169 lines
8.8 KiB
Plaintext
169 lines
8.8 KiB
Plaintext
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BATTLETECH
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BATTLETECH is one of Infocom's new generation of games. Previously
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limited to a selection of about two dozen text adventures (usually
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of exceptional quality) and a smattering of others, Infocom has
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turned to graphics and role-playing scenarios as a means of
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expanding the company's stagnating customer base.
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I awaited the release of BATTLETECH (reviewed here on the IBM) with
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much anticipation; upon playing it, I was simultaneously impressed
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and disappointe Named for the RPG of the same title, BATTLETECH is
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not the deluxe, ground-breaking type of game many of us have come to
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expect from Infocom. Nevertheless, it is a good introductory CRPG
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and offers many pleasing features.
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One of the more noteworthy aspects of the game is the BattleMech,
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an enormous, articulated warrior robot available in many different
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configurations. Each BattleMech (called a 'Mech) seats two; they
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look much like the robots featured in Japanese animation, and indeed
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there is a definite Japanese influence present throughout the
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program. The story itself is presented in a literate and
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entertaining manner.
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You are cast in the role of Jason Youngblood, the last of the
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Youngbloods (pioneers in the history of the galaxy). As the
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adventure begins, you are about to begin your training as a 'Mech
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warrior. Part way through the training course, something goes
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terribly awry...the planet is taken over by an enemy race, the
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Kuritans, and you barely manage to escape with your life. As a
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Youngblood, of course, you'd make a rather nice head for the wall of
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the chief Kuritan's den. Thus, cast out from the safety of the
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fallen Citadel, you begin your trek to repel the invaders and,
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incidentally, to uncover the truth about the mysterious death of
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your father, a legendary 'Mech warrior. Your plan: to find a number
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of 'Mech rebels and launch a counterstrike on the invaders. But you
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have no 'Mech, and your chances for survival (let alone victory) are
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slim.
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All is not lost. If you're lucky, you didn't escape the Citadel
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penniless. Suitably disguised, you can roam the cities of Pacifica
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and go about your business. You may have even escaped in your
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training 'Mech, which gives you an immediate advantage. Your father
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left some allies behind, as well as a few clues to a secret cache of
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'Mech arms and supplies. If you can find and penetrate this cache,
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your goal of liberating the planet just might be possible. If you
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play correctly, you can locate the cache, as well as another
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surprise or two.
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BATTLETECH doesn't present much challenge for the experienced
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CRPG'er. There's a lot of overland exploring to do, and a fair-sized
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bunch of cities requiring brief investigation. There's only one
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"dungeon" (actually a maze) to be explored, and there's no threat,
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no enemy present anywhere in this maze. Thus, it's a matter of
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mapping and patience, not of any particular skill (certainly not
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combat, and precious little problem-solving). The chief puzzle of
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the maze is really just a big game of MasterMind, as certain
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combinations of colors and numbers are required to plumb the depths
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of the complex. There is only one moderately tricky area, and once
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all has been accomplished, the game ends abruptly.
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One of the reasons BATTLETECH offers little challenge is the
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presence of a stock market. With the stock market and some
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patience, you can build up enormous sums of money. When I finished
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the game, I had over 24 million credits...yet 200,000 or so will buy
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you just about everything you need to speed through the game. And
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you can earn that much while you're still in the training phase,
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before the game's even truly begun.
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Another disappointment is the size of the party. I finished with
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four characters -- quite a difference from the game pictured in
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progress on the back of the box, which shows a party of 9 on foot
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and 4 'Mechs, for a total of at least 13! An Infocom representative
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admitted, "Yes, that's a bit misleading." That's not to say that
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_every_ party will be as small as mine. Some elements of BATTLETECH
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are random; party size is one of those elements, as are the names,
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talents, and locations of the other potential party members. But the
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game can be completed with as few as 4 party members (no fewer,
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according to Infocom).
