246 lines
14 KiB
Plaintext
246 lines
14 KiB
Plaintext
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POPULOUS
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POPULOUS is proof that the ideal computer game is less the product of fantastic
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graphics, incredible screen resolution, and dynamite gameplay than the result of
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just the right combination of these three elements. This review is based on the
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Amiga version; IBM-PC and Atari ST version notes follow, along with data disk
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notes for THE PROMISED LANDS.
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One of the most original computer games ever released, POPULOUS begs
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classification. I'd label it a strategy game with dynamic real-time elements:
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It's different from chess, in that you can take your time to figure out a move;
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but it's similar to chess, in that you must be sure to develop various
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strategies in response to the moves of your opponent. You must also keep the
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overall situation in mind, while limiting yourself to local strategic decisions.
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POPULOUS is a bit like SIMCITY, since it requires you to induce certain
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patterns of
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behavior in the on-screen characters, instead of putting you in
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control of an on-screen character or game element. It's like a wargame, because
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your opponent's main goal is the same as yours: to conquer as much of the game
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terrain as possible by whittling down the other side's expansion capabilities,
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while defending already-captured territory. It has something of a CRPG feel
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(without the variety of monsters, etc.), since you direct your side's leader to
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explore new areas, and organize his followers into concerted opposition against
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the other side. Finally, it's like an arcade/action game, in that your decisions
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must be made in real-time; at certain points, your success depends on the
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rapidity, placement, and efficiency of your actions.
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Here's the basic plot: In Conquest mode, you are good and the other side is
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evil. (There is also a Custom mode, where you can choose sides and retain
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absolute control over all variables in the setup of gameplay.) You play a god to
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your people, and communicate with them through their high priest/leader, who
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serves as a sort of Moses (or equivalent religious leader/explorer -- choose
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your favorite analog). There are 500 different worlds pre-configured in Conquest
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mode, each one with a different (and very odd) name. You progress from Genesis
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(the first world) through all 500, as you conquer each one.
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Once you conquer a world, you're given the name of the next one, which you can
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use to re-start the game another time. (This is a nice feature. Even though you
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can save games, you can also progress in the game _without_ saves if you wish;
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there's no need to repeat parts of the game you've already finished.)
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Conquering a world involves a number of separate but related elements: Your
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first priority is to get your people to settle over as broad an area as
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possible; your second priority is to increase your manna (your godly powers) in
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order to make use of various supernatural options. You can cause earthquakes,
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swamps, volcanoes, floods, and apocalypses, depending on how much manna you
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obtain. Your manna grows as your side's population expands. But it's not just a
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simple matter of expanding the population. You have to make sure your side has a
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"high priest," a carrier of the ankh; without this leader your people lose all
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direction and are easily defeated by the other side. Your leader can die as a
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result of inadequate land to build a home on, defeat in battle, or natural
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disaster induced by your opponent. Thus, you must keep a close watch on her even
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while scouting other areas. You may be a god, but your success requires
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following and taking care of your high priest as much it involves instructing
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her and your people in acts of conquest.
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The "action" elements of the game come into play during the expansion phase.
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Not only can you instruct your people to settle new territory, worship at your
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"Papal Magnet" (it's an English game -- they love puns over there), or head out
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for battle, you also have to provide flat land for them to settle on. Each of
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the worlds starts out with a different map; some are mountainous, some are
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islands, some are full of swampy lowlands, some are alpine winter wastelands,
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some are sandy deserts. No matter which one you start with, you need to flatten
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the land. This is where the "strategic" part of the game surfaces, because the
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larger the flattened area, the more sophisticated and well-defended its
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buildings will be.
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While you're flattening land and keeping an eye on your leader (i.e., jumping
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back and forth from place to place on the map), you must also keep watch on what
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the other side is doing. You'll need to anticipate when and where the other side
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will finally build up enough to launch an attack on your people; you must also
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gauge how much manna you think the other side has, and whether they'll use that
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manna to start visiting supernatural phenomena on your people. (There's no
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indicator for the
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other side's manna; you have to figure this out from the size
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of the population and the strength of its leader.) Along with this, you're also
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considering when and where to cause a disaster for the _other_ side.
