1190 lines
57 KiB
Plaintext
1190 lines
57 KiB
Plaintext
_______ _______ _______ _____ __________ _____ ____
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/ d###########b.---'\ Y####b\/ \ Y####b Y#########b Y###b\ "Y####b
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/ d#####P "Y#####b. \ Y####b \ Y####b Y#####P"""/____/ \/_____/
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/ d#####P `. "Y#####b. \ Y####b \/_____//_______--'
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/ d#####P `. "Y#####b \/_____/
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/ d#####P `/______/ C H I L D R E N O F T H E A T O M
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|/_____/
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X-MEN: Children of the Atom FAQ version 6.0
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=======
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INTRO
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=======
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X-MEN, Capcom's newest fighting game, boasts incredible graphics and brand
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new playing features. As if you couldn't guess, the game based on
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characters appearing in Marvel comics (though they are a little dated)
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X-MEN is all of 300 megs, and is the eighth to use the Capcom CPS2 system.
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This faq is based on version 3.00 of X-MEN.
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Feel free to copy and distribute this faq, but don't sell it! My fellow
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faq writers and I don't get any money for our work, and it really pisses
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us off when freeloaders make a profit from it. This goes for game mags
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as well. (Hi EGM, you rat bastards!) It's free info...keep it that way.
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Send any comments, corrections, etc. to Rich Joseph at rfj105@psu.edu
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Title by Galen Komatsu
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========================
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THINGS YOU SHOULD KNOW
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========================
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BETWEEN AND AFTER BATTLES
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During the pause between battles, you are able to move your character
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back and forth. This allows you to position yourself *just* right.
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X-Power collected during the previous battle remains for the next. Press
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any attack button to speed up the delay. The winner can press start to
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cancel the victory pose, allowing his or her character to move during the
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delay. This allows you to take some "free hits" on your opponent, or to
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set-up a pose for the final screen.
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BLOCKING AND THE AUTOBLOCK
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Blocking is as simple as pushing the joystick away from the attack. In
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X-MEN, you can block on the ground or in the air. There is a feature
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called "automatic blocking", which is selectable when you choose your
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character. All attacks are blocked, even if you are moving forward, as
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long as you don't touch a button. However, autoblocking only works for
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the first match...an X will appear over the "AUTO" sign when it is turned
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off. This feature will also permanently limit your moves. The most
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common example are the beam attacks. Beams will only fire straight,
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instead of having three different directions.
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COMBOS
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A combo is a series of moves that interupt the animation of the previous
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ones, making it a smooth, continous move. There are basically three ways
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to combo in X-MEN. The most ancient of methods is to interupt a standard
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move with a special. An example of this would be (fierce,fierce DP).
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Hitting multiple times in the air is the second way to combo. The third
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method is somewhat new, called the "Magic Series" by Tom Cannon. A magic
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series is sequence of buttons which interrupt each other. This method is
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unlike the "weakest to strongest" system of DarkStalkers because each
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character seems to have a specific set of buttons. The most common
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MS is (strong,forward). Kicks and punches can be interchanged, but you
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cannot go "backwards" with a MS (strongest to weakest). Three characters
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can link *all* of their buttons into a magic series. These three are
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Cyclops, Psylocke, and Gouki, who have what is termed the "six-hit magic
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series" or SHMS. Once you get used to these three systems, try creating
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your own combos by mixing them together. Remember, the best combo is the
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one you create yourself!
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DASHING
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Tap forward twice to dash forward, and twice back to dash backward. An
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alternative way is to press two punches and hold the joystick forward or
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backward. Reverse the stick to stop. During a dash, slide by pushing
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down and a button. Slides and dashes are a good way to start combos.
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MISSILE ATTACKS
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You can guide the path of most missiles with the joystick. No one should
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complain about "unfair" missile traps in X-MEN. Two colliding missiles will
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cancel each other. A well-timed kick or punch will also cancel a missile.
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Super jumps will get you out of any corner. (Seems Capcom went a long way
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to remove the fireball trap from this game)
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STUNS AND KNOCKDOWNS
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Besides normal stuns, your character can be stunned on the ground. You can
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hit or throw a downed opponent. Shake the joystick to recover from a stun
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quicker. If you are knocked down, hold the joystick forward or backward
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and press a punch button. This will cause your character to quickly roll
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forward or backward. The strength of the punch determines the distance.
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SUPER JUMPS
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Besides normal jumps, your character can leap twice as high. Rapidly flick
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the joystick from down to up. An alternate way is to hold all three kick
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buttons. The game will stay focused on the higher character, and a little
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marker shows the position of the lower one. Most importantly, a super jump
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will cancel any *normal* move.
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THROWING
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Simply press the joystick forward with a medium or fierce punch or kick
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to throw. There are both air and ground throws...every character is able
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to do both. When someone is trying to throw you, it can be "reversed" by
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attempting to throw the thrower. Holding down and all three punch buttons
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has two different effects on throws. If you are being thrown, this will
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"shrug off" the throw. If you have already been thrown, the move allows
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you to land without taking further damage. This feature uses some of the
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energy in your power bar. (you must be at least 2nd level to use it)
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X-POWER BAR
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Underneath the life bar is an empty bar. This bar will fill with glowing
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energy every time you do a special move, throw, or hit an opponent
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(blocking or not). Every time you reach a new power level, energy will
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glow around your legs, and the power level (1st, 2nd, etc.) will appear
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over the life bar. When the power is blue in the pow bar (1st level),
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only regular moves are allowed. When the meter becomes orange (2nd Level),
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you can use some energy to perform special "X-Ability" moves. When the
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energy bar is full, the colors flicker, and you can perform one of the
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"Hyper-X" moves.
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==============
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KEY TO MOVES
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==============
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Jump Punches: Jab = a
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Jump Back O O O Jump Forward Strong = b
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\ | / Fierce = c
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Back O- -O Forward
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/ | \ Kicks : Short = x
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Crouch Back O O O Crouch Forward Forward = y
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Crouch R.house = z
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TERMS: (C) - Use the joystick to guide this move. (Control)
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(D) - Character now does more damage in some way.
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(G/A) - Ground/Air. Some moves are ground-based, others
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are aerial. Both letters mean the move can be
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performed on the ground as well as in the air.
