146 lines
8.9 KiB
Plaintext
146 lines
8.9 KiB
Plaintext
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SHANGHAI II: DRAGON'S EYE
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A few years ago, when I first saw SHANGHAI in action, I never guessed how
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successful this game would turn out to be. In fact it became such a big
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blockbuster that it has been ported to many platforms. Even the Apple IIgs has
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its own version. Now Activision, which published and distributed the original
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game, has released SHANGHAI II. (This review is based on the IBM-PC version.)
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SHANGHAI II is actually two games in one. There's the original SHANGHAI game,
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with a lot of bells and whistles added, and a second game called "Dragon's Eye,"
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which uses very similar game mechanics but maintains a flavor all its own.
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SHANGHAI II should prove impossible to resist for addicts of the original game,
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and should likewise attract a considerable number of new fans.
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For the three people who have not seen the original SHANGHAI game, here's a
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brief description: The game is played with a set of tiles. There are 36
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different patterns in a set, with four tiles to each pattern, bringing the total
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number of tiles in the set to 144. At the beginning of each game, the program
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randomly places the tiles face up on a multilevel layout. The object of the game
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is to remove tiles and clear the layout, a pair at a time.
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The tiles to be removed must be of the same pattern and they must be "free." A
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tile is said to be free if there is no tile on top of it, and if at least one of
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its right or left edges is not touching an adjacent tile. There are only a
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couple of real strategies in playing SHANGHAI. Depending on the layout, some
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tiles should be removed as early as possible because they're blocking a large
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number of other tiles. Look out for and avoid "triplets" early in the game. A
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triplet occurs when you have three free tiles of the same pattern. When it
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becomes necessary to deal with a triplet, look ahead and decide which two tiles
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to remove to provide the best future playability.
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SHANGHAI II has a total of 13 different layouts for you to choose from,
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including the original SHANGHAI layout. The layouts are classified as easy,
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advanced, or master, depending on how many strategic tiles you have to remove to
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gain access to the center tiles. There is also an option to create your own
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layout. This is very simple to learn, and I was really surprised at how much fun
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it could be. I spent hours thinking up crazy schemes, and with multilevel
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stacking, the possibilities are limitless. Indeed it is fairly easy to dream up
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layouts that are totally impossible to solve. It is far more difficult to come
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up with an interesting but playable design.
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The game also comes with eight different tile sets, including the famous
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mah-jongg set. (I often wonder why there is a double "g" in "jongg." Something
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got _added_ in the translation?) Some sets, such as "letters and numbers" and
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"playing cards," are simple and effective. Other sets, such as "animals" and
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"sports," are beautifully done, but rather busy-looking when trying to locate
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matches. There are no provisions to design your own tiles. All in all, I prefer
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the mah-jongg set. Old habits die hard, I suppose.
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For those players who feel that luck is too much of a factor in winning a game,
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they can now choose the "Winnable Layout" option. It still requires good play,
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sound strategy, and a bit of luck to win, but at least you are not facing a
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losing battle from the start.
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The game will inform you whenever there are no more matches to be found. At
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this point you can either start a new game, or you can select the "Shuffle
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Remaining Tiles" option and try to continue with the current game. Then there
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are the trusty old "Find a Match," "Take Back One Move," and "Peek" options to
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_enhance_ game play. Note that using "Peek" requires that you forfeit the game.
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Dragon's Eye is a two-player game. You can play the role of either the Dragon
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Slayer or the Dragon Master. If you are playing alone, the computer will be your
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adversary. The game is played on a special cross-shaped layout. The middle eight
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tiles of the cross represent the heart and limbs of the dragon, and are two
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levels high. The remaining tiles are only single level. At the start of the
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game, the program places eight tiles on the layout, covering the dragon's heart
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and limbs. All _free_ tiles are placed face up, while all _blocked_ tiles are
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inverted and their patterns invisible.
