789 lines
36 KiB
Plaintext
789 lines
36 KiB
Plaintext
_ _ ____ _ _ _ ____
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||| Atari | | / |/ ___\| | | | / | _ \ Frequently Asked Questions
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/ | \ /| | |/ / | | |_ | | | |/ / | _ <
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\___/_/ |_|\____/ \___/_/ |_|_| \\\
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\\\
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Created by Robert Jung (rjung@netcom.com), because no one else wanted to.
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Dedicated to ASTEROIDS, for getting me hooked in the first place
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Last update: 4/26/1994
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==============================================================================
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This file is not maintained by, overseen by, endorsed, or otherwise associated
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with Atari Corp. or any of its subsidiaries. It's just a collection of
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questions and answers, with a few news tidbits thrown in.
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This file is posted on a monthly basis, usually around the first of the month.
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It is maintained by Robert Jung at rjung@netcom.com on the Internet. Send
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corrections, news, updates, comments, questions, or other stuff to that
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address. All mail is welcome!
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Updates since the last publically posted FAQ have a vertical bar in the first
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column.
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==============================================================================
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Q. What is the Atari Jaguar?
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A. The world's first 64-bit home console video game system. Developed after
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three years of research, manufactured by IBM, the Jaguar offers high-speed
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action, spectacular graphic effects, and CD-quality sound for $250.
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==============================================================================
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Q. How does IBM fit into this?
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A. IBM has a $500 million contract with Atari Corp. to assemble, test,
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package, and distribute Jaguar units. Manufacturing is done at IBM's
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Charlotte, NC facility, and the Jaguar is IBM's first attempt at producing
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a consumer grade product for an outside vendor.
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IBM has no known participation in the design of the Jaguar. IBM has no
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plans to create games for the Jaguar.
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==============================================================================
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Q. Okay, who did designed the Jaguar?
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A. Details are murky. Atari claims that the Jaguar took over three years to
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develop, and was released because work was progressing faster than
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expected. Seeing an opportunity to leapfrog the new systems from Nintendo
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and Sega, they decided to bring the machine to light.
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The Jaguar chipset is reportedly co-developed by Flare, a British company
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with ties to Atari, according to Jez San of Argonaut Software. The
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proprietary chips are manufactured by Toshiba and Motorola.
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==============================================================================
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Q. What are the specifications of the Jaguar?
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A. Physical dimensions:
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Size: 9.5" x 10" x 2.5"
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Controls: Power on/off
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Display: Resolution up to 800 x 576 pixels (1300+ with additional
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hardware)
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24-bit "True Color" display with 16,777,216 colors
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simultaneously
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Multiple-resolution, multiple-color depth objects (monochrome,
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2-bit, 4-bit, 8-bit, 16-bit, 24-bit) can be used
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simultaneously
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Ports: Cartridge slot/expansion port (32 bits)
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RF video output
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Video edge connector (video/audio output)
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(supports NTSC and PAL; provides S-Video, Composite, RGB
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outputs, accessible by optional add-on connector)
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Two controller ports
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Digital Signal Processor port (includes high-speed synchronous
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serial input/output)
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Controllers: Eight-directional joypad
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Size 6.25" x 5" x 1.6", cord 7 feet
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Three fire buttons (A, B, C)
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Pause and Option buttons
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12-key keypad (accepts game-specific overlays)
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The Jaguar has five processors, which are contained in three chips. Two of
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the chips are proprietary designs, nicknamed "Tom" and "Jerry". The third
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chip is a standard Motorola 68000 used as a coprocessor. Tom and Jerry are
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built using an 0.5 micron silicon process.
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- "Tom"
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- 750,000 transistors, 208 pins
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- Graphics Processing Unit (processor #1)
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- 32-bit RISC architecture (32/64 processor)
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- 64 registers of 32 bits wide
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- Has access to all 64 bits of the system bus
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- Can read 64 bits of data in one instruction
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- Rated at 26.6 MIPS (million instructions per second)
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- Runs at 26.6 MHz
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- 4K bytes of zero wait-state internal SRAM
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- Performs a wide range of high-speed graphic effects
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- Programmable
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- Object processor (processor #2)
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- 64-bit RISC architecture
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- Programmable processor that can act as a variety of different video
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architectures, such as a sprite engine, a pixel-mapped display, a
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character-mapped system, and others.