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D. - Move goes in a diagonal direction (D.Up, D.Down)
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X-Moves - Moves that are unique to this character and can
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be done at any time during the match. These moves
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help to charge your power meter.
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X-Abil. - Special moves that draw on the power stored in
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your power meter.
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Hyper-X - When the power meter is full, your character can
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drain it to perform this super move.
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SPECIAL NOTE: These descriptions assume you are not using autoblock.
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All special moves in autoblock mode are limited to the
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medium version of that move (with a few exceptions).
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================
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THE CHARACTERS
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================
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COLOSSUS
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name Piotr "Peter" Nikolaievitch Rasputin
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alias The Proletarian
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origin Siberia
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alignment good (X-Men)
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hair/eyes black/blue.......black/silver when transformed
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stature 6'6" (198cm).....7'5 when transformed
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weight 250lbs (227kg)...500lbs when transformed
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enemies Juggernaut, The Shadow King, The Marauders
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With a thought, Piotr can transform the tissue of his entire body into
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an organic "steel". While in this state, Colossus has super-human
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strength and stamina, and does not breathe!
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,__ X-Moves ____________________________________________________________,
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| Giant Swing | | \ -O Punch | (G) Colossus runs forward, grabs|
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| | O O | his opponent and twirls around. |
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| | | Spin joystick for a faster spin.|
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|-----------------------------------------------------------------------|
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| Power Tackle | | \ -O Kick | (G) Colossus sticks out his |
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| | O O | shoulder and charges. Hit a |
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| | | button to come out sooner. |
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| | | Cancels all missile attacks. |
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| | | x=Across y=D.Up z=D.Up |
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|-----------------------------------------------------------------------|
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| Body Press | | + Punch | (G) Use this only on the fallen |
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| | O | opponent. Colossus will hoist |
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| | | the character over his head. |
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| | | (setup for a rethrow) |
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|_______________________________________________________________________|
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,__ X-Abilities ________________________________________________________,
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| Super Armor | | / O- abc | (G) Colossus becomes shiny. He |
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| | O O | will take less damage, and he |
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| | | cannot be knocked down! |
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|_______________________________________________________________________|
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,__ Hyper-X ____________________________________________________________,
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| Super Dive | | \ -O abc | (G) Rise into the air, then |
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| | O O | dive into your opponent. Hit a |
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| | | button to dive sooner. |
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| | | Maximum hits = 3 |
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|_______________________________________________________________________|
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,__ Other Notes ________________________________________________________,
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| An aerial (c) is slightly controllable. |
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| Magic series: (a,y,c) |
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|_______________________________________________________________________|
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CYCLOPS
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name Scott Summers
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alias ?
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origin USA
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alignment good (X-Men)
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hair/eyes brown/black
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stature 6'3" (190cm)
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weight 175lbs (79kg)
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enemies ?
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The leader of the X-Men, Scott has eyes that emit solar radiation.
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He must wear ruby lenses or the energy will pour forth everytime he
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opens his eyes.
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,__ X-Moves ____________________________________________________________,
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| Optic Blast | | \ -O Punch | (G/A) Shoot a beam of energy. |
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| | O O | a=Crouch b=Stand c=D.Up |
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| | | (all aerial beams are straight) |
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|-----------------------------------------------------------------------|
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| Gene Splice | -O | \ Punch | (G) A rising uppercut. Tap the |
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| | O O | button for extra hits. |
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|_______________________________________________________________________|
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,__ X-Abilities ________________________________________________________,
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| ??? | ??? | ??? |
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|_______________________________________________________________________|
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,__ Hyper-X ____________________________________________________________,
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| Mega Optic | | \ -O abc | (G) Cyclops shoots a huge optic |
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| Blast | O O | blast straight forward. |
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| | | Maximum hits = 17 |
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|-----------------------------------------------------------------------|
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| Control Beam | | / O- Punch | (G/A,C) Cyclops emits a thick |
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| | O O | optic blast. Beam will reflect |
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| | | from walls and floor if you are |
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| | | standing on the ground. |
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|_______________________________________________________________________|
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,__ Other Notes ________________________________________________________,
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| Back or forward with (c) on the ground shoots a laser burst. |
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| Dashing with (ax) gives the "rapid punch" - dashing kicks and punches.|
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| Dashing with (cz) gives the "neck breaker drop" - a dashing throw. |
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| Tap up after a jump to jump again (double jump) |
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|_______________________________________________________________________|
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ICEMAN
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name Robert "Bobby" Drake
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alias none
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origin Long Island, New York
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alignment good (X-Men)
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hair/eyes brown/brown
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stature 5'8" (173cm)
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weight 145lbs (66kg)
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enemies Magneto, Juggernaut, Sentinels, Apocalypse
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Bobby has the ability to lower both his internal and external body
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temperatures. He usually uses the air moisture to create various forms
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of super-dense ice. In addition to his battle skills, Iceman is also
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trained in the deadly art of accounting.
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,__ X-Moves ____________________________________________________________,
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| Ice Beam | | \ -O Punch | (G/A) Shoot a beam of ice. |
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| | O O | a=D.Down b=Across c=D.Up |
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|-----------------------------------------------------------------------|
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| Ice Avalanche | Punch + Kick | (G/A) Form a boulder of ice in |
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| | (same strength) | the air to drop on your victim. |
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| | | ax=Toward by=Down cz=Away |
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|_______________________________________________________________________|
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,__ X-Abilities ________________________________________________________,
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| Ice Fist | | / O- abc | (G,D) A large sphere of ice |
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| | O O | welds to Iceman's hand. |
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|_______________________________________________________________________|
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,__ Hyper-X ____________________________________________________________,
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| Arctic Attack | | \ -O abc | (G/A) Large hailstones stream |
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| | O O | from Iceman's body. |
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| | | Maximum hits = 50 |
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|_______________________________________________________________________|
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,__ Other Notes ________________________________________________________,
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| He takes no damage from blocked energy attacks, such as fireballs or |
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| lasers. Iceman reflects some of the blocked missiles, but they won't |
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| damage the opponent either. |
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| Ice from the fierce throw will freeze the other player in place. |
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| Try freezing your opponent, then doing the Hyper-X from close range. |
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|_______________________________________________________________________|
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OMEGA RED
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name Arukeidi Rosspitchi
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alias none
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origin Russia
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alignment evil
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hair/eyes blonde/black
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stature 6'6" (198cm)
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weight 300lbs (136kg)
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enemies The X-Men
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An attempt to create a super-soldier for the former Soviet Union, the
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psychotic Omega Red is a deadly opponent.
