936 lines
56 KiB
Plaintext
936 lines
56 KiB
Plaintext
GMJ: the FIRST emag on the Net.. "It's good to see you again, Anthony."
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-Tom Kalinske, president of Sega of America
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+==| Super NES |==| Genesis |==| Arcade |==| Jaguar |==| News |==| Opinion |==+
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| ____ __ __ _ |
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| / ___| __ _ _ __ ___ ___ | \/ | __ _ ___| |_ ___ _ __ |
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| | | _ / _` | '_ ` _ \ / _ \ | |\/| |/ _` / __| __/ _ \ '__| |
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| | |_| | (_| | | | | | | __/ | | | | (_| \__ \ || __/ | |
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| \____|\__,_|_| |_| |_|\___| |_| |_|\__,_|___/\__\___|_| |
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| |
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| _ _ |
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| | | ___ _ _ _ __ _ __ __ _| | |
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| _ | |/ _ \| | | | '__| '_ \ / _` | | |
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| | |_| | (_) | |_| | | | | | | (_| | | |
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| \____/\___/ \__,_|_| |_| |_|\__,_|_| |
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| |
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| An Innovative Creations production June 28 - July 3, 1994 |
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+=============================================================================+
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___ ____ ___
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|_ _|___ ___ _ _ ___ | ___| / _ \
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| |/ __/ __| | | |/ _ \ |___ \| | | |
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| |\__ \__ \ |_| | __/ ___) | |_| |
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|___|___/___/\__,_|\___| |____/ \___/
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Ace's Angles
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A look back at the first 50 issues of GMJ, and Summer CES musings
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CES Report, part one
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Nintendo unveils Donkey Kong Country
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Sega shows 32X
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Atari shows JagCD, Alien vs. Predator and more
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Acclaim highlights nearly-finished Mortal Kombat II, with blood
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Capcom lets players awe at Super Street Fighter II for SNES
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GMJ's RLR: Real Life Rankings
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5 best and worst reactions to the term, 'online magazine' from the CES
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Super NES Reviews
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FIFA International Soccer
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Steven Segal is the Final Option
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Wild Guns
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Project TNT
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The Next Thing - the best in CES coverage
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In the next GMJ...
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Atari's President Sam Tramiel, 3DO and 3rd-party SNES/Genesis titles
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+============================================================================+
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| ___ _ ___ _ |
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| / _ \ ( ) / _ \ | | |
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| | |_| | ___ __|/ ___ | |_| |_ __ __ _| | ___ ___ |
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| | _ |/ __/ _ \/ __| | _ | '_ \ / _` | |/ _ \/ __| |
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| | | | | (_| __/\__ \ | | | | | | | (_| | | __/\__ \ |
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| |_| |_|\___\___||___/ |_| |_|_| |_|\__, |_|\___||___/ |
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| __/ | |
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| |___/ |
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+============================================================================+
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Happy anniversary, happy anniversary. Happy anniversary, HAAAA--PPY
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anniversary! [Picture me singing it a la the Flintstones.] Hi gang, and
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welcome to the big 5-0 edition of A's A. It's me, Anthony "Ace" Shubert, and
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here's my thoughts del week...
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GMJ is my baby. And it's now fifty issues old... I'd like to thank
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everyone that has made this possible, in order of me thinking of them...
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Our readers: without all of you, this would not be possible. The feedback
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we get every week means more than you know.
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My mother : to put up with me for 2 years doing GMJ out of our home proves
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one of two things; she cares or she's nuts. [Answer: #1.]
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Dean Collins:my time working at Dean's Video was the foundation for GMJ.
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by hiring me when I was 12 [yes, 12! Not _hiring me_, but
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letting me run my videogame events there...] it sparked my
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interest in working in the biz.
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Harvey Pratt:It's the office space, stupid! :) Good guy that let a gamer
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dream...
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John Walsh, Brian Walsh, Sheldon Wong and Timothy Shubert:
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To the 'original 4' writers of GMJ - thanks. G, Yoyoman, Emax
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and Matrix are doing other things now, but without them we
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would still be a newsletter.
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Eric Torvey: It was a pleasure to know you - and many of you will see his
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name in lights when he hits broadway. (ET)
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Dave and Marc Scott:
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I wish you finally find your Mega Drive. (MANX and XMAN)
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Ed Roman, Reny Falzarano, and CJ Mushala:
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To the 'second three' - a needed trio if there ever was one.
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Reny's and CJ's reviews were the most honest we ever got around
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here.. a model for all reviewers [in all magazines] to follow.
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Ed, your SF2CE strat guide was fantastic - better than the FAQ.
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(SAI-BLADE, PHUNKY and INSTIGATOR)
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David Rubin, Tanya Kutasz, and Jeff Sauls:
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The 'big three' have really changed the magazine for the
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better. Tanya's news. Jeff's guides and Dave's reviews have
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kept the mag going through a tough period.. I'm glad to have
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them here.
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(CUE, ARKADY and ELI)
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USC School of Journalism:
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Thanks for accepting the online medium as a viable one.
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Everyone will be doing this soon - I'm glad we are first.
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VidBits, Intelligent Gamer, Frontier, Game Bytes and The Gaming Forum
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Yes, I'm thanking all of you. VB was a great mag Matt. Ross,
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Game Bytes is a great example of where the medium is going.
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IG, you'all need to be on time if you want to succeed!
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Frontier, copiers are illegal and immoral. 'Nuff said.
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TGF, flames == (bad writing) + (insults) + (ANSI graphics on
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the newsgroups). WYSIWYG here.
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Frank Moffitt and the NQ Black Box Drama Club:
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Just remember that falling down the stairs is not as bad as
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rehersing in volleyball gear. =]
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I guess that's enough waxing reflective, lets get to the Summer CES stuff!
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Enjoy GMJ 50, and I'll cya next week. Enjoy the Fourth.
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_____________________________________________________________________
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]^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^[
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] Innovative Creations [
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] 25 Temple Street +--- + + +--+ +--+ +--- +-- +-- [
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] Quincy, MA 02169 |- ++ +--+ |-++ |- +--+ +--+ [
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] (shubert@usc.edu) +--- + + | | \ +--- --+ --+ [
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] |\ /| +--+ -+- | [
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] | | |--| | | [
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] | | | | -+- +--- [
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]_____________________________________________________________________[
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^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
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The mail section returns next week. Please send your Summer CES questions!!
