435 lines
18 KiB
Plaintext
435 lines
18 KiB
Plaintext
Compiled by Colonel Aubrey "SwiftHeart" Chen & Colonel Klaus "Gremlin"
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Weidner of TCN.
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----------------------------------------------------------------------
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WC3 Mission Tree
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----------------
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CD1 Orsini-4
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/ \
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/ \
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Tamayo Tamayo-2___
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\ / \
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\ / |
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Locanda-2 |
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/ \ |
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/ \ |
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CD2 Blackmane Blackmane-3 |
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\ / \|
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\ / |
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Ariel |
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/ \ |
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/ Delius-1 |
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Caliban | Delius-2_ |
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\ | Delius-3_ |
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\ |/ \|
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Torgo |
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CD3 Torgo-2 |
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Loki-3 |
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/ \ |
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/ (stranded) |
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Alcor-4___________ |
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CD4 Freya |
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Freya-3___________ |
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Hyperion__________ |
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Kilrah-1__________ |
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| Proxima
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| Sol
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Kilrah-2__________ |
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Kilrah-3__________ |
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Kilrah-4 |
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/ \ |
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/ \ |
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(win) (lose2) (lose1)
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(win) : Kilrathi surrenders. Fly home to Earth in shuttle.
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(lose1): Ejection seat picked up by Thrakhath. Confederation defeated.
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(lose2): No pick-up by Thrakhath.
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Note: The numbers represent the deciding missions in that series.
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WC3 Mission Analysis
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--------------------
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Guideline:
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Mission designation: Mission name
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Wingman Ship (default) (Kills, Cumulative)
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Mission content
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Note: (Kills, Cumulative) Only includes direct winning path
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ORSINI A001: Simple Patrol
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Hobbes only *Hellcat (4,4)
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2 Darket at Nav 1
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2 Darket at Nav 3
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ORSINI A002: Simple Patrol 2
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No Flash/Flint Arrow/*Hellcat/Thunderbolt (5,9)
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2 Darket at Nav 2
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1 Transport, 2 Darket at Nav 3
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ORSINI A003: Escort Medical Cargo Transport
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No Flash/Flint *Arrow/Hellcat/Thunderbolt (10,19)
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2 Darket, 1 Dralthi --> Nav 2
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1 Corvette, 2 Darket at Nav 2
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2 Darket + 2 Darket at Nav 3
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ORSINI A004: Escort Civilian Transport, Skipper Missile
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No Flash *Arrow/Hellcat/Thunderbolt (13,32)
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4 Darket + 2 Dralthi at Nav 1
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2 Dralthi, 1 Corvette + (1 Skipper) --> Nav 2
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2 Darket + 2 Darket at Nav 3
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(2 Corvette, 2 Dralthi --> Victory, if you failed to protect the
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transport.)
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TAMAYO B001: Defend Victory
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Maniac *Arrow (14,46)
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2 Darket, 1 Paktahn +
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2 Darket, 1 Paktahn +
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2 Darket, 2 Paktahn +
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2 Dralthi, 2 Paktahn at Victory (Weasel, Mitchel)
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Note: Weasel bites the dust real quick.
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TAMAYO B002: Destroy Enemy Transports
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Hobbes&Flint Arrow/Hellcat/*Thunderbolt/Longbow/*Excalibur (17,63)
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1 Corvette, 4 Vaktoth + 4 Darket + 4 Dralthi at Nav 1
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4 Transport at Nav 2
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SIMULATOR B003: Duel Flash
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None *Arrow (0,63)
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1 Flash
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Note: +1 under Ace in killscore.
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TAMAYO C001: Same as TAMAYO B001.
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TAMAYO C002: Same as B002, except,
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4 Dralthi at Nav 3
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2 Transport, 4 Vaktoth at Nav 4
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TAMAYO C003: Same as TAMAYO B003.