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- Blitter (processor #3)
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- 64 bits
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- Performs high-speed logical operations
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- Hardware support for Z-buffering and Goudraud shading
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- DRAM memory controller
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- 64 bits
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- Accesses the DRAM directly
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- "Jerry"
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- 600,000 transistors, 144 pins
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- Digital Signal Processor (processor #4)
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- 32 bits (32-bit registers)
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- Rated at 26.6 MIPS (million instructions per second)
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- Runs at 26.6 MHz
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- Same RISC core as the Graphics Processing Unit
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- 8K bytes of zero wait-state internal SRAM
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- CD-quality sound (16-bit stereo)
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- Number of sound channels limited by software
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- Full stereo capabilities
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- Wavetable synthesis, FM synthesis, FM Sample synthesis, and AM
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synthesis
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- A clock control block, incorporating timers, and a UART
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- Joystick control
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- Motorola 68000 (processor #5)
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| - Runs at 13.3MHz
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- General purpose control processor
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Communication is performed with a high speed 64-bit data bus, rated at
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106.4 megabytes/second. The 68000 is only able to access 16 bits of this
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bus at a time.
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The Jaguar contains two megabytes (16 megabits) of fast page-mode DRAM.
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Game cartridges can support up to six megabytes (48 megabits) of
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uncompressed or compressed information. The Jaguar uses 24-bit
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addressing, and is reportedly capable of accessing data as follows:
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Six megabytes cartridge ROM
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Eight megabytes DRAM
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Two megabytes miscellaneous/expansion
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Compressed cartridge data can be uncompressed in real-time, and can store
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the equivalent to almost 50 megabytes (400 megabits). Compression is
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performed with JagPEG, an enhanced JPEG image decompression mechanism.
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Other Jaguar features:
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- Support for ComLynx I/O for communications with the Atari Lynx hand-held
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game system and networked multiconsole games (on DSP port, accessible
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by optional add-on connector)
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- The two controller ports can be expanded to support "dozens" of
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controllers
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- Digital and analog interfaces
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- Keyboards, mice, and light guns are possible
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- Expansion port allows connection to cable TV and other networks
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- Digital Signal Processor port allows connection to modems and digital
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audio peripherals (such as DAT players)
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- One megabyte per second serial interface
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- 9600 baud, RS-232 serial port (accessible with optional interface)
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==============================================================================
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Q. Is the Jaguar really a 64-bit system?
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A. The question is hard to resolve, largely because the definition of what
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constitutes an "N-bit" system has not been set. Of the five processors in
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the Jaguar, only the object processor and the blitter are "true" 64-bit
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components. Because the blitter and the object processor are in the Tom
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chip, by extension Tom is a 64-bit chip. The Jaguar also uses a 64-bit
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memory architecture, according to Jez San of Argonaut Software.
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Some say the Jaguar should be considered a 32-bit system, as that is the
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maximum register size in the programmable processors (the 68000, the
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graphics processor, and the DMA sound processor. Others say the Jaguar
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can be considered a 64-bit system, because 64-bit components are used, and
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the GPU can access 64 bits of data if required. Again, the lack of an
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agreed-upon definition serves to complicate the issue.
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For the record, the opinion of most third party developers and observers
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is that the Jaguar is indeed a 64-bit system.
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==============================================================================
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Q. How can a graphics processor be the CPU?
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A. The 64-bit custom graphics chip is a good general purpose RISC unit, but it
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has been optimized for graphics work. Developers are free to specify which
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processor(s) to use in a program, as desired.
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==============================================================================
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Q. What kind of special effects can the Jaguar do?
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A. The Jaguar is capable of doing the following visual effects:
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- High-speed scrolling (Object Processor).
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- Texture mapping on two- and three-dimensional objects (Tom/Blitter).
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- Morphing one object into another object (Tom).
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- Scaling, rotation, distortion, and skewing of sprites and images
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(Object Processor).
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- Lighting and shading from single and multiple light sources (Tom and
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Blitter).
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- Transparency (Object Processor).
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- "Rendering" up to 850 million one-bit pixels/second (35 million 24-bit
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pixels/second, 26 million 32-bit pixels/second), or 50 million Goroud
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shaded pixels/second. "Rendering" is believed to mean transferring a
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pixel from a frame buffer to the screen.
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- Sprites of "unlimited" size and quantity. Realistically, sprites can be
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over 1,000 pixels wide/tall, and the number of sprites allowed is
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limited by processor cycles instead of a fixed value in hardware
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(Object processor).
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- Programmable screen resolutions, from 160 to 800 pixels per line. The
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resolution can be increased even further with additional hardware up to
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a reported 1350 pixels per line.
