194 lines
10 KiB
Plaintext
194 lines
10 KiB
Plaintext
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MICROSOFT FLIGHT SIMULATOR AIRCRAFT AND SCENERY DESIGNER
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MICROSOFT FLIGHT SIMULATOR AIRCRAFT AND SCENERY DESIGNER is an add-on product
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for MICROSOFT FLIGHT SIMULATOR, VERSION 4.0 (FS4) or later. It allows you to
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create additional static scenery, active scenery, and navigational aides
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anywhere in the FLIGHT SIMULATOR world. Additionally, this product introduces an
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enhanced aircraft editor, as well as several new aircraft. (This review is based
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on the IBM-PC version.)
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System requirements for A&SD are an MS-DOS computer with 640K of RAM, at least
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one floppy drive (a hard disk is highly recommended), CGA, EGA, VGA, MCGA, or
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Hercules graphics capability, DOS 2.0 or higher, and FS4 or later. The program
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provides an automatic installation routine that must be used; you can't simply
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copy the files into a current FS4 directory, although the distribution diskette
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itself is not copy-protected. The installation routine adds a new option to Menu
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1.
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Once in the designer, the program permits you to configure A&SD in such a way
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as to maximize your use of RAM, and to customize design options, such as grid
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overlays, and latitude/longitude coordinates vs. FS coordinates.
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STATIC SCENERY DESIGNER
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The Static Scenery Designer allows you to significantly enhance any area in the
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FS world. This includes all of North America, Central America, the Caribbean,
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Hawaii, Europe, and Japan. Items that can be added include the following:
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Roads: Country, City, Four Lane, Divided Highway;
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Rivers: Width is user-specifiable;
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Buildings: Rectangular, Multisided, L-shaped, H-shaped, T-shaped, Control
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Towers;
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Objects: Radio Towers, Wind Socks, Cars, Trees, Bridges, Suspension Bridges;
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Mountains: User-specifiable dimensions and peak heights;
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Lines;
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Polygons;
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Runways: User-specifiable length, width, color, markings, approach lighting
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(ALSF-1, ALSF-2, MALSF, SSALF, MALSR, SSALR);
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Navaids: NDB, VOR, ILS;
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Timing Gates: For custom race courses.
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Virtually all of the above-listed items can be colored, sized, or shaped to
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your liking. Objects can also be placed next to each other or on top of each
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other, to provide the illusion of a more complex object. For example, if an
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airport has a terminal, with the control tower protruding from the top of the
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terminal, you can place a building in the shape of the terminal, and then place
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a control tower in the same location as the terminal, to give it the proper
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look.
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An editor is also provided; it allows you to modify or delete objects after
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they've already been saved.
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The limitations regarding the amount of scenery you can add in a particular
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area are dictated by the amount of free RAM your system has, and the resulting
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frame-rate penalty. On faster systems, you can add more scenery than on slower
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systems, since the frame-rate penalty is not as great.
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The Static Scenery Designer is a major addition to the FS world. You're now
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able to create your own cities in much greater levels of detail, and you can
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also design your own fantasy places (such as an island in the Caribbean).
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Creating static scenery takes a little practice before you're able to make
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things look exactly as you want, and before you can accurately judge how much
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scenery is too much because it exacts too high a system performance penalty.
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Learning this is a lot of fun, though!
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DYNAMIC SCENERY DESIGNER
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Dynamic scenery (similar to that found in Chicago and San Francisco in the
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default FS4 scenery) can now be added to your FS world. To add new dynamic
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scenery anywhere, you must first record the pattern. Recording dynamic scenery
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can be done via flying, driving, or slewing the actual pattern. After the
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scenery has been recorded, you can specify when to start the scenery, whether it
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repeats or not, whether the object parks or disappears after completing the
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pattern, and so forth. You can also make dynamic scenery objects dependent on
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others. For example, if you have two planes at an airport, for realism's sake,
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you can't have them both take off at the same time; so you may start one
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immediately, and make the second one start after the first one takes off.
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Dynamic scenery objects that can be added include a Cessna, a Learjet, a 767,
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an F14, a sailplane, cars (red, white, or blue), a fuel truck, and a sailboat.
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You can add a humorous twist to your scenery by recording an airplane's flight,
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and then specifying that the dynamic scenery object be a fuel truck. Thus, you
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have flying fuel trucks! Once a pattern is recorded, it can be edited (within
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limits). The dynamic object and its start time can be changed, and you can
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determine whether it is to park or disappear at the end of its pattern.
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Recording dynamic scenery can take up lots of memory, so you have to be
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judicious regarding how much dynamic scenery you add, and how long each of the
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patterns will be. This is a fun way to practice flying in formation: Just fly in
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formation with one of your dynamic objects.