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,__ X-Moves ____________________________________________________________,
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| Carbonadium | | \ -O Punch or | (G/A) Omega's whip shoots out |
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| Coil | O O Kick | and grabs his opponent. Grabs |
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| | | through special moves. Tap a |
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| |(kick aerial only) | button to cancel. |
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| | | a=Across b=D.Up c=Up |
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| | | x=Across y=D.Down z=Down |
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|-----------------------------------------------------------------------|
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| Flip n Smash | Direction + Punch | (G/A) Flip your opponent around.|
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| (after coil) | | Two flips if close to a wall. |
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|-----------------------------------------------------------------------|
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| Omega Strike | | \ -O Kick | (G) Use the tentacles to propel |
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| | O O | Omega Red in a direction. Push |
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| | | down and a button to cancel. |
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| | | x=Across y=D.Up z=Up |
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|_______________________________________________________________________|
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,__ X-Abilities ________________________________________________________,
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| | | |
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| Death Factor | Tap Punch | (G/A) Use your enemy's life to |
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| (after coil) | | heal Omega! |
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|-----------------------------------------------------------------------|
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| Energy Drain | Tap Kick | (G/A) Absorb your opponent's |
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| (after coil) | | X-Power. |
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|_______________________________________________________________________|
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,__ Hyper-X ____________________________________________________________,
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| | | |
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| Omega Destroyer | | \ -O abc | (G) Omega's tentacles spin out |
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| | O O | over the screen in a frenzy. |
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| | | Maximum hits = 10 |
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|_______________________________________________________________________|
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,__ Other Notes ________________________________________________________,
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| |
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| Omega can dash forward in the air. |
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| A crouching roundhouse has three distances: A back crouch is near, |
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| a straight down crouch ends up in the middle of the screen, and a |
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| crouch forward ends up on the other side. |
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|_______________________________________________________________________|
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PSYLOCKE
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name Elizabeth "Betsy" Braddock
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alias none
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origin England
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alignment good (X-Men)
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hair/eyes black/black
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stature 5'11" (180cm)
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weight 155lbs (70kg)
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enemies The Mandarin
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As the result of Spiral's genetic experiments, the psionic Betsy had her
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genes mixed with those of a ninja warrior.
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,__ X-Moves ____________________________________________________________,
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| | | |
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| PsiFlash | | \ -O Punch | (G/A) A burst of mental energy. |
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| | O O | Mutiple blasts are possible. |
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| | | a=D.Down b=Across c=D.Up |
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|-----------------------------------------------------------------------|
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| PsiBlade Spin | | \ -O Kick | (G/A) A spinning energy kick. |
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| | O O | Tap the button for more hits. |
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| | | x=Across y=D.Up z=Up |
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|-----------------------------------------------------------------------|
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| Taunt | Press Start | (G) Psylocke playfully teases. |
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| | | Invulnerable to missiles, hits |
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| | | for damage; may affect throws. |
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|_______________________________________________________________________|
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,__ X-Abilities ________________________________________________________,
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| | | |
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| Ninjitsu | | / O- Punch | (G) Six images of Psylocke. |
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| | O O or Kick | Button determines where she is. |
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| | | a=Far Left......z=Far Right |
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|_______________________________________________________________________|
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,__ Hyper-X ____________________________________________________________,
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| | | |
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| PsiSpear | | \ -O abc | (G/A,C) Psylocke gathers her |
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| | O O | energy. Use this time to push |
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| | | the joystick in the direction |
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| | | you want to fly. After the first|
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| | | run, reposition and repeat with |
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| | | a button tap. |
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| | | Maximum hits = 10 |
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|_______________________________________________________________________|
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,__ Other Notes ________________________________________________________,
|
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| |
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| She can jump off of walls. |
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| Tap up after a jump to jump again (double jump) |
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|_______________________________________________________________________|
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SENTINEL
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name Sentinel
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alias none
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origin unknown
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alignment evil
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hair/eyes none
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stature 20feet
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weight 30tons
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enemies all mutants
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The sentinels were created to "protect" normal humans by capturing and
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exterminating mutants, a job they perform with ruthless effeciency.
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,__ X-Moves ____________________________________________________________,
|
|
| | | |
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| Rocket Punch | | \ -O Punch | (G/A) Extend the robot's arm. |
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| | O O | a=D.Down b=Across c=D.Up |
|
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|-----------------------------------------------------------------------|
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| Sentinel Force | | \ -O Kick | (G) Send three flying robots to |
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| | O O | attack the opponent. |
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| | | x=Down toward the opponent |
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| | | y=Straight across the screen |
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| | | z=Carpet bomb |
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|-----------------------------------------------------------------------|
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|
| Body Press | | + Punch | (G) Use this only on the fallen |
|
|
| | O | opponent. The robot will hoist |
|
|
| | | the character over his head. |
|
|
| | | (setup for a rethrow) |
|
|
|_______________________________________________________________________|
|
|
|
|
,__ X-Abilities ________________________________________________________,
|
|
| | | |
|
|
| Flying | | / O- abc | (G/A) Your jets turn blue, and |
|
|
| | O O | you can float in the air. |
|
|
|_______________________________________________________________________|
|
|
|
|
,__ Hyper-X ____________________________________________________________,
|
|
| | | |
|
|
| Plasma Storm | | \ -O abc | (G) Hold a net of energy, then |
|
|
| | O O | release it toward opponent. |
|
|
| | | Hold the buttons longer for a |
|
|
| | | double net. Or after releasing |
|
|
| | | the first burst, hold down the |
|
|
| | | buttons for two extra. |
|
|
| | | Maximum hits = 10 |
|
|
|_______________________________________________________________________|
|
|
|
|
,__ Other Notes ________________________________________________________,
|
|
| |
|
|
| Sentinel Force with (y) is controllable. Each button tap releases a |
|
|
| robot, which can be directed by the joystick. |
|
|
| The Sentinel has a huge variety of normal moves; learn how to use |
|
|
| them to your advantage. |
|
|
| A ground (b) or (c) shoots missiles or a laser. |
|
|
| Standing (y) does an upward flame kick. |
|
|
| While in the air, hold down with (c) for a spinning dive. |
|
|
| An aerial (y) is controllable. |
|
|
|_______________________________________________________________________|
|
|
|
|
|
|
SILVER SAMURAI
|
|
|
|
name Kenichiro Harada
|
|
alias none
|
|
origin Japan?