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| One of the Jaguar modes is called "CRY mode", which supports lighting and
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| effects in 3D graphics. Red, green, and blue color elements are ranged
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| from 0 to 255, and the lighting level for any pixel can be changed by
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| setting one byte linearly.
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==============================================================================
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Q. How come the Jaguar claims to have "32-bit" graphics, when 16 million
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colors only need 24 bits for rendering?
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A. The additional 8-bits is for programmers to implement whatever visual
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effects may be desired. Examples cited include Z-buffering (for polygon
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graphics) and an alpha channel (for transparency).
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==============================================================================
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Q. Okay, get to the meat -- which is better, the Jaguar or the 3DO?
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A. Ye Gods, the eternal question. The popular consensus is that the biggest
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strength of the Jaguar is that it deliveres performance comparable to the
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3DO for a lower price ($250 Jaguar vs. $500-$700 3DO units). The same
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consensus say the biggest strength of the 3DO is the corporate strength
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behind it: over 300 developers, a consortium of multibillion dollar
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companies, more reliable advertising and promotion, etc. Whether or not
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this makes the games or the machines any better is (hotly) debatable.
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Best bet, as always, is to try the two machines, see what games you like,
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which system offers them, then decide.
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==============================================================================
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Q. What's the information on the CD-ROM drive?
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A. A double-speed CD-ROM drive has been announced for release in mid-1994,
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with an estimated price of $200. It is reported that the CD-ROM drive is
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capable of transferring data continuously at 350K per second, or run at
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normal audio rates of 175K per second. Access time is reportedly 300-350
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milliseconds. Storage on a disc is expected to be around 700 megabytes
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(5,600 megabits). The CD-ROM drive plugs into the Jaguar's cartridge slot
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on top of the machine, and offers a cartridge slot to permit playing
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cartridge or CD games; the cartridge port is accessible while using the
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| CD-ROM drive. CD game information can be saved to the Jaguar CD's memory.
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The Jaguar CD-ROM drive allows delivery of full-screen, full-motion video.
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The CinePak video decompression system has been licensed from SuperMac
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Technologies, and permits over sixty minutes of video to be stored on a
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single compact disc at 30 frames a second. Movie quality pictures can then
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be overlaid on the screen with computer generated graphics if the game
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demands it. Time-Warner has licensed a library of film clips from its
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movies to Atari for use in Jaguar games.
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The Jaguar CD-ROM is also designed to interface with audio CD, Karaoke CD,
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CD+Graphics and optional Kodak Photo CD. The system will not be 3DO
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compatible or CD-I compatible. An optional MPEG2 (Motion Picture Experts
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Group) compression cartridge will also be available, to allow users to play
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full length motion pictures from CD. It will reportedly include extra RAM
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for buffering, and support the whitebook video format.
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| The Jaguar CD-ROM will have the "Virtual Light Machine" built in. This
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| program will play audio CDs and generate accompanying "psychedelic" color
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| and visual effects on the television/monitor. The player/user can use the
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| joypads to modify the patterns.
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The latest release date for the CD-ROM drive is middle of 1994. It has
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been rumored, though, that the unit may be delayed until September 1994, to
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allow more CD games to be ready for its release.
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==============================================================================
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Q. What's this "Panther" I hear about?
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A. Quick history lesson: Sometime in the late 1980s, Atari Corp. was doing
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research and development on "next generation" video game consoles. There
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were two systems, a 32-bit machine called the Panther, and a 64-bit machine
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called the Jaguar. It is reported that work on the Jaguar was progressing
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better/faster than expected, so Atari abandoned the Panther to focus their
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energies on the Jaguar instead.
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Reports of development work on the Panther have been whispered since 1988;
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some people have erroneously mistaken those rumors to be about the Jaguar.
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The Panther reportedly was considered a "32-bit" machine by Atari, though
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for reasons unknown. It featured three chips, consisting of a Motorola
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68000 running at 16Mhz, an object processor called the Panther, and an
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Ensoniq sound processor called Otis, featuring 32 sound channels. The
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Panther could supposedly display 8,384 colors from a palette of 262,144
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colors, and could display 83,840 sprites of any size simultaneously.
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==============================================================================
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Q. What do I get when I buy a Jaguar?
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A. The Jaguar package has a suggested retail price of $250, and contains the
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Jaguar itself, one controller, an AC adaptor, and the game CYBERMORPH.
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There are rumors that a lower-priced package will be made available,
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without the free game, but that information has not yet been confirmed.
