120 lines
5.8 KiB
Plaintext
120 lines
5.8 KiB
Plaintext
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BALANCE OF POWER 1990
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BALANCE OF POWER, 1990 Edition, is an update of the original
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BALANCE OF POWER computer strategy game published by Mindscape and
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designed by Chris Crawford. The IBM-PC version is the basis of this
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review; Atari ST version notes follow.
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The program requires Microsoft Windows (2.0 and above), 640K
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memory, and a hard disk. If you don't have Microsoft Windows, you
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can order a special run-time version from Mindscape for $15.00 that
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allows you to run the program. I played the game on a Blackship (IBM
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compatible) 386 machine with EGA. The (91-page) manual recommends at
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least a 286 machine.
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When you boot the program, a standard Windows interface appears:
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Pull-down menus appear across the top of the screen, as well as a
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map of the world (at least 80 of the countries are shown). I
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recommend using a mouse, since the program is designed specifically
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for one; keyboard control can be enabled, but I found it to be
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clumsy and time-consuming. The only other graphics consist of a
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group of four advisors who pop up whenever you must make a decision
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about your opponent's actions.
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The rules are well-devised. The manual opens with an invitation to
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experiment with different menus and to examine the types of
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information available. Next, the manual walks you through a brief
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example or two of the flow of play. Then, the Basic Game is
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explained. You're advised to master this level before moving on. The
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Intermediate, Expert, and Multi-polar levels are detailed in
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discrete chunks. A Reference Guide to Commands and Appendices (which
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describe game design tradeoffs) are also included. In this version
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-- unlike previous ones -- the disks are _not_ copy-protected.
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Instead, after the first turn, you're asked if your papers are in
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order; you must look for a phrase in the manual and type it in to
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continue the game.
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At the beginner's level, the game flows very well. The number of
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decisions is limited, so decision-making is streamlined. As the
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levels rise, the game slows down. You're given an immense amount of
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information at the higher levels; thus, you have much more to
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consider with each decision. The increasing complexity is somewhat
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mitigated by practice, as you soon learn which information is
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relevant to each type of decision. The rules are written to enhance
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the learning curve. If you master each level, you'll find the next
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one to be similar, with only a few new pieces of information to
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absorb.
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I found no inconsistencies or mysteries in the rules, which are
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very complete. It only takes about five minutes to get into the
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game; it took me about two hours to really master the rules. Written
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in a narrative style, with good illustrations, the rules aren't
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intimidating. An average playing time, barring nuclear war, is about
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ninety minutes; an extremely long playing time might be four hours.
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This is basically a solitaire game, although it is designed to
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handle two-player mode, as well.
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BALANCE OF POWER 1990 is a simulation first, and a game second. As
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a game, it is more of a cerebral than a physical exercise. The
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information base is immense: You can learn an incredible amount
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about living conditions in various countries, as well as other data
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more germane to the game, such as amounts of military and economic
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aid, numbers of soldiers stationed around the globe, and areas with
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degrees of unrest -- from terrorism to civil war. I found the
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reference data to be one of the more rewarding aspects of the
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program, and recommend BALANCE OF POWER 1990 to people who are
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interested in simulations, history, political science, and current
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events.
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As a simulation, the basic game is too simplistic; however, the
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basic game is intended as a learning process, not a complete game.
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Players can select an appropriately challenging level. The beginner
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level is straightforward (though not necessarily easy), and the
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multi-polar version is intricate. I found the advanced game to be a
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good simulation of the state of the current world; the multi-polar
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version is an excellent representation of our world.
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If you're looking for an excellent simulation, with plenty of
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mental work required, BALANCE OF POWER 1990 should be high on your
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list -- even if you have to pay the extra $15.00 for the run-time
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Windows package.
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ATARI ST VERSION NOTES
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The Atari ST version of BALANCE OF POWER 1990 looks and operates
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more or less the same as the IBM version described above, and will
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run on any ST with 512K and a double-sided disk drive. Since BOP
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uses the ST's built-in GEM interface -- which is closer in look and
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feel to the Macintosh version -- you won't need special hardware
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setups or extra-cost run-time packages.
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The 720K program disk is not copy-protected, although Mindscape
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still has a problem with the exact meaning of no copy protection.
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The game disk can be copied to a floppy or to a hard drive, but
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booting from a hard drive caused a system crash more often than
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not.
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The BOP game screen is in four-color, medium resolution mode,
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which makes for a less colorful (though more detailed) graphics
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display. As usual with GEM, screen redraws are less than
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instantaneous; there will be waits during disk access and while the
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computer responds to your policies. You'll be thinking about the
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game, however, so no time is wasted.
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Despite the tradeoffs that are necessary between reality and
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simulation -- Mr. Crawford describes some of them in the
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well-written and indispensable 91-page (Mac) manual -- BOP is
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probably as close as we'll get to global politics, at least until
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the Pentagon decides we're all to be trusted. BALANCE OF POWER 1990
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is an exceptional piece of work.
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BALANCE OF POWER 1990 is published and distributed by Mindscape,
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Inc.
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*****DOWNLOADED FROM P-80 SYSTEMS (304) 744-2253
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