|
|
alignment evil
|
|
hair/eyes black/black
|
|
stature unknown
|
|
weight unknown
|
|
enemies Wolverine
|
|
|
|
Harada is the Silver Samurai, the head of the Yashida clan. He is a
|
|
powerful mutant with the ability to channel awesome amounts of energy
|
|
through his blade.
|
|
|
|
,__ X-Moves ____________________________________________________________,
|
|
| | | |
|
|
| Shuriken | | \ -O Punch | (G/A,C) A six-pointed shuriken. |
|
|
| | O O | |
|
|
|-----------------------------------------------------------------------|
|
|
| HyakuRetsuToh | Tap Punch | (G,C) Rapid sword slices. Dash |
|
|
| | | during the move to run forward. |
|
|
|_______________________________________________________________________|
|
|
|
|
,__ X-Abilities ________________________________________________________,
|
|
| | | |
|
|
| Blink | | \ -O Kick | (G/A) Fade out, then back in. |
|
|
| | O O | |
|
|
|-----------------------------------------------------------------------|
|
|
| Touki | | / O- Punch | (G,D) Power up your katana. |
|
|
| | O O | a=rai (thunder) |
|
|
| | | b=hyo (ice) |
|
|
| | | c=hono (flame) |
|
|
|-----------------------------------------------------------------------|
|
|
| Bushin | | / O- xyz | (G,D) A series of shadow images |
|
|
| | O O | follow the Samurai. Each image |
|
|
| | | repeats previous move, so one |
|
|
| | | slash can turn into six! |
|
|
|_______________________________________________________________________|
|
|
|
|
,__ Hyper-X ____________________________________________________________,
|
|
| | | |
|
|
| RaiMeiKen | | \ -O abc | (G) Bolts of electricity whip |
|
|
| | O O | from his katana. |
|
|
| | | Maximum hits = 28 |
|
|
|-----------------------------------------------------------------------|
|
|
| Triple Shuriken | | / O- abc | (G,C) Throw three shuriken. |
|
|
| | O O | |
|
|
|_______________________________________________________________________|
|
|
|
|
,__ Other Notes ________________________________________________________,
|
|
| |
|
|
| Tapping a punch button will slice in one direction, then another, |
|
|
| then it will start the HyakuRetsuToh |
|
|
| Use the ice sword to freeze, combo, then refreeze your opponent. |
|
|
| The Samurai doesn't gain X-power while using the Touki move. |
|
|
|_______________________________________________________________________|
|
|
|
|
|
|
SPIRAL
|
|
|
|
name Spiral
|
|
alias none
|
|
origin another dimension
|
|
alignment evil
|
|
hair/eyes white/white
|
|
stature unknown
|
|
weight unknown
|
|
enemies The X-Men
|
|
|
|
She is the henchman of Mojo, a crazed interdimensional film director.
|
|
The multi-talented Spiral wields weapons with savagery and parts the
|
|
space/time curtain with ease.
|
|
|
|
,__ X-Moves ____________________________________________________________,
|
|
| | | |
|
|
| Dancing Swords | -O \ | / 0- abc | (G/A) A halo of six swords float|
|
|
| | O O O | around Spiral. Tapping a punch |
|
|
| | | button releases a sword. Also a |
|
|
| | | setup for other moves. Only two|
|
|
| | | punch buttons are necessary. |
|
|
|-----------------------------------------------------------------------|
|
|
| Sword Toss | | \ -O Punch | (G/A) Throw a ring of swords. |
|
|
| (need halo) | O O | a=Down b=Across c=Up |
|
|
|-----------------------------------------------------------------------|
|
|
| Six-Hand | | O Punch | (G) Spiral floats up and tries |
|
|
| Grapple | O | | to grab. (setup for a throw) |
|
|
|_______________________________________________________________________|
|
|
|
|
,__ X-Abilities ________________________________________________________,
|
|
| | | |
|
|
| Sword Explosion | | \ -O Kick | (G/A) Swords explode outward. |
|
|
| (need halo) | O O | x=Explode y=Spinner z=Seekers |
|
|
|-----------------------------------------------------------------------|
|
|
| Switch Dance | | / O- a | (G/A) Change places with your |
|
|
| | O O | opponent. |
|
|
|-----------------------------------------------------------------------|
|
|
| Teleport Dance | | / O- b | (G/A) Spiral teleports to one |
|
|
| | O O | six positions. Tap a button |
|
|
| | | after the move to control where |
|
|
| | | she appear (no tap = b position)|
|
|
| | | a=(A)front x=(G)front |
|
|
| | | b=(A)above y=(A)far above |
|
|
| | | c=(A)behind z=(G)behind |
|
|
|-----------------------------------------------------------------------|
|
|
| Power Dance | | / O- x | (G/A,D) Spiral has a pulsating |
|
|
| | O O | red glow and does more damage. |
|
|
|-----------------------------------------------------------------------|
|
|
| Speed Dance | | / O- y | (G/A) Spiral glows a soft white |
|
|
| | O O | and can move incredibly fast. |
|
|
|-----------------------------------------------------------------------|
|
|
| Dimensional | | / O- z | (G/A) Spiral turns invisible. |
|
|
| Dance | O O | |
|
|
|_______________________________________________________________________|
|
|
|
|
,__ Hyper-X ____________________________________________________________,
|
|
| | | |
|
|
| Metamorphose | | \ -O abc | (G/A) Doing move once gives |
|
|
| | O O | Spiral a rainbow glow. (Close |
|
|
| | | opponents will take damage) |
|
|
| | | A successful throw will cause |
|
|
| | | Spiral to morph into each char |
|
|
| | | for a multi-hit combo. |
|
|
| | | Maximum hits = 21 |
|
|
|_______________________________________________________________________|
|
|
|
|
,__ Other Notes ________________________________________________________,
|
|
| |
|
|
| Tapping (c) once gives a quick six-hit combo. |
|
|
| From her fierce throw, Spiral tosses the opponent in the direction of |
|
|
| the joystick. Toss upward, and it's possible to rethrow or combo. |
|
|
| A reverse fireball motion + c (see her X-abilities) drops her quickly |
|
|
| to the ground. Called the "Quick Drop". Doesn't add or drain power.|
|
|
|_______________________________________________________________________|
|
|
|
|
|
|
STORM
|
|
|
|
name Ororo Munroe
|
|
alias Beautiful Wind Rider
|
|
origin New York, New York
|
|
alignment good (X-Men)
|
|
hair/eyes white/blue
|
|
stature 5'11" (180cm)
|
|
weight 127lbs (58kg)
|
|
enemies The Shadow King, The Brood
|
|
|
|
Ororo can mentally control weather over a limited area; her powers are
|
|
affected by her emotions. She uses the wind to fly, and the storm to
|
|
fight her enemies.
