593 lines
25 KiB
Plaintext
593 lines
25 KiB
Plaintext
Newsgroups: alt.sport.pool,rec.sport.misc,rec.answers,alt.answers,news.answers
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Path: bloom-beacon.mit.edu!news.media.mit.edu!uhog.mit.edu!wupost!howland.reston.ans.net!vixen.cso.uiuc.edu!usenet.ucs.indiana.edu!nickel.ucs.indiana.edu!fulton
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From: fulton@nickel.ucs.indiana.edu (Ben Fulton)
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Subject: Pool & Billiards Frequently Asked Questions
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Message-ID: <Cp0xL7.4yw@usenet.ucs.indiana.edu>
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Followup-To: alt.sport.pool
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Summary: Billiards, pool and snooker game rules and definitions. Hints on cue buying and care. Shooting hints and further references.
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Originator: fulton@nickel.ucs.indiana.edu
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Keywords: Pool, billiards, snooker, table sports, cue sports
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Sender: news@usenet.ucs.indiana.edu (USENET News System)
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Nntp-Posting-Host: nickel.ucs.indiana.edu
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Organization: Indiana University
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Date: Fri, 29 Apr 1994 14:00:43 GMT
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Approved: news-answers-request@MIT.Edu
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Expires: Wed, 1 Jun 1994 00:00:00 GMT
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Lines: 574
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Xref: bloom-beacon.mit.edu alt.sport.pool:2103 rec.sport.misc:2470 rec.answers:5178 alt.answers:2604 news.answers:18750
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Archive-name: billiards-faq
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Version: 1.6
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This is intended as a general guide and introduction to pool and
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billiards games; it does not attempt to be comprehensive. Specifically,
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if you want to know how to put spin on a ball, how to run a table, or how
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to shoot trick shots, this FAQ isn't the place to go. Check out some of
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the resources listed in part 5. The reason is that you really need good
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diagrams and pictures to explain these things, and ASCII format just doesn't
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cut it. Comments and suggestions are welcome!
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Recent changes: None. I thought I had some to make, but I can't find them.
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If you sent me some, you may want to resend...
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Questions:
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1) What does XXX mean?
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2) What are the rules for XXX?
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3) How do I hit a jump shot?
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4) How should I choose a cue?
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5) Ok, I've got a cue. How do I take care of it?
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6) Where can I go for more information?
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1) What does XXX mean?
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Ball in hand - the freedom to place the ball anywhere on the table.
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Baulk Cushion- The end rail that you rack from (British)
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Double - Bank shot (British)
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End rail - The two shorter cushions at each end of the table.
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Ferrule - That little white thingy just behind the cuetip :-)
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Foot spot - A point marked on the cloth two diamonds from the foot
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rail (the end rail where the balls are racked), in the
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center of the table. The spot you rack the balls on.
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Foul - An infraction of the rules that generally ends a player's
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inning (though it is possible to foul when not shooting).
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Head spot - A point two diamonds from the head rail (the end rail that
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you break from), in the center of the table.
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Inning - A turn at the table.
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In The Kitchen - Same as "ball in hand" but requires the cueball to be behind
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the head string.
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Kitchen - Area behind the head string.
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Lagging - A way to determine who shoots first. Each player puts
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a ball behind the head string and banks it off the foot
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rail. The player whose ball comes closer to the head
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rail has choice of shooting first or second. Known as
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"Stringing" in the U.K.
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Pot - To pocket a ball (British)
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Scratch - When the cue ball goes in a pocket, or off the table.
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Paul Moyland has compiled a more extensive list of pool and gambling jargon.
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You can mail him at moyland@uful07.phys.ufl.edu for a copy.
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--------
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2) What are the rules for XXX?
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The *exact* rules for games of the BCA are copyrighted, and should not be
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reproduced in electronic form without permission. See Section 6 for info
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on ordering copies.
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In almost every game, a shot that does not pocket a ball is required to have
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at least one ball contact a rail after the cue ball contacts a ball.
