Skating action video game.
Rolling Thunder {Atari<Namco? '89}
Horizontal scroller. Shoot lotsa guys and get machine guns, etc.
Don't ask why, but I'll never forget the soldiers punching the air in
salute to their leader ... catchy music : "Dooo da la dehhhhh deh-DIT...
Dooo da la dit dit dit dit dit deh-da-dit." (how's that ?)
Root Beer Tapper {Midway '84}
Dispense root beer to masses of patrons. Originally called Tapper,
and endorsed by Budweiser.
Rough Ranger {Sharp Image<Capcom}
An almost exact ripoff of Rolling Thunder.
Route 17 {Centuri '83ish}
Runaway {? '83ish}
Rush 'N Attack {Konami '85}
Invade the Communist Russian stronghold and free the POWs.
Rygar {Tecmo '86}
Barbarian rampage adventure.
S.T.U.N. Runner {Atari '89, 3D}
Cockpit. Futuristic driving game. T-shirt offer.
You ride inside tubes, even on the top if you're fast enough ...
Saint Dragon {Jaleco '89}
A shoot-'em-up.
Salamander {}
Overseas version of Life Force.
Samurai {Taito '87}
Samurai death themed game ... go through the village, the jungle, etc.
Game features birds that shoot arrows at you as well as the standard enemy
samurai, tigers, etc.
Sarge {Midway}
You have a tank and a helicopter which you can switch between to blow up all
the other onscreen tanks and helicopters -- but you can only control one at
a time. Overhead view; often seen as a tabletop game.
Satan's Hollow {Midway '82}
Spaceship vs. the prince of darkness. Build a bridge, avoid demons.
Savage Bees {?, 2P}
Reported to be similar to Galaga.
SCI {Taito '90}
Sequel to Chase H.Q.
Scion {}
Scramble {Stern '81}
Guns, bombs, fuel, and scrolling screen. Sequel: Super Cobra.
Scramble Spirits {}
Sea Wolf {Midway '75, 10000 pro}
Periscope control. Early sub-hunt game. Endearingly obnoxious speed
boat noise.
Sea Wolf II {Midway '79, 2P}
Surprise appearance by the Exxon Valdez puts players in a quandry:
"Should I sink the boat, gaining scrillions of points yet decimating the
surrounding environmet? Ahhhh, what the hell."
Search & Rescue {SNK}
Sebring {Atari}
Section Z {Capcom}
Progressive scrolling shoot-em-up, similar to R-Type, except each
section is based upon a letter, up to "Z."
Seicross {}
Motorcycle riding - grab buddies and supplies.
Sente System {Sente '84}
System for easy convertability. Manufactured as both dedicated Sente
cabinets and for earlier Bally/Midway titles (Galaxian and Ms PacMan).
Titles include : Hat Trick, Mini Golf, and Trivial Pursuit.
Sex Trivia {Merit '85}
It's trivia and it's dirty, so it's seen primarily in nightclubs and bars.
Shackled {Data East '86, 2P}
Rescue shackled allies held in enemies' dungeons. Very similar to Gauntlet.
Shadow Dancer {Sega '90}
Prequel: Shinobi. Features an attack dog you can let loose on your foes.
Shadow Warrior {Tecmo}
Chop-socky.
Shanghai {SUN}
Licensed from Activision (presumably from the PC version).
Shanghai Kid, The {Memetron<Data East '85}
Kick boxing.
Shark Attack {, 2P}
Dive for treasure. Skulls indicate level number.
Shinobi {Sega '87}
Ninja vs. street mobsters. Ninja magic and Uzis (tough choice).
Sequel: Shadow Dancer.
Shoot Out {Data East '85}
Over-the-shoulder pseudo first person game. Features thugs and other
street vermin. Kill the mafia boss on the final level.
Shooting Gallery {}
Shooting Master {Sega '85}
First person gun game where your girlfriend gets captured and you, being
the good boy-scout, must rescue her. Cheezy.
Showdown {Exidy '88}
Surprisingly, a poker game -- despite the crossbow on the front.
Shuuz {Atari '90}
Trackball controlled horseshoes contest.
Side Arms {Romstar, 2P}
Multi directional scrolling, very similar to 'Forgotten Worlds'. Each
player controls a robotic looking warrior which can hover as various alien
landscapes scroll past. Weapons switched with a button and two players
can combine together. Players can fire to either side.
Side Track {Exidy '78ish, BnW}
Sidearms {Capcom}
Side scrolling shoot-em-up. One or two players. Big guns. Space themed.
Bonus items appear when bad guys get shot -- shooting bonus items changes
what they are, some are bad, others provide different weapons. Different
weapon types may be selected at any time.
SilkWorm {Tecmo '88, 2P}
Fly/ride in a helicopter/jeep over a landscape of enemies. Terrific
graphics.
Simpsons, The {Konami '91, 4P}
Scrolling side-view 3D jump/attack game. Self explanatory theme.