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+-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-+
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/ ************************************************************************* \
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\ ********* ### ##### ### #### ##### #### ### #### ##### ********* /
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/ ********* # # # # # # # # # # # # # ********* \
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\ ********* # ### ### #### ### #### # # #### # ********* /
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/ ********* # # # # # # # # # # # # ********* \
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\ ********* ### ##### #### # # ##### # ### # # # ********* /
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/ ************************************************************************* \
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+-=-=-=-=-=| PART ONE: Major Headlines of the show |-=-=-=-=-+
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[-=-] [-=-] [-=-] [-=-] [-=-] [-=-] [-=-] [-=-] [-=-] [-=-] [-=-] [-=-] [-=-]
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NINTENDO unveils Donkey Kong Country, renames Project Reality
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[-=-] [-=-] [-=-] [-=-] [-=-] [-=-] [-=-] [-=-] [-=-] [-=-] [-=-] [-=-] [-=-]
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The tone for the CES was set by Howard Lincoln during his aaddress to the
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convention early Thursday morning. "..the video game business is still a
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relatively new business and it now faces many challenges."
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And if NOA's booth is any indication, they are going to plow right through
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those challenges.
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Nintendo revealed, in grand fashion, Donkey Kong Country for the Super NES.
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This game will be released on November 21 with an MSRP of $69.99. You have
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to see this game to believe it; when Lincoln showed it during his speech
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everyone thought it was a game for the Project Reality 64-bit system coming
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in late '95. Featuring 3-D rendered graphics using Silicon Graphics (SGI)
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workstations, powered with Alias graphic tools, DK Country is a feast for the
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eyes. [See CES Report: part 2 for more on Alias next week.]
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The game is made possible with a new design system called Advanced Computer
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Modeling (ACM.) ACM uses the computer to draw each fram of movement, rather
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than calling up a series of sprites drawn by artists. This also allows for
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improved shading, shadows and character reality.
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The game will have several different levels and varing gameplay. Make it
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from one end of the jungle to the other, going under water, through jungles
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and caves, avoiding the evil Kremlings as you go. [ by Ace ]
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[--]
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Project Reality is no more. Long live the Nintendo Ultra 64!
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The 64-bit wonder will be released in the Fall of 95 with a project price of
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$250. As some of you may know, it will be powered by a 1-MIPS RISC (Reduced
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Instruction Set Computer) and may serve as a hub for multimedia programs.
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'NU64' will use carts rather than CDs as it's main drive.
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Online with Ultra 64 are mega-companies such as SGI, Williams/Nintendo (a
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joint venture company formed by the two for exclusive Ultra 64 and arcade
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games), and Industrial Light & Magic (the special effects geniuses behind the
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movies 'Terminator 2' and 'The Abyss.')
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[-=-] [-=-] [-=-] [-=-] [-=-] [-=-] [-=-] [-=-] [-=-] [-=-] [-=-] [-=-] [-=-]
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Sega displays 32X
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[-=-] [-=-] [-=-] [-=-] [-=-] [-=-] [-=-] [-=-] [-=-] [-=-] [-=-] [-=-] [-=-]
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Sega leads the pack in 32-bit gaming with the impending release of the
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Genesis 32X upgrade. For only $149, Genesis owners will be able to access
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"the next level" of video gaming.
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The Genesis 32X employes two parallel 32-bit SH2 RISC chips which can produce
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over 32,000 colors, improved polygon graphics, texture mapping and realistic
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FMV for the Sega CD (without an MPEG cart.)
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Companies already signed on to publish for the 32X include:
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Absolute Entertainment
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Accolade (Bubsy)
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Acclaim (Mortal Kombat II, NBA Jam)
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Activision
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American Softworks
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American Technos
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Atlus Software
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Capcom (Super Street Fighter II)
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Capitol Multimedia
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Core Design
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Crystal Dynamics
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Domark Software
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GameTek (Jeopardy, Wheel of Fortune)
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Hi Tech Entertainment
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Interplay (Clay Fighters)
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JVC Musical Industries
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Konami (America) (Rocket Knight Adventures)
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Playmates Interactive (Earthworm Jim)
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Rocket Science Games
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The Software Toolworks
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Sunsoft
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Takara (Fatal Fury 2)
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Time Warner Interactive (KLAX)
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Twentieth Century Fox
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Vic Tokai
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Virgin Interactive (Cool Spot)
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The Saturn system will be coming in late '95 in the U.S. It will be a 'true
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32-bit system', but as of now it is unclear if the 32X games will be
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compatible with it.
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[See CES report: part 2 for complete listing of 32X games.]
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[See CES report: part 3 for interview with Bill White, Marketing VP.]