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STRAIGHT POOL
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(or 14.1 continuous pocket billiards)
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Rack all 15 balls on the foot spot, cue ball behind the head string.
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The break must send two balls and the cueball to a rail. Failure
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to do so is -2 points, and the opponent has the choice of accepting
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the table or having the breaker rebreak.
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You need only name the ball and the pocket in calling a shot. How
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it gets there is immaterial, and anything else that goes down counts.
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Scoring: 1 point for sunk balls, -1 for fouls (i.e.
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scratching, not driving a ball to a rail, etc.), -2 for not driving
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2 balls and the cueball to a rail on the break, and -15 for 3 fouls in
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a row (tacked on the the -1 for the 3rd foul). After the third foul
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the offender must break as in the start of the game.
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When one object ball is left, rerack the other fourteen with the front
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ball missing, and continue play.
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EQUAL OFFENSE
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Same as straight. Each player gets ten turns; a turn is shooting
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until you miss, foul, scratch, or run twenty. Rebreak each turn,
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respot any balls that go in, and start with ball in hand in the kitchen.
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There is no penalty for scratching on the break. Unlike straight pool,
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a blast break to get the balls well spread out is the optimum strategy.
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Tournaments are played in Equal Offense regularly through the Internet.
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You need a team of five players and a terminal near enough the table to be
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able to relay results in realtime to the other teams. To get more
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information on this, please contact either
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Jari Kokko at Jari.Kokko@hut.fi or
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Sven Davies at sdavies@csulx.weber.edu or
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SnailMail WSU Box 8176, Ogden, Utah 84408-8176 (Attn: Equal Offense)
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NINE BALL
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Rack the lowest numbered nine balls in a diamond, with the one ball
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at the foot spot and the nine in the middle. Any ball that goes in,
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counts - as long as the lowest numbered ball on the table is hit
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first. The winner is the player who makes the nine on a legal shot.
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If a player fails to hit the lowest numbered ball first, the opponent
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has ball in hand.
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On the first shot after a legal break, regardless of who the shooter is,
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the player can call "push", and merely push the cue ball somewhere, without
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restrictions on driving a ball to the rail or hitting the lowest
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numbered object ball. Opponent can either accept the table and shoot,
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or force the player to shoot. From then on, normal ball-in-hand
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for failure to hit the lowest-numbered object ball applies.
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Nine Ball Texas Express: After a foul no balls are spotted except the nine.
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On a coin-op table, susbtitute the ten-ball for an escaped nine. After
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all fouls, ball in hand. After three consecutive fouls, you lose the game.
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ONE POCKET
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Each player chooses one of the two corner pockets at the foot of the
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table. Whoever makes eight balls in their pocket first wins. If you
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make a ball in your pocket and one in your opponent's, you each get
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credit for a ball. If you make a ball in an unassigned pocket, it
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gets spotted either when you miss or when there are no other balls
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left on the table. If you foul, you spot any ball made on the shot
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plus a penalty ball. If you make a ball in your opponent's pocket
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and scratch, it does not count for him, but is spotted along with a
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penalty ball. You only shoot again if you make a ball in your own
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pocket.
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EIGHT BALL
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You know, stripes and solids :-)
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Basically, the answer to any question about American 8-ball is
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"It's a house rule." If you'd like to post a comment on 8-ball
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rules, please quote your source - e.g., the BCA, Nippon Billiards
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Association, this little bar in Los Angeles, or whatever. Some common
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house rules are: You must take the balls that are sunk on the break,
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you must call the exact path the balls will take (e.g. combinations
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and banks), and if you sink the 8-ball on the break you win the game.
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This last, and some others, presumably reflect the fact that most bars
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are outfitted with pay tables, in which, once an object ball is sunk,
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it cannot be recovered without paying for a whole new game. None of
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these are Billiards Congress of America (BCA) rules.
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Here are some of the actual BCA rules:
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1. Table is open after break, no matter how many of either stripe or
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solid balls are sunk.