Sinbad 7(?) {}
Was this ever put into production?
Sinistar {Williams '82}
Spaceship mines rocks for crystals ("Sinibombs"). Use Sinibombs against
the Sinistar, a killer death-mask. SiniAWESOME
Speech: "Beware, I live!" "Run, coward, run!" "I hunger," "I am Sinistar,"
"GRARRRRRRRR!," "You die. You die. You die."
Skate or Die {Atari ?}
Pirate copy of 720.
Skull & Crossbones {Atari '90}
You're a pirate. There are other pirates that aren't you. Sensing
this, they attack.
Sky Adventure {SNK}
Choose on of four WWI era planes, each with its own shot pattern and
special weapon, to enter a Lost World setting. Your enemies are both
natives and monsters, and Jules-Vernian flying contraptions sent by
a cackling enemy pilot.
Sky Diver {Atari}
Sky Raider {Atari '79, BnW}
Jet pilot mission to bomb planes, oil refineries and other various
military-industrial structures.
Sky Rider {}
Sky Shark {Romstar<Taito '87, 2P}
A basic aerial shoot-em-up, but well done.
Sky Soldiers {Romstar '88}
Super-planes with super-weapons become super-dead super-fast in various
past/future time periods.
Slap Fight {}
Little ship heads towards big ship and destroys it. Kind of familiar ?
Process repeats, but bullets fly faster and faster. Bar along bottom of
screen with choices (SpeedUp, Shot, Bomb, Laser, Homing, Shield, Etc.) and
you pick up stars to select the different selections.
Slither {GDI}
Trackball-driven snake-fighting game.
Sly Spy {Data East '89}
Bad dudes clone where you must recover pieces of the Golden Gun.
Speech : "Ooooooooooooh Sly Spy !" "The Golldddennnnnn gun !"
Smash TV {Williams '90, 2P}
The '90 version of Robotron 2084.
Smokey Joe {Atari, BnW}
One-player version of Fire Truck.
Snack Attack {Midway<Sente}
May or may not be similar to an Apple II Pac Man clone ...
Snake Pit {Sente '84}
Trackball control. Sente's first entry into the games market. Whip
the snakes in the pit so you can escape to another pit with more snakes.
Snap-Jack {Universal, ?}
A combination of Pac Man and Scramble, believe it or not.
Snow Brothers {}
Two snowmen battle cute Japanese critters over 50 screens.
Just popped up in our arcades, but apparently it's older than that.
Helluva fun game ... until level 20 or so where it gets insanely hard ...
Soccer {Atari}
Solar Fox {Midway '82}
Spaceship flies through grid collecting cubes.
Solar Quest {Cinematronics '81, Vector}
Rescue colonists for extra lives OR shoot 'em for points.
Decisions ... decisions ... decisions ...
Solar War {Atari}
Solar Warrior {Memetron}
Two stages, both side scrolling. First, land on the planets of the
solar system and make your way to the invading aliens' base. You space
warrior can make fantastic leaps and pick up powerups for his weapon.
Plant explosives, destroy ships and the base, and fly to the next planet.
Son Son {}
Two, two, TWO sons in one!
Sovalou {Namco '91, 3D}
Sequel to Xevious. 3-D perspective with fast filled polygons.
Space Ace {Cinematronics '83, Laser}
Space hero rescues scantily-clad helpless space heroine. Ace turns
into wimp and into superman back and forth...
Rereleased in 1992 in kit form for Lelands Dragon's Lair 2.
Space Duel {Atari '81, Vector, 2P}
Ships can be hooked together or separated. Weird-looking asteroids
(cubes, swirls, hexagons, etc).
Space Dungeon {Taito '82}
Robotron-style joysticks. Sixty-four room 8x8 dungeon.
Space Encounters {Midway, BnW}
Color plastic overlay. Steering yoke. Death Star trench game. Bad.
Dave Needle (of Amiga/Lynx 3DO fame) designed this dud.
Space Encounters {Midway '80}
Spaceship in a trench battles aliens flying overhead. Weak idea, but still
addictive and fun.
Space Firebird {Sega<Gremlin '80}
Another space combat game. Similar to Moon Cresta and Galaxian, but
preceded them by several years.
Space Fury {Sega '81, Vector}
Build-your-ship game.
Speech: "So ... another creature for my amusement ... prepare for battle!"
Space Gun {Taito '90, 2P}
Attractive Operation Wolf style blast-em game. Shoot gruesome alien
creatures apart piece by piece. One major downfall however, is the foot
pedal that is downright awkward to operate when you are leaning across the
control panel clutching the gun mock-up.
Space Harrier {Sega}
Sit-down. Flying kid wields big guns against assorted space villians.
Nice music.
Space Hawk {Cinematronics}
Space Invaders {Taito<Midway '78, BnW, 350000 pro (world)}
Color plastic overlay. The video game emerges as a concept; caused
coin shortage in Japan until yen suppy was quadrupled. Space Invaders
arcades opened in Japan. Girl steals $5,000 from parents to play
game. Gang of youths knock over grocery stores. Etc.