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LOCANDA D001: Eliminate All Enemy Presence
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All Arrow/*Hellcat/Thunderbolt (30,93)
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2 Vaktoth + 4 Dralthi --> Nav 2
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3 Darket + 4 Strakha at Nav 2
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1 Destroyer, 4 Dralthi + 2 Dralthi + 2 Dralthi + 2 Dralthi at Nav 3
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1 Fireclaw, 5 Darket at Nav 4
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LOCANDA D002: Destroy Biomissiles
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No Cobra/Flint Arrow/Hellcat/*Thunderbolt (9,102)
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8 Strakha (2 at all times), 1 Destroyer, 1 Biomissile +
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(2 Biomissile) at Nav 1
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LOCANDA D003: Go After Flint? (optional)
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None Ship you flew in LOCANDA D002 (33,135)
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1 Scout, 2 Vaktoth (R)
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1 Corvette, 3 Dralthi + 4 Darket + 4 Dralthi (R)
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4 Darket + 3 Dralthi (R)
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1 Cruiser, 4 Darket + 4 Darket + 2 Vaktoth (Flint is here) (R)
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Note: (R) denotes random encounters. They can appear at any Nav
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point and are not restricted to the order listed above.
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BLACKMANE E001: Defend Blackmane Base
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All Arrow/*Hellcat/Thunderbolt (16,151)
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4 Dralthi + 4 Darket + 4 Darket + 1 Bloodmist, 3 Paktahn at Base
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BLACKMANE E002: Escort Supply Transports
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All Arrow/Hellcat/*Thunderbolt (12,163)
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4 Dralthi at Nav 1
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4 Strakha + 4 Strakha at Nav 2 (captured Terran transports)
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Note: Beware of the captured transports. If you get too close to
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them, their detonations will damage your fighters severely.
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BLACKMANE E003: Escort Weapons Transports
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All Arrow/Hellcat/*Thunderbolt (16,179)
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2 Sorthak + 2 Sorthak at Nav 1
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4 Strakha + 4 Strakha --> Nav 2
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2 Vaktoth + 2 Vaktoth at Nav2 (Asteroids)
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BLACKMANE F001: Assist Evacuation, Escort Convoy
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All Arrow/*Hellcat/Thunderbolt
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1 Carrier, 8 Dralthi (2 at all times) at Nav 1
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BLACKMANE F002: Assist Evacuation 2, Escort Convoy (Pulsar)
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All Arrow/Hellcat/*Thunderbolt
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4 Strakha at Nav 2
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3 Dralthi (x3) at Nav 3
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BLACKMANE F003: Final Evacuation Assistance?
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All Arrow/Hellcat/*Thunderbolt
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3 Strakha --> Nav 1
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4 Strakha + 4 Strakha at Nav 1 (Asteroids, captured Terran
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transports)
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Note: Beware of the captured transports. If you get too close to
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them, their detonations will damage your fighters severely.
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ARIEL G001: Clear All Nav Points
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All Arrow/Hellcat/Thunderbolt/*Longbow (25,204)
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1 Corvette, 2 Transport, 2 Strakha + 2 Strakha at Nav 1
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4 Strakha at Nav 2
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1 Carrier, 4 Darket + 4 Dralthi + 4 Darket + 1 Vaktoth at Nav 3
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ARIEL G002: Ambush Enemy Convoy (Nebula)
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All *Thunderbolt/Longbow (34,238)
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1 Destroyer, 1 Transport, 4 Vaktoth + 4 Vaktoth + 4 Darket at Nav 1
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1 Corvette, 1 Transport, 4 Darket at Nav 2
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1 Destroyer, 1 Transport, 4 Vaktoth + 4 Vaktoth + 4 Darket at Nav 3
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ARIEL G003: Escort Victory to Jump Point
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All Arrow/Hellcat/*Thunderbolt/Longbow (18,256)
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2 Paktahn, 2 Darket --> Nav 1
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1 Carrier, 2 Strakha + 2 Darket + 2 Darket + 2 Darket at Nav 1
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1 Corvette, 4 Strakha + (1 Skipper) at Nav 2
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CALIBAN H001: Defend Destroyers
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All Arrow/*Hellcat/Thunderbolt/Longbow (7,263)
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2 Vaktoth, (1 Destroyer, Sheffield never loses the battle)
