141 lines
8.3 KiB
Plaintext
141 lines
8.3 KiB
Plaintext
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GRAND PRIX CIRCUIT
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GRAND PRIX CIRCUIT is a racing simulation from Distinctive Software and
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Accolade. GPC offers three events, three Formula One cars, eight racing tracks,
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five levels of difficulty, nine computer opponents, fine graphics, a save-game
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option, and keyboard or joystick control. The Commodore 64/128 version is the
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basis of this review; Amiga version notes follow.
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GRAND PRIX CIRCUIT has an international feel and an aura of glamour. The tracks
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are convoluted and terrifying, and the cars are fast, fast, fast! Despite some
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unnecessary bells and whistles, GPC is one of the best racing simulations
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around. It's also very difficult.
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From the Race Screen, you decide whether to Practice, drive a Single Race, or
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make a run for the World Driving Title on the Championship Circuit; this last
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selection presents all the tracks in succession. There are five levels of
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Difficulty: Levels 1 and 2 have auto-shifting, and it's impossible to blow an
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engine; Levels 3 and 4 dispense with auto-shifting, and allow for engine and
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chassis damage; and at Pro Level, it's all-out war with the tracks, your
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opponents, and your car.
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You can enter your name, set the number of laps (1 to 99), and select from one
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of eight tracks: Brazil, Monaco, Canada, Detroit, Britain, Germany, Italy, or
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Japan. From the Car Selection Screen, you can select to drive a Ferrari, a
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Williams, or a McLaren. Each has different speed and handling characteristics.
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Practice lets you test drive a track. Single race and Championship Circuit
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selections demand a timed qualifying lap, which is used to determine your
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starting position in a field of ten cars. If you don't qualify, you can't rac
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After you've qualified, you'll be crammed into your car, which then drives to
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the track. The lights blink down and the race begins.
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The C64 screen display consists of your car's interior (all three are
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identical), the scrolling track, and lots of scrolling scenery. The dashboard
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includes a tachometer, steering wheel, damage indicator, speedometer, and rear
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view mirrors on each side of the windshield. The Map Box, Stats Box, and Gear
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Shift mechanism are optional displays, and can be toggled on and off.
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The track twists and turns and moves as you drive, as does the background
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scenery. Turns are marked with stripes; yardage markers are placed at the
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outside edges of turns. The damage indicator reveals chassis problems and tire
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wear: Green means okay, yellow means caution, and red means trouble (at which
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point you'll have to make a pit stop). Changing all four tires repairs all
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damage; changing two tires does not. When the pit stop is complete, you'll
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automatically return to the race.
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After every race, the Results Screen displays overall time, average speed, and
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stats on the best lap. Should your average lap time fall into the Top 10, it'll
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be recorded on the Clip Board, which can be displayed from the Track Selection
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Screen with a keystroke. The first six finishers on the Championship Circuit
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earn points that will be recorded on the Circuit Results Screen. Moreover, this
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screen is the place at which one game in progress can be saved for later play.
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You can control GPC using either the keyboard or a joystick. The stick can be
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pushed in eight directions for right and left turns, acceleration on
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straight-aways and turns, and braking. Pushing the stick forward and pressing
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the button upshifts; pulling the stick back and pressing the button downshifts.
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When you're playing Levels 3, 4, or 5, the Visible Gear Shift is extremely
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useful.
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The keyboard uses a mnemonic, diamond-shaped layout for the acceleration,
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braking, and turning keystrokes, along with the "A" and "Z" keys for shifting.
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Additional keystrokes start a Demo, toggle music, access the Map and Stats
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Boxes, Gear Shift, select cars from the Track Screen, and pause and restart race
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action. Both keyboard and joystick worked fine.
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GRAND PRIX CIRCUIT is a top-notch racing simulation. The graphic displays on
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the Commodore are clear and bright. The Stats Box (upper right corner of the
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windshield) -- and even more so, the Map Box (upper left corner) -- can be
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distracting. However, you can toggle both Boxes off, so this isn't much of a
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problem.
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The track circuits are grueling, and demand all your attention. Hitting a turn
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is more than a test of driving ability; performed properly, it becomes an art
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form -- one which GPC provides plenty of opportunities to perfect. The Ferrari,
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Williams, and McLaren each have an abundance of horsepower, and demand as much
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attention as the track you're on. You don't _drive_ the Ferrari or the Williams:
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You have to become _part_ of it. It's unlikely that you'll be able to focus full
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attention on both car and track, a factor that makes GPC one tough game.
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Accolade devotes most of its attention to sports simulations: The attention
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defininitely shows in GRAND PRIX CIRCUIT.
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AMIGA VERSION NOTES
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GRAND PRIX CIRCUIT is clearly one of the best racing simulations currently
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available for the Amiga. While it doesn't have the extensive configuration
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features of FERRARI FORMULA ONE, or the smooth graphics of LOMBARD RAC RALLY, I
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think it achieves an almost perfect balance of driving "feel" with Grand Prix
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Circuit simulation.
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That being said, there are a few minor annoyances. GPC is one of those games
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that not only has copy protection, but absolutely requires you to keep the disk
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write-enabled when running. If you flip the write-protect tab, not only will
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your scores go unrecorded (as happens with other copy-protected games), but the
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program will completely hang: Whenever it attempts to write to disk, the screen
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will blank out, offering you no recourse other than a reboot (not even the
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system error message appears). This is not the place to hit the warpath with yet
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another tirade against stupid copy-protection schemes. It's enough to say that
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_any_ disk that can be written to can also be destroyed easily by a number of
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random occurrences (not machine specific), e.g., power brownouts during a write
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operation. There are no excuses for this sort of design failure.
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Another limitation is the game's sound. While the opening music is great,
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Accolade seems to have given up on realism in simulating the noise of the cars'
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engines. I think they digitized a recording of a sewing machine for the car
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you're driving, and perhaps a vacuum cleaner for your opponents' cars. (Is this
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carelessness, or do these cars really sound like that from the cockpit? I hope
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the latter is true.) Well, at least you can fool your housemates into believing
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you're cleaning up when you're actually racing around the track.
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However, as is typical with Accolade, gameplay more than compensates for the
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above-mentioned deficits; the AI used to control the nine other drivers on the
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track makes for an almost endless variety of racing situations. There's nothing
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like carefully battling other drivers for the lead, and for the most part,
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they're well-behaved (though not as well-mannered as their real-life
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counterparts). Every now and then a driver will seem to actively block your
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passing (and there's one fool in the bunch who insists on slowing _everybody
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down -- watch out for him!), but primarily you'll be struggling to see who can
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handle the turns most effectively, which is as it should be. Each of your three
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car/team choices handles quite differently, and the range of tracks and modes of
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difficulty insure that this game won't wear out fast on you -- unlike your car:
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Be sure to pull into the pits when you have to!
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The best part about GRAND PRIX CIRCUIT is its "synergy" with Accolade's hit
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game, TEST DRIVE II: THE DUEL. Play GRAND PRIX CIRCUIT a while and then go ba to
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TDII: You'll begin to appreciate the difference between driving a real racing
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car and an F40 or 959. Both games have identical vehicle-control
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techniques/commands, so switching between them doesn't mean having to get used
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to radically different modes of operation. My ability to control the cars in
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TDII has improved drastically since I've had a little experience on the circuit,
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and it sure is fun to dash off at 186 mph without worrying about the head-on
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traffic or patrol cars!
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GRAND PRIX CIRCUIT is published by Distinctive Software and distributed by
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Accolade.
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*****DOWNLOADED FROM P-80 SYSTEMS (304) 744-2253
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