Space Invaders II {Taito? Midway?}
Features head-to-head play, where each player has his own set of invaders
coming down at you, but you could also shoot the other player on the other
side of the screen.
Space Laser {Taito '80}
"Light lasers ... beams of incredible destructive power ... flashing
through space with the speed of light ... Can you dodge in time ???"
This excerpt from the original advertisement sadly says it all.
Space Lords {Atari '92}
Eight player game (like Space Cowboys) where four teams of players
(navigator/pilot) fight it out amongst the planets. Max players = 8.
Space Odyssey {Sega}
Shoot-em-up with side-view/top-view.
Shoot various things, avoid black holes.
Space Panic {Universal '80}
Run through a space station. Dig holes to trap aliens, smash them with
your little shovel. Oxygen (time) limit. A laff riot, as all
Universal games are. Sequel: Zero Hour.
Space Race {Atari '73}
Pong-like.
Space Tactics {Sega}
Cockpit. Homely "side laser" screen effects.
Space Wars {Cinematronics '78, 2P, BnW, Vector}
First vector video game, and still one of the best. One of a few games
_requiring_ two players (see Orbit, Gunfight, Boot Hill). Many player-
selected options.
Space Zap {Midway '78?, BnW}
Color plastic overlay, Four-button control. This game says to me "Take
me home and beat me senseless with a crowbar." I hear you, Space Zap.
Special Criminal Investigation {Taito '89}
Yet another driving game with a behind the car perspective.
Special Project Y (S.P.Y.) {Konami}
Spectar {Exidy '80}
Prequel: Targ.
Spectra {Status '86}
Speed Buggy {Data East}
Five-course selection. Jump ramps, drive on two wheels, get flags.
Speed Freak {Vectorbeam '77, BnW, Vector, 700 produced}
Avoid crudely-drawn cows, cars, nasty curves.
Speed Rumbler {Capcom}
Spiderman {Sega '92, 4P}
Choose Spidey, Sub Mariner, Hawkeye or Black Cat as you have fun trashing
the enemy. Kind of fun watching the sound effects pop up on the screen,
a la comic books. "SOCKO!!" "KRAK" etc. scaling to and from TNMT-like
action scenes.
Spiders {}
Shoot-em-up involving spiders that ran around on spreading webs.
Not Black Widow, really.
Spiders {}
You have a ship at the bottom of the screen and you shoot spiders
which are being created from a huge Something in the middle of the screen.
Spiker {Midway<Sente}
Volleyball game.
Splatter House {Tecmo/Sharp/Namco '88, 2P}
Death-themed.
Sprint {Atari '75}
Sprint 8 {Atari, 8P}
Made from converted Tank 8 electronics. Limited edition.
Sprint II {Atari '76, 2P, BnW}
Overhead racing game, similar to Indy 500.
Spy Hunter {Midway '83}
Cockpit. Drive an armored and armed car/boat against enemies. Avoid
blasting uninvolved motorists, watch for ice slicks and hydrofoils.
Spy Hunter II {Midway, 2P}
Two screens. World's _lamest_ sequel. Bluk. Ptui!
Star Base Omega {'88}
Star Castle {Cinematronics '80, BnW, Vector}
Color plastic overlay. Shoot out the walls surrounding the space
cannon, then dodge the killer shots while trying to hit it.
Star Fire {Exidy}
Cockpit view. Shoot tie-fighters/star destroyer (called Starship Exidy).
When Starship is shot, "GOT US!" appears on screen
Star Force {Tehkan}
Space shoot-em-up similar to Last Mission.
Star Hawk {Cinematronics '78, Vector, 2P}
Move cursor around the screen to blast baddies.
"Pirate Ship" comes by and shoots your score, making you lose 800 points.
Star Rider {Williams, Laser}
Motorcycle seat. Motorcycle vs. four drones. Drive a motorcycle set
against futuristic scenes.
Star Trek {Sega '83, Vector}
Fly the Enterprise against assorted enemies and dangers. Watch out for
depleting fuel, phaser, and shield energy. Speech: "Be the captain of
the Starship Enterprise!" and "Welcome aboard, Captain"
Star Wars {Atari '83, Vector, 3D}
Three-event game based on the movie. Terrific space-flying game against
the Death Star.
StarBlade {Namco '91, 3D}
First-person view shooting game. Star Wars space battle theme.
Sit-down unit with a large concave mirror display with a fresnel lens.
Stargate {Williams '81}
Prequel: Defender.
Starship I {Atari '77, BnW}
The first of the cockpit space games. Steering yoke with firing stud
on the top of one of the handles which gave you some lateral control,
also could tilt it up/down or push it in/out for altitude control.
Timed game.
Steel Talons {Atari '91, 2P, 3D}
2 play versus or separate helicopter simulation. Rump Thumper. Steeple Chase {Atari}
Stocker {Sente}
Drive around throughout the 50 states avoiding police.
