198 lines
11 KiB
Plaintext
198 lines
11 KiB
Plaintext
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OMEGA
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Another day...time to go to work. I shuffle into the kitchen and scrounge
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something to eat. The last few days have been rough. My latest designs don't
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seem to be making it, and OSI is getting restless. I have to show them I'm not
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washed up. With a sandwich in hand (a portable breakfast), I head for the OSI
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terminal. I need a good AI design! I'm getting nervous...something has to pop
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soon. I put the OSI system disk into the drive and activate my remote terminal.
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The all-too-familiar title page asks for my security clearance. I remove the
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system disk and insert my ID disk. Pressing the verify key, I take a deep
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breath. OK, here goes...whew! My name is still validated; I haven't been fired
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yet. I enter my password and prepare to have my retina scanned. I peer into the
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scanner while hitting the appropriate key. Access approved! I still have a
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chance! I quickly select "Design Cybertank" from the main screen:
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Cybertank DESIGNER: RANDY
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SECURITY CLEARANCE: SECRET
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Cybertank NAME: LORD
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Time to see what this baby can really do....
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OMEGA is a hybrid tank/simulation/war/programming game from Origin, designed
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and programmed by Stuart B. Mark. The object of the game (job?) is to build a
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Cybertank using a certain number of credits, design an artificial intelligence
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(AI) worthy of your work, and then kick a little...uh, I mean destroy...the OSI
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Cybertank so you can move to the next clearance level. Once you do that, you'll
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be given more credits to work with, and an even harder OSI Cybertank to
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eliminate before graduating to the next level. After you reach a certain point,
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your credits become unlimited, but the object of the game remains the same: You
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must design the ultimate Cybertank. (This review is based on the IBM-PC version;
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Apple II, Amiga, and Atari ST version notes follow.)
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OMEGA's command interface is similiar to that of the Macintosh, Apple IIgs,
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Amiga, etc.: You move the screen pointer to the top of the screen, select a
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function from the menu bar by "clicking" on it, and then move the pointer down
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to highlight the desired command on the pull-down menu.
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You can select from four pull-down menus: "Tank Icon" lets you specify the
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input device (keyboard, joystick, or mouse). "Employee" options restart the
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game, adjust your evaluations, and quit. "Simulate" includes start, continue,
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design, or print a simulation; delete a design; and delete a saved simulation.
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"Design" allows you to design, test, or delete a Cybertank; design a
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battlefield; and run the duplication module.
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Frequent random messages scroll across the screen from various world news
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sources; the Guide calls this "email," but I can't figure out what it has to do
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with the game.
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When first creating a Cybertank, the program sends you to the chassis
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development module. Here you select the tank class, fuel cells, drive system,
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weapon type, and special items. After you decide on the physical design of your
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Cybertank, it's time to work on its mental capabilities. In the AI design
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module, you "program" your Cybertank using English commands. (It didn't take me
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long at all to write a fair program.)
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Now, it's time to test out the tank. First, you must "Authorize" it. The
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authorization feature checks your program for errors and examines your chassis
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design to make sure the required elements are included. If the tank has been
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successfully designed, your next step is to set up a simulation. Choose a
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primary tank (Tank Number One) -- more than likely, the tank you just made --
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then select the tanks you'll battle against. You can have up to six tanks doing
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battle at the same time. Next, pick the battlefield. (The game only comes with
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three predesigned battlefields; if you want something different, you'll have to
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come up with it yourself.) You may also select "team play," in which two or more
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tanks on one team try to outdo two or more tanks on an opposing team. (This is
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an advanced option.)
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When you "Start a Simulation," you'll be underway! Should you feel you have a
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winner, go to the "Employee" menu and select "Clearance" evaluation. If you win
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seven out of ten battles against the OSI Cybertank, you'll move up one clearance
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level and earn a thousand extra credits to use. If your program really botches
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up badly, you can run it through a "debugger," which also lets you alter most of
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the variables in the program -- a handy feature! Finally, you can write a
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program that lets you control your Cybertank _manually_ on the battlefield. If
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you're fast, you might make it through all the levels this way.
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OMEGA is wonderfully implemented. I've loved every second of playing it, and
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I'm _still_ playing it. The game comes with three manuals: the New Personnel
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Orientation Guide, the Cybertank Engineer's Handbook, and the Reference Guide.
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The short Orientation Guide leads you through starting the game, and shows you
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how to run a simulated tank battle. The Engineer's Handbook is massive; it's
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well over two hundred pages long, covering everything from progressing through
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the game to advanced options, like team play.
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The MS-DOS version of OMEGA runs on the IBM PC, Tandy, and 100% compatibles,
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and is not copy-protected. You'll need at least 256K of available RAM, and more
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memory helps. As I mentioned above, this version offers three input devices:
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keyboard, joystick, and mouse. I don't have a mouse, but I found the keyboard
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easier to use than the joystick, whose pointer was difficult to control. The
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game comes on two 5-1/4" diskettes only, but you can copy the program files to
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one 3-1/2" disk if you have access to a computer with drives of both formats;
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otherwise, Origin will exchange your disks by mail for a nominal fee.
