166 lines
9.9 KiB
Plaintext
166 lines
9.9 KiB
Plaintext
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THE THREE STOOGES
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Understand something: We're going to keep this serious. No eye-poking. No
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face-slapping. You people telling the "nsyuk-nyuk" jokes can just
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do the Curly
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Shuffle right out of here. The Three Stooges were, and continue to be, funny.
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Anyone who attempts to do their material pales in comparison to the originals.
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That's why it's amazing that Cinemaware's computerized recreation of this
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beloved trio actually reflects the humor, charm, and personalities of the late,
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great Moe, Larry, and Curly. Graphically and aurally, this program is oozing
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with authentic Stooge shticks, trivia, and mayhem. However, as a game with
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lasting entertainment value, it falls somewhat short. (This review is based on
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the Amiga version; Commodore 64/128 and IBM-PC version notes follow.)
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The program is laid out much like a MONOPOLY board. After an incredibly strange
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and funny opening sequence (the origin of which has been the subject of much
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rumor and gossip), we discover that the Stooges are trying to raise $5,000 in
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order to save "Ma's Orphanage" from foreclosure by an evil banker. There is a
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30-day time limit; extra money will pay for repairs to the place and, possibly,
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a wedding for the Stooges with Ma's three desirable daughters.
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Most of this story is depicted using comic book type word-balloons displayed
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over cherubic animated figures. Often, however, the actual digitized voices of
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the Stooges are used. As the game progresses, graphically-enhanced Stooge photos
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occasionally appear, as well. All of this is set, of course, to "Three Blind
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Mice" and other well-known Stooge scores.
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Moe, Larry, and Curly move along a street that contains 180 blocks. Most blocks
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offer a money-making opportunity, although a run-in with the evil banker can
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cause just the opposite. The boys may find abandoned cash, or one of four job
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offers based on popular episodes, such as "Hoi Polloi" and "Punch Drunks." As a
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boxer, Curly can win a cash prize by defeating the champ, and it's up to Larry
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to fetch his violin at the pawn shop down the street. (The connection here is
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well known to Stoogephiles.) The object is to guide Larry down an
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obstacle-cluttered alley in a limited amount of time.
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Another sequence requires the boys to toss pies across a restaurant room at
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some hoity-toity diners. Object: Serve the guests, Stooge-style, while ducki in
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time to avoid similar service in return. There are other arcade sequences, all
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of which exhibit amazing perfection in presentation. One of these, "Crackers,"
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is made up entirely of still photos (not cartoons) of Curly, and works out very
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nicely.
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Stooge trivia is also a feature of the program. The Stooges can win money by
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correctly answering some rather obscure questions about themselves. Do you know
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which Stooge began his career as a Shakespearean actor? Or answer "A," "B," or
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"C" to the appropriate tune of "Swingin' the Alphabet."
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Rather than rolling dice to move from block to block, Moe's hand appears above
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a six-block segment of the city map and randomly chooses a square. Early in the
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game, his hand moves slowly, and it is possible to stop the hand at a desired
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square by hitting the joystick button. Unless the hand is slowed by a special
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sequence, it will soon be moving so fast as to make specific block selection
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impossible. This special sequence involves slowing down Moe's hand by slapping,
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poking, and generally abusing Larry and Curly. Using the joystick, Moe must be
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made to perform these actions, as well as fake them, while his partners duck,
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tease, or counter-attack their leader. The more successful Moe is, the slower
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his hand will move during the next block selection.
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One dismal feature of the game is that the map also contains a large number of
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mouse traps. If Moe's hand lands on one of these while selecting a block, he
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loses a finger. Yes, a finger! When Moe runs out of fingers on his map hand, the
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game is over. The traps are too numerous to avoid, and they will usually cause
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the game to end much sooner than the 30-day time limit.
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There are several factors which, unfortunately, prevent THE THREE STOOGES from
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being as good a game as it is a cartoon. First, each playing sequence is
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preceded by an introductory anecdote. These introductions are entertaining the
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first time through, but they're repeated each time the same playing sequence is
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selected. This slows things down tremendously, particularly if the computer on
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which you're playing lacks either a hard drive, or the large RAM necessary
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(1.5MB on the Amiga) to avoid at least some of the lengthy disk-accessing. There
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really should have been more thought devoted to solving this problem,
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considering how memory-hungry this type of program is.
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My major complaint is that the arcade sequences, though initially stunning, are
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not very imaginative. Beneath the surface, these games are really based on old
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premises. Larry's run down the alley in the boxing sequence is very similar to
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DONKEY KONG and its zillions of imitations. Similarly, the Stooges' run through
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a hospital, gathering fallen instruments, is recognizable as a form of BREAKOUT.
