249 lines
14 KiB
Plaintext
249 lines
14 KiB
Plaintext
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HEROES OF THE LANCE
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HEROES OF THE LANCE is a graphics-oriented fantasy role-playing adventure based
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on TSR's "Dragonlance" ADVANCED DUNGEONS & DRAGONS game universe. Developed by
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Strategic Simulations and U.S. Gold, and programmed by a top-notch U.S. Gold
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team, HEROES features excellent graphics, animation, and sound, flawless
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joystick-controlled playability, a save-game option, and no copy protection. The
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Atari ST version is the basis of this review; IBM-PC, Amiga, and Commodore
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64/128 version notes follow.
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Although ST users will see BARBARIAN here, the only thing the two games have in
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common is that both are state-of-the-art. What's more, short of donning a
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loincloth and hacking through Larry Niven's DREAM PARK (or worse, a 7-Eleven),
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HEROES is the best software representation yet of an AD&D-type adventure.
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The plot of HEROES concerns the Queen of Darkness, the land of Krynn, and the
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Disks of Mishakal. Being denied direct access to Krynn for the moment, all that
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Takhisis (the Queen of Darkness) can do is spread her evil power across the
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land. The Disks of Mishakal contain True Healing and the knowledge that will
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restore faith in the true gods. When the three Disks have been recovered, faith
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will be restored, and the gods will intervene.
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The Disks, however, are under active guard in the ruins of the city of Xak
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Tsaroth. The active guard is Khisanth, an ancient black dragon; also populating
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the ruins are two kinds of Draconians, Aghars, dwarves, wraiths, trolls,
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spiders, and assorted spectral minions.
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In your quest for the Disks, you control eight ready-made adventurers (called
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Companions), including a spellcaster, a cleric, and a thief. The statistics
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(strength, intelligence, wisdom, dexterity, consitution, charisma, moral
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alignment, hit points, and armor class) and equipment (armor and weapons) of
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each have been pre-determined. Only one adventurer appears on screen at a time.
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The ST screen display consists of the ruins of Xak Tsaroth, a wonderfully grim
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and gnarly place that scrolls left and right, or, upon entering a cross
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corridor, blanks out for a moment, according to the directional moves of your
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adventurer. Below this display (which occupies approximately two-thirds of t
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screen) lie a double row of character icons, and a compass. Next to each
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character icon is a Hit Point status bar. The compass highlights directions to
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indicate viewpoints and exits.
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Pressing the Spacebar overlays the action area with the Main Menu, which
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doubles as a pause screen. From this Menu, Hero Select lets you change the order
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of your adventurers; Magic User Spells allows you to control the spellcasting of
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Raistlin; Clerical Staff Spells lets you control the spells of priestess
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Goldmoon. Only Raistlin can make use of his staff of Magius. Shoul tragedy
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befall priestess Goldmoon, three other characters can use her Blue Crystal Staff
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(although spells are limited).
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Also from the Main Menu, items found in the ruins can be taken, used, dropped,
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or given to another adventurer; games can be saved (on a blank, formatted disk)
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and restored; and the current score can be viewed.
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HEROES is controlled with a joystick that operates in three modes, depending on
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what needs to be done. Characters can be made to walk, run, leap, enter cross
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corridors, and switch to Ranged Combat/Dodge mode. This mode lets the characters
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throw spears and handaxes, use slings, and shoot arrows, if the character is
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more than a quarter of the screen width away from an encounter.
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Since the denizens of the ruins come right at you, they won't always be a
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quarter-screen away. When a creature gets near enough, you'll enter Close
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Combat, a condition indicated beneath the compass. Using the joystick, you can
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thrust sword, spear, staff, or axe. A nifty feature of Close Combat is that you
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can move your character backward: A character facing right can be made t back
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away instead of turn around.
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In the ruins, items such as Healing, Strength, and Invulnerability potions,
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scrolls, precious gems, rings, wands, and weapons and ammunition can be looted.
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The weapons cannot be used by the characters (except for quivers of arrows and
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pouches of bullets), but the looted items affect the characters' standings at
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the end of the game.
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HEROES is not copy-protected; there are documentation checks, however. The game
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comes on three mini-floppy disks, which must be copied by way of a utility
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program on disk C. The manual offers clear explanations of gameplay, and
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character sketches of the adventurers.