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The graphics modes supported are CGA, EGA, Hercules, and Tandy. The EGA
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graphics are fine. You can easily tell where your tank is; none of those
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mixed-up graphics where everything looks like a big blob of color. (The program
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automatically selects the graphics mode, so I couldn't try out the CGA
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graphics.) Sound is nothing special. At 12 MHz, game speed is more than
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adequate.
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I'm sure I could go on and on about OMEGA, but I think you have the idea: It's
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great! And what's more, once you make it through all levels -- having designed
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what you deem the ultimate Cybertank, you can trade programs with other players
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all over the country via modem!
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In the back of the OSI Engineer's Handbook, it says this is the first game
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Stuart B. Mark has had published. I don't think it will be his last.
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APPLE II VERSION NOTES
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While OMEGA is a terrific game on the IBM, it falls a bit short in the Apple
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version (for IIe and compatibles). Everything is exactly the same as in the IBM
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edition -- everything except the graphics, the editor, and general playability.
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The Apple version is not copy-protected, and requires at least 64K of RAM.
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When I first tried to play the game on my Apple IIgs, I ran into several
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problems and couldn't figure out what was wrong. I booted the System disk from
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my 5-1/4" drive, with the user disk in the 3-1/2" drive. This didn't work at
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all: The program kept asking me for my user disk. I tried to run the game on my
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IIe with a new user disk, and after being instructed to swap disks a few times
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(something that didn't occur on the IIgs), I entered OSI control and everything
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worked fine. When I tried out the new (IIe) user disk on the IIgs, it worked
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there as well. So if you have a IIgs, I suggest setting slot 5 in the control
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panel to "Your Card," which will disable the 3-1/2" drives (make sure to disable
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all but the 5-1/4" drives). You should now be able to make a user disk; if not,
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take the software back and get a refund!
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OMEGA for the Apple uses the same interface and keyboard commands described
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above for the IBM. The mouse, joystick, and keyboard serve as input devices; I
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used the mouse and joystick. The game responds well to joystick control, but the
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mouse is a dream -- a great improvement!
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Graphics are terrible, however. The tanks look like boxes with rectangles on
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top (maybe they are?), and in battle, the entire screen seems just plain dull.
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If you're using a monochrome monitor, it's pretty hard to tell what's what.
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The game plays very slowly on a IIe running at 1 MHz; if you have an
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accelerator chip, it will help. I played the game mostly on my IIgs. It runs
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just about right at fast speed (about 2.8 MHz), but 4 MHz would be ideal.
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The editor you use to program the AI is _horrendous_. Lines don't wrap around
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right, some of the code used in the IBM version won't work without heavy
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modification, and if you type more than two or three lines, the editor doesn't
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recognize the last line.
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OMEGA is a wonderful game, but the Apple II version of OMEGA is not. If you
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have a choice, buy it for the IBM PC. If not, well...it's still fun to play, but
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entering a program is much more tedious than it should be.
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AMIGA VERSION NOTES
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The Amiga version of OMEGA is virtually identical to the IBM-PC version. It
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requires a minimum of 512K RAM, and is not copy-protected. The mouse control is
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quite smooth; anyone who knows how to move around the Workbench will have no
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trouble with the OMEGA interface.
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Game play requires a combination of mouse and keyboard use, but the controls
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are simple to manage and understand. The programming editor is also similar to
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the Notepad utility that comes with the Amiga's OS, and thus easy to handle. The
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game is supplied on one 3-1/2" disk; your backup play copy of this disk has
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plenty of room on it for your tank and battlefield files.
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Color and sound, while certainly not spectacular by Amiga standards, are fully
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adequate for gameplay. The battlefields and tanks are nicely detailed and
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shaded, and the various control access panels have a solid "metallic" feel to
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them. There seems to be plenty of room in RAM for complex programming designs,
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though it has been reported that on the A1000 the access to and inclusion of
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program capsules may be problematic. Tank designs are easily interchangeable
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with those from other systems.
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ATARI ST VERSION NOTES
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The Atari ST version of Origin's OMEGA is much the same as the IBM version;
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everything noted in the main review applies to the ST. Furthermore, since the
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IBM's EGA graphics worked well, you can correctly assume that the ST's graphics
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are at least equal. The bad news is that the disks are 720K, so in addition to
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512K of RAM, a color monitor, and a mouse, you'll need a double-sided drive. Not
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only does Origin have no plans to transfer OMEGA to single-sided disks, but the
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720K requirement is not even indicated on the game package.
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The ST version is not copy-protected. Multiple drives and a hard drive are
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supported, but it should be noted that disk access is not at all bothersome. The
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game package weighs about 30 pounds.
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Although the Origin/COMPUTER GAMING WORLD cybertank programming tournament is
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over, you can still be mildly entertained (as well as stimulated intellectually)
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-- by OMEGA. The ST version looks just fine, is easily controlled with the
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mouse, and despite the standard-issue battlefield graphics, the ideas of the
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program -- strategy game, war simulation, programming environment, and
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construction set -- mesh smoothly into a clever and novel program.
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OMEGA is published and distributed by Origin.
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*****DOWNLOADED FROM P-80 SYSTEMS (304) 744-2253
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