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2. Call shot- balls which are sunk on a shot where the called ball
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does not go into the called pocket are spotted. Note- you do not
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d
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pocket.
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3. Foul penalty-- No balls are spotted except the eight, and no previously
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sunk balls are pulled), and opponent gets ball in hand, anywhere on the
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table, not just behind headstring. Jumped balls are spotted. If you call
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a safety and still sink your own ball, your inning ends. Scratch on break
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is still cue ball behind headstring.
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4. Same penalty, ball in hand, applies on foul on 8 ball, when it stays
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on the table.
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5. Sinking the 8 ball on the break is not a win or loss; the next shooter
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has choice of spotting the 8 or rebreaking.
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The (1992) rules don't explicitly say it, but if the breaker
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makes a ball on the break and doesn't scratch or foul, he gets to shoot
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again, even though he didn't make a called ball from his group.
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It's not clear what happens if the breaker makes all seven stripes on
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the break. It seems that he would be required to take solids, since
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groups haven't been decided yet, and he must pocket all the balls of his
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group before calling and shooting at the eight.
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The rules in Britain are slightly different, emphasizing tactics rather than
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shooting skill. The most significant difference is that after a foul,
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the opponent takes two consecutive innings. Also, on pub tables, the
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cue ball is *smaller* than the object balls (on American bar tables
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it is larger) and lighter.
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CUT-THROAT
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A common three player game, better socially than as a test of skill. Each
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player takes five balls, 1-5, 6-10, and 11-15, and the last player with
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a ball on the table wins. According to the 1988 BCA rulebook, if you
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have the cueball in hand behind the headstring, and all of your opponent's
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balls are behind the headstring, you can have the one closest to the
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headstring spotted. (I've been told this is a rule in all BCA games; is
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this true?)
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THREE BALL
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A social game. Each player takes a rack of three balls and tries
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to put them in in four or less shots, including the break. Winner is who
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puts them in in least shots. If no one does it in four or less, the
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game rolls over to another round.
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SNOOKER
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This game uses 21 object balls and a cue ball. Fifteen object balls are
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red and worth one point. The other six object balls are Yellow, Green,
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Brown, Blue, Pink, and Black. Highest score wins, and the game ends when
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all balls are pocketed (or when a foul is made on the final black). You
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alternate hitting reds and colors, and each time a color goes in it is
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respotted, until all the reds are off the table.
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The balls are placed as in the fig:
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(red on spot in American snooker, pink on spot otherwise)
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-------------------- -------------------
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| | r | Reds: 1 point each
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| . (3) r | Yellow: 2 points
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| . | r r | Green: 3 -"-
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| . | r r | Brown: 4 -"-
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| . (4) (5) (6)r r r (7)| Blue: 5 -"-
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| . | r r | Pink: 6 -"-
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| . | r r | Black: 7 -"-
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| . (2) r |
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| | r |
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-------------------- ------------------
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The ball on for the first shot of each inning is a red if any are
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left. After all reds are gone, the colors become on in ascending
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order of value. After a cue ball scratch, it becomes in-hand from the
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D (you may shoot at any ball on). The penalty for all fouls is the
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value of the ball on (but at least four points). Penalties are added
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to opponent's score. The striker must attempt to hit the ball on, no
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deliberate misses are allowed.
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Jari Kokko is a snooker referee, and he kindly has written a detailed
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description of both Snooker and American Snooker. (There are also
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complete rules for both games in the 1993 BCA rule book.) You can
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email him (jkokko@snakemail.hut.fi) for that document, and also a Snooker
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referee's test paper entitled, "Snooker and Billiards FAQ" (though this
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one is a bit old and some of the rules have changed). Also, consider
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getting the 1994 rule book when it comes out - it may have a rule rewrite,
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including:
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-angled ball rule (removed)
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-rewritten MISS rule (to leave less room for interpretation)
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-incorrectly spotted ball rule (made the referees responsibility)
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and, hopefully, making the rules more readable and less open to interpretation.
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CAROM BILLIARDS
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Played with two white balls and a red ball, on a table without pockets.