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:::: ADVERTISEMENT :::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
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:: ::
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:: __ ______ _ __ _ ____ __ __ ::
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:: / / / / / /_(_)___ ___ ____ _/ /____ ( ) __ \/ // / ::
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:: / / / / / __/ / __ `__ \/ __ `/ __/ _ \ |/ /_/ / // /_ ::
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||
:: / /_/ / / /_/ / / / / / / /_/ / /_/ __/ \__, /__ __/ ::
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||
:: \____/_/\__/_/_/ /_/ /_/\__,_/\__/\___/ /____/ /_/ ::
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||
:: ::
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||
:: _____ _________________ ::
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||
:: / ___/__ ______ ___ ____ ___ ___ _____ / ____/ ____/ ___/ ::
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||
:: \__ \/ / / / __ `__ \/ __ `__ \/ _ \/ ___/ / / / __/ \__ \ ::
|
||
:: ___/ / /_/ / / / / / / / / / / / __/ / / /___/ /___ ___/ / ::
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||
:: /____/\__,_/_/ /_/ /_/_/ /_/ /_/\___/_/ \____/_____//____/ ::
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||
:: ::
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||
:: You've read the reviews - now SEE the moves! Exclusive video footage!! ::
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||
:: ::
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||
::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
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||
: :
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||
: Video Source and GMJ have teamed up to create the ultimate Summer Consumer :
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||
: Electronics Show video. Our video will contain: :
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||
: :
|
||
: * direct feed of the hottest games, :
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||
: * interviews from well known people from various companies, such as :
|
||
: Bill White from Sega and many more, :
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||
: * previews of the 32X, Jaguar add-ons and Ultra 64! :
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||
: * Mortal Kombat II, Donkey Cong Country, Super SF2, Alien vs. Predator, :
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||
: Way of the Warrior, and more! :
|
||
: :
|
||
:Marty Chinn is known for running Video Source, day by day CES reports from :
|
||
:last winter, and the WCES video. GMJ is the #1 online gaming magazine :
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||
:and without them, the interviews could not be possible. :
|
||
: :
|
||
:What a perfect team! :
|
||
: :
|
||
:The price of the video will be 12 dollars plus shipping. Shipping costs are:
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||
:as follows: :
|
||
: :
|
||
: US: $3.00 Canada: $3.50 International: $10.00 :
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||
: :
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||
:Please make check or money orders payable to _Linda Chinn_ and send it to: :
|
||
: :
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||
:>>>>>> Video Source :
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||
:>>>>>> 973 Foxglove Dr. :
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:>>>>>> Sunnyvale, CA 94086 :
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: :
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||
:OR - call 617.472.0041 and ask for the Summer CES video if you have :
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:an Visa, MasterCard or Discover/Novus. Same Day shipping if you order :
|
||
:with a credit card! [After tape is complete: about 7/7/94.] :
|
||
: :
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||
:Marty Chinn and GMJ are also a part of Project TNT and it will definately be:
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:hot so don't hesitate to order your copy. TNT for in depth info and Video :
|
||
:Source and GMJ for the ultimate video, will give the CES experience to you. :
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||
:Forget the rest, get the best. TNT and Video Source/GMJ. :
|
||
: :
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||
::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
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||
[-=-] [-=-] [-=-] [-=-] [-=-] [-=-] [-=-] [-=-] [-=-] [-=-] [-=-] [-=-] [-=-]
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Atari shows JagCD, Alien vs. Predator
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[-=-] [-=-] [-=-] [-=-] [-=-] [-=-] [-=-] [-=-] [-=-] [-=-] [-=-] [-=-] [-=-]
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Atari positioned themselves to make a dent into the 'big 2' with a strong
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showing at the Summer CES.
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One of the most talked-about games in recent history is Alien vs. Predator, a
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first-person shooter/maze game that lets you play the role of an Alien (based
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on the series of movies), the Predator (based on the comic books) or a
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soldier (to make the other two worry.)
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Each character has a unique story line, series of weapons to choose from, and
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objective. The Alien can spit, slash and use her tail. The Predator can
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fire, turn invisible and track characters well. The soldier has many guns,
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can punch and is the best in tracking visible characters.
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The game is about 80% done and should be out this fall.
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[--]
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The JagCD was also shown at the Summer CES and was extremely impressive. The
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JagCD will be coming out for Christmas and will retail at $200.
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The JagCD will have several games released with it this November.
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Blue Lightning is a high-speed dogfighting game with 36 levels, many
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baddies and more. Game save with optional RAM cart.
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Battlemorph us a 3-D game with over 50 virtual worlds. Players can
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choose betweem a fighter, tank or submarine - each with realistic 3D
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movement. The game will take place underwater, on land, in caves or in
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the sky.
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Jack Nicklaus Cyber Golf will have VGA images if the Murfield Golf
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Cource and CD quality voice to help out players on each hole. FMV of
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Jack and other great golfers.
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Other games include: Highlander, Creature Shock and Demolition Man.
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With each JagCD is a Virtual Light Machine built in. The VLM _listens_ to
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the CD and produces an analysis of the sound in real-time. This information
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is then translated into a series of graphics which are played on-screen. The
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light show is truely amazing - perfect for parties if you hook it up to a
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large screen TV.
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An optional MPEG cart will allow VideoCD moves to be played (no word yet if
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the JagCD is 3DO or CDi compatible for movies.)
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[--]
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The Jag now has over 150 licensees, including some major players in the biz.
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The list includes Time-Warner Interactive, JVC Musical Industries and 20th
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Century Fox. Here is a partial listing:
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20th CENTURY FOX Acid Software Alfaro Corp.
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B.S.A Bando Svenska AB Beris
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BitMotion Software Bizzare Computing Celebrity Systems
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Condor Software Cross Products DAP Devolpments
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Data Design Denton Designs Diskimage
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ELECTRO BRAIN Electrom Extreme
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Factor 5 FLAIR SOFTWARE Frankenstein Soft.
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Funcom Productions Human Soft. i-SPACE
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iTHINK Inc. JVC MUSICAL INDUSTRIES Kungariket
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Lost in Time Software MAILBU INTERACTIVE Media Technology
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Merit Industries Michton Miracle Designs
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Network 23 Neon-Buttner Odyssey Software
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NMS Software Ltd. ORION TECHNOLOGIES Phoyx
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Rage Software Rainmaker Software Reidel Software
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Scangames Interactive Selgus Limited Shadowsoft
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Sigma Designs Silmarlis Sinister Develop.
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Soft Enterprises Softgold GMBH Software 2000
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||
Software Development Spaceball Technologies Steinberg Soft+Hard
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Tantalus Entertainment Twilight TIME-WARNER
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Visual Sciences Ltd. Wave Quest Inc.
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||
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[-=-] [-=-] [-=-] [-=-] [-=-] [-=-] [-=-] [-=-] [-=-] [-=-] [-=-] [-=-] [-=-]
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ACCLAIM debuts Mortal Kombat II
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[-=-] [-=-] [-=-] [-=-] [-=-] [-=-] [-=-] [-=-] [-=-] [-=-] [-=-] [-=-] [-=-]
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"Nothing, _nothing_ can prepare you!" for Mortal Kombat II, Acclaim's
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sure-to-be hit of '94. Coming this September, this arcade port is nearly
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"flawless", a great improvement over the original MK SNES and Genesis games.
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In the 80%-done version shown at the CES, all 12 characters were in the SNES
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and Genesis versions, with all of their moves -- including the bloody
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fatalities, nice friendships and funny babalities. The game plays __much__
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better this time around as I could pull off even the toughest-of-tough
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Scorpion 7-hit Combo Of Doom[tm.]