Hard, fun game.
Stompin' {Sente}
Storming Party {}
Vertically-scrolling death-themed game. Hop in vechicles for better
firepower/protection.
Stratavox {Taito '80}
Try to keep aliens from stealing your ten astronauts. Speech: "Lucky,
Lucky, Lucky...we'll be back" and "Help me."
Strategy X {Stern '81}
Tank battles through fields, forests, and swamps, to destroy the
Emmortalian.
Strato Fighter {Tecmo}
Space battle against aliens.
Street Fighter {Capcom '87}
Arena theme fighting game with punch/kick buttons.
The one that started in all.
Street Fighter II {Capcom '91}
Sequel to S.F. I featuring 8 charaters fighting for the title of
"Champion Street Fighter." Numerous moves. What else need be said.
Street Fighter II: Championship Edition {Capcom '92}
Sequel to S.F. II. Adds option of playing the last 4 characters from
Street Fighter II. New moves and damage downscaled.
Street Football {Midway<Sente}
Football without stadiums or crowds. Watch for manholes and cars.
Street Heat {}
Street Smart {SNK '89, 2P}
A quarter-sucking chop socky Street Fighter wanna-be. Quite difficult.
Typical fight drivel.
Strength & Speed {}
(or was that Speed & Strength?) -- rip-off of Track & Field/Hyper Spts.
Strider {Capcom '89}
Defy gravity as you walk over the city roof tops.
Strike Force {Midway '91, 2P}
The '90 version of Defender.
Strike Gunner (S.T.G.) {Tecmo}
Defend the earth against aliens in a F-14 S.T.G. fighter
Strike Zone Baseball {Leland '88, 2P}
Subroc-3D {Sega<Gremlin '82, 3D}
Cockpit, viewfinder. Failed attempt at true 3-D game. Submarine/boat
tackles flying and sailing enemies in day or night.
Subs {Atari, 2P, BnW}
Stand-up submarine warfare game using two aesthetically-correct radar
screens, positioned at a ninety-degree angle.
Sundance {Cinematronics, BnW (Yellow), Vector}
Yellow suns bounce between two tic-tac-toe boards and the player opens
up the bottom board to allow the sun to pass through.
Sunset Riders {Konami '91, 4P}
Scrolling side-view 3D jump/attack game. Western Theme.
Super Basketball {Konami}
Can Konami make a decent basketball game ? I don't think so ...
Super Breakout {Atari}
Advanced version of Breakout. Multiple balls in hidden pockets, etc.
Super Cobra {Stern '82}
A quarter-pumper. Prequel: Scramble.
Super Contra {Konami '88}
Prequel: Contra.
Super Death Chase {Exidy, 2P, BnW}
Chase skeletons and a bonus ghost. Prequel: Death Race 2000.
Super Dodge Ball {Leland, 2P}
Control the members of a dodge-ball team (including a 'bruiser' who throws
especially hard) against teams from other countries. Throw the ball, hit
the other team, and knock them out of the game.
Jump, dodge, block, and pass. What else did you expect for dodge-ball ?
Super Don Quixote {Universal}
Animated Laser Disc
Super Draw {Stern '83}
Super Flipper {Chicago Coin '75, BnW}
Plastic overlay. Video pinball with Pong resolution!
Super Galaxian {Midway}
Fast; many aliens diving at once.
Super Hang On {Sega, 3D}
Similar to Enduro Racer. Prequel: Hang On.
Super High Impact Football {Williams '91ish}
Super Mario Bros. {Nintendo '85}
Mario/Luigi travels through eight "worlds" in order to rescue Princess
Toadstool (whatta regal babe!). Lots of secrets and warps. The
machine's BigMazeLotsaItemsRunnin'Jumpin'Shootin'Guy co-processor
eventually became the heart of a very popular home video game system.
Super Missile Attack {Atari '83ish}
Trackball. Fire from three different bases to protect cities from a
nuclear attack. Sequel to Missile Command.
Super Monaco G.P. {Sega '88, 3D}
Cockpit. Steering wheel shakes violently during crash!
Super OffRoad {Leland}
Sequal to Offroad.
You can now be a truck or dune buggy. Varied courses, too.
Super Pac-Man {Midway<Namco '82}
Pac-Man meets comic books. Eat key to open doors, enter doors to eat
fruit. Eat super power pellets to move really fast and break doors.
Super Punch Out {Nintendo '84}
Prequel: Punch Out.
Super Qix {Romstar '87}
More options to Qix.
Super Ranger {}
Sequel: Rolling Thunder(?).
Super Speed Race {Williams}
Long cars.
Super Sprint {Atari '86, 3P}
Race game. Optimize your car between rounds.
Super Volleyball {Video System '89}
Super Wonderboy : Wonderboy in Monsterland {Sega, ?}
Sequel to Wonderboy. Brilliant game.
Super Zaxxon {Sega '82, 3D}
Battle space dragon at the end. Prequel: Zaxxon.