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One of the white balls has a dot on it, and the two players each use
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one for their cue ball. If your cue ball hits both object balls, you
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score a point. Variations are three-cushion and one-cushion - in each
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case, you must hit the required number of rails before hitting your
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second object ball.
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I understand that a set of yellow, red, and white balls is popular in Europe.
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-------------------------------------------
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3) How do I hit a jump shot?
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3A) Is about a 45 degree angle of elevation for the cue correct?
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For most practical shots, it will be less than 45 degrees. It depends
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on how much of the ball you need to clear and how soon.
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3B) Should I hit the cue ball right in the center or a little above center?
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Below center is better, but not so low you miscue, which is a foul on
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jump shots, at least at nine ball. If you hit above center, the cue
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stick tends to trap the cue ball on the cloth.
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Rule 3.24 says it is illegal to "dig under" the ball to get it to jump.
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Hitting the cueball below center is not "digging under". By "digging
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under" I assume they mean a miscue. Miscues are illegal by rule 3.25.
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3C) Should I stroke through the cue ball, or does that interfere with the
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cue ball jumping?
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You need to use a somewhat shorter stroke to avoid hitting the cloth.
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If you are already slowing the cue down at the instant of contact, it
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will act as if it were lighter, which is better.
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3D) Does it have to be hit extremely hard?
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It depends on the distance from the cue ball to the obstruction, the
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weight of the cue stick, and how much of the obstruction you need to
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clear. The cue ball's path while in the air is a parabola, and you can
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calculate how fast the ball must be going to just clear the obstruction
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at the peak of the trajectory.
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The most important factor is the kind of cloth on the table. If it is
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very high quality, thin cloth, jumping will be very difficult. If it is
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thicker or maybe rubber-backed, jumping will be easy.
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Start with an easy drill: Freeze three balls together in a line
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parallel to and about a foot from a rail. Remove the middle one. Place
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the cue ball an inch from the rail, and shoot it through the hole.
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Twenty degrees elevation should be plenty for this shot. Do the same, but
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place an object ball to be pocketed after the jump. Move the two obstructing
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balls closer to each other and/or farther from the cue ball.
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At snooker, it is a foul for the cue ball to jump over a ball, whether
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intended or not (unless the cue ball has already struck an object ball)
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_____________________
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4) How should I choose a cue?
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Robert Byrne says:
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Getting a two-part cue will add about $30 to the price. You can get one
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with good wood, good workmanship, a twine or leather grip, and some
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decoration for $50 to $90. (This was in 1987 - ed.) If you pay more
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than $100, you'll be paying for ornamentation and brand name. A good tip
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is probably more important than the cue. Shun a cue that's more than two
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parts, has a screw-on tip, is painted in festive colors, or is made in
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Taiwan. Made in Japan is OK, the Adam line, made there, is one of the
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best. Get the best tips you can, the return on the money you spend is
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greater there than anywhere else.
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Bob Jewett says:
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1. The plainest butt is probably also the most solid. If you want
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fancy inlay work, consider Baroque antiques, not cues.
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2. Beyond being solid and the right weight and length, and perhaps
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having the style of grip you prefer, there is little the butt
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.
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3. The tip is important. Many tips are no good. Tips can be replaced;
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learn how to do it yourself. The tip has more effect on how the cue
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plays than the butt.
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4. The shaft is the most important part of the cue. Shafts are
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relatively cheap. Some highly regarded cue makers make unusable
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shafts.
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Here's a quick test to see if the cue is worth looking at further. It
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tests the amount of "squirt" or deflection on extreme english shots.
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Many expensive sticks fail this test.
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Place the cue ball on the head spot. Shoot along the main axis of the
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table over the foot spot to the middle of the foot rail with extreme
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left english, with the tip contacting the cue ball on the equator.
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You should be able to hit the left side rail near the side pocket
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(tan(theta)>0.5, where theta is the angle between incident and reflected
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path). Did you remember to chalk? Play the shot with enough speed that
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the cue will hit the far rail a second time if not caught.
