166 lines
8.3 KiB
Plaintext
166 lines
8.3 KiB
Plaintext
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DOUBLE DRAGON
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DOUBLE DRAGON is a translation of the martial arts game that has
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been a favorite in arcades and on the Nintendo system. Binary Design
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converted it for the computer, Arcadia (ROCKFORD, ROADWARS) and
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Tradewest publish it, and Electronic Arts distributes it. DRAGON
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features colorful graphics, fast action, simple joystick control,
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and a 2-player mode. This review is based on the Commodore 64/128
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version; IBM-PC version notes follow.
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DRAGON is okay as an arcade game, although (as noted in the
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instruction manual) the limited memory of the C64 forced the
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programmers to make some compromises: The characters were created
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from "stacked sprites," a coding design that leaves a gap between
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the upper and lower portions of their onscreen bodies. While this
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probably won't mar your enjoyment of the game, it does illustrate a
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burgeoning problem: Game programmers are losing control.
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The plot of DRAGON concerns twin brothers, Billy and Jimmy Lee, a
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pair of good-guy thugs with extensive street and martial arts
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knowledge. Billy's girlfriend Marian has been kidnapped by the Black
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Warriors, a street gang led by the elusive and mysterious Shadow
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Boss. In order to rescue Marian, you must use martial arts skills
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and whatever weapons you find to defeat the members of the Black
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Warriors, including Shadow Boss.
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In the alleys, slums, and backstreets of the city, you'll battle
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Lopar, Abobo, Williams (who wields a baseball bat), Linda (who
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cracks a whip), Chintai (a karate master), and Shadow Boss (who uses
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a machine gun).
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The C64 screen display consists of a scrolling area made up of a
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city street, burned-out buildings, and factory docks. Your
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character, controlled by the joystick, moves through the scenery. At
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certain points, one or more members of the Black Warriors appear to
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impede your progress -- which is to say, they want to kill you.
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DRAGON is controlled with a joystick that works in two modes.
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Without using the trigger button, moving the stick steers your
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character in one of eight directions. Moving the stick and then
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pushing the button results in any of three jump maneuvers, a punch,
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three different kicks, an elbow smash, and a head butt. On defeating
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an opponent with a weapon, you'll automatically acquire that
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weapon, which can be used by way of a button push.
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Below the main display are energy bars, a lives-remaining
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indicator, and score. A character starts with five lives; when the
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energy indicator runs down, a life is lost. As in the arcade
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version, DRAGON offers five levels, each of which descends deeper
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into gang territory.
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In 2-player mode, both brothers will be onscreen, and both
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energy/lives/score displays will be active.
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That's about it.
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The graphics on the C64 are fair -- hardly excellent, but not
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particularly cheesy, either. Gameplay is frantic for the wrong
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reasons, and sometimes frustrating. It is impossible to stand
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toe-to-toe with any Black Warrior: two combat moves and you're
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kissing the pavement.
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The only way to defeat an opponent is to run around like an
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imbecile and perform a lot of forward, backward, and straight-up
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jumps. This serves to elude an attacker so that you can wait for him
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(or her or them) to catch up. When he (or she or they) does catch
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up, you'll have time for one or two kicks to a face, at which point
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you'll have to do more running and jumping. You'd think that with
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all this activity, your opponents would get tired of chasing you and
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drop dead from exhaustion.
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My only question concerning DOUBLE DRAGON is this: Why was it
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ported to the Commodore? Scores of (original) arcade and
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strategy/arcade games have been created for this machine -- DELTA
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PATROL and MAINFRAME come to mind immediately. On the flip side, I
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can't think of any arcade translations (other than maybe ROCKFORD)
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that have been worth the effort. Well, obviously, the programmers
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thought DRAGON would be worth the effort....
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DOUBLE DRAGON more or less fills the bill as an arcade game, and
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I'm sure arcade gamers will be pleased. Personally, I'd rather go to
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the arcade room.
