151 lines
9.2 KiB
Plaintext
151 lines
9.2 KiB
Plaintext
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RACK 'EM
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Now, either you're closing your eyes to a situation you do not wish to
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acknowledge, or you are not aware of the calibre of disaster indicated by the
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presence of a pool program in your computery. Mothers of River City, heed this
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warning before it's too late: We've got Trouble...with a capital T, and that
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rhymes with P, and that stands for Pool!
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My apologies to Harold Hill. Indeed, the news for River City's pool players is
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good: There isn't a friendlier and more flexible pool simulation than Accolade's
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RACK 'EM (reviewed here on the IBM PC). Because of the startlingly large number
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of games, permutations, and options, RACK 'EM is more akin to a pool _table_
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simulation. It's as if you were given a pool table and all the accoutrements --
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a couple of pool tables, in fact, since there's a bumper pool table as well --
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and let loose to play whatever you want. Moreover, you can invent your own
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games, save your most impressive shots to disk and replay them, and watch and
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learn a pocketful of trick shots. About the only thing you can't do is roll your
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cue on the table and place quarters along the bumpers.
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The atmosphere of RACK 'EM is high-class, yet there's still that gnawing
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undercurrent of seediness...as if the game was being played by only the uppa
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crust of sharks and hustlers. As the game opens, a faceless player with a cue
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case strides smoothly into the pool parlor. With his every step, we see the
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opening credits, the high scores (the five highest scores for each of five
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standard games), and other options. Skip through these screens to the opening
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menu.
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The first decision you'll have to make is whether you're playing on an amateur
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or professional level. A setting of professional will make aiming and shooting
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significantly more difficult. According to the manual, the professional level
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more closely mirrors an actual game. This is true to a certain extent: In both,
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aiming becomes more a matter of spatial relations and ball/bumper dynamics. (The
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amateur level of aiming is very easy.) However, the actual mechanics of the cue
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stroke are not very comparable to the mechanics of real pool. Interesting, yes;
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addictive, very possibly. But no combination of keystrokes, however clever they
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may be, can simulate the sensations of a cue stick sliding across skin.
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Having bluffed your way into an amateur or professional standing, it's now time
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to decide how you're going to spend your afternoon in the pool hall. Start a new
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game, watch and practice trick shots, play back some of your memorable moments,
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or just watch the computer play itself. You can also exit the program at this
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step, if you wish. Bert, the proprietor of the establishment, waits for your
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decision.
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Care to play something? The standard games available are straight Pool,
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Snooker, Eight Ball, Bumper Ball (also called Bumper Pool), and Nine Ball.
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Complete instructions for each game are included in the manual, and there's a
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pretty comprehensive glossary in the back, so let's not hear any complaints
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about not being clear on the house rules. You can also create your own games
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with the Custom Game option.
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The Custom Game option is not quite as powerful as it could be. For example,
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you cannot define how your custom game is scored, nor can you save the startup
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parameters for the next time you play. Rather, using the menu, you spot, move
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and remove balls all over the table and create any startup table you wish. You
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then adjust the scores of the players from shot to shot, depending on how you've
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defined your rules. If you use the Bumper Ball set, you can even add and remove
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bumpers all over the face of the table.
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Depending on the game you choose, you can select the breaking player, or you
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can string for the choice. Throughout the game, the computer referees; however,
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you cannot select the computer as an opponent (my only real complaint with the
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program). Of course, the computer would probably be a perfect player, and nearly
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impossible to beat. But it would have been nice to have that option included,
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since I didn't always feel like playing both sides of the game when I couldn't
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find a human partner.
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The aiming and shooting components are easy to use and very flexible. They
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differ somewhat depending on the game, but the usual routine is this: You first
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spot the cue ball, when necessary. You can aim at a ball or at a bumper by
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toggling with the TAB key. Then you call or nominate your shot (in straight pool
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or snooker) by indicating first the ball and then the pocket. You then select
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the ball you're going to hit. Following this, you choose the approximate point
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on the ball you're aiming for. You accomplish this with the help of two "ghost
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balls," which revolve around the ball you're aiming for. The first ghost ball
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represents the cue ball touching the target ball. The second ghost ball shows in
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which direction the target ball with roll if hit correctly. You can adjust the
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two ghost balls (which move in synchrony) until the second ghost ball indicates
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the direction you want the ball to move in. Here's one point where the amateur
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level provides a much more accurate indication of where the target ball will
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roll. The ghost balls do not account for the presence of other balls that may
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influence the direction of the target ball.