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Once you are comfortable and consistent with spinning the ball that
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much, place an object ball frozen to the middle of the foot rail.
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Shoot the same extreme left english shot, trying to hit on the rail just
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barely to the right of the object ball and then spin into the ball. Hit
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correctly, the object ball will be pocketed in the corner. If you miss
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the object ball entirely, the cue ball should still hit near the side
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pocket. Be sure on the final stroke that the stick comes straight
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through the cue ball without any curving to either side.
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Now, note (or have a friend note) where your cue stick points on shots
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when the object ball is pocketed. If the stick points somewhere in the
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object ball, it's pretty good. If the stick points to the wrong side of
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the object ball (left side, from your viewpoint) it has too much squirt
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(deflection) to be usable. [It is unlikely that the line of the stick
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will be parallel to the desired path of the cue ball. If that's the
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result you get, you're probably ignoring one of the cueing instructions
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above.]
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If several cues are available, including house cues, compare them.
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Squirt is the single most important characteristic of a cue stick. Less
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is better. More squirt means more aiming compensation on any shot with
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side spin. It is remarkable that many good players are unaware of the
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existence of squirt.
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------------
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5) Ok, I've got a cue. How do I take care of it?
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If you don't have one, get a case that will protect your cue from humidity.
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Moisture is one of the main causes of cue warping. Hard cases give better
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protection than soft cases. Store your case upright, not lying down.
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If it's a soft case, hang it on a nail in your closet.
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Remember, wood will warp, especially if its a long, thin piece (like a
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cue). A slight warp is nothing to be too upset about. Just make sure you
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shoot with the cue in the same position _every_ shot (i.e. turn the cue so
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that any warp is on the vertical plane and not the horizontal). Pick some
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distinctive mark on the cue that will make it easy to identify this
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position, or hold the butt the same way if it's angled. If it's a slight
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warp, you may be able to just bend the cue back into shape. If it's
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more severe, you could consider buying a new shaft for it.
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How do you measure the warp? Rolling it on a table is one way that seems
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like a good measure but is, in fact, not. The best way to look for
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straightness is by 'sighting.' Simply stated, just look down your cue
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from the butt-end like a rifle. Rotate the cue as you do this and any
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warpage should be immediately apparent. More often than not, rolling a
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cue will show defects in the joint rather than the shaft, which is not a
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serious problem, as long as it's a tight fit.
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If you have a multi-piece cue, you might consider joint protectors.
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They screw onto both the shaft and butt of your cue and help prevent moisture
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from entering the wood at these points. The joint ends of the cue
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are very susceptible to moisture since they are cross-cut though the
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grain of the wood.
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------------
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6) Where can I go for more information?
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In the United States, the Billiards Congress of America.
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You can join the BCA as an individual. I think the annual
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membership is $25 and includes the rule book and a newsletter.
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BCA
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1700 So. 1st Ave.
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Eastdale Plaza, Suite 25A
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Iowa City, IA 52240
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(319) 351-2112
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In Japan, the Nippon Billiard Association.
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NBA
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Maruhuzi building 5F, 1-10, 3-chome,
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Sinbasi, Minato-ku, Tokyo 105 Japan;
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Tel: +81 3 3593-2543; Fax: +81 3 3593-2545
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(Anyone have information for other countries?)
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BOOKS
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1993 Official Rule Book. ISBN 1-878493-03-5
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Published by the Billiards Congress of America. Official rules for
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11 carom and 16 pocket billiard games. Lists world's championships and
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records . . . specs on official playing equipment. 128 pp/5-1/2x8-1/2.
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$3.80 from Saunier-Wilhem Company (see below) or you should be able
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to get it from the BCA.
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"The 99 critical shots in Pool", written by Ray Martin.
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(It starts out assuming you know nothing about pool, and by the
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end of the book (if you work through all the shots presented,
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you will become a VERY good player.))
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"Standard Book of Pool and Billiards," by Robert Byrne. $16.95.