|
|
|
|
,__ X-Moves ____________________________________________________________,
|
|
| | | |
|
|
| Typhoon | | \ -O Punch | (G/A) A small whirlwind. |
|
|
| | O O | |
|
|
|-----------------------------------------------------------------------|
|
|
| Lightning | Punch + Kick | (G/A,C) Storm spins holding a |
|
|
| Attack | (same strength) | ball of lightning in her hands. |
|
|
| | | Can reposition and repeat again.|
|
|
|_______________________________________________________________________|
|
|
|
|
,__ X-Abilities ________________________________________________________,
|
|
| | | |
|
|
| Flying | | / O- abc | (G/A) Storm defies gravity. |
|
|
| | O O | |
|
|
|-----------------------------------------------------------------------|
|
|
| KazeOkoshi | | / O- xyz | (G) Tap buttons for a series of |
|
|
| | O O | rising wind kicks. |
|
|
|_______________________________________________________________________|
|
|
|
|
,__ Hyper-X ____________________________________________________________,
|
|
| | | |
|
|
| Lightning Storm | | \ -O abc | (G/A) Bolts of lightning arc |
|
|
| | O O | off of Storm's body. |
|
|
| | | Maximum hits = 25 |
|
|
|-----------------------------------------------------------------------|
|
|
| Hail Storm | | \ -O Start | (G) Storm floats up and shards |
|
|
| | O O | of ice explode from her body. |
|
|
|_______________________________________________________________________|
|
|
|
|
,__ Other Notes ________________________________________________________,
|
|
| |
|
|
| Hold (abc) while jumping or flying for a controllable "quick flight" |
|
|
| Storm is invulnerable while dashing (her windscreen protects her) |
|
|
| In the air, tap (b) for a controllable ball of electricity. |
|
|
|_______________________________________________________________________|
|
|
|
|
|
|
WOLVERINE
|
|
|
|
name Logan
|
|
alias Patch, Weapon X
|
|
origin Canada
|
|
hair/eyes black/brown
|
|
alignment good (X-Men)
|
|
stature 5'3" (160cm)
|
|
weight 195lbs (88kg)
|
|
enemies Sabretooth, Silver Samurai, Lady Deathstrike, Cameron Hodge
|
|
|
|
A product of Canada's ultrasecret Weapon-X program, Logan possess an
|
|
unbreakable adamantium-laced skeleton, razor sharp claws, and a mutant
|
|
healing factor...as well as a short temper.
|
|
|
|
,__ X-Moves ____________________________________________________________,
|
|
| | | |
|
|
| Tornado Claw | -O | \ Punch | (G) A rising uppercut. Tap the |
|
|
| | O O | button for extra hits. Use this |
|
|
| | | move to juggle the opponent. |
|
|
|-----------------------------------------------------------------------|
|
|
| Drill Claw | Punch + Kick | (G/A,C) Logan spins with his |
|
|
| | (same strength) | claws extended. |
|
|
|_______________________________________________________________________|
|
|
|
|
,__ X-Abilities ________________________________________________________,
|
|
| | | |
|
|
| Berserker | | / O- abc | (G,D) Wolverine becomes very |
|
|
| Charge | O O | quick (note the afterimages) |
|
|
|-----------------------------------------------------------------------|
|
|
| Healing Factor | | / O- xyz | (G) Gain extra life energy. |
|
|
| | O O | |
|
|
|_______________________________________________________________________|
|
|
|
|
,__ Hyper-X ____________________________________________________________,
|
|
| | | |
|
|
| Berserker | | \ -O abc | (G) Dash forward in a frenzy of |
|
|
| Barrage | O O | slashing attacks. Hold buttons |
|
|
| | | for more hits. |
|
|
| | | Maximum hits = 8 |
|
|
|_______________________________________________________________________|
|
|
|
|
,__ Other Notes ________________________________________________________,
|
|
| |
|
|
| He is able to wall jump. |
|
|
| Wolverine's falls are slightly controllable. |
|
|
| Push away after an attack to bounce off. |
|
|
| Logan slowly regenerates, about a pixel every five seconds. |
|
|
| Cancel a block into the Berserker Barrage. |
|
|
|_______________________________________________________________________|
|
|
|
|
|
|
==========================
|
|
SPECIAL CHARACTER: GOUKI
|
|
==========================
|
|
|
|
Gouki has returned yet again as a secret character. Called Akuma by some,
|
|
he is the red-haired secret boss seen in SSF2T. I would like to thank
|
|
Alex Wong and a poster from the newsgroup fj.rec.arts.arcade for this info.
|
|
Look in Gamest #137 for a complete write-up on this code. I'd also like
|
|
to thank Galen Komatsu for his help with the romaji.