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The actual stroke is a three-part process, slightly reminiscent of Accolade's
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MEAN 18, MINI-PUTT, and JACK NICKLAUS golf games. You're first offered a closeup
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of the cue ball; a flashing crosshair indicates where the cue will strike the
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ball (thus controlling english). That decided, you switch to a window of the cue
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stick being primed, drawn back and forth by your onscreen arm. A small meter
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below the arm lets you choose how far back to draw your arm; in other words,
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lets you select the maximum force of your stroke. And then comes the only part
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of the game requiring exact timing: You attempt to press the space bar at the
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precise moment that the sliding cue stick touches the cue ball. The accuracy of
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the shot decreases proportionately to the inaccuracy of this keystroke.
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If you'd care to try your hand at Bert's trick shots, there are ten of 'em
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available to view and practice. They range from fairly easy to maddening; get
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'em down and you feel a real sense of accomplishment...and you have something
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wild to show your friends (who will then be reticent about playing you in a
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regular game).
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The graphics are quite good: a little cartoonish at times, but in other ways
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impressive. The balls actually appear to roll quite effectively. I've seen
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better pool graphics on a color Macintosh, but while Accolade's aren't nearly as
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sophisticated, they're still enjoyable. During the aiming procedure, a 2-D
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overhead shot is employed; at other times, you're given a choice between the
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overhead display and a nifty 3-D view that I've never seen featured in any other
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pool program. On the IBM, you're given five possible graphic options: EGA
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(16-color), CGA (4-color), CGA w/monochrome monitor, Tandy (16-color), and
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Hercules monochrome.
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The sounds are spartan but effective. Just about the only sound you'll hear is
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the clacking of the balls against each other. It's a simple, peaceful sound and
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was not irritating in any way (as is so often the case with IBM games). I
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couldn't find a sound toggle.
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One interesting "cheat" key will let you return the balls to their original
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positions in the middle of a shot, while the balls are still rolling on the
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table. Once they stop, though, you can't take back a shot. You can also view
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scores at any time, save a shot to disk after it's been made, and cycle through
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the balls in case you have trouble telling which ball's a solid or stripe, which
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number a ball is, and so on.
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The IBM version comes on a single, protected 5-1/4" diskette. Although no
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mention is made of this, you can transfer the files to a working disk or a hard
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disk and just use the master to boot the game. (If you transfer the files -- all
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two of them -- to a hard drive, the game will look for the master in drive A:.
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If the master is present, the game will load and you can remove the master. If
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the master isn't present, the system will reboot.) A 3-1/2" version is available
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for an additional $5.00 if you send in your 5-1/4". Backups are also available
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from Accolade for a ridiculous $10.00 a piece.
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For MS-DOS players, 256K is required. The game will run on an IBM PC/XT/AT, PS2
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30/50/60, or Tandy 1000 Series 3000/4000. As noted, an EGA, CGA, MGA, or Tandy
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1000 graphics card is required as well. Joystick and mouse are not supported. A
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version-specific manual is included, which is a definite plus, as you don't have
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to wade through directions for other computers or refer back-and-forth to a
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reference card.
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Except for the lack of a computer opponent, I was delighted with RACK 'EM. The
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vast number of features and options ensure that you'll be able to play any sort
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of game you can imagine by any rules you choose. The manual is a wonderful guide
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to all the variations of the game of pool. Given current technology, this is the
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only pool simulation you need. Naturally, something a touch more realistic is
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always just around the corner. But for now, Harold Hill would be duly horrified.
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RACK 'EM is published and distributed by Accolade, Inc.
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*****DOWNLOADED FROM P-80 SYSTEMS (304) 744-2253
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