153 lines
8.9 KiB
Plaintext
153 lines
8.9 KiB
Plaintext
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FIENDISH FREDDY'S BIG TOP O' FUN
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FIENDISH FREDDY'S BIG TOP O' FUN is a cartoon-quality arcade game from Gray
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Matter and Mindscape. It offers terrific sound and graphics, outstanding
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animation, six events, multiple difficulty levels, practice mode, a slapstick
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sense of humor, and no copy protection. (This review is based on the Atari ST
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version; IBM-PC version notes follow.)
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FREDDY looks great, sounds great, and plays very well. It's so much fun to
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watch that deliberately screwing up an event provides laughter and not one iota
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of guilt. Unfortunately, disk access and swaps fall just short of completely
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destroying Gray Matter's fabulous work. Access and swaps are understandable,
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what with all the graphics and sound files, but Mindscape's latest idea of no
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copy protection makes installation of the game on a hard drive -- where FREDDY
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belongs -- more or less impossible. More on this later.
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The small circus you own and operate has run into hard times. It's about to be
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absorbed by an unscrupulous bank; in order to save your enterprise, you have one
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night in which to raise $10,000. This can be accomplished only through the work
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of your performers in six events: High Dive, Juggling, Trapeze, Knife Throw,
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Tightrope Walk, and Cannonball Shoot. Under normal conditions, none of these
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events would cause problems. But the bank has real estate on its mind, and has
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hired Fiendish Freddy, a cackling and demented little Bozo, to sabotage your
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efforts.
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In the High Dive event, Horace pushes off the platform, runs through a series
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of dive poses (swan, pike, yoga, ballet, etc.), and splashes into a container
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(wooden tub, pail) of water. The more poses Horace performs during each dive,
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the more money you'll earn. Each successful dive raises the platform for the
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next dive. Take too long to strike a pose, and Freddy drops by with an
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industrial-size fan and blows you off course.
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Jeffy-Joe rides a unicycle and juggles the items (rubber balls, bowling pins,
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flaming sticks, knives, even a baby) tossed to him by his seal assistant. You
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must juggle as many items as possible in the allotted time. Freddy enters
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periodically, bribes the assistant, and throw bombs (which you can toss back) or
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missiles (which you can juggle). Drop five items or a bomb and the event ends.
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Finola of the Flying Fuller Family is a trapeze artist whom you must guide from
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bar to bar, through targets and flaming hoops. Wasting too much time before
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flipping to the next bar allows Freddy to fly into the scene and cut the ropes
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with a pair of scissors.
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Knancy Knife is blindfolded and manacled to a rotating wheel that's festooned
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with balloons. For this event, you must throw knives and break the balloons.
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Both time and knives are finite. Freddy makes things difficult by tossing smokes
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bombs to obscure your aim and shake the spinning target.
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Tony Tiptoe walks the tightrope, and it's your job to get him from platform to
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platform. He carries a balance bar, and his left/right leans must be corrected
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promptly. If you take too long to cross the wire to the opposite platform,
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Freddy arrives and tries to push Tony off, perhaps with a cannon or with saw
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blades.
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In the Cannonball Shoot, you must select the angle and target distance so that
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Fernando's trajectory takes him into the target: It all depends on how much
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gunpowder the Lovely Lisa pours into the cannon. If you wait too long to fire
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the cannon, Freddy will jam a cork in it, which leads to a funny conclusion, but
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does nothing to raise money.
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Practice mode lets you perform each event over and over; no money is earned and
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you can perfect the work of each performer. In Game mode, the events play
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sequentially; in multi-player games, at the end of an event, each performer will
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be awarded money by an occasionally bored, occasionally hyperactive panel of
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judges. If you fail to earn the $10,000 needed to cover an outstanding loan, the
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big top will be replaced by, uh, something obscene.
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The ST graphics display consists of a human-like cartoon performer and the
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circus trappings of the event: Every facet of each event looks just as you'd
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imagine. The animation is smooth and perfectly paced; the screen scrolls in
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every direction; screen flickers and glitches are noticeably absent. Botched
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events lead to a plethora of sound and visual effects: screams, booms, boinks,
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whistles, thuds, puffs of dust, clouds of smoke, flattened bodies, horrified
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spectators, and all kinds of goofy and humorous details. The Lovely Lisa spills
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out of her costume; Knancy Knife is a voluptuous dream babe who squeals when a
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knife hits her; the judges perform a variety of slapstick routines; and Finola's
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trapeze act is so amazingly human it would make Infogrames, the masters of
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lifelike animation, look twice.