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==============================================================================
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Q. Is there a difference in Jaguar games/units sold in different countries?
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| Do I need to keep track of PAL and NTSC versions of a game?
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A. There is no difference in the Jaguar game software. A properly-written
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| Jaguar game detects PAL or NTSC at startup and changes the playfield size
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| and game speeds accordingly.
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| The Jaguar consoles themselves are configured differently, according to the
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| country they are sold in. The primary differences are in the video output
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| format (NTSC or PAL) and the power requirements/adaptors (110 volt or 220
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| volt). For example, to use an American-market Jaguar in Europe, you need
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| a 220 volt-to-110 volt adaptor (readily available) and a SCART adaptor to
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| accept/translate the NTSC signal.
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==============================================================================
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Q. Hey! My Jaguar makes a quiet hissing sound! What's going on? Is it
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dangerous?
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A. Atari has cited several reasons for the hissing noise, but analysis of
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disassembled Jaguars reveals that the sound is from the RF generator. The
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RF shield has holes in it (ostensibly to help air flow and keep the unit
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cool), and it is believed that the holes produce the noise. It is not
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dangerous in any event.
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==============================================================================
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Q. I want something better than RF output from my Jaguar. What do I do?
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A. Atari has an adaptor available that gives the Jaguar composite audio/video
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output. The price is $24.95. The S-Video cables are currently
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unavailable.
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If you are willing to build your own, the schematics for the expansion port
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are as follows:
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Pinouts for Jaguar Video Cable
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(view is looking at the rear of the Jaguar)
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01A 02A 03A 04A 05A 06A 07A 08A 09A 10A 11A 12A
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--- --- --- --- --- --- --- --- --- --- --- ---
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--- --- --- --- --- --- --- --- --- --- --- ---
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01B 02B 03B 04B 05B 06B 07B 08B 09B 10B 11B 12B
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01A - Left Audio 01B - Right Audio
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02A - Audio Ground 02B - Audio Ground
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04A - Chroma Ground 04B - Red
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05A - Blue 05B - Composite Sync
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06A - Horizontal Sync
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07A - Green 07B - Luma Ground
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08A - Chroma 08B - Luma
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10B - Video Ground
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11A - +10V power supply 11B - Composite Video
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S-Video Cable
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##\ /---(##- P2 RCA Male (Red)
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### /
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P1 ###>>--(Shielded cable)-----<-----(##- P3 RCA Male (White)
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### \ ___
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##/ \---<## P4 4 pin SVHS 3/. .\4
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Jaguar Mini-DIN 1< . . >2
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Plug Male \_=_/ (front)
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Conn Pin Signal Conn Pin
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+----+--------+--------------+----+-----+
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P2 Center Right Audio P1 01B
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P2 Shell Audio Ground P1 02B
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P3 Center Left Audio P1 01A
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P3 Shell Audio Ground P1 02A
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P4 1 Luma Ground P1 07B
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P4 3 Luma P1 08B
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P4 4 Chroma P1 08A
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P4 2 Chroma Ground P1 04A
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P4 Shell Not Connected P1 N/A
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Composite Video Cable
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##\ /---(##- P2 RCA Male (Red)
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### /
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P1 ###>>--(Shielded cable)-----<-----(##- P3 RCA Male (White)
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### \
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##/ \---(##- P4 RCA Male (Yellow)
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Jaguar
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Conn Pin Signal Conn Pin
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+----+--------+--------------+----+-----+
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P2 Center Right Audio P1 01B
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P2 Shell Audio Ground P1 02B
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P3 Center Left Audio P1 01A
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P3 Shell Audio Ground P1 02A
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P4 Center Comp Video P1 11B
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P4 Shell Video Ground P1 10B
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==============================================================================
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Q. How does the ComLynx port on the Jaguar work? Can I connect my Lynx to it?
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A. The Jaguar does not have a ComLynx port per se, but has a ComLynx signal
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on the system bus. In theory, an expansion port add-on would make the port
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accessible.
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In theory, it would be possible to daisy-chain multiple units of Jaguars
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and Lynxes for multiplayer games. At the current time, however, no such
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plans are in the works. Instead, it is seen as allowing Lynxes to be used
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as peripherals: software can be developed to allow Lynxes to be part of a
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Jaguar game as "smart" controllers.
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|
|
==============================================================================
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Q. Who are the third-party publishers/developers for the Jaguar?