Superbug {Atari, BnW}
Top view, multi-directional scrolling driving game.
Yes, you drive a Volkswagen Beetle.
No, there wasn't much point to it.
Black and white with yellow plastic over the car's area on screen.
Superman {Taito '88, 2P}
Side scroller ... you are the Man of Steel, fighting alien soldiers and
animal-men. You punch, kick, and use your heat-vision. Hold down the
punch button to release a super blast. Battlegrounds include streets
and skies of Metropolis, a cave, and Earth orbit.
SuperPong {Atari '73}
Sure Shot Pool {Status '86}
Surround {Atari, 2P, BnW}
Control a dot leaving a trail - don't smash into it.
Survival {Rock-ola}
Coversion kit for Warp Warp ... a losing proposition.
Swimmer {}
Swim around, dive, energize. Tac Scan {Sega, Vector}
Control fleet of seven ships, shooting and flying through tunnels.
Tag Team Wrestling {Technos<Data East '84}
Wrestling.
Tailgunner {Cinematronics, BnW, Vector, 3D}
Cockpit. Act as tailgunner for a spaceship.
Tailgunner II {Cinematronics, BnW, Vector}
TailGunner in a sit-down cabinet.
Taito Volleyball {Taito}
Tank {Atari '75, 2P}
First put out by Kee Games, then copied when Kee merged with Atari.
Tank 8 {Atari, 8P}
Four-on-four team battles or free-for-all.
Tank Force {Namco/Irene '92}
Like Sarge
Tank II {Atari}
Tanks {Kee Games '74, 2P}
The first tank game.
Tapper {Midway '84}
Dispense beer to customers. See Root Beer Tapper.
Targ {Exidy '80}
Collect dots in grid maze while avoiding lethal targ ships. Sequel:
Spectar.
Tazmania {}
Similar to Robotron.
Tecmo Bowl {Tecmo '87}
Football game.
Tecmo Bowl II {Tecmo}
Four player football game ... triple screen cabinet.
Tecmo Bowl I.
Tecmo Knight {Tecmo, mid-80s}
Graphic overload in a hack & slash motif. Poorly animated sprites tear
each other into goo. Nice attract mode, though.
Teenage Mutant Ninja Turtles {Konami<Romstar '89, 4P}
The game that started a whole slew of clones by the masters of cloning,
Konami. 4 player action/scrolling quarter sucker (wonder why ...).
When will it end ?
Tempest {Atari '80, Vector, 3D}
Shoot enemies climbing up space tunnels. Various "bugs" exist in the
game that can be produced depending on last two digits of score if it's
over 180,000.
Trivia : Prototype called Vortex. Still called that on the schematics.
Terminator 2 {Midway '91}
Tie in to the movie. Shoot lots (and I mean lots) of terminators.
Speech : "Destroy Everything !!" (Arnie talking, of course ...)
Terra Cresta {Sega<Gremlin}
Xevious-type game, shoot things on the ground. Prequel: Moon Cresta.
Terra Force {Nichibutsu}
Tetris {Atari '89, 2P}
Conversion kit. The Russian game that single-handedly thawed the
cold war. Try to keep your growing pile of falling blocks from
reaching the top.
Tetris {Sega '89}
In Japan only.
Thayer's Quest {RDI '84, Laser}
Keyboard controls.
Thief {Pacific Novelty '81}
Pac-man knockoff with tape-loop sound effects.
Three Stooges {Mylstar}
Throw pies at each other, try to find hidden keys in each room.
Thunder Blade {Sega, 3D}
Helicopter flying combat game.
Thunder Crester {Sega, mid-80s}
Hovercraft-like jet flies through zones ala Night Stalker.
Flashy graphics but limited distribution.
Thundercade {Romstar '88}
A screen-scrolls-to-you character shoot-out like Time Soldiers.
Thunderjaws {Atari '90, 2P}
Don scuba gear to fight against sharks and other bountiful underwater
terrors. Nice speech : "Your futile attempts amuse me, hahahaha."
Tiger Heli {Romstar '86}
Xevious style game played with a helicopter.
Tiger Road {Romstar<Capcom}
Oriental adventure with an axe-swinging character.
Timber {Midway}
Chop down trees, balance on logs for points.
Time Pilot {Konami<Centuri '82}
You fly a 1980s style jet permanently located in the middle of the screen.
You have one weapon -- a machine gun style cannon. Starting with
dirigibles (or blimps ...) you shoot your way through progressively better
aircraft -- P-51 Mustangs, helicopters, jets, UFOs, etc.
Time Pilot '84 {Konami<Centuri '84}
You're stuck in the future with lock-on missiles, improved graphics,
and enemies!
Time Scanner {Sega}
Time Soldiers {Romstar<SNK '87, 2P}
Go through time to rescue your comrades.
Time Traveller {Sega '91}
A laserdisc game with a "Hologram" display (it's really a monitor and a
parabolic mirror). The first game of this type.