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HEROES OF THE LANCE is without a doubt one of the best games of the year, if
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not the current decade. The ruins of Xak Tsaroth are perfectly realized,
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claustrophobic, dank, and hideous; the creatures that populate them are
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perfectly nasty and gruesome. The characters are alive with haughty purpose;
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their movements are smooth and great fun to watch, and when Goldmoon starts
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dating, I want to know.
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With computer as Dungeon Master, you're spared the handling of statistics.
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Exploratory travel is restricted to the ruins, mapping is not required, and the
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innate aimless wandering of the usual role-playing game is nowhere in evidence.
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The joystick interface works flawlessly, and the characters respond promptly.
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The joystick control notwithstanding, HEROES is less of an arcade game than it
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might seem. Of course, there is plenty of combat action, all under your direct
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control, but the characters are so well-designed they seem to have
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personalities; their quest is not easy, and you'll have to know and understand
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them if you hope to play well. Technically, this may not be a role-playing game;
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SSI calls it an "action" game: It certainly is, and a dazzling one at that.
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IBM-PC VERSION NOTES
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Thanks to some very apparent effort on SSI's part, HEROES OF THE LANCE is as
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impressive a piece of programming on MS-DOS machines as it is on the ST. Whether
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or not you'll be able to enjoy the game depends a bit on your system and how
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much allowance you'll make for speed.
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To run the MS-DOS version of HEROES, you'll need an IBM PC, PC XT, or PC AT
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with 384K minimum. The more memory you have, the better the game will play,
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because as many graphics as possible are loaded into memory when you boot. Thus,
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with another 256K or more available, the early parts of the game will whiz by
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when new screens are loading.
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Alhough the game is available in either disk format, only one is included in
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each box; therefore, shop carefully for the disk size you want. Because the copy
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protection is in the documentation, the disks (three in the 5-1/4" version; two
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in the 3-1/2" version) are unprotected. You can make working backups or run the
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included installation program to deposit the files into a HEROES subdirectory.
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This definitely speeds up the screen rewrites.
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HEROES offers CGA and EGA modes and will run with -- but does not specifically
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support -- VGA, PS/2 VGA, and Tandy graphics configurations. The graphics are
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pretty spectacular in EGA (apparently 320x200x16). The CGA graphics are the
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usual magenta/cyan/white/black and offer the same resolution.
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Here we come to the only tricky characteristic of the game. A standard 4.77 MHz
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PC or XT processor may be too slow for your tastes, particularly during combat
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sequences. The more characters moving onscreen, the greater the slowdown.
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Running the program in EGA mode exacerbates the problem, as does combat with
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ranged weapons. EGA owners with 4.77 do have the option of reconfiguring the
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program to CGA mode in order to speed up the animation, but this probably won't
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make enough of a difference. Besides, the quality of the animation is integral
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to the game, and four colors do not do it justice at all. At 7.14 MHz, the game
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played (I felt) just on the acceptable side in EGA, but I did a lot of running
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instead of walking.
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While both joystick and keyboard are supported, a mouse is not. I would
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recommend a joystick for this game, although you'll need to use the space bar to
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access the main menu frequently. The keyboard controls are adequate but slightly
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awkward.
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I'm enjoying HEROES nearly as much as the good Doctor did; not only does it
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beautifully recreate the "Dragonlance" world, but it's an imaginative assemblage
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of game elements: It's a graphic adventure, an arcade game, and a role-playing
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game all at the same time. And fortunately, it's as much a class act on MS-DOS
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machines as it is on the more graphically-oriented systems.
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A footnote: HEROES OF THE LANCE was programmed for SSI by an obscure game
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software company called U.S. GOLD, a firm beginning to publish and distribute
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its own software, as well. If its other releases are as stylish as HEROES, I'd
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say we have a terrific new game company to watch!
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AMIGA VERSION NOTES
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While I, too, am impressed with the look of this game and the obvious thought
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that went into it, I cannot agree that this is a first-class blend of
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role-playing and action.
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The Amiga version of the game comes on two 3-1/2" disks that can be copied with
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AmigaDos or your favorite copy program. Visually, the game is extremely similar
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to the Atari ST version; however, never did I get the feeling that I was really
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playing "DragonLance," or any other fantasy role-playing game. The eminent
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Doctor claims, "With computer as Dungeon Master, you're spared the handling of
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statistics. Exploratory travel is restricted to the ruins, mapping is not
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required, and the innate aimless wandering of the usual role-playing game is
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nowhere in evidence." This obviously struck him as a good thing, but to me, the
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joy and wonder of a role-playing game (either computer or pencil-and-paper
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version) are the exploration and "wandering about" that he finds so tiresome.