|
|
|
|
On the first player side:
|
|
Move to Spiral and pause for two seconds. Now, without stopping, move
|
|
through the following characters: Silver Samurai, Psylocke, Colossus,
|
|
Iceman, Colossus, Cyclops, Wolverine, Omega Red, coming to rest at the
|
|
Silver Samurai. Wait for two seconds, then *hold*:
|
|
short kick + fierce punch + roundhouse kick
|
|
|
|
On the second player side:
|
|
Move to Storm and wait two seconds. Then move without stopping through:
|
|
Cyclops, Colossus, Iceman, the Sentinel, Omega Red, Wolverine, Psylocke,
|
|
Silver Samurai, and stop on Spiral. Pause for two seconds, then *hold*:
|
|
short kick + fierce punch + roundhouse kick
|
|
|
|
If you've timed the code correctly, the character you seem to select will
|
|
*not* appear - though you'll hear the computer say his or her name. The
|
|
side will stay empty until you choose which type of block you wish to use;
|
|
Gouki will then jump down, and your battle will begin. Having trouble?
|
|
Here's a reliable way to time this code, donated by RpM. Pause 2.5 secs
|
|
on the first character. An easy way to do this is to count "thousand-one,
|
|
thousand-2, thousand". Now you move quickly through the pattern, about a
|
|
half-second pause on each one (say "one" on each char). At the last char,
|
|
again pause for 2.5 seconds, then press your buttons.
|
|
|
|
|
|
GOUKI
|
|
|
|
name unknown
|
|
alias Gouki, Akuma
|
|
origin unknown
|
|
alignment evil
|
|
hair/eyes red/black
|
|
stature unknown
|
|
weight unknown
|
|
enemies Gouketsu, Gouken, Ryu, Ken
|
|
|
|
The "gou" here means "supreme" or "great", and "ki" means "demon", so you
|
|
can see what kind of guy we're dealing with. He is the brother of Gouken,
|
|
the sensei of Ken and Ryu of Street Fighter fame. Gouki killed both
|
|
Gouken and his former master, and will do the same to anyone who is fool
|
|
enough to challenge him.
|
|
|
|
,__ X-Moves ____________________________________________________________,
|
|
| | | |
|
|
| GouHadouken | | \ -O Punch | (G) A standard fireball. |
|
|
| | O O | |
|
|
|-----------------------------------------------------------------------|
|
|
| Shakunetsu | O- / | \ -O Punch | (G) A flaming fireball. More of |
|
|
| GouHadouken | O O O | a delay in the beginning, but |
|
|
| | | moves faster than a normal one. |
|
|
| | | A fierce hits twice. |
|
|
|-----------------------------------------------------------------------|
|
|
| ZankuuHadouken | | \ -O Punch | (A) In the air, Gouki throws a |
|
|
| | O O | fireball from either hand. |
|
|
|-----------------------------------------------------------------------|
|
|
| GouShoryuken | -O | \ Punch | (G) The dragon punch, or DP. |
|
|
| | O O | A fierce flames the opponent. |
|
|
| | | (note the black flame on fist) |
|
|
|-----------------------------------------------------------------------|
|
|
| Tatsumaki | | / O- Kick | (G/A) The hurricane kick; this |
|
|
| ZankuuKyaku | O O | follows the arc and speed of |
|
|
| | | your jump. |
|
|
|-----------------------------------------------------------------------|
|
|
| Diving Kick | | \ -O Kick | (A) A diving kick that hits |
|
|
| | O O | three times. If you jump over |
|
|
| | | your opponent and do this move, |
|
|
| | | Gouki will reverse direction. |
|
|
|_______________________________________________________________________|
|
|
|
|
,__ X-Abilities ________________________________________________________,
|
|
| | | |
|
|
| Ultimate Throw | | / O- Punch | (G) Gouki will catch any close |
|
|
| | O O | attacks and DP the opponent. |
|
|
|-----------------------------------------------------------------------|
|
|
| AshuraSenkuu | -O | \ 123 or | (G) Teleport to four different |
|
|
| | O O 456 | locations. They are, as listed: |
|
|
| | | 1. Behind the opponent |
|
|
| | O- | / 123 or | 2. In front of the opponent |
|
|
| | O O 456 | 3. Back into the corner |
|
|
| | | 4. Slightly back |
|
|
|_______________________________________________________________________|
|
|
|
|
,__ Hyper-X ____________________________________________________________,
|
|
| | | |
|
|
| GouShinkuu | | \ -O (x2) Punch | (G) A five-hit flaming fireball.|
|
|
| Hadouken | O O | Ryu's old super move. |
|
|
|-----------------------------------------------------------------------|
|
|
| GouShoryuReppa | -O | \ (x2) Punch | (G) A double dragon punch. |
|
|
| | O O | Ken's old super move. |
|
|
|_______________________________________________________________________|
|
|
|
|
,__ Other Notes ________________________________________________________,
|
|
| |
|
|
| Gouki's fierce throw will toss upward, so you can recatch or combo |
|
|
| Most of his attacks cancel missiles. |
|
|
|_______________________________________________________________________|
|
|
|
|
|
|
============
|
|
THE BOSSES
|
|
============
|
|
|
|
After fighting six random characters, you must fight the two boss
|
|
characters to finish the game. You cannot play as these characters.
|
|
|
|
|
|
JUGGERNAUT
|
|
|
|
name Cain Marko
|
|
alias none
|
|
origin Berkley, California
|
|
alignment evil
|
|
hair/eyes red/blue
|
|
stature 6'10" (208cm)
|
|
weight 900lbs (408kg)
|
|
enemies The X-Men
|
|
|
|
Cain is not a mutant; he aquired his super-abilities from the mystical
|
|
Cyttorak gemstone. These powers include superhuman strength and stamina,
|
|
the ability to generate a psychic forcefield, and the talent of being
|
|
completely *unstoppable*. Cain is the half-brother of Professor X.
|
|
|
|
X-Moves:
|
|
Earthquake - Slams the ground, sending a shockwave.
|
|
Power Punch - A double straight punch.
|
|
|
|
X-Abilities:
|
|
Red Glow - Does even more damage!
|
|
Girder Bash - Rips up a girder and uses it as a weapon
|
|
|
|
Hyper-X:
|
|
Red Shoulder - Rushes forward in a red glow.
|
|
|
|
|
|
MAGNETO
|
|
|
|
name Erik Magnus Lehnsherr
|
|
alias The Creator
|
|
origin unknown
|
|
alignment evil?
|
|
hair/eyes white/blue-grey
|
|
stature 6'2" (188cm)
|
|
weight 190lbs (86kg)
|
|
enemies X-Men, Avengers, Savage Land Mutants
|
|
|
|
You dare rise against me? The human era is over. The mutant era has come!