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at Nav 1
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1 Destroyer, 2 Vaktoth + 2 Vaktoth at Nav 2
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CALIBAN H002: Destroy Enemy Convoy (Nebula)
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All Arrow/Hellcat/*Thunderbolt/Longbow (18,281)
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4 Darket at Nav 1
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6 Dralthi + 4 Vaktoth at Nav 2
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2 Corvette, 1 Destroyer, 1 Scout at Nav 3
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CALIBAN H003: Escort Victory 2 (Nebula)
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All Arrow/*Hellcat (29,310)
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1 Corvette, 4 Darket --> Nav 1
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1 Corvette, 4 Darket --> Nav 1
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4 Dralthi + 1 Corvette, 2 Dralthi + 4 Vaktoth + 2 Vaktoth,
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2 Darket + 4 Darket at Nav 1
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DELIUS I001: Search & Destroy, Eliminate Enemy Base (Asteroids)
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All *Arrow/Hellcat/Thunderbolt/Longbow
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4 Vaktoth, 1 Asteroid Base + 2 Vaktoth (joins battle after 3rd
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Vaktoth is dispatched) at Nav 1
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3 Dralthi + 3 Dralthi at Nav 2
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2 Dralthi + 2 Darket at Nav 3
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4 Vaktoth at Nav 4
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DELIUS I002: Destroy Inbound Enemy Ships (Asteroids)
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All Thunderbolt/*Longbow
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1 Corvette, 4 Dralthi at Nav 1
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4 Darket at Nav 2
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1 Destroyer, 2 Dralthi + 1 Corvette, 2 Vaktoth + 2 Vaktoth,
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1 Sorthak + 4 Dralthi at Nav 3
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Note: Ejection => end credit.
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DELIUS I003: Victory vs. Enemy Base (Asteroids)
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All *Arrow/Hellcat
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2 Darket --> Nav 1
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2 Darket --> Nav 1
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2 Dralthi, (1 Asteroid Base, if you could beat Victory's CS
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Missiles to it)
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TORGO J001: Clear System for Behemoth
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Flint *Arrow (28,338)
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2 Strakha, 2 Paktahn at Nav 1
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2 Vaktoth, 2 Paktahn (x5) at Nav 2 (Flash, Primate)
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2 Strakha, 2 Paktahn at Nav 3 (Vagabond, Styg)
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TORGO J002: Mine Jump Points
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All Thunderbolt/*Longbow (16,354)
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2 Vaktoth, 2 Paktahn at Nav 1 (Asteroids)
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2 Vaktoth, 2 Paktahn at Nav 2
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2 Vaktoth, 2 Paktahn at Nav 3
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2 Vaktoth, 2 Paktahn at Nav 4
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TORGO J003: Disable Tankers (Asteroids)
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All Arrow/*Hellcat (6,360)
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3 Tanker (disable), 2 Asteroid + 2 Asteroid + 2 Asteroid at Nav 1
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LOKI K001: Sweep Loki VI Environ
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All Arrow/*Hellcat (34,394)
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1 Corvette, 4 Darket + 1 Corvette, 4 Vaktoth at Nav 1
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6 Dralthi + 4 Dralthi (joins battle after a certain period of time)
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at Nav 2
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6 Vaktoth + 4 Darket + 4 Strakha at Nav 3
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LOKI K002, KA02: Cover Behemoth
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All Arrow/*Hellcat (12,406)
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4 Paktahn at Victory
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2 Corvettes + 4 Strakha + 2 Paktahn at Victory
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LOKI K003 (--> Kilrah): Defend Behemoth (unwinnable)
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All Arrow/*Hellcat (3,409)
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n Paktahn at Behemoth
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Note: Killscore depends on how many Paktahns you can dispatch in
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approx. 1 min 20 sec.
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LOKI K03A (--> Kilrah): Intermission (plot advancement)
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None Ship you flew in KILRAH K003 (0,409)
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1 Destroyer, 1 Thrakhath at Victory
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LOKI K004 (--> Kilrah): Accept Thrakhath's Challenge?
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None Ship you flew in KILRAH K004 (0,409)
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1 Destroyer, 1 Thrakhath at Victory
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Note: Fight Thrakhath, return to Victory => end credits.