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ISBN 0-15-614972-9
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(This is a detailed description of some of the more complex aspects
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of the game, including English, spin, and throw. Includes rules
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and strategy for several games, including at least a hundred diagrams
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of three-cushion billiard shots).
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"Mastering Pool," by George Fels. $12.95. ISBN 0-8092-7895-2
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(Warmly recommended to straight pool players)
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"Advanced Technique in Pool and Billiards," by Robert Byrne,
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Harcourt Brace Jovanovich publishers, ISBN 0-15-614971-0. $16.95
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(A collection of Byrne's articles from Billiards Digest, revised and
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updated. It includes sections on pool, billiards, and sidelights
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of the various cue sports.)
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"Byrne's Treasury of Trick Shots in Pool and Billiards," by Robert Byrne
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(Trick and fancy shots from the last 200 years, documented and explained.)
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"The Science of Pocket Billiards," by Jack H. Koehler. $22.95 paperback,
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$26.95 hardcover. (Has a good double-elimination tournament format description)
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"Winning One-pocket," edited by Eddie Robin.
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(Lots of shots, breaks, moves, an entire chapter devoted to banking systems
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and methods.)
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"Illustrated Encyclopedia of Billiards" by Mike Shamos.
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(almost certainly the most thoroughly researched book on the terminology and
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history of cue sports ever written.)
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-------------------------------------------------------
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General mail-order suppliers
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Cornhusker Billiard Supply
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Lincoln, Nebraska
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1-800-627-8888
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1-402-423-8888 (Can't use the 800 number in Europe)
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1-402-423-5964 FAX
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The Billiard Library
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1570 Seabright Ave.
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Long Beach, CA 90813
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1-800-245-5542 or 310-437-5413
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1-310-436-8817 FAX
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Saunier-Wilhem Company
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3216 5th Avenue 1605 Center Point Road 2707 S. Elm-Eugene
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Pittsburgh, PA 15213 Birmingham, AL 35215 Greensboro, NC
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(412) 621-4350 (919) 272-3412 (919) 272-3412
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------------------------------------------------------
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US Publications
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Billiards Digest
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Luby Publishing
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Suite 1430
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200 S. Michigan Ave.
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Chicago, IL 60604
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US rate: $15/year, six issues
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phone: 312-341-1110
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Pool and Billiard Magazine
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109 Fairfield Way
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Suite 207
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Bloomingdale, IL 60108
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12 issues per year
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phone: 708-893-7828
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National Billiard News
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P.O. Box 807
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Northville, MI 48167
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12 issues per year
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phone: 313-348-0053
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Cue Sports Journal
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218 Matheson Street
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Healdsburg, CA 95448
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(707) 431-7100 voice
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(707) 433-0857 FAX
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UK Publication
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Pot Black Magazine
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Skillion Commercial Centre
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Angel Road
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Edmonton
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London N183BP, UK
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Thanks to bualat@ptolemy.arc.nasa.gov (Maria Bualat),
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t-sumita@ccs.mt.nec.co.jp (Tomohito Sumita) stephen@ocf.berkeley.edu,
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dd@cs.umb.edu (Dave Dunbrack), gtoal@news.ibmpcug.co.uk (Graham Toal)
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rel@mtu.edu (Robert E. Landsparger), Bill Angell (wha00@css.amdahl.com),
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use), moyland@uful07.phys.ufl.edu
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(Paul Moyland), al472@freenet.carleton.ca (Spencer Lee) and especially
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jewett@hpl-opus.hpl.hp.com (Bob Jewett) and jkokko@beta.hut.fi
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(Jari Kokko) for input and information on this and other documents. And
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sorry if I left your name out!
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--
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ben Send email for the billiards FAQ
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fulton@nickel.ucs.indiana.edu (Bloomington, IN)
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"Gosh!" exclaimed Gooley.
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Boston College 77, Indiana 68
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--
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ben Send email for the billiards FAQ
|
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fulton@nickel.ucs.indiana.edu (Bloomington, IN)
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Pure as a lover's desire
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Evil as a murderer's dream
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