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If this sounds quite complex, you're right: The wondrous thing about POPULOUS
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is that the designers have provided a user interface that's incredibly easy to
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use, which allows you to spend your time playing the game instead of worrying
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about the controls. There is a range of icons situated around the edges of the
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close-up map, which you click on to initiate actions. These icons include:
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settle; go-to-Papal-Magnet and worship; engage-in-battle; query;
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place-Papal-Magnet; query settlements; find leader; find knight; scroll map; and
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initiate your disaster. Other icons let you access a series of screens to
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configure the Custom game. You can build a world from the ground up, and make
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all the choices that were automatically made in the Conquest series. There are
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also icons to initiate modem mode and game balance (in Custom mode); the latter
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allows you to increase or decrease the rate of each side's population growth and
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level of aggressiveness.
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An option I haven't mentioned is one of the most amusing: When you've developed
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enough manna, you can transform your peace-loving high priest into rampaging,
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psychopathic knight. This character sets off for the other side's encampments,
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kills the residents, and burns their homes to the ground. (The fires are
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wonderfully animated on screen.) This has its obvious advantages, but there are
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also disadvantages: You have to dig out the terrain that's been destroyed before
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it can be settled by your side. (The knight's good when you're in a desperate
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state, but you'll have to clean up after her!)
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In the Amiga version, the sound effects are wonderful, and the eerie background
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music never grates. There are sounds for each of the disasters you cause, sounds
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of battle (the clash of swords), and an incessant heartbeat that speeds up when
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your side's in deep trouble. You can turn off either the music or the FX
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(separate icons for each), but if FX are off, you won't necessarily know whether
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your side's been volcanoed, swamped, etc. (Normally, you hear these disasters
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before you see them.) This is the sole weakness in the game's design: The
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heartbeat is linked to the sound effects, not the music. It'd be great to be
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able to eliminate that annoying heartbeat without losing the necessary sound
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effects. It's so realistic that when it speeds up, it tends to produce primal
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anxiety.
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I played POPULOUS on an Amiga 500 with 1MB RAM total. POPULOUS doesn't require
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1MB, but it'll make use of extra RAM, if available. The game is copy-protected
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with a key-disk system.
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Even though there are only four different styles of terrain, the game never
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becomes monotonous. In each world your (and your opponent's) options vary:
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Sometimes you can swamp or volcano, sometimes you can't; sometimes your
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population will grow fast, sometimes very slowly. The levels from 0-23 are the
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easiest; from 23 up to about 83, things are more balanced. Beyond that, they're
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definitely in evil's favor, so you'll have to think hard about successful
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productive and destructive strategies.
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POPULOUS is truly an outstanding game. Fans of almost any genre will enjoy this
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fascinating program. It's one of those terrific games you can either pick up and
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play for ten minutes, or devote dozens of hours to -- pausing only briefly for
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sleep and sustenance.
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IBM-PC VERSION NOTES
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POPULOUS, one of the more popular games of 1989, was converted to the IBM just
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before the end of the year. The IBM-PC version supports the following graphics
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modes: CGA, Hercules, Tandy, EGA, and VGA. Sound support includes Roland, AdLib,
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Tandy, and, of course, the standard PC speaker. A two-player mode (via modem) is
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provided. Keyboard, mouse, and joystick input are all supported, and a keyboard
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remapping utility is also included.
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Copy protection is off-disk, involving entering the name of a world found in
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the documentation that matches a displayed icon. This needs to be done only at
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the beginning of play.
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Amother treat is the inclusion of THE PROMISED LANDS diskette. PROMISED LANDS,
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which was originally slated as an additional item for sale, offers new worlds to
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conquer. (Note: The 3-1/2" disk version does not include the PROMISED LANDS
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disk; apparently the 5-1/4" version is the only one that comes with the
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additional disk.)
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As you might guess, the game looks absolutely stunning in VGA mode, rivaling
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the Amiga screen shots on the box. In EGA (and Tandy) mode, the graphics are as
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good (if not as stunning) as the VGA graphics. The chief difference is that the
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people are that horrid ochre so common in EGA games.