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A. The following companies have been announced as official developers,
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licensees, or publishers for the Jaguar:
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Attention to Detail (ATD) Imagitech Design
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Llamasoft Rebellion Handmade Software
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Anco Software Ltd. Maxis Software Telegames
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Beyond Games Inc. Microids Tiertex Ltd.
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Dimension Technologies Midnite Software Inc. Titus Eurosoft
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Ocean Software Ltd. Tradewest High Voltage Software
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Rebellion Software Trimark Interactive Krisalis Software Ltd.
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Virtual Experience U.S. Gold Ltd. Loriciel U.S.A.
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Silmarils Millenium Park Place Productions
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Ubi Soft Gremlin Software Microprose/S. Holobyte
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Accolade Virgin Interplay
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21st Century Software Activision Id Software
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Phalanx Software Brainstorm 3D Games
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All Systems Go Argonaut Software Euro-Soft
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ICD Incorporated Photosurrealism DTMC
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Epic Megagames V-Reel Productions Cross Products(?)
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Sunsoft Domark Group Ltd. Lucasarts(?)
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Elite Infogrames(?) Br0derbund
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Origin(?) WMS Industries (Bally/Williams)
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Readysoft Virtual Xperience Visual Concepts
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Bullfrog Productions Imagineer Jaleco
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Sculptured Software Williams Brothers Accent Media Productions
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Anthill Industries Audio/Visual Magic Bethesda Softworks
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Bjorn Joos/Kris Van Lier Black Scorpion Software
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Borta & Associates Clearwater Software Computer Music Consulting
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Cybervision CyberWare Delta Music Systems Inc.
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| Pixel Satori Elite E-On
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EZ Score Software Inc. GameTek Inc. Genus Microprogramming
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H2O Design Corp. HiSoft Limelight Media Inc.
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Manley & Associates NMS Software Ltd. PIXIS Interactive
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Rest Easy Software Creations Team Infinity
|
|
Team 17 Software Ltd. Techtonics Technation Digital World
|
|
| Teque London Ltd. Thrustmaster American Laser Masters
|
|
| Tengen Eclipse DTMC
|
|
| Zeppelin Games
|
|
|
|
Also, Atari Games/Tengen has licensed the Jaguar architecture for use in
|
|
future arcade games.
|
|
|
|
==============================================================================
|
|
|
|
Q. What are all of the current Jaguar games available in the United States?
|
|
|
|
A. Current Jaguar Games List:
|
|
|
|
Title Players Publisher Type
|
|
----------------- ------- ------------ ---------------------------
|
|
Crescent Galaxy 1 Atari Shooter
|
|
Cybermorph 1 Atari Action/Strategy
|
|
Evolution:Dino Dudes 1 Atari Puzzle/Strategy
|
|
Raiden 1-2 Atari Arcade
|
|
| Tempest 2000 1-2 Atari Action/Arcade
|
|
|
|
==============================================================================
|
|
|
|
Q. What are the upcoming Jaguar games?
|
|
|
|
A: Note: These lists are hardly definitive. It's based on many sources, and in
|
|
some cases, it just might be dead wrong. Games also often change from
|
|
pre-release to production.
|
|
|
|
Upcoming Jaguar cartridge games (? = Uncertain entry):
|
|
|
|
Title Players Publisher Type
|
|
----------------- ------- ------------ ---------------------------
|
|
Aero the Acro-Bat 1-2 Sunsoft Action/Platform
|
|
Alien vs. Predator 1 Atari Action
|
|
Al Michaels 1-2 Accolade/Atari Sports
|
|
Announces Hardball
|
|
Alone in the Dark 1? Infogrames Adventure
|
|
American Football 1-2 Park Place Sports
|
|
Another World 1 Interplay Action/Strategy
|
|
| Apeshit 1-2 Ocean Action/Platform
|
|
Arena Football 1-2 V-Reel Prod. Sports
|
|
| Bases Loaded 1-2 Jaleco Sports
|
|
Batman: The 1? Atari? Action?
|
|
Animated Series
|
|
Battlemorph: 1 Atari Action/Strategy
|
|
Cybermorph 2
|
|
| Battlewheels 2 1-2? Beyond Games Action
|
|
Battlezone 2000 1 Atari Action/Arcade
|
|
Boogers and Snotnose 1-2? All Systems Go Platform?