|
|
|
|
The master of magnetism believes that the war between mutants and humans
|
|
is inevitable, and he will do everything in his power to see that mutants
|
|
reign supreme. The extent of his powers is incredible, as you will see
|
|
when you fight him!
|
|
|
|
X-Moves:
|
|
Magnet Pulse - Shoots twin pulses of red energy downward
|
|
Flying - Magneto flies at will
|
|
Plasma Burst - A thick beam of energy.
|
|
Blackout - Magneto phases in and out
|
|
EM Pulse - Three electric pulses stream from his
|
|
hand to your body.
|
|
|
|
X-Abilities:
|
|
Magnetic - Magneto rips up several large pieces of the
|
|
Tempest station, and they hover until he sends them
|
|
at you (they can be knocked out of the air).
|
|
Hyper Grab - Unblockable black spheres draw you closer.
|
|
Magnetic - A circle of electricity appears around
|
|
Bubble Magneto. It is impossible to hit him while
|
|
the aura is active...but he can hit you!
|
|
Hyper-X:
|
|
Shockwave - Magneto sends a series of brilliant blue
|
|
columns across the screen.
|
|
|
|
|
|
=====================
|
|
SPECIAL BOSS: GOUKI
|
|
=====================
|
|
|
|
Not only is it possible to play as Gouki, you can also fight against him.
|
|
There are several rules you must follow if you want to try this battle.
|
|
(Thanks to Allen Klein and Gamest magazine)
|
|
|
|
1) Play in a one player game
|
|
2) You must use manual block
|
|
3) No continues are allowed
|
|
4) On the sixth character, you must
|
|
a) win both rounds
|
|
b) finish the second round with a Hyper-X
|
|
c) the Hyper-X must do the *maximum* number of hits
|
|
|
|
If you foul up, you can have a second chance. As you are playing Magneto,
|
|
have someone else join in. Let that person win, and he or she now plays
|
|
against the sixth player before fighting Magneto.
|
|
|
|
|
|
============
|
|
THE STAGES
|
|
============
|
|
|
|
Unlike other fighting games, the stages in X-MEN are very tall...about
|
|
double the height of a normal screen. These stages allow characters to
|
|
use super jumps to their full ability.
|
|
|
|
Besides being able to break normal objects on the screen, on some stages
|
|
it is also possible to break the floors. When something heavy hits the
|
|
ground (boulder, a thrown character) jagged cracks appear. (A shatterproof
|
|
floor will "heal" these cracks) A few more cracks break the floor, and
|
|
both characters fall down to the next.
|
|
|
|
The Regular Stages:
|
|
|
|
DANGER ROOM - Cyclops, 1 level
|
|
|
|
The training room of the X-Men, Professor X monitors the battle while
|
|
programming different simulations (jungle, ocean, space, training)
|
|
|
|
THE DEEP - Omega Red, 1 level
|
|
|
|
The battle takes place in a diving capsule with a large window. During
|
|
the fight, the capsule sinks lower and lower into the ocean. Different
|
|
forms of marine life swim by the window, and an underwater city glows in
|
|
the darkness. Toward the end of the match the view window starts to crack,
|
|
and the capsule is hauled to the surface.
|
|
|
|
GENOSHA - Sentinel, 1 level
|
|
|
|
Fight on a steel floor overlooking a vast array of machinery. A large
|
|
sentinel rises from a glowing pit in the center of the room, watching the
|
|
battle. If the Sentinel wins the match, the large robot flies off. If the
|
|
Sentinel loses, the other sentinel explodes and drops back into the pit.
|
|
It is possible to break both walls.
|
|
|
|
ICE ON THE BEACH - Iceman, 1 level
|
|
|
|
Battle on an ice floe near a tropical beach. On the second round, the
|
|
ice breaks away and starts floating into the bay. Well-tanned spectators
|
|
watch from the beach and from boats. At the end of the match, a group of
|
|
dolphins leaps from the surf.
|
|
|
|
MOJO WORLD - Spiral, 4 levels
|
|
|
|
Surrounded by a Dali-esque landscape, the characters fight on glass floors.
|
|
The glass is easily broken, and the players fall down through various
|
|
levels. There is a floating fish board, a strange winter scene, a grey
|
|
bonescape, and finally down to a board where a twitching sculpture of Mojo
|
|
floats in the background.
|
|
|
|
MOON NIGHT - Psylocke, multi-levels (elevator)
|
|
|
|
A steel catwalk on top of an elevator is the scene of this battle.
|
|
The lift moves up, and side to side. You eventually emerge from the
|
|
elevator shaft onto the rooftop, overlooking a moonlit city. It's
|
|
possible to break the scaffolding here.
|
|
|
|
MUTANT HUNTING - Colossus, 2 levels
|
|
|
|
The first part of this stage takes place a freeway overpass, full of
|
|
junked cars. After you break through the asphalt, the characters land on
|
|
a boat traveling down the river. On the banks of the river, you can see
|
|
humans and sentinels searching through the damaged city for mutants.
|
|
|
|
ON THE BLACKBIRD - Storm, 1 level
|
|
|
|
The X-Men's Blackbird rests on an aircraft carrier in the middle of the
|
|
ocean. The characters fight on the back wings in the setting sun.
|
|
|
|
SAMURAI SHRINE - Silver Samurai, 1 level
|
|
|
|
A many-armed statue is the centerpiece of this stage, and there are two
|
|
haindmadiens standing on either side. Two ninja occasionaly appear and
|
|
disappear in puffs of smoke, and a funny little man in robes walks back
|
|
and forth. The shrine erupts in flames at the end of the battle, the
|
|
little man is sliced in half!
|
|
|
|
SAVAGE LAND - Wolverine, 1 level
|
|
|
|
The Savage Land is a prehistoric valley hidden deep within Anarctica.
|
|
The battle takes place on a chunk of rock in the middle of a lava river.
|
|
Different dinosaurs watch the fight from the banks. The rock finally
|
|
floats into a magma lake, where a flock of green Archeaopteryx land by
|
|
the characters when the match is over
|
|
|
|
|
|
The Boss Stages:
|
|
|
|
SPACEPORT - Juggernaut, 1 level
|
|
|
|
Your character fights the Juggernaut on the rocket scaffolding. Girders
|
|
occasionaly break, and debris falls. The X-Men's Blackbird is in the
|
|
background, and later collapses from Juggernaut's constant pounding.