Time Warriors {Romstar '87, 2P}
Same game as Time Soldiers, just a different header.
Tin Star, The {Taito '83}
Using a joystick to move and a joystick to point your six-gun,
move through a Western town shooting outlaws and scenery.
Bonus stages between levels.
TKO Boxing {Data East '87}
TNK III {SNK '85}
Ikari Warriors style game played with a tank instead of a soldier.
Surprisingly good.
Toki {Fabtek}
Toki is a run-jump-shoot game in which the main character is a
monkey/ape/gorrila who sometimes wears sneakers for extra jumping power
and a football helmet to protect himself from falling objects.
Tokio {Romstar}
Xevious-type game: American bombing raid on Toyko from Japanese point
of view.
Toobin' {Atari '88, 2P}
Five-button control. Float down a river in your inner tube. Throw
cans at targets, watch out for sharp branches and stuff. Contest.
Top Gunner {Konami}
You control a truck that has guns (and a missile launcher ??) on the back.
Top Shooter {Taito '88}
Top Speed {Romstar, 3D}
Driving game; "feature" is nitro boost for fast speed.
Tornado Baseball {Midway, BnW}
Total Carnage {Bally/Midway '92}
Robotron 3.. 2-player, Middle Eastern theme.
Touch-Me {Atari}
A Simon clone. Very, very rare. There was a handheld version (not Simon).
Touchdown Fever {SNK '87, 2P}
Tournament Arkanoid {Taito<Romstar}
All new levels and powerups for Arkanoid. More variety on the Arkanoid
theme.
Tournament Cyberball 2072 {Atari, 4P}
Two screens. Future football with exploding players! Tournament Table {Atari}
Tower of Druaga, The {?<Namco}
Track and Field {Centuri<Konami '83, 2P}
Olympic events.
Trak 10 {Atari '74}
Tri-Sports {Midway '83}
Trackball controlled game featuring three contests : Power Strike (bowling),
Pool Shark (billiards), and Mini Gold Deluxe (mini golf).
Trick Shot {Sente}
Triple Hunt {Atari}
Triple Punch {? '82?}
A horizontally-scrolling Amidar clone. Punch enemies three times
and an ambulance takes them away.
Triv-Quiz {Status '82}
Not a good or as fun as Merit's Trivia Whiz, but this was the FIRST Trivia
video game on the market.
Triva Whiz {Merit '84}
Bet a portion of your score based on how much you know about a certain
subject. Well executed quiz game is addictive and fun. Merit issued
update trivia question chips for several years following the original
release.
Trivial Pursuit {Sente '86}
Pick one of four characters (Michael Jackson, Cleopatra, the Red Baron, and
a mystery person) to walk around the board, answering trivia questions.
Based on the board game and has the same rules.
Trog {Midway '90, 4P}
A Pac-Man for '90. Lots of fun.
Trojan {Capcom}
Fairly standard horizontal scrolling game. You are a warrior with a shield
walking around and just asking for people to attack you. Incredibly
monotonous musical theme.
Tron {Midway '82}
Control stick and rotating knob. Four-event game, based on the movie.
Music straight from the soundtrack (Wendy Carlos) of the movie.
Truxton {Sega}
Scramble-like game. Overhead shooter.
Tube Chase {Atari}
Tumblepop {Data East/Leprechaun '91}
Like Snow Brothers and Bubble Bobble
Tunnel Hunt {Centuri<Atari '82}
Fly through a tunnel as fast as possible, picking up speed as you go.
This game *will* give you vertigo ...
Turbo {Sega '81}
Horizon-driving game. Came in super-small stand-up version, and cockpit
version. Early racing game against a bunch of different scenes.
Turbo OutRun {Sega '89}
Race across the USA in your Turbo-Charged F40.
Kit for OutRun.
TurboForce {System V '91}
Another shoot-'em-up
Turkey Shoot {Williams '84}
Gun-type controls. Shoot the mutated turkeys in the city before they
nail you.
Turtles {Stern '81}
Similar to Pac-Man. Find the baby turtles and bring them home.
Turtles in Time {Konami '91, 4P}
Sequel to Teenage Mutant Ninja Turtles.
Tutankham {Stern<Konami '82}
Raid King Tut's tomb. Sideways-shooting only.
Twin Cobra {Romstar<Taito '87, 2P}
Overhead scrolling helicopter game.
Twin Eagle {Taito '88}
Vertically scrolling shoot-em-up. Player pilots a helo against enemy
aircraft. Power-ups change weapons and increase firepower. Twin Racer {Kee '74, 2P, BnW}
Copy of Gran Trak 20.
Two Crude {Data East '89, 2P}
Another Bad Dudes inspired beat-em-up. The voice for this game is
hilarious. Play it once just to hear the speech.
Speech : "Eat This!", "What a day!", "Psycho Santa ... Ho Ho Ho !!!" and
even a belch at the end of the round. Sounds kinda like some pinballs ...S
Two Game Module {Atari}
Two, two, TWO games in one!