|
|
Brett Hull Hockey 1-2? Accolade/Atari Sports
|
|
Brutal Sports 1-2 Telegames Sports
|
|
Football
|
|
Bubsy in Claws 1 Accolade/Atari Platform
|
|
Encounters of the
|
|
Furred Kind
|
|
| Cannon Fodder 1-2? Virgin Action
|
|
Car Wars 1-2? Midnite Sw Action
|
|
Casino Royale 1-2? Telegames Strategy
|
|
| Center Court Tennis 1-2 Zeppelin Sports
|
|
Charles Barkley 1-2 Accolade/Atari Sports
|
|
Basketball
|
|
| Cheesy 1? Ocean ?
|
|
| Cisco Heat 1 Jaleco Driving/Arcade
|
|
Club Drive 1? Atari Action/Strategy
|
|
Commando 1 Microids Action/Strategy
|
|
Cyberpunk City 1 Atari Adventure
|
|
| Dino Dudes 2 1 Atari Puzzle/Strategy
|
|
Doom: Evil Unleashed 1 id Software Action/Adventure
|
|
| Double Dragon 5 1-2 Telegames Arcade/Action/Fighting
|
|
Dungeon Depths 1 Midnite Sw Adventure
|
|
| Dragon 1-2? Virgin Action/Fighting
|
|
European Soccer 1-2 Telegames Sports
|
|
Challenge
|
|
| F-1 Racer 1-2? Domark Sports
|
|
Falcon(?) 1 S. Holobyte Simulator
|
|
Flashback 1 U.S. Gold Action/Adventure
|
|
Galactic Gladiators 1-2 Photosur. Action/Strategy
|
|
Grand Prix 1? Microprose Sports
|
|
Gunship 2000 1 Microprose Action/Strategy
|
|
Indiana Jags 1 Virtual Exp. Action?
|
|
| Iron Soldier 1? Eclipse Action
|
|
Jack Nichlaus' Power 1-2? Accolade/Atari Sports
|
|
Challenge Golf
|
|
James Pond 3 1 Millenium Platform
|
|
Jimmy Connors' 1-2 Atari Sports
|
|
Tennis
|
|
Kasumi Ninja 1-2 Atari Action/Fighting
|
|
| Kick Off 3 1-2 Anco Software Sports
|
|
| Legions of the 1? Atari Action/Adventure
|
|
Undead
|
|
| Lester the Unlikely 1 DTMC Action/Strategy
|
|
Lobo 1? Ocean Action?
|
|
Mortal Kombat 1-2 WMS Ind.? Arcade/Fighting
|
|
| Mortal Kombat II 1-2 WMS Ind. Arcade/Fighting
|
|
| Mountain Sports 1-2 DTMC Action/Sports
|
|
Pinball Fantasies 1-2? 21st Century Action
|
|
Phong 2000 1-2? Phalanx ?
|
|
Powerslide 1? Elite Action?
|
|
| Red Line Racers 1 Atari Sports
|
|
| Rainbow Warrior 1? 3D Games Action?
|
|
| Soccer Kid 1? Krisalis/Ocean Platform
|
|
Star Raiders 2000 1? Atari Action
|
|
Steel Talons 1 Atari Arcade
|
|
| Super Off-Road 1-2 Tradewest Arcade/Driving
|
|
Tiny Toon 1-2? Atari Platform
|
|
Adventures
|
|
Troy Aikman Football 1-2 Tradewest Sports
|
|
Ultimate Brain Games 1-2? Telegames Puzzle
|
|
Ultra Vortex 1-2 Beyond Games Action/Fighting
|
|
| Warlock 1? Trimark Int. Adventure?
|
|
| White Men Can't 1-2 Trimark Int. Sports
|
|
| Jump
|
|
Wolfenstein 3D 1 id Software Action/Adventure
|
|
World Cup 1-2? Anco Software Sports
|
|
Zozziorx 1? Virtual Exp. ?
|
|
Zool 2 1-2? Gremlin Platform
|
|
|
|
Upcoming Jaguar CD-ROM games:
|
|
|
|
Title Players Publisher Type
|
|
----------------- ------- ------------ ---------------------------
|
|
Battlechess 1-2 Interplay Strategy
|
|
| Bios-Fear 1-2? All Systems Go ?
|
|
Blue Lightning 1 Atari Action
|
|
Bubsy in Claws 1 Accolade/Atari Platform
|
|
Encounters of the
|
|
Furred Kind
|
|
Chaos Agenda 1? Atari Adventure?
|
|
| Creature Shock 1 Virgin Action?
