194 lines
12 KiB
Plaintext
194 lines
12 KiB
Plaintext
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FLIGHT ASSIGNMENT: A.T.P.
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FLIGHT ASSIGNMENT: A.T.P. (ATP) is the long-awaited flight simulator from
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SubLOGIC. It was held up for almost a year by a lengthy beta-test period and a
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prolonged copyright lawsuit brought by Microsoft, which claimed it owned
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exclusive rights to the simulation technology employed in ATP, and threatened to
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halt release of the program altogether.
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Part of the settlement with Microsoft required SubLOGIC to rename the product
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from "Flight Simulator: A.T.P." to "Flight Assignment: A.T.P.," and to surrender
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the trademarked "Flight Simulator" title to Microsoft. In exchange, SubLOGIC was
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allowed to release ATP and to develop tie-in products for it. But in the end,
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the real winners are those of us who get a chance to use this excellent addition
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to the growing family of computer flight programs available for the IBM PC.
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Quite simply, this program is -- with a few exceptions -- excellent and highly
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recommended. (This review is based on the IBM-PC version.)
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When I opened the ATP box, I was surprised at the quantity of support
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materials. In addition to the program disks, there are a 250-page manual, two
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large maps, a 16-page introduction to ATP, a 12-page reference guide, a SubLOGIC
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newsletter, and a registration card. SubLOGIC has set a new standard for realism
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in flight simulators with ATP; the amount of support materials is a reflection
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of this. Plan to spend a _minimum_ of one hour looking over these materials
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before you even fire up your computer. This is one program that _requires_
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reading the manual for all but the most basic tasks. Knowledge of FLIGHT
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SIMULATOR is not enough: ATP is significantly different.
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The biggest difference between ATP and Microsoft's FLIGHT SIMULATOR 4.0 is
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ATP's focus on commercial flight, rather than on private flight. In ATP, there
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are no Cessnas or Lear Jets. You have a choice of flying a Boeing 737, 747, 767,
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or Airbus A320 jet. If you feel a little less adventurous, you can also try out
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the Shorts 360 turboprop commuter aircraft.
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ATP is built around the same basic code used to create FLIGHT SIMULATOR, and as
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such, has some superficial resemblance. If you are used to FLIGHT SIMULATOR, ATP
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will seem like a close relative. But as similar as ATP is to FLIGHT SIMULATOR,
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it is also quite different -- close enough to feel comfortable, but far enough
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removed to be a whole new experience.
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In the world of ATP, you are a rising Commercial Pilot and first-officer for
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SubLOGIC Airlines (creative name choice). Your goal is to earn the FAA's
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designation "Airline Transport Pilot" (hence the name, A.T.P.), so that you can
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move into the left seat and fly regularly-scheduled flights full-time. As in the
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"real world," your salary is based upon your level of experience and the
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accumulation of aircraft "type ratings" -- approvals to fly specific large
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aircraft, awarded after the successful completion of a standardized checkride in
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the particular aircraft.
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With the release of ATP, SubLOGIC has developed or pioneered several
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innovations in flight simulator technology. The graphics in EGA mode are
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stunning, in some cases exceeding the quality possible with Microsoft's AIRCRAFT
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AND SCENERY DESIGNER. Careful attention has been paid to the look of the
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airports, particularly to the runways and the different lighting systems. Cities
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are also fairly well done, though a few seem to have more than a few clusters of
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identical-looking buildings. As in FLIGHT SIMULATOR, the user is presented with
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a variety of ground textures and weather simulations.
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The instrument panel representation is nothing short of superb. Though not as
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stunning as FLIGHT SIMULATOR's special custom SVGA display for the Video7 card,
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the detail to the instruments and the level of clarity is remarkable.
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Furthermore, ATP allows the pilot to toggle between the primary instrument stack
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and a secondary stack of engine monitoring instruments, warning lights, and...a
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color weather radar!
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ATP also allows for semi-realistic air-traffic control communications. When you
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select a frequency on your COM radio, you get more than an ATIS recording. By
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entering a CTRL-key combination, you can request and respond to rudimentary ATC
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instructions. Each of the major airports has separate frequencies for ATIS,
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clearance delivery, ground control, tower, and approach control. If you don't
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know the correct frequency, you can call a Flight Service Station for
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information.
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If you make a mistake, as in the real world, "Roger," the controller, will be
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sure to let you know about it. The ATC facility is remarkably intuitive. It
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provides you with appropriate altitude assignments, and both inbound and
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outbound radar vectors. About the only thing missing from the ATC, though, is
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conversations with other pilots on the same frequency. As it is, the only ATC
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communications are either _to_ you or _from_ you. SubLOGIC should implement
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"chatter" in future releases, to enhance this already superb feature.
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One of the most intriguing aspects of ATP is a highly sophisticated autopilot
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feature, dubbed "Jack" by the designers. If you choose "Automatic Flight," Jack
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will fly the aircraft from departure to destination, communicating correctly
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with ATC, hitting altitude and waypoint fixes, tuning radios, setting pitch and
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throttle. In short, if you watch, Jack will show you exactly how to fly the
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aircraft. The amazing part of this is that Jack is _not_ recorded; in fact,
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there are no recorded "demos" included with ATP. Instead, the program actually
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flies itself!
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Flight modes, aircraft, and demos created in FLIGHT SIMULATOR will not work
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with ATP, and vice versa. A great project for an enterprising shareware author
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would be a conversion utility -- much needed, and apparently not too difficult
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to develop. Obviously, Microsoft's AIRCRAFT AND SCENERY DESIGNER (and any files
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created by it) are not compatible. However, SubLOGIC's scenery disks for FLIGHT
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SIMULATOR _are_ compatible. In fact, release of ATP seems to have encouraged
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SubLOGIC to step up release of new scenery disks, starting with their INSTRUMENT
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PILOT USA collection.
