51 lines
3.0 KiB
Plaintext
51 lines
3.0 KiB
Plaintext
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RAD GRAVITY
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Have you ever purchased a game that you just couldn't decide whether you liked
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or not? Well, unusual as it may be, that seems to be my current dilemma with RAD
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GRAVITY from Activision. Maybe you can decide whether I like it after reading
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this review (based on the Nintendo version).
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RAD GRAVITY is another jump-run-and-shoot platform game. Fortunately, it
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doesn't resemble other games too much. A rare thing that I noticed about RAD is
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that the plot is actually a part of the game, and the game follows this plot
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very closely. Your mission as Rad is to reactivate several Compuminds (living
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computers) and revive the union they once formed. Your block-jawed character is
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interesting, to say the least. Chiselled from the cartoon molds of the past, Rad
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Gravity strikes across the galaxy in his space ship, beaming down to dangerous
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planets to find the Compuminds. Your main adversary is a living brain, but the
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ending of the game might surprise you.
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There are ten worlds you can explore. Each has its own unique characteristics.
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The differences in the worlds actually add to the gameplay value. Of course,
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some of the traits are a pain: When you land on Turvia, everything will be
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upside down, for example. Rad has a few special quirks himself. If you let him
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stop in one place for too long, it looks like he is twiddling his thumbs and
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whistling (one of the more important aspects of the game). There are other
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occurrences throughout that are worth seeing, and that add to the humor of the
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game.
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Everything is fairly straightforward. Most of the time you know exactly where
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you have to go, and what you have to do. There are those occasions when you do
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get lost, however. A nice feature is the ability to continue where you left off.
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The passworded save method lets you do this, although the 20-character password
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becomes a bit tiresome. One real problem with the game is the inability to make
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out objects in the background. I had trouble figuring out if a ledge was
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actually a ledge, or just something in the background to make the game more
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colorful. Oh, and let's not forget the different weapons and power-ups that can
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be found throughout. The game would be a chore if not for the various weapons
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available.
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The graphics in the game aren't spectacular. Some may even say the graphics are
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too little, too late. Compared with other NES releases, the graphics in RAD
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GRAVITY might even be considered shoddy. The sound is okay, but tended to bother
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me after a while. The tunes do change every now and then, but not often enough
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for me. (I'm a strong supporter of a "background music off" command in all cart
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games. You can turn the volume down on your TV, but then you won't hear the
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special effects.) The gameplay is pretty good, and you can get some laughs out
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of RAD. However, I ultimately found the game to be boring. I may give RAD
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GRAVITY another look sometime, but not in the near future.
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RAD GRAVITY is published by Activision and distributed by Mediagenic.
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