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The Game Gear and Game Boy versions, both very good looking and playing, had
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only 8 characters each. [Baraka, Raiden, Johnny Cage and Kung Lao didn't
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make the "cut".]
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The game will come with a warning advising agaiinst people under 17 playing
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the game. This was aparently enough to get all of the gory moves past the
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big N. (If a rating system is in place the rating will suffice.)
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The game is a port of the version 3.1 machine, so there are no
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babality-then-fatalities like you could in the revision 2 machines.
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The game will be released either on "Mortal Monday II", September 12th, or
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"Fatal Friday", September 9th. Acclaim had problems with many stores selling
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MK before "Mortal Monday" last year, so they may ship it on Thursday [instead
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of Friday and hoping they hold it for the weekend.]
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The suggested prices will be: $74.95 for Super NES $34.95 for Game Boy
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$64.95 for Genesis $44.95 for Game Gear
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[See CES report: part 2 on the many other games at Acclaim's cool booth
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including Virtual Bart, WWF Raw, and NFL Quarterback Club.]
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[-=-] [-=-] [-=-] [-=-] [-=-] [-=-] [-=-] [-=-] [-=-] [-=-] [-=-] [-=-] [-=-]
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CAPCOM unleashes Super Street Fighter II, amidst rumors of SSF2T
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[-=-] [-=-] [-=-] [-=-] [-=-] [-=-] [-=-] [-=-] [-=-] [-=-] [-=-] [-=-] [-=-]
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||
The largest interactive video wall was being used by Capcom, displaying
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Super Street Fighter II for the Super NES. [The Genesis version was
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mysteriously not there.] For SNES and Genesis this is coming July 21 for
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about $80 and $65, respectively.
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All sixteen world warriors were in the game, which was an almost-direct
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arcade translation. Each character has all of his/her moves, combos,
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clothing [or lack thereof], and stages - which were beautiful in the SNES
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version. There are selectable speeds (you could, for instance, play at
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SSF2 Turbo speed) and you ucan configure your controller to your liking.
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The sound and graphics were translated almost perfectly, with only a few
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problems (the announcer no longer says "Round One, Fight!", for instance.)
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There are several ways to play SSF2. There is the standard mode, where you
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beat everyone and face M.Bison in Thailand, but there are more creative modes
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||
as well. In Group Battle, you and your friend pick several characters to
|
||
play as and you must beat every one of your friend's characters to win.
|
||
There's also Time Challenge where you race the clock to finish opponents, and
|
||
the Vs. Mode where the scores are dropped and you get a Mortal Kombat-like
|
||
scoring system (lists number of total wins, and number of wins in a row.)
|
||
|
||
Clocking in at a record 32 megs for SNES, and _40_ for the Genesis, this game
|
||
is a heavyweight.
|
||
|
||
Opinion of the game seemed to be: "great game, but _another_ upgrade?" Most
|
||
people that like SF2 liked the game.. but if you already own an SF2 game it
|
||
may not be worth the $80.
|
||
|
||
[-=-{}-=-] [-=-{}-=-] [-=-{}-=-] [-=-{}-=-] [-=-{}-=-] [-=-{}-=-] [-=-{}-=-]
|
||
____ __ __ _ _
|
||
by: / ___| \/ | | ( )__ Top and Bottom Five responses to
|
||
Back Door | | _| |\/| |_ | |/ __| the phrases "online magazine"
|
||
Weasel | |_| | | | | |_| |\__ \ and "Game Master Journl" at the CES
|
||
_____ \____|_| |_|\___/ |___/
|
||
| __ \ TOP FIVE [#1 = best] BOTTOM FIVE [#1 = worst]
|
||
| |__) | #1 "Game Master Journal? "GMJ? Is that like EGM?"
|
||
| _ / I've seen you on the Net." - United Press guy
|
||
| | \ \ - VP of videogame company
|
||
|_| \_\ eal #2 "Where's Tanya [Kutasz]?" "I hope this check doesn't
|
||
| | - editor of a printed mag bounce." - Ross Erickson,
|
||
| | editor of Game Bytes
|
||
| | #3 "Online magazines are the "Oh, I thought you were
|
||
| |____ wave of the future..." from that U.K. mag" - many
|
||
\______| ife - AOL and Prodigy speaking of 'Game Masters'
|
||
| __ \ #4 "You're free - How do you "Online? What's that?"
|
||
| |__) | make money?" -Ad manager - too many people to count
|
||
| _ / of SNES game company
|
||
| | \ \ #5 "Fifty issues, that's "Ahh - that fanzine."
|
||
|_| \_\ ankings great.." - Other emag - EGM weasels
|
||
|
||
[-=-{}-=-] [-=-{}-=-] [-=-{}-=-] [-=-{}-=-] [-=-{}-=-] [-=-{}-=-] [-=-{}-=-]
|
||
____________________________________________________________________
|
||
| |
|
||
| #### # # #### ##### #### % % %%%%% %%%% R E V I E W S |
|
||
| # # # # # # # # %% % % % R E V I E W S |
|
||
| ### # # # # ## ##### % % % %% %%% R E V I E W S |
|
||
| # # # #### # # # % % % % % R E V I E W S |
|
||
| # # # # # # # # % %% % % % R E V I E W S |
|
||
| ### ### # ##### # # % % %%%%% %%% R E V I E W S |
|
||
|____________________________________________________________________|
|
||
+=============================================================================+
|
||
|TITLE: DEVOLPER/PUBLISHER GAME TYPE: SIZE: AVERAGE OF REVIEWS |
|
||
| Fifa International Electronic Arts Soccer 8 Meg ..................96|
|
||
| Soccer Sports #####@@@@@&&&&&%%%% |
|
||
| |
|
||
|MAIN REVIEW BY: OTHER REVIEWERS |
|
||
| |
|
||
| Cue 98 Ace 94 |
|
||
| |
|
||
+=============================================================================+
|
||
|
||
Fifa International Soccer
|
||
|
||
Look out World Cup fans, this game is the one you've been waiting for.
|
||
The best soccer game on the Genesis system finally is on your Super Nintendo,
|
||
and is just as good, if not BETTER. Let's get to the nitty-gritty.
|
||
Graphically, this game is good. The players are nice a medium sized for a
|
||
soccer game. The field is, well, a field. The game is just right for a soccer
|
||
sports game, and that's all you have to know for this one. It looks good,
|
||
plays well, and it's not sluggish. What more do you want?
