113 lines
6.9 KiB
Plaintext
113 lines
6.9 KiB
Plaintext
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THUNDERCHOPPER
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THUNDERCHOPPER is SubLOGIC's latest flight simulation product, reviewed here on
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the IBM-PC. The game is supposed to be a realistic simulation of an enhanced
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Hughes 530 MG Defender. I don't know what "enhanced" means, but I suspect it
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refers to things the simulator does that the real chopper doesn't. I've never
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flown a Defender before (or any other helicopter, for that matter), so I can't
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vouch for the claim of realism. But I've _read_ a good deal about flying
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choppers, so I can say with some confidence that, despite the few drawbacks I'll
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describe, this is a good simulation.
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The game is divided into six sections: (1) Flight Training; (2) Rescue
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Missions; (3) Combat Missions; (4) Rescue at Sea Missions; (5) Armed Escort
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Missions; and, (6) Scenery Disk Load. Except for the scenery load option, these
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are arranged roughly in order of difficulty. There are also three levels of
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difficulty that change the views from day to dusk to night, increase the number
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and skill of opponents, etc.
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Flight Training is very useful, of course, and fun -- once you get the hang of
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it. The trainee is instructed to follow a certain course, fly straight and
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level, and land at all the helipads. The docs said I was supposed to land on the
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buildings; I tried to, but I kept crashing. I didn't realize I could land only
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on the ones with gray tops (the documentation overall is skimpy). But once I
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became familiar with the controls, I was very pleased with the "feel" of the
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chopper. In fact, as far as I was concerned, it _was_ a chopper.
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A helicopter is a very tricky thing to fly. There is a very complex interaction
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between the cyclic, collective, power, and the tail rotor. SubLOGIC has
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virtually eliminated the power control and much of the tail roto function by
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explaining that high-tech military choppers use computers to attend to these
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details. Maybe they do, but I couldn't help thinking SubLOGIC was merely
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explaining away its simplification of the controls. My CH Flightstick felt great
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as the cyclic control, but I was quite disappointed that SubLOGIC didn't use a
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dual-joystick arrangement here (as I have found in another chopper simulator).
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In order to adjust the collective on the joystick, you first press a button, and
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then use the stick to adjust it. The cyclic and collective need to be
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continuously adjusted (simultaneously), so I resorted to using the keyboard
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collective controls. Analog control of the collective would have been _much_
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better.
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The "Search and Rescue" section of the game is unbelievably boring. You're
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supposed to go out and find downed pilots and rescue them, but this is no
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challenge when you can see them (little blue dots) from at least 15 miles away!
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They're out there firing flares so rapidly it looks like a fireworks display. So
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you pick up a few of these guys, and the flight computer keeps telling you to
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pick up more, more, more. I wondered, just how many people does this craft
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carry, anyway? From the pictures, you'd figure it would hold perhaps four
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people, but I must have picked up 10 or 12 pilots! I noticed no drop in
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performance with all that weight on board, either.
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The Combat Missions are well done: Good tactics are necessary to avoid getting
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shot up. There are four weapons systems to choose from: a chain gun, TOW
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missiles, Stinger missiles, and Zuni rockets. They all have their advantages and
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disadvantages, and it's a real challenge to learn which weapo to use for various
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tasks. It's also important to learn not to waste them. The levels of ammo
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carried are realistic, and you soon learn they don't go very far. There are a
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variety of targets the on-board computer instructs you to search out and
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destroy. To aid in these missions, you have zoom radar, zoom television,
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infrared display, computerized maps, and tracking boxes, as well as some more
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conventional navigational aids. I was pleased that the game rules allow you to
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return to the base for repairs and refueling during the middle o a mission.
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The Rescue at Sea Missions are a much improved version of the previous rescue
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option. These are more challenging because you have enemy fire to contend with,
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and they don't make you pick up nearly as many pilots, either. It's rather
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difficult to hover low over the water and lower the hoist while trying not to
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get killed.
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The Armed Escort Missions are the most dangerous and challenging of all. You're
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escorting a convoy of troops through a canyon pass full of enemy snipers and
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ambushers. They tend to pounce at close range. So far, I have never made it
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through that canyon alive!
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I was pleased that SubLOGIC put a scenery disk option on this game, since I own
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a pile of Scenery Disks for FLIGHT SIMULATOR VERSION 3.0; I was anxious to take
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a look at this very familiar scenery from the vantage point of a hovering
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chopper. At first, I was disappointed that the graphics were low res, but once I
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got used to them, I had a ball flying around Paris, hovering next to Notre Dame
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Cathedral and the Eiffel Tower.
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Since there are no side views available, I learned to fly around objects
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sideways, using the tail rotor to keep the craft pointed straight at the
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objects. That was a neat trick. You can use the three difficulty levels to view
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the scenery at day, dusk, or night. After flying around Paris, I went to the
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local airport to land and spotted the refueling station (an "F" in a square),
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which I decided would be a perfect helipad. I was astonished at how difficult it
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was to hit that little spot: I had no idea the helipads in the game must be
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huge!
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Playing this game on a 12 Mhz '286 with VGA graphics, my first reaction to the
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main control panel screen was "Yuck! Low res blocky graphics!" I'd become
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accustomed to the beautiful VGA display of FS3. But most games for
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IBM/compatibles are still low res, and I was quite pleased with the very fast
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speed of the graphics: There's virtually no flicker on my system. The graphics
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moved extremely well, and the chopper responded quite snappily. The ground is
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textured with rows of dots, making landing and maneuvering close to the ground
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much easier than in other helicopter simulators I've tried. This is a huge
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problem in the rest of the programs: Low-level maneuvers are a necessary
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component of almost all helicopter combat tactics, and accidentally flying into
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the ground all the time is not fun. For some reason, though, THUNDERCHOPPER
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offers only a forward view and no side views, which I find quite annoying.
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As a flight simulator buff, I was somewhat disappointed that this program is
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primarily a game, instead of a serious simulator with a small game added (as in
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FS3). However, I realize most people will consider this a plus, not a minus. In
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any case, THUNDERCHOPPER is one of the best helicopter simulators I've seen so
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far -- and it's a pretty good combat game, too.
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THUNDERCHOPPER is published and distributed by SubLOGIC.
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*****DOWNLOADED FROM P-80 SYSTEMS (304) 744-2253
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