|
|
| Demolition Man 1 Virgin Action
|
|
Dracula the Undead 1 Atari Adventure
|
|
Dragon's Lair 1 ReadySoft Arcade
|
|
Dragon's Lair II 1 ReadySoft Arcade
|
|
Evidence 1 Microids Action/Adventure
|
|
| Freelancer 2120 1 Imagitec Action/Adventure
|
|
Horrorscope 1? V-Reel Prod. Action/Fighting
|
|
| Hosenose and Booger 1-2? All Systems Go Platform
|
|
Legions of the 1? Atari Adventure
|
|
Undead (expanded from cartridge version)
|
|
| Mad Dog McCree 1 American Laser Arcade
|
|
Return to Zork 1 Activision Adventure
|
|
| Robinson's Requiem 1? Silmarils Strategy
|
|
Space Ace 1 ReadySoft Arcade
|
|
Space Pirates 1? Atari Action/Adventure
|
|
Star Trek: The Next 1 Microprose Adventure
|
|
Generation
|
|
| Syndicate 1 Ocean/Bullfrog Action/Adventure
|
|
| Theme Park 1? Ocean/Bullfrog Simulation
|
|
| Varuna's Forces 1? Accent Media ?
|
|
|
|
==============================================================================
|
|
|
|
Q. What other Jaguar products are worth noting?
|
|
|
|
A: All Systems Go is working on the "Jukebox". This hardware device plugs in
|
|
to the Jaguar's cartridge port, and holds a number of game cartridges at
|
|
once. You can then select between them without needing to manually change
|
|
cartridges each time. Price and expected release date unknown.
|
|
|
|
ICD has announced plans to sell "Cat Box". It will attach to the rear of
|
|
a Jaguar and provide a variety of audio/video/data ports, including:
|
|
S-Video, Composite Video, left and right Audio Out, dual stereo headphones,
|
|
Analog RGB Video, RS-232, ComLynx, and DSP. All connectors are "industry
|
|
standard". Expected release date is May/June 1994 for $49.95.
|
|
|
|
MARS Merchandising sells the "JagDapter", which provides Composite video,
|
|
stereo sound, split composite, RGB, and S-Video outputs. Price is $49.95.
|
|
MARS can be reached at (708) 627-7462.
|
|
|
|
==============================================================================
|
|
|
|
Q. Where can I find secrets, tips, and hints for <insert game name here>?
|
|
|
|
A. Mark Perreira maintains the Jaguar FAC (Frequently-Asked Codes) file,
|
|
which contains tricks and codes to assorted Jaguar games. If you have a
|
|
new secret, or want a copy of the file, send e-mail to markp@netcom.com.
|
|
|
|
Atari Corp. has established a game tip hotline, at (900) 737-ATARI (2827).
|
|
The cost is $0.95 per minute; minors should get their parent's permission.
|
|
|
|
==============================================================================
|
|
|
|
Q. How can I reach Atari Corp.?
|
|
|
|
A. Customer Service: (800) GO-ATARI
|
|
Mailing Address: Atari Corp.
|
|
1196 Borregas Avenue
|
|
Sunnyvale, CA 94089-1302
|
|
|
|
Company spokesman Bob Brodie can be reached by electronic mail on GEnie,
|
|
via the address "BOB-BRODIE". E-mail can be sent over the Internet with
|
|
"bob-brodie@genie.geis.com".
|
|
|
|
Interested developers should contact Bill Rehbock at (408) 745-2088.
|
|
Include: Company name, mailing address, phone number, fax number, and brief
|
|
company/personal background relating to software development. Due to the
|
|
high volume of inquires, information kits are prioritized according to
|
|
background (SNES/Genesis/Computer) of previous titles developed.
|
|
|
|
==============================================================================
|
|
|
|
Q. Where can I get other information about the Jaguar?
|
|
|
|
A. Publications:
|
|
|
|
- Die Hard Game Fan General video-gaming magazine with some
|
|
18612 Ventura Blvd. Jaguar coverage.
|
|
Tarzana, CA 91356
|
|
|
|
- Electronic Gaming Monthly General video-gaming magazine with
|
|
1920 Highland Avenue some Jaguar coverage.
|
|
Suite 222
|
|
Lombard, IL 60148
|
|
|
|
| - GamePro General video-gaming magazine with
|
|
| 951 Mariner's Island Blvd. some Jaguar coverage.
|
|
| San Mateo, CA 91202
|
|
|
|
- Video Games General video-gaming magazine with
|
|
9171 Wilshire Blvd., Suite 300 some Jaguar coverage.
|
|
Beverly Hills, CA 90210
|
|
|
|
|
|
Internet/USENET newsgroups and services:
|
|
|
|
- rec.games.video.atari Contains news of all Atari video-game systems.