|
||
The sound in this game is excellent. From the "EA SPORTS - IT'S IN THE
|
||
GAME" (which by the way sounds much better then I've ever heard it), to the
|
||
crowd chanting musically in the background as the ball is played up the field.
|
||
The background music when starting the game, during halftime, choosing options
|
||
and so on, has a great beat, and a good tune. The actual sounds of players
|
||
hitting the ball, and hitting each other, are adequate for a soccer game.
|
||
Now comes the fun part! :) First, let me start by saying the control on
|
||
this game is beyond good. You tell a player to move a certain direction, he
|
||
moves. You tell him to pass, he passes. You tell him to shoot, headbutt,
|
||
pele, whatever, and the player will do it. So in other words, the control is
|
||
good. Speaking of control, control over the team is great too. The game has
|
||
all 30 "international" soccer teams programmed in, with all the players, and
|
||
all the stats. You can substitute and the such.
|
||
But no folks, that's NOT all. You can change many things, such as fouls
|
||
on or off, offsides, field conditions, field type, time of game, Goal Keepers
|
||
(automatic or manual), and if you want a power bar or not. Then of course, on
|
||
the field, or just before you go onto the field, you can arrange the team
|
||
coverage, the team strategy (as in long ball, all out attack etc.), the team
|
||
formation (as in 2-5-2, 4-4-2, Sweeper, etc.) and your starting line.
|
||
You say to yourself, well, what a game. And I say, there's MORE! You can
|
||
either play an exhibition game, a tournament, a league, even playoffs, and
|
||
everything will be stored in password format.
|
||
Electronic Arts sure didn't let me down with this one. Fifa Soccer is a
|
||
game to buy if you like sports, or even if you don't! The game has got some
|
||
great features, so great sound, some great graphics, and some great other neato
|
||
stuff to, but I'll let you find that!
|
||
|
||
P.S. Also, for you readers who happen to have a PC, Fifa International Soccer
|
||
is COMING to your IBM system real soon. It will be in CD-Rom and Disk
|
||
format, so watch for this one, because the graphics look almost real!
|
||
|
||
|
||
Cue - 98 - WOW! This game is fantastic. Enough said. The only reason it
|
||
didn't go 99 or perfect, is because of two reasons. 1.The USA
|
||
team doesn't have higher ratings :), and 2. At times, when the
|
||
ball is out of bounds, it sticks a little. Not a big deal, but
|
||
it would have been easy to correct.
|
||
|
||
Ace - 94 - Solid sports title by EA. Gee, how many times have we said THAT
|
||
about them? USA is _not_ that bad.. I mean, they are in Round 2
|
||
aren't they? I like the goalie controls (punch, catch, etc.)
|
||
and ESPECIALLY the crowd.
|
||
|
||
+=============================================================================+
|
||
|TITLE: DEVOLPER/PUBLISHER GAME TYPE: SIZE: AVERAGE OF REVIEWS |
|
||
| Steven Seagal is TecMagik & Action 16 MEG ..................88|
|
||
| The Final Option RSP Inc. Adventure
|
||
| |
|
||
|MAIN REVIEW BY: |
|
||
| |
|
||
| Cue 92 |
|
||
| ---------- |
|
||
| |
|
||
+=============================================================================+
|
||
|
||
Steven Seagal Is The Final Option
|
||
|
||
Well, to start off with, I'm a big fan of Steven Seagal. I love all the
|
||
action movies he does, and must say he is one of the best action fighters there
|
||
is (yes, even better then Stalone a.k.a. Rocky), and this video game brings
|
||
Seagal home to you, like never before.
|
||
Graphically, this game is great. Seagal is digitized, the enemies are
|
||
digitized, and the animation is smooth. Figure Mortal Kombat with Mr. Seagal.
|
||
It looks to me as though they digitized Seagal doing his moves and placed them
|
||
into the game, making the graphics very realistic. His punches and kicks vary
|
||
from time to time, looking as excellent as could be. When he walks, he even
|
||
swings the arm farther away from you. Graphically, this game is great.
|
||
Soundwise, I can't say too much. Knowing that this version will not be the
|
||
final release, I hope they can improve it a bit. The Ughs and Owes are there
|
||
and all, but there just isn't enough for a hit off sound rating. The music is
|
||
classic action movie type music, however, the sound effects get very
|
||
repetitive. But, what can you expect from a side scroller?
|
||
With gameplay, it gets boring after a while. It's basically: go around in
|
||
this level maze, looking for the bad guys, beating them up, and trying to find
|
||
the way out. It can get challenging, but after playing through a few boards,
|
||
it really get's repetitive. Control is pretty constant, but not perfect. You
|
||
may think you jumped enough to clear a ditch, but you actually didn't.
|
||
Sometimes it happens, sometimes it doesn't.
|
||
In all, this game is a 'rent-before-you-buy'. I like it, and recommend it
|
||
to those who want to see some great graphics, and those who like Steven Seagal.
|
||
However, if you don't want a game where you just walk around killing people
|
||
(no, not like Doom), then this game is not for you. Otherwise, go rent this
|
||
game.
|
||
|
||
Cue - 88 - Well, nice graphics, OK sound, and OK playabllity. I personally
|
||
wouldn't buy it because I could probably beat it in a night. Oh
|
||
well, c la vi.
|
||
|
||
+=============================================================================+
|
||
|TITLE: DEVOLPER/PUBLISHER GAME TYPE: SIZE: AVERAGE OF REVIEWS |
|
||
| Wild Guns Natsume Shoot-em 8 Meg ..................98|
|
||
| Up #####@@@@@&&&&&%%% |
|
||
| |
|
||
|MAIN REVIEW BY: OTHER REVIEWERS |
|
||
| |
|
||
| Cue 98 |
|
||
| |
|
||
+=============================================================================+
|
||
|
||
Wild Guns
|
||
|
||
Well now... This is one is a keeper. This is a great shoot-em-up type
|
||
game. The only thing I might have liked would be the ability to use a gun like
|
||
in Lethal Enforcers, but who knows!