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For this reason, THE THREE STOOGES may be more rewarding to watch than play.
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THE THREE STOOGES is supplied on two disks for the Amiga, and can be placed on
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a hard drive. Without the latter, two drives are strongly recommended, as is
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more than 1.5MB of RAM. 512K is the minimum needed, and a joystick is also
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required. The documentation includes a partial map of the "game board," and a
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brief, but well-written and informative history of the Stooges.
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There is little doubt in my mind that THE THREE STOOGES deserves top honors for
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its sound and graphics, which depict Moe, Larry, and Curly with genuine
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affection and remarkable realism. Unfortunately, it is a slow-moving game that
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features quick, simple arcade sequences and very nasty mouse traps.
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COMMODORE 64/128 VERSION NOTES
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With great reluctance, I have to report that the C64/128 version of THE THREE
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STOOGES suffers from the same problems noted by Allen Greenberg in the main
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Amiga review: STOOGES is less of a game and more of a cartoon, a condition that
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can be -- and perhaps should be -- inferred from Cinemaware, the name of its
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developer.
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Thanks to V-MAX (a speed-demon of a fastloader), disk access on the Commodore
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is no worse than usual, especially when you consider the voices, photo-like
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still graphics, and the animated sequences. The arcade games are controlled with
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a joystick; other than the difficulties inherent in a particular arcade
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sequence, STOOGES is easy to learn and play.
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While the digitized voices, black and white photos, and familiar tunes of the
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Stooges will bring smiles of pleasure to believers and agnostics alike, the
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arcade sequences offer nothing we haven't seen before. Neither Stooge
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involvement nor great graphics can make them fresh.
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Once the cinematic wonders of THE THREE STOOGES wear off, the entire package
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will become a curio.
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IBM-PC VERSION NOTES
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THE THREE STOOGES was Cinemaware's first attempt at EGA graphics for MS-DOS
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systems. This is fortunate, as THE THREE STOOGES derives so much of its charm
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from its graphics. On the other hand, Cinemaware's early efforts were not
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totally compatible with EGA equipment. My first attempt at playing this game was
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thwarted because the program was incompatible with an Everex EGA. Therefore, the
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program reverted to CGA, and nowhere have CGA graphics been more of a
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disappointment. However, the program seems to recognize an Orchid VGA, and the
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result is breathtaking. In 16 colors, THE THREE STOOGES is an incredible visual
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delight. Combined with the vintage music (dull in its one-channel version,
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though) and actual digitized speech, the game does justice to its namesakes.
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The IBM version requires 256K for IBM-PCs, XTs, ATs, and true compatibles; 384K
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is required for 16-color Tandy computers. A joystick is recommended, and having
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played it both ways, I can assure you that a joystick is definitely the control
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mechanism of choice here. Both disk formats are included in the box. Utilizing a
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key-disk protection scheme, THE THREE STOOGES is installable on a hard drive or
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on working disks. Some of the disk accesses were quite slow at 4.77 and 8 MHz,
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but improved dramatically at higher speeds.
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Because of the limited palette even in EGA, and because Cinemaware decided not
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to take advantage of full EGA -- or even full CGA -- resolution, the graphics
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are less attractive than on the Amiga. This makes little sense, since at
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640x350, the IBM should come extremely close to the Amiga in graphic resolution.
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The photographic screens are coarser, and the colors are more cartoonish than
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Amiga's; the digitized portions of the soundtrack are also more crude, buzzing
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through in a haze of static. But they're still recognizable as the voices of
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Larry, Curly, and Moe, and that's more than MS-DOS owners can usually expect.
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As Mr. Greenberg points out, the arcade aspects of the game are tiresome after
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a while, and some are extremely difficult. Through a combination of
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perseverance, practice, and a little trickery, I was able to complete the game
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with over $15,000, which is enough not only to rescue the orphanage and fix it
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up, but to marry the three beautiful daughters, as well. This results in a
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couple of extra screens, the final one of which is an especially nice reward.
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However, I'd love to see somebody reach that goal without resorting to a little
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cheating.
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Overall, I recommend THE THREE STOOGES despite its middling play value. This
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has something to do with my affection for the Stooges, and my love of good
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graphics. It's delightful to be able to play this game just once in a while, to
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see the Stooges shuffling down the sidewalk looking for jobs, trying to help the
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good guys, and making a big, jolly mess as they do.
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THE THREE STOOGES is published and distributed by Cinemaware Corp.
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*****DOWNLOADED FROM P-80 SYSTEMS (304) 744-2253
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