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When you first try out ATP, you will probably want to select the "Free Flight"
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option. In this mode, ATP acts very much like FLIGHT SIMULATOR. There's no ATC
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to worry about, and everything is controlled by you, the pilot. You choose the
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aircraft, environment, and location. You can take a 767 for a spin, swoop under
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the Golden Gate Bridge, and do all of the crazy things you can in FLIGHT
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SIMULATOR. You can record and play back macros and develop flight modes. You can
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also choose to take one of 16 pre-recorded lessons that instruct you on the
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basics of flying the aircraft. When you're comfortable with Free Flight, you'll
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be ready to tackle Structured Flight.
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The majority of ATP's most sophisticated features are found in Structured
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Flight. In this mode, you can choose to advance your career through a Career
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Assignment, or become more proficient at a Single Assignment. When you fly a
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single assignment, you can choose one of the primary airports as a departure
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point and one as the destination airport, and fly that route, or you may select
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one of the 96 career flight assignments. Flights in this mode do not advance
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your career rating, while those flown in the Career Assignment mode do;
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otherwise, the two are almost identical.
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In Career Assignment, you must perform the 96 assignments in order. After
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demonstrating sufficient proficiency at each, you may opt to take a type rating
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checkride, or even go for your ATP certificate. In both modes, you must respond
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to ATC instructions, and you're rated on your safety and efficiency. A list of
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possible safety errors is displayed; the errors you committed are checked. In
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addition, you must attempt to land with precisely one hour of fuel remaining in
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reserve. Landing with less is considered unsafe; landing with more is
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inefficient due to the added weight requirement of carrying the fuel.
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In an undertaking of this magnitude, bugs are bound to pop up. SubLOGIC has
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confirmed a few in an excellent help file (ATPHLP.TXT) located in its library in
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the Game Publishers Forum (GO GAMPUB). This file, written and uploaded by
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SubLOGIC, outlines many of the features that are not entirely clear in the
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documentation; it also mentions some last-minute changes and bug notices that
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did not make it into the notes in the introductory pamphlet included with ATP. I
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hope SubLOGIC distributes this file with all successive editions of ATP, and
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makes it easily available to all registered users.
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Considering what SubLOGIC has pumped into this simulator, the flaws I found are
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remarkably minor. First, although the box says that ATP supports the AdLib and
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Sound Blaster cards, the driver for these cards was not ready when ATP was.
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Therefore -- despite _no_ note in the documentation to this effect -- sound is
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limited to the PC speaker, a definite show of bad form on the part of SubLOGIC.
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Second, on some machines (with 386/33 and 486 processors, according to
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SubLOGIC), ATP may not be able to handle all of the graphic equations as quickly
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as the screen is updated. Therefore, it sort of skips ahead so that flight can
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continue in real time, leaving one screen on, while the next -- a few seconds in
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the future -- is being computed. Net effect: Maneuvers appear "jumpy,"
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especially when banking. You'll have to try this on your system to find out if
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you experience the problem. SubLOGIC is said to be working on a solution, but
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there's apparently a flaw with the central graphics code, so I wouldn't expect
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them to lick it any time soon.
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Finally, according to a SubLOGIC representative, players who use the monochrome
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driver will not be able to use a mouse. SubLOGIC is working on fixing this bug,
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as well.
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The menu layouts are generally fine -- easier to flow through than FLIGHT
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SIMULATOR's menus -- but it is impossible to alter the joystick calibration when
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you're flying a career assignment, as the "Environment" menu is disabled so that
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you can't give yourself VFR/Day settings when it's supposed to be 0/0. Also,
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some modes are essentially impossible to complete; again, SubLOGIC claims to be
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aware of this problem and will release a maintenance update in the future to
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correct it.
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Finally, although a DEMO is listed in the "Demo" menu, no corresponding file
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was included, due to space limitations on the distribution disks. Selecting this
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option causes the aircraft to exceed 500 kts and zoom off to the sky. In fact,
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selecting a demo generally does _not_ reset the aircraft mode. If you reset to
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Automatic Flight during flight, Jack will take over and try to get clearance
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while flying over the top of LAX at 200' MSL.
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FLIGHT ASSIGNMENT: A.T.P. requires an IBM PC, Tandy, or compatible, 512K of
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RAM, two floppy drives, or one floppy drive and a hard drive. The program is
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available on either two 5-1/4" or one 3-1/2" disk. (Be sure to check the package
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for the correct format.) The program supports CGA, EGA, MCGA, VGA, and Hercules
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graphics modes.
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Optional support is included for a mouse, one or two joysticks, flight controls
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(such as the MaxxYoke and MaxxPedals), and the complete library of SubLOGIC's
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FLIGHT SIMULATOR SCENERY DISKS. Future support for the AdLib and Sound Blaster
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sound cards has been announced. FLIGHT ASSIGNMENT: A.T.P. is not copy-protected,
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but familiarity with the enclosed support materials is essential to effective
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play.
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Whether you're an airline pilot or just an armchair pilot, experienced with
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flight simulators or not, I strongly recommend getting a copy of FLIGHT
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ASSIGNMENT: A.T.P. The amount of work you put into learning how to fly the
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aircraft correctly will pay off when you start using the realistic interface and
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advanced options of ATP. SubLOGIC has upped the ante in the flight simulator
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arena. It will be interesting to see how its competitors respond.
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FLIGHT ASSIGNMENT: A.T.P. is published and distributed by SubLOGIC.
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*****DOWNLOADED FROM P-80 SYSTEMS (304) 744-2253 |