|
||
Graphically, the game is cartoony, which is good in this case. Lethal
|
||
Enforcers was a great game with a gun where you point and shoot. But this one
|
||
I enjoyed more, for there was much more on the screen to pay attention to. The
|
||
detail is fantastic and control is easy. You have the choice of two people, 1
|
||
being Clint(how appropriate) and one being Annie(uhhh). Again, graphically,
|
||
they both look very detailed, and are a matched set. The bullets are big
|
||
flashing colored balls, which in this case really is better, for you can see it
|
||
coming at you. The backgrounds are done very well too. The 3D effect is well
|
||
done.
|
||
The sound in this game is basic western type music. If you could call
|
||
music cartoony, I would do just that. The music was well composed, or stolen,
|
||
whatever the case may be. The sound effects of firing off your pistol,
|
||
shotgun, machine gun, rocket launcher, or whatever else you happen to find in
|
||
this game are all perfectly sampled in. The Ughs and such from each of the
|
||
characters is also a nice touch. In all, sound is done very well in this game.
|
||
This game plays well, period. People may disagree with me saying that
|
||
it's hard to follow your little circle in which you fire. Well, you can tell
|
||
me, which is harder, using a gun which may not be accurate at all, or using
|
||
your pad which you know is. If mouse support was added to this game, it would
|
||
work out perfectly. When bullets do come at you, your character has a little
|
||
bubble that appears saying "Look out". When you see that, get OUT OF THE WAY
|
||
unless you want to die. Again, this game is pretty easy to learn.
|
||
The game has two different modes, one being a regular game start (1 or 2
|
||
people simultaneously) and a Vs. mode which I found very interesting. In Vs.
|
||
mode, you and the computer, or you and a friend, go into a shooting frenzy, as
|
||
characters big as life appear before you in different background areas. The
|
||
object is to shoot as many as you can, and collect as much gold as you can
|
||
(which appears after shooting some characters). Whoever has the most points at
|
||
the end wins. This can get a bit harry when playing the computer because of
|
||
the accuracy, but I've beaten it a few times.
|
||
In summary, this game is a game for those people who just like to shoot
|
||
things (no doomers, not kill things, shoot things). The control is pretty
|
||
good, graphics are great, and the sound is great. In all, rent the game, like
|
||
it, and buy it.
|
||
|
||
Cue - 98 - I'm not one who generally goes for this type of game, but I must
|
||
say that this one was very well done. Added mouse support would
|
||
be excellent, as it would definitely improve Gameplay.
|
||
|
||
[====| ADVERTISEMENT |=======================================================]
|
||
|
||
TNT continues to be the least expensive comprehensive provider of game
|
||
information for individual game systems. While CES video tapes (covering
|
||
specific systems or the show in general) will cost you between $15 and $25
|
||
with shipping costs, TNT costs only $6.00 for basic show coverage and $11 for
|
||
both basic coverage and your choice of game system packages, total -- no
|
||
shipping cost in the USA! 19 writers will be contributing to TNT, ensuring the
|
||
maximum quantity of gaming news for the dollar.
|
||
|
||
******************/\*********************************************************
|
||
*****************/ /********* A Renegade Technologies Unlimited Production **
|
||
****************/ /**********************************************************
|
||
** _______ /\ / /_______ ****************************** _ **************
|
||
**/__ __// \/ //__ __/ *** / ********************* @\ ___ ****
|
||
** / / / /\ / / / *** / ********** ___ ___ | | | | ***
|
||
** / / / / / / / / *** \ | | |\/| |\/| | | ] [___| [___| ***
|
||
**/_/ / / /_/ /_/ *** \ | | | | | | |___ [___] | | ***
|
||
******/ /******************** / | | | | | | | | \ | | ***
|
||
*****/ /* -The Next Thing- ** / [__] | | | | [___ | \ | | ***
|
||
*****\/**********************************************************************
|
||
*****************************************************************************
|
||
** Get Your Hands On The Single Best Summer CES Resource Available! **
|
||
*****************************************************************************
|
||
|
||
Think back six months or a year to the last time you read a CES report
|
||
on the Internet. Remember all the people who said they would show up and
|
||
post a series of reports with everything they saw? Most of them never did.
|
||
After Summer CES '93, Renegade Technologies Unlimited came back with answers
|
||
to questions asked by Internet gamers and followed up by unleashing hundreds
|
||
of pages of text including question-and-answer sessions with the Internet
|
||
gaming public, a list of every game shown with ratings/comments, digitized
|
||
photographs and even sound files from then-unreleased games such as Street
|
||
Fighter II Champion Edition for the Genesis. After Winter CES '94, we
|
||
coordinated online interviews with show participants and made their
|
||
transcripts available within 24 hours.
|
||
Now we're shining our shoes and ironing our clothes in preparation for
|
||
the 1994 Summer Consumer Electronics Show. Less than a month from today
|
||
(June 23-25), 19 TNT staffers will take to the show floors of McCormick Place
|
||
and bring back incredible insights into the next year of video game products.
|
||
You read it correctly, "insights." Not just some guy summarizing Virtua
|
||
Fighters in one-syllable words; we're talking about pages of solid text and
|
||
pictures devoted to bringing home the whole story behind the SCES.
|
||
TNT (The Next Thing) magazine was conceived as the end-all-be-all of
|
||
SCES coverage, combining audio, video and written reports in an effort to
|
||
save the average gamer $500+ on airfare and hotel accommodations. We do all
|
||
the footwork, we ask all the questions, and we burn ourselves out. You sit
|
||
at home playing video games and receive a big envelope in the mail. It's
|
||
simple and it will work -- just ask any of the people who have already
|
||
subscribed to TNT about our high quality customer service. One issue only,
|
||
no continuing obligations, arriving in mid-July... but read on.
|
||
Take a look back at some of your old game magazines. How much CES
|
||
coverage did you find? 10 pages? Maybe 15 at best? That's not coverage, that's
|
||
shameful -- this is a 3-day event with hundreds of exhibitors, and everyone
|
||
has something interesting to show. Ever wonder why the major gaming mags
|
||
can only squeeze a few pages of information out of a show that lasts for
|
||
three or four days? Answer: Their "writers" don't pay much attention. Snap a
|
||
picture, make up a 30-word synopsis, and that's what the game was like at CES.