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Compared to games such as DUNGEON MASTER, the ULTIMA series, and THE BARD'S TALE
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series, HEROES offers precious little to "role-play," since there's very little
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to think about. You wander down one hall or another, fight a monster, pick up
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your projectiles, heal the party, and move on. This, to me, is not what I look
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for in a computer role-playing game.
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As an action game, HEROES also falls short. It lacks the exuberance of
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BARBARIAN. And if "hack-'n'-slash" is your fond desire, I would recommend SWORD
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OF SODAN over this game. I also take exception to the Doctor's statement, "The
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joystick interface works flawlessly, and the characters respond promptly." Maybe
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I am inept, but I found the positioning of my characters for the simple job of
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killing a dwarf nigh onto impossible. Backing up during combat was sluggish, and
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my characters sometimes appeared not to know whether they were going into ranged
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or close combat, because they looked uncertain as to which weapon should be
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used.
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HEROES is not an easy game, and I don't believe it should be. But I think a
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game of this nature should start off at a fairly easy level and progress from
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there. This is a given in most computer role-playing games: You don't meet the
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Giant Flaming Wyvern on level one of the first dungeon. Yet HEROES tossed one of
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its toughest adversaries at me in the opening hallway! My entire team --
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described by the accompanying notes as seasoned adventurers -- became wormfood
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in a matter of seconds. This is discouraging. It's not uncommon to have to
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restart QUESTRON, BARD'S TALE, ULTIMA III, or PHANTASIE III several times before
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you get a beginning party that can survive its first encounter. But I think it's
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unfair to describe a party as "seasoned," only to show that they're incapable of
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standing up to one of the first enemies encountered. It has been my experience
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that sudden death leaves very little room for improvement. I felt more bored
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than challenged by my early defeats, and decided to spend my time on something
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more interesting.
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Two final (minor) complaints: First, it seems a shame that no one at U.S. Gold
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thought to take advantage of the Amiga's sound capabilities. Compared to the
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lofty music of FAERY TALE or the eerie sound effects of DUNGEON MASTER, this is
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a pretty quiet game. I suggest you play music in the background (Styx or Kansas
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would probably do quite nicely). Last, it makes no sense to me why a game that
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comes on two disks and requires a third for saving purposes cannot be used with
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a two-drive system.
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If you believe the best part of a role-playing game is the combat, and feel
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that map-making, interaction with other characters, and exploration are wimpy
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and time-consuming chores, this may be the perfect game for you. However, if
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you're merely looking for a way to play ADVANCED DUNGEONS & DRAGONS without
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having a bunch of people over and rolling a lot of dice, look elsewhere.
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COMMODORE 64/128 VERSION NOTES
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HEROES OF THE LANCE for the C64/128 is essentially the same action game as in
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the excellent Atari ST, Amiga, and IBM versions. For these notes, I played the
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game on a C64 with Epyx's FAST LOADER and one disk drive. The game comes on one
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disk (two sides), which you're advised to copy. Copy protection requires
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information from the manual. You'll need to format a blank disk to save the
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game.
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HEROES retains the graphic look of the Amiga version, but (as you would expect)
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it takes longer to play. There are frequent delays while you wait for a segment
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to load; otherwise, the game play is exactly the same, with joystick and menu
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control. You move eight different characters and handle various weapons with a
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joystick. You press the spacebar to bring up a menu of other options, including
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spell casting.
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The interface is complicated and difficult to learn (for any version of the
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game). You must determine who should be the leader of the party (only one icon
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at a time is used for your party), and this will vary according to need: The
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Kender has to lead when there are traps to be disarmed; the Dwarf is best for
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dealing with spell casters (he's short and the spells pass over his head). Other
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members are effective leaders against different types of monsters.
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You also must know how and when to arm your characters for ranged or close
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combat. Much of the game is spent hitting the spacebar and changing your
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options. If you choose the wrong options, each of your characters will meet many
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deaths. (There are resurrection spells, but you use up the powers of the staff
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if you rely on them too often.)
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If you're patient and read through the manual several times, you can learn how
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to play the game; however, it can be very frustrating trying to play while
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you're learning. I recommend HEROES, but with reservations.
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HEROES OF THE LANCE is published by Strategic Simulations, Inc., and
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distributed by Electronic Arts.
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*****DOWNLOADED FROM P-80 SYSTEMS (304) 744-2253
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