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IBM-PC VERSION NOTES
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The MS-DOS version of DOUBLE DRAGON is not one of Arcadia's finest
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efforts. Not that it's a poor translation, but it does have a major
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problem that can add up to a frustrating game experience (depending
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on your system). I think Arcadia has done better in the past.
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ROCKFORD, for example, is a high-resolution, fast-action arcade game
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(also from Arcadia) and is absolutely phenomenal in the way it
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overcomes the IBM's limitations. DOUBLE DRAGON isn't quite as
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ambitious; more's the pity because it's a popular arcade game and is
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liable to garner more attention than ROCKFORD.
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The game comes on two 5-1/4" diskettes; the 3-1/2" version is
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available from Electronic Arts (the distributor) for a $10.00
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exchange fee. This is an amazingly expensive (and generally
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unwarranted) option. You can probably find a way around it; the
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disks are entirely without protection, so you can copy the files to
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a 3-1/2" disk (if you have access to a machine that sports both
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drives formats). Your machine will require 512K and a CGA, EGA, or
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Tandy (for Tandy 1000 family computers) graphics card. Although the
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manual makes no mention of a hard drive, a "README" file describes
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the simple installation procedure. No key disk is required.
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The graphics are excellent if you have EGA. CGA graphics
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are...well, CGA graphics. The backgrounds especially are colorful,
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atmospheric, highly detailed, and truly of arcade quality. The
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bodies tend to be a little grainy, and some strange color
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combinations are used that make details hard to see. But overall,
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the graphics are superb.
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As in other versions, two players can battle the villains at once.
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You may, if you wish, start a single-player game and add a second
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player at any time; however, the game slows down slightly every time
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a new character enters the screen. Therefore, if you have two
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players on screen battling three or four bad dudes, you'll suffer a
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noticeably funky slowdown, and gameplay will become awkward: A basic
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4.77 MHz PC may turn out to be too slow. Forcing CGA mode speeds up
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the gameplay, if you consider CGA graphics adequate. I don't.
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The box will tell you that a joystick is optional. This is where I
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vehemently disagree and, in fact, encountered DOUBLE DRAGON's
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outstanding weakness: its interface. With a joystick, the game gets
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my nearly unconditional approval (given the speed caveat mentioned
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above). Without a joystick, though, you're up the bitstream without
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a paddle. Get this: In a single player game, you control the
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right-left movements with the "O" and "P" keys, and the up-down
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movements with the "Q" and "A" keys. The space key assumes the role
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of fire button. So, if you want to move diagonally down and to the
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left, you hit "O" then "A"; if you want to make a
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defensive/offensive move (a kick, jump, punch, elbow, head butt, or
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other fancy move), you have to press the correct two- or three-key
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combination. The numerical keypad, usually available in these
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cases, is only functional in a two-player game (to the second
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player).
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This arrangement is positively unworkable. Not only is it
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unintuitive, but a two-player game requires that both players have
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small hands; therefore, I deem a joystick mandatory equipment for
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the MS-DOS version of DOUBLE DRAGON. Moreover, if you're planning on
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playing many two-player games, I'd recommend two joysticks, not with
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a "Y" adapter (which won't permit two-player simultaneous play), but
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with a genuine two-port game card. There are several on the market,
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but tracking them down may take some work.
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DOUBLE DRAGON is a fine translation that goes further toward
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recreating the arcade game than some of the other ports (noticeably
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the SEGA and NINTENDO versions). The characters are larger and
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closer to their arcade counterparts. But my recommendation demands
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that you have an EGA card and at least one joystick. If you lack
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either or both of these, you should definitely try the game before
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you plunk down the cash. Ideally, you should purchase the game from
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a dealer who will let you return it if you find it unsatisfactory.
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DOUBLE DRAGON is published by Arcadia and Tradewest, and
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distributed by Electronic Arts.
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*****DOWNLOADED FROM P-80 SYSTEMS (304) 744-2253
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