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Fight Thrakhath, unable to return to Victory => stranded.
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Ignore Thrakhath, return to Victory => ALCOR L001.
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Cannot eject.
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ALCOR L001: Defend Victory, Clear All Nav Points
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Hobbes *Arrow (50,459)
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3 Corvette + 1 Corvette, 4 Vaktoth + 8 Darket at Nav 1 (Sheffield)
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2 Vaktoth, 4 Paktahn + 6 Dralthi + 6 Dralthi + 4 Paktahn at Nav 2
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4 Strakha at Nav 3
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4 Vaktoth at Nav 4
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2 Sorthak + 2 Sorthak at Victory (Primate, Ragtop, Coventry)
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Note: Drinking excessively before flying is a crime.
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ALCOR L002: Clear Asteroid Field of Enemy Presence (Asteroids)
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All *Arrow/Thunderbolt/Longbow (38,497)
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3 Corvette, 1 Destroyer + 1 Corvette, 6 Darket at Nav 1
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4 Asteroid + 4 Strakha + 4 Strakha at Nav 2
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1 Destroyer, 4 Paktahn + 6 Darket + 4 Dralthi at Nav 3
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ALCOR L003: Go After Hobbes? (optional)
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None *Hellcat
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1 Hobbes at Nav 1
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1 Stalker, 2 Strakha + 3 Paktahn (Vaquero, Primate)
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Note: Vaquero dies. +3 under Ace in killscore for dispatching Hobbes
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and Stalker.
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ALCOR L004, LG04: Extract Scientist from Prison
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None *Excalibur (16,513)
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6 Darket at Nav 1 (space)
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6 Ekapshi, 4 Ground Object at Landing Zone (planet surface)
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4 Ekapshi, 4 Tank, 3 Ground Object at Nav 1
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5 Ground Object at Nav 3
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FREYA M001: Suppress Freya Space Defenses
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Vaquero/Maniac/Flash/Flint All/*Longbow (26,539)
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1 Destroyer, 2 Darket + 4 Darket at Nav 1
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2 Corvette, 4 Dralthi at Nav 2
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1 Carrier, 4 Dralthi + 4 Darket + 4 Dralthi at Nav 3
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FREYA M002, MG02: Destroy Shield Generator
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None *Excalibur (20,559)
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4 Dralthi --> Nav 1 (space)
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4 Ekapshi at Landing Zone (planet)
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4 Ekapshi, 15 Ground Object --> Shield Generator
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4 Ekapshi, 5 Ground Object, 1 Shield Generator at Shield
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Generator
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2 Dralthi at Exit Point (space)
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2 Dralthi --> Victory
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FREYA M003 (Loviatar): Destroy Inbounds at Jump Point
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No Hobbes/Cobra All/*Thunderbolt (21,580)
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3 Dralthi + 1 Corvette, 2 Darket + 3 Darket + 3 Darket +
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3 Vaktoth + 2 Vaktoth, 1 Darket + 3 Darket at Nav 1
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HYPERION N001: Deliver Prototype T-Bomb
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None *Excalibur (14,594)
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4 Dralthi --> Entry Point (space)
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2 Ekapshi at Landing Zone (planet)
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2 Ekapshi --> Fault Line
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2 Ekapshi, 1 Fault Line at Fault Line
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4 Dralthi --> Victory
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HYPERION N002: Escort Cap Ships, Destroy Enemy Fleet
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No Hobbes/Cobra Arrow/*Hellcat/Excalibur (21,615)
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1 Destroyer, 2 Darket + 2 Darket + 2 Dralthi + 2 Dralthi at Nav 1
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(Sheffield)
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1 Carrier, 2 Dralthi + 2 Dralthi + 2 Paktahn + 2 Vaktoth at Nav 2
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(Conventry)
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1 Cruiser, 2 Paktahn at Nav 3 (Ajax)
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HYPERION N003 (Freya): Defend Jump Point to Kilrah
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No Hobbes/Cobra All/*Excalibur (20,635)
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1 Destroyer, 4 Darket + 4 Darket + 2 Dralthi at Nav 1
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4 Darket at Nav 2
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1 Cruiser, 4 Darket at Nav 3 (Asteroids)
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KILRAH P001: Jump Into Kilrah Home System
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0-3 Wingmen from All except Hobbes/Cobra *Excalibur (35,670)
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2 Sorthak at Jump Point
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2 Corvette, 4 Darket + 4 Dralthi at Nav 1
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2 Corvette, 4 Dralthi + 6 Strakha at Nav 2
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1 Destroyer, 4 Darket + 6 Darket at Nav 3
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Note: At least one wingman dies. Killscore no longer accessible.
