117 lines
6.4 KiB
Plaintext
117 lines
6.4 KiB
Plaintext
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THE GOLD OF THE AZTECS
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I used to think that I _hated_ arcade games, but I've found the better ones
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can be fun...in a perverse sort of way. THE GOLD OF THE AZTECS (hereafter
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GOLD) is written by Kinetica Software and published and distributed by US
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Gold Limited. (This review is based on the IBM-PC version).
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GOLD is definitely an all-out arcade game. The storyline is that your alter
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ego, Bret Conrad, has retired from the Special Forces. He is bored and
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penniless. The CIA consider him too much of a risk and the FBI won't take
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him. It seems that Bret likes action and when bullets start to fly Bret
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"kinda of loses control"....hmmmm. Bret comes into possession of an Aztec
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treasure map and predictably heads out to make his fortune.
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The game starts with Bret hanging by his parachute from a tree. After
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freeing himself, the fun (?) begins. Poor Bret really has to work for his
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gold. The natives Bret meets are definitely in a foul mood. They continually
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shoot arrows, blow gun darts, or simply try to poke Bret with spears. But
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Bret and his trusty pistol are more than a match. Among the dangers Bret
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must avoid are man-eating plants (pistol isn't of any value), bridges that
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fall away, very mean birds, and a vicious panther...and that is just the
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first couple of screens!
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What makes GOLD different from other arcade games I've played is that GOLD
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is also a complicated puzzle. Bret's path isn't obvious. For instance, after
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killing the attacking panther, Bret can (must) activate a lever. There is a
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swooshing sound, but no other indication that anything has occurred. Bret
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must retrace his steps three screens to an underground entrance that has
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opened in order to continue. As he swings across ropes, climbs down ladders,
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and jumps across chasms, he must notice and pick up items required later to
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complete the game.
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GOLD isn't only a blast-'em arcade, but is also a co-ordination, timing,
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and memory challenge. The path is often found by trail and error (that means
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dying). Dangers involve such things as climbing down a ladder, turning, and
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very quickly jumping before a platform drops away (it's harder than it
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sounds!).
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Although there is a small degree of randomness included (for instance Bret
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sometimes gets trampled by an elephant just after starting) the path Bret
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_must_ discover and follow is constant. It's awfully frustrating though to
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get to an area and forget how to proceed knowing the wrong choice will
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likely end the game!
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Bret starts with three lives, but there are more available at various
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points in the game. If you are anything like me, you will definitely need
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those lives.
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GOLD comes in Amiga, Atari, and IBM versions. The IBM version supports
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standard IBM PCs, XTs, ATs, and Tandy 1000/3000/4000 series machines.
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However, the box recommends a minimum speed of 10 MHz for proper enjoyment
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(I definitely agree). There is a _lot_ of animation, so the faster the
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machine the better.
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I played the PC version on a 16 MHz 386 PC equipped with VGA and
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SoundBlaster. I installed the game on my hard drive and the included install
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routine worked flawlessly. The manual also describes how to play directly
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from either 3.5" or 5.25" diskettes, although only 5.25" diskettes were
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included in my box. I wouldn't recommend trying to play from floppies as I
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think it would slow the game too much.
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The two 5.25" 1.2M diskettes that came with GOLD decompressed to over 4M on
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my hard drive, so make sure that you have enough room before starting the
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installation. There is an offer (costing $5.00) for standard 360K diskettes
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and another (also costing $5.00) for a 256K VGA version. The game as
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packaged supports 16-color VGA, EGA, CGA, and Tandy 16-color. GOLD needs at
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least DOS 3.1 and 512K free RAM (640K for the 256 VGA version). The manual
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also states that GOLD supports MCGA, but no mention is made of this on the
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box.
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I really liked the 16-color VGA graphics. The screens were high quality and
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the animation was great! Even so, I am tempted to pay the $5.00 to see what
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the 256-color version is like.
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Kinetica is very proud of this game, stating in the manual that over 27,000
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hours of development were involved, as well as 7000 frames of animation,
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600K of music and sound effects, 18 MB of graphics (compressed into 3 MB),
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140 different hero actions, 1500 frames of hero animation, and 18,000
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individual pieces of graphics! It is undoubtedly a very professional piece
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of work and -- most importantly -- I've yet to experience a single crash in
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all the time I've played it.
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GOLD supports both AdLib and Roland sound cards. The sound functioned
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without problems on my SoundBlaster. In fact, GOLD has options available to
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turn either music or sound effects off, but I never bothered. I found the
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music both varied and suitable to the scenes.
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The sound effects also worked well (although I got tired of hearing that
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same sickening "plop" every time my alter ego fell to the bottom of the
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mine!). Also, after having been killed several times by bats, I began to get
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a malicious satisfaction from the squeaks they make when shot.
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GOLD can be played either directly from the keyboard or using a joystick. A
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mouse is not supported. Frankly, I have never been able to play any arcade
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game using the keyboard, so I stuck with the joystick.
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The program uses a code wheel copy-protection scheme, and you are asked
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four separate times to supply the correct answer at the start of the game.
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The manual indicates that you may also be asked sometimes during the game,
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but it has never happened to me. This isn't too bad, but I didn't like the
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code wheel: It was black on black! I found it _really_ hard to see and had
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to tilt it so that the light would catch the shiny black lettering on the
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black background. Fortunately, this is only at the beginning of the game and
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not every time that Bret dies, or I would be totally blind now.
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The game also came with a T-shirt offer for $10.95. It has a very tasteful
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"US GOLD" on the front and a GOLD OF THE AZTECS snake photo on the back. (My
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son couldn't believe his eyes when he saw his mother wearing it!)
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I found GOLD everything it claimed to be. Its graphics are great and it was
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more than just a "shoot everything that moves" arcade game. If you like
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this type of program, then I highly recommend THE GOLD OF THE AZTECS.
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THE GOLD OF THE AZTECS is published and distributed by US Gold Limited.
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