130 lines
7.5 KiB
Plaintext
130 lines
7.5 KiB
Plaintext
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HIDDEN AGENDA
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HIDDEN AGENDA is a political simulation from TRANS Fiction Systems and
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Springboard Software. This review is based on the Macintosh (512K) version;
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IBM-PC version notes follow.
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You play the game as the incoming Presidente of Chimerica, a small country in
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Central America. The previous dictator has been overthrown, and the people have
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decided that you're the candidate who can best lead the country. When you begin
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the game, you're given the opportunity to name yourself. The Chimerican custom
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of naming is rather interesting, as explained in the documentation: Your full
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name consists of what Americans consider two last names and one first name.
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You're then presented with three sets of three choices, each describing your
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possible political goals for the country. For example, you may choose to
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emphasize raising the literacy rate, improving relations with your neighbors, or
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increasing the volume of exports. Unfortunately, there is no way to print or
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otherwise save this information for later access (unless you write it down).
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The first thing you must do as Presidente is appoint ministers to advise you.
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You take no action on your own in this game; all decisions result from proposals
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made either by your ministers, or by someone you've chosen to encounter. The
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ministers must be selected from the three political parties: the National
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Liberation Front, Popular Stability, and Christian Reform. There are four
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cabinet positions to be filled: the minister of agriculture, the defense
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minster, the minster of internal affairs, and the minister of external affairs.
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As a result, at least two of the ministers will share the same political party.
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All your ministers may be from the same political party, but it's harder to stay
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in power that way. The National Liberationists are the most left-leaning: They'd
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like to see the land go back to the people, the army concern itself with
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cleaning up the remnants of the previous dictator's activists, and closer
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relations with a broad list of countries. The Popular Stability party favors
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keeping land in the hands of those who paid for it, a powerful army that ignores
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past transgressions, and a strong relationship with the United States. Christian
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Reform is somewhere in the middle. You might think a slate full of Christian
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Reformist ministers would be the best alternative, but sometimes the Reformists
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manage only to make everyone else upset.
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Once you've selected your ministers, it's time to read the reports on your
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desk; they consist of headlines and stories from several newspapers in
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Chimerica. Sometimes, by reading these reports, you can measure the impact of
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the various decisions to which you've agreed. At the beginning of the game, most
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reports reflect the Chimericans' hope for your leadership.
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After browsing through your reports, you can either consult your ministers to
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find out what they'd like to talk about, or go to the Encounter page, where
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you'll choose to encounter various people who'd like to talk to you. Initially,
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you'll need to encounter certain people (such as those from the International
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Monetary Fund) just to get the country going. After that, though, it'll be up to
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you.
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When you choose to encounter someone, he or she will propose something to you.
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At that time, you can ask for advice from the appropriate minister, accept the
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proposal, accept the advice, or table the issue for later consultation with your
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full cabinet. Many times, encounters will happen without your chosing them. In
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such cases, you won't be able to table the issue; you'll have to make a decision
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immediately.
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You can also consult with various ministers about the topics that concern them.
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These will involve their "hidden agenda," so you'll need to be careful about
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what you agree to: Sometimes things will go further than you intended.
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The ministers will resign their positions if you seem unsupportive of their
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viewpoints. Most of the time, you can persuade them to remain, which solves the
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problem. But they've also been known to lead coups against you, so you'll have
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to try to keep them at least marginally happy.
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Speaking of coups, as Presidente, you'll experience them. Certain groups who
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have become unhappy with your decisions will attempt to overthrow you. You can
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resist a coup, and sometimes you'll succeed, especially if you have the support
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of the National Liberation party. But if your political base depends on the
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Popular Stability party, you're more likely to be ousted. Assuming you allow
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elections, you may either be re-elected or defeated at the polls. You may also
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be re-elected, and then asked to resign. If you're defeated at the polls or
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asked to resign, that's that: It's time to start a new game. At the end of each
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game, you can obtain a report of how well you did. It's written as if it
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appeared in a history book, from the perspective of someone outside looking in.
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HIDDEN AGENDA is passable as a political simulation, particularly if you're
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interested in Central American politics. However, its realism is severely
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affected by your limited ability to merely agree or disagree with proposals
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presented to you. As a result, you'll enjoy the game less, feeling as if you've
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been manipulated throughout the duration of your presidential term.
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The presentation of the game is less than ideal, as well. As mentioned
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previously, you choose goals to implement as Presidente, but you have to record
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these goals by hand. When you go to the Encounter menu, you've really no idea
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where to begin or whom to talk to; trial and error can be politically costly
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and, quite frankly, unrealistic. The game's strong point, however, is its
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replayability. You can always try a different combination of ministers, as well
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as different encounters. Fortunately, although the game takes less than an hour
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to play, its depth is sufficient to keep you interested. And the endgame report
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is a helpful feature, especially when you print it out and compare it with
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previous games' reports.
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The Macintosh version of HIDDEN AGENDA is completely without copy protection
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(on disk or off).
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I can't recommend HIDDEN AGENDA to hard-core gamers, because it gives the
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player so little control. But for those interested in politics and leadership,
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it would be worth buying (subject to the drawbacks described above).
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IBM-PC VERSION NOTES
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The IBM-PC version of HIDDEN AGENDA requires an IBM, Tandy, or compatible with
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512K and one 3-1/2" or two 5-1/4" drives, with CGA or an emulation of CGA
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640x200. Displays are black-and-white, though the graphic charts and sketches of
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characters are good quality. There is no copy-protection. Games can be saved,
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which is important if you want to analyze the detailed effects of each action by
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trying alternate routes from the same point.
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The way to avoid the "helpless puppet" syndrome described above by Jennifer is
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to be active in seeking possible crisis sources before they explode: If
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necessary, reshuffle your cabinet to obtain the range of proposals that you
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need.
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In one game of 15, I found myself trapped in an interview with one of the
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Ambassadors with no way to terminate it: I had to re-boot. The designers are
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working on a similar game set in Gorbachev's Soviet Union.
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A hard-core gamer myself, I _do_ recommend HIDDEN AGENDA both as a puzzle and
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as an "exploration experience." An interest in the theme is nevertheless
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essential to enjoyment.
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HIDDEN AGENDA is published and distributed by Springboard Software, Inc.
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*****DOWNLOADED FROM P-80 SYSTEMS (304) 744-2253
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