Two Tigers {Midway '84, 2P}
Original controls were changed to knob and buttons after players
couldn't stand the original. Sink the enemy ships by bombing them or
shooting airplanes onto their decks.
TX1 {Atari<Namco '83, 3D}
Cockpit. Three big screens for a panoramic view. Prequel: Pole
Position II.
U.N. Command {, 2P, BnW}
Swivel-type bazookas. Orange screen. Shoot tanks, trucks, motorcycles.
Avoid ambulances and people carrying stretchers. One-player version
called Bazooka.
U.N. Squadron {Capcom}
Scramble-type game based on Japanese "Area 88" anime. Called Area 88
in Japan.
U.S. Classic Golf {Taito}
UFO Invasion {}
Really wild game with a combination of projected video graphics and
real stuff underneath.
UFO Robo Dangar {Nichibutsu}
Collect robot parts to transform your ship into a flying death machine.
See also Dangar.
Ultra Tank {Atari}
Up 'n' Down {Midway<Sega '84}
Car race; can jump over on-coming traffic.
Us Vs. Them {Mylstar}
A neat laser game, their followup to Mach3. Premise:aliens are invading the
planet; kill them. Had a choice of 2 views: a flat, right to left defender-
ish view, or a cockpit view. There were cuts to live action sequences of
actors/scenes or pilots. Graphics over live video. Pretty amusing.
V'Ball {Taito (Konami?) '88, 2P}
Superb volleyball simulation.
Vampire {Entertainment Enterprises Limited '82, 3D}
You are cast as the Transylvanian count, sneaking through a town in search
of beautiful young women. Nice visuals when the count cloaks the woman in
his cape and bites her neck. Priests, nuns, and holy water serve as the
antagonists in the very original (an fiendishly addicting) machine.
Vanguard {Centuri '82}
Nine/ten (?) stage game. Fly ship through tunnels, shoot four ways at
once, get indestructible force fields.
Vanguard II {SNK<Centuri}
Seemed to have nothing to do with the original.
Vega {}
Vendetta {Konami '91, 4P}
Sequel to Crime Fighters.
Venture {Exidy '81}
You play Winky (what a name) who wanders through dungeons. Enter rooms,
shoot the enemies inside, and get the treasure they're guarding. Unique
puzzle for each room, and "Evil Otto"-like character.
Vertigo {Exidy}
Victory {Exidy '82}
Tank wanders through terrain, looking for fuel and shooting enemies.
Victory Road {Tradewest<SNK '86, 2P}
Rambos meet mystical magic-type gunk. Prequel: Ikari Warriors.
Video Pinball {Atari '78}
Mirrored-in plastic playfield. With tilt (the jutting edge of the
console could be shaken up and down), and free credit for a high score
or match.
Video Trivia {}
Another trivia game.
Vigilante {Data East<Irem '88}
More of the same chop-socky.
Vindicators {Atari '88, 2P}
T-Shirt offer. Souped-up tank game.
Vindicators II {Atari '90, 2P}
Sequel to Vidicators, nothing else known ... kit for Gauntlet cabinets.
Viper {Leland '88}
Vorfeed {Taito}
Vs. 10 Yard Fight {Irem}
Football game.
Vs. Baseball {Nintendo, 2P}
Vs. Castlevania {Konami '88, 2P}
Simon Belmont must kill the omnipresent Dracula character ...
Vs. Dr. Mario {Nintendo '90}
Drop pills to kill viruses in this Tetris-variant.
Vs. Duck Hunt {Nintendo '85, 2P}
Gun control.
Vs. Excitebike {Nintendo '87}
Dirt bike simulation.
Vs. Freedom Force {Nintendo}
Vs. Golf {Nintendo '88}
Golf. Not much else ...
Vs. Gradius {Konami '88}
Horizontally scrolling space shooter.
Vs. Gumshoe {Nintendo '87}
Detective on a quest to save his kidnapped daughter. Shoot balloons, etc.
Vs. Hogan's Alley {Nintendo '85}
Gun control.
Vs. Ice Climber {Nintendo '88}
Interesting climbing game in which you removed bricks with your
ice hammer. Jump button and joystick. After completing a level
you could chose the next one, vaguely like Tron.
Vs. Platoon {Sunsoft '88}
Terrible game with maze and shooting sequences.
Vs. RBI {Nintendo<Atari<Tengen}
Baseball game.
Vs. Sky Kid {Sunsoft '88}
Side scrolling 2 player simultaneous aerial shooter where the player
can recover from crashes from hitting the fire button repeatedly.
Vs. Slalom {Nintendo<Rare '86}
Skis to stand on.
Vs. Super Mario Brothers {Nintendo}
Vs. Tennis {Nintendo, 2P}
Vs. The Goonies {Konami '88}
Save Annie from the Fratelli family. Amazingly, has nothing to do with
the movie except the main character (thank God ...).