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FREDDY runs on any ST with 512K, a color monitor, and a joystick. As many as
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five can play. You'll understand the joystick's functions better by reading the
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manual (which takes six pages to explain the events and how to control them).
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They aren't especially difficult to learn -- all involve precise timing -- but
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Jeffy-Joe's Juggling is a tough act, since you must toss the items not only into
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the air but from hand to hand.
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The FIENDISH FREDDY package comes with five disks. They're not copy-protected,
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so you can make backups, but this is where the problems begin. Because the disks
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are not the standard 360K format, you'll need a utility. What I did was format
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five 400K disks with "Twister" (available directly from Antic, or downloadable
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from CompuServe); then I copied FREDDY's nine zillion files from the Desktop to
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the floppies. As far as swaps and access are concerned, it doesn't matter if the
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game is protected or not. You have to swap disks before and after each event
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(more so during multi-player games, due to the animated antics of the judges),
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at which time the program accesses the disks; the disks are also accessed
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occasionally during an event.
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Mindscape recommends two drives; I'd recommend five, but that many aren't
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supported. While two drives do cut down on swaps, disk access is unavoidable. A
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hard drive would naturally eliminate the swapping and take the edge off disk
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access. Theoretically, FREDDY supports one; reality is harsher: The folders on
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each of the five disks have the same names, as do some of the files within them.
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You can get around an identical folder-name conflict, but a filename conflict is
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a more fiendish problem, especially on older, buggy STs.
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It seems obvious that Mindscape's technical support staff (1-708-480-8715) will
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be busy for at least the half-life of carbon 14. I used backup floppies to play
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FREDDY and recited Amway distribution statistics during the constant disk
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activity, a boring but decidedly better alternative to watching a 20-Meg Supra
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eat itself alive.
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I sincerely appreciate and greatly admire Gray Matter's efforts. But I'm not
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happy about the horrendous disk access and the constant swapping, which all but
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totally unhinge the game. If Mindscape really meant to get rid of copy
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protection, FREDDY would be on my hard drive right now. If ever there were a
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game destined for a hard drive, this is it. However, Mindscape seems to have
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gone out of its way to make installation difficult.
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So...a hard drive is of no consequence. ST users with a single-drive system
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should either buy another drive or avoid FREDDY, and ST users with any other
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setup should playtest the game first, if possible. Freddy the Saboteur is a vile
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creep, but FREDDY the Game is a marvel that does not deserve instant dismissal.
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IBM-PC VERSION NOTES
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The features and sequences in this version of FREDDY are identical to those
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described in the main review above. Most games on the IBM don't sound very good
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through the stock speaker, but this one is an exception; it's a pleasure _not_
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to have to turn off the speaker while playing. And you'll be astounded by the
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amazing detail and animation contained in the graphics.
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Controlling your characters is a breeze. I recommend using the joystick; the
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keyboard becomes a bit tiresome, and you don't seem to have as much control.
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FIENDISH FREDDY for the IBM comes with a 14-page manual and five (count 'em)
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5-1/4" disks. The program runs on IBM and 100% compatible computers, and
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requires 512K of RAM. It supports EGA, MCGA/VGA, and Tandy 16-color modes, as
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well as the Ad Lib sound card. Note that it is recommended for faster (286 and
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up) machines. There is no copy protection, either on disk or off.
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According to Lisa A. Petrison, Mindscape's Public Relations Manager, the
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problems encountered in copying the Atari ST program files to a hard drive are
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_not_ present in any other version. But if you don't have a hard drive (or at
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least high-density floppies), the disk swapping will drive you crazy.
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Apart from that one drawback, this game is wonderful!
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FIENDISH FREDDY'S BIG TOP O' FUN is published and distributed by Mindscape.
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*****DOWNLOADED FROM P-80 SYSTEMS (304) 744-2253
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