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ENHANCED AIRCRAFT DESIGNER
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Installation of A&SD replaces the current aircraft designer (in FS4) with a
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significantly more powerful one. There are basically five screens of options for
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changing your aircraft. The first screen allows you to modify the wings,
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including the wingspan, chord, aspect ratio, angle of incidence, induced drag,
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dihedral, and winglets. Also modifiable are the airframe type, engine type and
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power, and the engine's altitude derating factor.
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The Stabilizer Systems Menu lets you modify many facets of the horizontal
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stabilizer and vertical stabilizer. New additions to this portion of the
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designer allow you to change a number of damping effects, as well as pitch
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velocity, hysteresis, and lift; coefficient scaling; and stability augmentation.
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A new Color and Visual Design Menu lets you change the colors of many of the
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aircraft's surfaces, and add custom aircraft numbers to some of the
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propeller-driven aircraft.
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The Weight, Balance, Instruments, and Structure Menu allows numerous changes to
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your aircraft. Some of these include dry weight, fuel capacity, center of
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gravity, center of lift, inverse moments of inertia, how some instruments
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respond, when the stall warning horn comes on, whether the gear is retractible
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or not, and the airplane's crash resistance. A new, enhanced instrument panel
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(based on Boeing's 747-400) is also selectable. A canard configuration option
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allows you to design aircraft with horizontal stabilizers in front of the main
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wings. This option reverses the horizontal stabilizer control surface response
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so that the aircraft still gains altitude when pulling back on the stick,
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instead of going into a dive.
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The final A&SD menu is the Aerodynamics/Controls Menu, which allows you to
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modify the frontal area, body side area, various drag coefficients, dynamic
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pressure effects, control sensitivities, and steering response. This menu also
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allows you to specify whether an aircraft is a Heavy or not (like a 747), and
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allows you to add thrust reversers to jets.
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The new aircraft designer is substantially more powerful than the one included
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in the FS4 package. The new designer still does not permit the design of a high
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wing jet, or a significant alteration of the shape of the fuselage. However,
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with the added aircraft in this package (see below), the choices are more
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numerous. The new designer also lets you make some limited modifications to the
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default aircraft that were previously only possible by actually changing some
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bytes at the hexadecimal level.
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NEW AIRCRAFT
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One of the highlights of A&SD is the incorporation of several new aircraft. A
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Boeing 747-400 has been added, and it's beautifully rendered in both its
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internal and external views. The cockpit features a new enhanced instrument
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panel, referred to as the glass cockpit. This cockpit consists of several CRTs,
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instead of the usual flight instrumentation. (Boeing was actually involved in
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the design of the glass cockpit for A&SD.) Included are active checklists that
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automatically detect what your next course of action should be, as well as an
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integrated map view. Using this new glass cockpit along with the new scenery can
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substantially slow down a computer's frame rate, which can be critical during
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landing. To remedy this, you have the the option of turning off the map view by
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hitting SHIFT-SPACEBAR once or twice; this returns the screen to a very useable
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frame rate.
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Other new aircraft included in A&SD are a Piper Cherokee Archer, and a
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Beechcraft Starship. The Archer is a low wing, fixed gear, single engine
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propeller aircraft (painted red), and the Starship is a twin-prop, canard design
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aircraft with an impressive maximum speed of 335 knots. Both fill a void in the
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FS world. The Archer finally adds a low wing propeller airplane to the FS fold,
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while the Starship at last gives us a propeller plane with performance.
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OVERALL OPERATION
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Because of all of this new functionality, the software requires much more free
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memory in DOS than before. If you're using FS4, A&SD, and subLOGIC's Instant
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Facilities Locator (IFL), it's recommended that you first free at least 585K of
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RAM. You can do this either by creating a special boot diskette that loads no
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TSRs or drivers, or by loading all your drivers into high memory with products
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such as Quarterdeck's QEMM and QRAM. If you do not use IFL, a total of 550K of
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free RAM is sufficient.
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In the future, A&SD should add the capability to include hot air balloons as
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dynamic scenery, and allow runways to be placed on top of mountains. A better
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mouse interface for the static scenery designer would also be welcome. Another
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improvement would be the inclusion of a distance scale on the design grid, so
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that you'd be able to judge distance more easily. Aside from these minor
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omissions, A&SD is a winner!
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MICROSOFT FLIGHT SIMULATOR AIRCRAFT AND SCENERY DESIGNER is an absolute must
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for any serious FLIGHT SIMULATOR owner -- highly recommended for even the
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occasional user. It's a very powerful addition to FS, as it provides virtually
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limitless possibilities for scenery design, and much more flexibility in
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aircraft design.
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MICROSOFT FLIGHT SIMULATOR AIRCRAFT AND SCENERY DESIGNER is published and
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distributed by Microsoft.
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*****DOWNLOADED FROM P-80 SYSTEMS (304) 744-2253
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