|
|
|
|
- Jaguar electronic mailing list:
|
|
|
|
To subscribe, send e-mail to "listserv@ctrc.idde.saci.org". In the
|
|
text of the letter, have a line that reads "subscribe jaguar-l
|
|
<first-name> <last-name>", where <first-name> and <last-name> are your
|
|
first name and last name, respectively. Once you are on the list,
|
|
send messages to "jaguar-l@ctrc.idde.saci.org"; everyone on the list
|
|
will receive a copy of your message.
|
|
|
|
|
|
| Internet FTP sites:
|
|
|
|
|
| - ftp.netcom.com
|
|
|
|
|
| /pub/vidgames/faqs Frequently-asked question files for a variety of
|
|
| home games and consoles, arcade titles, and other
|
|
| video-gaming information. Includes the latest
|
|
| version of this FAQ file.
|
|
|
|
|
|
Internet TELNET site:
|
|
|
|
- Cleveland Free-Net Atari SIG
|
|
|
|
freenet-in-{a,b,c}.cwru.edu or 129.22.8.51 or nextsun.INS.CWRU.edu
|
|
Access via modem at (216) 368-3888.
|
|
|
|
You can log on as visitor to explore the system and apply for a
|
|
Free-Net account online. At the opening menu, enter "2" to log in as a
|
|
visitor. At the next menu, enter "2" again to explore the system. You
|
|
will then read an opening disclaimer and a login bulletin, then be sent
|
|
to the main menu. Once inside, type "go atari". Follow the menus to
|
|
read discussions, reviews, news, and information. In order to post
|
|
messages and send e-mail, you need a Free-Net account. Apply for a
|
|
Free-Net account by entering "1" at the second menu instead of "2".
|
|
|
|
|
|
BBS:
|
|
|
|
- Video Game Information Service.
|
|
|
|
(201) 509-7324, 300/1200/2400/9600/14400 bps. Multiple lines
|
|
|
|
Located in West Orange, New Jersy (USA). The BBS is completely
|
|
dedicated to video gaming, and maintains files of cheats and reviews
|
|
for all game systems. Carries video-game-related conferences from
|
|
other computer networks, including Fidonet, Worldnet, and Globalnet.
|
|
|
|
|
|
On-line services:
|
|
|
|
- GEnie
|
|
|
|
Registered developers can join the Independent Association of Jaguar
|
|
Developers (IAJD) on the GEnie computer network. Membership in the
|
|
IAJD is limited to Jaguar developers registered with Atari Corp. To
|
|
apply for membership, send e-mail to ENTRY$ on GEnie.
|
|
|
|
==============================================================================
|
|
|
|
Q. How is development for the Jaguar done?
|
|
|
|
A. Jaguar game development environments exists for the Atari TT030 computer or
|
|
an IBM PC/compatable. Art development can be performed on any machine,
|
|
whether a low-end Apple Macintosh or commercial rendering software such as
|
|
SoftImage.
|
|
|
|
Estimated price for a developer's package is $9,000 for the TT030 setup,
|
|
and $7,500 for the PC/compatable platform. The package includes a Jaguar
|
|
development unit, documentation, and development/debugging software.
|
|
| The Jaguar has modified boot firmware to run the development board (the
|
|
| "Alpine board"), and it has a cable coming out to provide signals to the
|
|
| Alpine board that are not normally present via the cartridge connector.
|
|
|
|
Software routines packaged with the system include a multi-channel
|
|
polyphonic FM/Wavetable synth; JPEG decompression; video set-up; drawing
|
|
primitives; 3D rendering with gourad shading, texture mapping, and camera
|
|
manipulation.
|
|
|
|
The centerpiece of the TT030 deveopment platform is DB, an assembly-
|
|
language level debugging tool. The Jaguar and the TT030 are connected with
|
|
a parallel cable, and software can be debugged interactively without
|
|
interfering with the Jaguar's screen display. DB supports the use of
|
|
scripts and aliases, which simplifies the use of complex or common
|
|
functions.
|
|
|
|
Atari grants final code approval, but does not see the need to "censor"
|
|
games. Every game is given one man-month of compatability and quality
|
|
testing before it is approved. Atari offers technical support via FAX,
|
|
mail, electronic mail and voice. Atari allows developers to source their
|
|
own cartridges, documentation and shells if desired.
|
|
|
|
==============================================================================
|