|
||
The high-quality TNT magazine will be a hardcopy printed booklet with
|
||
many pages devoted to the show's general highlights and notable events. The
|
||
magazine will feature sections devoted to showing the best games (regardless
|
||
of system) in each major genre, a look at the keynote speech by Nintendo's
|
||
Howard Lincoln, and some beautiful artwork by TNT's own Russell Kumro. For
|
||
the reader's maximum enjoyment, additional computer disks [available in IBM
|
||
and Macintosh formats] will carry photographs (and perhaps digitized sound
|
||
files) from the show, highlighting each major hardware-producer's licensees
|
||
and displays. Does TNT sound like it will kill your pocketbook? It won't,
|
||
because we designed the magazine around four principles to be flexible enough
|
||
to accommodate many types of readers.
|
||
|
||
[*] Flexibility: [*] Today's gamer owns two or three systems and generally
|
||
despises competing companies. Do you own a 3DO and hate
|
||
Atari and their Jaguar? Or a Genesis and hate Nintendo?
|
||
Well, don't spend the money on information you'll just
|
||
skip anyway. The TNT magazine is available in
|
||
your choice of configurations -- you pick the systems
|
||
you want and we'll send you the appropriate disks and
|
||
printed materials.
|
||
|
||
[*] Cost-Efficiency: [*] The printed TNT magazine with CES highlights will
|
||
cost only $6.00, a better value than what you would
|
||
get (a crappy five-page synopsis) in the average
|
||
mainstream magazine. Each company-specific set of
|
||
disks and additional printed materials will cost
|
||
an additional $5.00, and a disk of miscellaneous
|
||
photos and out-takes will be only $4.00. That
|
||
miscellaneous disk will include pictures from
|
||
companies like Sony, TTI and Commodore (if any
|
||
of them show up for CES). We're selling Atari,
|
||
Nintendo, Sega and 3DO company disks which will
|
||
include the aforementioned companies' licensees
|
||
as well. If you want to buy the whole
|
||
compendium of CES information, the price is $26.
|
||
|
||
[*] Functionality: [*] IBM or Macintosh disks will be included with
|
||
each company-specific or miscellaneous/outtakes- disk
|
||
order. The photographs will be in a format maximized
|
||
for compression and photo quality. You'd be amazed
|
||
at how much high resolution detail we were able to
|
||
squeeze into the last Summer CES photos; more,
|
||
believe it or not, than could be seen without a
|
||
magnifying glass. The printed magazine can be kept
|
||
on your desk, framed above your fireplace or used as
|
||
a security blanket. Regardless of what you do with
|
||
it, it'll look cool and contain entertaining insights
|
||
into the real nature of the CES show.
|
||
|
||
[*] Quick Delivery: [*] Here's the best part. Waiting sucks and no one knows
|
||
it better than Team Renegade and you. We're making a
|
||
guarantee that TNT will be released at a *maximum* of
|
||
three weeks after CES. We're going to try for two
|
||
weeks or less, but we can't control everything.
|
||
Remember, we're not talking about just printing
|
||
regurgitated press releases and press kit photos;
|
||
you'll see the former on the Internet within a day of
|
||
release to the media. TNT will feature the types of
|
||
nook and cranny questions no one seems to ask.
|
||
|
||
Renegade Technologies Unlimited is committed to the production of an
|
||
exceptional piece of journalism. The TNT magazine will be both comprehensive
|
||
and professionally produced, delivered faster than the major magazines and
|
||
far more insightful for certain. RTU will be maintaining a professional
|
||
set of records for those who order TNT in advance and we make an absolute
|
||
guarantee that if we cannot deliver the product we will instantly refund
|
||
your money. Additionally, if Sega and their licensees have no presence at
|
||
the CES (which is quite doubtful), we'll refund the cost of the Sega-specific
|
||
diskettes.
|
||
Want to see the quality of our past work? Check out the BUSOP.CIT.WAYNE.
|
||
EDU site (cd pub/ces and pub/pselect) for high quality photographs, game
|
||
reviews and information... or read the work of our staff in such publications
|
||
as GamePro, VideoGames magazine, Wired, Intelligent Gamer, VidBits and Game
|
||
Bytes. You'll appreciate our devotion to customer satisfaction and the degree
|
||
of our attention to properly handling your order.
|
||
Order today and be guaranteed the best *honest* information directly
|
||
after the Summer CES... and next time someone promises that they'll ask your
|
||
questions and bring you the answers, remember who did it first and who does
|
||
it best.
|
||
|
||
Jer Horwitz
|
||
President
|
||
Renegade Technologies
|
||
- Unlimited -
|
||
|
||
[PLEASE NOTE: There is no shipping charge for orders within the United States.
|
||
TNT is not necessarily endorsed by Atari, Nintendo, Sega, 3DO or any company
|
||
other than Renegade Technologies Unlimited. We thank the editors of Game
|
||
Master Journal, Intelligent Gamer and the former Vidbits for their continuing
|
||
support and endorsement.]
|
||
|
||
******************/\*********************************************************
|
||
*****************/ /********* A Renegade Technologies Unlimited Production **
|
||
****************/ /**********************************************************
|
||
** _______ /\ / /_______ ***************************************************
|
||
**/__ __// \/ //__ __/ ** __ __ **
|
||
** / / / /\ / / / ** [ ] __ _ __ __ | __ __ **
|
||
** / / / / / / / / ** | | [ ] | \ [ [ ] | [ ] [ ] |\ /| **
|
||
**/_/ / / /_/ /_/ ** | | [__] | | |__ [__] [__ | | |__] | \/ | **
|
||
******/ /******************* | | | \ | | | | \ | | | | \ | | **
|
||
*****/ /* -The Next Thing- * [__] | \ [_/ [__ | \ | [__] | \ | | **
|
||
*****\/**********************************************************************
|
||
*****************************************************************************
|
||
** Print It Out, Grab A Check or Money Order, Then Mail It To Us! **
|
||
*****************************************************************************
|
||
|
||
Number
|
||
of Copies:
|
||
|
||
[ ] TNT Printed Magazine: Includes detailed information about the best
|
||
[ ] and worst at CES; contains no disks but will include some printed
|
||
digitized photographs. A high-quality printed publication without
|
||
the childish handwriting you find in "fanzines." $6.00 per copy.
