138 lines
8.2 KiB
Plaintext
138 lines
8.2 KiB
Plaintext
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KINGS OF THE BEACH
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KINGS OF THE BEACH is as breezy and lighthearted as the game it's meant to
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simulate: pro beach volleyball. Before you scoff, bear in mind that a pro beach
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volleyball tournament wallet can be $100,000. So, while it's not the
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highest-profile sport (at least, not in those parts of the country with eight
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months of winter), it definitely has its athletic supporters. KOTB is based on
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the talents of two real-life masters of the game, Randy Stoklos and Sinjin
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Smith. Their styles are incorporated into the game's two controllable characters
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-- sort of "ONE-ON-ONE Meets Frankie and Annette." (This review is based on the
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IBM-PC version; Commodore 64/128 version notes follow.)
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Except during training, there are four players on-screen. You can control
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either Randy or Sinjin, while the computer controls your partner and the two
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opponents. In a two-player game, one player controls Randy and the other
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controls Sinjin. And you can play cooperatively (on the same side), or
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competitively. Randy and Sinjin make a dynamite duo, though, so bear in mind
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that it's a bit of a sin to split them up.
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Meantime, there's plenty of rooting in the stands. A large crowd is constantly
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in motion, cheering you on; this includes a number of "volley dollies" (beach
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volleyball parlance). There are a lot of other touches that add to the sunny
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outdoor ambience: changing scenery, depending on your location; the occasional
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high-five among players; and the strategic element of arguing with the referee
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(which can definitely affect your score).
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Complete with a jaunty musical track (particularly nice on the Adlib board or
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with Tandy sound capabilities), KOTB takes you to the beaches of California,
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and, in tournaments, to faraway places like Australia, Hawaii, and Rio. But back
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at the registration booth in San Diego, you have five main options. You can
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practice your moves (bump, set, or spike), play a match, or go for the whole
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tournament. If you want to practice serves and defense, you'll have to do it on
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the fly -- during a match or tournament.
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Unlike so many other chiefly arcade-style sports simulations, KOTB offers a
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very small number of moves. There are three kinds of serves: the skyball (easy
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to complete, difficult to aim); the flat serve (toss it up and punch it); and
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the jump serve (a powerhouse, but requires excellent timing). Then, there are
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three offensive shots: the bump, the set, and the spike. The bump is the
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standard move where you lock your hands together and hit the ball with the flat
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of the forearms. The set aims not to get the ball over the net, but to set it up
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nice and neat for your partner. And the spike is the move that always had me
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cringing on the court -- a hard-fisted punch right in front of the net. Then,
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there are three defensive moves, two of which are essentially the same as the
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offensive moves: the set, and the bump. (A defensive bump often ends with a dive
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and a single arm under the ball; less controllable but better than a clean
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miss.) The only unique defensive move is the block; this is the other end of the
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spike. As an opponent jumps to spike the ball, you block it with a fist. The net
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result (pun intended) is a tables-turned spike. So, altogether you have nine
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moves, three of which are used only during the serve. The offensive and
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defensive moves are automatically chosen depending on your situation; thus, the
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keystroke for an offensive set is identical to the keystroke for a defensive
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set.
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Another factor that makes KOTB easier than the average sports game is the fact
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that you don't have to strain too much to position yourself correctly. As long
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as you're close to the correct position, the computer will actually fine-tune
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your position for you. In addition, the ball's shadow acts as a good indicator
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of where you should attempt to position yourself. So, between the computer's
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assistance and the shadow, positioning is not the tough part of the game. The
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tough part is learning to anticipate what your opponents are going to do, and
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interacting smoothly with your partner. Very often you'll find your partner
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setting up shots for you; it's up to you to recognize that and respond
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correctly. Also, the spike, the block, and especially a quick comeback to your
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partner's blocked spike all require extraordinary timing.
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I played this game with all three supported control devices (keyboard,
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joystick, and mouse). The joystick is far and away superior to the keyboard; the
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program even supports two joysticks for those so equipped -- a rarity on IBM
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machines. I found the response reliable and the interface quite easy to learn.
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My mouse, a PC SYSTEMS Mouse, didn't work correctly with this program. A lot of
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Electronic Arts' programs have difficulty with anything other than a Microsoft
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Mouse.
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Basically, there are three difficulty levels governing the strength and
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abilities of the computer-controlled opponents and partners. These levels are
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useful during match play. The tournament difficulty levels are predetermined,
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and get progressively more difficult. During tournament play, you must play
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three games per beach. Win three games, and you win the beach; you then move on
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to the next beach. You're also given a password so that you never again have to
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play a beach you've already conquered.
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The copy protection scheme for KOTB is off-disk, requiring a number entered
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from a code wheel. The small inconvenience, in my opinion, is worth it for the
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ease of installation. All the files are unprotected, so you can simply install
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the program onto working disks, or any hard disk subdirectory of your choosing.
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The graphics are delightful. The graphic modes supported in the MS-DOS version
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are CGA and EGA. VGA and MCGA cards will display the 16-color EGA graphics. The
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animation seemed very fluid and ran at a decent clip. And the little animated
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details, such as the ref's headshake, the occasional sand-kicking, and the
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high-fives are all little gems to watch. Once in a while, after an exceptional
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volley or a deliciously cruel spike, you really want to give a high five, and
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it's gratifying to see the program do this for you!
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Other requirements for the IBM-PC version: DOS 2.1 or greater, and 256K. The
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following systems are supported: IBM PC, XT, AT, PS/2; Compaq; and Tandy 1000
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series, 3000, 4000, 5000. Naturally, most compatibles should run the program
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with no problems.
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I was surprised that I enjoyed KINGS OF THE BEACH as much as I did; it seemed
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like a thin idea for a sports simulation. I never guessed that the game would
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find a permanent home on my hard drive, but that's what happened, thanks to its
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infectious good cheer and its simple, but challenging, gameplay.
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COMMODORE 64/128 VERSION NOTES
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The Commodore 64 version of KINGS OF THE BEACH retains the easy play and neat
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animation of the original IBM program. Although the graphics in general leave
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something to be desired (such as volley dollies), the players and their actions
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are clear and distinguishable, right down to high-fives, rants of disgust, and
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sand kicks at the referee.
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Graphics aside, the major difference between versions is that play on the C64
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must be controlled with a joystick: All IBM keystrokes are duplicated with this
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device, either by clicking the button once or twice, or (while serving) moving
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the stick in a direction, then clicking. The Command Summary card suggests
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plugging the joystick into Port 2 for a one-player game; I suggest plugging it
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into Port 1.
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The "F1" function key will send your player over to the referee to argue a
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call; "F2" will send the second human-controlled player over to do the same.
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Predictably, the C64's double-sided BEACH disk is copy-protected. The package
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comes with an "I Dig Spike" body tattoo (called a Jattoo), a bonus that now
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completes my life.
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SKATE OR DIE is the most obvious example of EA's penchant for putting together
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games based on topical sports. Whether or not such games sell in large numbers
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is irrelevant, for EA knows how to do it right: KINGS OF THE BEACH is easy to
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learn, and is as much fun to play as any sports simulation around.
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KINGS OF THE BEACH is published and distributed by Electronic Arts.
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*****DOWNLOADED FROM P-80 SYSTEMS (304) 744-2253
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