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The Dragon Slayer plays by removing matching tiles from the layout, especially
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in the heart and limbs areas. If these areas are completed exposed, the dragon
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is killed and the Dragon Slayer wins an outright victory. At the beginning of
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each turn, the Dragon Slayer has six tiles in its hand. It may remove as many
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matching pairs as it wishes during the turn. At least one tile in each matching
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pair must be from the layout, and the same rules as in SHANGHAI apply. At any
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time during its turn, if the Dragon Slayer has fewer than five tiles remaining,
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it may draw new tiles and continue play. On the other hand, if it cannot remove
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any tile from its hand during a turn, it must discard one of its tiles onto the
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dragon layout to end the turn.
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The Dragon Master has a much simpler task. It has three tiles in its hand; it
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places one tile onto the dragon layout each turn, and then draws a new tile. Its
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goal is to build up the dragon completely. If the layout is filled and the
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Dragon Slayer cannot make a move, then an outright victory is awarded to the
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Dragon Master. It can place its tiles anywhere on the layout. The only
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restriction is that the heart and limbs areas must be filled first if they are
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exposed.
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There are more strategies involved in playing Dragon's Eye, especially if you
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are the Dragon Slayer. You'll also need to remember the tiles placed on the
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layout, as _blocked_ tiles are flipped over and remain so until they become free
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again. Knowing which tiles have been eliminated is also very helpful in making
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strategic decisions, such as which tile to place on the layout, and where. Even
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so, Dragon's Eye is still a fairly simple game to play and luck (in this case,
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the luck of the draw) still plays a big factor in the outcome of the game. I
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tend to like it better than SHANGHAI.
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SHANGHAI II also includes a tournament mode. Tournament play is divided into
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four rounds. Each round consists of one Dragon's Eye game and three SHANGHAI
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games played on three different layouts, ranging from easy to master level.
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Tournaments can be played either solitaire, or by two players in competition for
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the highest score.
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The look and feel of the game is just about identical to the original SHANGHAI.
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You are shown an overhead view of the layout and tiles, with your perspective
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slightly to the left of vertical so that various levels of stacked tiles can be
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distinguished. The tile sets are much prettier in VGA mode than in EGA, though
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some sets are definitely easier to play with than others in either mode.
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Each tile set comes with its own short piece of repetitive music. Much of the
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music is pleasant when played through a sound card. There are various sound
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effects, as well as some short animations when tiles are removed. All of these
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features can be toggled on or off from a Preference menu, so you can tailor the
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game to your liking.
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The game requires 640K of RAM and DOS 3.0 or higher. (Indeed, if you're going
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to play in VGA mode, you may want to remove most of your TSRs. I had 548K of
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free RAM and still got an out-of-memory error at the end of the Dragon's Eye
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game, when the program crashed back to DOS.) EGA, VGA (256 colors), and Tandy
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16-colors are supported. SHANGHAI II will run with all major sound boards,
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including Roland MT-32, LAPC-1, AdLib, Soundblaster, PS/1, and Tandy, as well as
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the PC internal speaker. However, the reference card warns against running
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_both_ the music and the sound effects through the AdLib at the same time. I
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tried it, and I was very sorry I did.
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The package includes both 5-1/4" and 3-1/2" disks, a manual with lots of
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pictures, and a six-page reference card that is rather confusing and has no
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pictures. With the excellent online rules and strategy help, all this
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documentation seems like overkill. There is no copy protection of any kind
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(yes!), and mouse and joystick are supported. Playing this game using a mouse is
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a wonderful experience; I wouldn't recommend any other way.
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Overall, there isn't much _not_ to like about SHANGHAI II. The game is very
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pretty, and execution is nice and smooth. The Dragon's Eye game complements the
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original SHANGHAI very well. The tournament mode is handy for some serious
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competitive play. To all you SHANGHAI junkies out there, this is the upgrade you
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have been waiting for all these years. With all the new options and 12 more
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layouts, SHANGHAI has taken on a new dimension. For others who tried SHANGHAI
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and thought it was too simplistic, take a look at Dragon's Eye and the
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tournament mode. These two features may be just what Activision needs to win you
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over.
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SHANGHAI II is published by Activision and distributed by Mediagenic.
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