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KILRAH P002: T-Bomb Base
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Surviving members from KILRAH P001 *Excalibur (33,703)
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2 Corvette, 4 Darket + 4 Dralthi at Nav 1
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2 Corvette, 4 Vaktoth + 6 Strakha at Nav 2
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1 Destroyer, 4 Sorthak + 6 Darket at Nav 3
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Note: At least one wingman dies.
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KILRAH P003, PG03: T-Bomb Kilrah
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Surviving member from KILRAH P002 *Excalibur (38,741)
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1 Destroyer, 4 Paktahn + 4 Dralthi at Nav 1
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1 Destroyer, 4 Dralthi + 6 Strakha at Nav 2
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At Nav 3:
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-> 1 Destroyer, 3 Darket + 6 Darket (no wingman)
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-> n Stalker, 3 Darket + 6 Darket (wingman)
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At Entry:
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-> 1 Prince Thrakhath, (1 Hobbes), 2 Paktahn + 4 Darket (cloaked
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at Nav 3)
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-> (1 Hobbes), 4 Paktahn, 4n Sorthak (not cloaked at
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Nav 3)
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On Kilrah surface: (Kilrah-4)
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-> 9 Ground Object, 1 Fault Line (in Trench)
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-> 2n Epakshi, 9 Ground Object, 1 Fault Line (out of Trench)
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Note: When out of Trench, cloak for your own safety.
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PROXIMA R001: Defend Jump Point (unwinnable)
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Flint Arrow/Hellcat/Thunderbolt/Longbow/*Excalibur
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4 Darket + 4 Dralthi + 4 Vaktoth + 1 Corvette, 3 Strakha +
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1 Corvette, 3 Strakha + 1 Carrier, 4 Dralthi at Victory
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Note: Victory jumps out approx. 5 mins into the battle, stay close
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to it. Ejection => back on Victory.
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SOL-EARTH ORBIT R002: Defend Earth (unwinnable)
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None Arrow/Hellcat/Thunderbolt/Longbow/*Excalibur
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4 Paktahn + 4 Paktahn + 4 Vaktoth + 1 Corvette, 3 Strakha +
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1 Corvette, 3 Strakha + 1 Dreadnought, 4 Dralthi...(infinity)
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at Nav 1 (Sheffield, Coventry)
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Note: infinity = combinations of 4 Paktahn/1 Corvette, 3 Strakha/
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4 Vaktoth. Sheffield and Coventry explodes really fast.)
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Additional notes:
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1) <Alt>-<v> to get mission designations.
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2) The following are not included in killscore:
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a) Missiles (Bio/Skipper),
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b) Turrets,
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c) Fighters parked in carriers,
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d) Ejected pilots,
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e) Ground objects,
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f) Disabled tankers,
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g) Shield generator,
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h) Fault lines.
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3) Later presence of Sheffield, Coventry, and Ajax depends upon
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your success in the earlier missions. If they were destroyed
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in the early stages of the game, they would be absent in the
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later actions.
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4) The number of waves of enemy fighters covering the cap ships
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may depend upon how fast you destroy the mother ships.
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5) Victory's killboard is unstable.
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Comments, questions, corrections? Please let us know. Thank you. :)
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------------------------------------------------------------------------------
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/*\-\/*\-\ Any of you ever Colonel Aubrey "SwiftHeart" Chen
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(********) ) wondered how long the of TCS CV-40 Victory
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\******/ / Human-Kilrathi swifthrt@access.mbnet.mb.ca
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\****/ / conflict would've "Currently, it's Flint-3, Rachel-1."
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\/_/ lasted if we WCers were to band together? :)
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