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In CGA or Hercules mode, there is some significant information loss, in
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addition to the less attractive appearance of the game. The information loss
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comes from the fact that there are too few colors to use in some of the
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displays, so it's not possible to see the enemy walkers and villages in the
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world book. The game is playable without this, but it is a bit harder. An
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amusing "feature" in CGA mode is that the people lose their clothes! So, playing
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POPULOUS in CGA mode is like watching a naked nursery school class populating
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the world.
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While I was unable to evaluate the sound board support, I can report that the
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PC sounds were quite acceptable and informative; however, the background music
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is grating if you don't have some kind of volume control. Fortunately, you can
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turn it off. You also don't hear the heartbeat that is mentioned in the Amiga
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review. I'm relatively certain it would occur if you were using a sound board.
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This game will really show off a well-equipped PC. (Note that there is a
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keyboard command that permits you to alter game speed.) The graphics are
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outstanding in VGA, and the mouse interface is extremely well done. The game is
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every bit as addictive as Amiga players have claimed. The only fly in the
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ointment is that I cannot recommend the game wholeheartedly to CGA owners. They
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can play it in that mode, but much will be lost.
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ATARI ST VERSION NOTES
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With the exception of complete copy protection, the Atari ST version of
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POPULOUS is identical to the Amiga version. In fact, it's so identical that the
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instruction manual for the Amiga is the instruction manual for the ST: No
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reference card is provided; indeed, none is needed. Whereas the Amiga used key
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disk protection, the ST disk cannot be backed up at all.
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Graphics, animation, and sound effects are superb throughout. The game played
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like a charm, and it certainly did make the time slip away.
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You might find POPULOUS even more absorbing by overlooking the "...it lets the
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user play God..." hype, which is pretentious at best: An excellent package
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cannot be made more so by being swathed in religious paper. POPULOUS has my
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blessing.
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THE PROMISED LANDS DATA DISK NOTES (ATARI ST VERSION)
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THE PROMISED LANDS is a "world data disk" for use with POPULOUS, the incredibly
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popular strategy/arcade/adventure simulation. It offers five new landscapes:
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Silly World, Blockland, Wild West, Revolution Francaise, and the Bit Plains.
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You must have POPULOUS to use the data disk, and if you don't already have the
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game, you should buy it immediately. POPULOUS's 3-D graphics are excellent, the
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digitized sounds are sparingly used, the mouse interface is perfection, and the
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game is as absorbing and as addictive as any you'll ever play: Think of SIMCITY
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as it might have been programmed on Mount Olympus. While you're buying POPULOUS,
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you might as well get THE PROMISED LANDS disk, too: The graphic and animation
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wonders of POPULOUS remain the same, as do the names of the landscapes. The
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differences lie in the appearances of the landscapes, and the walkers that
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populate them.
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Blockland could be called "Legoland," which is a good explanation for why it
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wasn't; the Wild West has an American frontier theme, with cowboys and indians
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as walkers; the walkers of Silly World seem related to the green slimers from
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GHOSTB
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USTERS -- the ones always pigging out on hot dogs; and in the Revolution
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Francaise landscape, you can construct a palace that's been modeled on
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Versailles; the Bit Plains is most entertaining, with its landscape of cigarette
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butts, coffee cups, stubby pencils, and computer terminals.
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THE PROMISED LANDS package for the ST comes with one copy-protected disk and an
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instruction sheet that explains how to access the landscapes, a long-winded
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process that must be followed exactly. The sheet also points out that new
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strategies are necessary, and that the landscapes might be more difficult, which
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is just two ways of saying the same thing. Some of the tougher screens -- the
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ones whose evil walkers begin with disaster control and who clear space at a
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frightening clip -- somehow seemed easier; it's hard to say for
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sure. New
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strategies helped (at least I think so), but events on those troublesome worlds
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moved along so swiftly that I'm not at all certain what I did differently, or
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even if I actually did _anything_ differently.
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Be that as it may, the five new worlds of THE PROMISED LANDS give POPULOUS a
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fresh look, which in no way makes light of its current look. No matter what the
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deities of Bullfrog and EA might say, THE PROMISED LANDS data disk is not a
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necessity; any world, regardless of its basic appearance, becomes a blur in the
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heat of play. It's a neat luxury though, and as such, certainly deserves your
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consideration.
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POPULOUS is published and distributed by Electronic Arts.
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*****DWONLOADED FROM P-80 SYSTEMS (304) 744-2253
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