Vs. TKO Boxing {Nintendo<Data East}
Vs. Top Gun {Nintendo<Konami}
Fly a first-person dogfight against enemy fighters, then try to land your
jet on a carrier deck. Based on the movie.
Vulgus {Konami}
Wacko {Midway '83}
Trackball and joystick. Fly your UFO and zap the mismatched alien
body parts back together. Tilted cabinet.
Walter Payton Football {Sega}
War Of The Insects {}
(last word may be wrong) -- Centipede rip-off.
War of the Worlds {Cinematronics, Vector}
Based on H. G. Wells movie. Kill tripods, etc.
Warlords {Atari, 4P}
Paddle control. Bounce a fireball into the walls of other players'
castles, and kill them with a good strike. Vaguely based on Breakout.
Excellent.
Warp Warp {Rock-Ola '81}
Two, two, TWO warps in one! One you shoot in, one you fire in! Ooo!
Warriors {Cinematronics, 2P, BnW, Vector}
Two joysticks for each player, mirrored-in landscape. Knight fights!
Warriors Fate {Capcom '92, 2P}
Another cheesy TMNT clone, this time featuring medieval characters on
horseback. Save your quarters.
Web Wars {? '78ish, Vector, BnW}
WEC Le Mans {Konami}
Whack {Midway}
Wheel of Fortune {? '88ish}
Adaption of the popular game show. Features an actual "wheel" to spin on
the control panel.
Wheels Runner {}
Clone of Atari's Super Sprint.
Who Dunit {Exidy '88}
Wild Western {Taito '82?}
Rotary control ... you shoot robbers on a train, and from horseback.
Early Tilt mechanism ... cleared screen, said "Tilt" in center of screen,
and reset.
Willow {Capcom '89}
Based on the movie. You control a couple of characters from the movie on
their quest to destoy the evil witch.
Winning Run {Namco}
Grand Prix racing with Hard Drivin' graphics.
Winning Run Suzuka Grand Prix {Namco}
Named after famous race course in Japan.
Witch's Way(?) {}
Was this ever put into production?
Wizard of Wor {Midway '81, 2P}
Wander through the maze and kill the monsters or the other player.
Speech : "Find me, the wizard of wor", "Insert Coin", "Ha, Ha, Ha!"
Wizz Quiz {}
Presumably another trivia game.
Wonderboy {Sega}
Scroller with a cartoon character kid.
Wonderboy III : Monster Lair {Sega}
Was there a Wonderboy II? Do we really care?
World Cup {Atari '90}
Extrememly difficult soccer game (or football for non Americans ...).
World Series {Leland}
World Series - The Season {Cinematronics '85}
Baseball; spring-loaded joystick to be used as bat.
World Series Baseball {Cinemetronics}
World Stadium '89 {Taito '89}
Wrestle War {Sega '89}
Wrestling.
WWF Superstars {Technos '89}
Yet more Wrestling.
WWF Wrestlefest {Technos '91}
Yet more Wrestling. Sequel to WWF Superstars.
X-Men {Konami '92}
4 to 6 player beat 'em up (can Konami do anything else ?)
X-Multiply {Irem '89}
Another shoot-'em-up
Xenophobe {Midway '87, 3P}
Clear infested space stations of aliens.
Xevious {Atari<Namco '82}
Scrolling space shoot-em-up. Lots of secrets, and great graphics.
Xexex {Konami '92}
Gorgeous shoot 'em up ... Konami get better ...
Xybots {Atari '87, 2P, 3D}
Rotating joystick. Excellent graphics and well-implemented.
Yie Ar Kung Fu {Konami '85}
Eleven levels of chop-socky.
Zarzon {(?)}
vertical shoot-em-up, late 70s. *Not* Zaxxon.
Zaxxon {Sega<Gremlin '82, 3D}
Three-event diagonally-scrolling shoot-em-up.
Zector {Sega, Vector}
Anoter conversion kit ... Rotary control.
Zero Hour {Universal '80}
Prequel: Space Panic.
Zero Wing {Williams}
Zoar {}
Shoot-em-up similar to 1942.
Zookeeper {Taito '83}
Build a wall around the zoo and catch the escaping animals. Two stages.
Incredibly annoying sounds.
Zwackery {Midway}
Rotary Control with push up / pull down capability.
Wizardry type game.
Semi cute.
Zzyzzyxx {Cinematronics '83}
--
Internet: musjndx@gsusgi2.gsu.edu Fidonet : Jonathan Deitch@1:133/411.7
jdeitch@gisatl.fidonet.org Bellnet : 1 - 404 - 261 - 3665
-----------------------------------------------------------------------------
Atlanta 1996 !! | Play Pinball !! | Don't Panic ! | "I hate it when I can't
--------------------------------------------------| trust my own technology!"
"Thrills! Chills! Magic! Prizes!" -- Hurricane | -- Geordi LaForge
Gene Roddenberry, Isaac Asimov, Jim Henson, Dr. Seuss, Mel Blanc ... Sigh ...