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By now, you may have gotten the impression that I didn't think very
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much of BATTLETECH; I did, however, enjoy the game quite a lot. The
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Japanese-style animation, used at various random intervals during
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combat sequences (and other dramatic junctures), is amusing and
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evocative. The interface is extremely easy to use, and even combat
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-- which looks intimidating in the manual -- is quick and easy to
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learn. And unlike certain other CRPGs, using the quick combat
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methods (available in several convenient modes) usually doesn't put
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the player at a disadvantage -- you don't necessarily sustain more
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damage than you would if you were directing combat.
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In other graphic respects, BATTLETECH is delightful. A window in
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the upper left corner of the screen displays "first person" views
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from time to time, in addition to the cartoon-like animated cut
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scenes. The bulk of the screen, during the entire game including
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maze and combat screens, is presented in the same aerial view as
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QUESTRON II and the outdoor ULTIMA sequences. Its resemblance to
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QUESTRON II is, in fact, more than skin deep: The game was
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programmed for Infocom by Westwood Associates, the company that
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programmed QUESTRON II for SSI. The detail is quite good, and the
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combat screens are exciting to watch. Lasers cut through the air,
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torpedoes whirl towards their targets, and in the wake are torn
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hulks of wasted 'Mechs and tiny splotches of red where once humans
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stood.
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There are numerous options available. The small animated graphic
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clips can be set to appear very frequently, frequently, or rarely,
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but cannot be disabled entirely. During combat, you can choose to
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have the computer conduct your party's actions, or you can do it
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yourself. In either case, you can set the program to display the
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entire battle in all its graphic glory, or you can choose one of
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several methods of abbreviating the battle by displaying less
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detail. I thought this was a terrific feature; I used all the
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different settings, depending on my mood.
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Other switchable options include the length of the party's stride
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(another very friendly touch). You can cover a lot of countryside
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quickly by changing from one step to two or four steps per
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keystroke. An automapping overhead view is always available, even in
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the maze (though it should be augmented with an item Jason can
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purchase). And, of course, sound can be turned on and off.
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The IBM version of BATTLETECH supports PC/XT/AT, PS/2, Tandy, or
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compatible running MS-DOS 2.1 or higher. You'll need 384K to run the
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program and either CGA, EGA, MCGA, VGA, or Tandy graphics. CGA will
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give 4-color output; the others will give 16-color output. If you're
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playing from floppy disks, you'll need a couple of blank disks to
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make working copies.
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BATTLETECH comes with both disk formats in the package: two 5-1/4"
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disks and one 3-1/2" disk. The disks are not copy protected, but the
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game requires information that can only be found in the
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documentation. The game can be easily installed on a hard drive,
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using the included installation program.
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Up to six games can be saved and restored at any time in the game
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except in the midst of combat. This includes the maze sequence. If
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you're playing from a floppy, you can weasel around the six-game
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save limit by using alternate play disks and switching them just
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before invoking a save (or restore).
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The IBM reference card included in the documentation is fairly
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complete in outlining the technical considerations (including
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troubleshooting). There is no support for joysticks or mice, though
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my mouse did work somewhat to move the character around the screen.
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As the MS-DOS version of BATTLETECH is the initial release, I
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expect there will be some refinement in future ports. Nevertheless,
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I found the game remarkably easy to use (nearly as easy as an
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Infocom text game in terms of save/restore flexibility), thus
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contributing appreciably to my enjoyment.
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I completed BATTLETECH wanting more...which is preferable to the
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feeling one sometimes gets that a CRPG went on a little (or a lot)
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too long. Then again, BATTLETECH is priced the same as those massive
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CRPGs, so in effect you do ge less for your money in terms of play
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time. BATTLETECH offers neither the breadth nor depth of the ULTIMAs
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or WIZARDRYs, but if you're looking for a CRPG that will provide an
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enjoyable weekend's worth of adventure, or if you're new to CRPGs
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and you want to start off on a small scale, BATTLETECH is an
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excellent choice.
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BATTLETECH is published by Infocom and distributed by Mediagenic.
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*****DOWNLOADED FROM P-80 SYSTEMS (304) 744-2253
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