|
||
|
||
[ ] TNT Extended Atari Coverage: Get the inside track on Atari's booth
|
||
[ ] at the CES, where nearly 100 developers have signed on to develop
|
||
Jaguar products. $5.00 per Atari extension. Includes:
|
||
Macintosh or IBM disk(s), circle your choice.
|
||
|
||
[ ] TNT Extended Nintendo Coverage: See what Nintendo and its licensees
|
||
[ ] will be selling during the Christmas shopping season. Project Reality?
|
||
New portable Nintendo game systems? SNES Super Street Fighter 2 and
|
||
Mortal Kombat 2? $5.00 per Nintendo extension. Includes:
|
||
Macintosh or IBM disk(s), circle your choice.
|
||
|
||
[ ] TNT Extended Sega Coverage: Despite plans to hold their own Sega show
|
||
[ ] in sunny Florida, there should most likely be a ample representation
|
||
of Sega software at Summer CES. A Genesis Mortal Kombat 2 and Super
|
||
SF2? Saturn? $5.00 per Sega extension. Includes:
|
||
Macintosh or IBM disk(s), circle your choice.
|
||
|
||
[ ] TNT Extended 3DO Coverage: With a powerful multimedia machine and
|
||
[ ] several hundred licensees, there will be plenty of amazing 3DO
|
||
hardware and software on display. The new Samsung 3DO machine? The
|
||
IBM-compatible 3DO-on-a-card? $5.00 per 3DO extension. Includes:
|
||
Macintosh or IBM disk(s), circle your choice.
|
||
|
||
[ ] TNT Miscellaneous and Outtakes Disks: The types of stuff we couldn't
|
||
[ ] quite categorize elsewhere. Last Summer CES had photos of Neon Man,
|
||
this incredibly dopey guy who did exercises in neon-tubed clothing
|
||
so he could sell neon lights for cars. We'd also anticipate some
|
||
shots of Sony's PS-X (if they choose to display it), any TTI game
|
||
system, Commodore CD-32 and the like. When you're not crying about
|
||
TTI, you can laugh at morons like Neon Man. $4.00, Includes:
|
||
Macintosh or IBM disk(s), circle your choice.
|
||
|
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[ ] TNT Grand Package: For $26 you get the magazine and all the extensions
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[ ] including their disks and printed hardcopies. Specify IBM or Mac disks.
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TNT will be mailed to the following address:
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* INTERNATIONAL ORDERS ONLY: Type of Shipping Preferred:
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RTU recommends the use of US Mail Postal Money Orders but will also
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orders. Checks should be made out to Renegade Technologies Unlimited.
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* = International orders, please see the table below and include
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International TNT Orders:
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International TNT orders will be accepted with payment in United States
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funds only, and we advise use of either American Express money orders or
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cashiers' checks from large international banks. The rates quoted below are
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for US Mail standard international service and are based upon estimates of
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package weight -- we do not intend to profit from shipping costs and RTU will
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absorb losses if the magazine is heavier than anticipated. US Mail currently
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claims the following rates will deliver a package within 7-10 days of mailing;
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RTU makes no guarantees regarding the US Mail's system of international
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deliveries but we do guarantee that RTU will promptly mail all materials to
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you upon completion of the publication. Sorry, we cannot accept Eurocard or
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Overseas mailing rates (in Europe [outside of the United States]):
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Printed Matter Rate for any TNT order (take some risk of damage given
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disk contents, though we'll try to prevent it on this end): add $7.00 for
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Parcel Post Rates (treated like packages, with somewhat more care):
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For the TNT magazine without any additional supplements: add $4 for shipping.
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For TNT with one supplement: add $5.50 for shipping.
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For TNT with two supplements: add $7.00 for shipping.
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For TNT with three supplements: add $8.50 for shipping.
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For the TNT Grand Package (or 4 supplements): add $9.25 for shipping.
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Canadian and Mexican (hehe) mailing rates:
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shipping.
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Parcel Post Rates (treated like packages, with somewhat more care):
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For the TNT magazine without additional supplements: add $2.50 for shipping.
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For TNT with one supplement: add $3.75 for shipping.
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For TNT with two supplements: add $5.00 for shipping.
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For the TNT Grand Package (or 3-4 supplements): add $5.50 for shipping.
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* USA mailing rates:
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There is no additional shipping charge for orders delivered to addresses in
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Please mail completed order form and appropriate payment to:
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37 LeBrun Circle
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USA
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||
Attention: TNT Magazine (GMJ)
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||
|
||
_____________________________________________________________________________
|
||
[ ]
|
||
[ COMING IN THE NEXT [*] 3DO coverage, including Way of the Warrior ]
|
||
[ ____ __ __ _ [*] Catapult report: not just a press release! ]
|
||
[ / ___| \/ | | | [*] 3rd-party Super NES and Genesis games ]
|
||
[ | | _| |\/| |_ | | [*] Return of our email contest and Express Mail ]
|
||
[ | |_| | | | | |_| | [*] Interviews, interviews, interviews, and more! ]
|
||
[ \____|_| |_|\___/ ]
|
||
[_____________________________________________________________________________]
|
||
|
||
Producer: Anthony Shubert Online Layout Editor: "Ace" Anthony Shubert
|
||
Head Writing Staff: Contributors:
|
||
HEAD EDITOR "Cue" David Rubin Back Door Weasel (Mike Waters)
|
||
ARCADE EDITOR "Eli" Jeff Sauls Matrix (Timothy Shubert)
|
||
PC EDITOR "Arkady" Tanya Kutasz Shez (Sharon Birdsall)
|
||
|
||
We are not affiliated with or endorsed by the following companies: Nintendo of
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America, Sega Enterprises, Turbo Technologies (NEC), Atari Corp., Atari Games,
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||
3DO, or any other videogaming company.
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||
|
||
Product names are either (c) or trademarks of their respective companies, and
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||
the non-marking of such product is not a challenge to its status.
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|
||
Ace's Angles, Chronicle, Express Mail, Warp Zone, and all content are
|
||
(c) 1990, 1991, 1992, 1993, 1994 Innovative Creations
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|
||
:: Some ASCII/ANSI work created with use of 'TheDraw' SW program ::
|
||
:: Some ASCII work created with use of 'Figlet' freeware program ::
|
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|
||
|
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