|
|
|
|
AVALON - Magneto, multi-levels (elevator)
|
|
|
|
>From the spaceport, you come to Avalon, Magneto's space station. An
|
|
elevator takes you down and around to the different parts of the station.
|
|
Watch for sudden drops and shifts to the side.
|
|
|
|
|
|
=========
|
|
ENDINGS
|
|
=========
|
|
|
|
All endings start the same. Your character faces Magneto, and the
|
|
Acolytes float down around him. Both of you exchange words, then your
|
|
character gets off Avalon as it explodes. Magneto is presumed dead.
|
|
The X-Men flee in the Blackbird, while the evil mutants take an escape
|
|
pod. Your character ponders what happened on the way back.
|
|
|
|
If you beat the game on one credit, you'll get an additional ending
|
|
after your character's. The name of the programmers will scroll up the
|
|
screen. In the background, the X-Men walk across in a group. Next, the
|
|
four evil characters parade across. Then the Juggernaut walks across,
|
|
followed by Magneto. Lastly, Professor X floats by in his floating yellow
|
|
"wheelchair". A thank you message from Capcom pops up, and you may now
|
|
enter your intials.
|
|
|
|
COLOSSUS
|
|
|
|
No info.
|
|
|
|
CYCLOPS
|
|
|
|
No info.
|
|
|
|
GOUKI
|
|
|
|
Gouki proclaims "I am the master warrior!" He jumps up as the station
|
|
explodes. The end.
|
|
|
|
If you beat the game on one credit, you are treated to a slightly
|
|
different version of the programmer credits. Instead of showing all of
|
|
the characters, only the ones you have beaten appear in their "dizzy"
|
|
animation. Each one scrolls up in the order you defeated them. At the
|
|
end Gouki stands alone, poses, and the thank you from Capcom pops up.
|
|
|
|
ICEMAN
|
|
|
|
No info.
|
|
|
|
OMEGA RED
|
|
|
|
No info.
|
|
|
|
PSYLOCKE
|
|
|
|
Psylocke asks with Magneto to leave with the X-Men, but he blasts her
|
|
away. Betsy realizes that Magneto had noble ambitions, but became a
|
|
monster trying to accomplish them.
|
|
|
|
Back in the jungle setting of the Danger Room, Psylocke stands in a gown
|
|
surrounded by a camera crew. Suddenly, Wolverine flies on followed by
|
|
Cyclops. Betsy asks Cyclops to give her a break, but Scott replies
|
|
"We must always be on our toes!" She's had enough. Psylocke throws off
|
|
her gown and joins the battle. After she defeats Cyclops, he mutters
|
|
"I'll get you next time."
|
|
|
|
SENTINEL
|
|
|
|
No info.
|
|
|
|
SILVER SAMURAI
|
|
|
|
The SS politely refuses Magneto's offer to join him in Avalon. As he
|
|
flies off, the samurai muses on how great and honorable Magneto is, even
|
|
in death.
|
|
|
|
Kenichiro stands in the Samurai Shrine, surrounded by warriors. He vows
|
|
to make the Yashida clan powerful again, and take it's rightful place as
|
|
head of the Yakuza (the Japanese Mafia). As the SS tosses out gold coins
|
|
to his followers, Wolverine walks in. Logan asks, "Can't I vacation in
|
|
this land without walking into one of you jokers?". The samurai promptly
|
|
kicks his ass.
|
|
|
|
SPIRAL
|
|
|
|
No info.
|
|
|
|
STORM
|
|
|
|
No info.
|
|
|
|
WOLVERINE
|
|
|
|
Wolverine tells "Maggie" to finish the fight, but Magneto blasts him
|
|
off-screen. On the trip back to Earth, Logan thinks about how stubborn
|
|
Magneto was.
|
|
|
|
Cyclops and Wolverine stand in the Danger Room, when Jean Grey runs in
|
|
and throws her arms around Scott. A heart-broken Logan says, "Take care
|
|
of her, Summers" as he walks away. Wolvie then gets on his bike, and
|
|
takes off. Later, he walks into the Samurai Shrine, where (surprise!)
|
|
stands the Silver Samurai. "Can't I vacation in this land without
|
|
running into one of you jokers?" Logan asks. Wolverine wins the
|
|
battle, and says, "Thanks bub, I needed the workout. I wonder how
|
|
Madripoor is this time of year?"
|
|
|
|
|
|
====================
|
|
THE THANKS SECTION
|
|
====================
|
|
|
|
A special thanks to all these people who helped to create the X-MEN faq
|
|
(in no particular order):
|
|
|
|
Anthony Ty Galen Komatsu Chris Bird
|
|
Flint Dave Kirsch Milo Cooper
|
|
Andy Eddy Chris Kramer Dan Wells
|
|
David Lemasa Tom Cannon Alex Wong
|
|
Ethan Butterfield Steve Wong Jonathon Ng
|
|
Dion Madrilejo Allen Klein RpM
|
|
Chris Ozols Doug Buel Samuel Chan
|
|
Shiva Glaurung The Mad Bomber
|
|
Robert DeLoura
|
|
|
|
=====================
|
|
HOW TO GET THIS FAQ
|
|
=====================
|
|
|
|
Look for the X-MEN faq to be posted every Friday in the newsgroup
|
|
rec.games.video.arcade
|
|
|
|
You can FTP this faq from the following places:
|
|
|
|
Dave Kirsch's fighting games archive
|
|
brawl.mindlink.net /pub/xmen/X-Men.faq
|
|
|
|
Andy Eddy's videogame FAQ archive
|
|
ftp.netcom.com /pub/vi/vidgames/faqs/xmenatom.txt
|
|
|
|
Paul Schwartz's mirror of the Netcom site (gopher or FTP)
|
|
cencongopher.concordia.ca /pub/JustTheFaqs/VideoGames/xmenatom.txt
|
|
|
|
==============================
|
|
Rich Joseph <rfj105@psu.edu>
|
|
Bio UnderGrad
|
|
Penn State University
|
|
==============================
|
|
|
|
|